<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, Xbox, core, adventure' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, Xbox, core, adventure' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Stubbs the Zombie </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stubbs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a094de9b325284660d491f2b56c8b68_sq.jpg" title="Stubbs the Zombie  Image" /> In this game, players take on the role of the rebel himself, Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The game's tongue-in-cheek humour, innovative combat and strong storyline keep Stubbs the Zombie's gameplay as bizarre and unpredictable as its namesake.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:51:04</pubDate>		</item>		<item>			<title>Still Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StillLife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5717028bd79bc68c5ff5d37eb17cf814_sq.jpg" title="Still Life Image" /> Still Life is a 2005 computer adventure game by MC2-Micro&Atilde;&macr;ds.<br />
<br />
While not sharing its name, Still Life is a sequel to Post Mortem. The story revolves around private investigator Gustav McPherson in the late 1920s Prague and FBI Special Agent Victoria McPherson (Gus' grandchild) in the near future Chicago, and their task to hunt down what seems to be the same ritualistic, and beastly, serial killer, more than seventy years apart.<br />
<br />
The game focuses around Victoria's journey to link the murders and mutilations of prostitutes in 1920s Prague to the similar murders of mistresses working at an S&amp;M club named &quot;Red Lantern&quot; during Victoria's time period.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:23:28</pubDate>		</item>		<item>			<title>Myst IV: Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Myst4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78f64f1ed845c0a869e684793f64daad_sq.jpg" title="Myst IV: Revelation Image" /> <div class="user_quote"><blockquote class="user_quote">Within the visually awe-inspiring world of Myst, a gripping family drama will slowly unfold. In Myst IV Revelation, players finally learn the fate of Sirrus and Achenar, two villains first introduced in the original Myst. The brothers have remained trapped in separate prison worlds, abandoned by their father for crimes they had committed. Players are engaged in uncovering the mystery surrounding a little girl's disappearance, daring to venture deep inside the intense worlds of the villainous brothers. Understanding their motives is key to the success of the investigation and will be a true &quot;revelation.&quot;</blockquote></div>
<br />
Myst IV: Revelation uses the same 360 degree panorama view as Myst III: Exile, but with even more impressively rendered environments.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:42:19</pubDate>		</item>		<item>			<title>Syberia II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syberia2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f46f07f209a9f6f0d92d27f9f9cff209_sq.jpg" title="Syberia II Image" /> Embarking on a desperate search for Hans Voralberg, Kate Walker crosses Europe from West to East. She has left behind all her worldly possessions with the express purpose of joining the heir of the Voralberg family on his journey. Together, through mystical and enchanting lands, they will find their way to the mythical Syberia, land of the forgotten mammoths.<br />
<br />
The train leaves Aralbad under a quiet snowfall. Kate, Hans, and Oscar , the loyal, humorous automaton, are heading to Romansbourg, the first of the four worlds to be explored in Syberia II.<br />
<br />
The motley crew will clear the last bastions of Russian civilization followed by the Frozen North before arriving at Youkol Village, from where they will try to reach their final destination: Syberia. Along the way, they will have to overcome many obstacles and deal with shady characters to uncover clues vital to the continuation of their quest. Kate's timeless journey through Valadilene, Barrockstadt, Komkolzgrad and Aralbad has sparked an evolution in her character, from an ambitious lawyer to a curious and tenacious adventuress.<br />
<br />
Kate's role has undergone a remarkable change. From being the pursuant, she becomes Han's main acolyte, his support in attaining the forgotten realm of the mammoths.<br />
<br />
How will she react to this new situation? Can she live up to the choices she made?<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 01:55:43</pubDate>		</item>		<item>			<title>Syberia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syberia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e6a2b3dc1bea3ab53f3253b0887fbd9_sq.jpg" title="Syberia Image" /> A journey beyond compare...For the young Kate Walker, an ambitious lawyer, the Voralberg toy company acquisition seemed like a textbook case - a quick stopover to a small alpine village in France to buy-out an old automaton factory, then straight back home to New York.<br />
<br />
Her journey across land and time throws all she values into question, while the deal she set out to sign turns into a pact with destiny...<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 12:22:51</pubDate>		</item>		<item>			<title>Just Cause</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Just-Cause/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cd60e9fa29050c37d289f03576e8e47c_sq.gif" title="Just Cause Image" /> <div class="user_quote"><span class="quote_from">ACTIONTRIP said,</span><blockquote class="user_quote">The great thing about the action itself is that you can man all sorts of vehicles and really take Rico wherever your heart desires.</blockquote></div>
<br />
In Just Cause, a tropical South American paradise is about to implode as numerous factions vie for power. Playing as Rico Rodriguez, an undercover operative working for a top secret US government agency, players are tasked with overthrowing the corrupt government of San Esperito.<br />
<br />
Just Cause offers the freedom to tackle your assignments however the gamer wants: playing the island's factions against one another, inciting a rebellion among the masses and building alliances with rebel forces and drug cartels. <br />
<br />
Gamers will be able to perform amazing over-the-top stunts; jump from vehicle to vehicle, base jump, skydive, parasail and more. The island can be explored by land, sea and air, as gamers have at their disposal one of the most varied and exciting array of vehicles ever seen in a video game.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Freeform game-play - approach missions in any way you like, or break off from the fight and enjoy exploring the islands.<br /></li><br />
<li class="user_li">Over 250K acres of land to explore, the largest environment ever seen in a game!<br /></li><br />
<li class="user_li">Over-the-top Stunts - jump from vehicle-to-vehicle, parasail, skydive and base-jump...<br /></li><br />
<li class="user_li">Massive selection of vehicles - over 100 of the most varied, exciting array of land, sea and air vehicles ever seen in a video game. <br /></li><br />
<li class="user_li">The Avalanche Engine(TM) - procedurally generated landscape delivers a huge, beautiful, detailed world while eliminating loading times.<br /></li><br />
<li class="user_li">Wealth of missions - story missions, side-missions, bonus missions and many more; ensuring plenty of action spread throughout the islands.<br /></li><br />
<li class="user_li">Support team - Sheldon and Kane, two CIA field operatives, will provide you with reconnaissance info, extraction and vehicle drops.<br /></li><br />
<li class="user_li">Fly. The best way to explore San Esperito is by air!<br /></li></ul>
<br />
Developer:  Avalanche Studios<br />
Publisher:  Eidos Interactive<br />
Released:  September 27, 2006 <br />
<br />
<span style="color: blue;">Minimum PC System Requirements</span><br />
P4 1400, 512MB RAM, 5.8GB HDD, 64MB video card<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 09:42:47</pubDate>		</item>		<item>			<title>Getting Up: Contents Under Pressure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Getting-Up-Contents-Under-Pressure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f5e8f679cdc8bc30c8136fe98db8d6f_sq.jpg" title="Getting Up: Contents Under Pressure Image" /> <div class="user_quote"><span class="quote_from">worthplaying.com said,</span><blockquote class="user_quote">Getting Up has a fairly innovative take on gameplay mechanics, attempting to mix street-style brawling with elaborate jumping and climbing puzzles and a new take on player-involved graffiti tagging.</blockquote></div>
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Play as Trane, a &quot;toy&quot; graffiti artist with the street smarts, athletic prowess and vision to become an &quot;All City King&quot;--the most reputable of all graffiti artists. Along your quest, uncover the mayor's deep, dark secret... and use your fighting talents and high-wire graf to expose the city's leader as a corrupt tyrant.<br />
<br />
As you struggle to save a neighborhood from an oppressive government, one question stands out: What if graffiti could change the world? Risk your life battling city authorities and rival graf gangs--mere obstacles in your attempt to get your tag up. And in this city, not just any tag will do. You'll have to &quot;Get IN, Get UP and Get OUT.&quot;<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">A digital &quot;black book&quot; to store unlocked tags and graf images.<br /></li>	<br />
<li class="user_li">A groundbreaking graffiti gameplay system, designed to sharpen your skills as you tag with Aerosol, Rollers, Markers, Wheat Paste, Stickers and Stencils.<br /></li>	<br />
<li class="user_li">A revolutionary storyline written by Marc Ecko.<br /></li>	<br />
<li class="user_li">Authentic tags from more than 50 real-life graffiti artists, six of whom appear in-game as mentors.<br /></li><br />
<li class="user_li">Eleven distinct city environments, with 20 gameplay levels.  Single-player only.<br /></li><br />
<li class="user_li">Fighting mechanics that combine kicking, grappling and punching, along with improvised weaponry.<br /></li><br />
<li class="user_li">The Evolution of Graffiti: As Trane grows from &quot;toy&quot; to &quot;All City King,&quot; his style and the state of graffiti evolve.<br /></li><br />
<li class="user_li">Trane's Abilities: Combat, Graffiti, Intuition, Sneak Mode, Navigation Unique &quot;Intuition&quot; system, allowing you to find ideal places to tag.<br /></li><br />
<li class="user_li">World-renowned hip-hop artist Talib Kweli as the voice of Trane.<br /></li><br />
<li class="user_li">A limited edition includes the game, a black book, a soundtrack CD, a making-of/documentary DVD, and a silver Sharpie with the Getting Up logo on it, all in a big metal box.  The DVD has a 30-minute documentary on graf culture, with interviews, some &quot;making-of&quot; stuff, and a whole &quot;how to play&quot; section with tips.<br /></li><br />
<li class="user_li">Acclaimed extensive soundtrack features songs from Hip Hop artists such as Talib Kweli, Mobb Deep, Pharoahe Monch, Del the Funky Homosapien, Eric B and Rakim. <br /></li></ul>
<br />
Developer: Mark Ecko/The Collective <br />
Publisher: Atari<br />
Released:  2006<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
    <li class="user_li">Operating System: Windows 2000/XP<br /></li>    <li class="user_li">Processor: Pentium 4 1.8 GHz or AMD Athlon 1.8 GHz or higher<br /></li>    <li class="user_li">Memory: 512 MB RAM<br /></li>    <li class="user_li">Hard Disk Space: 3 GB free<br /></li>    <li class="user_li">Video: 64MB Hardware T&amp;L compatible video card<br /></li>    <li class="user_li">Sound: DirectX version 9.0c-compatible sound card<br /></li>    <li class="user_li">DirectX version 9.0c (included) or higher<br /></li><br />
* Hardware T&amp;L video cards that do not support shaders, such as the GeForce 4 MX or Intel Extreme Graphics family, are not supported.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 07:47:36</pubDate>		</item>		<item>			<title>fahrenheit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fahrenheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13c8722ef1e29a4bd310c528700da56c_sq.jpg" title="fahrenheit Image" /> Indigo Prophecy is a paranormal thriller that lets you become multiple characters and view the experience from multiple viewpoints. Incredible film-style design pulls you into the story, until you're intimately immersed in the game. Your actions will affect the plot and create a scenario-driven, interactive experience.<br />
New York City is stunned by a string of weird murders, all following the same pattern: Ordinary people kill total strangers in public areas. Lucas Kane becomes another of these killers when he murders a stranger in a men's bathroom. Covered in blood, Lucas regains consciousness with no Memory of why he committed murder. He must solve this mystery before being incarcerated for life. Over 50 stuntmen and actors were used for the game, to create the most realistic, high-caliber, Hollywood-style action sequences<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 10:50:16</pubDate>		</item>		<item>			<title>Mafia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mafia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2635ce85faef766f61dc448ba9294840_sq.jpg" title="Mafia Image" /> Mafia is a 3D action crime epic set in the seedy underworld of the 1930's. Rise from the lowly but well-dressed Footsoldier, to an envied and feared Made Man in an era of mob hits, car chases, and bootlegging. Earn a reputation as a tough enforcer, daring getaway driver, and deadly hitman in your quest for respect and power within the Salieri Family.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 05:38:27</pubDate>		</item>		<item>			<title>Alan Wake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlanWake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db1b65d2763822c83784f73d5986ba5a_sq.jpg" title="Alan Wake Image" /> Alan Wake's first novel is hailed as a masterpiece of horror, its source material having come from dreams that began just before meeting his fiancee Alice.  Her sudden dissappearance leaves him devastated.  Suffering from insomnia, he can no longer write, nor even dream.  Desperate for help he travels to a sleep clinic in the secluded, small town of Bright Falls, Washington.<br />
<br />
At the clinic he overcomes his insomnia, but meets a woman that looks remarkably like Alice.  He begins to have nightmares, and starts writing a new novel based upon them, but soon finds that Bright Falls appears to be turning into the horrible place of his nightmares.  With gun and flashlight in hand, he must find out what's going on.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:01:56</pubDate>		</item>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
<br />
Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
<br />
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
<br />
In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>Psychonauts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychonauts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754ee2ee11b2d127a15d43cc7bafe427_sq.jpg" title="Psychonauts Image" /> Embark on a unique third person psychic adventure through the minds of misfits, monsters and madmen....<br />
<br />
For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains. One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers including his most powerful weapon of all: the ability to launch himself telepathically into the minds of others. Ultimately he must enter the psyche of his worst enemy and destroy his dark plans at their source while trying not to lose his sanity in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:14:08</pubDate>		</item>	</channel></rss>