<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'DOS, adventure' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'DOS, adventure' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Space Quest IV: Roger Wilco and the Time Rippers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceQuest4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8df710ad1fd4d2a9036457a4f937fdf3_sq.jpg" title="Space Quest IV: Roger Wilco and the Time Rippers Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2008 04:27:40</pubDate>		</item>		<item>			<title>Sid Meier's Pirates! (Original)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pirates/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c58978da8960c38bd6bf56a0746e165b_sq.gif" title="Sid Meier's Pirates! (Original) Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Sep 2007 02:28:50</pubDate>		</item>		<item>			<title>The Fox and the Eight-Six</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefoxandtheeightsix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d522d54c37e99136eef3d0e07b55fa17_sq.jpg" title="The Fox and the Eight-Six Image" /> The Fox and the Eight-Six is an Ohrrpgce game by Charbile and Hachi-Roku, and it's based on the fables of Aesop. It's an overhead adventure game involving a series of puzzles. Solve the game!<br />
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Special note: &quot;BE GENTLE on the menu script - holding down the up/down arrow keys floods the script beyond it's capabilities, and there's not much we can do about it. TAP the arrows and you should be fine.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 07:58:04</pubDate>		</item>		<item>			<title>Toonstruck</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Toonstruck/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c19d03a5f0bc6c2c76edb7f023a7fda_sq.jpg" title="Toonstruck Image" /> <em>Toonstruck is a point-and-click adventure game featuring hand-drawn animation mixed with live action video - similar to the film &quot;Who Framed Roger Rabbit?&quot;</em><br />
<a href="http://www.lauraj.net/portfolio/GameArt/Toonstruck/Toonstruck.htm" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/8f1f79087910ad309dff6879bde10e44_m.gif" /></a><br />
The story begins in the real world with the player learning of the main protagonist whom will be under their control: Drew Blanc is his name and he is the artist and original creator of the wildly popular animated &quot;Fluffy Fluffy Bun Bun Show&quot;. As the player will learn, Drew actually loathes the cutesy-pie antics of the show and  prefers his other more adult creation of Flux Wildly, who has unfortunatley and unfairly been denied a chance at stardom. Forced by his employer, Drew must come up with a new character for the Bun Bun Show or his employment will be terminated. Exhausted and completely uninspired Drew falls asleep and is awoken in the early morning, just as he is being sucked into his TV, which to his horror is displaying the Fluffy Fluffy Bun Bun Show..<strong>...</strong><span style="font-size: 16px;"><strong><em>Welcome to the insanity of Toonstruck!</span></strong></em><br />
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Toonstruck was an ambitious, fun and cleverly made adventure game that was neglected by its audience at the time of its 1996 release. Poor sales within the adventure game genre during that period prevented the planned sequel from ever being completed.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Apr 2007 12:09:25</pubDate>		</item>		<item>			<title>Quest for Glory 2: Trial by Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8cae21cbdd39bf264b034e3d2cdefcf1_sq.jpg" title="Quest for Glory 2: Trial by Fire Image" /> Directly following from the events of the first game, the newly-proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapier's sister city Raseir is missing and his city fallen under tyranny.<br />
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After defeating the four elementals that threaten Shapeir, the Hero travels to the city of Raseir. There, he is imprisoned by Khaveen and under hypnosis helps the evil tyrannous wizard Ad Avis to resurrect the evil genie Iblis. In the final fight, the Hero attacks the palace and battles with Ad Avis, who falls to his presumed death begging for assistance from his Dark Master. As thanks for the Hero's success in liberating Raseir and restoring its lost splendor, the Sultan of Shapeir, Harun al-Rashid, rewards the Hero by adopting him as his son.<br />
 - from Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:55:46</pubDate>		</item>		<item>			<title>Shadowgate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowgate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcfddabf279f54d08e4ec291c85fc44c_sq.gif" title="Shadowgate Image" /> Adventure in Castle Shadowgate and solve the many puzzles to defeat the evil Warlock Lord. Some puzzles if not done correctly lead to your death.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Apr 2007 11:14:43</pubDate>		</item>		<item>			<title>Phantasmagoria: A Puzzle of Flesh</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasmagoria2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/213890be3f183394f554e5acd6a2fa21_sq.jpg" title="Phantasmagoria: A Puzzle of Flesh Image" /> In 1996, Phantasmagoria: A Puzzle of Flesh by Lorelei Shannon was released. Though still enormous in size  coming on five separate CDs  it was in no way as large as its predecessor.<br />
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Dropping the unique adventure game style interaction in favor of an interactive movie format, A Puzzle of Flesh was more expensive to produce and less popular with audiences tiring of video clip-driven games. Though some concluded that it was a substantial improvement over the original in several areas, others dismissed the game, criticizing it for its completely different atmosphere, lack of creativity, interactivity and excessive violence.<br />
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The plot of the second game in the series revolves around the character of Curtis Craig, a 30-year-old man working in a company managed by the enigmatic Paul Warner. Curtis' mysterious and traumatic past is a key element in the plot, as he pieces together his experience to form a picture of his soul, one whose discovery might lead to his demise. Harassed by quasi-delusions which seem all too real, Curtis aims to uncover the truth about his family, co-workers and most importantly, his own existence. As his delusions become more and more real and begin to have an enormous, terrible impact on his surroundings, Curtis must confront his fears or risk getting devoured by what lives within him.<br />
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A Puzzle of Flesh has a fairly standard interface, with the cursor shaped into the distinctive logo of WynTech<br />
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<a href="http://en.wikipedia.org/wiki/Phantasmagoria_%28computer_game%29#Phantasmagoria:_A_Puzzle_of_Flesh" target="_blank" rel="nofollow">Source: Wikipedia entry</a><div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 12:48:40</pubDate>		</item>		<item>			<title>Phantasmagoria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasmagoria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b48754a1339a31231c87d505782fb18a_sq.jpg" title="Phantasmagoria Image" /> Made during the height of the &quot;interactive movie&quot; boom in the computer game industry, Phantasmagoria is notable for being one of the first adventure games to use a human being as an on-screen avatar. Actress Victoria Morsell spent months in front of a bluescreen filming the hundreds of actions players could direct her character to perform. The game was released on seven CDs to accommodate the massive amount of video generated by this process. Today it still stands as a record of sorts for the largest number of media cuts used in a game, though several other games including an adventure game based on The X-Files television series have matched it in the sheer number of CDs used. However, if it were to use modern day video compression codecs while keeping the same resolution, the game could probably have shipped on as little as one or two discs. On the other hand, however, the seven discs were used to highlight the seven days, during which the story takes place - the game could easily fit about five discs, even without the advanced video compression. Also, it is worth mentioning that large portions of data were repeated on each CD, to avoid disk swapping when playing the game.<br />
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The game script was about 400 pages long, four times the size of a regular movie script, and an additional 100 pages of storyboards set the style for the over 800 scenes in the game. The game required four months of filming alone and over 200 persons were involved in the production, not counting the Gregorian choir of 135 persons that was used for parts of the music in the game.<br />
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<a href="http://en.wikipedia.org/wiki/Phantasmagoria_%28computer_game%29" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 12:45:09</pubDate>		</item>		<item>			<title>Quest For Glory: So You Want to be a Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1ad25dd632663ad1b04ccc936fe87f_sq.jpg" title="Quest For Glory: So You Want to be a Hero Image" /> &quot;Quest for Glory: So You Want to be a Hero&quot; is the first game, and a<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 05:04:40</pubDate>		</item>		<item>			<title>Lightspeed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lightspeed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ff6fd07ad8f69a7f1d0792d0be8c874_sq.jpg" title="Lightspeed Image" /> It's finally happened.  Man dumped one too many barrels of toxic waste, and now the planet is an ecological wasteland.  The population has been forced into space on enormous Conestoga-class interstellar transports while the search goes on for a new planet to call hme.<br />
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That's where you come in, with your simple task: fin humankind a new habitable world.  It all happens in &quot;Lightspeed&quot;, an interstellar simulation from MicroProse.<br />
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&quot;Lightspeed&quot;'s actio nrevolves around your Trailblazer-class scouting ship.  No subcompact, this jewel sports a hull 3400 meters long and 2960 meters wide.  You can even tailer its configuration to your needs, rearranging components to enhance your defenses, armament, or drive.<br />
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By:<br />
MICROPROSE SOFTWARE<br />
180 Lakefront Dr.<br />
Hunt Valley, MD 21030<br />
(800) 879-7529<br />
<li class="user_li">Old address and telephone number.<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>08 Apr 2007 09:56:01</pubDate>		</item>		<item>			<title>Eye Of The Beholder 2: The Legend Of Darkmoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eob2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89d84b2e2a3d340fed82c9c80f9fd1ef_sq.jpg" title="Eye Of The Beholder 2: The Legend Of Darkmoon Image" /> In the sequel to Eye of the Beholder, the Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple.<br />
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Eye of the Beholder II is, like its predecessor, a first-person role-playing game based on the 2nd Edition AD&amp;D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes.<br />
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A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Characters can reach higher levels and learn new spells, must face new and tough monsters and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 05:29:46</pubDate>		</item>		<item>			<title>Troll's Tale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trollstale/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cdf32bc3142a884b4f7c7393f118a84_sq.jpg" title="Troll's Tale Image" /> Troll's Tale is an adventure game created by Al Lowe (Leisure Suit Larry, The Black Cauldron).  An evil troll has hidden the treasures of the Dwarf King, and it is up to you to get them back!<br />
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Each screen featured a graphic and a menu of decisions.  If you find the treasure, but the troll is on the screen at the same time, you would not be able to pick up the treasure.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 02:19:17</pubDate>		</item>		<item>			<title>Alone in the Dark 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AloneintheDark3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb61b3a62b7e2d3e8b8215e9e5d9e1be_sq.jpg" title="Alone in the Dark 3 Image" /> Alone in the Dark 3 is the third installment of the Alone in the Dark survival horror video game series created by Infogrames (now Atari).<br />
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After Edward's success in his previous two investigations a journalist has nicknamed him the &quot;Supernatural Private Eye.&quot; This time, he is called to investigate the disappearance of a film crew at a two-bit ghost town known by the name of Slaughter Gulch located in the Mojave Desert in California. Among the disappeared crew is the heroine of the story, Emily Hartwood. Edward soon discovers that a curse has gripped the town, and an evil cowboy from the Badlands named Jed Stone is the villain who is responsible for the crew's disappearance. Lurking around town are many trigger-happy sharpshooters, deranged prospectors, and bloodthirsty lost souls whom Edward must ward off with both his strength and his wit.<br />
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Although the primary enemies are still human-like characters with firearms, combat has been de-emphasized a bit and isn't quite as hard. Carnby is often presented with opportunities to flee from enemies or defeat them using non-combat means, and there is a greater emphasis on solving puzzles. Also, because enemies are armed with six-shooters rather than tommyguns, the player ends up being shot less frequently than in Alone in the Dark 2.<br />
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The main theme of this game is the Wild West, as Carnby is pitted against a town filled with &quot;zombie cowboys&quot; who attack him with six-shooters and lever-action rifles. More traditionally mindless, shambling zombies begin to appear about mid-way through the game. Towards the end of the game, the concept of radioactive mutation plays a significant role in the story, and the player ends up fighting a few monstrous creatures created from such radiation.<br />
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Alone in the Dark 3 features a greater variety of gameplay, including sequences in which you play as a mountain lion that Carnby has been transformed into.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:14:23</pubDate>		</item>		<item>			<title>Hillsfar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hillsfar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01c88bae7a7162e92f1062dd88dd345e_sq.jpg" title="Hillsfar Image" /> Hillsfar is an early attempt at the RPG genre from SSI, who went on to produce the infamous Gold Box series. It's a quirky game, light on RPG aspects, and consisting of action-oriented sub-games. Moby games has this to say:<br />
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Play a would-be-hero in the City of Hillsfar where action and adventure await the daring adventurer. Join the local guild and complete missions from your guild master in the quest for glory and gold!<br />
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Hillsfar is a &quot;Single-Hero&quot; RPG (in comparison to other RPGs by Strategic Simulations Inc. where usually control a group of characters). A combination of 1st Person Perspective (when travelling in the city of Hillsfar) and 3rd Person Perspective (usually in some mini-action quests) viewpoints, Hillsfar is quite introduces a different breed of RPG gameplay than other standard Advanced Dungeon and Dragons RPGs.<br />
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As a would-be-hero, you can choose one of the available classes in a randomly generated mission-based style plot: Thief, Mage, Fighter or Cleric. Each class to a certain extent have different approaches on how to complete a certain quest.<br />
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In Hillsfar, gameplay usually consists of various &quot;mini-games&quot; that are needed to complete a certain quest or mission provided at the local guild by your guild master.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 04:34:16</pubDate>		</item>		<item>			<title>Might and Magic 2: Gates to Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mightandmagic2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4b42cca6f1b84644409349d0fc439f0_sq.jpg" title="Might and Magic 2: Gates to Another World Image" /> An old-school CRPG in which you control a party of heroes who can freely explore the large world and engage a multitude of beasties in good ol' turn-based combat.<br />
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From MobyGames:<br />
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The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 02:04:07</pubDate>		</item>		<item>			<title>I Have No Mouth, And I Must Scream</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Scream/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e43d750cad7ecac695ca9c2304be424c_sq.jpg" title="I Have No Mouth, And I Must Scream Image" /> <em>&quot;I Have No Mouth, And I must Scream&quot; is an adult adventure game based on Harlan Ellison's short story of the same name. The original story was written in one night during 1966 and went on to become one of the 10 most re-printed stories in history. It also won a Hugo award in 1968.</em><br />
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<a href="http://www.johnottman.com/projects/miscprojects/ihavenomouth/index.html" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/6/6a25f9ca43c4efaef2732ed7a12822b0_m.jpg" /></a><br />
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<span style="font-size: 16px;">&quot;More than a century before the story opens, a supercomputer called AM had already destroyed the entire human race save for the five protagonists. Before AM's present incarnation, there had been three separate American, Soviet and Chinese supercomputers, each programmed for fighting an increasingly complex global war against its two opponents. However, the computers evolved and connected to each other, gained sentience and subsequently annihilated all humanity. AM feels its own creation was an act of unimaginable cruelty because he possesses so much power and can do so little with it, and therefore possesses an extreme hatred for humanity. The machine's hatred combined with its godlike power resulted in the destruction of the human race, save for the five individuals whom AM trapped and then artificially sustained at their current ages indefinitely, solely for the purpose of tormenting them forever.&quot;</span> <small>                                   <br />
Source: Wikipedia</small><br />
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The game is played as a point'n'click adventure and has a unique story delving into the tormented souls of the remaining five people on Earth - Gorrister, Ellen, Benny, Nimdok and Ted. After the successful completion of each adventure a showdown with AM himself will occur. The game is incredibly well conceived and has had much input from the original author. The script, visuals and audio all add to the incredible atmosphere and help maintain the eerie and frightening premise that is laced with the horrors of insanity, selfishness, rape, racism, paranoia and genocide.<br />
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The script for the computer game differs slightly from the original to allow for the transition from literature to the interactive medium and was again penned by Harlan Ellison. Ellison even lends his vocal talent to the game, voicing the super-computer/super-villain &quot;AM&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:34:57</pubDate>		</item>		<item>			<title>Space Quest V: The Next Mutation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacequest5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fc47a5536425d5271a9dcf68d4a92f8_sq.jpg" title="Space Quest V: The Next Mutation Image" /> Roger Wilco is a cadet and janitor at the Starfleet Academy.  However, he cheats his way through the aptitude test and becomes the captain of his own ship.  He is the newest captain of the SCS Eureka, a garbage scow.  Roger explores space looking for trash, and eventually comes across a toxic disease that is spreading through the galaxy.  You need to help roger save the galaxy and get the girl in the end.<br />
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Space Quest V was not designed by the full &quot;Two Guys from Andromeda&quot; team who did the original four games.  Instead, only one of the two, Mark Crowe, was involved.  The humor in this episode was different than that of the past games.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 06:47:34</pubDate>		</item>		<item>			<title>Dracula's Shadow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/draculasshadow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/820081a2efd97f4ff6104d42749632a3_sq.jpg" title="Dracula's Shadow Image" /> This is a Castlevania fan game based off of Castlevania 2 : Simon's Quest.  While the gameplay and structure is very similar to that game, the levels, world layout and objectives are almost entirely different.  The game improves on the original formula by allowing you to control three different characters, mix potions, perform item crashes and more.  In addition to Bloody Tears and the other songs from Castlevania 2, there is wealth of new music created for the game.  Much of it is remixed songs from previous Castlevania games, although there are also entirely new tracks that would not be out of place in an official Castlevania adventure.<br />
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Please note that the Castlevania series, which this game is based, belongs to Konami.  The author has such a disclaimer available on his webpage as well.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 01:19:38</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
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Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
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The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
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<br />
<br />
(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>Death Gate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deathgate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6362f69d3cc59c799d9923506ee0313d_sq.jpg" title="Death Gate Image" /> Two thousand years ago the Sartan split the world into five realms, with one race in each realm. Your character, Haplo, happens to be of Patryn who were banished to the deadly Labyrinth. <br />
<br />
In Death Gate you are tasked by Lord Xar to retrieve the pieces of the World Seal. Xar wants to use the pieces to undo the split of the five realsm and have revenge on the Sartan.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 06:38:23</pubDate>		</item>		<item>			<title>Lands of Lore: Guardians of Destiny</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lolgod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1bfb4ba05bfe4df689d681154264889_sq.gif" title="Lands of Lore: Guardians of Destiny Image" /> Imagine a world of intense beauty and mortal danger where your slightest move can trigger cataclysmic events, miraculous escaped or lethal battles. See magical cities rise out of great oceans. Enter the mysterious caverns of the Dracoid ruins. Discover gruesome altars and witness secret ceremonies never before seen by humans. This is the world of Lands of Lore: Guardians of Destiny.<br />
<br />
Set in a reactive environment, this real-time, role playing/adventure game features animated 3D high resolution graphics developed by Westwood Studios.<br />
<br />
This incredible world is now ready to be discovered. The question is, are you ready for it?<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:49:30</pubDate>		</item>		<item>			<title>The Dig</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thedig/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2fa5ee58e8d387dfc6d183ea8312cfc5_sq.jpg" title="The Dig Image" /> When a giant asteroid headed directly for Earth is discovered, a group of five scientists are sent to take a space shuttle to the asteroid and plant explosives on it knock it out of its course, and prevent it frome ver reaching Earth.<br />
<br />
The team is made up by Boston Low, a retired astronaut, Dr. Ludger Drunk, an archaeologist and geologist, Maggie Robbins, a reporter and linguistics expert, Ken Border, the shuttle pilot, and Cora Miles, NASA technician and political candidate.<br />
<br />
But the mission turns out to be far from what they expected.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:21:31</pubDate>		</item>		<item>			<title>Fatty Bear's Birthday Surprise</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fattybear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2889abce0082cb4259696b82e7700e71_sq.jpg" title="Fatty Bear's Birthday Surprise Image" /> It's Kayla's birthday tomorrow, and her stuffed animal Fatty Bear wants to throw a surprise party for her.  Guide Fatty Bear around the house to help him get everything ready.  He has to find ingredients for a cake to make it, get presents, and set up party decorations.  In addition to the adventure and puzzles, there are games to be played as well.  These games include bowling, piano playing, and dress up with Fatty Bear.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:13:00</pubDate>		</item>		<item>			<title>Indiana Jones and the Last Crusade: The Graphic Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lastcrusade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9daee76079d2d07d04dce9bdba63676_sq.jpg" title="Indiana Jones and the Last Crusade: The Graphic Adventure Image" /> Indiana Jones and the Last Crusade: The Graphic Adventure roughly follows the same plot as the movie it is based upon.  Certain scenes are omitted, but it sticks close to the original plot for the most part.  The game uses the SCUMM system that was used in Maniac Mansion before it.  This system involves choosing certain verbs to interact with objects and people in the game.  However, this game features something that no other adventure games of the time had.  The &quot;Indy Quotient&quot; system gives the players points based on how they solve certain puzzles.  This gives puzzles multiple solutions and adds replay value to the game.  Also included in the game are action sequences where Indy must fight to get by guards.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:09:19</pubDate>		</item>		<item>			<title>Zak McKracken and the Alien Mindbenders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zakmckracken/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd1db5997921e1b78320572b3cf64fd2_sq.jpg" title="Zak McKracken and the Alien Mindbenders Image" /> Can one hack writer, two Yale coeds, and a stale loaf of French bread save the world from a galactic conspiracy?  Not without your help.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:46:54</pubDate>		</item>		<item>			<title>Putt-Putt Joins the Parade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puttputtparade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/855c2775b427c3d4dbb395816056f6bc_sq.gif" title="Putt-Putt Joins the Parade Image" /> Putt-Putt Joins the Parade is one of the first games made by Humongous Entertainment.  The game puts kids in control of Putt-Putt, a car living in Cartown who just wants to join the parade.  It isn't as simple as just driving right into it, however.  He must first get a balloon, a pet, and a carwash.  He will have to earn money by being responsible and helping other cars around the town out.  The game is intended for children 3-8, and it teaches them lessons as well as entertains.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:16:43</pubDate>		</item>		<item>			<title>Monkey Island 2: LeChuck's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeyisland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a82ad2b44332897202caaa1ca72c8bb2_sq.jpg" title="Monkey Island 2: LeChuck's Revenge Image" /> <div class="user_quote"><blockquote class="user_quote">I thought I'd killed the Ghost Pirate LeChuck for good. Wrong. How many times can that bloated old fool die? Other pirates tell me there's no escape. &quot;When LeChuck wants you dead, you're dead&quot;, they say. Legend has it that the treasure of Big Whoop holds the key to great power... I must find it before LeChuck finds me.</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:45:44</pubDate>		</item>		<item>			<title>The Secret of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secretofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb604ad73b15e612676623bb138122f_sq.jpg" title="The Secret of Monkey Island Image" /> <div class="user_quote"><blockquote class="user_quote">I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this. &quot;Three small trials and you're a pirate like us.&quot; Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:24:31</pubDate>		</item>		<item>			<title>Fade to Black</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fadetoblack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fffe879a4a4b5273c5b9d79d1f2ca2da_sq.jpg" title="Fade to Black Image" /> Fade to Black is the sequel to <a href="/game/flashback" class="game_link">Flashback</a>, again letting the player control Conrad B., the hero from Flashback. Instead of the side view that Flashback had, Fade to Black features third person 3d gameplay, not unlike <a href="/game/tombraider" class="game_link">Tomb Raider</a> (and in fact, this game predated Tomb Raider by a year).<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:35:08</pubDate>		</item>		<item>			<title>Flashback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flashback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544709986914a6921d23aabd7b88cb46_sq.jpg" title="Flashback Image" /> The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from now on his quest for survival and his lost identity begins.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:49:44</pubDate>		</item>		<item>			<title>Albion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Albion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0298ab5925ba1d072944bafbb593fef_sq.gif" title="Albion Image" /> Storyline<br />
<br />
In the year 2227, the gigantic, interstellar space ship Toronto reaches a distant planetary system. The ship's owners, a huge corporation, believe that there are rich deposits of raw materials on the third planet of the system. The data which describes the planet as a desert, however, turns out to be forged. Albion is a world full of life, secrets, surprises, and magic. When Tom Driscoll, the pilot of the reconnaissance team discovers this, he swears to save Albion from Toronto's tentacles.<br />
<br />
Gameplay<br />
<br />
Albion is a fantasy role playing game. The gameplay has the basic statistic and level system most RPGs of its time had. To level up, you defeat monsters in battle and gain experience. The non-battle portions of this game are mainly puzzle and conversation based, so there are very few &quot;Give X to get Y&quot; puzzles. You can have up to six characters in your party, led by Tom Driscoll, the only character who stays with you through the entire game.<br />
<br />
Battle System<br />
<br />
The Battle System in Albion is turn-based and takes place on a six-by-six grid similar to a board game. You choose, at the start of each turn, an action for each character to perform: Attack, Move, Cast magic, Use Item, or Flee. There is also an 'Advance Party' option to move all enemies towards you one square. The area in which your characters can move is limited to the bottom two rows. If you have a weapon (or two, in the case of the Iskai) equipped, you can attack. If not, you cannot attack unarmed, unless you are choosing Siobhan.<br />
<br />
Navigation<br />
<br />
Albion is one of the few role playing games of its time to use a hybrid system for the navigation of the maps and dungeons. In most parts of the game, the maps are depicted in 2D overhead mode, with full mouse and keyboard control. You can move the party 'train' around with the keyboard and select items to interact with the mouse (so long as you are in fair reach of them). When there are mazes, corridors or even some dungeons, the map is represented in ray traced 3D, akin to Wolfenstein 3D. You can still move around with the mouse and/or the keyboard and select items to interact with using the mouse. Some players find this 3D mode off-putting, but thankfully it is in shorter densities than the detailed 2D maps.<br />
<br />
Conversations<br />
<br />
Conversations in Albion are handled in two ways: Set Topics and Keywords. The Topics usually signify something you can specifically ask that person, for example the leader of a tribe about an object that only he knows about, or a shopkeeper to show you his or her wares. Keywords are more dynamic and may yield different results to different people. You learn keywords for a particular town by speaking to people about common topics, and gradually you will learn all there is to know in the game just by speaking to people. For example, you can learn some of the native language and culture, some superfluous knowledge about who likes whom, and what kind of drink is preferable.<br />
<br />
(Taken from the Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 06:49:12</pubDate>		</item>		<item>			<title>Heart of China</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofchina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9a5385b9c0e648737e4a9e797a0ca1a_sq.jpg" title="Heart of China Image" /> <div class="user_quote"><blockquote class="user_quote"> From the breathtaking splendor of 1930 Asia, three strangers are about to set forth on an adventure that will span an entire continent.  She is the daughter of a ruthless American land baron, facing death somewhere in the lush mountains of central China.  He is a down-on-his-luck pilot with only three days to rescue her.  Their guide to freedom is a shadowy master of stealth and cunning from a far away land.  Together they will travel the crowded streets of Honk Kong, cross the blinding snowfields of the Himalayas and ride in the fabled Orient Express... all on a journey of life, love and death that could only begin in the Heart of China.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 04:23:38</pubDate>		</item>		<item>			<title>The Adventures of Willy Beamish</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/willybeamish/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40ecf7bb46c030df4ffd290089f20b2d_sq.jpg" title="The Adventures of Willy Beamish Image" /> Welcome to the terminally cute, seriously warped world of Willy Beamish.  You'll face neurotic yuppie parents, teachers pushed over the edge, a ghostly grandfather back from the grave, the baby-sitter from hell, a pet jumping frog on steroids and a plot to blow the city's sewer system sky high.  It's chaotic, it's juvenile, it's definitely deranged and you're gonna love every minute of it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 06:06:08</pubDate>		</item>		<item>			<title>Maniac Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maniacmansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38d0338cbbf8075e6e88b215dc336730_sq.jpg" title="Maniac Mansion Image" /> At the start of the game, the hero, Dave Miller, finds that his girlfriend, Sandy Pantz, has been abducted by Dr. Fred Edison, and sets out to save her, with two of his friends. The player could select the friends from a group of six, and the game would play somewhat differently depending on which friends were selected.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:02:38</pubDate>		</item>		<item>			<title>Lure of the Temptress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lureofthetemptress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec0c590b1f0d548eccdbc7f44203a7d1_sq.jpg" title="Lure of the Temptress Image" /> Lure of the Temptress is a fantasy point-and-click adventure game with comedic elements released in 1992 by Revolution Games. It was released as freeware in 2003.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 05:27:57</pubDate>		</item>		<item>			<title>Flight of the Amazon Queen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fotaq/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ffa4d0a64eb7b547e3c15d08af381af_sq.jpg" title="Flight of the Amazon Queen Image" /> Flight of the Amazon Queen is a point-and-click adventure game released by Interactive Binary Illusions in 1995.<br />
<br />
It was released as freeware in 2004 and can be run on modern computers using <a href="http://www.scummvm.org/" target="_blank" rel="nofollow">ScummVM</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 05:07:18</pubDate>		</item>		<item>			<title>Beneath a Steel Sky</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beneathasteelsky/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a5d96d399f1556cf3452ca01c84d1d6_sq.jpg" title="Beneath a Steel Sky Image" /> Beneath a Steel Sky is a science fiction adventure game released in 1994 by Revolution Games. It was released as freeware in 2003 and can be run on modern computers using <a href="http://www.scummvm.org/" target="_blank" rel="nofollow">ScummVM</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 04:51:55</pubDate>		</item>		<item>			<title>Prince of Persia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/princeofpersia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717d0e816e1df17adbb96f29d3fa5dfc_sq.jpg" title="Prince of Persia Image" /> The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br />
<br />
Prince of Persia is a 2D action-adventure / platformer with run &amp; jump gameplay. Avoid deadly traps, solve some puzzles and engage in sword fights. The player has an infinite amount of lives but has to restart at the beginning of a level each time he dies and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br />
<br />
from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/prince-of-persia" target="_blank" rel="nofollow">Price of Persia </a>page)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 08:39:15</pubDate>		</item>		<item>			<title>Ultima Underworld II: Labyrinth of Worlds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uw2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a32e4ce914557aa4df46d1ae3ebb532e_sq.jpg" title="Ultima Underworld II: Labyrinth of Worlds Image" /> Ultima Underworld II: Labyrinth of Worlds takes place one year after the events of Ultima VII: The Black Gate. To celebrate the defeat of the Guardian, Lord British invites the Avatar and his companions to his castle. However, in the night of the feast the Guardian attacks again, encasing the castle in a giant gem of blackrock. Deep in the sewers of the castle, another blackrock gem is found, created as an aftereffect of the attack. This gem is a teleporter to other worlds controlled by the Guardian. Now you, the Avatar, must travel to these worlds in order to free the castle from the Guardian's spell.<br />
<br />
This sequel to Ultima Underworld plays almost exactly as the original, with its 3D world, action-oriented combat, and magic and dialogue systems. The storyline is more connected to the main Ultima series and the game world is larger and has more variety: besides the usual castles and dungeons there are such diverse locations as an ice world, a totally alien place called Talorus and the enigmatic Ethereal Void. Graphics and sound have also been improved: the size of the viewing window has been increased, there are all-new monster graphics and the game now features digitized sound effects.<br />
<br />
from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/ultima-underworld-ii-labyrinth-of-worlds" target="_blank" rel="nofollow">UW2 page</a>)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 07:00:00</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
<br />
The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Planetfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planetfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1fddb21330315e6e83a791d9bd1afbaf_sq.jpg" title="Planetfall Image" /> After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was non-existent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil.<br />
<br />
In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union.<br />
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You are a native of the planet Gallium. Although it is one of the most politically powerful worlds in the Union, Gallium is no garden spot. In fact, the Gallium Chamber of Commerce brochure entitled &quot;Ten Great Reasons to Visit Gallium&quot; ends on page 3. The author ran out of reasons after listing just two.<br />
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For five generations, your family has served in the Stellar Patrol. Your great-great-grandfather was a High Admiral and one of the founding officers of the Patrol. It was taken for granted that when you came of age you would join up.<br />
<br />
Now, more than a year after signing up, and two months after being transferred to the S.P.S. Feinstein, you are still only ranked Ensign Seventh Class. You superior officer, Ensign First Class Blather, has been making your life miserable. You're begining to wonder if you're really cut out for the Stellar Patrol...<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:39:20</pubDate>		</item>		<item>			<title>Day of the Tentacle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ecbfd0a0abfe840524d92100cab2fe1_sq.jpg" title="Day of the Tentacle Image" /> One day, Purple Tentacle and Green Tentacle are out for a walk when Purple Tentacle decides to drink toxic waste.  The waste causes him to grow arms, become evil, and eventually take over the world.  It is up to Bernard, Hoagie, and Laverne to travel back in time and turn off the Sludge'o'Matic before Purple Tentacle can drink the ooze and become evil.  Because Dr. Fred used an imitation diamond in his time machine, it breaks and sends Hoagie 200 years in the past and Laverne 200 years in the future.  You must get everyone back to the present and save the world!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:03:10</pubDate>		</item>	</channel></rss>