<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Pocket, casual, playable' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Pocket, casual, playable' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The Blue Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/originalbluedragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cd0be5cfe6b8371a6ccd442db9561f1_sq.jpg" title="The Blue Dragon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2007 04:29:13</pubDate>		</item>		<item>			<title>Memorix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Memorix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e49f7e027562b6b4fa5341c2e8da7f51_sq.jpg" title="Memorix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Oct 2007 04:05:23</pubDate>		</item>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>Armada Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armadaonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e871d8b13455a1584b7d086c9b89a20e_sq.jpg" title="Armada Online Image" /> <div class="user_quote"><blockquote class="user_quote">Armada Online (AO for short) is an Online-Only, space-based RPG set in a pseudo 3/4 isometric perspective. In AO you will take part in a vast universe, taking a role as a starship captain, honing your character's skills and amassing great wealth as well as building up your ship into a great powerful vehicle. There are a multitude of different Main Guns, Secondary Systems, lots of enemies, and two different factions to play for: Nomad Empire or the United Systems. You will also be interacting with NPCs, other players and Trading outposts as well as taking part in a series of instanced scenario campaigns to further increase your overall strength and destroy Armada invaders, as well as eliminating the opposing faction. <br />
<br />
Armada Online is in Open Alpha status. This means that while a majority of game play components (ships, movements, skills, advancement, etc.) is in place - most of the game content is still under development. Even so - Armada Online's alpha game is incredible and complex. There will be plenty for any new player to learn and enjoy and new content is being added continuously. Because it is in alpha status, be patient with any glitches and actively report them and your feedback to the official Armada Online forums to help improve the game for all. That's what open Alpha tests are for.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 05:03:53</pubDate>		</item>		<item>			<title>2D Puzzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzle2d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2190d10d85d126f941f1256ace62ea44_sq.jpg" title="2D Puzzle Image" /> Will all the pieces fit on the board? They should, but it's harder than it looks. Have some fun wil this puzzle game and see if you can solve it !<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jun 2007 06:40:41</pubDate>		</item>		<item>			<title>Memory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/memory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5968337a54ff62c691d68506a7c0804e_sq.jpg" title="Memory Image" /> Memory is a simple remake of the classic game of Memory. You are given a series of cards face down and must turn them over to create matches. Once a pair is matched it is removed from the board revealing part of the picture in the background.<br />
Home Page: <a href="http://kids.eonclash.com/ViewGame.php?ID=1" target="_blank" rel="nofollow">http://kids.eonclash.com/ViewGame.php?ID=1</a><br />
<strong>Age Group:</strong> 3 to 4+<br />
<strong>Features</strong><br />
 <li class="user_li"> Difficulty Settings - Game has settings for 4x4, 6x4, and 6x8 board size to let you set your child's difficulty level appropriately.<br /></li> <li class="user_li"> 48 Card Types - Animals, Letters, Numbers, Cars, Trains, and more... The different cards types are sure to keep your little one amused.<br /></li> <li class="user_li"> Random Backgrounds - Each game played gets a random background selected from those available.<br /></li> *  Customizeable Backgrounds - Any PNG, BMP, or JPG file that is placed into the application's Graphics/Backgrounds folder will be automatically loaded and used within the game.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 10:27:44</pubDate>		</item>		<item>			<title>Dolphin Olympics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dolphinolympics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89568137043e9057e3263e8b9ca83a94_sq.jpg" title="Dolphin Olympics Image" /> You are a dolphin who just can't wait to show off its moves. Use the arrow keys to navigate your dolphin, launch out of the water and pull off some sick tricks. Perform combo moves by immediately jumping out of the water after re-entry. After enough combos, you can soar into the cosmos and watch the celebration. <br />
<br />
Endless enjoyment, dolphin flips, peaceful ocean soundtrack: what more could you ask for?<div style="clear:both;"></div> ]]></description>			<pubDate>04 May 2007 03:23:05</pubDate>		</item>		<item>			<title>Peggle Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/peggle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e503261d066c26d5853a6f10ab10d86_sq.jpg" title="Peggle Deluxe Image" /> Can you achieve Zen Master status with Peggle? It seems easy, at first. Almost too easy! But before too long you'll need amazing aiming skills to master this addicting game. Clear off the orange pegs by placing perfect shots. You only have 10 balls, so be careful! Peggle can get awfully tense if you start running out of extra balls. Score points and land in the free ball catcher to improve your skills!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Apr 2007 07:26:14</pubDate>		</item>		<item>			<title>Sumotori Dreams</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SumotoriDreams/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8b213d82052d287c831eab5589224b0a_sq.jpg" title="Sumotori Dreams Image" /> Sumotori Dreams is a Sumor wrestling game with ultra-real phsyics. Start the match and rush your oppenent trying to shove them to the ground or out of the ring. Then watch as they stand up to bow.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Apr 2007 04:48:49</pubDate>		</item>		<item>			<title>L.A.2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/L-A-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b64f6f73606ee8bc7dace8c84ed44a66_sq.png" title="L.A.2 Image" /> L.A.2 is Kenta Cho's first flash game, an action game based around the theme of <a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life" target="_blank" rel="nofollow">Conway's Game of Life</a>.<br />
<br />
Like all of Cho's recent games, it's an abstract shooter. You control your ship with the arrow keys, and have to avoid any blue and green squares coming at you. To defend yourself you can release so called gliders by pressing and holding the Z key. Any green squares that are touched by the brown glider will become brown as well (and any they touch will become brown and so on). When you release the Z key, all brown squares explode. The more brown squares there are, the more points you get.<br />
<br />
To understand the behaviour of the groups squares, and how they move, a passing knowledge of Conway's Game of Life, and its rules might be helpful.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 06:12:05</pubDate>		</item>		<item>			<title>Tripline</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tripline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c35f3298b39ed7e906edc45ab3472851_sq.png" title="Tripline Image" /> This is a puzzle game where you draw an uncrossable line and at the same time try to cover every geometrical icon within the black frame. You have to pick three of the same icon before being able to go to a different one.<br />
<br />
The game has 30 successive levels, but they get quite (very) challenging around the halfway point.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 07:22:43</pubDate>		</item>		<item>			<title>Scribble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scribble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/118cf9f9b7f0f0c35f46e7768ab9e7b7_sq.jpg" title="Scribble Image" /> Scribble is a timed connect the dot game.  There are 20 pictures to create by connecting the numbers in order.  If you draw a line to the wrong number, you have to start the picture over again.  See how fast you can complete all 20 images.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 05:06:31</pubDate>		</item>		<item>			<title>Streets of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/streetsoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f7d135701adb253693a73502cb1b904_sq.jpg" title="Streets of Fire Image" /> In Streets of Fire, you control Sparky, a little flame that is burning down houses around the city.  You need to run to as many buildings as fast as your can, burning them down in the process.  If you burn down all of the building on one screen, you are given a bonus.  Your energy runs out very quickly, so you have to pick up canisters that will refuel you and keep you going.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 04:40:08</pubDate>		</item>		<item>			<title>Lumination</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lumination/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3af35439b473795b26a87499cc025e1b_sq.jpg" title="Lumination Image" /> Keep the crowd entertained with your fireworks display.  There are five different types of fireworks the will be shot into the sky.  You have to change the color of your cursor with the 1-5 keys to correspond to the fireworks in the sky.  Click the correct colored firework with the corresponding cursor to make the crown happy.  If you hit more fireworks in a row, you will get combo points added to your score.  There are also powerups you can pick up that will either help or hinder your progress.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:47:09</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Electricman 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/electricman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ca77f6013efc7d34a806331f6220fc_sq.jpg" title="Electricman 2 Image" /> Take control of Electricman in the quest to become the most powerful being the the stick man universe.  You have different martial arts skills and superhuman powers that you can use.  The normal fighting moves can be used as many times as needed, while the super moves require battery power to perform.  Also, some of the moves are context sensitive, and Electricman will perform a different move depending of if someone is behind or in front of him.  After every match, you are given a code that can be used to continue your progress after you decide to take a break.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:15:32</pubDate>		</item>		<item>			<title>Dirt Bike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dirtbike/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754339c17afd8b4d2d51aaafc73e9fc1_sq.jpg" title="Dirt Bike Image" /> In Dirt Bike, you must manage your way over the obstacles like a trials riding competition.  You can shift your weight to the back and front of the bike in order to keep yourself upright and level.  Make it over the obstacles without falling on your head.  When you finish, you are given an overall time of how well you did.  Try to make it through the levels in the fastest time possible.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:06:30</pubDate>		</item>		<item>			<title>Bloody Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodyblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b666785b40c602d3a6dcd079c94f365c_sq.jpg" title="Bloody Blades Image" /> Bloody Blades is a constantly moving side scroller.  You are a ninja, running and jumping from tree to tree.  As enemies come at you, you have to either cut them in half or shoot a charged shot of energy at them.  Your energy can also be used to give you super speed and fly you back up to the top of the trees.  If you get hit by an enemy or fall off of the trees, you will lose health.  There are health orbs to pick up that will heal you a bit.  Try to stay alive and kill as many bad guys as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:30:55</pubDate>		</item>		<item>			<title>Base Jumping</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/basejumping/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/213cc3f391cfea0ba4006d66af32c0ca_sq.jpg" title="Base Jumping Image" /> Base Jumping is a game that tests your reflexes.  When the countdown reaches GO, you hit the spacebar to jump off of your platform.  Then, as you are falling, you have to hit the spacebar again to open your parachute in time to slow you down.  You are racing other base jumpers, so you have to time the opening of your parachute.  Open it too early and everyone beats you to the ground.  However, if you open it too late, you will lose health from the impact.  After you win your league, you are able to buy medikits to restore any health you may have lost during the prior rounds.  Make it through the leagues and become the best base jumper around.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:19:33</pubDate>		</item>		<item>			<title>The Restaurant Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theRestaurantGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b9f7dddf11343f43c07618e4676b8ab_sq.jpg" title="The Restaurant Game Image" /> The Restaurant Game is a research project at the MIT Media Lab that will algorithmically combine the gameplay experiences of thousands of players to create a new game. In a few months, we will apply machine learning algorithms to data collected through the multiplayer Restaurant Game, and produce a new single-player game that we will enter into the 2008 Independent Games Festival. Everyone who plays The Restaurant Game will be credited as a Game Designer. It's never been easier to earn Game Designer credentials!<br />
<br />
This game was created with Torque v1.5.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 01:33:16</pubDate>		</item>		<item>			<title>Tank Brigade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankbrigade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd5dc69b1f5cfb636124d1c6a0157c32_sq.png" title="Tank Brigade Image" /> Well, after quite a bit of work on JumpStart and one of its demos Tank Brigade I have decided to release the demo as a full working game. Basically its a single level game built around JumpStart. The Map to play on is randomly selected from a set list (currently 4 maps) and play exists of you trying to destroy all of the enemies on the screen. Some maps are generated procedurely and some are hard coded.<br />
<br />
In the relased version sound is supported (turned off by default, turn it on in the options screen). I'll warn you now that the sound can get a bit annoing. Luckily you can press escape, go to options, turn it off, back, and resume game.<br />
<br />
Graphics are completely from SpriteLib GPL. If anyone wants to take the time to create real graphics for the game I'd be happy to add them in and add on a credits screen.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:33:21</pubDate>		</item>		<item>			<title>Senha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/senha/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0907a1172559152aa78105c0f1addd2b_sq.jpg" title="Senha Image" /> Discover the password, by the tips offered.<br />
<br />
White tips = you hit the color, but wrong the position;<br />
Black tips = you hit the color and position.<br />
<br />
PS:<br />
Senha in portuguese is Password in English, or Se&Atilde;&plusmn;a in Spanish.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:09:09</pubDate>		</item>		<item>			<title>Quad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c4a6c28259aab0c7e31c2252176df5e_sq.jpg" title="Quad Image" /> Using the Keyboard Arrows or the Mouse, it changes the color of squares passing on them, the objective is to change all squares for same color.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 10:18:39</pubDate>		</item>		<item>			<title>Cloak, Dagger and DNA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cddna/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3cd5ee6c851e701aa33bfb345e6bac1_sq.png" title="Cloak, Dagger and DNA Image" /> Cloak, Dagger and DNA is if not the first then at least one of the first games ever to use make use of genetic algorithms. Each player (human or computer) controls an army which can be split up into smaller units and has to try to conquer the playing field and its resource-generating factories in a Risk-style manner of play.<br />
<br />
Cloak, Dagger and DNA was developed by Oidian Systems and was planned to be part of a family of games around the theme of genetic algorithms, unfortunately interest was lacking and Oidian went out of business. Since then Don O'Brien (designer of the game) has released it as freeware.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 03:54:15</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>GunBound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gunbound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01f2f53c5dd464536ce35e96de010e44_sq.jpg" title="GunBound Image" /> GunBound is a turn-based multiplayer game, where the players control tanks and try to eliminate each other by aiming and shooting at each other. It is similar in its gameplay to <a href="/game/worms" class="game_link">Worms</a> and <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. However, GunBound is completely online, and has no single-player game mode.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 06:41:35</pubDate>		</item>		<item>			<title>Ballistic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ballistic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbc13f179a92125f1a70e198f455013f_sq.jpg" title="Ballistic Image" /> In Ballistic you rotate the world around a little ball. In each level you have to get the ball to the goal within a certain time limit, something which is hindered by obstacles and gravity reversing objects.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 06:50:12</pubDate>		</item>		<item>			<title>Sonic Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicinvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b15f56a8b5718de26e18750ba4118c04_sq.gif" title="Sonic Invaders Image" /> <div class="user_quote"><blockquote class="user_quote">In the beginning of the 22nd century alien invaders attacked the earth, but they were not as we imagined. The most effective way of defense was by using sonic pulses. Defensive turrets were placed on the surface of the earth to counter their attack.<br />
<br />
The war was lost, but this is the story of that war.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:40:27</pubDate>		</item>		<item>			<title>Whom The Telling Changed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whomthetellingchanged/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711a2cf2e8cff234d7e8e4beb1aefa5c_sq.jpg" title="Whom The Telling Changed Image" /> <div class="user_quote"><blockquote class="user_quote">The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:29:03</pubDate>		</item>		<item>			<title>Racing Pitch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/racingpitch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ca5faf69564e6327188777f6a177708e_sq.png" title="Racing Pitch Image" /> Racing Pitch sets you to be the engine for a racing car! You must use a microphone to mimic the engine sound, which the game will listen and set you blazing forward accordingly. The game features both party games and track challenges, and you can even take a break from racing to fly with a hot-air balloon. It leaves you breathless!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:31:55</pubDate>		</item>		<item>			<title>Tapestry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tapestry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24c79c19b9fe4baa596963ba46479e6c_sq.jpg" title="Tapestry Image" /> It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple...<br />
<br />
Faced with creatures beyond your ken, the fruition of whose inscrutible motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 01:42:23</pubDate>		</item>		<item>			<title>Slouching Towards Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bedlam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25f93e3dee9d2f5ef110215628a89f50_sq.gif" title="Slouching Towards Bedlam Image" /> Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes.<br />
<br />
And in the darkness - in the alleys and the side shops - hide secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:49:30</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>SlingStar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SlingStar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8da651bdbb3e902d717f9c4f11a07bb_sq.jpg" title="SlingStar Image" /> Sling your wingmen to destroy the enemy in this addictive, physics based game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:57:25</pubDate>		</item>		<item>			<title>pingK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pingk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/069d07048bb6902a041b2c32632571f8_sq.jpg" title="pingK Image" /> This game is a pimped up version of the original <a href="/game/pong" class="game_link">Pong</a>, but now the player has the ability to give the ball a spin.<br />
<br />
Gameplay is very similar to Pong, but the ability to add a spin to the ball means an extra level of strategy is added. The ball can be spun to an extreme degree so far that you risk spinning it into your own goal.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 06:38:08</pubDate>		</item>		<item>			<title>Future Snooker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/futuresnooker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc1734f41a3dba37643a176683178ebf_sq.jpg" title="Future Snooker Image" /> Future Snooker is a futuristic sports game. Played on a circular table players score points by firing a glassy cue-ball into a pack of ball to knock them off the table and score points.<br />
<br />
The sequel to <a href="/game/futurepool" class="game_link">Future Pool</a>, Future Snooker is a more tactical game that requires more thought and skill. Use the optional aiming guide to hit a ball off the table to 'pot' it but make sure you hit the right ball or you'll end your turn. As in real snooker, take care to place the cue-ball in the best place for your next shot.<br />
<br />
Play with one to six players or against the computer in a solo game, single match, or six player tournament. The rules are similar to conventional snooker and an in-game tutorial is provided.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:42:00</pubDate>		</item>		<item>			<title>DUOtris</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duotris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c84d836794bcdc9e3546a8cf27134fa9_sq.png" title="DUOtris Image" /> DUOtris is a take on <a href="/game/tetris" class="game_link">Tetris (GB)</a>. Instead of blocks coming from the top, and fall down, blocks come from both top and bottom, and gravitate towards the middle.<br />
<br />
The aim of the game is to get the highest score possible.  Points are scored by moving the falling blocks on both sides of the play area so as to arrange 3 or more blocks of the same colour together. These blocks will then disappear causing any blocks &quot;above&quot; them to fall and possibly create further combinations. The game ends when either stack of blocks crosses the game over line. Over time the speed of the blocks increases, more colours are introduced and the play area becomes narrower.<br />
<br />
There are two different game modes: Classic where there are just blocks falling, and Arcade where you get powerups and special blocks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:11:41</pubDate>		</item>		<item>			<title>Shellcore</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shellcore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ab73002904521daff1927dc5102ade2_sq.png" title="Shellcore Image" /> <span style="font-size: 16px;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;color: #DACDB5;background-color: #25324A;">Shellcore Beta<div style="clear: both"></div></span><br />
 <br />
<span style="color: #82622A;"><em>Shellcore</em> is a simple tank game made in Torque Game Builder. You control the tank with &quot;w&quot;, &quot;a&quot;, &quot;s&quot; and &quot;d&quot; and fire shells with the left mouse button. The right mouse button fires the machine gun which is good for destroying RPGs before they hit your tank.<br />
<br />
The point of the game is to get the highscore. Challenge your friends and enemies to beat your score. If they are unable, point and laugh at them.<br />
<br />
I made <em>Shellcore</em> in order to get acquainted with the new Torque Game Builder. It is currently in beta stages.<br />
<br />
Just have a little fun with the game . . . I also appreciate suggestions.</span><br />
<br />
<br />
                      <strong>---The Esteemed Creator of <em>Shellcore</em></strong><br />
<br />
<br />
<br />
______________________________________________<br />
<span style="font-size: 16px;font-weight: bold;color: orange;">System Requirements</span><br />
<br />
<strong>Minimum</strong><br />
<br />
500 MHz processor<br />
256 MB RAM<br />
Windows 98<br />
OpenGL or DirectX compatible accelerated 3D video card<br />
<br />
<strong>Recommended</strong><br />
<br />
1.0 GHz processor<br />
512 MB RAM<br />
Windows XP<br />
nVidia or ATI accelerated 3D video card<br />
______________________________________________<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:43:44</pubDate>		</item>		<item>			<title>Lunar Rescue Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunarrescueremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc9ca17ecb13dc0ad90d2d004a671202_sq.png" title="Lunar Rescue Remake Image" /> Tribute to the Taito classic arcade machine from Trevor Smila Storey.<br />
<br />
Controls a lunar lander module that must navigate through a field of asteroids to the bottom of the screen, rescue an astronaut by hovering above a plateau, and travel back up to the top through a swarm of enemy ships.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:32:43</pubDate>		</item>		<item>			<title>Solid Balance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solidbalance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99e923844e97b9c3d8776a59287bf05c_sq.png" title="Solid Balance Image" /> The objective of Solid Balance is to build a tower (preferably very high) with the given elements. Since the tower and every element obey the laws of physics, the player has to pay attention to balance the tower and to carefully position every element. <br />
<br />
During the game more and more elements with increasingly complicated shapes have to be stacked on top of each other. In doing so, the time available to place an element decreases with every level. The faster an element is placed, the more points the player gets. If an element falls upon the floor, the level is lost and the player has to begin again. <br />
<br />
When the rule &quot;no equal colors&quot; is switched on the level is also lost if two elements of the same color touch each other. The higher the tower at the end of a level is, the greater the altitude bonus which the player gets is. The highest points are awarded to those players, who build the highest towers as fast as possible while obeying the rules.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:29:03</pubDate>		</item>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>Fish Tycoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fishtycoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4f4cabc56844ad64702d2fc1c46099c_sq.jpg" title="Fish Tycoon Image" /> Fish Tycoon is a fish breeding sim game where you breed and care for exotic fish in a true real-time virtual aquarium. The object of this tycoon game is to discover the seven magic fish of Isola and solve the genetic puzzle.<br />
<br />
You start with a small selection of fish, some money and a tank. You must breed your fish, care for them, help them grow, and cure them if they get sick. Along the way you can buy supplies, medicine and special chemicals; you can research technologies or invest in advertisement. All of this will be financed by selling exotic hybrids in your shop.  The game runs in true real-time, so that if your computer is turned off or you exit the game, hours later small fish will have grown larger and new surprises await you.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:31:52</pubDate>		</item>		<item>			<title>Alley Cat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alleycat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d626352efddd5f42c70853b5451d114c_sq.png" title="Alley Cat Image" /> Alley Cat is a game created in 1984 for the PC and Atari 800. In the game the player controls a cat trying to get the best things in life, such as mice and fish, while avoiding bad things like dogs and brooms.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:24:45</pubDate>		</item>		<item>			<title>Pokemon Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a742daa8b8980dd71b4cce092b4d2c8_sq.jpg" title="Pokemon Online Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/2fa4ff9dee0de79b962d672bcbd84f87/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fa4ff9dee0de79b962d672bcbd84f87_sq.gif" /></a>Pokemon Online (POL) is a Massively Multiplayer Online Role-Playing Game (MMORPG) that involves quests, player personalisation, persistent NPCs, sparring and general exploration. Players will have the ability to train and catch pokemon while battling other trainers online in real-time. The POL game is closely based on the original Pokemon Gameboy games, with most of the traditional elements remaining intact. The POL enviroment is completely 2D and replicates the graphics used in the original games. The POL MMORPG has the ability to support hundreds and even thousands of simultaneously connected players. This means that you will interact in a vast virtual world, with many kingdoms and quests, with players from all over the world.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7114d87e1962606bdab1a9d521e681b5/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/7/7114d87e1962606bdab1a9d521e681b5_sq.jpg" /></a>The POL game has no end, it just keeps evolving. POL has many quests, events, tools for building new content and personalising your character, games within the game, chat, forums and much more. POL has been a prominent part of the Pokemon fandom since 1999. Beyond providing the fundamentals of any MMORPG - a dedicated team, a fantastic forum community, and professionalism, Pokemon Online has made for itself a mission. Pokemon Online seeks to involve the community wherever possible.<br />
<br />
Pokemon Online has proven itself to be innovative in its approaches to nearly everything - from being the first Pokemon MMORPG project to incorporating a community-driven spirit into the development of the game. This is a site where you aren''t just a fan - you''re a member. This is a community. This is where you can contribute on your own time, as much or as little as you want. This is the ultimate Pokemon MMORPG. This is Pokemon Online.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:43:39</pubDate>		</item>		<item>			<title>DragonFable</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonfable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a71aa499f9fb8b73be26f9f12d7b0a6_sq.png" title="DragonFable Image" /> DragonFable is an fully animated role playing game built to run in your web browser. Build a character and explore our ever expanding world to battle monsters, find treasure, and participate in our ongoing epic storyline quests and special events.<br />
<br />
DragonFable is in an ongoing perpetual development! Even as you read this new monsters are being made, new items crafted, and dungeons overflowing with horrible surprises are being designed to test your bravery and intellect. We listen carefully to player suggestions and feedback on the forums making DragonFable's growth the result of our entire community!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 03:47:41</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
<br />
Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
<br />
This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
<br />
I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
<br />
The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
<br />
Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Worms: Armageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wormsarmageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a2f8b970f6d011390214a3db124fbae_sq.jpg" title="Worms: Armageddon Image" /> Team warfare on a worm scale<br />
<br />
Description:<br />
Worms: Armageddon is a turn based strategy game in a 2d environment.  There is a single player campaign, and training missions to complete; but the main attraction is playing against other people locally or over the internet.  Games can be played with 2 or more people.  The graphics and sound are very cartoonish, and entertaining.<br />
<br />
Gameplay:<br />
Each player starts with a number of worms on their team.  Each worm has a fixed amount of health.  If a worm runs out of health, it will die.  Once you run out of worms, you lose the match.  The game is turn based, so each team gets control of one worm during their turn.  You have a limited amount of time to select one of many weapons and inflict damage on another teams worm.  There are also other more subtle tools to choose from for more strategic play, such as terrain digging tools, girder construction, and ropes and other means to get around the map.  Weapons vary from the ordinary guns and explosives, to odd things like exploding sheep, mad cows, and homing pigeons.<br />
<br />
There are several other popular gameplay types, with specific rules for play.<br />
<br />
Finding online games is easy when you log onto WormNet.  It's an irc-like chat interface where you can host or join games.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 02:14:34</pubDate>		</item>		<item>			<title>Play with Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/playwithfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/335ffc2d8c71736ac912d86d445e822f_sq.png" title="Play with Fire Image" /> Play with Fire is a highly unusual platform puzzle game in which you play a giant ball of fire--and burn things down.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 02:19:56</pubDate>		</item>		<item>			<title>Wacky Sleigh Ride</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wsr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9e77a533e3d61efca0b730571d3e63e_sq.jpg" title="Wacky Sleigh Ride Image" /> Wacky Sleigh Ride (WSR) is a Christmas fun-racer. You can show your driving skills on three different courses either in training mode or mulitplayer against other players!<br />
WSR is created with the TORQUE GAME ENGINE from <a href="http://www.garagegames.com" target="_blank" rel="nofollow">GarageGames.com</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 04:09:48</pubDate>		</item>	</channel></rss>