<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, Xbox, core, dev' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, Xbox, core, dev' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Poke'mon </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonWolrd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/avatars/0pirate_sq.jpg" title="Poke'mon  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Aug 2008 06:51:47</pubDate>		</item>		<item>			<title>All Star Baseball 03</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AllStarBaseball03/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd78c88a6de65e0159360cc40956c9a_sq.jpg" title="All Star Baseball 03 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2008 02:05:51</pubDate>		</item>		<item>			<title>Harry Potter and the Goblet of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gobletoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70bbecbd7766ddbb50ca212cf1561bc2_sq.jpg" title="Harry Potter and the Goblet of Fire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:09:30</pubDate>		</item>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Battle Engine Aquila</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleengine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffc26677f61d13227f959d0374351444_sq.jpg" title="Battle Engine Aquila Image" /> In the future, on the planet Allium, the situation has become desperate. This world has suffered from global warming, causing the polar ice caps to melt. The rising sea has resulted in the amount habitable land to decrease dramatically. All that is left are island chains, making land the most valuable resource on the planet. The entire population must survive and compete over these islands.<br />
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Currently, there are two distinct civilizations on Allium, settled into an uneasy cease-fire. There are the scientifically advanced Forseti and the aggressive Muspell. The Forseti have recently developed the most advanced combat vehicle in existence, the Battle Engine Aquila. The Aquila is both a four-legged mechanized tank and a combat jet, it is capable of switching modes at will. You play the character of Hawk Winter, a Forseti cargo loader operator who has been conscripted because of his piloting skills.<br />
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Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. You play only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by your allied forces. You will have to fight navel, air, and ground forces in both modes of your battle engine.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 09:15:47</pubDate>		</item>		<item>			<title>Enter The Matrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enterthematrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50ef59f05358f7c7dd33e0b354a3c774_sq.jpg" title="Enter The Matrix Image" /> In enter the matrix you play a whole new adventure set in the time of The Matrix: Reloaded.<br />
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This is a new adventure written and directed by the Wachowski brothers.  You play the roles of Niobe and Ghost both with slightly different storylines.  The adventures are separate to the movie but do have moments where they intertwine.  There is also exclusive movie content in between the levels.<br />
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The game features plenty of weapons and even more kung foo moves to beat your enemies.  There is also the inclusion of focus (or bullet time) which gives you better and more powerful moves.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:16:56</pubDate>		</item>		<item>			<title>The Matrix: Path of Neo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pathofneo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e2ba48a89b88caf3c8b72cc82a969f2_sq.jpg" title="The Matrix: Path of Neo Image" /> In path of Neo you play the main character of the Matrix trilogy: Neo.  The game starts with the taking of the pills and then takes you through the main parts of the three films.<br />
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This has all the main characters in with good likeness and a great soundbytes from all the actors.<br />
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You can wield a multitude of weapons to wield and plenty of kung foo moves to master.  Not forgetting the obligatory focus or &quot;bullet time&quot; which makes all your moves slower and more spectacular.  Skills are acquired throughout the game and allow for some awesome feats including flying and stopping bullets.<br />
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The whole of the game is broken up with extended parts to the movie and actual film footage from the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 09:45:21</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
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You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
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GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
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The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
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The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
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Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
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This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Stubbs the Zombie </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stubbs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a094de9b325284660d491f2b56c8b68_sq.jpg" title="Stubbs the Zombie  Image" /> In this game, players take on the role of the rebel himself, Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The game's tongue-in-cheek humour, innovative combat and strong storyline keep Stubbs the Zombie's gameplay as bizarre and unpredictable as its namesake.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:51:04</pubDate>		</item>		<item>			<title>Soldier Of Fortune 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sof2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd9624b6ab0e01d0c79d3e9a88217a95_sq.jpg" title="Soldier Of Fortune 2 Image" /> Soldier of Fortune II: Double Helix is the much-anticipated sequel to the explosive FPS hit! <br />
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Reprise the role of John Mullins: Weapons Specialist, Anti-Terrorist Mercenary, and &quot;Military Consultant.&quot; A new and insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Now, you're off on a transcontinental mission to stop the terrorists and destroy the virus before it's unleashed on humanity. <br />
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Full frontal assaults, stealth and subterfuge are your tactics. Sub-machine guns, assault rifles and grenades are your tools. The world is on the brink of disaster. Get ready for one of the most realistic military shooter gameplay experiences ever. <br />
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Failure is not an option.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 07:36:54</pubDate>		</item>		<item>			<title>Peter Jackson's King Kong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingkong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05564b79bb9cf93ff5f20f43e8765a04_sq.jpg" title="Peter Jackson's King Kong Image" /> Peter Jackson's King Kong: The Official Game of the Movie is a multiplatform/first person shooter/action adventure game based on the movie King Kong. It is a collaboration between the film's director Peter Jackson and famed videogame designer Michel Ancel (Rayman, Beyond Good &amp; Evil), remarkable in that such true cross-medium creative partnerships are rare in the realm of game development.<br />
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In Peter Jackson's King Kong, the player assumes the roles of both New York playwright Jack Driscoll and the giant ape King Kong as they struggle to survive on Skull Island.<br />
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This game is exhibitive of an industry trend to de-emphasize the role of Heads-Up Displays: it lacks a life bar and ammunition readout (the ammo readout could be enabled), which makes the game more realistic. The player must rely on subtle onscreen and vocal cues from Jack instead. During the majority of the game the player is tasked with controlling Jack Driscoll in a first person view, a character given a realistic amount of health and equipped with largely ineffectual weaponry, further adding to the challenge and encouraging the player to find alternate weapons and techniques.<br />
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Interspersed with Driscoll's adventure are levels in which the player controls King Kong himself, battling various giant monsters in defense of Ann. The Kong levels take place in a third person view, as the player directs Kong to punch, grab and use objects and certain dead creatures as weapons, bite, throw objects and creatures, charge, climb, and even pound his chest to go into fury mode, a powerful mode in which the sky becomes a golden hue and Kong becomes more powerful, faster and less vulnerable to attacks. Many of the Kong sequences fulfill the role of boss fights, as the giant ape is able to effectively battle the gigantic V-Rexes that Jack's weapons cannot harm.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:52:25</pubDate>		</item>		<item>			<title>Ghost Recon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostrecon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57c1eb8590cde319abb6de0fa38c8b9a_sq.gif" title="Ghost Recon Image" /> In Ghost Recon, you lead the Ghosts, an elite American infantry unit using the most advanced technology the USA has to offer, onto the front lines and into the battle. The Ghosts are the spearhead of the US Army's quick response. They are the first unit deployed into dangerous situations and the last ones to leave when things get rough. As the leader of a platoon of Ghosts in the field, it is your responsibility to select your frireteam members, train them, kit them out and command them once the shooting starts. You control them as they seek to execute your orders, which you give during the heat of battle, and complete their missions. Particularly spectacular performance and the completion of special objectives will unlock Specialist characters, who bring new weapons and new levels of expertise to your platoon.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:13:36</pubDate>		</item>		<item>			<title>007 Nightfire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007Nightfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac87226694680fd94ad47cdef2b6922c_sq.jpg" title="007 Nightfire Image" /> NightFire takes inspiration from several of the best 007 moments across the years. In the completely original storyline, the super-spy finds himself on the trail of a corrupt businessman who's hatched a plan to use a secret weapon to destroy the world. Bond's quest to stop the terrorist before he can do any harm takes him across the world through a variety of first-person shooter and driving levels, deep into the ocean, and soaring into space. Much of the game (including the four-player multiplayer mode) is played in the first-person perspective, but there are also racing action stages that utilize the Need for Speed game engine.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:57:12</pubDate>		</item>		<item>			<title>NBA Live 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccfd7409057de300e3254b7dfa1bf19b_sq.jpg" title="NBA Live 2000 Image" /> The entertainment is back with rim-rocking', take-your-soul-to-the-hole basketball. Featuring mo' attitude, mo' emotion and new broadcast style camera technology that zooms you into the heart of the action. Next generation facial animation with added speech links gives the players added personality and attitude. This year you can go 5-on-5 or 1-on-1, on our street court, with the greatest names in the NBA past and present as NBA LIVE 2000 exclusively brings the NBA retired players to you.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:21:19</pubDate>		</item>		<item>			<title>NBA Live 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2001/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f51f749817d5073b002bf278a1c5508_sq.jpg" title="NBA Live 2001 Image" /> Electronic Arts returns to the court with its first PlayStation 2 basketball game, NBA Live 2001. This seventh edition in the popular series uses brand new cyberscan technology for more detailed player heads and skin textures, in addition to improved stadium details like animated benches and a polygonal crowd. New transitions and enhanced in-game sequences add to the television-style presentation, while each coach's unique personality and emotions dictate the way their team reacts to the ins and outs of a contest. When coupled with a host of brand new animations, improved speech and sound effects, motion capture from Kevin Garnett, and an enhanced create-a-player, NBA Live 2001 tries its best to create the ultimate basketball experience.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:19:40</pubDate>		</item>		<item>			<title>NBA Live 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2002/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff8032e27ea5f1174b0bddd4cf0af839_sq.jpg" title="NBA Live 2002 Image" /> Play it Live! NBA Live 2002 is coming at you with more of an emotional basketball experience than ever before. With action similar to an NBA highlight video rather than a television broadcast shown on NBC or TNT, NBA Live 2002 brings you out of the stands and onto the court.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:17:27</pubDate>		</item>		<item>			<title>NBA Live 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2003/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c55962627ac371c0d6fbad05a26336e0_sq.jpg" title="NBA Live 2003 Image" /> NBA LIVE 2003 allows players to get into the action and live their dreams of NBA superstardom. Totally enhanced gameplay brings the physical, fast-paced action of the NBA to life, while all-new animations and audio deliver the awesome drama and emotion of the NBA experience. In NBA LIVE 2003 players feel the action like never before and make their hoop dreams come true.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:15:10</pubDate>		</item>		<item>			<title>NBA Live 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2004/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c5fe8b742af8f3f1233feed4285badf_sq.jpg" title="NBA Live 2004 Image" /> EA Sports gives basketball fans a heaping dose of NBA action with NBA Live 2004 for the GameCube, Xbox, PlayStation 2, and PC. Live 2004 delivers the most realistic basketball recreation yet from EA with redesigned player models, as well as all 29 accurately rendered NBA arenas. Customize the level of computer competition with easy-to-use AI adjusting slider controls. Simplified controls scheme allows players to run play formations at the touch of a single button. Exclusive EA Sports &quot;Freestyle Control&quot; lets players express their game easily with the right analog stick. Updated Dynasty Mode integrates the ability to import favorite college players in order to create the ultimate NBA team.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:12:15</pubDate>		</item>		<item>			<title>NBA Live 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2007/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63c04297120f4a59d44a3c8aa5b09174_sq.jpg" title="NBA Live 2005 Image" /> The Freestyle Revolution is back with NBA LIVE 2005. Elevate your game on both ends of the court with EA SPORTS Freestyle Control, which continues to be the benchmark for innovative control in a sports videogame. Create new ankle-breaking dribble moves, gravity-defying highlight-reel dunks, and tenacious defensive plays that express your individual style-all with a touch of the right-analog stick. All-new 10-man Freestyle implementation enhances individual player movements and floor spacing, putting you right in the middle of the action for the most realistic simulation ever created. Enhanced player graphics vividly reproduce each NBA player with the most realistic faces, hairstyles, jerseys, and shoes ever produced. A comprehensive offering of incredibly deep game modes, like the Dynasty Mode, put you in the middle of the action like never before. Levitate and create with NBA LIVE 2005.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:10:23</pubDate>		</item>		<item>			<title>NBA Live 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2006/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa06320fbfb59b5ac700d2138a65bffe_sq.jpg" title="NBA Live 2006 Image" /> The evolution of the EA SPORTS Freestyle Control continues with all-new EA SPORTS Freestyle Superstars. Users now dictate the actions of the top NBA stars with full user control over dazzling passes, rebounds, dunks and steals within 5-on-5 gameplay. With the superstars of the NBA playing like their real-life counterparts, Playmakers deliver fast break Freestyle passes on the fly, Stoppers control the paint, and Power players dominate the opposition with powerful user-controlled dunks. An enhanced transition game yields an up-tempo, fast-break, and physical brand of basketball that features players running the lanes and awaiting the open pass. With the NBA LIVE 06 advancements in gameplay and enhanced player graphics, the NBA's superstars look and play more like their real-life counterparts than ever before. A rich collection of game modes adds to the deepest offering of NBA LIVE ever - including Dynasty Mode, EA SPORTS Online, and NBA All-Star Weekend.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:07:40</pubDate>		</item>		<item>			<title>NBA Live 07</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA07/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b5dc921e6c7da02899596ff8d939af8_sq.jpg" title="NBA Live 07 Image" /> The 2007 game of EA's hoops sim, designed with a new development philosophy that drives gameplay and feature innovation. This year, NBA Live 07 introduces the next generation of basketball gameplay with EA Sports' Total Freestyle Control, a new feature that gives users more control over athletes than they ever imagined. By introducing a ground-breaking next generation AI system that is both intuitive and intelligent, combined with advancements to fan-favorite features like All-Star Weekend and Dynasty Mode, NBA Live 07 will continue to deliver its award-winning gameplay experience to fans worldwide. Also this year, NBA Live 07 partners with the worldwide leader in sports to deliver more ESPN content in-game while you play than ever before.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:01:00</pubDate>		</item>		<item>			<title>MVP Baseball 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVP03/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba0bc51e993542587f0f40cd5426b6e2_sq.jpg" title="MVP Baseball 2003 Image" /> MVP Baseball 2003 will deliver the most authentic baseball experience ever available to the video gamer. A new pitcher/batter interface will give players the opportunity to be more strategic both on the mound and at the plate. <br />
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MVP Baseball 2003 will also feature the first ever picture-in-picture on-base view, which will give players the opportunity to be more strategic with their pitching, batting and baserunning. <br />
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Adding to the depth of the game, MVP Baseball 2003 will include a robust franchise mode that incorporates rookie drafts, player development, career-ending injuries, contracts, hirings and firings. These features, on top of the realistic stadiums and highly detailed player models and animations, bring the baseball action and gameplay to life like never before.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:36:39</pubDate>		</item>		<item>			<title>MVP Baseball 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVP04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6633e4622b8d2ba985fab97e2a1fcaa6_sq.jpg" title="MVP Baseball 2004 Image" /> Step up to the plate and master the true art of hitting with MVP Baseball 2004. An all-new hitting model allows for complete user control over all swing types as well as signature cuts from the game's best sluggers. Players can take full control of their franchise on all the levels -- from the minors to the pros -- and play, sim, or manage each game all the way to the World Series. Featuring rich new presentation, realistic player models, and enhanced animations. Other new features include an improved fielding model, added front office options, full EA Sports Bio compatibility, and competitive online play.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:33:52</pubDate>		</item>		<item>			<title>MVP Baseball 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVP05/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8bdde384ba87bd4980d88821253be615_sq.jpg" title="MVP Baseball 2005 Image" /> Featuring the EA Sports Hitter's Eye, MVP Baseball 2005 gives players more control of their at-bat including the power to read the pitch and the ability to move in the batter's box. A visual indicator allows hitters to pick up the pitch the moment it leaves the pitcher's hand. In addition, players can use the Pitch/Swing Analysis to review the timing and location of their swings and adjust accordingly. An all-new Owner Mode enables players to control all aspects of an organization including concession stand prices, promotional days, hiring and firing coaches as well as building their field of dreams. In Create Ballpark, players can customize their stadium by selecting a ballpark name, location, field dimensions and much more. The game features 30 Single-A minor league teams (90 minor leagues teams overall), three new mini-games, an improved Dynasty Mode and all-new unlockable legends, stadiums and uniforms.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:30:38</pubDate>		</item>		<item>			<title>Tiger Woods 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods02/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/842248309a493ad413b38eab10a4d954_sq.jpg" title="Tiger Woods 2002 Image" /> Tiger Woods PGA Tour 2002 features the expected tuning to its 3D engine -- a first in the series -- plus much more meat to hang on those bones. There's now a healthy suite of seven realtime 3D 18-hole courses (six real-life, plus a &quot;Tiger's Dream 18&quot; compilation, unlocked a hole at a time), more golfers both fictional and otherwise, a complete new training and licensing mode, more extra modes to go along with the Tiger Challenge tests, and further refinement to the analog control system. Basic shots require only one finger, pulling back on the left analog stick for backswing and snapping it forward to release the power thus stored.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:15:19</pubDate>		</item>		<item>			<title>Tiger Woods 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods03/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff989993b64107a8dd42be6d7400261e_sq.jpg" title="Tiger Woods 2003 Image" /> Tiger Woods PGA TOUR 2003 combines the fun of Sunday golf with your friends, mixes it up with the competitive pressure of the PGA TOUR, and adds the exhilaration of gaming to deliver a fast and furious golf experience that blurs the lines between fantasy and reality. EA SPORTS, continuing its exclusive partnership with the PGA TOUR and the world's best and most famous golfer, Tiger Woods, delivers the most realistic golf simulation for fans of console golf on the PlayStation 2 computer entertainment system, Xbox video game system from Microsoft and Nintendo GameCube computer entertainment systems. With prestigious courses, an all-star line-up of PGA TOUR golf pros and a variety of modes, Tiger Woods PGA TOUR 2003 will keep even the lowest handicapped golfer challenged for months to come.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:11:36</pubDate>		</item>		<item>			<title>Tiger Woods 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1adc6a73d4eb70d873e124a640685ac3_sq.jpg" title="Tiger Woods 2004 Image" /> Prepare to tee off with yet another edition of the respected Tiger Woods golf franchise in Tiger Woods PGA Tour 2004. The unique golf title is available for PlayStation 2, Xbox, PC, and GameCube, each featuring various hardware-specific strengths. GameCube will let you connect to your GBA for bonus content, PlayStation 2 will bring you online, and Xbox will allow you to rip your own soundtracks. There are 19 courses to choose from including five new PGA sites and two new fantasy locals. Extra gameplay modes have been expanded featuring Long Drive Shootout, Best Ball, Alternate Shot, Stableford Scoring, and Battle Golf. Extensive new Create-a-Golfer mode lets players create detailed custom characters.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:06:44</pubDate>		</item>		<item>			<title>Tiger Woods 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods05/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f094308496f9e309f9b816e969754cf4_sq.jpg" title="Tiger Woods 2005 Image" /> Play your favorite course and change the way the game is played. Using the revolutionary course-altering system, you can create that intensely challenging course you've always dreamed about. Put yourself in the game with GameFace II and take on the legends of golf including Arnold Palmer, Jack Nicklaus, and Ben Hogan and become a legend yourself. Tiger Woods 2005 features eight new licensed courses and two new fantasy courses, including Coeur d'Alene, Colonial Country Club, Sherwood Country Club, Fancourt Golf Club Estate and Troon North - Monument Course. Compete as or against 15 different PGA TOUR players including Tiger Woods, John Daly, Vijay Singh, Charles Howell III, Notah Begay III, and Jesper Parnevik, among others. New putting and chipping systems allow for more control on the green or when you leave an approach shot short.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:02:50</pubDate>		</item>		<item>			<title>Tiger Woods 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods06/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46c08c47c70e86cca8667e9302889574_sq.jpg" title="Tiger Woods 2006 Image" /> Hit the course with Tiger in Electronic Arts TIGER WOODS PGA TOUR 06 for the Xbox 360. Including new controls, a massive character customization system, and much more, golfers will find everything they want in the 06 entry in the series. The biggest change in TIGER WOODS PGA TOUR 06 is the control system, which has been revamped and redesigned. The shape stick feature allows players to carefully influence the spin and flight of the ball, making it possible to avoid sand traps or land a ball on the green when it wasn't quite lined up. The gamebreaker also makes an appearance, allowing players to add distance to shots or make putts more accurate. Putt controls, too, have been tweaked. The greens now include a grid showing slope and arrows indicating how far the ball would travel if the surface were level. Players then have to decide how the slope will affect their putt. When creating their virtual golfer, players will find a huge number of different options. Everything from facial features to clothing to accessories can be customized. Players will then have to pass a number of different challenges that test their ability to drive, putt, and more. All of these challenges help players gain the abilities needed to earn their PGA Tour card. Golfers of all levels will find that TIGER WOODS PGA TOUR 06 has something for them. With various game modes, new controls, and fun challenges, the game easily scores a hole in one.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 05:58:06</pubDate>		</item>		<item>			<title>Dynasty Warriors 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dynastywarriors4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b20c2bf2abe3cb55cbffc6dca2e204a0_sq.jpg" title="Dynasty Warriors 4 Image" /> Dynasty Warriors 4 is, of course, the fourth game in Koei's epic beat 'em up series set in medieval China.  This installment features all of the action and features made popular by previous installments, and also introduces an &quot;Edit Mode&quot; which allows players to create new officers and bodyguard units.  The Musuo Mode (story mode) has changed somewhat from the last game, offering a storyline for each faction (Wei, Wu, Shu and five unlockables) instead of each character.  The game also adds three new characters but removes two from the previous version (though their weapons are selectable in Edit Mode).<br />
<br />
Dynasty Warriors 4 was originally released as a PlayStation 2 game, and was later ported to PC (as Dynasty Warriors 4 Hyper) and Xbox.  An expansion to the game, &quot;Xtreme Legends&quot; was also released on the PS2, though the PC and Xbox versions incorporate some of the improvements featured in that game.  Koei released another version of the game on the PS2 as well, &quot;Empires&quot;, which allowed players to choose their home territory, select strategies, and attack other territories with the ultimate goal of conquering China.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Feb 2007 11:51:35</pubDate>		</item>		<item>			<title>Turok: Evolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TurokEvolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61f713ca73f44fe8428950a60e89bd0d_sq.jpg" title="Turok: Evolution Image" /> Published by: Acclaim Entertainment, Inc.<br />
Developed by: Acclaim Studios Austin <br />
Released: Sep 01, 2002<br />
<br />
<br />
Genre: Action, Adventure<br />
Perspective: 1st-Person<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 09:24:56</pubDate>		</item>		<item>			<title>Tony Hawk's American Wasteland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tonyhawksamericanwasteland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e54c496c8081107a3c78bba5d9041e5_sq.jpg" title="Tony Hawk's American Wasteland Image" /> <div class="user_quote"><blockquote class="user_quote">Tony Hawk's American Wasteland gives you the total freedom you need, to make LA your personal skate and bike park. For the first time, you'll skate or bike in a rich, expansive open environment. The sky's the limit as you progress through the Wasteland. No level, no load times -- just never-ending action. You'll never skate the same line twice!</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:40:40</pubDate>		</item>		<item>			<title>Area 51</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/area51/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5edd496edc099930a247852b326660f6_sq.jpg" title="Area 51 Image" /> The U.S. Army has received a distress signal from Area 51 where a viral outbreak has just shut down the research facility and the automated quarantine procedures have locked all scientific and military personnel inside. A small Special Forces unit including Specialist Ethan Cole of the HAZMAT (hazardous materials) Division is sent to investigate.<br />
<br />
As Cole, players delve into the massive levels within the confines of Area 51, only to discover a deadly mutagenic side effect of the virus that controls the minds of those infected, as well as an ancient alien colony buried beneath the facility. Players will uncover the truth behind chilling conspiracies as they come across the remnants of the extraterrestrial crash at Roswell, alien autopsies, and the faked lunar landing. Cole must solve the enigma of Area 51 before the viral mutagen is released and irrevocably mutates all life on Earth.<br />
<br />
<ul class="user_list"><br />
<li class="user_li">Arm yourself with 10 human and alien weapons as you explore dark and menacing corridors <br /></li><li class="user_li">Discover the real answers behind such conspiracy theories as the alien autopsy and faked lunar landing <br /></li><li class="user_li">Take the action online and set up matches with your friends <br /></li><li class="user_li">Starring David Duchovny, Powers Boothe, and Marilyn Manson<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 01:00:09</pubDate>		</item>		<item>			<title>Scarface: The World Is Yours</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scarface/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f15e44e634418dfea715af750efd5c0c_sq.jpg" title="Scarface: The World Is Yours Image" /> Scarface: The World Is Yours allows gamers to finally play as Tony Montana, in a free roaming, GTA-esque game. The game plays takes place as something of an alternate reality of the movie. The game picks up where Scarface ends, however, instead of Tony dying, he manages to fight his way out of his mansion. You, as Tony Montana, must help rebuild his massive drug empire.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:40:54</pubDate>		</item>		<item>			<title>Freedom Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freedomfighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2247af3a85c887a4b90932cb73eb3a2_sq.jpg" title="Freedom Fighters Image" /> &quot;In a world where the Soviet Union won the Cold War, a fierce conflict is unfolding in the streets of America. Taking on the role of Christopher Stone, players evolve from an average New Yorker into a fearless patriot who recruits and leads an army of freedom fighters in the streets of New York City. Freedom Fighters combines the depth of a squad based game with the intensity of an action-packed war game that unfolds in the streets, subways, and buildings of the city.&quot;--From EA's description.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 06:34:16</pubDate>		</item>		<item>			<title>NHL 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL01/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/045082f15da4f39611fc5b5d47b11c9b_sq.jpg" title="NHL 2001 Image" /> NHL 2001 is the first professional hockey game for the PlayStation 2. Lace up the skates and play with or against all 30 National Hockey League teams including the expansion Columbus Blue Jackets and Minnesota Wild. Compete with 20 International teams including new additions, Ukraine and Latvia, or feel the full hockey flavor by building a custom team with the jersey editor, logo importer, and customizable city and team names. Exclusive to the PS2 version is an enhanced graphical presentation, customizable gameplay preferences (skating, checking, passing, and shooting elements), five different game modes, and multi-user season play.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:57:02</pubDate>		</item>		<item>			<title>NHL 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL02/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/792f18f9f89a34e5322fac76842abf3c_sq.jpg" title="NHL 2002 Image" /> Turn on the red light and your teammates mob you. Dominate the boards and the crowd wants more. Score the Stanley Cup winner and you're a LEGEND. BE THE HERO! Rush the net in pursuit of the game-winning goal, guard the crease with your life to shutout the opposition, and watch it all from the player's point of view. In this game, you are the hero. New features include the &quot;Breakaway Camera&quot;, &quot;EA GameStory&quot; which recognizes and rewards outstanding performance, and &quot;Create-a-Player&quot; so you can really put yourself in the game. Whether you're an intense power forward or bruising defenseman, you'll feel pure adrenaline as you take the ice -- but don't take our word for it, experience it for yourself.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:55:52</pubDate>		</item>		<item>			<title>NHL 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL03/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/743a064b560017824428107ddb1738b9_sq.jpg" title="NHL 2003 Image" /> The number one selling NHL interactive video game franchise continues a tradition of excellence in its 10th year with NHL 2003. The most user-friendly, accessible, entertaining, authentic hockey experience to date, NHL 2003 delivers excitement and addictive speed from the moment the puck drops.<br />
<br />
New users can select 'Beginner' skill level including audio tutorial cues for a fun NHL 2003 experience and features such as Game Breaker, 'On the Ice' sound and Dynamic Deke Control offer both new and old NHL users alike the total control, speed, and hard-hitting competition that every sports fan loves.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:54:51</pubDate>		</item>		<item>			<title>NHL 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL06/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e848d85b2355bc0f6af31faf2e2b72d_sq.jpg" title="NHL 2006 Image" /> Hit the ice with EA Sports' NHL 06 for the PS2. This entry in the NHL series builds on the 2005 version by adding new rules and an up to date rooster that includes just about every big name in the National Hockey League. NHL 06 includes everything from NHL 05, including the revamped shooting controls. New to the 2006 version is the use of the left analog stick for deking, which in hockey terms means to dodge and fake out defenders. The right analog stick is used to pull off fancy moves like a spin or between the legs pass. These fancy moves will distract goalkeepers, giving the gamer an opening to shoot. The drawback to these moves is that only superstar characters can pull them off regularly. The game includes many of the traditional hockey game modes, including dynasty mode. In dynasty mode, gamers will control their own hockey team and have to deal with outside pressures, sponsors, and more while trying to meet the team philosophy, which is different for each team. Other modes include single season, leagues and tournaments, quick game, and online play. The graphics of NHL 06 are top notch. This time, they've been tweaked to accurately show character size differences. The defense players and goalkeepers, who are traditionally larger players, actually look larger, while the smaller and faster scorers are indeed a little thinner and smaller. This is just one small change that adds to the overall amazing gameplay of NHL 06.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:53:49</pubDate>		</item>		<item>			<title>NHL 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb93778754cf2e5aac058baff00cad18_sq.jpg" title="NHL 2004 Image" /> EA Sports' popular hockey series returns with NHL 2004 for the PlayStation 2, Xbox, PC, and GameCube. As with other 2004 EA Sports titles, NHL includes a new Dynasty Mode, where players can try their skills at being the team GM. Revamped fighting engine uses a more realistic grappling approach to brawling, instead of simple button-mashing fistfights. Realistic motion-captured animations, detailed player models, and recreated stadiums make the game look even closer to the real thing. Play as your favorite National teams, or go international with an elite league featuring 39 teams, from Germany, Sweden, and Finland.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:52:34</pubDate>		</item>		<item>			<title>NHL 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL05/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/035c83596d8eaa67f018bc5dd93da32e_sq.jpg" title="NHL 2005 Image" /> The decade-long obsession begun by EA's Genesis-era hockey titles continues with NHL 2005. This year's enhancements include smarter and less scripted player AI, context-sensitive control features based more on the personalities of each real player (enforcers will have the power to level players, whereas more technical pros will have use more of finesse), easier player control for skating backwards and gliding after a sprint, Open Ice Control for coordinating players into better passing positions, and improvements to the robust Dynasty mode.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:51:25</pubDate>		</item>		<item>			<title>Need for Speed Carbon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSCarbon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/554dd17fe64fabb14602750b33f0a498_sq.jpg" title="Need for Speed Carbon Image" /> Need for Speed Carbon delivers the next generation of adrenaline-filled street racing as players face the ultimate test of driving skill on treacherous canyon roads. What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:41:25</pubDate>		</item>		<item>			<title>Need For Speed Most Wanted</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSMostWanted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8a7c59f58d316b8972f75d41aa23402_sq.jpg" title="Need For Speed Most Wanted Image" /> The new speester in EA's successful series combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the &quot;Black List&quot; to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the po-po by cuctomizing your muscle cars, supercars, tuners, and sports cars.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:39:06</pubDate>		</item>		<item>			<title>Need for Speed Underground 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSunderground2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5683058556e50b54aa08d4dfdeddea0_sq.jpg" title="Need for Speed Underground 2 Image" /> Need for Speed Underground 2 will challenge gamers to immerse themselves in the tuner culture, exploring an expansive, free-roaming city divided into five distinct neighborhoods. Gamers will encounter rival racers who will initiate events, tip players off to the hottest racing spots, and show them where to buy the most sought-after licensed aftermarket upgrades. The game will feature new game modes, deep new performance customization and tuning, and more than 30 licensed cars. The game also delivers twice the visual customization upgrades as the original game, providing a staggering 70 billion possible car combinations for total automotive self-expression.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:37:36</pubDate>		</item>		<item>			<title>Need For Speed Underground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSunderground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5bbabcfc420adab26ff1a7b9a7798de6_sq.jpg" title="Need For Speed Underground Image" /> Electronic Arts' Need For Speed series takes a note from the Fast and Furious handbook with its latest release entitled Need For Speed Underground. Purchase, race, and customize 20 different licensed cars from major manufacturers such as Honda, Mitsubishi, Toyota, Volkswagen, Nissan, and more. Race other customized cars through a detailed nighttime cityscape, dodging city traffic and navigating shortcuts all the while. Customize vehicle performance as well as your car's physical appearance, changing rims, stickers, paintjob, spoilers and more. Multiple racing modes range from drift competitions, street racing, and drag racing. Breathtaking graphics showcase the power of next generation systems, PlayStation 2, Xbox, GameCube, and PC.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:36:12</pubDate>		</item>		<item>			<title>Prince of Persia: The Two Thrones</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poptwothrones/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aca006119ac7d8d9fe50be19c97bdfdb_sq.jpg" title="Prince of Persia: The Two Thrones Image" /> The Prince's acrobatic skills have improved. He is now able to launch himself off walls at 45 degree angles at strategically placed vertical shutters, slide down chutes, and balance on swinging poles, among other things.<br />
<br />
While in the Sands of Time and Warrior Within the player fights with a sword, in the Two Thrones the player fights with the dagger of time. The designers have also added a stealth system to the gameplay. In the past two games the player had to rely solely on open-surrounding, multi-enemy combat. The Two Thrones expands upon this by adding a speed-kill system, which allows the Prince to quickly and quietly kill any enemy not aware of his presence. The player cannot perform a speed kill on one guard if another guard can see it. If the player does not complete the speed kill, the enemy knocks them off and the speed kill fails. The amount of moves or the length of time required greatly depends on how strong the opponents are, with boss battles taking the most.<br />
<br />
The Prince also develops a split personality, and this alter-ego constantly bickers with him about right and wrong. At times, the Prince physically transforms into the Dark Prince. These transformations are scripted and not controlled by the player. During these times, however, the player still has control over the character, and for the most part, the Prince's dark side is simply an inner voice.<br />
<br />
When controlling the Dark Prince, the player loses the ability to wield a secondary weapon, instead using the &quot;Daggertail,&quot; a bladed whip fused to his arm. This opens medium range combat moves (like pulling an enemy closer, then slashing them) and new interactions with the environment (such as swinging off poles to reach a ledge). The Dark Prince also constantly loses health as a result of the semi-transformation, much like the Sand Wraith from Warrior Within. He goes back to full health whenever he collects sand, from either a monster or object. Also, his Daggertail gives him a different button combination for speed kills, in which he strangles his victims. The Prince returns to normal after the player comes in contact with water.<br />
<br />
The game itself is relatively short, with players able to complete a single story mode in about ten hours.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 07:49:12</pubDate>		</item>		<item>			<title>Prince Of Persia: Warrior Within</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/popwarriorwithin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d88946dd237c0e59fd3b4249ff0b0ee7_sq.jpg" title="Prince Of Persia: Warrior Within Image" /> Our story begins a few years after the conclusion of Prince of Persia: The Sands of Time. The Prince has returned home to Babylon, to find himself hunted by a supernatural creature bent on his destruction. Forced to live a life on the run, he seeks counsel from an old mystic, who explains that his actions have spawned an immortal incarnation of Fate, known as the Dahaka. In his quest to save the Sultan's palace from destruction, the Prince created a rift in the Timeline.<br />
<br />
Hunted by the Dahaka, the Prince embarks upon a path of both carnage and mystery to defy his preordained death, as he quickly comes to realize that there's only one possible way to stay alive: journey to the birthplace of the Sands of Time, find a way to travel back into the past, and stop the Sands from being created. Without the Sands, the Prince's last adventure will not occur -- and the Dahaka will vanish. His journey leads him to the infernal core of a cursed island stronghold harboring mankind's greatest fears.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 07:33:39</pubDate>		</item>		<item>			<title>BloodRayne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodrayne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b75c3de6b3330bfcced37869450c2f77_sq.jpg" title="BloodRayne Image" /> In 1932 an American teenage girl was apprehended in Europe after caring a path of destruction trying to track down and kill her biological father. The girl's name was Rayne and she claimed the people she killed, and her father who was still at large, were vampires. Before more information was attained, the girl disappeared.<br />
<br />
That girl is a Dhampir; a product of her human mother's rape by her vampire father. Born with the powers of a vampire without all of the weaknesses. She was taken in by an underground organization calling themselves the Brimstone Society--a top-secret fraternity that hunts down and destroys supernatural threats. Agent BloodRayne, as she is now known, protects humanity from things that ordinary people shouldn't have to deal with.<br />
<br />
In the years between the World Wars, Agent BloodRayne works as a killing machine for The Brimstone Society. Two missions, five years apart, turn out to be connected by one man. For years, this man has been searching the world for powerful occult artifacts to bring Germany into a new age of domination. Agent BloodRayne must face this man's elite Nazi army to prevent them from releasing creatures of unfathomable terror onto the world in their unwavering quest for the artifacts.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 06:41:24</pubDate>		</item>		<item>			<title>BloodRayne 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodrayne2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a88d553a24da42a1cdb3aaa9649cb45b_sq.jpg" title="BloodRayne 2 Image" /> When we last saw Rayne in 1935, she joined forces with the shadowy Brimstone Society to destroy a supernatural Nazi bid for dominance. Her father, Kagan, an influential Nazi collaborator, was killed in an accident at the close of the War. Cheated of killing Kagan herself, Rayne has spent the last sixty years ferreting out and destroying his many offspring, her siblings. They have banded together and formed the Cult of Kagan, pledging to carry on his legacy of creating a new era of vampire supremacy where humans are mere cattle for the bloodthirsty predators that hunt them. Rayne&acirc;&euro;&trade;s nefarious siblings have created &acirc;&euro;&oelig;The Shroud,&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 06:20:05</pubDate>		</item>	</channel></rss>