<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Playstation, Windows' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Playstation, Windows' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Motocross Mania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MotocrossMania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/531f4bd64bf0b343e969900af9a6a285_sq.png" title="Motocross Mania Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2008 02:14:00</pubDate>		</item>		<item>			<title>Future Cop L.A.P.D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/futurecoplapd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ccbf235b6a4a1b086ed0045f97dda3f_sq.jpg" title="Future Cop L.A.P.D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2008 12:08:31</pubDate>		</item>		<item>			<title>Championship Bass</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/championshipbass/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8680ec1e919b023528f9d91d1ed8aad_sq.jpg" title="Championship Bass Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2008 01:02:56</pubDate>		</item>		<item>			<title>Creatures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/creatures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4833a9a58d94864c31be549ac3b5f50_sq.jpg" title="Creatures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Aug 2007 09:41:06</pubDate>		</item>		<item>			<title>Micro Machines V3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/micromachinesv3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbf71c89b3301d3450d3bc97ca49ae8b_sq.jpg" title="Micro Machines V3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:39:39</pubDate>		</item>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Discworld Noir</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/discworldnoir/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20f8484247b1de8b1e20295ad8311495_sq.jpg" title="Discworld Noir Image" /> The third and last Discworld game. Point and click with a 3d static camera.<br />
this time you take up the role of Private Investigator Lewton, the first and only one in Ankh Morpork. A strange woman enters Lewtons office in a dark and rainy night and gives him a case to work on. A grand mystery is unwrapped before him and following leads and mysterious events he explores the dark secrets of Ankh Morpork.<br />
Much easier than its predecessors, just as enjoyable though, Noir, just as the title indicates is a lovely noir story, narrated by the master of entertaining fiction Terry Pratchett.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:41:56</pubDate>		</item>		<item>			<title>Discworld 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/discworld2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54370df0fe34225bf879b449dd5c5ff6_sq.jpg" title="Discworld 2 Image" /> The second discworld adventure game, with beautiful cartoonish graphics and loads of humour. The story is more or less Terry Pratchett's Reaper Man, and you get to play Rincewind travelling in Ankh Morpork and beyond to bring back Death to work. The voice of Rincewind is by Eric Idle, and the game is much easier that its predecessor. Truly enjoyable!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:29:27</pubDate>		</item>		<item>			<title>Discworld</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/discworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d12fa6dc91a904be6835f34e11af0d9b_sq.jpg" title="Discworld Image" /> The first adventure game based on Terry Pratchett's world. <br />
The story is more or less based on the book Guards! Guards! and you get to play Rincewind going around Ankh Morpork completing some mind crushing hysterically bizarre quests. Thankfully there is a great sense of humour there!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:01:59</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
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The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
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Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
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This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Joust</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/joust/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f202cb50374f352c29203d429968be0_sq.png" title="Joust Image" /> Joust's simple controls, and the fact that it was one of the few games two players could play together, helped make this arcade game a hit.<br />
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You play a knight mounted on an ostrich.  You must use your lance to joust against wave after wave of enemies.  The only controls you have are to flap your wings and to move left and right, making it quite easy to get into the game.  You may defeat an opponent by colliding with them with your lance higher than theirs.<br />
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When you beat an enemy, they drop an egg.  If you let it hatch by not collecting it, it will spawn a tougher enemy than the one who dropped the egg.<br />
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Other dangers include a lava pit at the bottom of the screen, a lava troll which tries to drag you into the lava pit, and a very tough-to-beat pterodactyl which appears if you take too long on a level.<br />
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<strong>Designer:</strong> John Newcomer<br />
<strong>Released:</strong> 1982<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 09:11:30</pubDate>		</item>		<item>			<title>Call of Duty 4: Modern Warfare</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cod4modernwarfare/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ebc230009d6d6d809f143c4946ad153c_sq.jpg" title="Call of Duty 4: Modern Warfare Image" /> Call of Duty goes from WWII to Modern Warfare<div style="clear:both;"></div> ]]></description>			<pubDate>28 Apr 2007 02:27:36</pubDate>		</item>		<item>			<title>Worms World Party</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wwp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2da2ea3ed6ae73733ad2282d2d13ef53_sq.jpg" title="Worms World Party Image" /> Worms World Party is a turn-based game. The objective of the game is to reduce the number of your opponents worms to zero. The game has a large amount of weapons, tools, and other abilities to arm your team of worms with.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 06:09:46</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
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<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
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The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
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<strong>Category:</strong> Quiz<br />
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<strong>Release Date:</strong> Varied<br />
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<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Assault Rigs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/assaultrigs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c238ef81bc4d05b48a623e64b47539a3_sq.jpg" title="Assault Rigs Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;font-style: italic;color: #404040;background-color: #C4C4C4;"><br />
<strong>Developer:</strong> Psygnosis <br />
<strong>Release date:</strong> 1995 <br />
<strong>Genre:</strong> Action <br />
<strong>Mode(s):</strong> Single-player, Two-player (PS1 version) <br />
<strong>Other Platform(s):</strong> Sega Saturn<br />
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<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 02:52:42</pubDate>		</item>		<item>			<title>Alone in the Dark: The New Nightmare</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aloneinthedarkthenewnightmare/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5179e33d27f37dfb1119072adf53fdc_sq.jpg" title="Alone in the Dark: The New Nightmare Image" /> Alone in the Dark: The New Nightmare is the fourth installment of 1992 survival horror video game series Alone in the Dark created by Atari. The game was released on several platforms including PC, PlayStation, Game Boy Color, Sega Dreamcast and PlayStation 2.<br />
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Edward Carnby's best friend, Charles Fiske, has been found dead off Shadow Island, a mysterious island near the coast of Maine. Carnby's investigation quickly leads him to Fred Johnson, who informs him of Fiske's search for three ancient tablets with the ability to unlock an incredible and dangerous power. Johnson pleads with Carnby to take the place of Fiske and reopen the investigation in order to recover the tablets. Carnby accepts the mission making it his life's goal to avenge Fiske's death and find the tablets.<br />
<br />
Carnby isn't alone on his quest. Aline Cedrac, an intelligent, determined young archaeologist joins Carnby on the mission to Shadow Island. This high-spirited adventurer has taken it upon herself to find the missing tablets, but is there another reason she was so determined to come to Shadow Island? Time will surely reveal the secrets and the intentions, so on October 30, 2001 they approach Shadow Island.<br />
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From their first steps on Shadow Island in the cold winter night, Carnby and Aline are immediately confronted by terrifying, evil creatures that are determined to halt their progress. Throughout the course of their investigations, every step they take, every corner they turn, they are met with suspense, intrigue and a sense of impending doom. Relying only on their instincts and limited resources, Carnby and Aline must destroy this sinister evil and uncover the truth.<br />
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The player takes the role of either Edward Carnby (a rugged paranormal investigator) or Aline Cedrac (a feisty scholarly type), and find themselves marooned on Shadow Island, a haunted place where the shadows are rumored to come alive. The player soon comes under attack from &quot;Creatures of Darkness&quot; that appear out of nowhere and seem to be living shadows. These &quot;Creatures of Darkness&quot; are eventually revealed to be reptilian, silicon-based life forms from the center of the Earth, an enormous world of dark caverns known as the &quot;World of Darkness&quot;. Shadow Island apparently contains one of the many entrances to this underground world. True to their name, the game's enemies are averse to light (which apparently turns them into sand), and this figures heavily in gameplay. Players can use their flashlight to repel certain creatures, and killing them is accomplished with such light-producing ammunition as &quot;magnesium bullets&quot; and &quot;phosphorus shells.&quot;<br />
<br />
Light plays a significant role in this game. One of the game's main gimmicks is the use of a flashlight that players can use to light up the game's darkened pre-rendered screens, revealing hidden details and uncovering items.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:23:46</pubDate>		</item>		<item>			<title>Mega Man X6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29900aa9002438751daf2b34c40fa02e_sq.jpg" title="Mega Man X6 Image" /> Mega Man X6 is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. It was released in 2001 for the PlayStation. The game was released for the PC in 2003 as well, but only in Asia. The game was re-released on January 10th, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
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The story begins three weeks after the Eurasia Incident - with Zero missing, presumed dead, and the Earth's surface rendered uninhabitable - when a Reploid researcher named Gate, curious about the state of the world, stumbles across the Eurasia colony crash site, where finds what he thinks is a piece of debris and takes it back to his lab to analyze it. A week later, Gate is revealed to have gained tremendous power, and as a result becomes Maverick and begins plotting against the Maverick Hunters.<br />
<br />
The gameplay is very similar to Mega Man X5. The player can select X with the option to outfit him with different armors offering unique abilities (most of which have to be downloaded, as always, through Dr. Light's hidden capsules.) Zero can be unlocked after finding and defeating the Zero Nightmare, bringing his own weapons and techniques to the fold, including a refined Z-Saber fighting style. Both characters can be equipped with various items earned after rescuing Reploids throughout every level, boosting their abilities further.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:49:31</pubDate>		</item>		<item>			<title>Mega Man X5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17133a54ce57df80a55662587477220a_sq.jpg" title="Mega Man X5 Image" /> Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. It was released in 2000 for the PlayStation, three years after Mega Man X4, and in 2002 for PC. This was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
<br />
An indeterminate amount of time after the events of Mega Man X4, a new plot to destroy the Maverick Hunters is hatched by Sigma, who has been revived again (as in X4, it is unknown who revived him or how). Sigma, after conducting research on the origin and design of Zero, decides to discover how to unlock Zero's true power, hopefully destroying X in the process. Sigma attacks the Maverick Hunters directly, intending to lose. When he does, he spreads a Maverick virus across the Earth, throwing it into chaos. Meanwhile, a Reploid mercenary named Dynamo is hired by Sigma to make the Space Colony Eurasia collide with Earth. The Hunters have only 16 hours to avoid collision.<br />
<br />
X5 was developed by a different team than X4, and this is very evident in the style of gameplay. The most prominent difference in this iteration is the time limit of 16 hours, until the space station Eurasia crashes into Earth. If the crash is not prevented, this does not end the game - it merely changes the course of the story. Every time the player enters a stage, one hour is expended. Due to the nature of the storyline, there are multiple endings to the game. Which ending is seen depends on such factors as whether or not the crash of Eurasia is prevented, and whether X or Zero is used to defeat the last boss.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:24:21</pubDate>		</item>		<item>			<title>Mega Man X4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/009a28e2f4bef1a52d258cd9da4ddba4_sq.jpg" title="Mega Man X4 Image" /> Mega Man X4 is the fourth game in the Mega Man X series. This game was originally released on July 31st, 1997 for the Sega Saturn in North America. Both the Sega Saturn and PlayStation versions were soon released simultaneously on August 1st, 1997 in Japan. The PC version was released in January 1st, 1998, and runs in operating systems after and including Windows 95. It was part of the Mega Man X Collection for the Nintendo GameCube and PlayStation 2.<br />
<br />
Following the third defeat of Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the Maverick Hunters. The army, called the Repliforce, is a strict military regime led by General and his second-in-command, Colonel.<br />
<br />
Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a &quot;significant threat&quot; to the Repliforce's jurisdiction.<br />
<br />
Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.<br />
<br />
At the beginning of the game, the player chooses to play either as X or Zero. Though both of them go through the same stages, they operate differently, and get different challenges from the terrain. They must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages.<br />
<br />
X wields a plasma cannon on his arm (X-Buster) that he uses to attack from a distance. It can be charged to fire stronger shots. He can dash to go beneath enemy shots, or also to jump twice as far as he usually can, letting him get to hard-to-reach places. When he defeats one of the eight bosses, he will gain a new weapon for his Buster, which fires an attack similar to one of the boss'. They have limited ammo, however, which is shown by an energy bar next to his health bar. In some stages, X will find capsules that contain upgrades that greatly enhance his capabilities.<br />
<br />
Zero is more melee-oriented, and must get up close and personal with his foes. Though he is more prone to being damaged than X, his Z-Saber's power and accuracy compensate. Not all of his moves are weapon-based, so he learns different skills from the bosses, such as ones that increase his movement skills (such as double-jumping and air-dashing). From other bosses, he gains battle techniques, performed with combinations of a button and a direction on the control pad.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 10:58:31</pubDate>		</item>		<item>			<title>Earthworm JIm 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthwormjim2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bafacf0eba08833c3905b6dc55f2b71_sq.jpg" title="Earthworm JIm 2 Image" /> Earthworm Jim 2 is a platform video game released in 1995. It is a sequel to the original Earthworm Jim.<br />
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Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing them across the universe, Jim comes across the summer homes of a number of villains from the first game, including Evil the Cat and Bob the Killer Goldfish.<br />
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The game originally appeared on the Mega Drive/Genesis, Super NES and PC, with enhanced versions later released on the PlayStation and Sega Saturn. It was also ported to the Game Boy Advance.<br />
<br />
Like the original game, Earthworm Jim 2 contains a lot of irreverent, random humor. It also features more diverse gameplay than the original, with each stage having a different style and mission, as well as various new weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:09:24</pubDate>		</item>		<item>			<title>Mega Man X3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5392f4e7ee0f6e83b4313d1219f18472_sq.png" title="Mega Man X3 Image" /> Mega Man X3 was released in 1995 by Capcom. It was the third game in the Mega Man X sub-franchise and the last to appear on the Super Nintendo. An enhanced version was also released on the Sega Saturn, PlayStation, and PC in Japan and Europe in 1996, and the PC version arrived in North America in 1998; the enhanced version included remixed music and anime-style cutscenes. It is currently available in the anthology collection Mega Man X Collection, which includes the first six Mega Man X games and Mega Man Battle &amp; Chase. The PlayStation version of X3, not the SNES version, appears in the X collection. Mega Man X Collection was released for the GameCube and PlayStation 2 on January 10th, 2006.<br />
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Like its predecessor, Mega Man X2, Capcom included the C4 chip to allow for some limited 3D graphics and transparency effects. Mega Man X3 was the first game in which Zero is a playable character in addition to X.<br />
<br />
Mega Man X3 is an action game where the player is given a selection screen of stages to begin. When selected, the player uses Mega Man X to blast various enemies throughout the level and reach the boss character, where defeating it wins the stage and earns a new weapon for the player to utilize.<br />
<br />
The story of Mega Man X3 revolves around a Reploid scientist named Dr. Doppler. In the year 21XX, the threat of the Mavericks had been neutralized thanks to Doppler's technology, which prevented the Mavericks from going berserk. The reformed Reploids had formed an utopia near their new mentor called Doppler Town. It seemed that all was well, until the former Maverick Reploids suddenly reverted and once again began causing trouble. Dr. Doppler was held accountable, and X and Zero were sent out to contain the new threat. They were soon after called back to Maverick HQ, which was under attack by Doppler's forces.<br />
<br />
However, the two did not realize that while Doppler was indeed behind the new Maverick threat, someone else was pulling his strings. As if that wasn't bad enough, one of X and Zero's old enemies is back from the dead, ready to take them down.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 02:48:09</pubDate>		</item>		<item>			<title>NBA Live 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccfd7409057de300e3254b7dfa1bf19b_sq.jpg" title="NBA Live 2000 Image" /> The entertainment is back with rim-rocking', take-your-soul-to-the-hole basketball. Featuring mo' attitude, mo' emotion and new broadcast style camera technology that zooms you into the heart of the action. Next generation facial animation with added speech links gives the players added personality and attitude. This year you can go 5-on-5 or 1-on-1, on our street court, with the greatest names in the NBA past and present as NBA LIVE 2000 exclusively brings the NBA retired players to you.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:21:19</pubDate>		</item>		<item>			<title>NBA Live 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2001/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f51f749817d5073b002bf278a1c5508_sq.jpg" title="NBA Live 2001 Image" /> Electronic Arts returns to the court with its first PlayStation 2 basketball game, NBA Live 2001. This seventh edition in the popular series uses brand new cyberscan technology for more detailed player heads and skin textures, in addition to improved stadium details like animated benches and a polygonal crowd. New transitions and enhanced in-game sequences add to the television-style presentation, while each coach's unique personality and emotions dictate the way their team reacts to the ins and outs of a contest. When coupled with a host of brand new animations, improved speech and sound effects, motion capture from Kevin Garnett, and an enhanced create-a-player, NBA Live 2001 tries its best to create the ultimate basketball experience.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:19:40</pubDate>		</item>		<item>			<title>NBA Live 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2002/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff8032e27ea5f1174b0bddd4cf0af839_sq.jpg" title="NBA Live 2002 Image" /> Play it Live! NBA Live 2002 is coming at you with more of an emotional basketball experience than ever before. With action similar to an NBA highlight video rather than a television broadcast shown on NBC or TNT, NBA Live 2002 brings you out of the stands and onto the court.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:17:27</pubDate>		</item>		<item>			<title>NBA Live 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2003/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c55962627ac371c0d6fbad05a26336e0_sq.jpg" title="NBA Live 2003 Image" /> NBA LIVE 2003 allows players to get into the action and live their dreams of NBA superstardom. Totally enhanced gameplay brings the physical, fast-paced action of the NBA to life, while all-new animations and audio deliver the awesome drama and emotion of the NBA experience. In NBA LIVE 2003 players feel the action like never before and make their hoop dreams come true.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:15:10</pubDate>		</item>		<item>			<title>Triple Play Baseball 1996</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP96/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42e430e82df480f836b09d4907a9c0c6_sq.jpg" title="Triple Play Baseball 1996 Image" /> Dig in, step up, and knock one out of the yard. Featuring all MLB teams and rosters, TRIPLE PLAY '96 is a faithful baseball simulation for big league enthusiasts and gamers alike. An official MLBPA license ensures that all current players (circa 1996) are here to play, and you can trade any of them because it's your league. Three difficulty settings allow you to progress as a player, while powerful battery backup saves all of your stats, records, and roster changes. You can even create rookies and move them up through the system! Each pitcher can choose from a dozen different pitches, which means the batter will need the two included plate views to gain any sort of advantage. Now, this is baseball.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:55:35</pubDate>		</item>		<item>			<title>Triple Play Baseball 1997</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP97/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ed3fdd0a16c250f9a287aecd5d1b258_sq.jpg" title="Triple Play Baseball 1997 Image" /> Grab your bat, dust off your cleats, and head for the diamond with TRIPLE PLAY '97 from EA Sports. Take control of all your favorite pro baseball teams in beautiful, highly detailed stadiums. Hear the crack of the bat as you blast a grand slam homer into the bleachers. You can step up to the plate as Wade Boggs or Mark McGwire facing down world-class pitchers. Visit amazing Major League stadiums you've only heard about; each is faithfully recreated, with attention paid to every detail. Access to all pertinent stats is readily available and aficionados of the sport will be blown away by the wealth of information on offer. Round the bases in a variety of modes, like the always-exciting Home Run Derby. Listen in Dolby Surround sound to accurate sound effects and colorful commentary from the play-by-play announcer. Throw out the runner as he attempts to steal third, rotate pitchers as they tire, watch batters get hit by your pitches, trade away unwanted players, compete in day and night games, and more. With TRIPLE PLAY '97, you control the baseball action.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:52:37</pubDate>		</item>		<item>			<title>Triple Play Baseball 1998</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP98/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f8ae939d2137b58f933622fe0961a8d_sq.jpg" title="Triple Play Baseball 1998 Image" /> Grab your mitt and dive into the action with TRIPLE PLAY '98 from EA Sports. Take command of your favorite professional Major League Baseball teams in stunning stadiums modeled after their real-life counterparts. Revel in the sound of ball against bat as you whack another homer into the stands and take your place at the plate as famous MLB batters and face down world-renowned pitchers. You can also play in historic ballparks you've only ever dreamed of visiting in one of the series' critically acclaimed highlights. Access to all pertinent stats is readily available, and your mind will boggle at the array of information on offer. Round the diamond in a variety of modes like Batting Practice and Home Run Derby as you perfect your hitting stroke. Dolby Surround sound effects and color commentary from announcers Jim Houston and Buck Martinez will make you feel like you're truly in the game. Watch motion-captured player animations, trade players, and much more. With TRIPLE PLAY '98, it's your swing that takes you to the top of the field.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:49:37</pubDate>		</item>		<item>			<title>Triple Play Baseball 1999</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP99/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/082979bff598490231da24fee60ddb19_sq.jpg" title="Triple Play Baseball 1999 Image" /> Get ready to round the bases in TRIPLE PLAY '99 from EA Sports. Step up to the plate as one of over 1300 real-life players and hear the crowd roar as you blast a grand slam into the bleachers. Visit all 30 of the major league stadiums, which are stunning recreations. Look up all the pertinent stats you need to succeed as you work your way through the season. A virtual sea of information is on offer to assist aspiring team managers. Round the bases in an assortment of modes like Single Game, Playoffs, and everyone's favorite, Home Run Derby. Listen in Dolby Surround sound to flawless sound effects and analysis from pro commentators Jim Houston and Buck Martinez. View motion-captured player animations, trade unwanted players, and even compete in day and night games. With TRIPLE PLAY '99, America's favorite pastime comes alive in all its glory.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:47:02</pubDate>		</item>		<item>			<title>Triple Play Baseball 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79d8a1e5ef2afa13bec0bf83608ab5b5_sq.jpg" title="Triple Play Baseball 2000 Image" /> EA Sports brings power baseball back for another season with Triple Play 2001. Major League Baseball (MLB) and MLBPA licenses give game players all the teams and players in the major leagues. For the first time in the Triple Play Series, Triple Play 2001 brings the legends of the game to the plate with the exclusive MLBPA Big League Challenge Mode. Baseball's storied history comes alive with legendary players such as Babe Ruth, Willie Mays, Ted Williams, Lou Gehrig, Cy Young, Jackie Robinson, and many more historical baseball legends. Step up to the plate and see if you can compete as or against the greatest home run batters of all time.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:44:59</pubDate>		</item>		<item>			<title>Triple Play Baseball 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP2001/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43dbe00affb755be6d103e4252619096_sq.jpg" title="Triple Play Baseball 2001 Image" /> Get yourself some peanuts, popcorn, and crackerjacks and get in the game with TRIPLE PLAY 2001 from EA Sports. Step up to bat or round the bases as one of over 1,000 real-life players, and hear the crowd shout as you send another home run sailing over the centerfield wall. You can visit all of the major league stadiums the amazing recreations on view are correct down to the smallest polygon. Access to all pertinent stats is readily available, and die-hard fans of the sport will be impressed by the wealth of information on hand. Take to the mound in a variety of modes like Exhibition, Playoffs, Versus, and Home Run Derby. Listen in Dolby Surround sound to broadcast-style commentary from announcers that will fool you into thinking you're watching a game on TV, not playing one. Watch realistic motion-captured athlete animations, trade unwanted players or create your own, and unlock hidden greats like Hank Aaron and Babe Ruth. With TRIPLE PLAY 2001, the baseball action is non-stop.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:42:31</pubDate>		</item>		<item>			<title>Tiger Woods 1999</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods99/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09854a5038623e6f89dfa8455d10d044_sq.jpg" title="Tiger Woods 1999 Image" /> The player who revolutionized the sport of golf is now featured in his very own PlayStation game TIGER WOODS '99. The game has been designed from the ground up, resulting in a fun and easily accessible experience. Finding the green is a breeze with an innovative club design that makes the golf swing seem simple. An entire 18-hole course can be enjoyed in only 30 minutes, and if you prefer not to play as Tiger Woods, there are seven other licensed PGA tour pros to choose from. You can select from nine varying modes of play including Practice, Tournament, Skins, Fourball, and Shootout mode. Compete on five different, lushly rendered, real-life golf courses (including Las Colinas). Listen to helpful and often humorous comments from Tiger himself, and groove to the driving beat of quality techno music as you play. Whether you're a big time golf fan or a complete novice, there's much to savor here.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:48:53</pubDate>		</item>		<item>			<title>Tiger Woods 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bed8f7b321518479ca8c1b007d901f6_sq.jpg" title="Tiger Woods 2000 Image" /> The player who revolutionized the sport of golf returns to the PlayStation in TIGER WOODS PGA TOUR 2000. This sequel to TIGER WOODS '99 has been designed from the ground up for fun and easy accessibility. Finding the green is a breeze with an innovative swing design: pressing the X button or deftly manipulating the analog joystick simulates your swing. Only have time for a quick round of golf? An entire 18-hole course can be enjoyed in only 30 minutes. In addition to Tiger Woods, an enlarged roster of licensed PGA tour pros like Mark O'Meara and Davis Love III are here to choose from. Select from expanded modes of play including Practice, Tournament, Skins, Fourball, Foursomes, and Shootout Mode. Compete on many different, lushly rendered, real life golf courses (including Las Colinas, Poppy Hills, and The Badlands) and listen to helpful and often humorous comments from Tiger himself. You also get updated graphics that display wind direction and show you how the ball lies. Whether you're a big time golf fan or a complete novice, there's much to savor here.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:44:57</pubDate>		</item>		<item>			<title>Tiger Woods 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods02/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/842248309a493ad413b38eab10a4d954_sq.jpg" title="Tiger Woods 2002 Image" /> Tiger Woods PGA Tour 2002 features the expected tuning to its 3D engine -- a first in the series -- plus much more meat to hang on those bones. There's now a healthy suite of seven realtime 3D 18-hole courses (six real-life, plus a &quot;Tiger's Dream 18&quot; compilation, unlocked a hole at a time), more golfers both fictional and otherwise, a complete new training and licensing mode, more extra modes to go along with the Tiger Challenge tests, and further refinement to the analog control system. Basic shots require only one finger, pulling back on the left analog stick for backswing and snapping it forward to release the power thus stored.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:15:19</pubDate>		</item>		<item>			<title>Vandal Hearts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/VandalHearts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c320f2dea14e453cac238c46eb860f1a_sq.jpg" title="Vandal Hearts Image" /> Vandal Hearts is an original IP developed by Konami Computer Entertainment Nagoya. The game is a turn-based tactical RPG similar to &quot;Shining Force&quot; and &quot;Final Fantasy Tactics&quot;. It was released for the original Sony Playstation and the Sega Saturn. <br />
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Story Synopsis:<br />
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&quot;Thousands of years ago, the holy man known to history as Toroah the Messiah traveled far and wide across the continent of Sostegaria, spreading his teachings throughout the land. After his death, his descendants and heirs assumed absolute political power over the region, forming the basis of the Holy Ashah Dynasty and ruling through a combination of religious doctrine and military power for millennia. The kings and queens of the Holy Ashah Dynasty, however, did not always rule wisely or justly, and, as time passed, the citizenry began to resent the power of their leaders.<br />
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Fifteen years ago, this growing discontent found its ultimate expression in the person of Arris the Sage, who united the disparate anti-royal factions throughout Sostegaria and shaped them into a powerful guerrilla army. Under the cunning leadership of Arris, this Liberation Army managed to outwit and outmaneuver the Royal Army, and finally smashed through to the palace of the Ashah Dynasty itself, and burnt it to the ground.<br />
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With the monarchy dissolved, the rebels establish a ruling council founded on the principles of democracy and popular sovereignty. From the ashes of the Holy Ashah Empire emerges the Republic of Ishtaria. The leaders of the revolution naturally assumed leadership positions within the new republic: all, that is, except for Arris himself, who, the battle having been won, quietly slipped into the shadows and disappeared.<br />
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Today, the fledgling republic is in increasingly dire straits: the autocratic Minister of Defense, Hel Spites, and his elite anti-terrorism squad, the Crimson Guard, are using ever-increasing force to stamp out the last vestiges of resistance to Ishtarian rule, while they allow outlaws to roam the countryside and pirates to sail the seas. Meanwhile, Ash Lambert and his colleagues at the third battalion of the Ishtarian Security Forces begin to suspect a conspiracy at the highest levels of government. Ash's attempts to draw attention to the situation, though, only draw the ire of the conspirators themselves, leaving only Ash and his allies to foil the their plans and restore order to the nation.&quot;<br />
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Battles take place between two sides on three-dimensional maps viewed through a camera of which the player has complete control. Somewhat resembling the game of Chess the player moves their characters (think pieces) within the allowed movement squares on each turn. Once all the players characters have finished moving or have used an action - such as attacking, using potions or casting spells, the opposing side then takes the next turn until they have exhausted all movement opportunities, and so forth. Experience Points are earned by defeating enemies and casting spells, leading to characters levelling up and becoming more powerful.<br />
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The RPG element takes form in the aforementioned Experience Points system and between battles when the player is able to talk to NPC's, buy merchandise from stores, upgrade weapons and armour and even upgrade individuals within the party to a higher class of warrior.<br />
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The game spawned a sequel titled Vandal Hearts II: Heavenly Gate, which was only released on the Playstation. There is also a new Vandal Hearts game in development for the Nintendo DS.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 11:18:15</pubDate>		</item>		<item>			<title>Urban Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/urbanchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbda872dad596b678c957716ed1db4af_sq.jpg" title="Urban Chaos Image" /> Urban Chaos became the debut video game of English developer Mucky Foot Productions with its initial release in 1999 on the PC. It was subsequently released on the PlayStation and Dreamcast. The game was published by Eidos Interactive.<br />
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Urban Chaos is unrelated to Urban Chaos: Riot Response a Home Console First person shooter developed by Rocksteady Studios and also published by Eidos.<br />
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Story<br />
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The game featured the acrobatic, gun slinging D'arci Stern, a Union City police officer on the edge. The plot soon takes a twist as local gang 'The Wildcats' begin to attempt taking over the city. To help with her quest, Stern not only has an assortment of weapons but also a partner, a paranoid vigilante named Roper McIntyre who seems to know more than he lets on. D'arci and Roper can drive several types of vehicles around Union City, each with different handling. The player can also gain character upgrades and talk to civilians for clues, warnings or just a giggle.<br />
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The game was based around the events during the turn of the new millennium and the predictions of Nostradamus, as a street gang turned cult attempt to take over Union City. To top it off, mysterious men in black are appearing in the streets, and the tension is building towards the final showdown.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 03:05:06</pubDate>		</item>		<item>			<title>Wing Commander III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/792e0efa631df973807c1207706231f5_sq.jpg" title="Wing Commander III Image" /> <em>Wing Commander III: Heart of the Tiger is the second sequel in the Sci-Fi Space Simulation series created by Chris Roberts.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/ba9381d6b348d6551bd7a728feadd750_m.jpg" /></a><br />
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<span style="font-size: 16px;">&quot;Professionally scripted and filmed in Hollywood, ORIGIN's multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is a spectacular spaceflight adventure.<br />
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Adrenaline, romance, danger -- Wing Commander III has all this and more. This sequel completes the turbulent chronicles of the Terran-Kilrathi war. The final showdown takes place on one of the homeworlds -- Earth or Kilrah. But only you can write the ending...&quot;</span><br />
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<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e0a47937f43977cc40a5b5c5a190eed5_m.jpg" /></a><br />
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Released in 1994, Wing Commander III was the first game to be marketed as a true &quot;Interactive Movie&quot;. It was received with much critical-acclaim due to its high playability, state-of-the-art in-game graphics engine plus well scripted, produced and acted FMV sequences, all of which contributed to the games deep and absorbing atmosphere.<br />
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Wing Commander III was the first game in the series to use Full Motion Video as the primary story-telling device and is considered to be one of the best and successful examples of FMV use in a video game. The interactive element takes form during conversation cut-scenes where the player is asked to make a choice on how to proceed. This is done by either by giving a positive or negative response when prompted and this in turn affects the mood of the characters involved, altering theyre behaviour during missions and future conversations.<br />
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This was the final game in the Wing Commander series to deal with the Terran-Kilrathi conflict. As with the previous games, it is possible to play a winning or losing path, depending on the players performance during space-combat. The destruction of Earth or the Kilrathi's home planet of &quot;Kilrah&quot; is at the end of one of these two paths. However the series does continue with Wing Commander IV and Wing Commander: Prophecy.<br />
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<a href="http://forums.ea.com/mboards/category.jspa?sls=2&amp;categoryID=114" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/8ba96929f9b0f70a4a3a14377c543e4e_m.jpg" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 09:11:53</pubDate>		</item>		<item>			<title>Rayman 2 - The Great Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ec7f833054f6685fdccac14edbc4de9_sq.jpg" title="Rayman 2 - The Great Escape Image" /> Wikidipedia says ...<br />
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Not long after Polokus - god and spirit of a newly created planet where the game takes place - departs, an army of Robo-Pirates led by Admiral Razorbeard takes over and enslaves the planet, holding the captured inhabitants in the pirate prison ship, &quot;The Buccaneer&quot;.<br />
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Eventually Rayman and his friends are captured, but with some help from his best friend Globox they escape, but get separated in the process. As he progresses along in search of help from Ly the Fairy, he learns that the pirates have broken the Heart of the World, the world's core, into 1000 lums that have then been scattered all over the planet, weakening the world as a result. It's up to him and whatever help he can get to collect these lums but more importantly, retrieve the 4 legendary Masks that are said to awaken the Great Pokolus, the planet's greatest hope to exterminate the Robo-Pirates and once again liberate the World.<br />
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After escaping and not being able to find Globox, he meets the teensies who have forgotten which one of them is the teensie king and squabble over it.<br />
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Rayman later meets Clark who has a bellyache from chewing a robo pirate in battle and must go to The Cave of Bad Dreams to get the elixer to heal him.<br />
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I say ...<br />
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This is a must have. Everyone who makes games should play this game from start to finish - the level design, graphics and ambience is absolutely incredible. I can't ever recall playing a game with such intuitively designed levels and so polished in collisions, flow and 'feel'.<br />
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I can't gush about this game enough ... it really is an inspirational game and one that serves as a great lesson on camera, cinematics and general game mechanics for anyone serious about making games.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 06:35:47</pubDate>		</item>		<item>			<title>Virtual Pool</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/virtualpool/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/052e5e93e03596bd9b56c7898d82fb37_sq.jpg" title="Virtual Pool Image" /> --Summary from GameStats<br />
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Got an itch to shoot some 8 Ball but you don't own a table and it's miles to the nearest pool hall? Just pop VIRTUAL POOL into your PlayStation and you're good to go. Multiple points-of-view enhance the play and make this a true billiards experience. Need to check out that shot from a different angle? Walk all the way around the table, duck to eye level with the felt, even get a birds-eye-view from directly overhead. Want to bank it off two sidewalls and sink it in the corner pocket? With precise cue stick control, you can put the right amount of English on the ball. VIRTUAL POOL gives you the chance to practice your shots in single-player Free Pool mode, and you can even learn to master some tricks of the trade from Machine Gun Lou Butera through the use of full-motion video clips. With multiple games to choose from such as 8 Ball, 9 Ball, Rotation, and Straight Pool, you can play single-player against the computer or invite a friend over and attempt to hustle him in Two-Player mode. Either way, you call the shots in VIRTUAL POOL.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 10:34:50</pubDate>		</item>		<item>			<title>Harry Potter and the Sorcerer's Stone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harrypotterandthestone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f541df51526c3858c5f806afe09f996_sq.jpg" title="Harry Potter and the Sorcerer's Stone Image" /> Players take the role of Harry Potter as he arrives for his first year at Hogwarts and embarks on a journey to unravel the mystery of the Philosopher's Stone. An adventure full of fun and magic, Harry Potter and the Philosopher's Stone allows players to explore a variety of multi-layered 3D environments. <br />
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The game includes encounters with many of the characters familiar to readers of the fiction, including Harry's best friends Ron Weasley and Hermione Granger, Rubeus Hagrid, Professor Dumbledore, and his nemesis Draco Malfoy.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 09:37:39</pubDate>		</item>		<item>			<title>vr powerboat racing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vrpowerboat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6fcac3ab56fbe97977476f25d4f8083_sq.jpg" title="vr powerboat racing Image" /> Strap in and throttle up as you whip through the most realistic and immersive powerboat racing game ever. Jump over roadways and through passing convoys or speed between oil tankers before they close off the track. This is real Powerboat racing.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:45:23</pubDate>		</item>		<item>			<title>Twisted Metal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TwistedMetal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1879dc7ee4a3d2802db432f94628e827_sq.jpg" title="Twisted Metal Image" /> Published by: Sony Computer Entertainment<br />
Developed by: Singletrac<br />
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Genre: Action <br />
Number of Players: 1-2<br />
Release Date: January 1, 1996<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:41:19</pubDate>		</item>		<item>			<title>Oddworld: Abe's Oddysee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesOddysee/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8fffd10061137320a053fb8529c6c6e_sq.jpg" title="Oddworld: Abe's Oddysee Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
<br />
<strong>Genre:</strong> Platformer <br />
<strong>Number of Players:</strong> 1<br />
<strong>Release Date:</strong> December 12, 1997<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:13:45</pubDate>		</item>		<item>			<title>Oddworld: Abe's Exoddus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesExoddus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6de98576cdd6ece6a01048cad4d6f95_sq.gif" title="Oddworld: Abe's Exoddus Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
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<strong>Number of Players:</strong> 1-2<br />
<strong>Release Date:</strong> November 25, 1998<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:58:27</pubDate>		</item>		<item>			<title>Missile Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MissileCommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d485098cbf385245ad46a248ba3be94d_sq.jpg" title="Missile Command Image" /> <strong>Developer:</strong> Atari <br />
<strong>Publisher:</strong> Atari <br />
<strong>Designer:</strong> Dave Theurer <br />
<strong>Release date:</strong> July 1980 <br />
<strong>Genre:</strong> Shoot 'em up <br />
<strong>Mode:</strong> Up to 2 players, alternating turns <br />
<strong>Platform(s):</strong> Arcade, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, Game Boy, Game Boy Color, Mobile Phone, PC, PlayStation <br />
<strong>Input:</strong> Trackball; 3 buttons <br />
<strong>Arcade cabinet:</strong> Upright, cabaret, cocktail, and cockpit <br />
<strong>Arcade CPU:</strong> M6502 (@ 1.25 MHz) <br />
<strong>Arcade sound system:</strong> POKEY<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:33:19</pubDate>		</item>		<item>			<title>Populous: The Beginning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/populous3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1073c61abb0f4abcf8b7900bbc9d3d73_sq.jpg" title="Populous: The Beginning Image" /> In Populous: The Beginning you no longer control a god, watching over your people, instead you are the shaman of a tribe.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 06:03:15</pubDate>		</item>		<item>			<title>Mortal Kombat 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MK4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b16043063c127e8e2915669cbec1c885_sq.jpg" title="Mortal Kombat 4 Image" /> Early on, the development team at Midway decided to make a 3D Mortal Kombat to capitalize on the rising popularity of 3D games at the time. Midway decided to develop its own hardware, named &quot;Zeus&quot; from scratch however, resulting in development delays (a large amount of the game was tested on two dimensional hardware using pre-rendered characters).<br />
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As revealed in later interviews, programmer Ed Boon was particularly concerned with maintaining the gameplay feel of a 2D game but with 3D graphics. He at first was worried that there was some intrinsic property of 3D graphics that would make this impossible. Essentially, the major gameplay difference between 2D and 3D fighting games of the time, was that up to that point all 3D fighting games had attempted to somewhat simulate realistic martial arts. One of the reasons this was done was to take advantage of the fluid keyframed and motion captured animation that was now possible using 3D models. For example, in Virtua Fighter, a real martial artist was filmed performing the moves, and this movement was imposed on the 3D model in the game. Thus, while a punch in a 2D game might be a rapidly responding move with two frames of animation, a punch in a 3D game might have a delay between when the button was pressed and when the opponent was hit, owing to the realistic animation.<br />
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This delay however fundamentally changed the gameplay experience. Boon eventually decided to use the non realistic 2D rates of animation and movement, simply imposed onto 3D graphics. Thus the gameplay experience is nearly identical to the 2D versions of Mortal Kombat. While this was attempted before with the Street Fighter EX series, that series used more complex animation which did change the gameplay somewhat. Some critics however, were disappointed that Mortal Kombat 4 did not play like other popular 3D games of the time.<br />
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This game introduced 8 new characters, weapons, and a limit inducer to stop people from having unlimited combos<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 12:17:05</pubDate>		</item>		<item>			<title>Mortal Kombat Trilogy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MKTrilogy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8076d456ecb243f65195e56e7e7f60bb_sq.jpg" title="Mortal Kombat Trilogy Image" /> Every character that has ever appeared in a Mortal Kombat game prior to Mortal Kombat Trilogy appears in this game. Rain and Noob Saibot are playable for the first time with their very own moves, combos, and finishing moves. Along with the Ultimate Mortal Kombat 3 roster, Mortal Kombat Trilogy adds Baraka, and Raiden as they appeared in Mortal Kombat II, along with a new version of Johnny Cage played by a new actor. The game also contains alternate versions of Jax, Kung Lao, Kano, and Raiden as they appeared the first two games (being the only characters not to change actors during the actual trilogy). Bosses Motaro, Shao Kahn, Goro, and Kintaro are also now playable. A new secret character appears, as well. This character, known as Chameleon, rapidly switches between all the male ninjas (Classic Sub-Zero, Scorpion, Noob Saibot, Human Smoke, Rain, Reptile, and Ermac) during combat. He is similar to the original Mortal Kombat's version of Reptile, but Chameleon changes his color, not just his stance. This character is playable by performing a special button combination.<br />
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Almost every battle arena that has been featured in Mortal Kombat II, Mortal Kombat 3, and Ultimate Mortal Kombat 3 makes an appearance in this game. The PC, PlayStation, and Sega Saturn versions only lack the Hidden Portal and Noob Saibot Dorfen from MK3, while the N64 version lacks Kahn's Arena and The Bank from MK2 and MK3, respectively. Only a handful of backgrounds from the first Mortal Kombat make it into this game such as the Courtyard, Goro's Lair, the Pit, and the Pit Bottom. Palace Gates, Warrior Shrine and Throne Room were removed. The N64 game also includes a new level: the Star Bridge, which is basically the Pit II background with a star-filled sky. Some older backgrounds are also &quot;enhanced&quot; with extra graphics and added animation. Some examples of this are The Portal, which now includes a temple-like building on each side of the stage, and the N64's Kahn's Kave, which has animated clouds and a glowing floor added to it. Kahn's Arena doesn't have anymore the sprites of Kano and Sonya tied in the background. The N64's Lost Bridge also has Hornbuckle and Blaze appear at random in its background.<br />
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Also, this version introduced to the series the agression bar, unique to the game versions of finishing moves, including the introduction of the brutality finishing move.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:56:58</pubDate>		</item>		<item>			<title>Mortal Kombat 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MortalKombat3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b680e30759188e787a9f9bafc27e6553_sq.png" title="Mortal Kombat 3 Image" /> Mortal Kombat 3 is the continuation of the Mortal Kombat series, offering 15 playable Characters and new moves and fatalities. It is this game that Johnny Cage offically died, that a new Sub Zero arose to avenge his brother, and the appearance of the 3 cyborgs<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 07:04:54</pubDate>		</item>		<item>			<title>NHL 97</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL97/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c319a6fc00c502b6c006d9e43a10e44_sq.jpg" title="NHL 97 Image" /> All of 1997's 26 NHL teams can be found in NHL '97, along with 18 international teams and two division All-Star rosters. EA uses real NHL players and stadiums as well, giving you the ultimate NHL experience. Each game starts off realistically, with the last few notes of the National Anthem being played (either the American or Canadian, depending on which side of the border your teams is from), and the game contains an amazing amount of play-by-play commentary. NHL coach Marc Crawford developed the plays, so you can expect a good selection of realistic plays to choose from. You can also change your offensive and defensive strategies during the game with the press of a button. And if you're in a sociable mood, take on up to eight friends in the Multiplayer mode.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:06:02</pubDate>		</item>	</channel></rss>