<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, core, free, indie' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, core, free, indie' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Smaze</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smaze/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb584c35abc5aa5bcd63140a6e41d2b3_sq.png" title="Smaze Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Sep 2008 06:18:34</pubDate>		</item>		<item>			<title>Ad Gladium</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adgladium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85e634226f1db2fc02d494b32eb5bbbf_sq.png" title="Ad Gladium Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Aug 2008 12:03:41</pubDate>		</item>		<item>			<title>Forte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8337623f9e5fc38debba733bbbe434a6_sq.png" title="Forte Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2008 12:34:41</pubDate>		</item>		<item>			<title>Dragon Kingdoms II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3abe293c000c512d0899851676dcc046_sq.png" title="Dragon Kingdoms II Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2008 11:10:32</pubDate>		</item>		<item>			<title>Dragon Kingdoms V- RMVX Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms5vx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a29c6c31836551d58faab50c7bf95fca_sq.png" title="Dragon Kingdoms V- RMVX Edition Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2008 05:09:51</pubDate>		</item>		<item>			<title>Full Contact Debate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fullcontactdebate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/84eb219b83c2179c7530b6da1fd97f55_sq.jpg" title="Full Contact Debate Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 01:14:56</pubDate>		</item>		<item>			<title>Cell Burst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cellburst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14bc19e0945b064180538800caaeb7ce_sq.png" title="Cell Burst Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2008 07:52:12</pubDate>		</item>		<item>			<title>Glatte2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a5263852fc172cba9133d589f5baddd_sq.png" title="Glatte2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 08:32:04</pubDate>		</item>		<item>			<title>CandyMan</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/candyman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81253970d8f589e981015bd8c6377a10_sq.png" title="CandyMan Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 10:47:31</pubDate>		</item>		<item>			<title>Shellcore2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shelcore20/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94215512a32778bf0d04a33fe649da36_sq.png" title="Shellcore2.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2008 06:53:12</pubDate>		</item>		<item>			<title>Diamond: Revolution 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diamondrev2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f10cbae8c1b42b78a5a82d06800a35_sq.jpg" title="Diamond: Revolution 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2007 08:38:37</pubDate>		</item>		<item>			<title>Dragon Kingdoms III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/715de2529888bc1bfb95f7ea2bdca11e_sq.png" title="Dragon Kingdoms III Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Oct 2007 11:48:30</pubDate>		</item>		<item>			<title>Dragon Kingdoms IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544a397e28702262aff6548612bcbcf0_sq.gif" title="Dragon Kingdoms IV Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Oct 2007 12:12:59</pubDate>		</item>		<item>			<title>Zombie Hord 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiehord3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5086af021518188491d2a4c02a2d13f_sq.jpg" title="Zombie Hord 3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 01:31:44</pubDate>		</item>		<item>			<title>TWTPB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twtpb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5525dff044bd6e26899bf166893b0739_sq.gif" title="TWTPB Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 05:28:30</pubDate>		</item>		<item>			<title>Last Scenario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastScenario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/405f7aacb7692c795fd7bf66f0d98c24_sq.gif" title="Last Scenario Image" /> Last Scenario is a game made using the popular RPGMaker XP that could possibly rival Aveyond's level of professionalism, perhaps even surpass it. Tiles, music and sound effects are standard material that is included with the package, but most of the character portraits, sprites and backgrounds seen in this release were created by the developer.<br />
<br />
The C key is used for most interactions and menu selections. Press the X key to access the inventory screen or to cancel any choices. A medium length RPG with over a thousand rooms, side quests, a unique spellcard system and even a collectible board game, it's quite unlikely that any fan would complete this production in a couple of sittings<br />
<br />
(from Indy Gamer)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:16:14</pubDate>		</item>		<item>			<title>Tactics 100 Live</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tactics100Live/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5790852c4032153b983aa05244c603b0_sq.jpg" title="Tactics 100 Live Image" /> Very awesome rpg based game where you control your army against the actual live person who is also connected to the particular flash game from their own computer. Take turns and attack each other to determine the winner in this awesome game. Enjoy Tactics 100 Live game<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:57:02</pubDate>		</item>		<item>			<title>Starcraft 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Starcraft5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c1552b408b1e399bb4e97397f0ebf12_sq.jpg" title="Starcraft 5 Image" /> This is the newest starcraft arena game where you have more new building and warriors than ever to battle it out for the ultimate starcraft crown. Make sure to read up on the in game starcraft 5 tutorial so that you have a chance to survive in this epic starcaft battle. Enjoy.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:41:05</pubDate>		</item>		<item>			<title>Tactics Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsCore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17737fdc82d12ef1979751563b1144ac_sq.jpg" title="Tactics Core Image" /> The tactics core engine is a powerful strategy RPG development module. Tactics core supports the four basic commands. Attack - deal physical or magical damage to a target or target area. healer units use heal to restore HP instead. Move - walk to an empty space. Friendly units on the path will move aside. Move can be undone as long as Attack is not used after it. Wait - end the current unit's turn. If no actions where taken this unit only waits half the time for the next turn. Status - Display unit information. Use this to determine the strengths and weaknesses of a unit. You are a group of warriors trying to protect your castle against enemies, make sure you use the tactices wisely to protect your home. Good luck in this Tactics core game!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 07:52:56</pubDate>		</item>		<item>			<title>Mechatron 2154</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mechatron2154/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c9a0fa835f5e79e3476d1853d7470c3_sq.gif" title="Mechatron 2154 Image" /> Mechatron 2154 is like Robotron on steroids, with awesome new  3-D inspired visuals, new sounds, a custom level editor, and  includes both offline and online high-score systems. The game plays damn-near arcade perfect because we used the actual AI from the original Robotron arcade ROM set! This is the definitive Robotron remake you've got to play!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 05:00:25</pubDate>		</item>		<item>			<title>Hurrican</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hurrican/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff5795d8a8cd1149f86cbad5511a37c7_sq.gif" title="Hurrican Image" /> Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 04:37:39</pubDate>		</item>		<item>			<title>Last Dawn</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastDawn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56c0231584f9a8b68572d2cacf4d8a6_sq.png" title="Last Dawn Image" /> Last Dawn is a survival game about surviving in a zombie infested world. Taking place from a side-on perspective the game features many elements of both platform and action games. The game focuses around the day/night cycle, hence the name, where the player scavenges supplies during the day when zombies are less common, then returns to base at night to defend from the zombie hordes. This game was made for the 2007 Nullarbor game development competition.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jun 2007 10:32:07</pubDate>		</item>		<item>			<title>Fedora Spade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fedoraspade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77c1483a16b3ff3c271f18f6b02e3a79_sq.png" title="Fedora Spade Image" /> Hello there, gumshoe. Fedora Spade's the name. I'm a dick. What? No, not figuratively. The lady across the street might argue otherwise, but I digress. Anyway, I'm a detective, a homicide detective to be exact. I didn't grow up wanting to be a detective, mind you. I hated the cops &amp; robbers game... the other kids always forced me to play the bad guy and gave me a good ass-kicking whenever I was caught. Not a very pleasant childhood memory, yeah? But that's beside the point. I wanted to be an astronaut. I just thought that it'd be neat to explore space, see? But it never happened, as you can probably tell. Math and physics... I can't say that they're my favorite subjects. Plus, watching the challenger explode into a big firework is pretty traumatizing.<br />
<br />
So why did I become a homicide detective, you ask? Well, apparently it's the only job that's available for me here. Crime's rampant here in Lawless City, and dead bodies continue to crowd the streets. They need people to combat crime, expendable people; preferably people that aren't too bright in the head. People with a diploma in sociology, or psychology, or some other I-just-want-to-graduate-quickly major. People from third-rate universities who can't seem to find a decent job. People like me. It's dangerous work, but it sure beats flipping burgers. Or is it? I don't know... it's too late for regret now.<br />
<br />
Anyway, gumshoe, I've had my fill of bourbon tonight, and I'm in the mood to talk. Why don't you sit tight and lend me a pair of listening ears, eh?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 09:37:15</pubDate>		</item>		<item>			<title>Farmer's Life Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/647aae2dccc0f8027742e289dff51526_sq.jpg" title="Farmer's Life Online Image" /> Farmer's Life Online is a Harvest Moon fan created game in Game Maker 7 and is based entirely around multi player.<br />
It is NOT massively multi player, although featuring elements of that type of game.<br />
<br />
'FLO' is currently still in it's alpha phases and has a long way to go.<br />
More info to come.<br />
<br />
Networking Developer: <a href="/user/danopia" class="developer_link">Daniel Danopia</a><br />
Gameplay Developer: <a href="/user/ben dover" class="developer_link">Kurt Smith</a><div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 05:18:14</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
<br />
Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
<br />
The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Zombie Panic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiepanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/361946f0bb6545a8ab2707d3b24f629e_sq.jpg" title="Zombie Panic Image" /> Zombie survival mod for Half-Life.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 12:28:56</pubDate>		</item>		<item>			<title>Sprint Addict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sprintaddict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c86385d5053d9c970fa88d0e5938cd05_sq.jpg" title="Sprint Addict Image" /> Multiplayer online realtime 3D racing simulator for PC.<br />
Realtime statistics and driver rankings. <br />
Currently available futuristic motorcycle racing.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:29:26</pubDate>		</item>		<item>			<title>Starport Galactic Empires</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StarportGE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c05d62f9ac19353acf56e136e51b0f89_sq.png" title="Starport Galactic Empires Image" /> Starport: Galactic Empires is a competitive massively multiplayer game for Windows PCs. Your life in the Starport universe begins near Earth where you will be the captain of a new merchant vessel. By gaining funds and experience you can upgrade your ship and your standing as the game progresses. Haul valuable cargo and transport passengers through space to begin working your way up in the game world.<br />
<br />
In Starport, greater reward means greater risk. You'll need to equip your ship to handle it. During your progress, you'll engage in combat with other players, planetary defense platforms, space-anchored gun turrets and other hostiles. From traditional projectile weapons and smart-missles to exotic energy weapons, you'll have a good selection of firepower from which to choose.<br />
<br />
You might choose to claim a world by starting a colony on it. Keep these colonies defended, keep the colonists who reside there happy, and they can become valuable strongholds.<br />
<br />
Later, you might chose to roam the galaxy as a pirate and invade and take over the colonies of others. You might also choose to spend your warp fuel on exploration, where you might find powerful artifacts of alien technology or valuable information. In time, you could own a large empire of colonies and earn many experience points which will put you in the top of the rankings.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Apr 2007 09:07:54</pubDate>		</item>		<item>			<title>Harmotion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harmotion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da88438b151f6997f0520d2b8fc60630_sq.png" title="Harmotion Image" /> <div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/4WFMOSdM59g"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4WFMOSdM59g" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div>
<br />
Game Overview:<br />
<br />
Harmotion is an effects intensive player vs. player, top down 2D classic shooter (aka shmup). You face the opponent from the bottom of the screen and the objective is to outlast him/her in a short space fight. Each fight will be a one of a kind collaboration between the two opponents; a collaboration of sound and colors.<br />
<br />
<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/TKz-zs8LTzA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/TKz-zs8LTzA" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Mar 2007 04:22:49</pubDate>		</item>		<item>			<title>Mars Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarsMiner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b636c0743a9fd53a64f640f671c4e61_sq.jpg" title="Mars Miner Image" /> Have you ever dreamed to play Bomberman-like game with modern graphics and sound? Now you have a chance to do it with Mars Miner - a game that has all qualities of a classic time proved gameplay on a completely new level!<br />
<br />
The hero finds himself on Mars. Now his primary objective is to stay alive and find his way back to Earth through an abandoned Martian mine and a laboratory. A variety of hideous and crafty monsters are lurking on the way. Each of them is extremely dangerous, but when they hunt together, they are a real hazard, owing to the unique AI.<br />
<br />
Players who like dynamic games will enjoy playing Mars Miner. The game will be interesting to all categories of players, from beginners to experienced arcade players. Superior graphics together with excellent music background create a fascinating atmosphere. You'll want to get immersed in this world again and again.<br />
<br />
An excellent Story mode and an almost unlimited Survival won't let you get bored!<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 02:29:05</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>The Restaurant Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theRestaurantGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b9f7dddf11343f43c07618e4676b8ab_sq.jpg" title="The Restaurant Game Image" /> The Restaurant Game is a research project at the MIT Media Lab that will algorithmically combine the gameplay experiences of thousands of players to create a new game. In a few months, we will apply machine learning algorithms to data collected through the multiplayer Restaurant Game, and produce a new single-player game that we will enter into the 2008 Independent Games Festival. Everyone who plays The Restaurant Game will be credited as a Game Designer. It's never been easier to earn Game Designer credentials!<br />
<br />
This game was created with Torque v1.5.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 01:33:16</pubDate>		</item>		<item>			<title>RoidRage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roidrage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0682d83853c79023d6030fec27436d17_sq.jpg" title="RoidRage Image" /> WIP Asteroids inspired vector style title.<br />
<br />
When learning a new system the first thing you do is remake a classic.  When I wanted to do hardware accelerated glowy vectors I turned to one of the greatest (and also most remade) games of them all asteroids.<br />
<br />
RoidRage isn't going to be a clone of asteroids but a game in the style of asteroids, with powerups and more enemy types for starters.<br />
<br />
Currently undergoing development.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 11:02:32</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
<br />
The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
<br />
There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
<br />
It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>Rthegame</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Rthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aab47947da781519ffa96504351bba39_sq.gif" title="Rthegame Image" /> R is a twisted psycho-philosophical platform/puzzle/action/adventure game created from Michal Marcinkowski's discussions with Dolny sometime in   2004 and 2005. The game is not finished and never will be.<br />
There are whole sections of the game not done, missing graphics,animations, sounds, maps and cutscenes. However the game is complete in its design and is fully playable from beginning to end. <br />
So don't worry about the missing maps, it'll just make you finish the game faster and enjoy the magnificent ending.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 03:55:04</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>Jumper: Redux</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jumperredux/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67037d9760dbc4d041fbaba8ce3db63e_sq.png" title="Jumper: Redux Image" /> Jumper: Redux is a remake of the original Jumper.  In it, you must guide Ogmo, a failed secret experiment, out of the abandoned lab he has found himself in.<br />
<br />
Features the complete original game (all 7 sectors of it) with completely redone visuals, as well as a brand-new full-length set of more devious level designs for the truly hardcore.<br />
<br />
Plus, you can challange up to 3 friends in a 4-player online race mode through any of the single-player sectors (TCP/IP or LAN connection).<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 10:52:32</pubDate>		</item>		<item>			<title>Jumper Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jumpertwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4a93556628b2c4d4c41cedeb2c3debb_sq.png" title="Jumper Two Image" /> Jumper Two is the sequel to Jumper (obviously), and continues the story of Ogmo, the horrible experiment gone wrong, as he attempts to evade capture by various forces which want him for various reasons.<br />
<br />
You'll have to get Ogmo through 60 of the most devious single-screen platformer stage designs ever in his quest for freedom, using the various kinds of jumps at your disposal.<br />
<br />
Also included is the Jumper Two Editor v4.06, which lets you create your own 10-stage 'Sectors' with a variety of game objects, some of which exclusive to the editor, and even lets you edit the game physics!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 11:52:14</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>Danger from the Deep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dangerfromthedeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8845c3fb99c527ccbb3b0bea66b07dfc_sq.png" title="Danger from the Deep Image" /> Danger from the Deep is a World War II german submarine simulator. The goal is to make a simulation game with strong emphasis on strategy and realism, that never the less is interesting to play.<br />
<br />
While the game can be downloaded and played, it should be noted that the game is still in an early development stage.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:08:23</pubDate>		</item>		<item>			<title>Sonic Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicinvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b15f56a8b5718de26e18750ba4118c04_sq.gif" title="Sonic Invaders Image" /> <div class="user_quote"><blockquote class="user_quote">In the beginning of the 22nd century alien invaders attacked the earth, but they were not as we imagined. The most effective way of defense was by using sonic pulses. Defensive turrets were placed on the surface of the earth to counter their attack.<br />
<br />
The war was lost, but this is the story of that war.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:40:27</pubDate>		</item>		<item>			<title>PySCUMM Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pyscumm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7771161c759c3b7fe43bc7e4f9997331_sq.png" title="PySCUMM Engine Image" /> PySCUMM is a module package to develop graphical adventures similar to the made with SCUMM 8.1.0, with this version LucasArts produced games titles like 'The Curse of Monkey Island'.<br />
<br />
PySCUMM use PyGame framework (SDL) as render, but will support multi-render SDL display compatible.<br />
<br />
PySCUMM is multiplatform, easy and fast! :)<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:50:07</pubDate>		</item>		<item>			<title>Darkest Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkestisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/967b554727e1b79888d84b201f6345d5_sq.jpg" title="Darkest Island Image" /> Darkest Island is the story of a man named Daniel who wakes up in a bloody hospital bed on a remote island with no knowledge of how he got there. A girl's voice echoes in his mind, begging for him to come and rescue her, and promising to help him get off the island. Daniel finds that this hospital is actually a research facility, and the inhabitants are no longer human. These zombie-like creatures are not the only enemies that Daniel makes. Soon he has armed soldiers hunting him as well. The story of the facility unfolds as Daniel makes his way into the dark center of the island.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:07:22</pubDate>		</item>		<item>			<title>Whom The Telling Changed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whomthetellingchanged/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711a2cf2e8cff234d7e8e4beb1aefa5c_sq.jpg" title="Whom The Telling Changed Image" /> <div class="user_quote"><blockquote class="user_quote">The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:29:03</pubDate>		</item>		<item>			<title>Tapestry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tapestry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24c79c19b9fe4baa596963ba46479e6c_sq.jpg" title="Tapestry Image" /> It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple...<br />
<br />
Faced with creatures beyond your ken, the fruition of whose inscrutible motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 01:42:23</pubDate>		</item>		<item>			<title>Slouching Towards Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bedlam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25f93e3dee9d2f5ef110215628a89f50_sq.gif" title="Slouching Towards Bedlam Image" /> Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes.<br />
<br />
And in the darkness - in the alleys and the side shops - hide secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:49:30</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Book and Volume</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bookandvolume/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b362e46e244dd7ff9dd93423824fdef2_sq.png" title="Book and Volume Image" /> <div class="user_quote"><blockquote class="user_quote">Your pager tickles you awake.<br />
<br />
Upstairs in the house of your childhood, in your room, and it must be time for school because -- no, it's the weekend, you remember, but your alarm is going off anyway. You should have been awake already. You're going to miss the bus. Your mother climbs in the window. You're dreaming.<br />
<br />
You're a grown-up: It opens to you again, a sluggish window summoned by a mouse click. Waking up now in your own apartment, your new apartment. Your pager is buzzing and vibrating both, serious. It is in fact the weekend, but you're not in elementary school. No one is crawling in through the window. You're a system administrator for nWare. Waking up urgently, here in nTopia.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:40:41</pubDate>		</item>	</channel></rss>