<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Arcade, core, classic' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Arcade, core, classic' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Double Dragon II: The Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f58c3c5dfa89d234d3fbf7ba9386cf42_sq.jpg" title="Double Dragon II: The Revenge Image" /> Double Dragon II: The Revenge is the second game in Technos Japan's Double Dragon series of side-scrolling beat-em-ups. The original arcade version of the game was distributed in North America and Europe in 1988 and in Japan during the following year. The game was made specifically for the Western market, where the original [url=&quot;http://www.greatgamesexperiment.com/game/doubledragon&quot;]Double Dragon[/url] enjoyed tremendous success.<br />
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Technos Japan developed a home version of the game for the Famicom/NES in 1989, which was drastically different from the arcade version. Other home versions were released for the Mega Drive and PC Engine.<br />
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Plot<br />
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Double Dragon II drops the rescue premise of the original game in favor of a revenge theme (hence the subtitle). Whereas in the original game, Marian was merely kidnapped, in the sequel she is shot to death by Black Warriors' leader Willy right in the very beginning of the game, giving the game a much darker tone than the original.<br />
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[edit] Gameplay<br />
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The arcade version of Double Dragon II was essentially a reworked version of the original Double Dragon, using the same engine and recycling most of the game's graphics. The main change in the game was the replacement of the original game's punch and kick buttons in favor of a two-way attacking system (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the direction the player is facing will perform the standard left/right punch combo, whereas pressing the opposite attack button will make the character perform a rear kick. Most of the techniques from the previous game are carried over, with the exception of the headbutt. Double Dragon II also marked the debut of the Whirlwind Kick, which would become the series' trademark special technique.<br />
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Virtually all of the characters from the first game were brought back for the sequel. Most of them were given facelifts in order to represent the passing of time between the original game and the sequel, while a few kept their original appearance. The changes are more than superficial though, with some of the enemies being given new techniques to go along with their new looks. Each stage also features a new enemy who serves as the stage boss.<br />
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The overall stage layout of the arcade version is almost exactly identical to the first game, comprised of four missions including the enemy's base at the end of the game. Mainly the scenery was changed, although new traps were added as well.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 02:49:58</pubDate>		</item>		<item>			<title>Dig Dug</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digdug/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ff3e65a81feb3ae9ce6fa8ab14b4221_sq.jpg" title="Dig Dug Image" /> Dig Dug is an arcade game released by Namco in 1982. A popular game based on a simple concept, it was also available as a home video game available on many consoles, and had many arcade and home clones. Dig Dug runs on Namco Galaga hardware.<br />
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The objective of Dig Dug is to eliminate underground-dwelling monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies in the game: Pookas are round red monsters who look like tomatoes wearing yellow goggles, and Fygars; green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue who can make tunnels. Dig Dug is killed if he is caught by a monster, burned by a Fygar's fire, or crushed by a rock.<br />
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It takes four 'pumps' with the player's action button to inflate a monster to popping. If left partially inflated, the monster will deflate and recover after a few seconds, but half-inflating is a useful way to stun an enemy, especially to make sure it remains in the path of a falling rock.<br />
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The monsters normally crawl through the tunnels in the dirt but they can turn into ghostly-eyes and travel slowly through the dirt.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 10:09:36</pubDate>		</item>		<item>			<title>Double Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b49dd5f0ca14fc25d3ac03d77e64225c_sq.png" title="Double Dragon Image" /> Billy Lee's girlfriend, Marian, has been kidnapped! Billy and his brother Jimmy must fight through legions of street toughs to win her freedom, and her heart.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:40:30</pubDate>		</item>		<item>			<title>Mutant Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mutantstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7bfebf0ee29a26a1d11ab527426239c_sq.jpg" title="Mutant Storm Image" /> Inspired by RoboTron, Smash TV and Llamatron. Mutant Storm is a classic arcade game with a new age twist. One hand controls the firing the other controls the movement. Simple controls and addictive gameplay with decent graphics set Mutant Storm apart.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 01:27:17</pubDate>		</item>		<item>			<title>Paper Ball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/paperball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b31a9eb9ffd503167137dbeb2ea5f4db_sq.gif" title="Paper Ball Image" /> Paper Ball is a unique remake of the old classic Arkanoid. With new &quot;hand-drawn&quot; graphics and some new gameplay features Paper Ball is a fun addictive arcade game.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 04:14:30</pubDate>		</item>	</channel></rss>