<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'world' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/world/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'world' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'world' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/world/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Super Mario World 2: Yoshi's Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smwyoshisisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c6d9a6f298fae5c18c1e2b21b0bd825c_sq.jpg" title="Super Mario World 2: Yoshi's Island Image" /> Yoshi returns to save Baby Mario in this sequel to Super Mario World! The Evil Magikoopa, Kamek, is out to kidnap Baby Mario. You play as Yoshi with a mission to successfully carry Baby Mario back to his parents in the Mushroom Kingdom while avoiding all of Kamek's clever traps and evil minions. The levels have a unique, hand-sketched look that gives this game a style all its own. Yoshi's Island has six worlds, each with eight stages. There are six kinds of Bonus Challenge games to earn extra lives or items. This game features the Super FX2 chip which allows for incredibly smooth vertical, horizontal and diagonal scrolling, as well as multiple foregrounds, multiple backgrounds, scaling, rotation, zooming, tons of special effects, huge characters and even bigger bosses!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:12:06</pubDate>		</item>		<item>			<title>Torin's Passage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TorinsPassage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/420211ce48391a56669526bba2c03416_sq.jpg" title="Torin's Passage Image" /> Torin's Passage is a graphic adventure game developed and released by Sierra On-Line, designed by Al Lowe. The game holds the distinction of being a family friendly game by Lowe, designer of the adult-oriented Leisure Suit Larry series of games.<br />
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The player interacts with Torin and the in-game environments using a point-and-click interface. Placing the cursor over certain &quot;hot spots&quot; in the environment allows him to move around, examine things and pick up items. There is also an inventory system used to access the items Torin collects during the course of the game. The player can switch to Boogle as well, although he is mainly used to morph into various items. The items he can morph into replace the items in Torin's inventory. Any item can be viewed as a 3-D model by using the item viewer. The game has a variety of puzzles, from puzzles involving item collection to sliding puzzles. Points are given after solving puzzles. A hint system is included as an in-game feature, and the player can ask for hints after certain time intervals, at the cost of game points. The specific time interval can be set as an in-game option. The hint system can also be turned off entirely.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:12:26</pubDate>		</item>		<item>			<title>WWE Smackdown VS Raw 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/svr06/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ae2ac761856d85d292ff1a25b2d978b_sq.jpg" title="WWE Smackdown VS Raw 2006 Image" /> WWE SmackDown! vs. RAW 2006 expands on THQ's popular multi-million unit-selling franchise with a number of key new features. The Buried Alive Casket match, two new wrestler attributes (Stamina and Hardcore), and a realistic momentum system all combine to turn the series away from its arcade roots and towards that of a simulation. Further additions to the game include a more robust online mode, improved character models and facial animations, a streamlined character creation mode, and more interactive backgrounds. Developed exclusively for the PlayStation 2, with USB link features to its PSP counterpart.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 11:04:31</pubDate>		</item>		<item>			<title>Civilizen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilizen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bebb9248608802e2b1c49c380c243263_sq.jpg" title="Civilizen Image" /> Civilizen is a browser-based game that is still under development. The game is playable, but may contain bugs.<br />
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In Civilizen, you create your own player, and with it, you are able to work as for example a miner or a woodcutter. You may also, when you earn enough money, build your own buildings so that other players can work for you.<br />
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Open beta available.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 02:52:06</pubDate>		</item>		<item>			<title>Bikers World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bikersworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/449c90ec53672f89b625555ece16759b_sq.gif" title="Bikers World Image" /> Bikers World is a game where you can play on a LAN network, or simply single player where there are missions geared to each one. The game is about a young man who wants to join a biker gang, the gang he goes to join wants him to prove himself so he robs a store but gets caught by the police. His mother bails him out of jail when they are leaving a rival biker gang guns them down and injures his mother.<br />
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This game has just started development.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 12:27:17</pubDate>		</item>		<item>			<title>007 James Bond The World Is Not Enough</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007TWINE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1dee5b31ae78eff623aa84a931418620_sq.jpg" title="007 James Bond The World Is Not Enough Image" /> The World is Not Enough features 14 single-player missions that employ a variety of different first-person shooter gameplay styles. In one level Bond is required to chase a criminal across a maze-like city while fighting off enemy thugs and avoiding civilian casualties. In another our hero finds himself swimming through an underwater submarine, advancing not only forward and backward, but up and down to as he descends deeper into the sunken structure's belly. Each scenario is not only different in design, but in overall gameplay mechanics too. For example, swimming through a sunken submarine requires a bit of strategy, as Bond will have to find well-hidden air pockets in the ship just so that he can breathe and stay alive. On the other hand, taking out enemy trash in the subway system level really only requires 007 to point, aim and shoot, disposing of thug after thug as he makes his way through the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:52:15</pubDate>		</item>		<item>			<title>Internet World Walkabout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/interworldwalkabout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3023b5cf0f17228fcbd99848c1d3ac51_sq.jpg" title="Internet World Walkabout Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Mar 2008 01:23:18</pubDate>		</item>		<item>			<title>Epitaph: The Twilight Children</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EpitaphTTC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/075097cda42d56958dbc99788b0d6d94_sq.jpg" title="Epitaph: The Twilight Children Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Feb 2008 02:35:03</pubDate>		</item>	</channel></rss>