<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'GameCube' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'GameCube' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Scaler</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scaler/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60e78464f642f02ec37344f28dde6f6a_sq.jpg" title="Scaler Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 May 2008 08:13:08</pubDate>		</item>		<item>			<title>Kirby Air Ride</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kirbyairride/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1437243b65cc7361af03a9d2f2fce914_sq.jpg" title="Kirby Air Ride Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 May 2008 02:14:15</pubDate>		</item>		<item>			<title>Robotech: Battlecry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robotechbattlecry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5674bd713a6ba5d3e8ad426d3365210f_sq.jpg" title="Robotech: Battlecry Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 07:52:14</pubDate>		</item>		<item>			<title>Chibi Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chibirobo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82093f8b2568aed1453b664fa16c9a47_sq.jpg" title="Chibi Robo Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Sep 2007 10:00:18</pubDate>		</item>		<item>			<title>Harry Potter and the Goblet of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gobletoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70bbecbd7766ddbb50ca212cf1561bc2_sq.jpg" title="Harry Potter and the Goblet of Fire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:09:30</pubDate>		</item>		<item>			<title>Harry Potter and the Prisoner of Azkaban</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/prisonerofazkaban/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd74ebcdc2472c92c46aff2de675c89_sq.jpg" title="Harry Potter and the Prisoner of Azkaban Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:03:40</pubDate>		</item>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Hulk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hulk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbfa73e1bb3709433c7fc2df0ef7c56b_sq.jpg" title="Hulk Image" /> Attempting to cure himself of the Hulk, Dr. Bruce Banner contacts his mentor Professor Crawford. But instead of curing him, Crawford steals some of his gamma radiation and turns himself into a Hulk-like creature called Ravage. Hulk pursues Ravage to a clandestine force led by a group of supervillains which plan to use the gamma radiation to create an army of radioactive super soldiers. Meanwhile,the Hulk is being targeted by General Ryker.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 11:20:43</pubDate>		</item>		<item>			<title>fantastic four</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FantasticFour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/203fc5f9f0746ddfcccf0e326f94535e_sq.jpg" title="fantastic four Image" /> Relive the movie experience with character likenesses, locations and villains from the upcoming summer blockbuster. <br />
Go beyond the movie with a completely original storyline that follows the movie story arch (penned by Hollywood writer Zak Penn). <br />
Play as each unique member of the Fantastic Four as you assume their persona and master their individual talents to solve puzzles, overcome obstacles and combat enemies: <br />
Mr. Fantastic (Intelligence): Use your ability to stretch in order to attack from a distance, squeeze into tight spaces and reach places no one else can. Use Mr. Fantastic's brainpower to heal characters, hack computers, over-ride security systems and take control of enemy's weapons to use against them.<br />
   The Invisible Girl (Stealth): Turn invisible and perform stealth moves with ninja-like speed or immobilize enemies through telekinetic powers. <br />
The Human Torch (Fire): Create walls of fire and supernova fireballs as you hover or shoot fire from your fingertips and bend flames at your will as you ward off enemies. <br />
The Thing (Strength): Use brute force to pick up objects or tear them apart, break through walls and obstacles and obliterate enemies. <br />
Control the Fantastic Four together as a team with dynamic switching, team-based combat and two-player co-op mode. <br />
Wreak havoc on enemies in destructible environments that get thrashed in battle<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 11:03:15</pubDate>		</item>		<item>			<title>Enclave</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enclave/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1c4729df2f16f3baaea3f9c1171afa7_sq.jpg" title="Enclave Image" /> <strong>Overview</strong><br />
<br />
In the game, players can choose to take on the role of either an agent of Light, or a soldier of Darkness, complete with separate and unique missions reflecting the nature of that decision. Battle takes place in an atmospheric medieval realm where spellcraft and sorcery combine with wood and steel to create awesome weapons, and powerful magic spells.<br />
<br />
<strong>Story</strong><br />
<br />
    Enclave takes place in a world literally torn-apart by magic. A millennia ago, the dark armies of Vatar had battled the people of Celenheim to the brink of destruction. During the final, desperate battle, a lone figure, clad in a wizard's robe, appeared high atop a ridge, staff held upraised in both hands. Defiantly, he slammed the staff hard into the ground, unleashing the terrible fury of nature itself. In that single night, the world erupted. The skies grew black, and the earth turned red with fire, chaos, and blood. The Rift raced forward, tearing the ground apart, and destroying everything in its horrifying path. In the aftermath, the demon Vatar and the mysterious wizard had disappeared, and were both assumed dead.<br />
<br />
    Light had separated from dark, and the world had been been split in twain. The new &quot;island&quot; of Celenheim was protected on all sides by an abyssal rift, and its people safe from the dark twisted forms now struggling for survival on the other side. To the people of Celenheim, these creatures became known as the Outlanders.<br />
<br />
    The inhabitants of the Enclave, as it came to be called, grew strong and prosperous over the centuries, nearly forgetting the bitter hatred harboured for them from those confined to the war-ravaged plains of the Outland. But now, after hundreds of years, the Rift has begun to seal, even becoming crossable in places. The very earth is healing beneath their feet. It's only a matter of time before another full-scale war erupts, threatening the very existence of Celenheim.<br />
<br />
<strong>Non-player characters (NPCs)</strong><br />
<br />
    <li class="user_li"><em>Alecto:</em> The leader of the Ancestors.<br /></li><br />
    <li class="user_li"><em>Ancestors:</em> The people of Meckelon.<br /></li><br />
    <li class="user_li"><em>Durzu:</em> The boss of the &quot;Outland wastes&quot; map. It looks like a larger version of the regular Stone Gnomes that also appear in that area. It is equipped with a relatively normal right hand and a left hand that looks like a monstrously huge sledgehammer. In the contrary to the Stone Gnomes, Durzu has a more Goblin-like head. Durzu attacks by creating a huge shockwave (Quakefist) with its left arm that can not only cause severe damage, but it can also knock the player down in the lava. It is also capable of spawning Stone Gnomes by making a throwing move with its right arm.<br /></li><br />
    <li class="user_li"><em>Fyrlakith (sometimes known as simply &quot;The Dragon&quot;):</em> A boss in the level &quot;The guardian&quot;. Like said, it appears to be a large dragon with four legs and two bat-like wings. Fyrlakith was sent by High wizard Zale to guard the &quot;Tome of souls&quot; and is not going to let anyone slip away with it during his (it seems to be a male) watch. He flies around the level and occasionally stops to breathe fire at the player. His name, Fyrlakith, roughly translated into English means &quot;flying fire-breather&quot;.<br /></li><br />
    <li class="user_li"><em>High wizard Zale:</em> The wizard who defeated Vatar.<br /></li><br />
    <li class="user_li"><em>Head Councellor Mordessa:</em> The evil sorceress who wishes to revive Vatar and together with him, rule over the world.<br /></li><br />
    <li class="user_li"><em>Scaara Warrior:</em> These strange frog-like humanoids live in The Sanctuary which they fiercely protect. They all wield tridents and are excellent swimmers.<br /></li><br />
    <li class="user_li"><em>Skeletons:</em> There are several types of skeletons in the game, but they all act and fight in the same way. They come in the following types and grow stronger in that order:<br /></li><br />
        <li class="user_li">Skeleton<br /></li>        <li class="user_li">Undead<br /></li>        <li class="user_li">Grim skeleton<br /></li>        <li class="user_li">Shadow skeleton<br /></li>        <li class="user_li">Dread skeleton/Dread archer<br /></li>        <li class="user_li">Hellbone<br /></li><br />
    <li class="user_li"><em>Stone Gnomes:</em> Small, magical creatures born out of lava and fire. They appear only in the Outland wastes area as Non-playable character's, but they also appears as playable characters in the Dark campaign.<br /></li><br />
    <li class="user_li"><em>Vatar:</em> A mighty demon who is the incarnation of evil in Enclave.<br /></li><br />
    <li class="user_li"><em>Wraiths:</em> are small, ghostly creatures that mostly haunts deserted buildings such as the Mansion of Dreams. Wraiths resemble skulls with flowing hair. They come in four different types.<br /></li><br />
            <li class="user_li">Lesser Wraith: They come in small groups and are white in colour. They can attack only once, then they disappear for good.<br /></li>            <li class="user_li">Shadow Wraith: Appears more rarely and usually alone. It has more health than the Lesser Wraith but can likewise only attack once.<br /></li>            <li class="user_li">Mist Wraith: It is faster than the others. It's actually a transformed Lich. They rarely attack until they return to their Lich form.<br /></li>            <li class="user_li">Hell Wraith: Doesn't seem to appear normally. However, the Hell wraith is included in the game's registry files.<br /></li><br />
    <li class="user_li"><em>Zurana:</em> A boss-character. Once an ambitious sorceress, Zurana was consumed by evil forces when she tried to control a demon using the Tome of Souls. She now appears as a large demon-like skeleton. She has made the Underworld her headquarters and the &quot;Underworld Spawn&quot; (which consists of re-animated skeletons) are actually too afraid to protest. She possesses an immense physical strength which she demonstrates after the player has seized the Staff of the Earthspirit. When Zurana faces opponents her own size she usually slashes at them with her long claws. Her left arm is covered in a bony plate that acts as a shield. Zurana has an old mansion located south-west of the rift which the player must visit in the dark campaign to recover the Crystal of Eversi.<br /></li><br />
<br />
<strong>Player character classes</strong><br />
<br />
<u>Light Side classes</u><br />
<br />
<em>Knight</em><br />
The Knights are strong warriors, revered and feared from their bravery and valor in combat. They are picked out even as young boy, and go through a rigorous training in the Ancient Code of warfare. Among the people of Celenheim, their bravery on the battlefield and skills in melee combat are unmatched. While superior in hand to hand combat, the Knights abilities in ranged combat and magic are very weak, and more often than not they resort to using the sword and shield.<br />
<em>Huntress</em><br />
The Huntresses of Aylewood are more nimble with the bow than anyone else, perhaps even the Dreg'Atar Assassins. The Elves have a natural vision that strongly exceeds that of any other races. They are secretive however, and not even the Queen herself and the Assembly really know where they come from or how they trained.<br />
<em>Wizard</em><br />
Wizards are powerful wielders of elemental magic and have a wide array of devastating spells at their disposal. Unlike the rogue Sorceress of the Outlands, the Wizards of Celenheim are trained after strict rules and conduct within a guild structure. This is necessary for Enclave, and the wizards themselves. They are one of the strongest assets to Celenheim, and very loyal to the Queen and her cause. On the downside, Wizards are physically very weak, and nearly useless in melee combat.<br />
<em>Druid</em><br />
The Druids are a secret order, which lives on its own independently of the Enclaves government or the Assembly of Six. Nature itself shapes them as their guardians, with knowledge and memories passed from generation to generation. They are seldom seen outside their own kind, but have a strong affinity to sense disturbances in the balance of nature. And the Outlanders are the worst disturbance of them all.<br />
<em>Engineer</em><br />
The Gnomes are very important to the people of the Enclave. They are skilled craftsman, workers and engineers of the populace, and unmatched in their dexterous skills in handwork. But just as they are skilled in creation, they are very talented in destroying things as well, having a penchant for experimental explosives and demolitions.<br />
<em>Halfling</em><br />
The Halfling have always been faithful to the elves in the lands of Celenheim, and often taken into services as spies or scouts. They are very fast, agile and can hit their enemies hard, in spite of their small size. Although the halflings are indeed fast, they are somewhat lacking when it comes to physical strength.<br />
<em>9320 Battle droid</em><br />
A bonus-character with tremendous strength. This robot-warrior can be unlocked by accumulating 13000 gold pieces in the light campaign. It is equipped with a vastly powerful rocket-launcher<br />
<br />
<u>Dark Side classes</u><br />
<br />
<em>Berserker</em><br />
Every year, the strongest warriors in the Ogre clans battle amongst one another in a duel to the death. The survivor is bestowed the great honor of being sent to Ark Moor, to be enlisted in the services of the Head Councilor Mordessa herself. The Berserkers are the front-line soldiers of the Outland armies. Their size, strength and skill in warfare make them the perfect warrior. War is all Ogre knows. They are not famous for their brains, they have little intelligence. But they are strong, cruel, and brutally efficient in melee combat. Their greatest weakness is their lack of speed.<br />
<em>Assassin</em><br />
The Assassins of Ark Moor are bred from birth under a very strict and dangerous program of training. Every waking moment since infancy they are molded and shaped into cold and precise assassins. The Assassins don't rely on strength, but on skillful marksmanship and backstabbing.<br />
<em>Sorceress</em><br />
The sorceress are powerful wielders of magic, having at their finger-tips the strongest offensive magic of the Outlands. Their training goes only from one Sorceress to her disciple, and they tend to be loners. Therefore the High Council of Ark Moor has to search the lands for them, and convince them to join their ranks with the promise of powers. Because the sorceress tend to be very ambitious and keen on power. While being powerful magic casters, the Sorceress is fairly inferior when it comes to melee combat, and may only wear light armor.<br />
<em>Lich</em><br />
Who could possible know more about life than those returning from the dead? Many beings in the Outland are denied the luxury of a peaceful death. The High Councilors of Ark Moor use Liches, undead magic wielders among their ranks. With theirs souls trapped, and an existence in constant agony, they have no choice but to obey the commands of their creators.<br />
<em>Bombardier</em><br />
The bombardiers consist of the most crazy deranged fanatics on the entire continent. Their task is probably the most dangerous of all: sabotage and blow up enemy installations including the enemy themselves. In addition, they work to keep their own siege weapons and installations intact, in the midst of the most furious battles. The Bombardiers are of average strength in melee combat. Their true strength lies in their ability to create bombs and set deadly traps.<br />
<em>Goblin</em><br />
These small creatures are the standard cannonfodder in the Dreg'Atar armies. They are fast and vicious but lack physical strength. A Goblin is nevertheless more cunning than a Berserker and even a Bombardier and sometimes offer an intelligent conversation. They are known for inventing the &quot;Grease bomb&quot; that works like a Molotov Cocktail. They also invented the explosive arrows. They prefer using axes in battle and like to sneak up on their foes. They speak with a re-mixed grammar of Swedish.<br />
<em>Fetica</em><br />
This is a bonus character unlocked when you find all the gold (13000 gold pieces in all) in the dark campaign. The Fetica is equipped with a rocket launcher. The game indicates that Fetica is featured from &quot;Enclave classic&quot;.<br />
<br />
<strong>Locations in and around the Enclave</strong><br />
<br />
<em>Ark Amar</em><br />
A harbour located in the south-west parts of the Outlands. The harbour of Ark Amar is known for its cold, shark-infested waters. This is where the ships used to stop before sailing on over the vast seas. Most of this harbour is now under control of the Dreg'Atar.<br />
<br />
<em>Ark Moor Citadel</em><br />
Mordessa's base of operations, located in the northern Outlands. This fortress is located on a small mountain placed in the very middle of a deep, lava-filled canyon. Ark Moor Citadel is heavily protected by Mordessa's most powerful warriors.<br />
<br />
<em>Aylewoods</em><br />
A prosperous and mysterious forest located near the southern parts of the Enclave. Aylewoods is a magnificent forest consisting of healthy trees, clear lakes and steep hills. This forest is protected mostly by Druids and elves and serves as an available refuge for the queen and the assembly of six.<br />
<br />
<em>Celadia Village</em><br />
A small village located near the northern parts of the Enclave. This village was deserted after a raid and is now under the control of the Dreg'Atar.<br />
<br />
<em>Iellon Outpost</em><br />
This fortress is squeezed in between two cliffs near a very narrow portion of the rift. Iellon Outpost was built in order to keep the Outlanders from building a bridge across the rift. The outpost is also used for storing dangerous criminals, both Outlanders and Enclave members.<br />
<br />
<em>The Sanctuary</em><br />
The Sanctuary is located deep below a lake located in the north-west parts of the Outlands. This is where Zale is said to be held prisoner. The base is partly underwater and is protected by the frog-like Scaara Warriors.<br />
<br />
<em>The Howiling Chambers</em><br />
After finding Zale a secret door is opened leading to the Howiling chambers. The Howiling Chambers are full of traps. This was built to test goblins skills.<br />
<br />
<em>Ungard Mines</em><br />
These mines are very old, even older than the rift. The Ungard bridge located deep in the mines is one of the few places where it's still possible to transverse (walk across) the rift.<br />
<br />
<em>Ur-Annon Island</em><br />
This island is Mordessa's personal lair and is located in the southern parts of the Sea of Sorrow. The island itself is barren and life-less. The only sign of inhabitance is a small fortress protected by the most powerful Dreg'Atar warriors.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 07:29:01</pubDate>		</item>		<item>			<title>Mappy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mappy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e874587feca7608c9c8fe57b25e99ea_sq.png" title="Mappy Image" /> <strong>Game play</strong><br />
<br />
The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The mansion has six floors of long hallways in which the items are stashed. The items come in pairs; should Mappy get the same items twice in a row, the player earns more points. In addition to Mewkies, the boss cat Nyamco (Goro in the U.S. version) also roams around. He is faster, but less clever, than the Mewkies. Should Mappy get an item wherein Nyamco is hiding behind, the player gets a bonus of 1000 points. He only hides behind an object for three seconds, though.<br />
<br />
Mappy and the cats move between the floors by bouncing on trampolines at the ends and middle of the hallways, and landing on a floor in the way up, but not on the way down. The trampolines will break if Mappy bounces on them continuously. When they pass in the air, Mappy is unharmed by the cats, but should Mappy run into a cat anywhere else, he will lose a life.<br />
<br />
If Mappy tarries too long, a &quot;Hurry&quot; sign appears and the music and the cats are faster. A level is completed when all the loot is retrieved. If the player waits too long after this, the cat coin &quot;Gosenzo&quot; will drop onto the top-middle platform and chase Mappy in a manner similar to the Mewkies.<br />
<br />
Many of the hallways have doors which Mappy can slam open or shut to temporarily knock out the Mewkies or Nyamco. Some of these are special &quot;microwave doors&quot; which release a wave which sweeps away any cat in its path (even off the edge of the screen). Every Mewky is 200 points; Nyamco is a multiplier of 200 points times 2. Any cat that is swept away reappears after a short while, jumping from the top center opening in the roof.<br />
<br />
The third level and every fourth level after that is a bonus round. Mappy, unbothered by the cats, must bounce across a series of trampolines, popping suspended balloons along the way. A bonus is awarded if all the balloons are popped before the music ends. It is possible to pop the Nyamco balloon even if there is one balloon above him, because Nyamco will break any trampoline and will grab one balloon above him for Mappy.<br />
<br />
The eighth to tenth levels have bells, which Mappy can hit so that it temporarily knocks out any cats below. Starting from these stages, the &quot;Hurry&quot; sign will also appear earlier, and there are more Mewkies.<br />
<br />
The player uses a left-right joystick to move Mappy and a single button to operate the doors.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 11:52:44</pubDate>		</item>		<item>			<title>Enter The Matrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enterthematrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50ef59f05358f7c7dd33e0b354a3c774_sq.jpg" title="Enter The Matrix Image" /> In enter the matrix you play a whole new adventure set in the time of The Matrix: Reloaded.<br />
<br />
This is a new adventure written and directed by the Wachowski brothers.  You play the roles of Niobe and Ghost both with slightly different storylines.  The adventures are separate to the movie but do have moments where they intertwine.  There is also exclusive movie content in between the levels.<br />
<br />
The game features plenty of weapons and even more kung foo moves to beat your enemies.  There is also the inclusion of focus (or bullet time) which gives you better and more powerful moves.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:16:56</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
<br />
You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
<br />
GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
<br />
The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>pacman vs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pacmanvs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/72eebed2fc1fd4425f7befca8e5f1ae5_sq.jpg" title="pacman vs Image" /> Pac-Man vs. is a multiplayer game for the GameCube which utilizes the GC-GBA connectivity.<br />
<br />
One person uses the GBA screen to play pacman in the classic way whereas your friends are playing on the tv as ghosts in a 3D maze trying to get you.  The aim is to get a set amount of points by collecting as many pellets as you can.  When a ghost does get pacman, the person who caught pacman and the person playing pacman swap pads.<br />
<br />
This is a fantastic game which is one of the best multiplayer games around.<br />
<br />
(screenshots taken from nintendo.com)<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:29:42</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Splinter Cell Chaos Theory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SplinterCellChaosTheory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19816e1145c33dd29db810bcb704567e_sq.jpg" title="Splinter Cell Chaos Theory Image" /> In Splinter Cell: Chaos Theory you need to follow the main objectives without being detected by the enemy. You'l also have a few bonus objectives each level which you don't need to complete, but they give you a nice reward for after you beat the game.<br />
  In this game you play as Sam Fisher, and you are walked through alot of the parts through a com-unit.<br />
  Throughout Splinter Cell: Chaos theory your objective is to stay in the shadows and stealthily make your way through the levels.<br />
  If you succesfully finish all the bonus objectives you can unlock &quot;costumes&quot; for Sam Fisher to wear when you replay levels in the game, and cheats such as unlimited ammunition and health.<br />
  This game also has up to 4-player Co-Opertive mode to play nine extra levels with your friends. Plus a versus mode where the mercaneries need to protect the computer terminals against the spies which have to hack them without being found by the merceneries.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 10:45:09</pubDate>		</item>		<item>			<title>Luigi's Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/luigis-mansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deaeb237a3bd339f9571946dccdc45b1_sq.jpg" title="Luigi's Mansion Image" /> Awaiting within Luigi's Mansion is a breathtaking (and heart-stopping!) adventure unlike anything you've ever seen on a console. From the brick-walled basement to the gloomy grounds, Luigi's Mansion is packed with chills, thrills and unending surprises.<br />
<br />
As he carefully creeps about the mansion, Luigi will have to find the keys that open the many locked doors. There's plenty of coins, cash and gold bars to be vacuumed up, too. Some money is out in the open, but most is concealed. Luigi will have to use his vacuum to make withdrawals from vases, bookcases, drawers and more.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 08:14:14</pubDate>		</item>		<item>			<title>Baten Kaitos: Eternal Wings and the Lost Ocean</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batenkaitos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66205b1b8e8556a3f0c039ef6bf7c713_sq.jpg" title="Baten Kaitos: Eternal Wings and the Lost Ocean Image" /> Baten Kaitos follows Kalas and his friends in their attempt to gather the &quot;End Magnus&quot; and foil the plots of the evil empire.  They travel over many extensive and colorful worlds trying to gather all of them, and along the way gather more people for their party or more enemies from the Empire.  Each city has a specific theme to it (one is apparently made entirely out of candy and baked treats)<br />
<br />
A Magnus is card with something's essence trapped within it.  It can be anything from a powerful sword to an apple for restoring health.  You fight with the battle magnus in a strange turn-based combat system.  During your turn you may attack with your magnus, as you level you can attack with more of them at once.  Each magnus has a number in the corner and if you create a combo with the numbers (ie. 1-2-3-4-5-6-7) it will do increased damage.  The element of the magnus and monster in question can also affect damage done.  But on your opponent's turn you can ALSO move by using your defense magnus to try and cancle out most of their damage.<br />
<br />
But don't think too long about it, because you only have a few precious seconds to decide what magnus you want to use.  It takes a great deal of skill and practice to master the best possible way to master the magnus cards.<br />
<br />
You can have up to four people fighting together in the battle, it is wise to properly combine fighters to have the best offence and defence!<div style="clear:both;"></div> ]]></description>			<pubDate>21 May 2007 11:22:08</pubDate>		</item>		<item>			<title>Yu-Gi-Oh The Falsebound Kingdom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falseboundkingdom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ee4575bfdbce8b90ef97349b60efc8c_sq.jpg" title="Yu-Gi-Oh The Falsebound Kingdom Image" /> &quot;Yu-Gi-Oh! The Falsebound Kingdom is the only Nintendo GameCube game in the Yu-Gi-Oh! series.<br />
<br />
Yu-Gi-Oh! The Falsebound Kingdom takes a different direction from the rest of the series, being more of a mix of real-time strategy and RPG elements than the typical card battling games seen on other systems.<br />
<br />
It features most of the major characters from the anime and manga series as well as 177 monsters.&quot;<br />
<br />
(Taken from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 08:55:46</pubDate>		</item>		<item>			<title>TMNT (Teenage Mutant Ninja Turtles)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/t-m-n-t/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8049eb9e49d266eaf2c7e72b3e75826_sq.gif" title="TMNT (Teenage Mutant Ninja Turtles) Image" /> Based on the all-new CGI TMNT movie, Ubisoft's TMNT video game takes place in New York City, a city plagued with fast-moving shadows and attacks from strange creatures. Could the wealthy and mysterious Max Winters be involved? New York City needs the Turtles now more than ever, but they face their most trying time both as heroes and as brothers. With the fate of the city and their family at stake, it's up to Leonardo and Zen Master Splinter to restore unity and ninja discipline to the Turtles. In this highly immersive experience, join the Ninja Turtles team and experience intense acrobatic navigation, collaborative combat, and powerful fighting moves. Engage in over-the-top ninja action to reunite the Turtles and save New York City.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 02:45:26</pubDate>		</item>		<item>			<title>Karaoke Revolution Party</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/karaokerp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/833086c930e7e7ccfc8a8d04a3c14062_sq.jpg" title="Karaoke Revolution Party Image" /> &quot;Grab your friends, plug in the mics, and get the party started!&quot;<br />
<br />
The video game version of American Idol (before American Idol itself became a video game!), Karaoke Revolution Party will have you singing and dancing your way to fame!<br />
<br />
Karaoke Revolution Party, using an included microphone controller, gauges your pitch as you sing along with 50 top hits, including &quot;Every Little Thing She Does is Magic&quot;, &quot;Sweet Caroline&quot;, &quot;Crazy in Love&quot;, and many others. <br />
<br />
Karaoke Revolution Party introduced several new features to the Karaoke Revolution series. Notably:<br />
-The first multi-platform Karaoke Revolution game, Karaoke Revolution Party was released for the PS2, Xbox, and Gamecube.<br />
-An all new dance-mode incorporated both the microphone controller and the DDR dance pad, testing your coordination and tone at once!<br />
-New multiplayer and party modes allow a variety of ways to compete with your friends, including harmonized duets (with 2 microphone controllers)<br />
-A new character customization mode where you can design the body type of your Karaoke avatar and pick out their attire.<br />
-The Xbox version featured Xbox Live support, giving you the option of downloading new songs to sing along with.<br />
-The PS2 version featured support for the EyeToy camera, allowing you to see your real-life performance projected on big-screen TVs in-game.<br />
<br />
Karaoke Revolution Party won Music Game of the Year from IGN.com for 2005.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 11:02:10</pubDate>		</item>		<item>			<title>David Douillet Judo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ddj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7e0d2dada9e0fa97853c44c5a22c560_sq.jpg" title="David Douillet Judo Image" /> David Douillet Judo is the first full 3D Judo game featuring 52 techniques and an unique gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 06:12:06</pubDate>		</item>		<item>			<title>Animal Crossing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/animalcrossing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/547565c52cc3131124928c258c0262b9_sq.jpg" title="Animal Crossing Image" /> Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet.<br />
<br />
Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and even play original Nintendo NES games in this imaginative, and addictive game.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 07:48:52</pubDate>		</item>		<item>			<title>Ghost Recon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostrecon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57c1eb8590cde319abb6de0fa38c8b9a_sq.gif" title="Ghost Recon Image" /> In Ghost Recon, you lead the Ghosts, an elite American infantry unit using the most advanced technology the USA has to offer, onto the front lines and into the battle. The Ghosts are the spearhead of the US Army's quick response. They are the first unit deployed into dangerous situations and the last ones to leave when things get rough. As the leader of a platoon of Ghosts in the field, it is your responsibility to select your frireteam members, train them, kit them out and command them once the shooting starts. You control them as they seek to execute your orders, which you give during the heat of battle, and complete their missions. Particularly spectacular performance and the completion of special objectives will unlock Specialist characters, who bring new weapons and new levels of expertise to your platoon.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:13:36</pubDate>		</item>		<item>			<title>Ribbit King</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ribbitking/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ec324b0c3dc96cd8eee2373c96a4616_sq.jpg" title="Ribbit King Image" /> Ribbit King is about a plucky little character named Scooter and his talking lunchbox, Picwick, who try to save their world by entering a Frolf Tournament. Frolf is golf but instead of a golf ball you use a frog, and its way more humorous.<br />
Launching your frog across 5 different areas with 4 maps for each area, and different starting and ending positions makes this a great multiplayer game. Obstacles are throughout the all the areas including snakes, lava lakes, mammoths, and even caters. Almost all obstacles are worth points unless you play your frog right. Items can be used to boost your frog and change its status.<br />
<br />
Including with Ribbit King is a bonus disc called Ribbit King Plus! It doesn't have any additional gameplay just movies the developers created for fun.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 10:12:54</pubDate>		</item>		<item>			<title>007 From Russia With Love</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007FromRussiaWithLove/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a61038d66f00b57d8361761ba9f1c5e7_sq.jpg" title="007 From Russia With Love Image" /> James Bond 007 : From Russia With Love will be the first game to put players in the universe of the classic James Bond films. Set in the original 60's Bond era, the game features movie-based missions as well as original, action-intensive sequences, a broad and deep variety of gameplay, fully-integrated vehicles, social multiplayer experiences, gorgeous women, and classic, upgradeable weapons and gadgetry with modern mechanics.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:06:18</pubDate>		</item>		<item>			<title>007 GoldenEye: Rogue Agent</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007RogueAgent/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f5eccc82ca2ea63498382c91fb551ea0_sq.jpg" title="007 GoldenEye: Rogue Agent Image" /> Why save the world when you can rule it? Going where no previous James Bond game has dared to tread, GoldenEye: Rogue Agent breaks all the rules by transporting players to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain. As an aspiring 00 agent dismissed from MI6 for reckless brutality, you hired as an enforcer by Auric Goldfinger, the wealthy super-villain with a lust for all things gold. Cross paths with such legendary allies and enemies as Oddjob, Scaramanga, Xenia Onatopp, and, of course, Pussy Galore on globe-spanning missions of vengeance and demolition as you make your unrelenting rise through the ranks to the top of the villain world. Featured modes include story-driven campaign missions, deathmatch style simulator trials, and objective-based war games for single and multi-player play.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:03:31</pubDate>		</item>		<item>			<title>007 Agent Under Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007AgentUnderFire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3da7ef7bba91a08e9a2abe107a644fb2_sq.jpg" title="007 Agent Under Fire Image" /> First-person shooter with an original storyline, starring James Bond. Players engage in a completely immersive first-person Bond experience featuring diverse gameplay, from stealth-based action to fast-paced driving (utilizing the Need for Speed engine) and on-rails shooting. Bond utilizes a full arsenal of Q-lab weapons, gadgets and rides. The new single-player storyline builds on the Bond legacy with villains and allies, both new and familiar. The game also sports multiplayer split-screen support for up to four. Electronic Arts ported the James Bond 007 in... Agent Under Fire over from the PlayStation 2, bringing improved visuals and multiplayer bots to the game.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:00:24</pubDate>		</item>		<item>			<title>007 Nightfire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007Nightfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac87226694680fd94ad47cdef2b6922c_sq.jpg" title="007 Nightfire Image" /> NightFire takes inspiration from several of the best 007 moments across the years. In the completely original storyline, the super-spy finds himself on the trail of a corrupt businessman who's hatched a plan to use a secret weapon to destroy the world. Bond's quest to stop the terrorist before he can do any harm takes him across the world through a variety of first-person shooter and driving levels, deep into the ocean, and soaring into space. Much of the game (including the four-player multiplayer mode) is played in the first-person perspective, but there are also racing action stages that utilize the Need for Speed game engine.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:57:12</pubDate>		</item>		<item>			<title>Midnight Club 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MidnightClub2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea298c6a167c3941f74afbe3902c3676_sq.jpg" title="Midnight Club 2 Image" /> This Angel-developed street racer deals out more than 28 street machines over three massive cities. Depending on the race, players can either follow an obvious course or find their own routes, using quick instincts and knowledge of the city's side streets, alleyways, shortcuts and ramps. Like the first in the series, the open design provides players with intelligent choices to make, instead of fixed rails in which to proceed. Career mode starts players off in a city and enables them to freely choose an opponent by flashing their lights, communicating the desire to drag. The game supports two-player split-screen racing and online play for up to eight.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 04:39:38</pubDate>		</item>		<item>			<title>James Bond 007 Everything or Nothing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007EverythingOrNothing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24e044848b350d6c42cba5b3db69c2d1_sq.jpg" title="James Bond 007 Everything or Nothing Image" /> The world's greatest secret agent returns in his fifth interactive adventure under the EA GAMES brand. Players once again play as James Bond, but this time, in a third-person action game that combines stealth, all-out action, and intense driving levels.Returning as James Bond is Pierce Brosnan, who will lend his cyberscanned likeness and voice to the character, in addition to an all-star cast like Shannon Elizabeth, Willem Dafoe, and Richard &quot;Jaws&quot; Kiel. The game features an original storyline, new actions like the ability to rappel up and down walls (and shoot at the same time), 20 weapons and gadgets, two-player co-op and four-player deathmatch, and cars, bikes, helicopters, and even tanks.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 03:47:55</pubDate>		</item>		<item>			<title>Burnout 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Burnout2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3885810578bc1d23ee582bfc013d4e90_sq.jpg" title="Burnout 2 Image" /> Burnout 2: Point of Impact builds upon this strong speed-driven franchise with improved gameplay, new game options and bigger, better and more insane crashes. Players can test their nerves and skills by taking to the air, sliding through corners, and swerving to avoid head-on collisions, while filling their meter to unleash a burst of speed previously exclusive to airplanes. In addition to an offensive driving 101, Burnout 2 features a four-player crash mode, six different locations with 30 stages, realistic weather effects, and 14 cars (plus hidden ones). On the technical side, the game also offers Dolby Pro-Logic 2 sound and 480p progessive scan support.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 02:47:42</pubDate>		</item>		<item>			<title>Geist</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/geist/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/53e0dd47ced472836a3f83ee1bafbf98_sq.jpg" title="Geist Image" /> Released August 15th 2005, 2 years later then orginal forecast, Geist serves as a reminder of how important inovation is but at the same time how important it is to balance inovation with entertainment.<br />
<br />
You play as John Raimi a biochemist who after being captured during a high risk mission with friend Thomas Bryson has your spirit ejected forcefully from your body. Gaining the ability to possess objects and people you attempt to put a stop to demons taking control of the world and get your body back with help from a fellow ghost Gigi Volks.<br />
<br />
Possession is the order of the day and results in a unique if occasionally flawed FPS experience (much like Messiah but far less of a dissapointment). Possession is fun as are the puzzles but there's just rarely enough action (or too much) or freedom of movement.<br />
<br />
The game also has a multiplayer mode for up to 4 players (and support for up to 7 bots). Possession is present in multiplayer and makes some exciting changes to a somewhat stale genre.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 07:27:58</pubDate>		</item>		<item>			<title>Gladius</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Gladius/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/beeb13fe0e403fdddfd0838bc1e8e120_sq.jpg" title="Gladius Image" /> Gladius is a turn-based squad combat game set in a gladitorial world where combat schools compete with one another for the top spot. Progress through different lands, travelling from city to city building the fame and reputation of your school so that you can enter the elite contests that will seal your fame for generations to come.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 05:40:49</pubDate>		</item>		<item>			<title>Pokemon XD: Gale of Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemonxd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/72278b22db1e42d25a6545ec3e109a23_sq.jpg" title="Pokemon XD: Gale of Darkness Image" /> This is the sequel to Pokemon Colosseum. It takes place in the same region, and you start with eevee. Cipher is back and you must rescue Lugia from them.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 01:11:51</pubDate>		</item>		<item>			<title>Pokemon Colosseum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemoncolosseum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4be26b06aeb28e7c950efc3414a4df5_sq.jpg" title="Pokemon Colosseum Image" /> Pokemon Colosseum for the Nintendo GameCube is the sequel to the popular Pokemon Stadium series on the N64. Connect your Game Boy Advance to your GameCube in order to battle with over 200 detailed 3D versions of Pokemon from the Sapphire and Ruby GBA games. As well as uploading characters into Colosseum, players are able to load exclusive Pokemon from the GameCube game and take them on the go with the Game Boy Advance. In addition to the tournament battle mode, Colosseum boasts a full adventure mode with a storyline. In this mode, players follow the scent of a mysterious organization that has been turning Pokemon into Dark Pokemon.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:27:41</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
<br />
Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
<br />
The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>Batman Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batmanvengeance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92ef34c0263a62b828fee80758f9712_sq.jpg" title="Batman Vengeance Image" /> Batman Vengeance is a video game in the Batman universe developed and published by Ubisoft. It was released over a period of time on all of the major platforms, starting with the PS2 version on October 15, 2001 and ending with the PC version a year later on October 8, 2002. The game is based on the animated series The New Batman Adventures, which in turn is an expansion of Batman: the Animated Series. Spanning 5 episodes, presented in a style intended to emulate that of the animated series, Batman Vengeance takes the Caped Crusader through 19 levels of gameplay up against a series of familiar villains unknowingly involved with one central plot to wreak havoc on Gotham City. Presented in a more stylized golden age comic book appearance that communicates attitude and personality through deceptively Spartan artwork, Batman engages in a variety of different gameplay modes (e.g. traditional third-person platforming and vehicle-based gameplay) in his pursuit to rid Gotham City of its most notorious criminals.<br />
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It starred Kevin Conroy as the role of Batman. He reprised it from the successful animated TV show as did Mark Hamill, who voiced the criminally insane Joker.<br />
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In Batman Vengeance, the gritty underworld of Gotham ignites as Batman becomes the target of a nerve-rattling conspiracy. After the Joker plummets to his death in an attempt to kill Batman, Gotham's criminals quickly escalate their schemes to gain power. Batman discovers subtle links in these seemingly unrelated crimes, but is forced undercover after being framed for an attack on Commissioner Gordon. Hunted by the police, the Dark Knight must pinpoint the unseen enemy weaving this sinister web before Gotham City falls to a fiery demise.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 04:36:43</pubDate>		</item>		<item>			<title>Wave Race: Blue Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/waveracebluestorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1a57a9e60d1b4f918275ecdd7f26210_sq.jpg" title="Wave Race: Blue Storm Image" /> Wave Race: Blue Storm is a jet ski racing game released as a launch title for the Nintendo GameCube on November 18, 2001. It is a sequel to the 1996 Nintendo 64 game Wave Race 64.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 03:46:10</pubDate>		</item>		<item>			<title>SSX On Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ssxontour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14eee97f11ee23d08e2f61037f1fd902_sq.jpg" title="SSX On Tour Image" /> Reach breakneck speeds, catch huge air, and become an icon with SSX On Tour. Create a rider or skier and build a career as you progress from a slope-side wannabe to a black-diamond dominating rockstar. Compete for medals or just tear up the massive new mountain, but make sure you look good doing it because your reputation is always on the line. Pull off jaw-dropping monster tricks to out-style your competitors while hurtling down the slopes at supersonic speeds. You create the hype - the hype creates a legend in SSX On Tour.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 10:58:56</pubDate>		</item>		<item>			<title>Killer 7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Killer7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d585645ae3b989b7e9fef22e9af056f9_sq.jpg" title="Killer 7 Image" /> Killer7 is the action adventure game of a hard-boiled taste. A player makes full use of small arms or special capability, making the character of seven &quot;the professional killers with seven character&quot; whom become hero Harman Smith and he has change, and confronts &quot;man with hand of God&quot; Kun Laon which aims at a national overthrow. They are the man who plans the world into fear of indiscriminate terrorism, the man who is going to stop the wave, and the revenge tragedy with which the life of two persons becomes entangled intricately. A view of the world thrilling at DAKU which the visual and individual character of art by cell shading performs, and the game style which was not until now are the new games of charm.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:48:53</pubDate>		</item>		<item>			<title>NBA Live 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2001/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f51f749817d5073b002bf278a1c5508_sq.jpg" title="NBA Live 2001 Image" /> Electronic Arts returns to the court with its first PlayStation 2 basketball game, NBA Live 2001. This seventh edition in the popular series uses brand new cyberscan technology for more detailed player heads and skin textures, in addition to improved stadium details like animated benches and a polygonal crowd. New transitions and enhanced in-game sequences add to the television-style presentation, while each coach's unique personality and emotions dictate the way their team reacts to the ins and outs of a contest. When coupled with a host of brand new animations, improved speech and sound effects, motion capture from Kevin Garnett, and an enhanced create-a-player, NBA Live 2001 tries its best to create the ultimate basketball experience.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:19:40</pubDate>		</item>		<item>			<title>NBA Live 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2002/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff8032e27ea5f1174b0bddd4cf0af839_sq.jpg" title="NBA Live 2002 Image" /> Play it Live! NBA Live 2002 is coming at you with more of an emotional basketball experience than ever before. With action similar to an NBA highlight video rather than a television broadcast shown on NBC or TNT, NBA Live 2002 brings you out of the stands and onto the court.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:17:27</pubDate>		</item>		<item>			<title>NBA Live 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2003/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c55962627ac371c0d6fbad05a26336e0_sq.jpg" title="NBA Live 2003 Image" /> NBA LIVE 2003 allows players to get into the action and live their dreams of NBA superstardom. Totally enhanced gameplay brings the physical, fast-paced action of the NBA to life, while all-new animations and audio deliver the awesome drama and emotion of the NBA experience. In NBA LIVE 2003 players feel the action like never before and make their hoop dreams come true.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:15:10</pubDate>		</item>		<item>			<title>NBA Live 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2004/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c5fe8b742af8f3f1233feed4285badf_sq.jpg" title="NBA Live 2004 Image" /> EA Sports gives basketball fans a heaping dose of NBA action with NBA Live 2004 for the GameCube, Xbox, PlayStation 2, and PC. Live 2004 delivers the most realistic basketball recreation yet from EA with redesigned player models, as well as all 29 accurately rendered NBA arenas. Customize the level of computer competition with easy-to-use AI adjusting slider controls. Simplified controls scheme allows players to run play formations at the touch of a single button. Exclusive EA Sports &quot;Freestyle Control&quot; lets players express their game easily with the right analog stick. Updated Dynasty Mode integrates the ability to import favorite college players in order to create the ultimate NBA team.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:12:15</pubDate>		</item>		<item>			<title>NBA Live 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2007/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63c04297120f4a59d44a3c8aa5b09174_sq.jpg" title="NBA Live 2005 Image" /> The Freestyle Revolution is back with NBA LIVE 2005. Elevate your game on both ends of the court with EA SPORTS Freestyle Control, which continues to be the benchmark for innovative control in a sports videogame. Create new ankle-breaking dribble moves, gravity-defying highlight-reel dunks, and tenacious defensive plays that express your individual style-all with a touch of the right-analog stick. All-new 10-man Freestyle implementation enhances individual player movements and floor spacing, putting you right in the middle of the action for the most realistic simulation ever created. Enhanced player graphics vividly reproduce each NBA player with the most realistic faces, hairstyles, jerseys, and shoes ever produced. A comprehensive offering of incredibly deep game modes, like the Dynasty Mode, put you in the middle of the action like never before. Levitate and create with NBA LIVE 2005.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:10:23</pubDate>		</item>		<item>			<title>NBA Live 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2006/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa06320fbfb59b5ac700d2138a65bffe_sq.jpg" title="NBA Live 2006 Image" /> The evolution of the EA SPORTS Freestyle Control continues with all-new EA SPORTS Freestyle Superstars. Users now dictate the actions of the top NBA stars with full user control over dazzling passes, rebounds, dunks and steals within 5-on-5 gameplay. With the superstars of the NBA playing like their real-life counterparts, Playmakers deliver fast break Freestyle passes on the fly, Stoppers control the paint, and Power players dominate the opposition with powerful user-controlled dunks. An enhanced transition game yields an up-tempo, fast-break, and physical brand of basketball that features players running the lanes and awaiting the open pass. With the NBA LIVE 06 advancements in gameplay and enhanced player graphics, the NBA's superstars look and play more like their real-life counterparts than ever before. A rich collection of game modes adds to the deepest offering of NBA LIVE ever - including Dynasty Mode, EA SPORTS Online, and NBA All-Star Weekend.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:07:40</pubDate>		</item>		<item>			<title>MVP Baseball 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVP04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6633e4622b8d2ba985fab97e2a1fcaa6_sq.jpg" title="MVP Baseball 2004 Image" /> Step up to the plate and master the true art of hitting with MVP Baseball 2004. An all-new hitting model allows for complete user control over all swing types as well as signature cuts from the game's best sluggers. Players can take full control of their franchise on all the levels -- from the minors to the pros -- and play, sim, or manage each game all the way to the World Series. Featuring rich new presentation, realistic player models, and enhanced animations. Other new features include an improved fielding model, added front office options, full EA Sports Bio compatibility, and competitive online play.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:33:52</pubDate>		</item>		<item>			<title>MVP Baseball 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVP05/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8bdde384ba87bd4980d88821253be615_sq.jpg" title="MVP Baseball 2005 Image" /> Featuring the EA Sports Hitter's Eye, MVP Baseball 2005 gives players more control of their at-bat including the power to read the pitch and the ability to move in the batter's box. A visual indicator allows hitters to pick up the pitch the moment it leaves the pitcher's hand. In addition, players can use the Pitch/Swing Analysis to review the timing and location of their swings and adjust accordingly. An all-new Owner Mode enables players to control all aspects of an organization including concession stand prices, promotional days, hiring and firing coaches as well as building their field of dreams. In Create Ballpark, players can customize their stadium by selecting a ballpark name, location, field dimensions and much more. The game features 30 Single-A minor league teams (90 minor leagues teams overall), three new mini-games, an improved Dynasty Mode and all-new unlockable legends, stadiums and uniforms.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:30:38</pubDate>		</item>		<item>			<title>MLB 2K5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MLB2K5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90e39e2af7e569f671ff4a87018ad439_sq.jpg" title="MLB 2K5 Image" /> The 2K6 edition of 2K Sports' baseball game includes innovative features such as a new movement system and realistic player collisions on the infield and outfield to take the virtual baseball experience to the next level. New broadcast elements include flashback replays, and a unique player morale system will unfold the drama like never before in a baseball video game. New York Yankees All-Star shortstop Derek Jeter is featured as the cover athlete and official spokesperson for the exclusive and official Major League Baseball multi-platform videogame.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 12:02:22</pubDate>		</item>	</channel></rss>