<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Xbox, GameCube' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Xbox/GameCube/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Xbox, GameCube' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Xbox, GameCube' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Xbox/GameCube/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Timesplitters Future Perfect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TSFP/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63dad1782abb993db5ed8a13c1bd4fa3_sq.jpg" title="Timesplitters Future Perfect Image" /> Jump through time in this third episode of one of the most critically acclaimed console first - person shooters of all time. In TimeSplitters Future Perfect, step back into the shoes of the tough-as-nails hero Cortez and fight to change the past and alter the future. Battle across multiple time periods from the early 20th - to late 25th - centuries, each with a massive arsenal of weapons and vehicles at your disposal. With a little help from your past and future selves, infiltrate historic castles, annihilate evil robots, and destroy unseen ghouls and spirits. Fight the future and be your own best ally... in the nick of time.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 08:19:07</pubDate>		</item>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
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Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
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Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
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In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>Sonic the Hedgehog 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonic2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbabb623a1651fa504a29d1d84d8f555_sq.gif" title="Sonic the Hedgehog 2 Image" /> Sonic the Hedgehog 2 (1992) is about the return of Sega's mascot, Sonic and introduction to the blue hero's friend, sidekick and surrogate brother Miles 'Tails' Prower.<br />
Dr Eggman/Robotnik is at it again, attempting to take over the world with his army of robots (each one containing one of Sonic's captured friends as before), a deadly new weapon, the Death Egg and now he just needs the seven Chaos Emeralds to complete his plan. Naturally, Sonic simply can't stand by and let this happen, so he goes after the Doctor again, with Tails in tow to retrieve the Emeralds and put a stop to Robotnik's plan.<br />
Sonic 2's gameplay is vastly similar to that of Sonic's previous adventure, a simple run and jump play-style while still maintaining the speed aspects of Sonic 1. It also introduced new opportunities of play with the introduction of Tails, such as the memorable Sky Chase Zone and the fact that Tails could spin his trademark twin-tails and fly, though players were not given control of Tails' unique ability until Sonic the Hedgehog 3 (1994). Sonic 2 also deviated from the rotating maze-style Special Zone of Sonic 1 and introduced a half-pipe style Special Zone where the player can retrieve a Chaos Emerald, a format still used in modern Sonic games such as Sonic Heroes. And this was the also the first that really introduced an incentive for collecting the Emeralds; Only when you had all of the Emeralds could you see the real ending (as in Sonic 1) AND transform into Super Sonic who was much faster and invincible as long as you kept collecting those rings. It was also the first Sonic game to introduce a multiplayer mode, where you could either race a friend in split-screen mode, or your friend could jump into the main adventure and control Tails any time.<br />
Sonic 2 is well-renowned among gamers in general and Sonic-fans and is still regarded by many as a classic component of the early 90's gaming scene and some still refer to it as the greatest Sonic game to date.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:48:12</pubDate>		</item>		<item>			<title>Soul Calibur 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulcalibur2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/297d15fc6be0f3d5cebe0d3050d38093_sq.jpg" title="Soul Calibur 2 Image" /> Soul Calibur II is the third entry in Namco's &quot;Soul&quot; fighting series and the first real sequel in the series.  It was highly successful due to its release on all three major systems at the time: Xbox, PS2 and GC.  In addition, each version of the game included a character exclusive to that system.  Xbox users got to play as Todd McFarlane's well-known antihero, Spawn (McFarlane also designed the character Necrid for all three versions).  PS2 users were allowed to use Tekken veteran Heihachi, the only character who uses no weapon other than his fists.  Finally, and arguably of most signifigance, GameCube owners could play as Nintendo's greatest swordsman, Link from the Legend of Zelda series.<br />
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This, combined with the tried and true fighting system and other features from the Dreamcast port of Soul Calibur, led to the game being a staple for the fighting game library of any console owner.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 12:43:48</pubDate>		</item>		<item>			<title>Burnout Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/burnoutrevenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3601eaba0cfecc53d0aa7e2d1de3c1c6_sq.gif" title="Burnout Revenge Image" /> Burnout Revenge might not be the revolution that Burnout 3 was, but in the end, it changes more than enough to make it feel like a very different game. It's a technical marvel, but more importantly than that, it's one of the most exciting racing games ever made. Unless you don't have the reflexes to handle it, Burnout Revenge is a must-own game, especially for fans of online competition.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:19:18</pubDate>		</item>		<item>			<title>Sonic The Hedgehog 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonic3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/590e4245b6b6e2a65e210420355fca5b_sq.jpg" title="Sonic The Hedgehog 3 Image" /> The storyline picks up shortly after the end of Sonic the Hedgehog 2: Dr. Robotnik's[1] space station, the Death Egg, has fallen out of orbit after his mech suit exploded in his final showdown with Sonic, causing critical damage to the ship.<br />
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However, instead of impacting the planet, the Death Egg crash-landed on Angel Island[2][3], a mystical floating landmass previously believed to exist only in legend. As Dr. Robotnik repairs the ship he meets up with the Island&acirc;&euro;&trade;s sole inhabitant, Knuckles the Echidna. Knuckles is the last surviving member of an ancient civilization, whose ruins and relics are scattered throughout the island. He is also the guardian of a set of Chaos Emeralds, which are the source of the island&acirc;&euro;&trade;s levitation powers.<br />
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Knowing Sonic and Tails will try to track him down, and realizing he can use the Chaos Emeralds to power the ship, Robotnik deceives Knuckles into believing Sonic is trying to steal his emeralds, and he&acirc;&euro;&trade;s come to help him. Shortly after, Super Sonic and Miles &acirc;&euro;&oelig;Tails&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:29:37</pubDate>		</item>		<item>			<title>Lego Star Wars 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legostarwars2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de6064e9f1ac711ba782873ab79a0702_sq.jpg" title="Lego Star Wars 2 Image" /> Lego Star Wars 2 is perfect for that lover of the first Lego Star Wars.  Yes, the second one is now out!  This time, with the ability to mix and match characters, Lego Star Wars 2 hosts the original trilogy.  This game also has a key feature of vehicles in the game.  When your finished with all the action of fighting for characters and studs, go play free play and use ships to blast down the death star.  Available for two player action... Lego Star Wars, well, kicks butt!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 02:54:31</pubDate>		</item>		<item>			<title>Prince Of Persia: Sands Of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/popsot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d48cb6dcdb04ba53d75e91fad2c360b_sq.jpg" title="Prince Of Persia: Sands Of Time Image" /> To save his kingdom from a devious usurper, the Prince must harness the Sands of Time and endure the assistance of the mischievious Princess Farah.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:54:31</pubDate>		</item>		<item>			<title>Lego Star Wars 2, The Original Trilogy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LSW2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cfc25c1075369bc7e1def51fb8888da_sq.jpg" title="Lego Star Wars 2, The Original Trilogy Image" /> Lego Star Wars II is the sequel to Lego Star Wars. <br />
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You will make your way through the different episodes, collecting Minikits, Power Bricks and Studs. And also unlocking new characters to use or to buy.<br />
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The place where you buy things is in Mos Eisley Cantina, as Dexters Diner is not in the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 10:17:49</pubDate>		</item>		<item>			<title>Metal Arms: Glitch in the System</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalArms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/329f8c4ab5db130c5234f987b8c14842_sq.jpg" title="Metal Arms: Glitch in the System Image" /> From the Game Box: Blast your way to victory as Glitch, the gunslinging, half-ton fearless bot of Droid City. Found as scrap metal, but transformed into destructive machinery, Glitch is determined to free his people from the evil clutches of General Corrosive and his maniacal army of Mil bots. Unleash a world of pain as your annihilate the General's sinister plan to dominate the world, and salvage the robot race!<br />
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Metal Arms is a third-person shooter based on a planet populated by robots. This game is fun, fast-paced, and humorous along the way. The audio/dialogue of the game is superb, and the game mechanics are generally good, as well. This game doesn't feature the best graphics of its' generation of games, but you hardly notice thanks to the overall enjoyability of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 10:17:09</pubDate>		</item>		<item>			<title>Dr Robotniks Mean Bean Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MeanBeanMachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f75ba10e424a1e3a8bf162392945ba1_sq.jpg" title="Dr Robotniks Mean Bean Machine Image" /> Dr Robotnik's Mean Bean Machine is a video game within the Sonic the Hedgehog universe. The game is a modified version of the Japanese puzzle game Puyo Puyo and has characters from the Adventures of Sonic the Hedgehog.<br />
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Dr. Robotnik has hatched a plan to ensure that no music or fun remains on Mobius. To do this, he kidnaps the citizens of Beanville and stuffs them into a giant robotising machine called the Mean Bean-Steaming Machine (hence the name, Mean Bean Machine), so that they become his robot slaves. The player must now defeat each of the robot guards and Robotnik himself to foil his evil plans.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:30:07</pubDate>		</item>		<item>			<title>Jedi Knight II: Jedi Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/862843be3e69044b30aad5721010eed6_sq.jpg" title="Jedi Knight II: Jedi Outcast Image" /> Kyle Katarn, savior of the Valley of the Jedi, must once again wield the force to save the galaxy from the evil empire. While investigating a far-away imperial outpost, Kyle discovers a sinister plot to imbue Imperial soldiers with the force. And to top it all off, he has to re-learn all of his force powers as he goes.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 10:36:44</pubDate>		</item>		<item>			<title>TOMB RAIDER: LEGEND</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraiderlegend/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d91d6c33356d6092c0c1fe4311189d0_sq.jpg" title="TOMB RAIDER: LEGEND Image" /> In a race against time, Lara must travel across the globe to unearth history's greatest weapon. A legendary artifact of such immense power it could threaten humanity's very existence.<br />
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Take Lara back to the tombs with totally new moves and hi-tech gadgetry in her most explosive adventure ever.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 08:42:09</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
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The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
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Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
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This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Mappy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mappy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e874587feca7608c9c8fe57b25e99ea_sq.png" title="Mappy Image" /> <strong>Game play</strong><br />
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The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The mansion has six floors of long hallways in which the items are stashed. The items come in pairs; should Mappy get the same items twice in a row, the player earns more points. In addition to Mewkies, the boss cat Nyamco (Goro in the U.S. version) also roams around. He is faster, but less clever, than the Mewkies. Should Mappy get an item wherein Nyamco is hiding behind, the player gets a bonus of 1000 points. He only hides behind an object for three seconds, though.<br />
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Mappy and the cats move between the floors by bouncing on trampolines at the ends and middle of the hallways, and landing on a floor in the way up, but not on the way down. The trampolines will break if Mappy bounces on them continuously. When they pass in the air, Mappy is unharmed by the cats, but should Mappy run into a cat anywhere else, he will lose a life.<br />
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If Mappy tarries too long, a &quot;Hurry&quot; sign appears and the music and the cats are faster. A level is completed when all the loot is retrieved. If the player waits too long after this, the cat coin &quot;Gosenzo&quot; will drop onto the top-middle platform and chase Mappy in a manner similar to the Mewkies.<br />
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Many of the hallways have doors which Mappy can slam open or shut to temporarily knock out the Mewkies or Nyamco. Some of these are special &quot;microwave doors&quot; which release a wave which sweeps away any cat in its path (even off the edge of the screen). Every Mewky is 200 points; Nyamco is a multiplier of 200 points times 2. Any cat that is swept away reappears after a short while, jumping from the top center opening in the roof.<br />
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The third level and every fourth level after that is a bonus round. Mappy, unbothered by the cats, must bounce across a series of trampolines, popping suspended balloons along the way. A bonus is awarded if all the balloons are popped before the music ends. It is possible to pop the Nyamco balloon even if there is one balloon above him, because Nyamco will break any trampoline and will grab one balloon above him for Mappy.<br />
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The eighth to tenth levels have bells, which Mappy can hit so that it temporarily knocks out any cats below. Starting from these stages, the &quot;Hurry&quot; sign will also appear earlier, and there are more Mewkies.<br />
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The player uses a left-right joystick to move Mappy and a single button to operate the doors.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 11:52:44</pubDate>		</item>		<item>			<title>Second Sight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secondsight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fdef54170b2bbbd0e34d82cb7a456dab_sq.jpg" title="Second Sight Image" /> Second Sight is a psychological thriller that plays like a movie: combining stealth and shooter action, Second Sight gives you the feel of being in a blockbuster film! Meet John Vattic, a man haunted by flashbacks, after being part of a surgical experiment. His only choice is to escape and figure out what happened to him. As Vattic struggles to piece together the past and present, players will uncover a strange chain of events leading to a fatal conspiracy.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:49:25</pubDate>		</item>		<item>			<title>Outlaw Golf</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outlawgolf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ef82cffc7dfd5dedc788176ced5bbca_sq.gif" title="Outlaw Golf Image" /> An incredible golf engine, stellar physics and excellent graphics combine with fierce competition, mortal danger and shapely women in this no-holds barred game of golf. Play seven games for one to four players on three unique courses where some hazards have two legs!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:22:19</pubDate>		</item>		<item>			<title>Tony Hawk's Pro Skater 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksproskater4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/742879d70f0e69770e50a69f2dc5b03c_sq.jpg" title="Tony Hawk's Pro Skater 4 Image" /> This one was a HUGE departure.  Ditching the 2 minute time limit and giving you larger levels to free roam (which become a later mainstay for the series) was a HUGE addition to the series.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:22:24</pubDate>		</item>		<item>			<title>SSX 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ssx3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/baf68afef25c290e6abb412cd6287a86_sq.jpg" title="SSX 3 Image" /> Slide down the slope while attempting uber tricks with an avalanche chasing you.  This is an excellent rush that no other racing game has been able to achieve.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:46:27</pubDate>		</item>		<item>			<title>Need for Speed Hot Pursuit 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nfshp2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6cb2f39b104afd1a493b386e037f470_sq.jpg" title="Need for Speed Hot Pursuit 2 Image" /> In this installment of Need For Speed, players can choose whether to race and avoid getting arrested, or become the cop and bust the racers!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:35:14</pubDate>		</item>		<item>			<title>Freedom Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freedomfighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2247af3a85c887a4b90932cb73eb3a2_sq.jpg" title="Freedom Fighters Image" /> &quot;In a world where the Soviet Union won the Cold War, a fierce conflict is unfolding in the streets of America. Taking on the role of Christopher Stone, players evolve from an average New Yorker into a fearless patriot who recruits and leads an army of freedom fighters in the streets of New York City. Freedom Fighters combines the depth of a squad based game with the intensity of an action-packed war game that unfolds in the streets, subways, and buildings of the city.&quot;--From EA's description.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 06:34:16</pubDate>		</item>		<item>			<title>Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b88e096c4d0ae06460900b6237147c7c_sq.png" title="Pong Image" /> PONG&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:32:44</pubDate>		</item>		<item>			<title>Alien Hominid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienhominid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/854af4cec4ac6bd0126454d3df2235dc_sq.jpg" title="Alien Hominid Image" /> Play as a crash landed alien, searching for it's lost spaceship, slaughtering anything that gets in it's way.<br />
Featuring Metal Slug type gameplay, epic bosses, and smooth animations, you shoot, slice, and ride your way through 16 stages.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 02:23:02</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
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You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
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GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
<br />
The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>Burnout 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Burnout2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3885810578bc1d23ee582bfc013d4e90_sq.jpg" title="Burnout 2 Image" /> Burnout 2: Point of Impact builds upon this strong speed-driven franchise with improved gameplay, new game options and bigger, better and more insane crashes. Players can test their nerves and skills by taking to the air, sliding through corners, and swerving to avoid head-on collisions, while filling their meter to unleash a burst of speed previously exclusive to airplanes. In addition to an offensive driving 101, Burnout 2 features a four-player crash mode, six different locations with 30 stages, realistic weather effects, and 14 cars (plus hidden ones). On the technical side, the game also offers Dolby Pro-Logic 2 sound and 480p progessive scan support.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 02:47:42</pubDate>		</item>		<item>			<title>Splinter Cell Chaos Theory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SplinterCellChaosTheory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19816e1145c33dd29db810bcb704567e_sq.jpg" title="Splinter Cell Chaos Theory Image" /> In Splinter Cell: Chaos Theory you need to follow the main objectives without being detected by the enemy. You'l also have a few bonus objectives each level which you don't need to complete, but they give you a nice reward for after you beat the game.<br />
  In this game you play as Sam Fisher, and you are walked through alot of the parts through a com-unit.<br />
  Throughout Splinter Cell: Chaos theory your objective is to stay in the shadows and stealthily make your way through the levels.<br />
  If you succesfully finish all the bonus objectives you can unlock &quot;costumes&quot; for Sam Fisher to wear when you replay levels in the game, and cheats such as unlimited ammunition and health.<br />
  This game also has up to 4-player Co-Opertive mode to play nine extra levels with your friends. Plus a versus mode where the mercaneries need to protect the computer terminals against the spies which have to hack them without being found by the merceneries.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 10:45:09</pubDate>		</item>		<item>			<title>Batman Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batmanvengeance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92ef34c0263a62b828fee80758f9712_sq.jpg" title="Batman Vengeance Image" /> Batman Vengeance is a video game in the Batman universe developed and published by Ubisoft. It was released over a period of time on all of the major platforms, starting with the PS2 version on October 15, 2001 and ending with the PC version a year later on October 8, 2002. The game is based on the animated series The New Batman Adventures, which in turn is an expansion of Batman: the Animated Series. Spanning 5 episodes, presented in a style intended to emulate that of the animated series, Batman Vengeance takes the Caped Crusader through 19 levels of gameplay up against a series of familiar villains unknowingly involved with one central plot to wreak havoc on Gotham City. Presented in a more stylized golden age comic book appearance that communicates attitude and personality through deceptively Spartan artwork, Batman engages in a variety of different gameplay modes (e.g. traditional third-person platforming and vehicle-based gameplay) in his pursuit to rid Gotham City of its most notorious criminals.<br />
<br />
It starred Kevin Conroy as the role of Batman. He reprised it from the successful animated TV show as did Mark Hamill, who voiced the criminally insane Joker.<br />
<br />
In Batman Vengeance, the gritty underworld of Gotham ignites as Batman becomes the target of a nerve-rattling conspiracy. After the Joker plummets to his death in an attempt to kill Batman, Gotham's criminals quickly escalate their schemes to gain power. Batman discovers subtle links in these seemingly unrelated crimes, but is forced undercover after being framed for an attack on Commissioner Gordon. Hunted by the police, the Dark Knight must pinpoint the unseen enemy weaving this sinister web before Gotham City falls to a fiery demise.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 04:36:43</pubDate>		</item>		<item>			<title>Enclave</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enclave/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1c4729df2f16f3baaea3f9c1171afa7_sq.jpg" title="Enclave Image" /> <strong>Overview</strong><br />
<br />
In the game, players can choose to take on the role of either an agent of Light, or a soldier of Darkness, complete with separate and unique missions reflecting the nature of that decision. Battle takes place in an atmospheric medieval realm where spellcraft and sorcery combine with wood and steel to create awesome weapons, and powerful magic spells.<br />
<br />
<strong>Story</strong><br />
<br />
    Enclave takes place in a world literally torn-apart by magic. A millennia ago, the dark armies of Vatar had battled the people of Celenheim to the brink of destruction. During the final, desperate battle, a lone figure, clad in a wizard's robe, appeared high atop a ridge, staff held upraised in both hands. Defiantly, he slammed the staff hard into the ground, unleashing the terrible fury of nature itself. In that single night, the world erupted. The skies grew black, and the earth turned red with fire, chaos, and blood. The Rift raced forward, tearing the ground apart, and destroying everything in its horrifying path. In the aftermath, the demon Vatar and the mysterious wizard had disappeared, and were both assumed dead.<br />
<br />
    Light had separated from dark, and the world had been been split in twain. The new &quot;island&quot; of Celenheim was protected on all sides by an abyssal rift, and its people safe from the dark twisted forms now struggling for survival on the other side. To the people of Celenheim, these creatures became known as the Outlanders.<br />
<br />
    The inhabitants of the Enclave, as it came to be called, grew strong and prosperous over the centuries, nearly forgetting the bitter hatred harboured for them from those confined to the war-ravaged plains of the Outland. But now, after hundreds of years, the Rift has begun to seal, even becoming crossable in places. The very earth is healing beneath their feet. It's only a matter of time before another full-scale war erupts, threatening the very existence of Celenheim.<br />
<br />
<strong>Non-player characters (NPCs)</strong><br />
<br />
    <li class="user_li"><em>Alecto:</em> The leader of the Ancestors.<br /></li><br />
    <li class="user_li"><em>Ancestors:</em> The people of Meckelon.<br /></li><br />
    <li class="user_li"><em>Durzu:</em> The boss of the &quot;Outland wastes&quot; map. It looks like a larger version of the regular Stone Gnomes that also appear in that area. It is equipped with a relatively normal right hand and a left hand that looks like a monstrously huge sledgehammer. In the contrary to the Stone Gnomes, Durzu has a more Goblin-like head. Durzu attacks by creating a huge shockwave (Quakefist) with its left arm that can not only cause severe damage, but it can also knock the player down in the lava. It is also capable of spawning Stone Gnomes by making a throwing move with its right arm.<br /></li><br />
    <li class="user_li"><em>Fyrlakith (sometimes known as simply &quot;The Dragon&quot;):</em> A boss in the level &quot;The guardian&quot;. Like said, it appears to be a large dragon with four legs and two bat-like wings. Fyrlakith was sent by High wizard Zale to guard the &quot;Tome of souls&quot; and is not going to let anyone slip away with it during his (it seems to be a male) watch. He flies around the level and occasionally stops to breathe fire at the player. His name, Fyrlakith, roughly translated into English means &quot;flying fire-breather&quot;.<br /></li><br />
    <li class="user_li"><em>High wizard Zale:</em> The wizard who defeated Vatar.<br /></li><br />
    <li class="user_li"><em>Head Councellor Mordessa:</em> The evil sorceress who wishes to revive Vatar and together with him, rule over the world.<br /></li><br />
    <li class="user_li"><em>Scaara Warrior:</em> These strange frog-like humanoids live in The Sanctuary which they fiercely protect. They all wield tridents and are excellent swimmers.<br /></li><br />
    <li class="user_li"><em>Skeletons:</em> There are several types of skeletons in the game, but they all act and fight in the same way. They come in the following types and grow stronger in that order:<br /></li><br />
        <li class="user_li">Skeleton<br /></li>        <li class="user_li">Undead<br /></li>        <li class="user_li">Grim skeleton<br /></li>        <li class="user_li">Shadow skeleton<br /></li>        <li class="user_li">Dread skeleton/Dread archer<br /></li>        <li class="user_li">Hellbone<br /></li><br />
    <li class="user_li"><em>Stone Gnomes:</em> Small, magical creatures born out of lava and fire. They appear only in the Outland wastes area as Non-playable character's, but they also appears as playable characters in the Dark campaign.<br /></li><br />
    <li class="user_li"><em>Vatar:</em> A mighty demon who is the incarnation of evil in Enclave.<br /></li><br />
    <li class="user_li"><em>Wraiths:</em> are small, ghostly creatures that mostly haunts deserted buildings such as the Mansion of Dreams. Wraiths resemble skulls with flowing hair. They come in four different types.<br /></li><br />
            <li class="user_li">Lesser Wraith: They come in small groups and are white in colour. They can attack only once, then they disappear for good.<br /></li>            <li class="user_li">Shadow Wraith: Appears more rarely and usually alone. It has more health than the Lesser Wraith but can likewise only attack once.<br /></li>            <li class="user_li">Mist Wraith: It is faster than the others. It's actually a transformed Lich. They rarely attack until they return to their Lich form.<br /></li>            <li class="user_li">Hell Wraith: Doesn't seem to appear normally. However, the Hell wraith is included in the game's registry files.<br /></li><br />
    <li class="user_li"><em>Zurana:</em> A boss-character. Once an ambitious sorceress, Zurana was consumed by evil forces when she tried to control a demon using the Tome of Souls. She now appears as a large demon-like skeleton. She has made the Underworld her headquarters and the &quot;Underworld Spawn&quot; (which consists of re-animated skeletons) are actually too afraid to protest. She possesses an immense physical strength which she demonstrates after the player has seized the Staff of the Earthspirit. When Zurana faces opponents her own size she usually slashes at them with her long claws. Her left arm is covered in a bony plate that acts as a shield. Zurana has an old mansion located south-west of the rift which the player must visit in the dark campaign to recover the Crystal of Eversi.<br /></li><br />
<br />
<strong>Player character classes</strong><br />
<br />
<u>Light Side classes</u><br />
<br />
<em>Knight</em><br />
The Knights are strong warriors, revered and feared from their bravery and valor in combat. They are picked out even as young boy, and go through a rigorous training in the Ancient Code of warfare. Among the people of Celenheim, their bravery on the battlefield and skills in melee combat are unmatched. While superior in hand to hand combat, the Knights abilities in ranged combat and magic are very weak, and more often than not they resort to using the sword and shield.<br />
<em>Huntress</em><br />
The Huntresses of Aylewood are more nimble with the bow than anyone else, perhaps even the Dreg'Atar Assassins. The Elves have a natural vision that strongly exceeds that of any other races. They are secretive however, and not even the Queen herself and the Assembly really know where they come from or how they trained.<br />
<em>Wizard</em><br />
Wizards are powerful wielders of elemental magic and have a wide array of devastating spells at their disposal. Unlike the rogue Sorceress of the Outlands, the Wizards of Celenheim are trained after strict rules and conduct within a guild structure. This is necessary for Enclave, and the wizards themselves. They are one of the strongest assets to Celenheim, and very loyal to the Queen and her cause. On the downside, Wizards are physically very weak, and nearly useless in melee combat.<br />
<em>Druid</em><br />
The Druids are a secret order, which lives on its own independently of the Enclaves government or the Assembly of Six. Nature itself shapes them as their guardians, with knowledge and memories passed from generation to generation. They are seldom seen outside their own kind, but have a strong affinity to sense disturbances in the balance of nature. And the Outlanders are the worst disturbance of them all.<br />
<em>Engineer</em><br />
The Gnomes are very important to the people of the Enclave. They are skilled craftsman, workers and engineers of the populace, and unmatched in their dexterous skills in handwork. But just as they are skilled in creation, they are very talented in destroying things as well, having a penchant for experimental explosives and demolitions.<br />
<em>Halfling</em><br />
The Halfling have always been faithful to the elves in the lands of Celenheim, and often taken into services as spies or scouts. They are very fast, agile and can hit their enemies hard, in spite of their small size. Although the halflings are indeed fast, they are somewhat lacking when it comes to physical strength.<br />
<em>9320 Battle droid</em><br />
A bonus-character with tremendous strength. This robot-warrior can be unlocked by accumulating 13000 gold pieces in the light campaign. It is equipped with a vastly powerful rocket-launcher<br />
<br />
<u>Dark Side classes</u><br />
<br />
<em>Berserker</em><br />
Every year, the strongest warriors in the Ogre clans battle amongst one another in a duel to the death. The survivor is bestowed the great honor of being sent to Ark Moor, to be enlisted in the services of the Head Councilor Mordessa herself. The Berserkers are the front-line soldiers of the Outland armies. Their size, strength and skill in warfare make them the perfect warrior. War is all Ogre knows. They are not famous for their brains, they have little intelligence. But they are strong, cruel, and brutally efficient in melee combat. Their greatest weakness is their lack of speed.<br />
<em>Assassin</em><br />
The Assassins of Ark Moor are bred from birth under a very strict and dangerous program of training. Every waking moment since infancy they are molded and shaped into cold and precise assassins. The Assassins don't rely on strength, but on skillful marksmanship and backstabbing.<br />
<em>Sorceress</em><br />
The sorceress are powerful wielders of magic, having at their finger-tips the strongest offensive magic of the Outlands. Their training goes only from one Sorceress to her disciple, and they tend to be loners. Therefore the High Council of Ark Moor has to search the lands for them, and convince them to join their ranks with the promise of powers. Because the sorceress tend to be very ambitious and keen on power. While being powerful magic casters, the Sorceress is fairly inferior when it comes to melee combat, and may only wear light armor.<br />
<em>Lich</em><br />
Who could possible know more about life than those returning from the dead? Many beings in the Outland are denied the luxury of a peaceful death. The High Councilors of Ark Moor use Liches, undead magic wielders among their ranks. With theirs souls trapped, and an existence in constant agony, they have no choice but to obey the commands of their creators.<br />
<em>Bombardier</em><br />
The bombardiers consist of the most crazy deranged fanatics on the entire continent. Their task is probably the most dangerous of all: sabotage and blow up enemy installations including the enemy themselves. In addition, they work to keep their own siege weapons and installations intact, in the midst of the most furious battles. The Bombardiers are of average strength in melee combat. Their true strength lies in their ability to create bombs and set deadly traps.<br />
<em>Goblin</em><br />
These small creatures are the standard cannonfodder in the Dreg'Atar armies. They are fast and vicious but lack physical strength. A Goblin is nevertheless more cunning than a Berserker and even a Bombardier and sometimes offer an intelligent conversation. They are known for inventing the &quot;Grease bomb&quot; that works like a Molotov Cocktail. They also invented the explosive arrows. They prefer using axes in battle and like to sneak up on their foes. They speak with a re-mixed grammar of Swedish.<br />
<em>Fetica</em><br />
This is a bonus character unlocked when you find all the gold (13000 gold pieces in all) in the dark campaign. The Fetica is equipped with a rocket launcher. The game indicates that Fetica is featured from &quot;Enclave classic&quot;.<br />
<br />
<strong>Locations in and around the Enclave</strong><br />
<br />
<em>Ark Amar</em><br />
A harbour located in the south-west parts of the Outlands. The harbour of Ark Amar is known for its cold, shark-infested waters. This is where the ships used to stop before sailing on over the vast seas. Most of this harbour is now under control of the Dreg'Atar.<br />
<br />
<em>Ark Moor Citadel</em><br />
Mordessa's base of operations, located in the northern Outlands. This fortress is located on a small mountain placed in the very middle of a deep, lava-filled canyon. Ark Moor Citadel is heavily protected by Mordessa's most powerful warriors.<br />
<br />
<em>Aylewoods</em><br />
A prosperous and mysterious forest located near the southern parts of the Enclave. Aylewoods is a magnificent forest consisting of healthy trees, clear lakes and steep hills. This forest is protected mostly by Druids and elves and serves as an available refuge for the queen and the assembly of six.<br />
<br />
<em>Celadia Village</em><br />
A small village located near the northern parts of the Enclave. This village was deserted after a raid and is now under the control of the Dreg'Atar.<br />
<br />
<em>Iellon Outpost</em><br />
This fortress is squeezed in between two cliffs near a very narrow portion of the rift. Iellon Outpost was built in order to keep the Outlanders from building a bridge across the rift. The outpost is also used for storing dangerous criminals, both Outlanders and Enclave members.<br />
<br />
<em>The Sanctuary</em><br />
The Sanctuary is located deep below a lake located in the north-west parts of the Outlands. This is where Zale is said to be held prisoner. The base is partly underwater and is protected by the frog-like Scaara Warriors.<br />
<br />
<em>The Howiling Chambers</em><br />
After finding Zale a secret door is opened leading to the Howiling chambers. The Howiling Chambers are full of traps. This was built to test goblins skills.<br />
<br />
<em>Ungard Mines</em><br />
These mines are very old, even older than the rift. The Ungard bridge located deep in the mines is one of the few places where it's still possible to transverse (walk across) the rift.<br />
<br />
<em>Ur-Annon Island</em><br />
This island is Mordessa's personal lair and is located in the southern parts of the Sea of Sorrow. The island itself is barren and life-less. The only sign of inhabitance is a small fortress protected by the most powerful Dreg'Atar warriors.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 07:29:01</pubDate>		</item>		<item>			<title>Splinter Cell: Pandora Tomorrow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scpt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94b6936f9949df32331727cce72d3340_sq.jpg" title="Splinter Cell: Pandora Tomorrow Image" /> The U.S. installs a temporary military base on East Timor to train the developing defense force of the &iuml;&iquest;&frac12;world&iuml;&iquest;&frac12;s youngest democracy.&iuml;&iquest;&frac12; Resistance to U.S. military presence in Southeast Asia is widespread and passionate, but the threat Indonesian militias pose to Timorese democracy is deemed sufficient justification. At the same time, the U.S. doesn&iuml;&iquest;&frac12;t mind having an excuse to install active military personnel within easy reach of both North Korea and the largest Muslim population in Asia.<br />
<br />
Anti-U.S. resentment comes to a head under the leadership of guerilla militia leader Suhadi Sadono, acting with the unofficial support of major corrupt factions of the Indonesian government. Suhadi&iuml;&iquest;&frac12;s men attack and occupy the U.S. Embassy in Jakarta, taking dozens of civilian and military personnel hostage.<br />
<br />
You are Sam Fisher. You&iuml;&iquest;&frac12;re sent in, not to rescue the hostages, but to destroy top-secret documentation held in the embassy before Suhadi&iuml;&iquest;&frac12;s men access it.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:27:42</pubDate>		</item>		<item>			<title>Phantasy Star Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PSO/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4959e4760f3cb6ebeafbb626e520b8cb_sq.jpg" title="Phantasy Star Online Image" /> This Game Profile covers Phantasy Star Online and all subsequent re-releases.  It does not contain information on Phantasy Star Online Episode III C.A.R.D. Revolution.<br />
<br />
Phantasy Star Online is an online, multiplayer RPG where players group into four-man teams to explore instanced areas of the mysterious planet Ragol.  Players began by creating a unique character, first selecting one of three classes (Hunter, Range or Force) and then one of the four race/gender combinations available in that class.  Races included Humans, Newmans - pointy-eared humans with an affinity for &quot;techniques&quot; - and Casts, which are essentially robots.  Unlike modern MMORPGs, PSO featured a more action oriented combat system that varied depending on your class.  Hunters specialized in melee weapons, Rangers in fire-arms and Forces in techniques, which were essentially spells.  Another unique feature is the inclusion of an offline mode that allows players to explore the game's online areas and take on quests.<br />
<br />
Originally released for DreamCast with a bugfix re-release subtitled Ver. 2, which was also released on Windows exclusively in the Asian market.  Not long after, PSO was ported to the GameCube and Xbox with the inclusion of nearly an entire game's-worth of new content and was aptly titled Phantasy Star Online: Episode I &amp; II.  Phantasy Star Online Episode III: C.A.R.D. Revolution was later released for the GameCube, but with the action RPG gameplay traded in for card battling.  In a return to the series' roots, and its original engine, Sonic Team ported the GameCube/Xbox Episode I &amp; II on to the Windows platform with additional content dubbed Episode IV.  This final version of the game was titled Phantasy Star Online Blue Burst and could be downloaded for free from the official website.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:04:27</pubDate>		</item>		<item>			<title>Ghost Recon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostrecon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57c1eb8590cde319abb6de0fa38c8b9a_sq.gif" title="Ghost Recon Image" /> In Ghost Recon, you lead the Ghosts, an elite American infantry unit using the most advanced technology the USA has to offer, onto the front lines and into the battle. The Ghosts are the spearhead of the US Army's quick response. They are the first unit deployed into dangerous situations and the last ones to leave when things get rough. As the leader of a platoon of Ghosts in the field, it is your responsibility to select your frireteam members, train them, kit them out and command them once the shooting starts. You control them as they seek to execute your orders, which you give during the heat of battle, and complete their missions. Particularly spectacular performance and the completion of special objectives will unlock Specialist characters, who bring new weapons and new levels of expertise to your platoon.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:13:36</pubDate>		</item>		<item>			<title>Neighbors From Hell</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NeighborsFromHell/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8454664a70d7d927367d3f8ef253512b_sq.jpg" title="Neighbors From Hell Image" /> In Neighbors From Hell you star as Woody, a player in a new game show who must infiltrate a neighbor's house to perform mischief in order to please the audience. Woody relies upon resourcefulness and imagination, attempting to boost the show's ratings by performing increasingly trickier pranks upon his unsuspecting neighbors.<br />
<br />
The game challenges your puzzle solving skills, as Woody must search for and utilize objects found at the neighbor's home, typically while the neighbors (and their pets) are going about their own varied routines, so stealth is also a must!<br />
<br />
Neighbors from Hell is a strategy game, produced by Jowood Productions of Austria and published for Windows PC in 2003. Xbox and Gamecube versions came 2 years later. The spelling can also be found as &quot;Neighbours&quot;.<br />
<br />
<span style="color: blue;">Features</span> include 14 levels, an easy to use interface and controls, cartoon-style graphics, and an excellent soundtrack.<br />
<br />
Available for Gamecube, Xbox and Windows PC<br />
<br />
<span style="color: blue;">Minimum pc requirements:</span> Pentium compatible MMX processor, 166 MHz, 64MB RAM, Windows 95/98/ME/2000/XP, DirectX 8-compatible graphics card w/16mb RAM, DirectX 8-compatible sound card, 130mb hard drive space.<br />
<br />
<span style="color: green;">Trivia:  In November of 2006 game producer JoWooD announced the acquisition of DreamCatcher Games.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:35:52</pubDate>		</item>		<item>			<title>Need For Speed Underground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSunderground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5bbabcfc420adab26ff1a7b9a7798de6_sq.jpg" title="Need For Speed Underground Image" /> Electronic Arts' Need For Speed series takes a note from the Fast and Furious handbook with its latest release entitled Need For Speed Underground. Purchase, race, and customize 20 different licensed cars from major manufacturers such as Honda, Mitsubishi, Toyota, Volkswagen, Nissan, and more. Race other customized cars through a detailed nighttime cityscape, dodging city traffic and navigating shortcuts all the while. Customize vehicle performance as well as your car's physical appearance, changing rims, stickers, paintjob, spoilers and more. Multiple racing modes range from drift competitions, street racing, and drag racing. Breathtaking graphics showcase the power of next generation systems, PlayStation 2, Xbox, GameCube, and PC.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:36:12</pubDate>		</item>		<item>			<title>Tony Hawk's Undeground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksunderground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9824b8d5e61dfaf5fd8d9663432efe2_sq.jpg" title="Tony Hawk's Undeground Image" /> MASSIVE departure for the series.  New completely free-roam style throughout levels and beefed story mode make this almost a completely different game.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:26:34</pubDate>		</item>		<item>			<title>Mortal Kombat Armageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mortalkombatarmageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bb830dca2183735cea6e44fc56746c3_sq.jpg" title="Mortal Kombat Armageddon Image" /> Mortal Kombat Armageddon brings every character to ever appear in the series.  Along with a story mode, unlockable content, and kreate a karacter, this is the best Mortal Kombat game ever.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:32:15</pubDate>		</item>		<item>			<title>James Bond 007 Everything or Nothing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007EverythingOrNothing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24e044848b350d6c42cba5b3db69c2d1_sq.jpg" title="James Bond 007 Everything or Nothing Image" /> The world's greatest secret agent returns in his fifth interactive adventure under the EA GAMES brand. Players once again play as James Bond, but this time, in a third-person action game that combines stealth, all-out action, and intense driving levels.Returning as James Bond is Pierce Brosnan, who will lend his cyberscanned likeness and voice to the character, in addition to an all-star cast like Shannon Elizabeth, Willem Dafoe, and Richard &quot;Jaws&quot; Kiel. The game features an original storyline, new actions like the ability to rappel up and down walls (and shoot at the same time), 20 weapons and gadgets, two-player co-op and four-player deathmatch, and cars, bikes, helicopters, and even tanks.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 03:47:55</pubDate>		</item>		<item>			<title>Fifa Street 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fifastreet2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba4045636224b52db211d67940c70fa1_sq.jpg" title="Fifa Street 2 Image" /> This game has everything we've come to expect from the street series... plus soccer.  The multiplayer aspect can pretty much  give this game all the replay value it could ever have.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:51:47</pubDate>		</item>		<item>			<title>Karaoke Revolution Party</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/karaokerp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/833086c930e7e7ccfc8a8d04a3c14062_sq.jpg" title="Karaoke Revolution Party Image" /> &quot;Grab your friends, plug in the mics, and get the party started!&quot;<br />
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The video game version of American Idol (before American Idol itself became a video game!), Karaoke Revolution Party will have you singing and dancing your way to fame!<br />
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Karaoke Revolution Party, using an included microphone controller, gauges your pitch as you sing along with 50 top hits, including &quot;Every Little Thing She Does is Magic&quot;, &quot;Sweet Caroline&quot;, &quot;Crazy in Love&quot;, and many others. <br />
<br />
Karaoke Revolution Party introduced several new features to the Karaoke Revolution series. Notably:<br />
-The first multi-platform Karaoke Revolution game, Karaoke Revolution Party was released for the PS2, Xbox, and Gamecube.<br />
-An all new dance-mode incorporated both the microphone controller and the DDR dance pad, testing your coordination and tone at once!<br />
-New multiplayer and party modes allow a variety of ways to compete with your friends, including harmonized duets (with 2 microphone controllers)<br />
-A new character customization mode where you can design the body type of your Karaoke avatar and pick out their attire.<br />
-The Xbox version featured Xbox Live support, giving you the option of downloading new songs to sing along with.<br />
-The PS2 version featured support for the EyeToy camera, allowing you to see your real-life performance projected on big-screen TVs in-game.<br />
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Karaoke Revolution Party won Music Game of the Year from IGN.com for 2005.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 11:02:10</pubDate>		</item>		<item>			<title>CALL OF DUTY 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/callofduty3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/286b43cbd7674ceaa1b52a1b33542bbd_sq.jpg" title="CALL OF DUTY 3 Image" /> In Call of Duty 3, get closer than ever to the fury of combat as an Allied soldier in World War II's most harrowing military operation, the Normandy Breakout Campaign. Melee combat and destructible cover bring you face-to-face with German forces. Multiple attack routes mean you decide whether to flank your enemy or hit him head on. Varied terrain, next-gen graphics and sound, and a dramatic story deliver Call of Duty's signature cinematic intensity.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:37:34</pubDate>		</item>		<item>			<title>Mortal Kombat: Deception</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MKDeception/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b401a21dff4e71c13ec48e637a12349_sq.jpg" title="Mortal Kombat: Deception Image" /> Mortal Kombat: Deception is a fighting game in the controversial and bloody Mortal Kombat series. Deception was developed and published by Midway for the PlayStation 2 and Xbox in October 2004. A GameCube version was published in January 2005.<br />
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Mortal Kombat: Deception precedes Shaolin Monks (in release date only) and follows Deadly Alliance. MK:D was released in two versions for the Playstation 2 and Xbox, a regular version, and a &quot;Kollector's Edition&quot; which added a metal trading card and a bonus disc containing a history of Mortal Kombat, several video biographies of characters, and an &quot;arcade perfect&quot; version of the original Mortal Kombat.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:18:40</pubDate>		</item>		<item>			<title>Robotech: Battlecry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robotechbattlecry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5674bd713a6ba5d3e8ad426d3365210f_sq.jpg" title="Robotech: Battlecry Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 07:52:14</pubDate>		</item>		<item>			<title>Prince Of Persia: Warrior Within</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/popwarriorwithin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d88946dd237c0e59fd3b4249ff0b0ee7_sq.jpg" title="Prince Of Persia: Warrior Within Image" /> Our story begins a few years after the conclusion of Prince of Persia: The Sands of Time. The Prince has returned home to Babylon, to find himself hunted by a supernatural creature bent on his destruction. Forced to live a life on the run, he seeks counsel from an old mystic, who explains that his actions have spawned an immortal incarnation of Fate, known as the Dahaka. In his quest to save the Sultan's palace from destruction, the Prince created a rift in the Timeline.<br />
<br />
Hunted by the Dahaka, the Prince embarks upon a path of both carnage and mystery to defy his preordained death, as he quickly comes to realize that there's only one possible way to stay alive: journey to the birthplace of the Sands of Time, find a way to travel back into the past, and stop the Sands from being created. Without the Sands, the Prince's last adventure will not occur -- and the Dahaka will vanish. His journey leads him to the infernal core of a cursed island stronghold harboring mankind's greatest fears.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 07:33:39</pubDate>		</item>		<item>			<title>Need For Speed Most Wanted</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSMostWanted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8a7c59f58d316b8972f75d41aa23402_sq.jpg" title="Need For Speed Most Wanted Image" /> The new speester in EA's successful series combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the &quot;Black List&quot; to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the po-po by cuctomizing your muscle cars, supercars, tuners, and sports cars.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:39:06</pubDate>		</item>		<item>			<title>Frogger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07d00c609cd33f628f1e8bb06657bb5e_sq.png" title="Frogger Image" /> The game starts with three frogs. The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, taxis, and/or motorcycles speeding along. The upper half of the screen consists of a river with logs, alligators, and turtles. The very top of the screen contains five &quot;frog homes&quot;&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:39:31</pubDate>		</item>		<item>			<title>Need for Speed Underground 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSunderground2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5683058556e50b54aa08d4dfdeddea0_sq.jpg" title="Need for Speed Underground 2 Image" /> Need for Speed Underground 2 will challenge gamers to immerse themselves in the tuner culture, exploring an expansive, free-roaming city divided into five distinct neighborhoods. Gamers will encounter rival racers who will initiate events, tip players off to the hottest racing spots, and show them where to buy the most sought-after licensed aftermarket upgrades. The game will feature new game modes, deep new performance customization and tuning, and more than 30 licensed cars. The game also delivers twice the visual customization upgrades as the original game, providing a staggering 70 billion possible car combinations for total automotive self-expression.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:37:36</pubDate>		</item>		<item>			<title>Midnight Club 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MidnightClub2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea298c6a167c3941f74afbe3902c3676_sq.jpg" title="Midnight Club 2 Image" /> This Angel-developed street racer deals out more than 28 street machines over three massive cities. Depending on the race, players can either follow an obvious course or find their own routes, using quick instincts and knowledge of the city's side streets, alleyways, shortcuts and ramps. Like the first in the series, the open design provides players with intelligent choices to make, instead of fixed rails in which to proceed. Career mode starts players off in a city and enables them to freely choose an opponent by flashing their lights, communicating the desire to drag. The game supports two-player split-screen racing and online play for up to eight.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 04:39:38</pubDate>		</item>		<item>			<title>XIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/XIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/47cfddeb95abe45ac3687bcccbf56848_sq.jpg" title="XIII Image" /> XIII is the first FPS to utilize cel-shaded graphics to create a visually stunning effect unique within the action genre. The next-generation animation and Unreal Engine technology combine to illustrate XIII's complex and immersive story. XIII features a conspiracy of epic proportions, and players will unravel clues behind the story's compelling and mysterious events through the game's unique flashback visuals. Are you a special-forces super soldier or just another psychopath with a gun? If you could only just remember. Feel lucky?<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:01:02</pubDate>		</item>		<item>			<title>The Simpsons: Hit &amp; Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SimpsonsHitRun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/878060b7dd08b10450c17d205acd45d2_sq.jpg" title="The Simpsons: Hit &amp; Run Image" /> Strange behavior in Springfield? Even more strange than usual.  Black Vans? The Bees[from the mouth's of hounds!?], oh the Bees...  Everybody wanting something done.  Homer is out to discover what is interupting his daily routine.  What the missions reveal is shocking.<br />
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The Simpsons Hit &amp; Run is a mission based driving game with additional/optional; 3rd Person gameplay, and the chance to really explore Springfield, ?? USA.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 05:49:04</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
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Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
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The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>Tiger Woods 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods06/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46c08c47c70e86cca8667e9302889574_sq.jpg" title="Tiger Woods 2006 Image" /> Hit the course with Tiger in Electronic Arts TIGER WOODS PGA TOUR 06 for the Xbox 360. Including new controls, a massive character customization system, and much more, golfers will find everything they want in the 06 entry in the series. The biggest change in TIGER WOODS PGA TOUR 06 is the control system, which has been revamped and redesigned. The shape stick feature allows players to carefully influence the spin and flight of the ball, making it possible to avoid sand traps or land a ball on the green when it wasn't quite lined up. The gamebreaker also makes an appearance, allowing players to add distance to shots or make putts more accurate. Putt controls, too, have been tweaked. The greens now include a grid showing slope and arrows indicating how far the ball would travel if the surface were level. Players then have to decide how the slope will affect their putt. When creating their virtual golfer, players will find a huge number of different options. Everything from facial features to clothing to accessories can be customized. Players will then have to pass a number of different challenges that test their ability to drive, putt, and more. All of these challenges help players gain the abilities needed to earn their PGA Tour card. Golfers of all levels will find that TIGER WOODS PGA TOUR 06 has something for them. With various game modes, new controls, and fun challenges, the game easily scores a hole in one.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 05:58:06</pubDate>		</item>	</channel></rss>