<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged '3D, action, platform' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged '3D, action, platform' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Nuts and Scrap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nutsandscrap/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3f26208370a0bd7e8ed08eb6984f0bc_sq.jpg" title="Nuts and Scrap Image" /> Nuts &amp; Scrap combines action, platform and a hint of adventure in one game that runs on Windows, Linux and Zeta OS computers. The main characters of the game are two fearless robots whose mission is to save the human race from the claws of an evil doctor trying to conquer the world. The game includes amusing pre-rendered 3D graphics and a spectacular sound track for the player to enjoy throughout the numerous locations of the story.<div style="clear:both;"></div> ]]></description>			<pubDate>31 May 2007 04:02:03</pubDate>		</item>		<item>			<title>Space Station Silicon Valley</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceStationSiliconValley/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9a224011ed1411c6fc2e94c36094bc0_sq.jpg" title="Space Station Silicon Valley Image" /> pace Station Silicon Valley is a platform game released on October 01, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). It was initially released for the Nintendo 64, and later in a version for the Game Boy Color.<br />
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The game's storyline revolves around a space station, home to numerous animals (the station was intended by the designer to be a &quot;technologically advanced amusement park&quot;), which was launched and subsequently lost in the year 2001. Thought to have disappeared forever, it reappears in the year 3000, and its designer, Professor Cheese, mysteriously vanishes upon an excursion to the station. Following this, A duo of &quot;Heroes for Hire&quot;, namely Danger Dan and his partner Evo, are dispatched to the station in order to investigate this disappearance. They arrive to find that over 1000 years, the animal cargo had evolved and merged with technology; examples including an electronically-powered fox with motorized wheels and a steam-powered hippopotamus. Throughout the course of the game, the space station is on a collision course with Earth, and it is the player's mission to save all of humanity.<br />
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Within the game, the player controls Evo, a robot who is reduced to no more than a microchip during the crash into the station and must enter the bodies of the animals therein (who each possess their own abilities), in order to solve puzzles and defeat enemies in each level. As this progresses, Dan is trapped in the team's destroyed spaceship and does nothing but assign Evo his missions and watch the player's actions.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 05:25:47</pubDate>		</item>		<item>			<title>Crash Twinsanity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashTwinsanity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b826ef1adcef2d33a278c2c4e9d1500d_sq.jpg" title="Crash Twinsanity Image" /> Crash Twinsanity is the fifth platform game in the Crash Bandicoot series. It was released in 2004 for the PlayStation 2 and Xbox.<br />
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Two purple birds called the Wicked Twins form a new threat to Crash's homeworld. Crash has to team up with his arch rival Dr. Neo Cortex to put a stop to this new threat.<br />
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Crash Twinsanity is a classic-style Crash platform game, though this time Crash has to work together with Dr. Cortex from time to time. Crash can pick up and throw Dr. Cortex to places he can't reach himself, or use him as a hammer to slap enemies. The consistent conflict between both heroes causes many situations.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 03:08:09</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
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Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
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The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>Crash Bandicoot 3: Warped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot3Warped/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6d5ea4a573ac68e29abfdc5f2c9dc75_sq.jpg" title="Crash Bandicoot 3: Warped Image" /> Crash Bandicoot 3: Warped is a platform game created and developed by Naughty Dog. Released in 1998, it was the third platformer game in the Crash Bandicoot series and the last platformer game in the series made by Naughty Dog, who became an in-house developer for SCEA after Crash Team Racing.<br />
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The game's story centers on a duo of anthropomorphic bandicoots and their mission to gather Power Crystals scattered across time before their enemies can.<br />
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A large critical and commercial success, Crash Bandicoot 3 is considered the best game in the series and one of the defining platform games of its era, alongside Super Mario 64 and Banjo-Kazooie.<br />
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Like previous installments in the Crash Bandicoot series, Warped consists of two main modes of gameplay: a hub room and the levels. The hub room (called the Time Twister here) is split into five areas, each containing five levels and a boss fight. Initially, only one area in the hub is accessible, but more are opened as the areas are completed. The levels featuring Crash largely follow the &quot;follow-the-path&quot; gameplay seen in previous games in the series, but other modes, such as riding a biplane, jetski, and tiger among others, can be seen along with this. Another new feature is the ability to gain new abilities by defeating a boss. These abilities include faster running speed, a longer spinning attack, and a bazooka among others. The game also makes heavy use of the then-new Dual Shock controller by using the vibration effect frequently.<br />
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In addition, the game features a new Time Trial mode, in which a level must be raced through in the fastest time possible. Boxes are laid throughout the levels that are able to freeze time for 1, 2, or 3 seconds. A Sapphire or Gold Relic will be earned if the given time is beaten. In addition, there are Platinum Relics and developer times set by the Naughty Dog and SCEA testers. A platinum relic can still be received before completing the game with 100%, but the times will only be seen on the level info box if the game is completed with 100%. Completing the game with 105% (the maximum percentage of the game) shows a sequence in which Crash and Coco watching a fireworks display.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:46:32</pubDate>		</item>		<item>			<title>Crash Bandicoot 2: Cortex Strikes Back</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot2CortexstrikesBack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5357d10c3f4889cdf9bbefd56e75e00e_sq.jpg" title="Crash Bandicoot 2: Cortex Strikes Back Image" /> Crash Bandicoot 2: Cortex Strikes Back is a platform game made by Naughty Dog for the PlayStation and released in 1997.<br />
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The game takes place after the end of the first game, where Crash sent Cortex falling to his supposed doom from atop his blimp and into a cave, where Cortex discovers a large Crystal, and has a flash of inspiration. One year later, he is seen in a space station, being told by his new assistant N. Gin that to harness the Master Crystal's power, he will require an additional 25 &quot;Slave Crystals&quot;, which are scattered across the Earth. Cortex then abducts Crash (while he is searching for a spare battery for Coco's laptop) and persuades him to gather the Slave Crystals, telling him that he will use them to harness the power of the aligned planets and prevent Earth from certain doom.<br />
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The gameplay is characterized by a limited environment, and by the breaking of crates, each of which contains some bonus. Breaking all of a level's crates earns the player that level's clear gem. The player can collect additional clear and colored gems by finding and touching them. Colored gems activate secret areas. If one collects all of the gems in the game, the secret ending is activated. Crash has several moves: jump, spin attack, body slam, slide, duck, crawl, and an extra-high jump performed by sliding or ducking and then jumping. Stepping on a question-mark platform/trap door takes Crash to a bonus level. Going to special locations, where something is somehow out of place, brings Crash to one of five secret levels. Also if the player manages to get to certain place in some levels with out losing a single life, the player can hop onto a platform with a Skull and Crossbones logo on it. It takes you to another path in the level of the main path and contains boxes and other secrets one might notice not being found on the main path.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:37:59</pubDate>		</item>		<item>			<title>Crash Bandicoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashbandicoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fd9701285bc152bb53c49a4b53dc0c8_sq.jpg" title="Crash Bandicoot Image" /> Crash Bandicoot is a platform game made by Naughty Dog in 1996 for the PlayStation, featuring the character by the same name. In it, Crash must fight Dr. Neo Cortex's henchmen in order to save Tawna, his beloved bandicoot girlfriend for revenge on Cortex. <br />
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Evil dr. Neo Cortex and his sidekick dr. Nitrus Brio have captured Crash and his girlfriend Tawna to experiment on them. Crash was rejected as a failiure, but Tawna is still at the clutches of evil scientist Cortex. It is up to Crash to rescue her.<br />
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In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 02:03:56</pubDate>		</item>	</channel></rss>