<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'educational' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/educational/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'educational' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'educational' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/educational/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The Incredible Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incrediblemachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc09173ff9aa718084ffb207f30b5bec_sq.jpg" title="The Incredible Machine Image" /> From Wikipedia: <a href="http://en.wikipedia.org/wiki/The_Incredible_Machine" target="_blank" rel="nofollow">Incredible Machine Article</a><br />
<div class="user_quote"><blockquote class="user_quote">
The general objective of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (for example, &quot;put the ball into a box&quot; or &quot;light a candle&quot;). Available objects ranged from simple ropes and pulleys to electrical generators, bowling balls and even cats and mice. The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is carefully arrange the given objects around the fixed items. There is also a &quot;freeform&quot; option that allows the user to &quot;play&quot; with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.<br />
</blockquote></div>
<br />
Created at Dynamix by Jeff Tunnell (Director, designer) and Kevin Ryan (Programmer, designer)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2006 03:40:21</pubDate>		</item>		<item>			<title>Mecapumble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mecapumble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29223db7481a137cdbdeb47585b59a24_sq.jpg" title="Mecapumble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Sep 2007 03:05:36</pubDate>		</item>		<item>			<title>Unreal World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/URW/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c94ab49d15474bed0a3c01d826329f0d_sq.jpg" title="Unreal World Image" /> A rogue-like RPG with proper graphics, that puts the player in the shoes of a man in Finland during the iron age. There are several beginning scenarios, ranging from being simply lost in wilderness, to a failed hunting trip where your father was killed by a bear, to fleeing from eastern Njerpez-slavers. <br />
<br />
The game is non-linear, and doesn't have a plot, but relies mostly on player-driven freeform exploration and everyday survival. The player can manufacture virtually all items required for survival: Clothing from fur gained from hunting, food from fishing, hunting or agriculture, and shelter by the means of a temporary spruce twig cover, or an entire timber cabin if the player chooses to build it. If the player wishes, you can even go to villages and start courting the girls, and get married. <br />
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There are four courses in the game, where one is free roaming, and the other three offer advice, and required items for pursuing anything from hunting, to long term survival and exploration and advanced adventuring.<br />
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The game is surprisingly easy to play, once you get used to the controls. The only downfall is the graphics, but considering that it's a roguelike, they are pretty impressive. One of the game's definite merits is the atmosphere, and how enjoyable the daily survival can be. All the features included are difficult to pursue with a single character, so making more after finishing with one is almost a must, if you wish to explore all the gaming options. <br />
<br />
The game is shareware, and the instructions for ordering the full version are available on the author's website:<br />
http://www.jmp.fi/~smaarane/urw.html<br />
<br />
The trial has a time limit of 10 game days, and some restrictions, but plays almost like the full version.<br />
<br />
One version registeration is 11 USD, but since the game is in constant development, 42 USD gets the registration to all future versions of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Mar 2007 11:04:13</pubDate>		</item>		<item>			<title>Critter Crunch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crittercrunch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00657bbc69d24242c4ad9658ec44bb52_sq.jpg" title="Critter Crunch Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Aug 2007 10:17:49</pubDate>		</item>		<item>			<title>Snapshot Adventures: Secret of bird island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snapshotadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46d6ce1cb41b9bc50f5f23ae1b25e516_sq.jpg" title="Snapshot Adventures: Secret of bird island Image" /> Let me get this out of the way: I consider myself at times a pretty &quot;hard-core&quot; video gamer. I mean, I'm not adverse to hacking and slashing Orcs in fantasy role-playing games, such as World of Warcraft. I can shoot down enemy aliens in Halo 2 and drop nukes on unsuspecting enemies in Supreme Commander. I'm tough, and I'm proud of it. So when my trusty Gamezebo editor asked me to review a &quot;bird watching&quot; game, you can imagine my initial reaction...<br />
<br />
OK, so call me what you will, but after playing Snapshot Adventures: Secret of Bird Island, I'm not only sold on the concept, but completely hooked.<br />
<br />
At the start of the game you find out your grandfather -- a famous bird photographer and naturalist who went missing six months ago -- left you a shoebox with your name on it. Inside you find a map of the U.S., his beloved camera and a half-empty field journal that alludes to a mystery (and uses your real name in the cryptic passage, since you typed it in when you started playing!). And so you decide to visit his old friends and colleagues, beginning in Pennsylvania, to find clues leading to his disappearance as well as learn the craft of nature photography in the process.<br />
<br />
In fact, you're asked to snap photos of birds for magazine covers and your field journal, and receive advice along the way. For example, you'll get more points for your photos if they're close-up, unobstructed and centered shots, and if the bird is orientated well, such as looking at the camera or caught in the act of singing, eating, flying or preening.<br />
<br />
Game-play works as follows. After you get your mission, such as take five photos of a Blue Jay in-flight or three photos with quality of at least 3 stars, you're presented with a landscape such as a forest, parks or shoreline (while you're on a moving boat). You can move the mouse side-to-side to see even more of the environment. Your mouse cursor is now a magnifier, so as you move it around to see subjects to photograph, you will see a larger view of the bird when your mouse is placed over top of it. Take the photo by pressing the left-mouse button. If you've earned the zoom lens you can use your mouse's middle-scroll wheel to zoom in closer; other tools you can unlock for completing missions include an infrared scope, bird seed (to get them to eat), bird identifier (which tells you what kind of bird it is), a &quot;Flight Stimulator&quot; plane (to make birds fly), camera auto-winder, and more.<br />
<br />
Bonus points are awarded at the end of the level for finding other species (such as a Baltimore Oriole or red-winged blackbird) within a predetermined amount of time (and only if you have film left).<br />
<br />
Developed in collaboration with experts at Cornell University, this game features authentic-looking birds and animations, and realistic birdsongs. You can unlock additional birdsongs as a reward for taking good photos.<br />
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The big payoff is seeing your photos at the end of each level. You must choose between two side-by-side photos and once you do, the points are revealed for both so it's almost like a mini-game to choose the best one (and see if the game agrees!). You can see your best work as a cover of a magazine and in your field journal (which you can view at any time from the main menu) or with the click of a mouse you can email a photo to a friend right from within the game.<br />
<br />
As you travel throughout the U.S. to photograph new birds, you will receive clues and other information that will eventually unravel this grand mystery.<br />
<br />
A wonderful addition to Snapshot Adventures: Secret of Bird Island is an unlockable Bird Creator mode. With this clever in-game tool, you can create any bird you like. You begin with a basic shape -- such as an owl, gull, loon or hummingbird - then begin to tweak the wingspan, body size, beak length, eye style, field marks and color, and so on. Then you can name your bird (mine was called the Toronto Tailfeather), add other info if you like, and then upload to the Net for other gamers to download and photograph. I also downloaded close to 200 other custom-made birds to photograph in various locations.<br />
<br />
As fun and unique this game is, there are a few faults. For one, it's far too easy to unlock the Bird Creator mode, which only took about 30 minutes or so. It would be a better dangling carrot if it took longer to achieve this bonus. Secondly, the feedback doesn't always match your performance; in one instance, a magazine editor told me &quot;An excellent collection of new photographs!&quot; yet I failed the mission and had to start it over again.<br />
<br />
Even with these minor shortcomings, Snapshot Adventures: Secret of Bird Island may be the most refreshingly fun casual game of 2007. Seriously, yes, a bird photography game. But before you turn your beak up in disbelief, download this iWin game and give it a spin.<br />
<br />
Written by: Marc Saltzman/Gamezebo<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 05:48:53</pubDate>		</item>		<item>			<title>Chesspark</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chesspark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4e935a18ab2ee308887113b282c5d8d_sq.gif" title="Chesspark Image" /> Chesspark was created by chess lovers to bring chess to a wide audience of casual, club, and professional players. Our modern and easy to use interface makes use of the latest technologies for the Web as well as Instant Messaging in order to make online chess accessible to everyone, not just the elite players. However, those elite players will find features at Chesspark that are available no where else and made just for them.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 08:08:05</pubDate>		</item>		<item>			<title>Maze Runner Advanced</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ac127c68f72c2955d2403ce7b309d4_sq.jpg" title="Maze Runner Advanced Image" /> This is a game which you can make while reading <a href="http://www.garagegames.com/products/87/" target="_blank" rel="nofollow">The Game Programmer's Guide To Torque</a>.<br />
<br />
This is the alpha version of the game, containing polished art (by <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a> of <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>) as well as an editor so you can make your own levels.<br />
<br />
This game is available for Windows and OSX.  Give it at try and if you enjoy playing it, consider checking out the book and other products make by me at the <a href="http://gamers.hallofworlds.com/products/" target="_blank" rel="nofollow">Hall Of Worlds Products Page.</a>  Also check out <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a>'s work over at <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>. They've got some great content packs for TGE and and upcoming game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:41:22</pubDate>		</item>		<item>			<title>MindRover</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mindrover/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20c1c119b1da1c86e5853562a52afbc9_sq.png" title="MindRover Image" /> <em>MindRover: The Europa Project</em> was first released in 1999 by CogniToy.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:48:11</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Oregon Trail II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oregontrailII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0b06ba0e2a36faccd1e35296b89dc75_sq.jpg" title="Oregon Trail II Image" /> This version of the game includes far more detail than the original. For instance, rafting down the Columbia River is a much greater challenge than it was in the original Oregon Trail. Whenever an accident happens, the game ceases and the player must decide what to do in response. Players are also able to talk with other settlers along the way and ask their advice when needed.<br />
<br />
This version also allows the player to choose between 20 years of travel (rather than 1 in the original) from 1840 to 1860. Travel is much easier in later years, as there are more towns and trading posts along the way to resupply your party.<br />
<br />
OCCUPATIONS: In the Oregon Trail II, you can also select a number of different occupations, many with different skills that can assist you in your journey across the west. Such occupations include banker, doctor, merchant, pharmacist, wainwright, gunsmith, mason, blacksmith, wheelwright, cappenter, saddlemaker, brickmaker, prospector, trapper, surveyor, shoemaker, journalist, printer, butcher, baker, tailor, farmer, pastor, artist, and teacher. (Occupations listed in descending order in terms of cash on hand in the beginning of the game.) Despite some occupations having more money than others, the low income occupations get a greater final bonus, which proves crucial in getting a decent score in the end of the game. For example, a teacher may begin the game with only $500, but receives a 5.0x score bonus. A banker starts off with $2000, but receives a 1x bonus (no bonus). If the banker uses his abundance of funds, he can buy most everything essential for the journey right away and would need to resupply very few times over the course of the trip. Let's say the banker makes it to his destination with a score of around 4,000. If the teacher does well over the course of their journey headed to the same destination and utilizes trading well because of limited money, they will most likely get nearly five times the score of the banker.<br />
<br />
LEVELS: Along with selecting an occupation for your character, you must also choose if you wish to remain a Greenhorn (a regular member of the wagon party, having no authority), an adventurer (Wagon train captain, elected to lead and choose different trails) and the trail guide (Navigator, paid well and allowed to choose paths at trail forks, but can be kicked off the wagon train if morale falls too low).<br />
<br />
STARTING TOWNS: There is a decent selection of starting points, including the classic Independence, MO, and newer towns like St. Joseph, MO, Kanesville/Council Bluffs, IA, and Nauvoo, IL.<br />
<br />
TRAILS AND LANDMARKS: The historical accuracy of the trails and landmarks is astounding. Famous trails other than the Oregon trail are also a part of the game, including the California Trail, Applegate Trail, and Mormon Trail.<br />
<br />
DESTINATIONS: Also, there are four possible destinations. However, some destinations are available in different years: Oregon City (Earlier year the Willamette Valley), Sacramento (Earlier year the Sacramento Valley), Jacksonville, OR, (Earlier year the Rogue River Valley), or Salt Lake City.<br />
<br />
HUNTING: Inside the game is the classic hunting sub-game. In Oregon Trail II, you can choose between three firearms for hunting: the Pistol, the Shotgun, and the Rifle. The Pistol is the most basic hunting tool and is only really effective against rodents large and small, killing larger animals such as deer and bear take multiple shots. The Shotgun is effective against birds and other animals at close range, but doesn't have the range or power to take down buffalo, etc. Overall, the Rifle is the best firearm in the game. Usually killing an animal close and far with one kill, it is the &quot;most for your money&quot; firearm in the game.<br />
<br />
SUPPLIES: Especially in large towns, the selection of supplies is astounding. Dozens of medicines, clothing items, food items and other miscellaneous essentials (and not so essentials) are available for purchasing. During the beginning of the game, package deals are available up to six months of provisions. Keep in mind, however that the many perils in the game will cause many provisions to be lost or used for trade. It is still prudent to purchase the largest package deal offered.<br />
<br />
ANIMALS: Some various animal types are available during the game to bring along in your trek across the western territories, such as Oxen, Horses, Mules, Chickens, and Milk Cows. Different animals provide different uses, such as Oxen being effective in pulling your wagon to your destination and chickens laying eggs for consumption. In the end of the game, the more draft animals you have, the better your score in that category.<br />
<br />
OTHER: Some other unique aspects of the game include the California Gold Rush after 1848 and your ability to prospect for gold (If your occupation is prospector, you'll typically find more gold than anyone else). At the destination screen in the end of the game, you can also read a fun &quot;What Lies Ahead&quot; section which describes what happens to your character after they settle. Also, you are able to save your diary, which the computer keeps for you so you can reflect on the events of your journey.<br />
<br />
(Quoted from Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jun 2007 01:08:07</pubDate>		</item>		<item>			<title>Solitaire Pop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solpop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b01bb10c1c110b76201ba0742f6a3419_sq.jpg" title="Solitaire Pop Image" /> Take on the role of a famous archaeologist who must unearth amazing real-life artifacts from around the globe.  As you clear cards off the board by creating solitaire hands, you'll dig up ancient coins, pendants, and statues, and learn intruguing facts about the oracle of Delphi, the first emperor of China, Viking beserkers, and much more.  Collect all the artifacts you excavate in your very own museum!<br />
<br />
Much effort went into this game to really immerse players into each country's past, both visually and aurally.  Players view beautiful photos and artistic portrayals of the actual ancient inhabitants of each dig site, and rich background graphics nicely depict each site's natural environment.  The game's music was created using authentic samples of ethnic instruments from each country, and was composed adhering to the latest research on the structure and instrumentation of music that was actually played by these ancient civilizations.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 09:27:30</pubDate>		</item>		<item>			<title>Hidden Agenda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hiddenagenda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc25a9f9a4ce49c0a7cbb6a318f3d351_sq.jpg" title="Hidden Agenda Image" /> Hidden Agenda is a political simulator that is unique in many ways, as well as being both realistic and extremely replayable. The game casts you as the new president of Chimerica, a South American country that has just overthrown a tyrant named Farsante. The economy is in ruins, the country leaderless, massive factions fighting one another for control... and your unenviable task is to create a cabinet and begin the almost impossible task of rebuilding the country.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 09:25:37</pubDate>		</item>		<item>			<title>Smart Panda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smartpanda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae4b7d47794c4cdfe0009a898ddf7eb2_sq.png" title="Smart Panda Image" /> Meet Smart Panda, a game completely different of everything you've ever played. Control a cute panda and try to solve each one of the math puzzles that appear at the screen top-left. Easy? No...<br />
<br />
In Smart Panda, there are many enemies that will try everything to stop you. Crabs, scorpions, cats, monkeys, beach balls, crows and even electricity-charged clouds are ready to stop the panda. When time ends (the green bar at right), it's GAME OVER. A game that mixes that classical platform action with math learning. Fun for children (and even grown-ups) and highly educational.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:29:00</pubDate>		</item>		<item>			<title>Spy Fox in 'Dry Cereal'</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyfox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d6acac9e96d9d1cc65b3c6d800f377c_sq.jpg" title="Spy Fox in 'Dry Cereal' Image" /> William the Kid is attempting to steal the whole world's milk supply, and it is Spy Fox's job to stop him. How will children eat their cereal if there is no milk to pour on it? SPY Corps has outfitted Spy Fox with the latest gadgets and he is ready to go. Spy Fox is a Junior Adventure for kids that have grown out of Freddi Fish and Pajama Sam. Like the other Junior Adventure games from Humongous, there are different puzzles for multiple plays through the game. Also, there are mini games for kids to play such as go fish, and Happy Fun Sub which can be played on Fox's spy watch.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:05:05</pubDate>		</item>		<item>			<title>Brain Crash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BrainCrash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4527b91ec0723321d88f17a80eeb342_sq.gif" title="Brain Crash Image" /> ' Your brain doesn't work right '<br />
<br />
Did you know that your brain is not perfect? Test it now in a funny way! Absolutely for free!<br />
<br />
When you see the word 'Red' printed in Blue, something strange happens. Your brain gets two contradictory informations from two valid sources. On the one hand, the label says 'Red'. On the other hand, the color of the label says 'Blue'. This way, your brain gets confused.<br />
<br />
Your goal in Brain Crash: click on the labels which TEXT matches its COLOR. Simple, uh? Not so...<br />
<br />
Time is limited, so go quickly! The faster you are, the higher your score! But be careful, because if you click on an incorrect label you will go back 2 levels.<br />
<br />
A game for all the family. Non-violent and fun for all ages.<br />
<br />
Now it's your time. Are you a master of Brain Crash?<br />
<br />
Come on! Try it now! Absolutely for free!<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 06:06:13</pubDate>		</item>		<item>			<title>Oscars Recorder Studio</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oscarsrecorderstudio/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46f94e315024f2b40ac21b5c9fb3f0fa_sq.jpg" title="Oscars Recorder Studio Image" /> Oscar's Recorder Studio - Help learn the recorder with this simple to use program. Programmed in Purebasic and Blitz Basic 3d.<br />
<br />
Code by xMystik<br />
<br />
Gfx by Psionic<br />
<br />
Music by Equinox<br />
<br />
(c) Idigicon Limited<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 07:47:09</pubDate>		</item>		<item>			<title>tOrc</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tOrc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9a4caa9224276dafdf39098933646ca_sq.jpg" title="tOrc Image" /> An Fps with Orcs. You are an orc and must battle against the enemy Orc. The goal is to capture the most prized flag and return it to your base. With 3 weapons: the crossbow, the sword, and mines you battle to the death, and then some. When you become powerful and energized you gain access to your special, either Invisibility, Suicide Bomber, Flamethrower, and Agility.<div style="clear:both;"></div> ]]></description>			<pubDate>16 May 2007 03:00:46</pubDate>		</item>		<item>			<title>Memory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/memory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5968337a54ff62c691d68506a7c0804e_sq.jpg" title="Memory Image" /> Memory is a simple remake of the classic game of Memory. You are given a series of cards face down and must turn them over to create matches. Once a pair is matched it is removed from the board revealing part of the picture in the background.<br />
Home Page: <a href="http://kids.eonclash.com/ViewGame.php?ID=1" target="_blank" rel="nofollow">http://kids.eonclash.com/ViewGame.php?ID=1</a><br />
<strong>Age Group:</strong> 3 to 4+<br />
<strong>Features</strong><br />
 <li class="user_li"> Difficulty Settings - Game has settings for 4x4, 6x4, and 6x8 board size to let you set your child's difficulty level appropriately.<br /></li> <li class="user_li"> 48 Card Types - Animals, Letters, Numbers, Cars, Trains, and more... The different cards types are sure to keep your little one amused.<br /></li> <li class="user_li"> Random Backgrounds - Each game played gets a random background selected from those available.<br /></li> *  Customizeable Backgrounds - Any PNG, BMP, or JPG file that is placed into the application's Graphics/Backgrounds folder will be automatically loaded and used within the game.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 10:27:44</pubDate>		</item>		<item>			<title>biosys</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/biosys/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd6780b7ebc5d8d95c68ec1232976191_sq.png" title="biosys Image" /> You wake up suffering from amnesia in what appears to be a rainforest but is actually one of four artificial biomes. To survive you have to keep the biomes working, so that you have food, water and fresh air. Beside manipulating the ecological conditions and getting yourself food and water, you also have to find out what happend to the biomes, what your role in it was and how you can get out alive, as you soon will find out about an experiment that went terribly wrong...<br />
Biosys is a suspenseful 360&Acirc;&deg; panorama point-and-click adventure with many puzzles to solve and several simulation elements. Beyond this you can learn something about flora and fauna in different ecological systems.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jul 2007 09:17:44</pubDate>		</item>		<item>			<title>Poker Pop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokerpop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9357d241f274347a096bd207b8738346_sq.jpg" title="Poker Pop Image" /> A unique casual game that combines elements of world travel, strategic tile matching, and of course poker.  Players play winning hands to travel from city to city in Japan, France, Australia, and more, avoiding perils along the way.  Players are immersed in rich music and graphics representing each country visited, and learn some interesting facts about each location from a colorful postcard they get to send home at the end of every level.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 05:08:34</pubDate>		</item>		<item>			<title>Bridge Construction Set</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BridgeConstructionSet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da90472cd8d38712c8d6a3f3833b6091_sq.jpg" title="Bridge Construction Set Image" /> In the Bridge Construction Set you design and build bridges and then stress test them to see how your creations hold up under pressure. If when test vehicles pass over your bridge they make it safely across you know you've succeeded. If they plummet into the river you know you need to go back to the drawing board.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Sep 2006 12:24:58</pubDate>		</item>		<item>			<title>Oregon Trail</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oregontrail/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5e6804ca16857a3d5a76dc8b661d4bb0_sq.jpg" title="Oregon Trail Image" /> The Oregon Trail is an educational computer game about American pioneer life that has a long history in North American school districts and homes. The game was inspired by the real-life Oregon Trail and was designed to teach school children about the realities of 19th century pioneer life on the trail. The player takes the role of a party of people, of a selected profession, traveling across the Oregon Trail in a Conestoga wagon. The success of the game has spawned numerous sequels such as The Amazon Trail and The Yukon Trail.<br />
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The first version of the game, simply entitled &quot;OREGON&quot; was made in 1971 and was designed for the teletype machines operating on the TIES system at Carleton College. The original coder was Bill Heinemann. One of the original developers, Don Rawitsch, was a history teacher who later began working at the state-funded Minnesota Educational Computing Consortium (MECC) in 1974, where the game would be further developed. Oregon Trail was distributed through the consortium to educational institutions and the code (written in BASIC) was published in Creative Magazine allowing users of Commodore PET and other early home microcomputers to input it into their own machines to play.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:35:07</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Fairy Match</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fairymatch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6f7f08dd9320ca5a4e793ff19a3aae4_sq.gif" title="Fairy Match Image" /> Fairy Match is not a typical match 3 game. It's an astounding match 2 game! <br />
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Fairy Match is a simple but addictive game, in which you help TAPAZAPA to match pairs of fairies so they restore their magic.<br />
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Cartoon-like characters in a bright colorful world of fantasy make it perfect for kids. Fairy Match is a really easy to play game, so everybody can enjoy it from the first minute! From 0 till 200 years. Download, install and have fun!<br />
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A game for all the family, with an educational touch. Non-violent and fun for all ages.<br />
You play it, you love it!<br />
<br />
.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 01:53:38</pubDate>		</item>		<item>			<title>FizzBall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fizzball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f717512b15c230430fd7dd338f62f5f_sq.jpg" title="FizzBall Image" /> Why has everyone fled the islands? There's not a person in sight! Who will feed the animals and find out what scared the people away? Professor Fizzwizzle, of course!<br />
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			Bounce bubbles, rescue hungry animals, and solve a mystery, all at the same time! Download FizzBall now, and get playing!<br />
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			- Over 180 levels of brick-busting, animal-rescuing mayhem!<br />
			- Includes over 40 special bonus levels!<br />
			- Easy to learn and control<br />
			- In the Animal Sanctuary you can visit the animals you've rescued!<br />
			- Over 60 adorable species to rescue!<br />
			- Special kids' mode with more forgiving gameplay and educational quizzes!  <br />
			- Win dozens of cool trophies by accomplishing special feats!<br />
			- Compete with players from around the globe for online high scores!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:12:42</pubDate>		</item>		<item>			<title>Where in the World is Carmen Sandiego</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/worldcarmensandiego/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b502072cfe5905b317eb308f2b8fa994_sq.jpg" title="Where in the World is Carmen Sandiego Image" /> There is a popular line of educational software mystery games based on Carmen Sandiego. Each game of the series has a particular theme and subject, where the player must use his or her knowledge to find Carmen or any of her innumerable henchmen. This series was originally produced by Broderbund, but it is now produced by The Learning Company.<br />
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from wikipedia.com<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jan 2007 07:29:55</pubDate>		</item>		<item>			<title>Big Bang Brain Games</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bigbangbraingames/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/403e5566107209c4afd62501665c56d0_sq.jpg" title="Big Bang Brain Games Image" /> Whether you're looking to help out the 'ol hippocampus, or just have some fun, there's a game for every age and every taste in the Big Bang Brain Games!<br />
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Reaction: Pop all the molecules in the fewest number of clicks. Deceptively simple, but requires clever planning.<br />
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Sudoku: Wildly popular, Sudoku is endlessly compelling. With over 50,000 puzzles included, you'll never run out of challenges.<br />
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NovaSweeper: Test your Sherlock Holmesian powers of deduction with this long-time favorite. The gameplay may be familiar, but Minesweeper never looked this good!<br />
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Remembrance: Train your short-term memory with a classic game of Remembrance. Selecting the number of cards to memorize makes this game compelling for kids and adults alike.<br />
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Echo: Remembrance tests your spatial memory, now add an auditory twist. The Music of the Spheres will keep you dancing!<br />
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Fallacy: Philosophers have long emphasized logical reasoning as a means of discerning what is true. These Logical Fallacy quizzes may aid your own thinking - &quot;Freeverse is the greatest game company on the planet. Big Bang Fallacy is made by Freeverse. Therefore Big Bang Fallacy is the greatest game on the planet!&quot; - Right?<div style="clear:both;"></div> ]]></description>			<pubDate>28 Mar 2007 01:36:26</pubDate>		</item>		<item>			<title>Democracy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/democracy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ef33770fa6cffbdfc739791cf17ce87_sq.jpg" title="Democracy Image" /> Congratulations! You have been elected as the President or Prime Minister of a nation! Your next challenge - stay in power!<br />
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Make policies, measure the polls, and try to maintain over 50% of the vote each election. You'll need to be very careful - policies which may be immediately popular with the voters may also lead your country into long-term ruin. Free Health Care? You bet! But when you have to raise taxes to pay for it...<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 08:43:59</pubDate>		</item>		<item>			<title>Brain Age</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brain-age/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73178cd8dd041c5bd2059a8f47381d1d_sq.jpg" title="Brain Age Image" /> Exercise is the key to good health, both for body and mind-and now there's finally a way to make mental exercise simple, fun, even competitive. Inspired by the work of prominent Japanese neuroscientist Dr. Ryuta Kawashima, Brain Age features activities designed to help stimulate your brain and give it the workout it needs like solving simple math problems, counting people going in and out of a house simultaneously, drawing pictures on the Nintendo DS touch screen, and reading classic literature out loud.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:45:21</pubDate>		</item>		<item>			<title>Pilotwings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pilotwings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ae46f02d4df44241778bf7532cab7a2_sq.jpg" title="Pilotwings Image" /> This flight simulator for the SNES features 4 training locales and instructors with 4 flight mechanisms to master.  It also features a helicopter rescue mission as an added bonus.  The 4 main flight mechanics include the Light Plane, Skydiving, Rocket Belt, and the Hang Glider.  With the inclusion of the game's Expert mode there is a total of 8 training levels and 2 rescue missions.<br />
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When it was originally released Pilotwings wowed the world with mode 7 graphics which allowed for hardware scaling and rotation.  In terms of gameplay, this system feature allowed some of the very first open ended 3D environments to be explored.  Although the pseudo-3D effects featured in Pilotwings would be dismissed as primitive by most gamers today, they can still effectively put a pit in a player's stomach.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:25:28</pubDate>		</item>		<item>			<title>Tork</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tork/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00074a5ac1d5b428c7ff3191c276abac_sq.gif" title="Tork Image" /> Your spacecraft crash lands on an alien planet. To escape, you must observe the culture and learn a new language to communicate with the inhabitants. <br />
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Jay Is Games said &quot;Tork is remarkable in its originality and design, as well as well as its gameplay.&quot; http://jayisgames.com/archives/2004/12/tork.php<br />
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Backwards City calls it Best Flash Game Ever!<br />
http://backwardscity.blogspot.com/2005_03_01_backwardscity_archive.html<br />
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-------------------------------<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 05:56:23</pubDate>		</item>		<item>			<title>Venture Arctic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/venturearctic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c7244a29cde72f0cbff5ca91efec8d7_sq.jpg" title="Venture Arctic Image" /> <a href="http://www.pocketwatchgames.com" rel="nofollow" target="_blank"><img class="userImageS" align="right" src="http://www.greatgamesexperiment.com//userimages/d/dc313ef9f42f9692e5d7be7cd5a93a58_s.jpg" /></a>Venture Arctic is a ground-breaking ecosystem sim game that plays like a cross between a real-time strategy game and a paint program. In it, players embark on open-ended adventures in icy lands where wolves roam the tundra and orcas patrol the seas.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 06:59:25</pubDate>		</item>		<item>			<title>Dimenxian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dimenxian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4dd1038c0439f6887e559c069aaefbb_sq.jpg" title="Dimenxian Image" /> Dimenxian is a first person shooter with a twist.  The first installment focusing on teaching basic algebra will have you puzzle solving and battling island creatures, and kids will actually want to play!  Each stage is broken down like a textbook and teaches you the skills you will need to survive and progress in the upcoming levels.  In Dimenxian you WILL learn Math or DIE trying!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 07:00:01</pubDate>		</item>		<item>			<title>Real Lives 2007</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/reallives2007/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/448f8432222dc978e4b70ca76c4b1112_sq.jpg" title="Real Lives 2007 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Jul 2007 02:11:45</pubDate>		</item>		<item>			<title>Robinson's Requiem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robinsonsrequiem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef5db912dadd1bcc13dc1e540191e971_sq.jpg" title="Robinson's Requiem Image" /> This is one of the most intriguing game concepts of all time-- and the most frustrating. Your goal is simple: escape from alien planet Alcibiade. The process, however, is an ordeal that will leave masochistic gamers chuckling with joy: in addition to the mundane tasks of hunting, you must deal with diseases that strike inexplicably and amputated limbs.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:16:20</pubDate>		</item>		<item>			<title>Game Biz 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamebiz2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12151505d03493a146309922f63d5c56_sq.gif" title="Game Biz 2 Image" /> Go back in time to 1980, and see if you can make your mark in the up-and-coming &quot;video game&quot; business. Try and keep pace with the rapid changes in platforms (Atari 2600 or Colecovision? Apple II or Commodore 64? Mac or PC?) over the years, visit trade shows, hire and manage employees, build corporate headquarters, make deals with publishers, and build yourself into the future game development powerhouse!<br />
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Game Biz 2 is freeware.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:04:12</pubDate>		</item>		<item>			<title>Balance of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8077efb3995c866283cc6627cbfd2e0e_sq.jpg" title="Balance of Power Image" /> Balance of Power allows you to take on the role of either the President of the United States or the General Secretary of the Soviet Union with the goal of increasing your nation's prestige without going to war.<br />
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The interface is a simple map of the world showing the current level of influence the USSR and the US has on each nation.  Turns are based around crises which much be resolved through diplomacy.  This in turn affects the status of nations and the global threat level.  If the threat level [DEFCON] gets too high, the game ends.<br />
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<strong>Developer:</strong> <a href="http://www.erasmatazz.com/" target="_blank" rel="nofollow">Chris Crawford</a><br />
<strong>Released:</strong> 1985<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:40:56</pubDate>		</item>		<item>			<title>Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ZHNKNKKKS200MNnoK-TokotonKanjiNou/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/788e9b6f8349b2eea59cd390ef642ae2_sq.jpg" title="Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft  Image" /> Approved by the Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai group, this game contains over 7000 questions from past tests.<br />
The game basically consists of;<br />
Kanji writing<br />
Kanji reading<br />
Kanji stroke count<br />
Kanji stroke order<br />
Kanji furigana readings<br />
Other Kanji tests &amp; minigames<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 06:31:54</pubDate>		</item>		<item>			<title>Buzz Aldrin's Race Into Space Page</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74197e4ea3b296776bf9539c6e3c4411_sq.jpg" title="Buzz Aldrin's Race Into Space Page Image" /> Buzz Aldrin's Race Into Space is a highly innovative computer game which was written shortly after the breakup of the Soviet Union.  It's a simulation of the US-Soviet Space Race.  This is a game for one or two players; you choose one of the two superpowers, head that country's space program, and try to beat your opponent to the Moon.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 03:54:54</pubDate>		</item>		<item>			<title>Street Smart Detroit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/streetsmartdetroit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ca51bae64037c53153ff97e6e981dab6_sq.jpg" title="Street Smart Detroit Image" /> Street Smart Detroit is a &quot;Serious Game&quot;<br />
The concept for the game is gameplay that would raise awareness of homelessness issues.  Through the medium of a game, the player would see the issues of homelessness through the eyes of the homeless.  The game would include some facts about homelessness with the goal of educating the player, but would primarily focus on changing attitudes &acirc;&euro;&ldquo; or in the words of one advocate - make people see the homeless as human.  From perspective of the player, they would be challenged to see if they would be smart and tough enough to live (and eventually get off) the streets of Detroit.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:58:35</pubDate>		</item>		<item>			<title>The Interactive Parables</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/InteractiveParables/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/688aaed209d8838eab37e5066aed8bef_sq.jpg" title="The Interactive Parables Image" /> The Interactive Parables is a fun, 3-D game combining lessons from the Parables of Jesus. There are twenty four lessons from Jesus' Parables grouped together by theme. Complete each lesson to win a crown. A great Bible-based product for your family, church or home school. Students 10 and older will enjoy it. Younger students would enjoy it as well with parent partners.<br />
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Within the game, you will fly, slide, jump, bounce, dodge, search, and solve puzzles in 20 game levels. Meanwhile, you are learning about the lesson based on Jesus' Parables. The Interactive Parables is a great tool to have fun and learn at the same time. With twenty four lessons, it fully covers every Parable told by Jesus Christ. It promotes understanding and retention while providing positive experiences for students. It requires Windows 98, ME, XP, or XP Pro and 3D graphics capability. It's packaged in either a full or slim-line jewel case. <br />
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The Interactive Parables Offers 24 Lessons and 20 Game Levels<br />
The Debtors &amp; the Great Pearl <br />
The Friend at Midnight &amp; 10 Virgins <br />
The Good Samaritan <br />
The Good Shepherd <br />
The Growing Seed <br />
The Lost Coin &amp; Lost Sheep <br />
The Prodigal Son <br />
The Merciless Servant <br />
The Mustard Seed &amp; Yeast In Dough <br />
The Rich Man &amp; Lazarus <br />
The Rich Young Fool <br />
The Sheep &amp; Goats <br />
The Shrewd Manager <br />
Two Sons &amp; Barren Fig Tree <br />
The Sower - Details <br />
The Sower - Explained <br />
The Talents and Minas <br />
The Vineyard Workers <br />
The Wedding &amp; Great Banquets <br />
The Weeds &amp; Fishing Net <br />
The Wicked Tenants <br />
The Widow, Pharisees, &amp; Tax Collectors <br />
The Wineskin <br />
The Wise Men <br />
<br />
Game Levels<br />
Simple <br />
Floaters <br />
One Floor <br />
The Pyramid <br />
Three Pyramids <br />
Square Room <br />
Pyramid Maze <br />
The Wandering Path <br />
Bizarre World <br />
The Great Hall <br />
Mole Hills <br />
Standing Tall <br />
The Mines <br />
Chimneys <br />
The Dark Castle <br />
TriRoom <br />
One Way <br />
Barrel Factory <br />
Leap Of Faith <br />
Drum Room<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:02:37</pubDate>		</item>		<item>			<title>Parachute Mania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/parachutemania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0aee52707459007465405b0c2f17f2b_sq.png" title="Parachute Mania Image" /> Parachute Mania is a Amiga/Nintengo style arcade game. It's a &quot;Parachute&quot;-clone which you might know from the old days. Simple gameplay, but still funny.<br />
<br />
NOTE: The game is currently under development, and doesn't have any real gameplay yet.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 03:27:04</pubDate>		</item>		<item>			<title>Donkey Kong Jr Math</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DonkeyKongJrMath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cd3cc2942383aa6041e1e81eca8433b7_sq.jpg" title="Donkey Kong Jr Math Image" /> Donkey Kong Jr. Math is a Nintendo edutainment video game where the player must solve math problems in order to win. It was released in 1985 for the Nintendo Entertainment System as a launch game but was released for the Famicom two years earlier as &quot;Donkey Kong Jr. no Sansuu Asobi&quot; (loosely: &quot;Donkey Kong Jr.'s Math Game&quot;).<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 09:31:02</pubDate>		</item>		<item>			<title>Hoyle Majestic Chess</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hoylemajesticchess/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/acfe30e54228c70d535dcd046de7e7f8_sq.jpg" title="Hoyle Majestic Chess Image" /> Chess beautifully and creatively brought to a newcomer of the game.<br />
<br />
Featuring a unique Adventure mode which will teach the basics of Chess as you travel across the countryside challenging creatures of fantasy and lore to unravel the secrets of this classic game.<br />
<br />
Single player and Multi-player capabilities allow for limitless play beyond the adventure where the player can further enhance their skills.<br />
<br />
During your Single Player encounter you'll be allowed an Opening Book, describing common game starting maneuvers and who made them famous. An intelligent advice system provides suggestions using natural speak informing you of what move would be best and why. As well as Annotations section which lets you take your own notes to reference later. All of these combined provide a very natural way to learn and progress your skills while having fun.<br />
<br />
Multi-player consisted of a lobby system with user accounts hosted by Sierra (publisher for the game). Unfortunately, the service appears to no longer be supported and therefor has rendered Multi-player unplayable.<li class="user_li"><br /></li><br />
<br />
<li class="user_li">This may have only been related to the the submitters experience, contact for update if you experience otherwise.<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 09:23:14</pubDate>		</item>		<item>			<title>Arden: The World of William Shakespeare</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f80ed5cf0e0a35ed27802d6cc82088be_sq.jpg" title="Arden: The World of William Shakespeare Image" /> The Synthetic Worlds Initiative is constructing a synthetic world,<br />
Arden, based on the works of William Shakespeare. When launched, Arden<br />
will provide users with a fun experience that also immerses them in<br />
the narrative, language, and culture of the world's greatest writer.<br />
It will also serve as a laboratory for research on macro-level social<br />
phenomena, and the impact of the technology on those who use it.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Mar 2007 12:04:19</pubDate>		</item>		<item>			<title>Dark Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkskies/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4dd92903a8f000f1144b5e782486c519_sq.gif" title="Dark Skies Image" /> Dark Skies, is currently in development, and is a major departure from other planetarium programs. This simulation is to be used for beginning to advanced astronomers by immersing the player in an accurate simulation of a night sky. Here, they can learn where the constellations are and how to star hop to planets, galaxies, and nebulae.<br />
<br />
Ever since I joined my first Astronomy Club and went out under a dark desert sky, I was overwhelmed by how difficult it was to locate constellations since there were so many stars. In the city it is a lot easier to locate constellations since light pollution blocks out the fainter stars, but is also difficult because the lights block out objects I would be trying to find. The hardest thing about astronomy is that it takes practice to truly learn the sky and to take into account for weather conditions, light pollution, and general driving distances.<br />
<br />
We decided to create Dark Skies so that astronomers could explore the stars and other objects that they have been wanting to locate before they leave home and make the 60 mile journey to observe.<br />
<br />
This is an online multi-player 3D simulator designed with TGE + AFX and is planned for release on Windows, Mac, and Linux. The simulation will create a simulated star party where up to 16 players can join and select one of 3 models of telescopes such as refractors, newtonians, or cassegrains. Players are able to use the telescopes to locate objects and can step away from the instrument without losing the location so that other players can look through the scope and learn where these astronomical gems are located.<br />
<br />
Dark Skies is intended for instructing, and for learning experiences at your comfort. Bob, your friendly ranger, will work along side of you to assure your progress and understanding of the mysterious dark sky above.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 09:45:44</pubDate>		</item>		<item>			<title>Project: Space Station</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectspacestation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a5f2c08911c3c4a8acfc013e62e8650_sq.jpg" title="Project: Space Station Image" /> In <strong>Project: Space Station</strong> you get to run NASA.  You must plan and execute missions over a 15 year period with the goal of building and operating a space station.  During the game you must plan launches, design and build your space station, recruit personnel, manage your budget, and choose the R&amp;D projects to run.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 12:53:46</pubDate>		</item>		<item>			<title>Nebula Wars (Tinker Blaster's Trip)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nebulawars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aca7a7751e7ef8289ad8736df16ec77_sq.jpg" title="Nebula Wars (Tinker Blaster's Trip) Image" /> Includes a vector graphics ship editor, online leader list, custom sounds, and an acid trip graphics engine! Customize everything about your ship from mass to rate of fire. Use physics to create powerful ships. Massive ships take more hits, less massive ones take less engine power. Big projecties connect easily but small projectiles have more pressure ripping through baddies with less velocity! It's up to you to figure out what combination works to get you to the top of the online charts!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 01:25:07</pubDate>		</item>		<item>			<title>Abominable Fluffy Slippers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/abominablefluffyslippers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8db4f68af778f6cb994514e6f86ea5ab_sq.jpg" title="Abominable Fluffy Slippers Image" /> You are Fluffy Slippers an abominable snowman. Life in the underground ice caverns has been good, you are the chief of your pack. However, energy is slowly dwindling in the underground caverns. It's your job to take the great slide across the chasm and recharge the ice caverns. Only the fittest of abominable snowmen have made it across the chasm will you join their ranks.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 02:03:51</pubDate>		</item>		<item>			<title>Eight Dots</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EightDots/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d648668bda149f8ba60da4861c26980_sq.png" title="Eight Dots Image" /> This game is in development.  Will be released in late 2007.  More information to come.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 12:36:31</pubDate>		</item>	</channel></rss>