<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, casual, adventure' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, casual, adventure' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Frogs in Love</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogsinlove/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c03db05d6e0ed440edb12a08e3d58617_sq.jpg" title="Frogs in Love Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Sep 2008 11:55:18</pubDate>		</item>		<item>			<title>Broken Sword: The Sleeping Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8213e1b3b0ddafb1438047cb1b2411a8_sq.jpg" title="Broken Sword: The Sleeping Dragon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Apr 2008 11:38:33</pubDate>		</item>		<item>			<title>Grimm's Hatchery</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grimmshatchery/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5df152fcc7edb62427068236d7e68b51_sq.jpg" title="Grimm's Hatchery Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2008 01:43:21</pubDate>		</item>		<item>			<title>Aveyond 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aveyond2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a729e20d67c0ee0bcf5a74ef93eaf69f_sq.png" title="Aveyond 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2008 01:30:28</pubDate>		</item>		<item>			<title>Simon the Sorcerer 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SimonSorcerer3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8be4f4fb8450ff62ccf39cf09d4042a_sq.jpg" title="Simon the Sorcerer 3D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2008 11:52:31</pubDate>		</item>		<item>			<title>Nanomite: The Battle Begins</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nanomite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc36fb9b9f6423f2fc62958f224ba69a_sq.jpg" title="Nanomite: The Battle Begins Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2007 10:27:00</pubDate>		</item>		<item>			<title>Nelly Cootalot: Spoonbeaks Ahoy!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spoonbeaksahoy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fde4239fde347a37851f105a0609025c_sq.jpg" title="Nelly Cootalot: Spoonbeaks Ahoy! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 06:09:28</pubDate>		</item>		<item>			<title>The Ion Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/699fae1e2f776ca136e237f5fe738968_sq.jpg" title="The Ion Adventures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Oct 2007 11:39:35</pubDate>		</item>		<item>			<title>Seven Deadly Sins</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sevendeadlysins/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ae86c35d7182750f8a8f61aa15652d5_sq.jpg" title="Seven Deadly Sins Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 03:17:21</pubDate>		</item>		<item>			<title>Knytt Stories</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KnyttStories/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a6ef0452a356f8714789cd863e04100_sq.png" title="Knytt Stories Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2007 08:35:48</pubDate>		</item>		<item>			<title>Schiffbruch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Schiffbruch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4faf86f1c25ddc8f2718af55cc1d54ac_sq.gif" title="Schiffbruch Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2007 09:29:44</pubDate>		</item>		<item>			<title>Ankh</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ankh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/086a1d441241a0211119b3b7feef556b_sq.jpg" title="Ankh Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jul 2007 10:19:18</pubDate>		</item>		<item>			<title>The 7th Guest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/7thguest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ccf1563ce842702ff01046c8be5cca_sq.jpg" title="The 7th Guest Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jul 2007 02:55:15</pubDate>		</item>		<item>			<title>RomZom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/romzom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82722c7d41e1b8d3e9e7f80d657e1f87_sq.png" title="RomZom Image" /> One blistering night, when all seemed quiet;<br />
A meteor came crashing and caused a big riot!<br />
To edge closer or not? A question unanswered<br />
as we stumbled through the forest, this way that, we<br />
meandered.<br />
<br />
Oh look! The circus is here! The children exclaimed!<br />
And HULABOO-BUBBLE! of the juggling clown fame!<br />
<br />
We entered the tent, with hopes and promises<br />
of wonderous activities and sugar pop molasses.<br />
<br />
13 green cotton candies, not 4 or 5.<br />
Hung high from the ceiling, swaying here, swaying by.<br />
But what's this? It drips! Red, sticky, warm blood.<br />
A low humming voice whispers, and then a THUD!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:35:47</pubDate>		</item>		<item>			<title>Atlantis Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/atlantis-quest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ffc6bf838983244b03ecf60b1f13547_sq.jpg" title="Atlantis Quest Image" /> Are you ready for an exciting quest of adventure and discovery? Embark on a journey around the ancient lands of the Mediterranean in the search for one of the greatest mysteries of all time - the lost city of Atlantis. In this classic style matching game with a dazzling new twist you will discover pieces of ancient artifacts that will guide in your travels. A great storyline with an extremely addictive new gameplay will keep you up at night!<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 05:07:47</pubDate>		</item>		<item>			<title>The Rise of Atlantis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/The-Rise-of-Atlantis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3492e9f93441d31966a03117b913c282_sq.jpg" title="The Rise of Atlantis Image" /> Find a way to bring the legendary continent of Atlantis back to the surface and restore it to its might. In this extraordinary puzzle game with spectacular new features, handy bonuses and explosive power-ups you set out on an adventurous quest around the ancient lands of Greece, Troy, Phoenicia, Babylon, Egypt, Carthage and Rome to gather the seven greatest powers of the patron god of the Atlanteans - Poseidon. With 77 captivating levels of fantastic game play, truly unique twists never seen before and the ability of continuous replay this game will keep you entertained for weeks!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 04:11:27</pubDate>		</item>		<item>			<title>Sprout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sprout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/380f9525059f15f45fee6588e82d8dff_sq.gif" title="Sprout Image" /> Sprout is a creative and original adventure puzzle game created by Jeff Nusz. From the moment you lay eyes on it you know it's something special. The unique artwork for a Flash game has a paper-cut appearance that lends a storybook atmosphere to the game. This environment perfectly suits the role you play as a young seedling trying to find its way home. Sprout has everything we love to see in a Flash game: originality, a simple design, and a beautiful presentation. (qtd. from Jayisgames.com)<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 03:49:32</pubDate>		</item>		<item>			<title>Miestas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Miestas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a5ddc1f0454053df083c85c0b5caba5_sq.gif" title="Miestas Image" /> Created by Jurgis Jonaitis and Justinas Malijonis, Miestas is actually a follow-up to Menulis. Both games incorporate hand-drawn graphics and animation, and create a surreal world adventure to point-and-click through.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 03:22:48</pubDate>		</item>		<item>			<title>Progress Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/progressquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aaf6440f22ea53abe315d8f6d4031c2_sq.gif" title="Progress Quest Image" /> Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. <br />
<br />
Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:02:47</pubDate>		</item>		<item>			<title>Pazzesco</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pazzesco/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4797768d372434dc47f7e6a5fc41b268_sq.png" title="Pazzesco Image" /> The game stars a... thing...<br />
The rest of the storyline is still a working progress...<br />
The gameplay is purely adventure/platformer. There are no enemies in the game, which might scare away a lot of gamers, but its more about story, finding new items, planting seeds, and more.<br />
What makes it unique is the fact that there is no enemies, the art is very cool, and its going to be a storyline with a lot of twists, turns, and comedy.<br />
<br />
WARNING: there are 3 things that may come as a bit of a shock.<br />
1- There is no sound... yet. If you have musical skills, please contact.<br />
2-There is a glitch that I am not able to run into at all, but others have seen it. I suspect it may be because of computer specs, but either way if you see this, I'd appreciate if you took a screenshot and explain what you did.<br />
3-There isn't much to do yet... This is more of a tech demo than a gameplay demo, but if you want to help give ideas, etc then please contact.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:10:17</pubDate>		</item>		<item>			<title>Leisure Suit Larry Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/leisuresuitlarrycollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f46862d1b351d1a9c8673472c5ee08ee_sq.gif" title="Leisure Suit Larry Collection Image" /> A decade of debauchery now on one CD.<br />
<br />
Larry Laffer is a loveable loser on the most desperate of quests: lose his virginity or die trying. Armed with his trademark leisure suit, breath spray the dream of true love (or at least fake love), he heads to the sinful Lost Wages, The Land of the Lounge Lizards.<br />
<br />
When the girl of his dreams has second thoughts, Larry finds himself on the street again, but this time in Los Angeles. Larry Goes Looking for Love (in Several Wrong Places) amidst KGB agents, island natives, and the evil Dr. Nonookee.<br />
<br />
Larry may finally have found The One on Nontoonyt Island, but a misunderstanding separates him from his lascivious lounge singer love. Explore the jungle with lovelorn Larry or aid Passionate Patti in Pursuit of the Pulsating Pectorals.<br />
<br />
After suffering amnesia induced by The Case of the Missing Floppies, Larry must find three hot women to appear on America's Sexiest Home Videos. Meanwhile, Passionate Patti Does a Little Undercover Work as an FBI agent investigating corruption in the music industry. Help the lost lovers take on organized crime and Larry regain his memory.<br />
<br />
Alone again, Larry finds himself at a spa resort as a consolation prize on a TV dating game. To try to win the hearts of the beautiful vacationers, Larry must Shape Up or Slip Out!<br />
<br />
Grab this spectacularly priced collection and help the original Leisure Suit Larry himself find his way in the series that spawned a lecherous legend. Be sure to visit the creator at www.allowe.com for great game hints, tips, and all-around good humor!<br />
<br />
from <a href="http://classics.sierra.com/us/larry/" target="_blank" rel="nofollow">http://classics.sierra.com/us/larry/</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 01:18:21</pubDate>		</item>		<item>			<title>Police Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/policequestcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7dc6e423e2874462a8a0191547de4034_sq.jpg" title="Police Quest Collection Image" /> The closest experience to being a police officer without having a badge.<br />
<br />
Investigating what seems to be a simple car crash, rookie cop Sonny Bonds uncovers a homicide. In Pursuit of the Death Angel, Bonds must track down murderous drug lord Jessie Bains before he strikes again.<br />
<br />
It isn't long after Sonny Bonds is promoted to the homicide department that Jessie Bains escapes from prison seeking revenge on everyone who put him behind bars. Bonds must protect not only his own life, but his girlfriend Marie from The Vengeance of Bains.<br />
<br />
With vicious cult killings, a raving madman, and a new drug regime threatening Lytton, Bonds is faced with his greatest fear: his wife Marie is stabbed and lays in a coma. Will Bonds be able to keep his cool and solve the brutal mysteries of The Kindred?<br />
<br />
The action moves to Los Angeles, where Detective John Carey must find the link between the murder of his partner and a string of mutilation murders. It's Open Season when a serial killer is one step ahead of the investigation.<br />
<br />
from <a href="http://classics.sierra.com/us/policequest/" target="_blank" rel="nofollow">http://classics.sierra.com/us/policequest/</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 01:13:27</pubDate>		</item>		<item>			<title>King's Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingsquestcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4102ff5b36c2ee3606af6d1df1b94e33_sq.jpg" title="King's Quest Collection Image" /> Celebrate the golden age of adventure games all over again with the return of King's Quest.<br />
<br />
The bravest knight in all of Daventry, Sir Graham, is appointed by the dying king to embark on a Quest for the Crown. By retrieving the three treasures of Daventry, he will not only save the land but become its king.<br />
<br />
Now the ruler of Daventry, King Graham sees a vision of a beautiful woman trapped in a tower. Romancing the Throne won't be easy with mermen and vampires separating him from his imprisoned bride.<br />
<br />
A young apprentice to an evil wizard must escape his captor or be faced with certain death. Upon the discovery that he is the long-lost son of the royal family, young prince Alexander learns that To Heir is Human.<br />
<br />
King Graham lies on the brink of death and only a magical fruit from a far off land can heal him. The Perils of Rosella pit evil fairies and fearsome foes against the brave princess as she fights to save her father.<br />
<br />
Returning home one day to find the castle missing, King Graham must don his famous adventurer's cap once more to find his family. Absence Makes the Heart Go Yonder and Graham must learn a little magic of his own to rescue his loved ones from an evil spell.<br />
<br />
Haunted by the memory of the kidnapped princess who helped his family escape the malevolent wizard Mordack, Alexander learns of a plot to force the beautiful Cassima to marry an evil Vizier. Sworn to protect the woman who saved his life, Alexander takes to the Green Isles in Heir Today, Gone Tomorrow.<br />
<br />
Rebellious Rosella is content to be The Princeless Bride, but her adventurous spirit may lead to a marriage to the King of the Trolls. With the help of her mother, Queen Valanice, Rosella must end a plot to destroy the land of Eldritch and find her own happy ending.<br />
<br />
from <a href="http://classics.sierra.com/us/kingsquest/" target="_blank" rel="nofollow">http://classics.sierra.com/us/kingsquest/</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 01:07:42</pubDate>		</item>		<item>			<title> Nick Bounty: A Case of the Crabs </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nickbountycrabs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4607eb888101cf78044e890146e97133_sq.jpg" title=" Nick Bounty: A Case of the Crabs  Image" /> <div class="user_quote"><blockquote class="user_quote">Something stinks and it smells like crab, only there's something funny about these crustaceans. You play as Detective Nick Bounty, who despite his ability to solve the most tangled cases, has yet to work for a paying client. This time it's up to you to discover who knocked off a local seafood salesman and get to the bottom of a diabolical counterfeiting operation!</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 06:43:45</pubDate>		</item>		<item>			<title>Nearly Departed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nearlydeparted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/099a5af0c3609bdc422e34d93e74422b_sq.jpg" title="Nearly Departed Image" /> Nearly Departed is a graphic adventure that puts you in control of a guy who has recently become a zombie.  Having no idea how you became a zombie, you must explore the city and find out who you were and what happened.  The game is reminiscent of old Lucas Arts cartoon adventure games.  Nearly Departed is still in development and does not yet have a set release date.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 06:01:43</pubDate>		</item>		<item>			<title>Transformers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transformers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44521bf53d74e3b6290e5bbf7f276ce2_sq.jpg" title="Transformers Image" /> Transformers: The Game is a video game based on the 2007 Transformers movie. Activision and Traveller's Tales are currently developing the game, which allows people to play as either one of nine Autobot or Decepticons including characters not in the film.<br />
<br />
The gameplay consists of &quot;free roaming action adventure which draws upon racing, flying, combat, shooter and exploration elements.&quot; <br />
<br />
Peter Cullen and Frank Welker will reprise their roles as Optimus Prime and Megatron.<br />
<br />
There may be different play styles and abilities depending on the platform of choice.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 04:26:56</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>Toonstruck</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Toonstruck/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c19d03a5f0bc6c2c76edb7f023a7fda_sq.jpg" title="Toonstruck Image" /> <em>Toonstruck is a point-and-click adventure game featuring hand-drawn animation mixed with live action video - similar to the film &quot;Who Framed Roger Rabbit?&quot;</em><br />
<a href="http://www.lauraj.net/portfolio/GameArt/Toonstruck/Toonstruck.htm" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/8f1f79087910ad309dff6879bde10e44_m.gif" /></a><br />
The story begins in the real world with the player learning of the main protagonist whom will be under their control: Drew Blanc is his name and he is the artist and original creator of the wildly popular animated &quot;Fluffy Fluffy Bun Bun Show&quot;. As the player will learn, Drew actually loathes the cutesy-pie antics of the show and  prefers his other more adult creation of Flux Wildly, who has unfortunatley and unfairly been denied a chance at stardom. Forced by his employer, Drew must come up with a new character for the Bun Bun Show or his employment will be terminated. Exhausted and completely uninspired Drew falls asleep and is awoken in the early morning, just as he is being sucked into his TV, which to his horror is displaying the Fluffy Fluffy Bun Bun Show..<strong>...</strong><span style="font-size: 16px;"><strong><em>Welcome to the insanity of Toonstruck!</span></strong></em><br />
<br />
<br />
<br />
Toonstruck was an ambitious, fun and cleverly made adventure game that was neglected by its audience at the time of its 1996 release. Poor sales within the adventure game genre during that period prevented the planned sequel from ever being completed.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Apr 2007 12:09:25</pubDate>		</item>		<item>			<title>Phoenix Wright: Ace Attorney: Trials and Tribulations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phoenixwright3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa3673a1e3755777840b33e691ef5579_sq.jpg" title="Phoenix Wright: Ace Attorney: Trials and Tribulations Image" /> <em>Phoenix Wright: Ace Attorney: Trials and Tribulations</em> (also known as <em>Phoenix Wright: Trials and Tribulations</em> and <em>Phoenix Wright 3</em>) is the third instalment in the <em>Ace Attorney</em> series of games for the Nintendo DS. It will be released in the United States in September 2007.<br />
<br />
The game was released in Japan under the name <em>Gyakuten Saiban 3</em> on the Gameboy Advance in January 2004 and the PC in March 2006.<br />
<br />
<strong>Category:</strong> Point-and-click adventure (lawyer 'em up)<br />
<br />
<strong>Release Dates:</strong> January 23, 2004 (JP), September 27, 2007 (US)<br />
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<strong>Developer:</strong> Capcom<div style="clear:both;"></div> ]]></description>			<pubDate>20 Apr 2007 08:31:06</pubDate>		</item>		<item>			<title>Pirate Poppers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/piratepoppers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b24a469deac49c28df3b83b8935c45_sq.jpg" title="Pirate Poppers Image" /> Sail the seas of swashbucklin', pirate-popping fun! Fire your colored cannonballs at advancing balls to make groups of three or more. Collect the trinkets and jewels that fall and stash them away in the Treasure Cove. You'll begin as Lowly Landlubber, but as you plunder you'll rise up in rank. Do you have what it takes to be named a Living Legend? Featuring addictive gameplay, gorgeous graphics, and sparkling surprises, Pirate Poppers is an action-puzzle adventure for the entire family. Aargh!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:42:18</pubDate>		</item>		<item>			<title>Metal Burger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalburger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d343a88ab20b0d330e1cc2b3817bc892_sq.png" title="Metal Burger Image" /> You play as Metal Burger, a burger who absolutely loves Heavy Metal music. Sadly, he has lost all ten of his favorite metal CD's, and they've been scattered all over the (unusually small) world he lives in. To make matters worse, he only has 3 minutes to get them back (for no apparent reason)! You'll need to make him run and jump his way through the world in order to retrieve the CD's with as much time and health left as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:45:32</pubDate>		</item>		<item>			<title>Ghost Hunter Inc: The Haunting of Majesty Manor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GhostHunterInc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6cfcf4c3f8413007beadabd462d1335_sq.jpg" title="Ghost Hunter Inc: The Haunting of Majesty Manor Image" /> You are an investigator for G.H.O.S.T. Hunters, Inc. and have been called to Majesty Manor to investigate a possible haunting or to uncover a cruel hoax.  Search the house for clues and generate a list of suspects as you progress through the game.  You can then eliminate suspects as you rush between the dark, scary attic and the haunted rooms in a final heart-pounding race against time.<br />
<br />
<strong>Features:</strong><br />
Cleverly hidden objects<br />
Sharp, hi-res graphics<br />
15 levels of regular play<br />
Extended completion level<br />
Haunting soundtrack<br />
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<strong><a href="http://www.gamezebo.com/2007/05/ghost_hunters_the_haunting_of.html" target="_blank" rel="nofollow">GameZebo Review of G.H.O.S.T. Hunters</a></strong><br />
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<strong><a href="http://www.gamestrend.com/developer-interview/9/Interview-with-Mike-Wright.html" target="_blank" rel="nofollow">GAMESTREND Interview</a></strong><div style="clear:both;"></div> ]]></description>			<pubDate>23 Mar 2007 10:10:01</pubDate>		</item>		<item>			<title>It's a Magical World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magicalworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba10acb41548165ba86fe4f22cbf2269_sq.png" title="It's a Magical World Image" /> I was walking in my back yard the other day and wishing I had a wonderland to explore like Calvin and Hobbes. It always seemed like they had miles and miles of forest and adventure waiting for them.<br />
If this game ever gets finished (and I'm going into this with no experience at all, only ambition), it will be an adventure platformer similar to Seiklus and Knytt - though slightly more linear.<br />
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This game will be free as it is my tribute to Bill Watterson's work. I hope to have a working demo by June.<br />
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&quot;It's a magical world, Hobbes, ol' buddy...Let's go exploring!&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 09:34:43</pubDate>		</item>		<item>			<title>Runaway: The Dream of the Turtle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/runaway/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a36c3fbbde8812127c55780476aa47_sq.jpg" title="Runaway: The Dream of the Turtle Image" /> Aware of the expectations a sequel to Brian &amp; Gina's adventures would trigger a few years after the first release, Pendulo Studios has taken its time to develop and improve this new episode called The Dream of the Turtle. The team has worked hard with a very clear and precise objective: to make the game better than the original in every way and offer an even funnier and captivating gaming experience.<br />
<br />
Players will be able to explore more than 100 different places across the globe, throughout the 6 extensive chapters of this new adventure. In Alaska, Hawaii, under the sea or up in the sky, in the middle of a hostile jungle or on board a huge yacht, you will experience an unforgettable adventure in a rich and varied environment. Pendulo Studios has come up with many juicy puzzles and exciting challenges which can be solved more or less easily depending on the player's level.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 06:15:30</pubDate>		</item>		<item>			<title>Alone in the Dark: The New Nightmare</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aloneinthedarkthenewnightmare/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5179e33d27f37dfb1119072adf53fdc_sq.jpg" title="Alone in the Dark: The New Nightmare Image" /> Alone in the Dark: The New Nightmare is the fourth installment of 1992 survival horror video game series Alone in the Dark created by Atari. The game was released on several platforms including PC, PlayStation, Game Boy Color, Sega Dreamcast and PlayStation 2.<br />
<br />
Edward Carnby's best friend, Charles Fiske, has been found dead off Shadow Island, a mysterious island near the coast of Maine. Carnby's investigation quickly leads him to Fred Johnson, who informs him of Fiske's search for three ancient tablets with the ability to unlock an incredible and dangerous power. Johnson pleads with Carnby to take the place of Fiske and reopen the investigation in order to recover the tablets. Carnby accepts the mission making it his life's goal to avenge Fiske's death and find the tablets.<br />
<br />
Carnby isn't alone on his quest. Aline Cedrac, an intelligent, determined young archaeologist joins Carnby on the mission to Shadow Island. This high-spirited adventurer has taken it upon herself to find the missing tablets, but is there another reason she was so determined to come to Shadow Island? Time will surely reveal the secrets and the intentions, so on October 30, 2001 they approach Shadow Island.<br />
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From their first steps on Shadow Island in the cold winter night, Carnby and Aline are immediately confronted by terrifying, evil creatures that are determined to halt their progress. Throughout the course of their investigations, every step they take, every corner they turn, they are met with suspense, intrigue and a sense of impending doom. Relying only on their instincts and limited resources, Carnby and Aline must destroy this sinister evil and uncover the truth.<br />
<br />
The player takes the role of either Edward Carnby (a rugged paranormal investigator) or Aline Cedrac (a feisty scholarly type), and find themselves marooned on Shadow Island, a haunted place where the shadows are rumored to come alive. The player soon comes under attack from &quot;Creatures of Darkness&quot; that appear out of nowhere and seem to be living shadows. These &quot;Creatures of Darkness&quot; are eventually revealed to be reptilian, silicon-based life forms from the center of the Earth, an enormous world of dark caverns known as the &quot;World of Darkness&quot;. Shadow Island apparently contains one of the many entrances to this underground world. True to their name, the game's enemies are averse to light (which apparently turns them into sand), and this figures heavily in gameplay. Players can use their flashlight to repel certain creatures, and killing them is accomplished with such light-producing ammunition as &quot;magnesium bullets&quot; and &quot;phosphorus shells.&quot;<br />
<br />
Light plays a significant role in this game. One of the game's main gimmicks is the use of a flashlight that players can use to light up the game's darkened pre-rendered screens, revealing hidden details and uncovering items.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:23:46</pubDate>		</item>		<item>			<title>Alone in the Dark 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AloneintheDark3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb61b3a62b7e2d3e8b8215e9e5d9e1be_sq.jpg" title="Alone in the Dark 3 Image" /> Alone in the Dark 3 is the third installment of the Alone in the Dark survival horror video game series created by Infogrames (now Atari).<br />
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After Edward's success in his previous two investigations a journalist has nicknamed him the &quot;Supernatural Private Eye.&quot; This time, he is called to investigate the disappearance of a film crew at a two-bit ghost town known by the name of Slaughter Gulch located in the Mojave Desert in California. Among the disappeared crew is the heroine of the story, Emily Hartwood. Edward soon discovers that a curse has gripped the town, and an evil cowboy from the Badlands named Jed Stone is the villain who is responsible for the crew's disappearance. Lurking around town are many trigger-happy sharpshooters, deranged prospectors, and bloodthirsty lost souls whom Edward must ward off with both his strength and his wit.<br />
<br />
Although the primary enemies are still human-like characters with firearms, combat has been de-emphasized a bit and isn't quite as hard. Carnby is often presented with opportunities to flee from enemies or defeat them using non-combat means, and there is a greater emphasis on solving puzzles. Also, because enemies are armed with six-shooters rather than tommyguns, the player ends up being shot less frequently than in Alone in the Dark 2.<br />
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The main theme of this game is the Wild West, as Carnby is pitted against a town filled with &quot;zombie cowboys&quot; who attack him with six-shooters and lever-action rifles. More traditionally mindless, shambling zombies begin to appear about mid-way through the game. Towards the end of the game, the concept of radioactive mutation plays a significant role in the story, and the player ends up fighting a few monstrous creatures created from such radiation.<br />
<br />
Alone in the Dark 3 features a greater variety of gameplay, including sequences in which you play as a mountain lion that Carnby has been transformed into.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:14:23</pubDate>		</item>		<item>			<title>Buried Alive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/buriedalive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b34963a00fd822dbceea699a36ae699_sq.jpg" title="Buried Alive Image" /> You wake up in the darkness and have no idea where you are.  Point and click to solve the puzzles and escape your terrible situation.  Buried Alive is an &quot;epic point and click adventure&quot; that only the brave and cunning will be able to solve.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:44:04</pubDate>		</item>		<item>			<title>Interstellar Law</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/interstellarlaw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ff560574c376854b802ba1f128a62b2_sq.jpg" title="Interstellar Law Image" /> Adventure games? You mean those things in the 80s? Right. But this is different. You just happen to be a crazy lawsuit fresh from Interstellar Law School. It's up to you, wether you'll protect the innocent or issue the worst scum bags of the galaxy with one way tickets to jail.<br />
<br />
Get involved in two intriguing cases, playable from both the defense and prosecution. Creative and wacky piece of gaming bringing a twist to the now forgotten genre of adventure games.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 10:21:26</pubDate>		</item>		<item>			<title>I Have No Mouth, And I Must Scream</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Scream/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e43d750cad7ecac695ca9c2304be424c_sq.jpg" title="I Have No Mouth, And I Must Scream Image" /> <em>&quot;I Have No Mouth, And I must Scream&quot; is an adult adventure game based on Harlan Ellison's short story of the same name. The original story was written in one night during 1966 and went on to become one of the 10 most re-printed stories in history. It also won a Hugo award in 1968.</em><br />
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<br />
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<a href="http://www.johnottman.com/projects/miscprojects/ihavenomouth/index.html" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/6/6a25f9ca43c4efaef2732ed7a12822b0_m.jpg" /></a><br />
<br />
<br />
<br />
<br />
<span style="font-size: 16px;">&quot;More than a century before the story opens, a supercomputer called AM had already destroyed the entire human race save for the five protagonists. Before AM's present incarnation, there had been three separate American, Soviet and Chinese supercomputers, each programmed for fighting an increasingly complex global war against its two opponents. However, the computers evolved and connected to each other, gained sentience and subsequently annihilated all humanity. AM feels its own creation was an act of unimaginable cruelty because he possesses so much power and can do so little with it, and therefore possesses an extreme hatred for humanity. The machine's hatred combined with its godlike power resulted in the destruction of the human race, save for the five individuals whom AM trapped and then artificially sustained at their current ages indefinitely, solely for the purpose of tormenting them forever.&quot;</span> <small>                                   <br />
Source: Wikipedia</small><br />
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The game is played as a point'n'click adventure and has a unique story delving into the tormented souls of the remaining five people on Earth - Gorrister, Ellen, Benny, Nimdok and Ted. After the successful completion of each adventure a showdown with AM himself will occur. The game is incredibly well conceived and has had much input from the original author. The script, visuals and audio all add to the incredible atmosphere and help maintain the eerie and frightening premise that is laced with the horrors of insanity, selfishness, rape, racism, paranoia and genocide.<br />
<br />
<br />
The script for the computer game differs slightly from the original to allow for the transition from literature to the interactive medium and was again penned by Harlan Ellison. Ellison even lends his vocal talent to the game, voicing the super-computer/super-villain &quot;AM&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:34:57</pubDate>		</item>		<item>			<title>Maui Mallard in Cold Shadow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mauimallardincoldshadow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c49001d206dbc62575789aa96c9d0dac_sq.jpg" title="Maui Mallard in Cold Shadow Image" /> Maui Mallard in Cold Shadow, also known as Donald Starring in Maui Mallard in Europe, is a platform game, released in 1996 for the PC, Game Boy, Super NES(SNES) and Mega Drive/Genesis consoles. The game was developed by Eurocom and released by Disney Interactive. The game was one of the first games to be released under Disney Interactive.<br />
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Maui Mallard (played by Donald Duck) is a medium-boiled detective visiting a tropical island when the mysterious Shabum Shabum idol goes missing. Shabum Shabum is considered the island's native guardian spirit, and unless the idol is recovered, the whole island will explode. Maui is put on the case, and his investigations lead him through a creepy mansion to a native village, where Maui is sacrificed and thrown into a volcano as a sacrifice to the native gods. Maui survives the volcano, and the islanders put him through the &quot;test of duckhood&quot;, which Maui passes, gaining the natives' trust. The natives tell Maui that the only one who knows where Shabum Shabum is has died long since, and Maui goes through the land of the dead to escort his soul into rest.<br />
<br />
Besides typical platform game gameplay (running around, jumping from platform to platform), one of the game's most distinctive gameplay features is allowing to switch the player character's form to suit one's needs. The player begins the game as Maui, whose only mean of self-defence is an insect-launching pistol that can launch several forms of bugs, some of them combined for greater effect. However, once the player reaches the second level, Maui transforms into Cold Shadow, his ninja alter ego, who defends himself with short-range attacks using a staff. Cold Shadow's staff is also primarily used to explore the level further, such as climbing a narrow tunnel. After the second level, the player can switch back and forth between Maui and Cold Shadow at will, provided he has enough ninja tokens for the transformation. The amount of ninja tokens Maui or Cold Shadow holds determines Cold Shadow's strength when played as him. Some levels of the game, however, prevent Maui from transforming at all, as Cold Shadow cannot bungee jump on vines, for example, which forces the player to use Maui throughout the level.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:45:23</pubDate>		</item>		<item>			<title>Pitfall: The Mayan Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pitfallthemayanadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f9829565425bcb626da95108bd889f6_sq.jpg" title="Pitfall: The Mayan Adventure Image" /> Pitfall: The Mayan Adventure is a video game released in 1994 for the Super NES and Mega Drive/Genesis by Activision. It was ported to the Sega Mega-CD (1994), Sega 32X (1995), the Atari Jaguar (1995), PC (1995), and the Game Boy Advance (2001), with the last one ported by Majesco. Pitfall: TMA was also the first commercial game released for Windows 95.<br />
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In this game, the player takes the role of Pitfall Harry Jr., son of the hero of the original game, who has to find his kidnapped father.<br />
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An extra feature in all versions is the ability to play the original Pitfall! (the Atari 2600 version) after finding a secret doorway. The doorway can be found by looking for something that seems out of place. The Mega-CD, 32X and Windows ports contained extra (and expanded) levels and other enhancements over the earlier versions.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 06:57:03</pubDate>		</item>		<item>			<title>Sam &amp; Max: The Mole, The Mob, and The Meatball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/meatball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f99b65c996c49c53ddb3e320ff30264_sq.jpg" title="Sam &amp; Max: The Mole, The Mob, and The Meatball Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd malformed versions of evil to defeat, though usually by accident.<br />
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In The Mole, The Mob, and The Meatball (the followup to <a href="http://situationcomedy.greatgamesexperiment.com" target="_blank" rel="nofollow">Sam &amp; Max: Situation: Comedy</a>) the duo finds out that a mole investigating local mob activity has gone silent, possibly turning rogue in the process. To investigate, Sam and Max must become made men themselves, infiltrating Ted E. Bear's Mafia Free Playland and Casino from the inside.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 12:47:30</pubDate>		</item>		<item>			<title>Trespasser</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trespasser/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35de6c3f449a8d899a1112e8a40dd202_sq.jpg" title="Trespasser Image" /> Jurassic Park: Trespasser (also known as Trespasser) was released in 1998 for the PC after much hype and anticipation. The player assumes the role of Anne, a young woman who is lost on InGen's &quot;Site B&quot; one year after the events of The Lost World: Jurassic Park. With a fractured arm and only her wits, Anne must escape the remote island by evading hordes of hungry and vicious dinosaurs, or face the gruesome alternative.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 07:16:19</pubDate>		</item>		<item>			<title>Tex Murphy: Overseer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Overseer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b495f69a6613dcee26c3ee2562b15170_sq.jpg" title="Tex Murphy: Overseer Image" /> Tex Murphy: Overseer is the fifth and last instalment in the long running and critically-acclaimed &quot;Tex Murphy&quot; adventure game series. It was developed and published by Access Software. <br />
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The game is actually a clever re-telling of the first game in the series, &quot;Mean Streets&quot;. At the beginning of the game, Tex and Chelsee finally end up on a date after the events of &quot;The Pandora Directive&quot;. Chelsee is concerned about Tex's apparent inability to commit to a relationship and quizzes him over his why he still wears his wedding ring from his previous marriage. This leads Tex to recount the story from his first case in which he meets his first wife, Sylvia Linsky.<br />
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From the Microsoft Games Studio site:<br />
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&quot;Your client is drop-dead gorgeous. Her father is just plain dead - of an apparent suicide. She's certain he was murdered and is willing to do anything to prove it. You are Tex Murphy, P.I. - willing to do anything to make rent. Your 3D virtual reality investigation leads you into the heart of a dark secret. An elite team of specialists has created something unspeakable, and each of them is marked for death. Now, only you stand between freedom and the reign of the Overseer... <br />
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The emphasis in Tex Murphy: Overseer is on adventure. The story is a twisting, turning joyride, full of danger, espionage, ingenious escapes and, of course, plenty of humor. The designers paid extra attention to game play this time around, packing the adventure with dozens and dozens of riddles, puzzles and hair-raising cliffhangers, all intended to keep players glued to their computers until the mind-bending finale. <br />
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Tex Murphy: Overseer is the ideal vehicle for the new DVD format. The explorable 3D environments are presented in High Color (which uses up to 65,536 colors), making them richer, deeper and more photorealistic. Players will feel they are actually in real locations. And the movement--as in Under a Killing Moon and The Pandora Directive-- is completely unrestricted, allowing players to search every nook and cranny, as opposed to the limitations of rendered paths or slide-show presentations. <br />
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The interface has been updated and streamlined, allowing the 3D environments to be presented full-screen. And, in keeping with Access Software's commitment to customer service, Tex Murphy: Overseer comes with an extensive Help system, as well as complete hints, so players will never have to call in for a clue or purchase a hint book. Also, in response to an extremely favorable reaction, there will be two levels of gameplay, as there were in The Pandora Directive, one for players who want to get on with the story, and one for puzzle fanatics. <br />
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The cast of actors, headed by Michael York (Logan's Run, The Three Musketeers, etc.) is experienced and excellent. The script, written by Aaron Conners, is feature film-quality and was the primary draw for the major actors. Adrian Carr follows up his stylish direction of The Pandora Directive by utilizing the new technology and giving Tex Murphy: Overseer a truly cinematic, rather than computer game look. <br />
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With the very latest technology, a riveting script, a stellar cast, stylish direction and a finale that will blow the audience away, Tex Murphy: Overseer is the most exciting edition yet in the popular and critically-acclaimed Tex Murphy series.&quot;<br />
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Two more sequels called &quot;Chance&quot; and &quot;Polarity&quot; were planned by Access Software. However due to a buyout by Microsoft and the declining sales of the adventure game genre, the series was put on permanent hold. Fans are dismayed...<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 10:05:11</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
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Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
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The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
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(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>The Underside</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theunderside/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49622546e721cec4217678fb6be0e5b2_sq.gif" title="The Underside Image" /> the underside is an exploration based action platformer in the vein (it's a pun~) of games like castlevania, metroid, and cave story. however, unlike most other games in this genre, the gameplay is driven more by plot than by free-roaming exploration (though the world is fully explorable).<br />
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the game's graphics and engine are (believe it or not) completely original. the game's engine is written in clickteam's multimedia fusion 2, while the graphics are done in humanbalance's graphicsgale.<br />
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the music is written by both me (arthur lee), and my close friend, j. michael brown. done in fruityloops using the 3xosc plugin as well as tweakbench's toad and peach vsts, the game's soundtrack has a real retro feel to it. <br />
the game's plot revolves around a character named 'ip' who must escape from the underside, and maybe prevent the world from being destroyed while he's at it. the game's world, characters, plot strands, and dialogue are heavily inspired by earthbound, and are quirky, whimsical, and sometimes a little strange.<br />
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the gameplay is very fast based -- a lot more akin to games like megaman or metal slug rather than metroid or cave story in terms of pacing.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:25:52</pubDate>		</item>		<item>			<title>Spy Fox in 'Dry Cereal'</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyfox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d6acac9e96d9d1cc65b3c6d800f377c_sq.jpg" title="Spy Fox in 'Dry Cereal' Image" /> William the Kid is attempting to steal the whole world's milk supply, and it is Spy Fox's job to stop him. How will children eat their cereal if there is no milk to pour on it? SPY Corps has outfitted Spy Fox with the latest gadgets and he is ready to go. Spy Fox is a Junior Adventure for kids that have grown out of Freddi Fish and Pajama Sam. Like the other Junior Adventure games from Humongous, there are different puzzles for multiple plays through the game. Also, there are mini games for kids to play such as go fish, and Happy Fun Sub which can be played on Fox's spy watch.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:05:05</pubDate>		</item>		<item>			<title>A Mini Falafel Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falafel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c920989262eedfca80847602f950464_sq.gif" title="A Mini Falafel Adventure Image" /> Episode 1 of a Gameboy-style platform adventure game. Collect ingredients to gain abilities and become the ultimate falafel.<br />
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Single screen, free-roaming gameplay, with an emphasis on exploration and gameplay progression.<br />
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This first episode will take approximately 10 minutes to complete. 5-6 if you know where you're going. 3 episodes are planned, which will be compiled into one story.<br />
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Originally this game was started as an entry for a Retro Remakes competition.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:33:45</pubDate>		</item>		<item>			<title>The Dig</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thedig/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2fa5ee58e8d387dfc6d183ea8312cfc5_sq.jpg" title="The Dig Image" /> When a giant asteroid headed directly for Earth is discovered, a group of five scientists are sent to take a space shuttle to the asteroid and plant explosives on it knock it out of its course, and prevent it frome ver reaching Earth.<br />
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The team is made up by Boston Low, a retired astronaut, Dr. Ludger Drunk, an archaeologist and geologist, Maggie Robbins, a reporter and linguistics expert, Ken Border, the shuttle pilot, and Cora Miles, NASA technician and political candidate.<br />
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But the mission turns out to be far from what they expected.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:21:31</pubDate>		</item>		<item>			<title>Fatty Bear's Birthday Surprise</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fattybear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2889abce0082cb4259696b82e7700e71_sq.jpg" title="Fatty Bear's Birthday Surprise Image" /> It's Kayla's birthday tomorrow, and her stuffed animal Fatty Bear wants to throw a surprise party for her.  Guide Fatty Bear around the house to help him get everything ready.  He has to find ingredients for a cake to make it, get presents, and set up party decorations.  In addition to the adventure and puzzles, there are games to be played as well.  These games include bowling, piano playing, and dress up with Fatty Bear.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:13:00</pubDate>		</item>	</channel></rss>