<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, Sega, Comix' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, Sega, Comix' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Comix Zone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ComixZone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff10fade3bce76600326b3ad3dd968f8_sq.jpg" title="Comix Zone Image" /> Comix Zone is a unique and artistically rich beat 'em up originally developed for the Sega Mega Drive. It was also ported to the PC and GBA and is available in emulated form on the PS2, PSP and the Wii. The game was released in 1995 and was noted for its original premise and amazing graphics and sound which pushed Sega's 16-bit machine to its limits. <br />
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The game is essentially a one-player side-scrolling beat 'em up with a twist. The unique aspect of the game is quickly revealed to be its presentation. The player is in control of Sketch Turner, a comic book artist who is trapped within his own comic creation. The levels are literally panels of Sketch's comic. Each level consists of two pages some with alternate routes, each with different art and puzzles. Powerups and secrets are revealed by literally ripping paper and Sketch can even find help in the form of his pet rat Roadkill, who is trapped with Sketch and can be used in a fight or to help with solving a puzzle.<br />
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There are three episodes containing two levels, each with unique backgroud art consistent with real-life comic books. Dialouge is even displayed within speech bubbles that help forward the story without breaking the comic book mould.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 09:03:02</pubDate>		</item>		<item>			<title>Wipeout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wipeout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/938c796a9a2aeb6a7757048c7533c4cb_sq.jpg" title="Wipeout Image" /> Published by: Sony Computer Entertainment Europe Ltd.<br />
Developed by: Psygnosis Limited<br />
Released: Sep, 1995<br />
Genre: Action, Racing / Driving, Sports/ Sci-Fi / Futuristic<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:35:19</pubDate>		</item>		<item>			<title>Phantasy Star Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PSO/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4959e4760f3cb6ebeafbb626e520b8cb_sq.jpg" title="Phantasy Star Online Image" /> This Game Profile covers Phantasy Star Online and all subsequent re-releases.  It does not contain information on Phantasy Star Online Episode III C.A.R.D. Revolution.<br />
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Phantasy Star Online is an online, multiplayer RPG where players group into four-man teams to explore instanced areas of the mysterious planet Ragol.  Players began by creating a unique character, first selecting one of three classes (Hunter, Range or Force) and then one of the four race/gender combinations available in that class.  Races included Humans, Newmans - pointy-eared humans with an affinity for &quot;techniques&quot; - and Casts, which are essentially robots.  Unlike modern MMORPGs, PSO featured a more action oriented combat system that varied depending on your class.  Hunters specialized in melee weapons, Rangers in fire-arms and Forces in techniques, which were essentially spells.  Another unique feature is the inclusion of an offline mode that allows players to explore the game's online areas and take on quests.<br />
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Originally released for DreamCast with a bugfix re-release subtitled Ver. 2, which was also released on Windows exclusively in the Asian market.  Not long after, PSO was ported to the GameCube and Xbox with the inclusion of nearly an entire game's-worth of new content and was aptly titled Phantasy Star Online: Episode I &amp; II.  Phantasy Star Online Episode III: C.A.R.D. Revolution was later released for the GameCube, but with the action RPG gameplay traded in for card battling.  In a return to the series' roots, and its original engine, Sonic Team ported the GameCube/Xbox Episode I &amp; II on to the Windows platform with additional content dubbed Episode IV.  This final version of the game was titled Phantasy Star Online Blue Burst and could be downloaded for free from the official website.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:04:27</pubDate>		</item>		<item>			<title>Penn &amp; Teller's Smoke and Mirrors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Penn-Teller-Smoke-and-Mirrors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/085e97b04c95970da5e11f39e23e8707_sq.png" title="Penn &amp; Teller's Smoke and Mirrors Image" /> <div class="user_quote"><blockquote class="user_quote">&quot;The Bad Boys of Magic&quot; make sure their interactive multimedia debut is everything a video game isn't supposed to be (Including a game that you just can't win)</blockquote></div>
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Penn &amp; Teller's Smoke and Mirrors was a 3D0, PC and Sega CD game that was never officially released.  The Sega version is said to have been the only version completed, but even that was in doubt for many years until some back-up copies were given to website editor Frank Cifaldi, who received them from a reviewer of the original product who had kept them salted away for so many years.<br />
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Owing to this, over recent years a lot of cult enthusiasm has been generated, most particularly over the hilariously minimalist premise of &quot;Desert Bus&quot;, one of the mini-games within the title.  As some available links make apparent, the game, or at least parts of it, are being played as a result of file-sharing and emulation. <br />
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Essentially the game, as in their video of the time &quot;Cruel Tricks for Dear Friends&quot;, is farce and satire, and the minigames themselves are a series of pranks upon other gamers, or even the gamer himself, but all within the brand of &quot;fun cruelty&quot; that is a trademark of the pair.<br />
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Developer:   Absolute Entertainment<br />
Publisher:  Originally intended for an April 1995 release, the game never reached publication.  It's original release was planned by Absolute Entertainment and later EA Games.<br />
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<div class="user_quote"><blockquote class="user_quote">&quot;It's not that different from the spirit of our live shows,&quot; explains Penn Jillette, &quot;except you won't be able to smell us.&quot;</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 01:41:36</pubDate>		</item>		<item>			<title>Arrow Flash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArrowFlash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19a6be7c762ffa1e5104a1fae265ed6e_sq.jpg" title="Arrow Flash Image" /> Arrow Flash is a horizontal scrolling shooter video game created by Telenet in 1990 for the Sega Mega Drive/Genesis. The game can be considered a multi-scrolling shooter, in that there are horizontal and vertically scrolling levels, although the ship does not change orientation when this happens.<br />
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Like many scrolling shooters, the player initially has a basic shot, which can be upgraded and/or exchanged for different weapons, as well as gain smaller ships that follow the player's ship around and copy its attacks. As is usual, these powerups are distributed throughout the levels, and are lost when the player dies.<br />
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Two additional mechanics differentiate Arrow Flash from similar scrolling shooters, one of which is that the ability to transform the player's ship. The two forms available are a humanoid mecha form and a typical jet form. The player's weapons change depending on the form. The jet form only shoots forward, while the the mecha form can fire diagonally; helper ships mimic the jet's actions but stay in a fixed formation behind the mecha. The game's titular &quot;Arrow Flash&quot; is a highly powerful attack for each form; the jet fires five large blasts forward, while the mecha form becomes engulfed in flame, rendering it immune to attack for a short while. Depending on the options set at the start of the game, arrow flashes are either required to be charged up with unlimited use or collected out on the field with no charge time.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 09:28:42</pubDate>		</item>		<item>			<title>Virtua Tennis 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vt3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4717d6cf3f81123a8765488ce83338af_sq.jpg" title="Virtua Tennis 3 Image" /> The third entry in Sega's smash-hit tennis franchise, designed for the advanced Lindbergh arcade board. AM3 developed the PS3 version of the game, Sega got Sumo Digital to get the Xbox 360 (w/ live), PC and PSP ported.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 05:41:52</pubDate>		</item>	</channel></rss>