<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'rts' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/rts/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'rts' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'rts' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/rts/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Immortal Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/immortaldefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/873b42febd6e7a0d5410ef92f4eda0b8_sq.png" title="Immortal Defense Image" /> Immortal Defense is a fresh take on the tower defense genre. In the course of your adventure, you'll face twenty-six different enemy types, including challenging bosses. You'll come to know the use of eleven different &quot;Points&quot;, each with its own personality and style of defense. You'll go through one hundred stages of challenging gameplay--including secret stages for the most advanced path defenders.<br />
<br />
You'll experience an interesting combination of procedural and pixel-art, an original soundtrack, and you'll explore a story about love, duty, and the consequences of immortality. With six to ten hours of gameplay, this game won't be something you play and then forget about.<br />
<br />
What would you be willing to defend for all eternity?<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 11:53:55</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War Dark Crusade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwardarkcrusade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/505e1e079feba92f877d94a542a2ea5f_sq.jpg" title="Warhammer 40,000: Dawn of War Dark Crusade Image" /> <em>From the Developer's web site:</em><br />
<br />
Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:20:40</pubDate>		</item>		<item>			<title>Company of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3c4a10cb097466a1fb1b57c19c51a6_sq.jpg" title="Company of Heroes Image" /> This RTS is set in WWII in the fight between the Axis and Allied forces. It is one of the most advanced RTS's to date, with a highly detailed, fully destructable world, and its own physics engine, and complete camera control, players of this game can feel involved like never before. The level of realism in the game means that unlike most other RTS's, the tactical use of your units is more important than simply outnumbering the enemy.<br />
<br />
The campaign mode follows the allies following the assault at Normandy. The missions are nicely varied in objectives and game style, with badges to collect as bonusses at each level.<br />
<br />
Online, you can play both tournament style and casually, with a max of 4v4. The maps are varied nicely, meaning players need to adapt their style of play to each one. Each map can be played as either annihilation, where the objective is the destroy the enemy, or as victory point, where players can also win by holding points for a length of time.<br />
<br />
The online section of the game also includes a community with news updates, chatrooms and a buddies system.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 07:09:59</pubDate>		</item>		<item>			<title>Command &amp; Conquer The First Decade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cnctfd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00b0c40192690ec4932ba5ce46b154e5_sq.jpg" title="Command &amp; Conquer The First Decade Image" /> Command &amp; Conquer: The First Decade was announced on November 4th, 2005 and was released on February 7 2006. Not being a new title in the Command &amp; Conquer series as such, The First Decade is a compilation of the series' prior games, all bundled into one DVD and updated to run optimally on Windows XP. It was sold for the price of one retail game. Also included in the compilation was a bonus DVD which took a look behind the scenes of the successful franchise, including interviews with producers, old concept art, various soundbites, as well as a montage of the winning fan videos of the &quot;Are You The Biggest C&amp;C Fan?&quot; competition held prior to the compilation's release.<br />
<br />
Other items included in the compilation included a A3 poster with high-quality C&amp;C renders on both sides, one of which has been confirmed to be a teaser image for EA's new Command &amp; Conquer 3: Tiberium Wars game currently in production, as well as a 70-page manual that only includes unit descriptions for each of the included games.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 11:38:40</pubDate>		</item>		<item>			<title>Spring</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TASpring/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de31f7f5e2274df2eab3f1d3534f8a2c_sq.jpg" title="Spring Image" /> Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D open source RTS engine originally created by the Swedish Yankspankers, intended to bring the gameplay experience of Total Annihilation into three dimensions. The core game engine is released under the GPL License; however, the prepackaged mod that comes with the standard installation requires that one own a copy of TA to legally play it. There is, however, an official release which uses fully free content, and there are a number of mods, both in development and released, that are also completely free to use.<br />
<br />
Spring is being developed by the Swedish Yankspankers and the Spring community. The initial goal was to have the game run the mods and 3rd party units from Total Annihilation. This goal is now mostly complete, and the project has moved on to including additional features. The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently no single player campaigns or missions, although there is some basic support for this through Lua scripting. There are also many skirmish AIs under development, allowing for offline play or extra players in an online game. Two skirmish AIs ship in the game package.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:53:14</pubDate>		</item>		<item>			<title>Starcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af8220b8031aa3a6ffc5108e92781b62_sq.jpg" title="Starcraft Image" /> An excellent RTS.  Control one of three races to battle and destroy the opponents.  The three races have different properties and abilities, but the balance in gameplay is superb.  <br />
<br />
Made by Blizzard, creators of Warcraft.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:22:55</pubDate>		</item>		<item>			<title>Warcraft 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/war2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75014af012c4ee0306f1193b5a4627ef_sq.jpg" title="Warcraft 2 Image" /> Warcraft II Battle.net Edition is the continuation of the ruthless clash between the armies of the noble Humans and the brutish Orcs. From the initial, unexpected invasion of the Orcish Horde to the quest of the Great Alliance to forever seal the Dark Portal that links their two worlds, you will experience the epic saga of the mighty battle to gain dominance over the kingdom of Azeroth. Along the way you'll need to carefully manage your limited resources to successfully construct and rule your medieval empire while engaging in real-time tactical warfare over land, sea and air.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 02:25:32</pubDate>		</item>		<item>			<title>Stronghold (1993)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stronghold1993/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8feedc1251ab6cf1b24115677a50699c_sq.png" title="Stronghold (1993) Image" /> Dungeons &amp; Dragons real-time strategy game from 1993 published by SSI and developed by Stormfront Studios. Designed by Don Daglow, Mark Buchignani and David Bunnett, the game was the first RTS to use a 3D perspective, although the visual effect was created in two dimensions by a carefully layered display system. Stronghold was the first Dungeons &amp; Dragons licensed RTS.<br />
<br />
The game was often referred to as &quot;SimCity meets Dungeons &amp; Dragons.&quot; Players balanced resources to build a town with unique elven, dwarven, halfling and human neighborhoods, each with its own unique architecture. Residents and craftspeople of each neighborhood could be summoned to defend any part of the city that came under attack.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 10:38:17</pubDate>		</item>		<item>			<title>Sun Age</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sunage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c922e374e52a0e5ca9288e9882d8b31f_sq.jpg" title="Sun Age Image" /> SunAge is a new breed -oldschool- 2D RTS with revolutionary graphics and supersmooth balanced gameplay, while being playable on a vast range of PCs. The game will include the full set of a singleplayer campaign, skirmish as well as multiplayer battles (LAN &amp; online).<br />
<br />
SunAge runs on an indie developed engine that had been in development in-house at Vienna based Vertex4 for some time; recently the transfer to Direct X 9 has been made, resulting in better looking environments and vastly improved effects.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:25:37</pubDate>		</item>		<item>			<title>Ogre Battle: March of the Black Queen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ogrebattlesnes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb3140f65031c8f2fb0b6396a9c4a0c9_sq.jpg" title="Ogre Battle: March of the Black Queen Image" /> Ogre Battle: March of the Black Queen is a strategy video game for Nintendo's Super Nintendo. It is the first installment of an episodic series (although it is supposed to be the 5th episode), and was originally developed by Quest for the Super Famicom system (and subsequently Sega Saturn in 1996 with voice acting) in Japan.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:23:45</pubDate>		</item>		<item>			<title>Warcraft 3: Frozen Throne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wc3-tft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4bbddd0f2aeb866470582a6b04c3620_sq.jpg" title="Warcraft 3: Frozen Throne Image" /> Following in the tradition of previous Blizzard expansion sets, Warcraft III: The Frozen Throne provides gamers with a vast new chapter in the epic Warcraft saga! In the single-player campaign, players revisit the war-torn world of Azeroth. Several months have passed since Archimonde and the Burning Legion were defeated at the battle of Mount Hyjal, yet a new threat has arisen throughout the land.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:35:24</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce758e1d0f0d16f076c8fc33dd1eaeea_sq.jpg" title="Warhammer 40,000: Dawn of War Image" /> <em>From the Developer's web site:</em><br />
<br />
Warhammer 40,000: Dawn of War is a revolutionary science fiction real-time strategy (RTS) game set in the violent, post-apocalyptic universe of the 41st Millennium. Utilizing the exceptional game design skills of Relic Entertainment, Dawn of War provides an immersive entertainment experience of epic proportions. Command hardened troops, deadly vehicles and high tech weaponry with one goal in mind, the complete extermination of the opposition.<br />
<br />
Whether you lead Humanity's finest - the Space Marines, - the masters of mechanized warfare and billions-strong human army of the Imperial Guard, the diabolic and villainous traitors of man - the Chaos Space Marines, the brutal and savage beasts - the Orks, or the psychic and technologically advanced alien warriors - the Eldar, you control the action and the fate of your race!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:15:15</pubDate>		</item>		<item>			<title>Command &amp; Conquer : Red Alert</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cncredalert/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2b89fe382510a5a6140f326ff0dc454_sq.jpg" title="Command &amp; Conquer : Red Alert Image" /> Command &amp; Conquer : Red Alert is the prequel to the award winning Command and Conquer : Tiberian Dawn.<br />
<br />
The game is set in an alternate history.  Albert Einstein goes back in time, with a time machine, he grabs Hitler, and they beam away somewhere, you learn later that WW2 never happened, but the Soviet Union grew quite powerful and a war was inevitable <br />
<br />
Some of the new features you'll see in Red Alert are the graphic updates, they are absolutely stunning.  The upgrade over C&amp;C TD, really blows your mind.  <br />
<br />
The ability to fight in the air and at sea has been added to the game, something really not seen in gaming before this.<br />
<br />
A simple, easy to use map editor was included in the game, and if i could use it at my young age back then, it must be good, trust me.<br />
<br />
A great prequel to C&amp;C, a legendary classic, and a must have.<br />
<br />
Publisher    :   Virgin Interactive Entertainment<br />
Developer    :   Westwood Studios<br />
Release Date :   October 31st 1996<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 03:20:20</pubDate>		</item>		<item>			<title>Syndicate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syndicate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bcfe98467b4f5a6ca18f7c08d38cbbe_sq.jpg" title="Syndicate Image" /> Controversial at its time of release ('93), Syndicate is a violent, real-time tactical game with cyborg agents performing missions all over the world ranging from political assassinations to abductions and rescues.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:15:43</pubDate>		</item>		<item>			<title>Battlezone II:  Combat Commander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Battlezone2-CombatCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddf690aee380765e9b823c546c87ae92_sq.jpg" title="Battlezone II:  Combat Commander Image" /> The war over bio-metal continues in this sequel to the 1998 &quot;Battlezone&quot;, which itself was a remake of the much earlier arcade game.  Like it's predecessor, it's a 3d hybrid of a tank sim, fps and rts.<br />
<br />
Whereas the former game took place in an &quot;alternate 1960's&quot; in which the Soviets and Americans were rivals over the newly discovered alien technologies, Battlezone II takes place in an &quot;alternate 1990's&quot; in which humans have joined forces to combat the gathering threat of the alien race of &quot;Scions&quot;.<br />
<br />
<span style="color: blue;">Additional features of Battlezone II: Combat Commander</span><br />
<ul class="user_list"><br />
<li class="user_li">Challenging campaigns as well as varied multiplayer modes.<br /></li><br />
<li class="user_li">3-D topographical radar system which, as in Battlezone, is linked to the Command Interface system.<br /></li><br />
<li class="user_li">The HUD displays icons that further simplify the tasks of monitoring units and resources.<br /></li><br />
<li class="user_li">Meters allow you to observe resource and unit development progress at a glance.<br /></li><br />
<li class="user_li">Units under your command can be tasked individually or linked together into groups that can be hot-keyed for quick response.<br /></li><br />
<li class="user_li">Units can be assigned to the control of allied players in multiplayer!<br /></li></ul>
<br />
<span style="color: blue;">System Requirements</span><br />
200 MHz CPU, 64MB RAM, 4MB video card RAM, DirectX 7.0, 600 MB available hard disk space, Windows 95 (and above.  Can reportedly be played on 2000 using &quot;compatibility mode&quot;)<br />
<br />
Developed by Pandemic Studios, and published by Activision in 2000.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:28:31</pubDate>		</item>		<item>			<title>StarCraft 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82784a52da64213ebaccab0034a0b46f_sq.jpg" title="StarCraft 2 Image" /> StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.<br />
<br />
Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 03:51:27</pubDate>		</item>		<item>			<title>Really Rather Good Battles In Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rrgbis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82d1ff79e2bc30194eafeb8d0612b79c_sq.jpg" title="Really Rather Good Battles In Space Image" /> Really Rather Good Battles In Space: Galactic Conflict 4320 - 4359 AD<br />
<br />
Welcome to Really Rather Good Battles In Space - a space based real time strategy game for Windows and Linux.<br />
<br />
The game has a website, complete with a discussion forum. You can visit it at:<br />
http://rrgbis.sourceforge.net<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 12:49:23</pubDate>		</item>		<item>			<title>Final Exodus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalExodus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc499eb065f92b69fa9a928944794400_sq.jpg" title="Final Exodus Image" /> You must defend Sol and expand your army outward by taking nearby systems and killing any hostile presences.<br />
<br />
This game was entered into and won the TheGameCreators nVidia compo.<div style="clear:both;"></div> ]]></description>			<pubDate>04 May 2007 12:55:00</pubDate>		</item>		<item>			<title>Over</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/over/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85583e09fe0571be5d095e975f898fae_sq.png" title="Over Image" /> Over is an MMORTS set in a sci-fi environment where, as the commander of your space fleet, you will lead it during missions against the antagonist factions dwelling the galaxy. As the game progresses, you will increase your commander skills and expand your fleet by trading the earned points with new units.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:02:06</pubDate>		</item>		<item>			<title>Fragile Allegiance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FragileAllegiance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3eaf3515011ab90b6a29b5f25b8e3f9c_sq.jpg" title="Fragile Allegiance Image" /> In this game, as the new employee of TetraCorp, it is your job to colonize asteroids and make them successful mining colonies. You start with one asteroid to mold into the shape you see fit. Then you must break out into the great unknown, colonizing nearby asteroids. Soon, you must sell your precious ore to the Federal Ore Transporter. Once you get enough ore, money, and time, you must create massive fleets of warships, for you are not alone. The Mauna will try to destroy you. However, the other races despise them as much as you. Negotiate peace treaties, Joint Combat treaties, and hire agents to sabotage the enemy. May the best man win.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 11:03:40</pubDate>		</item>		<item>			<title>Sudden Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/suddenstrike/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d4d9e9ac4d21eb7336c21d02ddff14c_sq.jpg" title="Sudden Strike Image" /> Sudden Strike is a real-time strategy game that takes place during World War II and has lots of little soldiers, tanks, and artillery pieces. And that's it. The game might initially rekindle nostalgic childhood memories of playing with plastic toy soldiers, thanks to its clean graphics and its variety of authentic-looking World War II military units. However, Sudden Strike's simplistic, straightforward gameplay prevents the game from staying interesting for very long.<br />
<br />
Despite how it looks, Sudden Strike is not a realistic war simulation. There may be a superficial resemblance to the Close Combat series, but Sudden Strike doesn't attempt to model any of the factors - weapon lethality, vehicle armor thickness, and unit morale - that made Close Combat a real-time wargame. Sudden Strike takes the conventional 2D isometric real-time strategy perspective and, instead of filling it with aliens or futuristic tanks, fills it with the sights and sounds of World War II. It's an interesting setting, and it gives a great first impression. However, though the graphics are superficially attractive, it can be somewhat difficult to discern different infantry types, especially behind obstacles. Nevertheless, the game does superbly reproduce a number of historical units, and this helps give Sudden Strike its realistic appearance. But that realism doesn't carry through to the gameplay, which would be fine if the gameplay had something else to recommend it. Unfortunately, it doesn't.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 05:48:07</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>Battlezone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Battlezone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93ada5455584c4b1cd40065258a283b1_sq.jpg" title="Battlezone Image" /> Taking place in an alternate 1960's Battlezone features 2 campaigns, with the USA and the Soviet Union battling across the solar system over alien technology and bio-metal.<br />
<br />
1998 Activision 3d remake of the arcade game of the same name, but remade into a hybrid of a tank sim, fps and rts.  Also features multiplayer modes including death match and strat.<br />
<br />
<span style="color: blue;">Features include</span> <br />
<ul class="user_list"><br />
<li class="user_li">Innovative Command System menu that integrates troop and resource management for full control from within your vehicle.<br /></li><li class="user_li">3-D topographical radar displays your base location, unit placement, field of vision and enemy position.<br /></li><li class="user_li">Nav Beacon Cameras that can be set up for for surveilance purposes or to stage attacks.<br /></li><li class="user_li">Scrap scavengers, Unit-building factories, Tanks, Solar arrays, gun towers, resource meters, numerous weaponry options that can be balanced according to your resources.<br /></li></ul>
<br />
There are updated texture/asset files available, and due to continued fan devotion an alternate server.dat, as well as numerous community made maps.<br />
<br />
Still a good looking and immersive game!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 08:19:51</pubDate>		</item>		<item>			<title>Savage 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/savage2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aca7f79b667701070702392e20438bb5_sq.jpg" title="Savage 2 Image" /> Savage 2: A Tortured Soul is a fast paced strategy shooter that takes team based game play to another level. Each match is a war for dominance where two teams of 5 to 32 players attempt to destroy each other. It will take more than guns to finish the job. Assume your position as a fighter, armed with swords, guns, and magic; or take the field as a support character that builds, heals, and resurrects fallen comrades. Feel like bringing out the big stick? Become a siege unit like the Behemoth (a huge animal biped descendant of elephants that takes down buildings using an uprooted tree) or the battering ram to destroy enemy buildings. Always thought you were a natural born leader? Take control as the leader of the action, the commander, who builds, researches, expands, and tactically strategizes your team's efforts. <br />
<br />
Savage 2 is unique and delivers a roller coaster ride of excitement that very few games can. Once you play, you'll never turn back. Consider all your other games obsolete and join those who felt the sensational impact of Savage 1 in an all improved sequel.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 02:39:42</pubDate>		</item>		<item>			<title>Command &amp; Conquer 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/commandandconquer3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbb24ef0ffc13220059c5f8518b8998a_sq.jpg" title="Command &amp; Conquer 3 Image" /> Command &amp; Conquer 3: Tiberium Wars is a real-time strategy game developed by Electronic Arts Los Angeles for the Windows and Xbox 360 platforms, and is a sequel to the 1999 RTS title Command &amp; Conquer: Tiberian Sun and its expansion pack Firestorm by Westwood Studios. Canonically it takes place at the advent of and during the &quot;Third Tiberium War&quot;, after the Brotherhood of Nod launches an unexpected and worldwide offensive against the Global Defense Initiative, abruptly ending a period of seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in Nod's favor this time, GDI field commanders rally their troops and begin to combat the Brotherhood's second re-emergence, trying to restore lost hope. The game also features the introduction of a new third faction (Scrin) to the Tiberian series of the Command &amp; Conquer games, and is the second C&amp;C title in which players are able to upgrade their forces.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_and_conquer_3" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:53:38</pubDate>		</item>		<item>			<title>Command and Conquer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CnC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b20e3e90890b8e5ecbe6ca4599c2ecc9_sq.jpg" title="Command and Conquer Image" /> Command and Conquer. The very mention of this game sends shivers down the spine of any gamer born before 1995. The game that (while not inventing the genre) almost singlehandedly brought the RTS genre into the minds and harddrives of the general gaming public. <br />
<br />
In the game, you play as a lowly general fighting for either the (supposedly) good Global Defense Initiative, or the semi-terrorist Brotherhood of NOD. Both struggling to unlock and control the secrets of the mysterious new lifeform &quot;Tiberium&quot;. Eventually, as the plot thickens, you will learn just how  the Tiberium future really is.<br />
<br />
The gameplay is fairly simple by todays standards, being composed of the now-standard RTS mechanics, but in 1995 it revolutionized the gaming world. This game has a superb storyline, great gameplay, and really is a classic.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 07:27:31</pubDate>		</item>		<item>			<title>Warcraft III: Reign of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wc3-roc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767a2feb9188589cdcd2cf8b984c5c14_sq.gif" title="Warcraft III: Reign of Chaos Image" /> It has been nearly fifteen years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory - and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader. <br />
<br />
Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope. The drums of war play upon the winds once again - rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:50:23</pubDate>		</item>		<item>			<title>Shogun: Total War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shoguntw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f69526f4aee99531a2905ae37c1a33da_sq.jpg" title="Shogun: Total War Image" /> Total War is the complete experience of warfare presented in the most realistic way possible through the use of state of the art technology in graphics and AI. You'll need strategic brilliance to manage your campaign, with the training, recruitment and funding of your armies. You'll need cunning to deploy spies and emissaries to outwit your opponents while maintaining a web of alliances. And you'll need tactical brilliance to take your army out onto the battlefield and crush your enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 07:12:09</pubDate>		</item>		<item>			<title>Treefort Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/treefortwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9ae9fcadf2883ca43538337fd34920f_sq.jpg" title="Treefort Wars Image" /> Treefort Wars is a 3D real-time strategy (RTS) game. In the game, the player controls a club of kids in a common neighborhood setting. The player tries to convince all of the other kids in the neighborhood to join his/her club. The player can do this in three main ways: treefort building, military might, and economic power. If the player chooses to focus on treefort building, he/she tries to build a huge treefort that stretches to the tops of the trees. This treefort must have the coolest stuff in the whole neighborhood. Only then will the other kids in the neighborhood take notice and want to join. If the player focuses on military might, he/she wants to engage in epic water battles with the other clubs to soak them head to toe with water. This will surely convince the other clubs that the player's club is the greatest ever. Lastly, if the player wants to spend time gaining economic power, he/she will want to build the biggest economic empire in the whole neighborhood. The player will set up lemonade stands, run paper routes, and sell treats to everyone in the neighborhood, gaining more money than any kid could ever get even after a lifetime's worth of allowance. The other kids won't be able to resist.<br />
<br />
The player's ultimate goal is to eventually convince all of the kids in the whole town to join his/her club. To do this, the player must go through every neighborhood in the town, convincing the kids one neighborhood at a time. By the time the player convinces all of the kids in the town to join his/her club, the player will have enormous treeforts, complete with zip lines, water turrets, clubhouses, and more. He/she will know what it takes to plan out a raid on a two-level treefort with only three kids and their water balloons. The player will also understand how to manage lemonade stands to get the most Moms and Dads to buy lemonade and how to make sure all of the parents get their newspaper, even though the only cool section in there is the Funnies.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 03:06:54</pubDate>		</item>		<item>			<title>Dune II: Battle for Arrakis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dune2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a912494aeb46638aa8c1dbbc157eab2e_sq.jpg" title="Dune II: Battle for Arrakis Image" /> &quot;Dune II: Battle for Arrakis&quot; is a real-time strategy game based upon the 1984 movie set in Frank Herbert's popular sci-fi universe. Released in 1992, Dune II proved to be successful with gamers and critics alike due to its addictive playability and innovative game design - the gameplay has been emulated many times since. Dune II led the huge upsurge in popularity the genre has enjoyed right up until this day and is considered to be the Godfather of real-time strategy games.<br />
<br />
The plot consists of three waring parties named House Atreides, House Harkonnen and House Ordos. All are vying for control of the most important planet in the known universe - Arrakis, better known as Dune. The planet Arrakis contains the only known source of the valuable and essential spice called Melange. Melange is the primary resource collected in-game and it funds the war effort of each house - the more spice one possesses, the more successful one becomes.<br />
<br />
The game is played from a top-down perspective and can be controlled entirely by mouse. The aim is to build an army of a big enough size to seize land, eliminate any opposing threat and ultimately expand your dynasty. Each map contains spice deposits that need to be collected via harvesters. The spice is then transported to a refinery and tuned into credits, which can then be spent on the expansion of base and the construction of more units. As the game progresses more technologically advanced units and structures become available, changing the dynamics of the battlefield.<br />
<br />
The game was re-made twice by Westwood though only the original was ported to the Sega Mega Drive, Amiga, Archimedes and Risc PC range of RISC OS computers.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 08:53:35</pubDate>		</item>		<item>			<title>Darwinia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darwinia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74308b6ee91c5954d834174564616e85_sq.gif" title="Darwinia Image" /> The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:37:52</pubDate>		</item>		<item>			<title>Command &amp; Conquer: Red Alert 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ccmmandandconquerra2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1f3b31f18709206f71d4b00d81e7fe_sq.jpg" title="Command &amp; Conquer: Red Alert 2 Image" /> This game is one of the best entries on the Command and conquer universe yet.<a href="http://www.greatgamesexperiment.com/screenshot/482aa6da9b6f40a9efeb03bf87b0145b/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/482aa6da9b6f40a9efeb03bf87b0145b_sq.gif" /></a><br />
<br />
The game isn't a direct entry on the series, but rather a spin off based on the cold war between US and Russia coupled with a sci fi twist.<br />
<br />
The game introduces funny characters that make a lot of funny moments while you're playing it. You'll meet megalomaniac Yuri, the heroic Tanya, the goofy Romanov and the very standard president of the United States, along with a very funny set of other characters.<br />
<br />
The game is standard RTS gameplay on steroids(for its time anyway), it's fast paced, and although the strategy involves often more brute force than the strategy part, the action and the range of things you can do more than make up for it.<br />
<br />
You can start by selecting your outfit, the allies or the soviets, who in this game are a super power taking over the world thanks to psychological technology developer by Yuri.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/9214af374662e05b55a293d7d61ecb38/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/9/9214af374662e05b55a293d7d61ecb38_sq.gif" /></a>Depending on the side you take, you'll have a select army very balanced against your enemy, with the Russians being strong with units like specialized tanks, soldiers and general ground forces whereas the allies have strong air forces and other bonuses.<br />
<br />
The game has a high and addictive fun factor, which means that if you're in college or have to work early in the morning it's not recommendable to set your hands in this game as you'll easily see yourself playing up to 8 hours of it. It's simply that good, so if you happen to not have played it and you have a copy nearby, fret not and pick it up. It'll make your time worth it.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 02:28:52</pubDate>		</item>		<item>			<title>Rome: Total War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rometotalwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52c73b9ce3136da0d680b9c51557ee87_sq.jpg" title="Rome: Total War Image" /> Rome: Total War is the third game in the popular Total War series. The player begins by choosing to play one of three Roman factions: the Brutii, the Julii and the Scipii. The player must manage each city under the faction's control, build armies, assign faction members to positions of mayor or general, and expand the faction's territory by defeating enemy factions such as Gaul, Greece, Macedonia, and many more. Meanwhile, the other Senate issues special missions for the player to complete and gain favor. Senate offices may be assigned to faction members. As the game progresses, each faction member's political and military influence can grow or shrink. If the faction leader dies, he is replaced by an heir. It is up to the player to choose who is in line for that role. Once the game reaches a certain point, it changes up and the player must fight the other Roman factions for control of Rome.<br />
<br />
When combat takes place, the game moves from the strategic, turn-based map view to a full 3D real-time tactical view. The player has several units under his command, usually comprised of 50 or more individual soldiers. Each unit (not each soldier) can be maneuvered individually or all units as a massive formation. Siege equipment can be built to capture cities, the citizens of which can be left as they are, enslaved, or slaughtered at the player's discretion. Mercenaries can be recruited to fill in weaknesses in a particular army, but their loyalty is not at all assured and they, like the cheap peasant units, may prove unreliable and in fierce combat -- units with low morale may break and flee the field. When an army engages the enemy, if another friendly army (of the player's own or that of an ally) is within range, they will rush to reinforce the battle.<br />
<br />
The combination of turn-based and realtime strategy is quite enjoyable. The scope of the game makes for some long and often intense playing sessions. Plus, when a player beats a particular faction other than the three starting Roman factions, it then becomes playable. So there is a great deal of replayability as well.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 05:13:30</pubDate>		</item>		<item>			<title>Battleships Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleshipsforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bf439d74c0c5a1897f442d01bbbcc1_sq.png" title="Battleships Forever Image" /> <strong>Introduction</strong><br />
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary &quot;to hit chance&quot; values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!<br />
<br />
Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.<br />
<br />
<small>Battleships Forever is inspired by and loosely based on <a href="/game/warningforever" class="game_link">Warning Forever</a> by Hikoza.T.Ohkubo</small><div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 12:51:03</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Savage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/savage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d505ca80d319a16495fec69079207b8d_sq.jpg" title="Savage Image" /> Savage was a massive undertaking as an indie game. It had a budget of approximately $1 million and was an innovative look on two genres. It mixed RTS and FPS elements together and created a multiplayer hybrid. <br />
Developed by: S2 Games<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:16:07</pubDate>		</item>		<item>			<title>Herzog Zwei</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herzogzwei/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ddf7e26398c5d8450e993b131dcafcd_sq.jpg" title="Herzog Zwei Image" /> Herzog Zwei(Technosoft, 1989) is a hybrid shoot-em-up/real time strategy game which is widely credited as the first RTS.  The sequel to Herzog(MSX), Herzog Zwei has the player flying around in a command plane using free-movement controls a la Thunderforce 2(also by Technosoft).  This plane can attack the enemy command plane, or it can switch into a ground form for attacking ground units.<br />
<br />
The RTS elements are the true purpose of the command plane, or c-ship.  The c-ship can pick up units and give them programs such as &quot;Attack Nearest Base&quot;, &quot;Defend Nearest Base&quot;, and so on.  It can then drop the unit near its objective, pick up another one, program it, and so on.  This is probably a function of the Genesis's limited input mechanisms for unit selection and menu actions, but it results in a very nice approach that balances highly complex instructions against a large amount of time required to command each unit.<br />
<br />
Herzog Zwei is a two-player game, with various bases scattered throughout the map and a Main Base in either corner.  More bases allow the player to build units more quickly, and once one player takes the other's Main Base, the game is over.  If one player destroys the other's c-ship, it respawns at the victim's Main Base in a few seconds.<br />
<br />
Herzog Zwei has a small, albeit rabid, fan base.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 08:28:06</pubDate>		</item>		<item>			<title>StarTopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Startopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b27d8eb3ca1b42458def0a4aacb74b39_sq.jpg" title="StarTopia Image" /> Startopia takes gamers to a once thriving galactic network of starships, space stations and planets left lifeless with redundant scars of the apocalypse. You will lead the way in rebuilding the network of space stations that once served the commerce and communication of the old empire - reuniting the surviving alien peoples under one banner.<br />
<br />
This simulation gives you the opportunity to rebuild and successfully maintain a series of giant Torus space stations that are scattered across the galaxy, providing a suitable home for the many alien races that inhabit space, and perhaps turning a tidy profit for yourself in the process. Of course, there are plenty of other enterprising individuals out there with the same goals, not to mention the many hazards that exist in deep space.<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 10:27:40</pubDate>		</item>		<item>			<title>Rise of Nations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riseofnations/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd791c972859100d0978f55f48e293cc_sq.jpg" title="Rise of Nations Image" /> In this historical RTS, like in other many RTS games, is to advance your technological levels and conquer your enemies using your army supplemented by your shrewd tactical prowess.<br />
<br />
This game combines the combat-heavy gamplay of the Age of Empires games with a elements of the more city and technology centric Civilization.<br />
<br />
Generally speaking, you start the &quot;ancient&quot; age and work your way all the way up to the information age and slightly beyond.<br />
<br />
Elements like managing the borders of your empire, exploring, keeping you resource production high, and building more cities are as important as any game of this kind. But features like the ability to build unique age-specific &quot;wonders&quot; which provide special bonuses to the player that manages to construct them first make this game a unique and fun experience to play.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 04:57:46</pubDate>		</item>		<item>			<title>Homeworld</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homeworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68b00720cbf6f5fde329d32de9ee8d2b_sq.jpg" title="Homeworld Image" /> Homeworld's epic tale begins in the far reaches of the universe. You were the benign lords of a peaceful society located in the center of a lush spiral galaxy. For as long as anyone could remember, no one challenged your peaceful existence. But then came the conquerors, invading with the sole purpose of overtaking your world. Billions died, and the survivors were relocated to a cold, lifeless planet on the edge of the galaxy. Hundreds of years later, all knowledge of your previous existence has been lost. Only vague myths remain, until the discovery of an ancient tablet buried within the ruins of a half-destroyed craft in the great-banded desert. This Guidestone reawakened the knowledge of your ancestry, and set your race on the path home - coordinates leading straight into the heart of the galaxy. Sixty years ago, construction began on the giant Mothership that will carry millions of your people into deep space. Construction is now complete. Your journey to the Homeworld begins here...<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:19:35</pubDate>		</item>		<item>			<title>Warhammer 40,000:  Dawn of War Winter Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwarwinterassault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a4831d679480d0819985c0cf9753c71_sq.jpg" title="Warhammer 40,000:  Dawn of War Winter Assault Image" /> <em>From the Developer's web site:</em><br />
<br />
Lost amongst the ruins of a leveled city lies an Emperor Class Titan, a war vessel of untold power forged in the planet-wide furnaces of Mars, and revered by billions as the epitome of Imperial dominance. The one who controls it will command the power to destroy, or defend, a world. The Imperials will summon it to overcome great evil, Chaos will corrupt it for their own designs, Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance. The expansion pack to the award winning Warhammer 40,000: Dawn of War will build upon the most exciting, visceral, front-line battlefield ever seen in an RTS game. Winter Assault promises to be one of the biggest expansion packs ever.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:18:37</pubDate>		</item>		<item>			<title>Defcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/defcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d3635013ac7c4e32cdda1cabd4b1851b_sq.jpg" title="Defcon Image" /> You play the role of a military Commander hidden deep within an Underground bunker. Your mission - to successfully exterminate your enemy's civilian population whilst disabling their ability to attack your own. Start by launching your battleships, subs and bombers in order to decimate your opponent's defences. Scramble together your alliances but remember only one can stand victorious.<br />
<br />
Prepare your pre-emptive strike before one of your supposed allies gets the same idea. Choose the perfect moment for betrayal, obliterating your opponents with an apocalyptic thermonuclear barrage, but get it wrong and their devastating counter attack will bring you to your knees!<br />
<br />
<strong>It's Global Thermonuclear War, and nobody wins. But maybe - just maybe - you can lose the least.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 03:32:09</pubDate>		</item>		<item>			<title>gate 88</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gate88/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5d3a01598d830ee5a1ba70160beada_sq.png" title="gate 88 Image" /> Relive a childhood daydream of deep space intergalactic battle inspired by <a href="/game/herzogzwei" class="game_link">Herzog Zwei</a>, Star control, SubSpace, <a href="/game/homeworld" class="game_link">Homeworld</a>, and <a href="/game/parsec47" class="game_link">PARSEC47</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:42:12</pubDate>		</item>		<item>			<title>Sacrifice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sacrifice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/349bf021066450e3d9d0794a089600e7_sq.jpg" title="Sacrifice Image" /> Sacrifice is a beautiful and innovative RTS played from the battlefield instead of above it; through an adventurous campaign, you, as a great mage, must decide which of the five elemental gods to serve, and thus the fate of the world as it approaches Armageddon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:03:24</pubDate>		</item>		<item>			<title>Lords of the Realm II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LordsoftheRealmII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7dfdd7b21199aebee2eb156dca5a0daf_sq.png" title="Lords of the Realm II Image" /> Strategy/action game that combines turn-based gameplay with real-time combat. This sequel boasts an entirely new engine producing refined gameplay and improved graphics (although the game is now a few years old). Set in a medieval world the gameplay involves resource management and strategic combat. You take the role of a local ruler who attempts to build up his power base until he gains control of the entire land. In order to do this, you'll have to keep you subjects happy or they'll move elsewhere. You control many areas of your fiefdom including rationing, agriculture, trade, weapons production, building and the development of your army. During combat you can allow the computer to automatically work out the results. The game has a lot of depth and a tutorial is incorporated to help you. Good cutscenes intersperse the action. Alongside the single-player game, is a multi-player mode over LAN, Net or modem/serial connection.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 09:42:53</pubDate>		</item>		<item>			<title>Moonbase Commander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moonbasecommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c87853af90ecb419ffc78c4e8e74d70a_sq.jpg" title="Moonbase Commander Image" /> Moonbase Commander is a turn-based strategy game where players compete to spread a web-like base across a lunar battlefield while annihilating their opponents. Players can select from four factions each of which has a unique look for it's units and a specifically voiced adviser (although all four have identical capabilities) and compete alone or in teams against other humans (locally or via the net) or the assorted Bots that are included. Competition takes place on a variety of terrain, sometimes barren and empty sometimes green and full of rivers.<br />
<br />
Once a battle is started, players take turns using a limited supply of energy to launch weapons against their enemies or launch new buildings to expand their base. Both are done with a simple aim and force interface similar to Worms or most early golf games so it takes some skill to land a building exactly where you want it. Because buildings are connected to your main hub with a web of power lines, careful planning is required to avoid leaving important nodes unprotected. There are 18 different weapons and buildings each with an energy cost based on how powerful and useful it is. Ultimately, you must destroy an enemy's main hub unit to eliminate him from the battle.<br />
<br />
Moonbase Commander has a minutes to learn, lifetime to master quality. There's never enough energy to do everything you want to and your opposition is always breathing down your neck. Should you risk a tricky shot to place an expensive shield generator by your hub or just settle for launching waves of cheap cluster bombs at those enemy anti-air batteries in hopes of overwhelming them. Maybe you should just bide your time and send up a few more observation balloons. The possibilities are surprisingly limitless in this simple yet complex game.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/moonbase-commander" target="_blank" rel="nofollow">Moonbase Commander site</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 08:55:01</pubDate>		</item>		<item>			<title>Freedom Force vs The Third Reich </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freedom-Force-vs-The-Third-Reich/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ef5c845c9f27c9440e4dd4f400ac21e_sq.jpg" title="Freedom Force vs The Third Reich  Image" /> <div class="user_quote"><blockquote class="user_quote">When Nuclear Winter returns with a plot to destroy Freedom Force and the free world, gaming's greatest heroes must team up with a flurry of fresh faces!  As the sinister soviet's plan unfurls, patriot city's finest find themselves flung through time into the greatest conflict the planet has ever seen:  World War 2!</blockquote></div>  <br />
<br />
The second of the series, Freedom Force vs. the Third Reich is a superhero tactical-rpg/strategy game with an extensive character customisation system.  As in the original Freedom Force game, the interface is intuitive and easy to use, the storyline is lighthearted and humorous, and there are excellent character development tools.  <br />
<br />
Missions are framed within stylish cutscenes that are highly reminiscent of the golden age of comics.  Nearly all of the action and movement in the game can be controlled by mouse, but shortcut keys are also functional. Gameplay is in real time by default, but with a turn based aspect, as with a tap of the spacebar you can pause the game and issue orders.  <br />
<br />
<br />
<span style="color: blue;">Additional game features</span><br />
<ul class="user_list"><br />
<li class="user_li">A brand new chapter in the ever-expanding Freedom Force universe.		<br /></li>		<br />
<li class="user_li">Six new playable heroes from two distinct eras of comic books.<br /></li>	    		<br />
<li class="user_li">A hoard of new villains bent on world domination.	<br /></li>		<br />
<li class="user_li">Radically enhanced graphics running on a brand new engine (Gamebryo).<br /></li>	<br />
<li class="user_li">Vastly improved multiplayer, including several completely new modes.<br /></li>	    <br />
<li class="user_li">For the first time in gaming, a trip to the Golden Age of comics.<br /></li><br />
<li class="user_li">Create your own comic battles with story-based multiplayer.<br /></li><br />
<li class="user_li">Fully destructable environments.<br /></li><br />
<li class="user_li">Real-time shadows, dynamic lights and more new rendering features.<br /></li><br />
<li class="user_li">Create your own hero with the hero editor.<br /></li><br />
<li class="user_li">Robust Modding tools.<br /></li></ul>
<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Computer Gaming World's Strategy Game of the Year 2002!</blockquote></div>
<br />
<br />
Developed by Irrational Games, and released in the U.S. on March 8, 2005 by publisher Vivendi Universal Games.<br />
<br />
<span style="color: blue;">System Requirements:</span><br />
733 MHz P3 or Athlon processor or equivalent.  128MB RAM, ATI Radeon 7000 or NVIDIA Geforce GTS or equivalent DirectX 9.0c compliant 32MB video card with hardware T&amp;L.  700MB hard disk space.  DirectX compatible sound card.  56K modem or broadband internet connection for online play.  Windows 98/ME/2000/XP<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:04:54</pubDate>		</item>		<item>			<title>WarCraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bf1a6aba3569759b0a21f70bb50e497_sq.jpg" title="WarCraft Image" /> Warcraft: Orcs &amp; Humans is the real-time fantasy strategy game from Blizzard Entertainment that quickly became a best seller. Warcraft has not only become a classic, winning many awards, but it has set new standards for multiplayer games. Set in the mythic kingdom of Azeroth, players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.<br />
<br />
By playing either the Humans or the Orcs in this saga, two separate story lines evolve with 12 scenarios per side telling the tale of the battle for Azeroth. From swords to sorcery, all the elements of classic fantasy are here to explore: rich forests, dark dungeons and bubbling swamps await the stalwart troops amassed to fight for dominance. Command many unique armies and creatures including Knights, Archers, Clerics, Warlocks, Daemons, Elementals, and the Dead.<br />
<br />
The multiplayer aspects of the game bring Warcraft to a new level of excitement.Challenge another player on over 20 custom maps and determine who among you is the supreme warlord. Head to head play is supported over modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:13:54</pubDate>		</item>		<item>			<title>Giants: Citizen Kabuto</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/giants/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37c031a9c67456dac0039627f39c3829_sq.jpg" title="Giants: Citizen Kabuto Image" /> Everything about this game is strange.<br />
<br />
Your character choices are: a jetpack-loving British-ish alien, a semi-mermaid sorceress/archer, or an incredibly huge roaring monster that eats everything.  All of them are a lot of fun and you play as each during the game's campaign.<br />
<br />
Gameplay is usually third-person shooting, but there's also resource collection, base-building, and even some vehicle races.<br />
<br />
The most unusual thing about Giants is that it tries to be funny - and is funny!  Don't skip the cut-scenes on this one.<br />
<br />
Multiplayer supports large games with different modes.  The most common is base vs base where each team tries to collect the most resources (brainy smarties) and destroy the enemy teams's base before it can be rebuilt.  Resources are spent on buildings for weapon upgrades, base defense, and vehicle production.  One player can be the giant Kabuto who's almost impossible to take down.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:46:03</pubDate>		</item>		<item>			<title>Age of Empires II: The Age of Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoe2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c67dc8aa6245b46612d59f9d7d920a9_sq.png" title="Age of Empires II: The Age of Kings Image" /> Age of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. It was released in 1999, and it is the second game of the Age of Empires series developed by Ensemble Studios and published by Microsoft.<br />
<br />
In the original Age of Kings, the player can choose from 13 civilizations. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations. Each civilization also has some unique units (ships and warriors) with more-or-less historically accurate names.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 12:53:35</pubDate>		</item>	</channel></rss>