<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged '2d, free' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged '2d, free' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>PWAR</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26a04308dd65126b96dfc09f42626840_sq.png" title="PWAR Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2008 05:36:44</pubDate>		</item>		<item>			<title>Trax</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e97b4ced722b8591e23910eca670d8f_sq.jpg" title="Trax Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2008 06:18:53</pubDate>		</item>		<item>			<title>Air Roar SDL</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/air-roar-sdl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e49b5cd09c3dcdc4ee5572d473cdfa7a_sq.jpg" title="Air Roar SDL Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2008 09:48:17</pubDate>		</item>		<item>			<title>The Fluffum War: Base Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheFluffumWarBD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/155f0785f59104372a3e7346ec6143d9_sq.png" title="The Fluffum War: Base Defense Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Jun 2008 03:16:54</pubDate>		</item>		<item>			<title>Gusanos 3 Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/g3a/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee222082b1bd6d255ccc5427ddccd91e_sq.png" title="Gusanos 3 Arena Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2008 01:29:35</pubDate>		</item>		<item>			<title>Cell Burst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cellburst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14bc19e0945b064180538800caaeb7ce_sq.png" title="Cell Burst Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2008 07:52:12</pubDate>		</item>		<item>			<title>Moonlander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moonlander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79229aa87ceeec47b1c810823f3c0151_sq.png" title="Moonlander Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2007 08:40:41</pubDate>		</item>		<item>			<title>The Spirit Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thespiritengine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4aaffc18da10c99e69da01122f08038_sq.gif" title="The Spirit Engine Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2007 04:37:57</pubDate>		</item>		<item>			<title>Bubble Tanks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubbletanks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2a534ddeada4e4523b20f8955de62e2_sq.jpg" title="Bubble Tanks Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 03:49:15</pubDate>		</item>		<item>			<title>Zombie Hord 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiehord3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5086af021518188491d2a4c02a2d13f_sq.jpg" title="Zombie Hord 3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 01:31:44</pubDate>		</item>		<item>			<title>Laser Guidance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LaserGuidance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/664acd7c075dbe22b7ad3f23074762fc_sq.jpg" title="Laser Guidance Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Jul 2007 07:55:09</pubDate>		</item>		<item>			<title>National Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NationalDefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea50e0bf117380118bf88b005b2199f7_sq.png" title="National Defense Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Jul 2007 07:39:37</pubDate>		</item>		<item>			<title>Nibbles!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nibbles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e549f8e5fa6e1784dffd410f0423f20_sq.jpg" title="Nibbles! Image" /> My implementation of the classic 'Nibbles' or 'Snake' game. The graphics are stylized to look like an LCD display.<br />
<br />
I had actually written this game as a tutorial for programmers at the beginner level who are starting out with GDI+ using C++, and who would like to see a simple game as an example.<br />
<br />
Controls:<br />
-&gt; Press 'Esc' to toggle the Menu screen on/off.<br />
-&gt; While in menu mode, use the arrow keys to highlight the required option, and 'Enter' to select it.<br />
-&gt; While in game mode, use the arrow keys to control the snake.<br />
<br />
Hope you like it,<br />
Francis Xavier<br />
http://francisxavierjoseph.googlepages.com<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:18:53</pubDate>		</item>		<item>			<title>Hurrican</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hurrican/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff5795d8a8cd1149f86cbad5511a37c7_sq.gif" title="Hurrican Image" /> Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 04:37:39</pubDate>		</item>		<item>			<title>Contra: Snowfield Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ContraSnowFieldBatlle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9443d2d0ce15ff786145cb4b34b26ba_sq.jpg" title="Contra: Snowfield Battle Image" /> Classic Contra at it's best. This is a flash game based off of the popular 2D classic. Run and gun in this frenzied button-mashing,twitch-gaming masterpiece.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 06:23:05</pubDate>		</item>		<item>			<title>La Ranisima</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ranisima/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86e60a23f07a654a8605ebb2df8a7e10_sq.gif" title="La Ranisima Image" /> La Ranisima is an open source &quot;Space Invaders&quot; alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard.<br />
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jun 2007 08:44:44</pubDate>		</item>		<item>			<title>Solar Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solarwarriors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f30782140d8923fc3cb1d9a7cd0ebe98_sq.jpg" title="Solar Warriors Image" /> Had to make a remake of an arcade game to test my C++ skills<br />
Ended up with this game .<br />
<br />
Note that this is a school exercise . Not a full game . (however it's a game)<br />
<br />
1-2 players<br />
5 weapons<br />
optional jetpack<br />
1 Teamdeatchmatch level<br />
1 Bonus map<br />
<br />
Contains graphics from the original Xain'd Sleena(Taito) and WonderBoy(SEGA)<br />
(And some sounds from other games)<br />
<br />
Enjoy!<br />
<br />
Some of the keyboard buttons are mapped to debugging features , press them again to turn off what you turned on :)<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 07:35:30</pubDate>		</item>		<item>			<title>The Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theoutcast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcc345f5c14d241a5e6f4162f18af07e_sq.jpg" title="The Outcast Image" /> This is an alternative implementation of a client that uses Tibia protocol. Tibia is a MMORPG developed by a company called Cipsoft; this client contains no Cipsoft code, and is in active development<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 08:34:26</pubDate>		</item>		<item>			<title>Galaxy-Sim</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Galaxy-Sim/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63a6bd8416ccde42d52acd292b55310f_sq.png" title="Galaxy-Sim Image" /> Create your own galaxy in this management title. Define planet properties in an attempt to create the most suitable habitats, and watch as the various inhabitants colonize the planet, make war on each other and battle for dominance.<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 09:48:26</pubDate>		</item>		<item>			<title>National Defense 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ND2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c933b5bfed52d1b04e09297d4ebd1ceb_sq.png" title="National Defense 2 Image" /> Use your varied resources to defend the city against the endless assaults of the enemy. Face multiple classes of enemies, ranging from powerful armoured fighters to flimsy scouts and blimps. Perform special combat feats to earn extra money, and use your hard-earned cash to purchase better weaponry.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 10:22:29</pubDate>		</item>		<item>			<title>Phase Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phasepong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93969c1cc8ac84ed8b86dd75cd1f49ab_sq.png" title="Phase Pong Image" /> <span style="color: red;"><h1><div style="text-align: center;">This game is currently under development</div></h1></span><span style="color: blue;"><div style="text-align: center;">Features C++, DirectX 9.0, XACT, AI, and BOIDS</div></span><br />
Phase Pong is a pong clone I am currently developing. It will Eventually have all of the gameplay you would expect from a pong clone, along with some special features that will take this classic game to the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 09:18:18</pubDate>		</item>		<item>			<title>Tropa Orbe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tropaorbe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86e30726af87f1dac88b126451a48ece_sq.jpg" title="Tropa Orbe Image" /> Simple action in a fast scroll game. Many levels and a history. Choose beetween 3 characters and go to the mission. Just play with mouse, good for casual gamers.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 06:41:32</pubDate>		</item>		<item>			<title>Silent attack 2d</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sa2d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/45387f2032b800b0b03e80ee94de6acc_sq.png" title="Silent attack 2d Image" /> This is small prototype version  of the game, free for all.<br />
The game is fully playable. but there is small amount of enemies.<br />
You have a turret, you must survive as long ass possible..<br />
There is 3 things that you must worry about - energy, shield, health.<br />
Fire canon with LMB, fire rockets with RMB.<br />
Tips:<br />
- holding LMB increases damage of the canon shot<br />
- holding cursor over enemy for 0.5 sec - locks target for rocket<br />
- press LMB on bonus to pick up it<div style="clear:both;"></div> ]]></description>			<pubDate>28 Mar 2007 01:57:25</pubDate>		</item>		<item>			<title>Paper Chase 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/paperchase/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5b6281d9a76aec763a9ce9c74ce9140_sq.jpg" title="Paper Chase 2 Image" /> Paper Chase 2 is a stick figure brawler which takes place on a sheet of notebook paper. Unleash a torrent of deadly combos on your hapless foes in your quest for revenge. <br />
<br />
Highlights of PC2 include awesome combos and ripping off enemy heads, legs, and arms and then using them as weapons!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 11:01:30</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>AstroBall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/astroball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d9f9d81651b460bc1238afa7f973dfc_sq.jpg" title="AstroBall Image" /> AstroBall is a kind of space air hockey. There are 2 players. Each controls an asteroid by setting an initial power and angle at which it will be fired. The aim is to hit your opponent's goal with your asteroid. The asteroid must then cross a sun field without hitting any of them. But the suns attract your asteroid with their gravity pull. The winner is the first player to score 5 points.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 07:12:52</pubDate>		</item>		<item>			<title>Sparks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sparks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/004679346d8c7e585c1961003c61c18a_sq.jpg" title="Sparks Image" /> <h1>This game is currently under development</h1>
<br />
Sparks is a 2D Space shoot em up game filled with action.<br />
<br />
You are a spaceship that can move around and aim at 360 degrees.<br />
<br />
The game have two game modes:<br />
Arcade Mode (currently under development)<br />
Time Challenge (not yet added)<br />
<br />
In Arcade Mode, you play through the game and try to complete each level, or swarm. The game is over once you either run out of lives, or you finish the last level.<br />
<br />
In Time Challenge, you play through the game like in Arcade Mode. If you die before you finish the last level, you will not be ranked in the highscore.<br />
<br />
You will be able to view an online highscore list. In Arcade Mode you will be ranked by Score, Completed levels.<br />
In Time Challenge you will be ranked by how long time you used before completing the game.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 06:34:11</pubDate>		</item>		<item>			<title>The Avenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4face41859ab24a69933ca2ed1ee9be6_sq.png" title="The Avenge Image" /> This really simple game based on a few warriors, wizards, archers, and paladins set out to avenge there alleged kings death, King Ferdinand of Seria. Your the main character and you set out to accomplish quests to complete the tasks at hand. This game is a bit like the classic Zelda games, gameplay wise. Its all 2D and midi music, which adds to the classic environment. Come join us in the world of Severty.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Feb 2007 10:46:35</pubDate>		</item>		<item>			<title>Jumper: Redux</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jumperredux/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67037d9760dbc4d041fbaba8ce3db63e_sq.png" title="Jumper: Redux Image" /> Jumper: Redux is a remake of the original Jumper.  In it, you must guide Ogmo, a failed secret experiment, out of the abandoned lab he has found himself in.<br />
<br />
Features the complete original game (all 7 sectors of it) with completely redone visuals, as well as a brand-new full-length set of more devious level designs for the truly hardcore.<br />
<br />
Plus, you can challange up to 3 friends in a 4-player online race mode through any of the single-player sectors (TCP/IP or LAN connection).<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 10:52:32</pubDate>		</item>		<item>			<title>Jumper Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jumpertwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4a93556628b2c4d4c41cedeb2c3debb_sq.png" title="Jumper Two Image" /> Jumper Two is the sequel to Jumper (obviously), and continues the story of Ogmo, the horrible experiment gone wrong, as he attempts to evade capture by various forces which want him for various reasons.<br />
<br />
You'll have to get Ogmo through 60 of the most devious single-screen platformer stage designs ever in his quest for freedom, using the various kinds of jumps at your disposal.<br />
<br />
Also included is the Jumper Two Editor v4.06, which lets you create your own 10-stage 'Sectors' with a variety of game objects, some of which exclusive to the editor, and even lets you edit the game physics!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 11:52:14</pubDate>		</item>		<item>			<title>Halo Zero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halozero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/91a33c5b0fdb203fa432b712a0fa9c6b_sq.jpg" title="Halo Zero Image" /> Halo Zero is a fan-made PC game featuring characters from the original Halo, and 2D gameplay much like the old PC game Abuse.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 10:16:22</pubDate>		</item>		<item>			<title>VoiD.net</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/voidnet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e812f631f231a2ca1fbf0dd6f9db0ed5_sq.jpg" title="VoiD.net Image" /> <h2>- <strong>What is it?</strong></h2>
VoiD.net is a 2D platformer that tries to take advantage of current technology for revisiting and expanding the platformer genre. It's being developed with <strong>Blitzmax</strong>.<br />
<br />
<h2>- <strong>What is it... not?</strong></h2>
<ul class="user_list"><br />
<li class="user_li">It's not <em>retro</em> or a <em>remake</em>. No &quot;classic&quot; control or feel.<br /></li><li class="user_li">It's not all about <em>jumping down on enemies</em> and <em>collecting coins</em> or rings. No random items floating around. It tries to make the player feel inside a (somewhat) coherent world.<br /></li><li class="user_li">The objective of the game is not <em>get to the end of the level</em> to find out <em>the princess is in another castle</em>. As the story develops, the player will have to adapt to each plot-driven situation.<br /></li><li class="user_li">There's no <em>destined all-good hero trying to save the world</em>. You control a group of characters that have their personalities, lives, and motivations.<br /></li></ul>
<br />
<small><em>Note: I love oldies like Mario Bros and Sonic! - It's not that they're not great games, but this game isn't aiming at that!</em></small><br />
<br />
<h2>- <strong>Features?</strong></h2>
At this point you'll have figured out VoiD.net has a big adventure component, and this heavily influences the gameplay. It has some RPG aspects (character levelling, skills / <em>&quot;magic&quot;</em>) and even tactical wargame or fighting games ones.<br />
Let's say I try to mix what I liked most of each (2D) genre into a platformer. This is the result:<br />
<br />
<ul class="user_list"><br />
<li class="user_li"><strong>High-res 32bit, hardware accelerated graphics</strong> (supporting <em>OpenGL &amp; DirectX</em> currently; probly DX support will be discontinued).<br /></li><li class="user_li"><strong>VoiD Engine scripting language</strong> for developing customizable <em>campaigns</em>.<br /></li><li class="user_li"><strong>Deep immersion</strong> in the sci-fi world of <em>Void</em> through <em>ingame narrative</em>, <em>playable cutscenes</em>, <em>&quot;alive&quot; game maps and npcs</em>...<br /></li><li class="user_li"><strong>Up to 5 selectable characters</strong> at the same time in the <em>player party</em>.<br /></li><li class="user_li"><strong>Fast paced control system</strong>, designed for heavy action scenes.<br /></li><li class="user_li"><strong>Vehicles</strong>, some controlable by the player.<br /></li><li class="user_li"><strong>Levelling system for characters</strong>. Character <em>classes</em> &amp; <em>subclasses</em>, <em>skills</em> (including some kind of <em>magic</em>), buyable <em>equipment</em>, <em>award system</em> a la <em>Tactics Ogre</em>...<br /></li><li class="user_li"><strong>Fluid character animation</strong>, thanks to <em>VoiD Engine 2D Skeletal Animation System</em>.<br /></li><li class="user_li"><strong>Ambient, weather and cinematic effects </strong>(graphic effects via shaders, when available).<br /></li><li class="user_li">Lots of developer love :)<br /></li></ul>
<br />
<h2>- <strong>Personal note</strong></h2>
I've been into development (on my own) for more than 2 years, and I know I still have long ways to go. The game has evolved a lot since its first form and has become somewhat complex. <br />
This may sound crazy for just one dev, but I have my reasons. It's a very personal project, because I see it as my &quot;ultimate freeware game&quot; before starting to think more... commercial.<br />
<br />
If you have any comment, ... well, just leave it, or mail me or whatever you want!<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Void does not forgive.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:38:40</pubDate>		</item>		<item>			<title>Shopper Rush</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shopperrush/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94f507128e456e56023179cc9c6207bf_sq.png" title="Shopper Rush Image" /> You desperately want the new hot gadget and you're ready to do whatever it takes to get it. However, you share the same thought with over a thousand other people!<br />
<br />
Shopper Rush is a 2D game in where you control a single character in a sea of AI players. Some levels will throw over 1200 AI players at you at the same time and your job is to get from one side of the shopping mall to the other, and be one of the 30 first customers in order to get your long-awaited gadget.<br />
<br />
You also have a couple of tricks in order to get there before everyone else does. You can bump into people so they'll fall, you can push tables and other objects in their way, sprint past them or even spin around and make everyone around you fall. Great if you're stuck somewhere!<br />
<br />
The basic game mechanics are based on group behavior and flow dynamics. For example; If 100 people are rushing to the stairs, chances are that it will clog up and you're probably better of taking the slightly longer route around it.<br />
<br />
The game is a 5 week project at the University Of Sk&Atilde;&para;vde and deadline for the game is February the 16:th. It is also participating in the Swedish Game Awards.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:55:54</pubDate>		</item>		<item>			<title>Space Invasion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvasion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da65db707bbd727c3fb0ee82e71f16a1_sq.jpg" title="Space Invasion Image" /> Updated but faithful Space Invaders clone for XNA (both Windows and Xbox 360).  Full source code available.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:54:09</pubDate>		</item>		<item>			<title>Kastle Kumquat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kastlekumquat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4db338af37cc6592dfb586606a5e43ef_sq.png" title="Kastle Kumquat Image" /> Kastle Kumquat has always been a long standing favourite of mine from the Amiga days and for the 2006 Retro Remakes competition i helped develop this remake with my skilled partner (the code guru) Edgar M Vigdal. The gfx are by me, the sounds are by me (including the grunts and oofs) and we got some very nice music made for us by the talented &quot;infamous&quot;. The tough part is all by Edgar though, without him these games wouldn't happen.<br />
<br />
Collect fruits, find keys, press switches and open doors to make your way through the kastle. Dodge the twizzly boxes of doom, jump the lava and watch out for the traps. The remake did ok in the competition but the game turned out as great as i hoped. Its a joy to play, in fact only yesterday i played it through once again.<br />
<br />
We are now working on a version which includes the room editor for a collaborative project. A whole new set of user made rooms with some new twists and traps. Hopefully that'll be underway soon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:27:11</pubDate>		</item>		<item>			<title>Geordies Ale Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/geordiesaleadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87e4425d97abaf7bfdf32a861618a96f_sq.gif" title="Geordies Ale Adventure Image" /> <strong>Author:</strong> Smila<br />
<br />
<strong>The Game:</strong> Guide Geordie on his quest to get inebriated<br />
<br />
<strong>Features:</strong> 200 rooms of arcade adventure action, retro styled sprites, alcohol, the colour &quot;orange&quot;.<br />
<br />
<strong>Does not feature:</strong> Giraffes, crown green bowling, crayons, guns.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:38:37</pubDate>		</item>		<item>			<title>Take Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/taketwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e30638e493ea38c5c1b520ba66f9923e_sq.png" title="Take Two Image" /> This is a version of Shisen-Sho an ancient tile matching game, remade from the Atari ST version I used to play for hours.<br />
<br />
Take Two v1.00 released! Added the normal mode, finally. Fifteen levels of grid from 4x4 to 24x8, with time limits and score based play. Help doesn't have a time penalty here, you have a limited supply of &quot;help tokens&quot; that you can use, one is replaced after each level, to a maximum of three. Also added more information screens, and many little tweaks under the hood.<br />
<br />
There is a new tile-set based on Simpsons' characters in this release, very kindly provided by Stompy... thanks mate!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 03:43:53</pubDate>		</item>		<item>			<title>Battle Zone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bzone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b71c7e3698330975455fb605827b6f95_sq.png" title="Battle Zone Image" /> Name: Battle Zone<br />
Size 2MB<br />
Genre: Top Down Shooter<br />
Made with: Game Maker 6.1 (http://www.gamemaker.nl)<br />
Price: Free<br />
<br />
Currently Features:<br />
~2 working missions<br />
~3 Weapons<br />
~Some Simple AI<br />
~Original Music and Graphics<br />
~Working lighting Engine (by Shadow Yoshi)<br />
<br />
Press F1 in game for more info, only Campaign currently works.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 01:33:22</pubDate>		</item>		<item>			<title>Trouble In CloudLand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cloudland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c267c092dcb531a4e81a923925b51ec1_sq.png" title="Trouble In CloudLand Image" /> Trouble In CloudLand is a 2D game that features star-shooting mayhem and powerup collecting goodness. Conquer three unique worlds populated by troops of loveable but devious foes. Simple controls put you right in the action, while allowing for multiple play styles. Evolving gameplay will challenge even the most experienced of players. Trouble In CloudLand was developed over four months by Joshua and Jony. It was programmed using Python and Pygame in Eclipse.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 02:15:01</pubDate>		</item>		<item>			<title>boom! boom! driller!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/boomboomdriller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7fadaf53e40b4b1fe023abe0a1d9fc5_sq.jpg" title="boom! boom! driller! Image" /> Perform various mining operations using explosive drills along with some of the best indie music available today!<br />
<br />
Featuring full songs from ANEMO, RiPPED, Jake Niemi and United By Sound!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 05:29:16</pubDate>		</item>		<item>			<title>Nuttz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nuttz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a0ebfb505c1f829baaba054576162a_sq.jpg" title="Nuttz Image" /> Welcome to Wonderful Woodland, squirrel! Maybe there aren't any nutts left so you can gather them for winter, but your neighbour sure has lots of them. You never really liked him, did you? Take his nutts and add them to your stash!<br />
<br />
Nuttz is a game for two players, based on Capture The Flag. Each player controls one of insanely-quick squirrels and tries to run over to his opponents base (middle hollows), steal the nut, and stash it in his own base. You can only carry one nut at a time. If you stomp the enemy mario-like, he will be immobilized for 1 second, and will lose the nut he was carrying. From time to time, like in every normal forest, on middle-top platform spawns magical FreezeGem, which will immobilize your opponent for 5 seconds, he will not lose the nut however. You can use bottom and top hollows for quick transfers between levels. First player to get 10 nuts wins. You see amount of nuts in player1 and player2 bases in top left and top right corners respectively.<br />
<br />
Blah Blah. Game is still in development (one reason why it's insanely fast is no framerate independency ;)). Want to add 1 or 2 more features, and then eventually totally rewrite code cause it's fugly. Nevertheless, it plays nice on my comp, and that's all that matters, right?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 04:45:54</pubDate>		</item>		<item>			<title>Glace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc59b635bc7cdc129799ea2141e12b7a_sq.gif" title="Glace Image" /> Glace is a fast-paced 2D side scrolling adventure game. It plays just like the old Mario and Sonic games. The action is fun, the sound and graphics are great and the storyline is funny and well done. Glace is a great game for all ages. Also it's completely free.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 06:13:51</pubDate>		</item>		<item>			<title>Magma Duel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magmaduel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/659891b7ecb80632d36244079af3c674_sq.png" title="Magma Duel Image" /> Magma Duel is a 2-player game whereas your objective is to destroy the opposing player, whether by knocking him into the boiling magma below, or by making use of the 9 nifty powerups available randomly floating around the level. Each round the level is generated by the computer based on modifiable (see Options) values. A new feel each time!<br />
<br />
Magma Duel was inspired by a wonderful game released for DOS in 1996, Marshmallow Duel (http://www.marshmallowduel.com). Hours of fun spent with friends on this game lead to the creation you see here today, with all sorts of changes and improvements (largely graphical!).<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 02:00:42</pubDate>		</item>		<item>			<title>Halo: Alpha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/haloalpha/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38f5c3389314ce9ecf297decad910e83_sq.png" title="Halo: Alpha Image" /> This is a game i decided to make because i like playing Halo 2 via LAN, and wanted to translate that into 2d. Its a work in progress, so dont be surprised to see some small bugs here and there.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 10:02:36</pubDate>		</item>		<item>			<title>Frostwinds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frostwinds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/991fc667911c3d05494781384e9d3cc2_sq.png" title="Frostwinds Image" /> An adventure; an epic! Frostwinds is a massive multiplayer online roleplaying game with players from all over the world. Make new friends, join a party, travel as pack, and unite to take down mythological creatures of legendary strength! Featuring dozens of monsters, hundreds of items, and endless quests for hidden treasure and glory, Frostwinds players will always find an adventure waiting for them in this vibrant community. Join Frostwinds today, and let the adventuring begin!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 03:50:18</pubDate>		</item>		<item>			<title>Liero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/liero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b8a1214696fa561ecaad3a0ce2a2db3_sq.png" title="Liero Image" /> Liero battle game between two worms armed with heavy weapons of all kinds. It is capable of both single player action against the computer or against a friend in a hot seat game. The game was created in 1999 but still has a strong following by dedicated fans.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 03:57:10</pubDate>		</item>		<item>			<title>Conflict: Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/conflict-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3efaed2d2f746e70fb18460a33554b27_sq.png" title="Conflict: Online Image" /> Conflict: Online is a 2D, top-down online shooter. The game is based on inspiration from game's such as America's Army, Soldat, Unreal Tournament, and Counter-Strike. The final version will allow account creation/management, experience/honour levels, training missions, a map editor, and many cool gameplay types (such as classics like Deathmatch and Capture the Flag, as well as unique game types like Give &amp; Take and Bully).<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 06:39:11</pubDate>		</item>		<item>			<title>Alphasix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphasix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1393018dfc03ab43d26bf6ddd1e357e_sq.jpg" title="Alphasix Image" /> Alphasix is a 1 vs. 1 overhead shooter. It was made in Game Maker by RinkuHero and Orchard-L, and released on August 20th, 2006.<br />
<br />
The game is a hybrid of several genres, it's best described as a mix of Street Fighter II, Shoot the Bullet, Spy vs. Spy, and Smash TV.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 09:09:43</pubDate>		</item>		<item>			<title>gate 88</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gate88/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5d3a01598d830ee5a1ba70160beada_sq.png" title="gate 88 Image" /> Relive a childhood daydream of deep space intergalactic battle inspired by <a href="/game/herzogzwei" class="game_link">Herzog Zwei</a>, Star control, SubSpace, <a href="/game/homeworld" class="game_link">Homeworld</a>, and <a href="/game/parsec47" class="game_link">PARSEC47</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:42:12</pubDate>		</item>		<item>			<title>Tyrian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tyrian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d8a0967383a2056e54c7acabc0d181a_sq.jpg" title="Tyrian Image" /> Need we describe the best of all shmups?<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:25:39</pubDate>		</item>	</channel></rss>