<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'aliens, casual' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/aliens/casual/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'aliens, casual' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'aliens, casual' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/aliens/casual/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Toejam &amp; Earl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toejamearl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f4e6a08dd2398319965794d4b15bca5_sq.jpg" title="Toejam &amp; Earl Image" /> <div class="user_quote"><span class="quote_from">Toejam said,</span><blockquote class="user_quote">Check it out... We're Toejam and Earl.  And we ran into a small problem.  More specifically, a large planet (I shoulda never let Earl drive...).  Help us hunt down the pieces to our rocket ship and we'll let you jam out some tunes on our megawatt rapmaster.  Deal?</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:23:16</pubDate>		</item>		<item>			<title>Contra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87b6ebaaa7b28fda96f3f749cc13bafa_sq.jpg" title="Contra Image" /> Playing with fire and murder in the eyes.<br />
Keep squeezing that trigger and never let go.<br />
If it moves, shoot it.<br />
If it doesn't move, shoot it anyway just to be sure.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:14:23</pubDate>		</item>		<item>			<title>Galaga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galaga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c37b8ffe0f71d7eb79e825acdccbe2a9_sq.jpg" title="Galaga Image" /> Galaga is the sequel to the amazing space shooter, Galaxian. You play as a lone space ship against an endless horde of space aliens. You build up your score with every ship you destroy, and are rewarded with a higher score if you destroy a ship while it is flying toward you. As you progress the ships get faster and more abundant. Soon you'll be playing on core instincts, not even seeing the screen anymore. Classic coin-op gaming and lightning fast gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 02:50:04</pubDate>		</item>		<item>			<title>Xenophobe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xenophobe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f0a4f8b58f5a63903cf84b366ac55dc_sq.jpg" title="Xenophobe Image" /> Xenophobe was a comic multi-player arcade game produced in the mid -  eighties by Bally Midway. Up to 3 Players moved independently around alien- infested space stations; each controlling a horizontal slice of the screen. Players could cooperate or compete as much as they they wished.<br />
<br />
The game was fairly ambitious for it's time; virtually everything in the game could be picked up and used elsewhere on the ship. (i.e., You could pick up a floppy disc (!) in the engine room and use it to activate the teleporter in the control room.<br />
<br />
The player characters were comic, big-headed bipeds who were greatly outnumbered by the ever-changing, (but always wickedly cartoony), aliens.<br />
The game was designed by one of the co-creators of Rampage, Brian Colin.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 06:28:13</pubDate>		</item>		<item>			<title>Aliens Versus Predator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ed77ea24866b29570730178162d4030_sq.jpg" title="Aliens Versus Predator Image" /> What do you get when you cross two intense action movies? ALIEN VS. PREDATOR, that's what. In this hybrid of the two blockbuster films, you play the role of a Predator that has descended on the planet Vega 4 in order to pursue your favorite pastime: hunting humans. But instead of people, you discover hordes of nasty Aliens that are just as determined as you are to destroy all life forms. So the hunt begins as you go up against Alien drones, warriors, chest-bursters, and face-huggers on your new quest to kill the Alien Queen. You'll have to utilize all the advanced Predator technology at your disposal as you fight your way through wave after wave of Aliens on your way to your ultimate prize.<br />
<br />
From IGN<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:03:22</pubDate>		</item>		<item>			<title>ToeJam &amp; Earl in Panic on Funkotron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toejamearl2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f9d9912816a87a687b86dac82c26dd6_sq.jpg" title="ToeJam &amp; Earl in Panic on Funkotron Image" /> After returning home to Funkotron from Earth, ToeJam and Earl find out that humans hitched a ride on their Rapmaster Rocketship.  They are destroying the planet, and ToeJam and Earl are the ones at fault.  To fix the situation, the two must capture all of the humans in jars and send them back to Earth where they belong.<br />
<br />
Instead of being a top down adventure like the first, ToeJam &amp; Earl 2 is a side scrolling platformer.  The duo are also given a certain set of funk powers which will help them with their task.  These skills include the ability to walk through walls or see hidden items.  The hidden items that must be found are the possessions of Lamont Funkapotamus, the ultimate source for all funk.  Like the first game, ToeJam &amp; Earl 2 can be played solo or cooperatively.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:55:02</pubDate>		</item>		<item>			<title>UFO: Aftershock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufo-aftershock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19633b12d88b833ff33c0a68d68b3d8f_sq.jpg" title="UFO: Aftershock Image" /> UFO: Aftershock is a computer strategy game created by Altar and released in 2005. It's a squad combat game at its core with overlying strategic elements and a clear debt to the lauded classic <a href="/game/Xcom" class="game_link">X-COM: Ufo Defense</a>, though a smaller one than that of its predecessor, UFO: Aftermath.<br />
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It's set in a post-apocalyptic 2050 and comes after the events of UFO: Aftermath. The game assumes that you took up the Reticulans offer of resettling the most able of humanity in a space station, while allowing the rest to die, consumed by the Biomass that the Reticulans could not control (However, if you were a particularly skilled player, you could reject their offer, and save the Earth while defending against both the Reticulans and the Biomass. Then this game can be seen as taking place in a parallel universe). Having lost contact with the Earth, you must find out what happened. The combat section is a real-time system with adjustable and pausable speed, and it has been improved to feature such things as multi-level battlefields and enterable buildings. The strategic section holds resource and squad management, research, development, some limited diplomacy and planning of attacks. As a departure from the X-COMs and the prequel, there is no air-to-air interception.<br />
<br />
UFO: Aftershock as well has a mobile version. The license was given to Redboss Games, a subsidiary of Redboss.<br />
<br />
(text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:19:08</pubDate>		</item>		<item>			<title>UFO: Afterlight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufo-afterlight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee367ef42927978c2d65f7c4efb3c228_sq.jpg" title="UFO: Afterlight Image" /> UFO: Afterlight is the third in the UFO series from Altar Interactive. Set fifty years after the war on Earth, the people of Earth have been forced by the Reticulans to leave. Some of them were sent to the orbital station above the Earth, and their story is told in <a href="/game/ufo-aftershock" class="game_link">UFO: Aftershock</a>. Another group were tranported to Mars, and this is their story. With 10,000 cryogenically sleeping people in their care, a group of about 30 talented humans have to carve out an existance on Mars. The terraformation of Mars as well as defending territory from alien invaders are all part of their mission. Not only do you have to manage the day to day operations at the base - such as research, production and construction - You also have to fight out battle in pausable real-time with many levels of intricacy such as the ability to make detailed plans for your soldiers. As the game progresses, new avenues of research opens up which in turn opens up new skillsets and weapons for your soldiers. You will get to know your personell intimately as they progress, and with a strong RPG-element you can mould them into a fighting force with diverse abilities. <br />
<br />
This game contains many different types of gameplay which, as a whole, creates something that is a lot more than the sum of its parts.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 09:06:20</pubDate>		</item>		<item>			<title>Red Justice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redjustice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f910d1e9c5b0f0d7f2c11fa5d1294696_sq.jpg" title="Red Justice Image" /> Red Justice is a Team-based multiplayer modification for the popular FPS Half-Life.  Two races wage war against each other after what started as a peaceful coexistence.  The Greys seek to continually expand their territory and grow stronger through destruction of other civilizations.  The Humans want only to protect their very existence and will do whatever it takes to combat the invading alien race.  Take part in this fast paced action experience in a variety of different game modes including team deathmatch, capture the 'flag', and assault.  A wide variety of weapons will be at the player's disposal with each class offering a unique playstyle.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 08:51:38</pubDate>		</item>		<item>			<title>Alien Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e1c7b529d66a726fcdf971a272815e5_sq.gif" title="Alien Shooter Image" /> Using a wide variety of weapons and biomechanical upgrades, you must stop an alien invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 05:52:32</pubDate>		</item>		<item>			<title>The Cowboy Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-cowboy-game/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bac025fcb388c467cfa36354ba65101_sq.jpg" title="The Cowboy Game Image" /> The Cowboy Game is a showcase of a platform game engine made in Flash 8. The game is meant to annoy you. Before you can fight the aliens you must equip your gun using the inventory screen, by dragging the gun into your hands. To fire the gun, you must reload it first by clicking the revolver icon on the lower-right side of the screen. Items you pick up along the way, must be equipped the same way before you can use it.<br />
<br />
Keys:<br />
Direction left/right: Move left/right<br />
Direction up: jump<br />
Spacebar: fire gun (if equipped)<br />
Run: equip your horse<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 12:08:06</pubDate>		</item>	</channel></rss>