<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, FPS' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, FPS' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Lore: Aftermath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aftermath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/432d50e2d33b90e623b496d44d2e87a6_sq.jpg" title="Lore: Aftermath Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2008 10:23:58</pubDate>		</item>		<item>			<title>Silent Walk FPS Creator 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/silentwalk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6961db7edca4a3b8501680915e56eb5_sq.jpg" title="Silent Walk FPS Creator 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2008 09:25:05</pubDate>		</item>		<item>			<title>Chaser</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chaser/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3856809c8ac381b66f9880f596d80de_sq.jpg" title="Chaser Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2008 07:05:46</pubDate>		</item>		<item>			<title>Zombie Master</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiemaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04aba608d21b472d38603de1b274524d_sq.jpg" title="Zombie Master Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2008 01:30:08</pubDate>		</item>		<item>			<title>PyroBlazer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pyroblazer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89395048acb3924cbee58b884872cb96_sq.jpg" title="PyroBlazer Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2008 05:08:41</pubDate>		</item>		<item>			<title>Emergence: Fire Sector Alpha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/emergence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7b7f1f0e604320a88e00f9cebb8aa99_sq.jpg" title="Emergence: Fire Sector Alpha Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2007 12:13:35</pubDate>		</item>		<item>			<title>Apokalypsos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/apokalypsos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9cb44afb83f71f522d99b67f188b0d67_sq.jpg" title="Apokalypsos Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 Oct 2007 11:18:24</pubDate>		</item>		<item>			<title>Unreal Tournament 2k4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ut2k4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3518d921da27170a4fe47fe85e5944e_sq.jpg" title="Unreal Tournament 2k4 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Sep 2007 10:48:21</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>Wolf-Niobe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Wolf-Niobe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67f456e6891a9eebe2e990bbf9281cfb_sq.png" title="Wolf-Niobe Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Sep 2007 08:30:08</pubDate>		</item>		<item>			<title>The Universal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theuniversal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d838f180039f2e2f0b0d5d514063eec0_sq.jpg" title="The Universal Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 06:46:40</pubDate>		</item>		<item>			<title>Far Cry 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FarCry2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ea4ed83722a030ac404b654a4698e4d_sq.jpg" title="Far Cry 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Aug 2007 10:28:02</pubDate>		</item>		<item>			<title>New Race</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/newRace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbc0950f4099b4159ac9519e0e1b4909_sq.png" title="New Race Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Aug 2007 01:21:05</pubDate>		</item>		<item>			<title>Action Quake 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionquake2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c8dec3efe9013c57763dc42d5749761_sq.gif" title="Action Quake 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 02:49:39</pubDate>		</item>		<item>			<title>Tank Universal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankuniversal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7694383748b3a37153c9e1bb24b4b419_sq.jpg" title="Tank Universal Image" /> Are you in the real world? Or the virtual?<br />
<br />
Whatever your answer, you need to run and gun to survive! Take part in tank battles involving scores of units both friendly and not so friendly. <br />
<br />
Bombard the enemy from a distance or close the gap and dodge those shells at point blank range!<br />
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Try the new 3 level demo and become the virtual tank commander you were meant to be!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jul 2007 04:27:00</pubDate>		</item>		<item>			<title>Timeshift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/timeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26ed4a399cc76656479e45364225d1b7_sq.jpg" title="Timeshift Image" /> TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time. Featuring complex time control puzzles as an integral part of gameplay, TimeShift takes first-person action games in an entirely new direction.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jun 2007 07:21:23</pubDate>		</item>		<item>			<title>enelin 7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enelin7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddb7d4f153b8b14a6d936f21b30a5c64_sq.jpg" title="enelin 7 Image" /> Shoot down enemy bombers threatening your city.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 10:10:38</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Ademys the last legend</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ademys/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/76fb4e35bd0c5b29f7b6ec868be4ab05_sq.gif" title="Ademys the last legend Image" /> L' univers d'Ademys sera, ce que les joueurs en feront, un monde de paix ou de guerre. Pour l'histoire, nous allons rester dans le bon vieux sc&Atilde;&copy;nario d'un film d' anticipation ou de science fiction qui pourrait tr&Atilde;&copy;s bien se d&Atilde;&copy;rouler sur Terre.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jun 2007 09:18:07</pubDate>		</item>		<item>			<title>WarScathed: Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warscathed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc06d731bc1afbd6ae8ea2ca9d5e5b44_sq.png" title="WarScathed: Revolution Image" /> WarScathed is a new FPS game being developed by Grizzly Productions. Its the year 2200, and World War IV has broken out. The Russian Revolution has started again. Japan, China and India are backing Russia in the attempt to control the entire of Europe. They already have control over Germany and the border onto France. It is up to a highly trained squad of European Commandoes to take back control of Germany and create peace in the world once again.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 12:19:16</pubDate>		</item>		<item>			<title>Soldier Of Fortune 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sof2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd9624b6ab0e01d0c79d3e9a88217a95_sq.jpg" title="Soldier Of Fortune 2 Image" /> Soldier of Fortune II: Double Helix is the much-anticipated sequel to the explosive FPS hit! <br />
<br />
Reprise the role of John Mullins: Weapons Specialist, Anti-Terrorist Mercenary, and &quot;Military Consultant.&quot; A new and insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Now, you're off on a transcontinental mission to stop the terrorists and destroy the virus before it's unleashed on humanity. <br />
<br />
Full frontal assaults, stealth and subterfuge are your tactics. Sub-machine guns, assault rifles and grenades are your tools. The world is on the brink of disaster. Get ready for one of the most realistic military shooter gameplay experiences ever. <br />
<br />
Failure is not an option.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 07:36:54</pubDate>		</item>		<item>			<title>soldier of fortune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soldieroffortune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4f8b46af142732926615bff1c1b42b5_sq.jpg" title="soldier of fortune Image" /> Enter the world of a soldier-for-hire. <br />
<br />
You're the world's deadliest soldier of fortune and your mission is clear: survive. Track your prey across the globe in a series of secret missions to take down a fanatical terrorist organization before it takes you down. Maintain your cover as a covert warrior in a startling variety of explosive missions ranging from underhanded sabotage to stealthy assassination to full frontal assaults where skill marks the difference between the hunter and the hunted. <br />
<br />
Tear your way past enemy lines utilizing the world's most lethal weaponry, including a sniper rifle, white phosphorous grenades, and prototype microwave pulse guns. Real bullets do real damage: shoot someone in the leg and he falls, writhing and grasping his wound; shoot someone in the head and he falls down dead. <br />
<br />
Based on the popular magazine of the same name, Soldier of Fortune delivers the most realistic, covert-operative themed shooter experience ever created. Like a blockbuster action-thriller, Soldier of Fortune plunges you into the secret and deadly world of the modern-day gun-for-hire via dozens of real-to-life missions spanning five continents and innovative multiplayer modes. <br />
<br />
Welcome to the secret world of the mercenary.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 03:08:43</pubDate>		</item>		<item>			<title>Call of Duty United Offensive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coduo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6040f752f5459ff0a61c5bfefae66a0_sq.jpg" title="Call of Duty United Offensive Image" /> Call of Duty: United Offensive is an expansion pack for the popular first-person shooter computer game, Call of Duty. It is developed by Gray Matter Interactive, with contributions from Pi Studios, and published by Activision. It was released for Microsoft Windows on September 14, 2004.<br />
<br />
Since the October 13, 2006, the game has also been available to buy on Valve's content delivery platform, Steam. This comes after an agreement with its developer, Activision. Also available so far are: its original, Call of Duty, the sequel, Call of Duty 2, and the western, GUN.'<br />
<br />
Continuing from the original game, much of the American Campaign is influenced by Band of Brothers. The Sicily mission is arguably influenced by The Guns of Navarone.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 12:13:46</pubDate>		</item>		<item>			<title>RailGunner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/railgunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8fdd1d02a51bb3e3044fe56fbf965a7_sq.png" title="RailGunner Image" /> This First Person Shooter places you as a Robotic Combat Unit capable of using the new technology of RailGunning to create rails out of light and ride these rails across the battlefield while using your weapons to dispatch enemies. <br />
<br />
Who needs vehicles when you can ride rails? See a place you can't get to? Make a rail up to it. The sky's the limit with RailGunner.<br />
<br />
http://www.chapman.edu/~bermu103/railgunner<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 07:57:58</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Battlefield 2: Armored Fury</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf2af/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9474d382c8e2bde3ad69b2640dc905c_sq.jpg" title="Battlefield 2: Armored Fury Image" /> Battlefield 2: Armored Fury is the second booster pack released for Battlefield 2 and was released on June 6, 2006. It added 3 new maps, as well as two new vehicle classes: attack jets for close air support and reconnaissance helicopters that automatically locate enemies. Operation Midnight Sun features the Chinese landing at the Alaskan port Valdez where they are trying to secure much needed fuel from the pipeline. Operation Road Rage is a MEC vs. USMC map, where the MEC are using US Highways to transport units to industrial areas. Operation Harvest sees the United States trying to stall the MEC on route to the capital from northwest, being blocked in a Pennsylvania Dutch farm, while waiting for reinforcements. New vehicles include the A-10 Thunderbolt II (part of the Attack Jet class) and the OH-6 Little Bird (as part of the recon helicopter class). However, the proposed AV-8B Harrier was cut from the addon due to balancing issues.<br />
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<a href="http://en.wikipedia.org/wiki/Battlefield_2_Armored_Fury#Armored_Fury" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 May 2007 03:53:45</pubDate>		</item>		<item>			<title>Battlefield 2: Euro Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf2ef/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2dd32a11a380e16d27731f5ea5d2122_sq.jpg" title="Battlefield 2: Euro Forces Image" /> Battlefield 2: Euro Force is the first booster pack, and was released on March 14, 2006. The booster pack allows players to play as a new European Union Army, armed with new weapons and vehicles from the various countries of the EU. It is available for purchase online at the Electronic Arts download service., or as part of the retail Booster Pack Collection. It was scheduled for release in February, but was delayed due to a substantial amount of new bugs caused by the release of patch 1.2. Euro Force is available to purchase and download (370 MB).<br />
<br />
<a href="http://en.wikipedia.org/wiki/Battlefield_2_Special_Forces#Euro_Force" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 May 2007 03:43:16</pubDate>		</item>		<item>			<title>Battlefield 2: Special Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf2sf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d51b572e062693a7cfc915330e3ae106_sq.jpg" title="Battlefield 2: Special Forces Image" /> Battlefield 2: Special Forces is an official expansion pack for the computer game Battlefield 2. It includes six new armies (compared to just three in Battlefield 2): U.S. Navy SEALs, British SAS, Russian Spetsnaz and MEC Special Forces, a Russian Rebel group and a Middle-Eastern Insurgent faction. These last two armies are apparently inspired by, respectively, Chechnean rebels and insurgents in Iraq, but not named as such in the game. There are ten new vehicles, twelve new weapons, and eight new maps.<br />
<br />
This expansion pack is available for purchase via EA's content delivery service, known as EA Link, in addition to retail copies and Battlefield 2 deluxe edition. The expansion pack also includes new awards that players can earn, such as badges, ribbons and medals. The day of release of the expansion pack, EA/Dice released a new patch (version 1.12) which fixed a few bugs but mostly added art assets for the original Battlefield 2 game to support the new weapons from the expansion.<br />
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<a href="http://en.wikipedia.org/wiki/Battlefield_2_Special_Forces#Battlefield_2:_Special_Forces" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 May 2007 03:28:08</pubDate>		</item>		<item>			<title>Hostile Engagement</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hostileengagement/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c19b77b86d117f1d7fdf42bc395b19e_sq.png" title="Hostile Engagement Image" /> The year is now 2024. Over the past three decades, small groups of drug runners joined forces to take control of virtually all drug distribution in the United States.  This new organization, the Cartel,  was formed to create a political body for the drug runners.  By 2018, they were responsible for 98% of the drugs on the market. Drug usage rates among the general populus were at an all time high. To combat this, Congress passed a bill creating stricter punishments for drug possession, use, trafficking, and sale. Losing profits, the Cartel was desperate to retain their lifestyle.  They began recruiting a militia, using drugs to pay their soldiers. Bases sprang up in urban areas, such as New York City and Los Angeles. As they continued to grow in number, rioting broke out nationwide. In response, Congress enacted another law creating a new branch of the ATF, OCAT. OCAT (short for Organized Crime Assault Team) used discarded soldiers are specialized in infiltrating and assaulting these gang army units.<div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 06:59:07</pubDate>		</item>		<item>			<title>Close Quarters Conflict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/closequartersconflict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5da6ccebb0bb56c545dd633330b3cf73_sq.jpg" title="Close Quarters Conflict Image" /> Private Military Corporations (PMCs) have become big business, as small governments and large multi-national corporations have increasingly come to rely on the flexibility, value and discretion that PMCs provide in their security schemes. <br />
<br />
In 2006, the Darkrock Corp. announced its intention to provide the full spectrum of security needs to anyone with pockets deep enough to engage their services. Two years later, Lubriconn International retained the services of Darkrock to secure the release of oil crews held hostage by the Venezuelan government, beginning a series of events that led to the overthrow of the democratically elected government of Venezuela by the Darkrock Corporation; leaving the country in the stewardship of the oil conglomerate Lubriconn. <br />
<br />
As Lubriconn&acirc;&euro;&trade;s grip on the global oil market tightens, EurOil, the second largest oil company in the world, retains the services of Force Objective International, Darkrock&acirc;&euro;&trade;s principal competitor in the PMC business, to regain control of those oil production facilities and other energy producing assets that Darkrock had seized at the behest of Lubriconn. Now, these two corporations, staffed with the cream of the Specwar crop (Navy SEALs, US Army Recon Rangers, SAS, GIGN, SPEZNAZ), square off in squad combat around the world, the ultimate mercenaries. Where governments can&acirc;&euro;&trade;t or won&acirc;&euro;&trade;t get involved, when lobbying fails, the PMCs will answer the call&acirc;&euro;&brvbar; if the price is right.<div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 06:02:50</pubDate>		</item>		<item>			<title>warpath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warpath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7ad670ac0da069ea2990cd0856fc74a_sq.gif" title="warpath Image" /> One planet amidst a sea of lifeless stars holds the promise of life, faith, and a new beginning for two different alien races, each coveting it for their own. The biomechanical Ohm were once a peaceful race, but perpetuated their own demise through their obsession with machines - a fascination that led to an evolutionary shift leaving their species physically weak and infertile. By fusing flesh and machine they were able to survive but were transformed into aggressive nomads forced to ravage planets in search of life-giving energy. <br />
The relatively young race of Humans has sent out a Coalition searching for ideal environments in which to continue to propagate their species. They happen to stumble upon the idyllic Kaladi system unaware that the peaceful and perfect planet is about to be the center of a fierce war. <br />
<br />
The planet Kaladi, a veritable utopia rich in resources and beauty, one of the galaxies most coveted, guarded and hidden treasures&Atilde;&cent;&acirc;&sbquo;&not;&Acirc;&brvbar; Until now. You must claim this world for your race, laying waste to your enemies as you strive to attain dominance on a futuristic battlefield. Take on opponents one on one or in Deathmatch modes. Use alien weapons and technology to frag your enemies in fierce FPS action. Enter the battlefield of the future and rush to crush your adversaries. Master the blistering pace and frantic action that is WarPath.<div style="clear:both;"></div> ]]></description>			<pubDate>09 May 2007 11:27:21</pubDate>		</item>		<item>			<title>Modern Futuristic FPS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fpsgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7da66e0024e296e1abf7af078bd0b6f2_sq.jpg" title="Modern Futuristic FPS Image" /> You are a modern day soldier, battling to save your planet from the invasion of futuristic soldiers from another distant world that had been discovered by a probe that had been sent out to seek out new worlds just like ours, but now we are paying the price.  Most of your fellow troops are long gone, presumed dead from the ravages of battle with only small pockets of areas are free from destruction or deserted, can you save what is remaining of the planet from total destruction?  Only time will tell ...<div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2007 07:57:46</pubDate>		</item>		<item>			<title>Half-Life 2 Capture the Flag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hl2ctf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bcac71eed1cb976c5c87b3acf69022d7_sq.jpg" title="Half-Life 2 Capture the Flag Image" /> Half-Life 2 Capture the Flag is a mod for half-life that lets you play Capture the Flag on all of the Half-Life 2 deathmatch maps, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:54:27</pubDate>		</item>		<item>			<title>Left 4 Dead</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/left4dead/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14da7e311bbad3a58cb322f0cafc5c5_sq.jpg" title="Left 4 Dead Image" /> I know what you're thinking, &quot;Not another zombie survival game!&quot; well, this game is different from all those other games. You play as either four survivors that try to go from Point A to Point B, or you have the choice to play as one of the many zombie bosses. Now you may think this will get repetitive in time, but that's not true. The gameplay is different every time you play. Now this game heavily depends on teamwork, if you stroll along by yourself, your going to most certainly die. Weapon choice is simple, you can use MP5's to Uzis. The story is that the in a city have been infected with a sort of rabies that have turned them into zombies. These zombies aren't slow, they're fast and have the ability to climb fences. Oh, I forgot friendly fire is always on, so don't be trigger happy, and also don't jump right in front of your teammates expecting you won't get hurt, because you will. Why is friendly fire always on? The fact is, it makes the game more challenging. If there was no friendly fire, the game would too easy and would be a breeze to finish.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Apr 2007 02:50:39</pubDate>		</item>		<item>			<title>Realm Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/realmwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5fb53bf3798628ef46597d0f372d47b4_sq.jpg" title="Realm Wars Image" /> <strong>Developed by:</strong> Garage Games<br />
<br />
<strong>Genre:</strong> Action RPG <br />
<strong>Release Date:</strong> Mar 18, 2002<div style="clear:both;"></div> ]]></description>			<pubDate>20 Apr 2007 09:41:49</pubDate>		</item>		<item>			<title>Urban Terror</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/urbanterror/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/005b369c3b28ba6a4a9be3c7cbaec5f4_sq.gif" title="Urban Terror Image" /> This game is a stand-alone game or Quake III mod that is a total conversion game. This was designed by Frozen Sand. It introduces many elements of the tactical shooter genre &acirc;&euro;&rdquo; team-driven gaming in more realistic environments. The game's site is http://urbanterror.net It uses the ioquake3 engine (ioquake3.org) for the standalone version, and on that version it also uses Battleye (http://battleye.com)<br />
<br />
The game supports strafe jumping, ledge climbing, walljumps, power slides, and gooma stomp.<br />
<br />
In this game, Quake meets realty.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Apr 2007 02:28:54</pubDate>		</item>		<item>			<title>MechaCop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MechaCop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5c5890bcd99b43762b413b2ec16e9e3_sq.jpg" title="MechaCop Image" /> MechaCop is a FPS/3PS game with an interesting story plot, and unique levels that gives the player and playing experience.  <br />
<br />
This is not a gory bloody shooting game but a fantasy and imaginary game.<br />
<br />
The levels range widely from indoor temples and mazes to outdoor settings like deserts, snow valleys and lava chambers.  There are alos mixed settings. More important you've got Virtual World Levels that are quite an eye candy. You can't get them anywhere else.<br />
<br />
The game is made along a good story plot  - a story of love, hatred , revenge and extreme of human nature. <br />
MechaCop, a futuristic robo cop goes on an adventurous investigation of a mysterious halo and finds himself carried on a time travel to a land of myth and magic where he fights evil forces to save the earth.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 02:36:42</pubDate>		</item>		<item>			<title>MegaPixel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megapixel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf63c7235c9483e354aec3fb5cabae06_sq.jpg" title="MegaPixel Image" /> MegaPixel is a fast paced first person action game in an interesting abstract setting. It features exciting and challenging gameplay inspired by great games like Halo, crazy-awesome abstract graphics made out of particles and 8 bit type sound effects. My vision was a game of pure intense action where reflexes are essential and the player is rewarded for making difficult shots, being patient in the heat of battle and using skill and strategy to destroy many enemies at once.<br />
<br />
MegaPixel won first place in the <a href="http://www.idevgames.com/forum/showthread.php?t=13433" target="_blank" rel="nofollow">3DU Game Design Contest</a>.<br />
<br />
Megapixel has been picked up by Shockwave.com. It was released on shockwave 5/15/07<div style="clear:both;"></div> ]]></description>			<pubDate>28 Mar 2007 09:59:43</pubDate>		</item>		<item>			<title>Combat Robotic Games</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CRG/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/420c0dab0f197c0b5f92077b4e0efdb0_sq.png" title="Combat Robotic Games Image" /> Robots with weapons compete against each other in stadium style arenas. Currently in prototype stage.<br />
<br />
Game will evolve with each prototype release untill it reaches production quality.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 03:40:50</pubDate>		</item>		<item>			<title>Laser Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/laserarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b5906d1d35881e72666ff32603392e5_sq.png" title="Laser Arena Image" /> Lazer Tag FPS that is fun and uses the Quake engine.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Mar 2007 06:04:36</pubDate>		</item>		<item>			<title>Unreal Gold</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/UnrealGold/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0e3a5be3e0f254718b98d3702c52491_sq.jpg" title="Unreal Gold Image" /> <strong>Developer(s):</strong> Epic Games, Digital Extremes, Legend Entertainment <br />
<strong>Publisher:</strong> Infogrames <br />
<strong>Engine:</strong> Unreal Engine <br />
<strong>Latest version:</strong> 226b <br />
<strong>Release date:</strong> January 21, 2000 <br />
<strong>Mode(s):</strong> Single player, multiplayer<div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 03:39:59</pubDate>		</item>		<item>			<title>Jad Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jadengine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3a528445c85d26d2a912453673f7bb3_sq.jpg" title="Jad Engine Image" /> Jad Engine is a Managed DirectX 3D Game Engine, made with C# 2.0 and opensource.<br />
<br />
It is quite simple to use, yet powerful. Features things like a complete AI system, Newton Physics, lots of 3D effects, advanced texture &amp; lighting techniques, adn exporter for 3D models from 3D Studio Max.<br />
<br />
In development are a scripting system, a full scene editor (separate project), and lots of other stuff.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 03:10:22</pubDate>		</item>		<item>			<title>Battlefield 1942 Road to Rome</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942roadtorome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3468abd055f4bb667a63df783e44c522_sq.jpg" title="Battlefield 1942 Road to Rome Image" /> This multiplayer-focused expansion pack gives you more of what you demand from the original Battlefield 1942, including more maps, more vehicles, and more fighting forces.<br />
<br />
The Road to Rome focuses exclusively on the key Italian and Sicilian campaigns of WWII. Each map comes with highly detailed environments such as Italian houses, Mediterranean trees, and even the Monte Cassino Monastery. This expansion pack features eight new vehicles. These include the German BF-110 and British Mosquito twin-engine fighter-bombers as well as new Italian, British, and German tanks and anti-tank guns.<br />
<br />
The Road to Rome supports up to 64 gamers (on select maps), playing as several infantry classes, controlling many weapons available to the Axis and Allies, and commanding numerous land vehicles, ships, and aircraft.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:17:29</pubDate>		</item>		<item>			<title>Battlefield 1942 Secret Weapons of WWII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942secretweapons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64cb352fb5a411b51ff001300ee94de4_sq.jpg" title="Battlefield 1942 Secret Weapons of WWII Image" /> Battlefield 1942: Secret Weapons of WWII<li class="user_li">lets you control the most bizarre and lethal top-secret weapons of the Second World War. Straight from Allied and Axis laboratories, many of these weapons never saw combat until now!<br /></li><br />
Defeat your enemies with a variety of experimental firepower, including the Wasserfall Guided Rocket, the Natter Rocket Plane, and the revolutionary Rocket Pack. Drop from a cargo plane behind enemy lines and prepare for close combat with one-shot-kill knives, new machine guns, and more. Give all of these weapons and vehicles a trial by fire on eight tough new battle maps.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:10:26</pubDate>		</item>		<item>			<title>SWAT 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swat3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8b3d9c026092c1d23c4dea285e43243c_sq.jpg" title="SWAT 3 Image" /> SWAT 3: Close Quarters Battle (also known as SWAT3 or SWAT3:CQB) is a tactical squad-based first-person shooter, developed by Sierra Northwest and published by parent Sierra Entertainment for the PC on November 23, 1999. SWAT3 remains the biggest selling title of the SWAT series,[citation needed] and is the only member of the SWAT series to come close to the popularity of the earlier titles of the Police Quest series, from which it originated.<br />
<br />
As the first first-person shooter of the Police Quest/SWAT games, SWAT3 received a new game engine with cell and portal technologies for simulation of environments, and advanced AI and ballistics. The developers spent some time with LAPD SWAT, studying tactics in order to create an accurate, realistic simulation. Most of the animations in the game were motion captured, acted out by a SWAT officer.<br />
<br />
The player assumes the role of a Los Angeles Police Department SWAT element leader, in command of a five-man element. Over a number of missions, the player has to defend the city from violent criminals, terrorists and the threat of a nuclear weapon, and prevent disruption of an important treaty signing. The game also features multiplayer including traditional Deathmatch and Team Deathmatch modes in addition to Paintball mode and Cooperative play through the single player missions.<br />
<br />
SWAT 3 was succeeded by SWAT 4 in April 2005, development and publishing being transferred to Irrational Games and Sierra owner Vivendi Universal.<br />
<br />
<a href="http://en.wikipedia.org/wiki/SWAT_3" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:52:07</pubDate>		</item>		<item>			<title>Battlefield Vietnam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bfvietnam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7437d290c1b54a8ef9f954b8823912cf_sq.jpg" title="Battlefield Vietnam Image" /> Battlefield Vietnam follows the same objectives as Battlefield 1942, involving the capture of key locations on large maps, with the dominating force draining a set number of points from the opposition; the winner being the team that forces the other to drop to zero. Players can join teams representing the United States, ARVN, Viet Cong and NVA, depending on the map.<br />
<br />
The game gives the player a variety of weapons, spanning the M16 and AK47 to punji sticks and land mines that were used as booby-traps, as well as access to a large range of vehicles including tanks, jeeps and aircraft. It also has several additions to it, such as air-lifting vehicles and playing the radio in any vehicle from a wide selection of 1960s music. Another notable enhancement is the ability to fire from the passenger sides of vehicles this time around, rather than having to sit and watch. Also, helicopters hover by themselves (assuming there is a person in the pilot seat, and the helicopter is balanced) without requiring constant tapping of the keyboard, and the engineer class is sometimes equipped with a blowtorch that allows for sabotage or eliminating a threat, such as a tank.<br />
<br />
The game features a variety of famous military vehicles from the war, that are drivable by players. These include tanks such as the M60 Patton, the AH-1 Cobra and possibly the most famous jet fighter of all time, the F-4 Phantom II. However, Vietcong players also get access to a wide range of vehicles, such as the Mig-21 jet fighter, T-54 tank and even a scooter.<br />
<br />
It is primarily an online multi-player game, although it is possible to play single-player, but as pointed out in a number of game reviews there were some key issues that caused problems. In the first release the gameplay was marred by technical flaws and balance issues, though this was partially addressed in the first patch; in particular, the infamous American anti-armour kit that had featured both the M60 and LAW was removed after frequent complaints about its excessive strength compared to any other kit. <br />
<br />
There are numerous modifications (called mods) to Battlefield Vietnam in development. Many Battlefield 1942 mods changed over to BFV as well as many new ones were announced. Many of the existing, released BF1942 mods may at some point create a BFV version as well. How many modifications will actually be released is unknown, especially with the release of Battlefield 2.<br />
<br />
There are several mods available for Battlefield Vietnam, such as the &quot;Eve of Destruction&quot; mod, which uses better quality models for vehicles and weapons, as well as introducing new ones and new maps. Other popular mods for Battlefield Vietnam are &quot;Operation Peacekeeper&quot;, and &quot;Point of Existence&quot; also known as PoE. PoE takes place in 2007, with a hypothetical war between the United States and Russia over oilfields in Africa.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Battlefield_Vietnam" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 01:51:46</pubDate>		</item>		<item>			<title>Battlefield 1942</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d155d6b795a2e15b09454a9b182ac338_sq.jpg" title="Battlefield 1942 Image" /> Battlefield 1942 combines high polygonal and high texture resolution 3D computer graphics with extensive gameplay. Players are able to fly World War Two era fighter aircraft and bombers, navigate capital ships and aircraft carriers, man coastal defenses, drive tanks and jeeps, control stationary weapons on the battlefield or aboard vehicles or just fight as one of five classes of infantry. Some argued that Battlefield 1942 had one of the most realistic physics and game engines available in FPSs on the market when it came out in 2002; others however, find this debatable because of certain details. For example, tanks tended to lob their projectiles (which should have had a very flat trajectory) and target leading was arguably due to game and network lag rather than programmed physics.<br />
<br />
Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African and Eastern Fronts. While the combat is always Axis Powers versus Allies, the location determines which specific armies are used (for example, on the Iwo Jima map, it is Japan versus the United States, while on the Battle of Britain map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles, but are not necessarily realistically portrayed; an example of this is the presence of American forces on the Operation Market Garden map, even though, in reality, the Americans had no participation in the battle at Arnhem where this particular map takes place.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Battlefield_1942" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 01:40:14</pubDate>		</item>		<item>			<title>Swat 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swat4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd2ebaf0f67883192feea6d377c1aebd_sq.jpg" title="Swat 4 Image" /> SWAT 4 features a single-player campaign where the player has to take his SWAT team through a number of missions. The missions are not related and there is no overarching storyline. The game aims to have gameplay similar to the real SWAT team experience, for example, it encourages the use of non-lethal weapons to subdue and arrest the suspects rather than shooting them dead. On the higher difficulty levels, it is impossible to progress to the next mission if the current one is not done well, such as suspects getting killed instead of arrested or other team members getting shot.<br />
<br />
The player is the leader in a five-man SWAT team, which consists of him and four other men that can be split into two teams of two (called red and blue). The player does not assume direct control over the other officers, however, he can issue them orders such as guard an opening, entering and clearing a room (while at the same time using assorted grenades), handcuff suspects, and so on.<br />
<br />
All missions start with a pre-mission briefing which describes the situation and gives whatever details are available on the subjects and/or hostage(s) or other civilians. The briefing also identifies mission goals, which typically are to secure (arrest or kill) all suspects and rescue the hostages or other civilians. Mission objectives are not limited to these, however. After the briefing, the player can choose equipment for himself and the other four officers, for some missions choose an entry point, and then the mission starts.<br />
<br />
Usually the player then tries to resolve the situation in such a way as to arrest all the suspects, rescue all the civilians, and secure all the weapons - if that is done and no one is injured in the process, the mission is completed with a perfect score. The missions have very different suspects. Some are poorly armed and unarmored, and these are easy to arrest with the use of no or only non-lethal weaponry. Suspects in the later missions, however, include ones with fully automatic weapons such as AK-47s. Suspects may also be better protected by things such as gasmasks and full body armor. If it is not possible to arrest a suspect, then the team is forced to kill or &quot;neutralize&quot; the suspect.<br />
<br />
SWAT 4 also has the concept of authorized and unauthorized use of weapons. Most situations require the officers to give the suspect a warning and ask him to surrender. Shooting without warning is considered unauthorized use of force or deadly force (depending on whether you injure the suspect or kill him) and has a significant point penalty for the mission. Shooting without warning is allowed if the suspect is pointing his weapon at a hostage or a SWAT team member or if he opens fire first. Suspect reactions to warnings differ - some may attempt to hide and set up and ambush, some immediately surrender, others will flee and some will open fire. If a hostage is killed, it results in immediate mission failure.<br />
<br />
<a href="http://en.wikipedia.org/wiki/SWAT_4" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 12:50:51</pubDate>		</item>		<item>			<title>Bad Fur Day</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bad-fur-day/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba788d4f86ff7b55044817a1b3e91693_sq.png" title="Bad Fur Day Image" /> Bad Fur Day Remake is a Remake of the Nintendo 64 Rareware classic Conker's Bad Fur Days Multiplayer mode. This game won't require and Emu's or special programs to run it, it works just like any other PC game. You will be able to make or join online games with up to 64 Players! The game will include all the original multiplayer Game modes and Maps plus more! In the First Release of the game we hope to get the Original Tediz vs Squirrels mode with Colors and Total War.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 11:22:56</pubDate>		</item>		<item>			<title>Alpha Prime</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphaprime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7ee1941f444b5c197010c55682834b9_sq.jpg" title="Alpha Prime Image" /> Alpha Prime is a recently-released sci-fi action game set on a distant, resource-rich asteroid. After the prize resource Hubbardium begins driving prospectors mad, the mining facility is sealed off. One of the trapped miners -- an old friend of yours -- sends a distress signal to you, begging for you help in escaping.<br />
<br />
Alpha Prime offers modern, detailed graphics, full audio, and includes such gameplay systems as bullet time and security system hacking.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 01:34:12</pubDate>		</item>	</channel></rss>