<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'shooter, space, free' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/shooter/space/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'shooter, space, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'shooter, space, free' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/shooter/space/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Warning Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warningforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f3da3f2eeb40204cd4d8cf1ab176a218_sq.png" title="Warning Forever Image" /> Warning Forever is a special shoot 'em up. Instead of flying around, dealing with hoards of enemies, and the occasional boss, it's just you, and the boss. And every time you beat the boss, it comes back, meaner than the time before.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 11:33:56</pubDate>		</item>		<item>			<title>Axion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a1d3ada98eb7a71bb6a16727bd30a95_sq.png" title="Axion Image" /> <strong>This is a DEMO/Prototype!</strong><br />
It is very much unfinished. There is only one level and after you beat the boss it will go back to the title screen.<br />
<br />
Axion is a 4 colour (greyscale) shoot'em up made for the Retro Remakes 4-colour TI calculator style competition.<br />
<br />
<strong>Story</strong><br />
<br />
Thousands of years ago the Atlantians built a huge inter-dimensional portal with the intent of trapping a huge foe inside. The portal worked perfectly, but at the last minute the huge beast was able to pull their entire city in with it. Knowing the they were unable to save the city and that the beast would eventually be able to break free without anyone able to watch over it, they sent out their last hope, Axion.<br />
<br />
Axion was a specially designed craft known as a &quot;Dimension diver&quot; which made it the only man-made creation that was able to seemlesly escape the pull of the triangular portal.<br />
<br />
Thousands of years later after absorbing much of its surroundings including people, ships and planes, the beast was able to take control of its own prision, although it was still not quite powerful enough to escape entirely. Using all the energy it had absorbed over the many years, the beast took control of the portal and projected it into outer space using mankind's own orbiting satillites. The portal was now 50 times its original size, big enough to engulf the entire planet...and this was the plan. If the beast could absorb the entire planet, then it would have enough energy to break free from its Atlantian prision.<br />
<br />
After detecting the huge power surge, Axion emerged out of the ocean and blasted off into outer space to stop the beast before it was too late.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:16:24</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Gamma Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gammabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88a44e481deb6aa0aaf794c1a0467a9c_sq.jpg" title="Gamma Bros Image" /> The Gamma Brothers spend their days working in a huge space station near Jupiter.  No one works harder than Buzz and Zap. What could they possibly be working on? Something very important, no doubt.<br />
<br />
The Gamma Brothers also understand the importance of not working.  Every day at quitting time they hop into their commuter vehices for the long, difficult journey back to earth.  Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! <br />
<br />
It is up to YOU to guide the Gamma Brothers home.  Prepare yourself for the ultimate space commute battle!  After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:41:00</pubDate>		</item>		<item>			<title>Maelstrom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maelstrom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/142de0736115502bbbec78b2ed7da955_sq.png" title="Maelstrom Image" /> You pilot your ship through the dreaded &quot;Maelstrom&quot; asteroid belt -- suddenly your best friend thrusts towards you and fires, directly at your cockpit. You raise your shields just in time, and the battle is joined. <br />
<br />
The deadliest stretch of space known to mankind has just gotten deadlier. Everywhere massive asteroids jostle for a chance to crush your ship, and deadly shinobi fighter patrols pursue you across the asteroid belt. But the deadliest of them all is your sister ship, assigned to you on patrol. The pilot, trained by your own Navy, battle hardened by months in the Maelstrom, is equipped with a twin of your own ship and intimate knowledge of your tactics. <br />
<br />
The lovely Stratocaster R&amp;R facility never sounded so good, but as you fire full thrusters to dodge the latest barrage you begin to think you'll never get home...<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:46:07</pubDate>		</item>		<item>			<title>Defender</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Defender/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd7284cc8279903b55ee2e318033d8fc_sq.jpg" title="Defender Image" /> Rules are very simple, destroy the aliens !!!. During our carnage, we will have 12 types of weapons, missiles and many upgrades. Next levels are unlocking new alien ships to destroy. Remember to destroy the cargo ship as it always have new type of weapon on board which we can pick. Please check the &quot;defender-quick guide.doc&quot; file after the game is installed for more information.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 07:55:37</pubDate>		</item>		<item>			<title>LaserAge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/laserage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31fda2df115c76d17bcea13ad16db751_sq.jpg" title="LaserAge Image" /> LaserAge is a retro game similar to Galaxian and Galaga clones. This shooter features power-ups and is highly detailed, combining nostalgia with 24-bit color. Four levels have 100 waves of ships. Destroy 15 enemies with 13 power-ups. You can play in windowed and full-screen modes; then show off your skills to the world with Web-based high scores. Your ship can be controlled with the mouse, which comes in handy when you're trying to dodge enemy fire. The Gold version features a new interface and a massive list of bug fixes.<br />
<br />
Genre: Arcade<br />
Developer: Ingava<br />
Version: 2.0A<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:46:07</pubDate>		</item>		<item>			<title>Arrow Flash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArrowFlash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19a6be7c762ffa1e5104a1fae265ed6e_sq.jpg" title="Arrow Flash Image" /> Arrow Flash is a horizontal scrolling shooter video game created by Telenet in 1990 for the Sega Mega Drive/Genesis. The game can be considered a multi-scrolling shooter, in that there are horizontal and vertically scrolling levels, although the ship does not change orientation when this happens.<br />
<br />
Like many scrolling shooters, the player initially has a basic shot, which can be upgraded and/or exchanged for different weapons, as well as gain smaller ships that follow the player's ship around and copy its attacks. As is usual, these powerups are distributed throughout the levels, and are lost when the player dies.<br />
<br />
Two additional mechanics differentiate Arrow Flash from similar scrolling shooters, one of which is that the ability to transform the player's ship. The two forms available are a humanoid mecha form and a typical jet form. The player's weapons change depending on the form. The jet form only shoots forward, while the the mecha form can fire diagonally; helper ships mimic the jet's actions but stay in a fixed formation behind the mecha. The game's titular &quot;Arrow Flash&quot; is a highly powerful attack for each form; the jet fires five large blasts forward, while the mecha form becomes engulfed in flame, rendering it immune to attack for a short while. Depending on the options set at the start of the game, arrow flashes are either required to be charged up with unlimited use or collected out on the field with no charge time.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 09:28:42</pubDate>		</item>		<item>			<title>Dixerius</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dixerius/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa762562554c1aad135c08dbd5007148_sq.jpg" title="Dixerius Image" /> Dixerius allows users to use their own media - MP3 audio, DivX movies, and a variety of other formats - and blast through enemies in space to the beat, and/or the visuals. This innovative concept allows for virtually unlimited gameplay. Dixerius features the proprietary R-Cube Engine, which features advanced lighting and rendering techniques, a robust client-server architecture for multiplayer, and easily extendable content.<br />
<br />
Dixerius also features a short story mode, with a first-person intro sequence. Both musical and story modes can be played multiplayer over the Internet or LAN via TCP/IP with up to 16 players. For musical mode, the media (including video) is also synchronized between all clients.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 10:10:08</pubDate>		</item>		<item>			<title>Solar Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solarwarriors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f30782140d8923fc3cb1d9a7cd0ebe98_sq.jpg" title="Solar Warriors Image" /> Had to make a remake of an arcade game to test my C++ skills<br />
Ended up with this game .<br />
<br />
Note that this is a school exercise . Not a full game . (however it's a game)<br />
<br />
1-2 players<br />
5 weapons<br />
optional jetpack<br />
1 Teamdeatchmatch level<br />
1 Bonus map<br />
<br />
Contains graphics from the original Xain'd Sleena(Taito) and WonderBoy(SEGA)<br />
(And some sounds from other games)<br />
<br />
Enjoy!<br />
<br />
Some of the keyboard buttons are mapped to debugging features , press them again to turn off what you turned on :)<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 07:35:30</pubDate>		</item>		<item>			<title>Allegiance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/allegiance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b7e5bce6152279ad5cb8cb1ae6bee6_sq.jpg" title="Allegiance Image" /> Allegiance, the multiplayer space-combat game from the minds of Microsoft Research, combines the challenges of tactical squadron-based combat, intense one-on-one space dogfights, and amazing graphical and sound effects into a space-action experience like nothing you've seen before.<br />
<br />
Allegiance is an online multiplayer game featuring a mix of 3D space combat, and real-time strategy.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 12:55:54</pubDate>		</item>		<item>			<title>Ray-Hound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayhound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7bbbaf0bf4b52e82efb8cfb1ab961601_sq.png" title="Ray-Hound Image" /> In Ray-Hound you control a space ship in a circular arena where you have to survive for as long as possible and eliminate all turrets that keep shooting on you. Unfortunately you don't have a gun yourself, so instead you capture the shots the turrets fire at you and use their own shots againts the turrets<br />
<br />
Ray-Hound is created by Hikoza Ohkubo, creator of <a href="/game/warningforever" class="game_link">Warning Forever</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:37:01</pubDate>		</item>		<item>			<title>Space Rocks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacerocks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/288ea3fbfaaa3f3d76bf26a9decceaef_sq.jpg" title="Space Rocks Image" /> This started out as a homage to asteroids and has turned into a fun little project that I've been adding functionality and polishing it up. Please give feedback! Thanks! games@digitalblur.com<br />
<br />
How to play Space Rocks Beta v0.3:<br />
<br />
-Control the ship by moving the target cursor with the mouse and press 'W' or the right mouse button.<br />
<br />
-Additionaly you can use the 'A' and 'D' keys to rotate the ship left or right (currently needs work).<br />
<br />
-Shoot the asteroids with the left mouse button or the spacebar.<br />
<br />
-Pause the game by pressing 'P'<br />
<br />
-Use your ammo and thruster sparingly, you have a limited amount. Watch the icons in the upper left corner to monitor your levels. Pick up the powerups with an 'A' to recharge your ammo and powerups with a 'E' will restore your thruster energy.<br />
<br />
-The ship icon in the upper left corner of the screen will turn darker red every time an asteroid hits your ship and will be on fire when your damage is critical mass. Pick up the powerups with the '+' in the middle to recharge your sheilds and restore the ships health. It is on loan so - you break it you buy it...<br />
<br />
-You can pick up powerups after you destroy certain asteroids.<br />
<br />
Have Fun!<br />
<br />
Tom Bentz<br />
games@digitalblur.com<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 04:26:30</pubDate>		</item>		<item>			<title>Alien Xenocide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b22f1d1928cc486b664e8e6f8dad3468_sq.jpg" title="Alien Xenocide Image" /> Sent out as a last resort for your planet, you head towards an unfriendly planet. Mercenaries are your only hope against the Aliens who have attacked your planet. Yet on your way back you find your planet destroyed. Did you wait too long, or is something fishy about the scene? Battle through the swarms of Aliens to find the secret to your lost planet, and prepare yourself for the last battle!<br />
<br />
The idea was originally a spin off of the old classic Space Invaders. But finally grew to be a much larger project. The game was built over the process of a few years as a mere hobby. It was started when I first started programming, and ended when I had much more experience. Because of that there are some known bugs with the general core of the game that can't, reasonably, be ironed out.<br />
<br />
There are a few fun twists to the game that make it fairly fun. There are 10 playable levels, but once the game is complete you can start over on a harder difficulty level. Of course the increase is nearly exponential&acirc;&euro;&brvbar; so good luck. As of yet nobody has beaten the game three times through, although a few have made it to the last level on the third time.<br />
<br />
The level format is very simple, feel free to add your own levels. If you do so, please e-mail me a copy!<br />
<br />
For more information about the game e-mail me at snard6@yahoo.com<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 01:11:45</pubDate>		</item>		<item>			<title>Pilot V3.1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pilot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17a3840ce52565bf3f62d7de50ab59ae_sq.png" title="Pilot V3.1 Image" /> A 2D Space Shooter I'm currently working on.<br />
It currently has 10 missions, and a incomplete tutorial.<br />
<br />
Story mode is currently not available (as I have to make it!) but you can get a brief introduction if you select it.<br />
<br />
You can select from 6 different ships, each with their own special ability and stats.<br />
There are currently 5 different types of enemies, asteroids, and mines, but this will increase during production.<br />
<br />
Press F1 during gameplay to find out the controls<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 12:32:06</pubDate>		</item>		<item>			<title>Horizontal Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HorizontalShooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e68f3f0e4d424320a9d7ad47df40d2b_sq.png" title="Horizontal Shooter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Aug 2007 07:28:55</pubDate>		</item>		<item>			<title>mono</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mono/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ad79a835f5e5cf86e729495afdd4cf2_sq.gif" title="mono Image" /> In something of a departure for us we're not going to try and claim this has any original features, gameplay twists or surprises.<br />
<br />
Initially only written to test a few routines we're writing for our main project, we've decided to release it anyway in the hope someone might get some enjoyment from it<br />
....God knows there are plenty of strange people on the internet  ;)<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 06:28:10</pubDate>		</item>		<item>			<title>Levitar 3D: Evolved</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/levitar3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e60f8ef4d838fc809d030c71a44142d_sq.jpg" title="Levitar 3D: Evolved Image" /> Best described as a mix of Gravitar and Lunar Lander, Levitar 3D: Evolved is a mission based arcade gravity shoot'em up.<br />
<br />
Primary goal is twofold - save the fuel pods and destroy all the enemy defenses. You may also upgrade your ship's weapons by transporting new technology to the collector platforms using your lander's tractor beam.<br />
<br />
Multiple episodes on different planetary bodies with different gravitational forces.<br />
<br />
Submit your score and compare your rank with other pilots.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:31:08</pubDate>		</item>		<item>			<title>Earth Under Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a44eb35201ab1093ce6705007ee3f19_sq.png" title="Earth Under Fire Image" /> Earth Under Fire is single player space shooter game.<br />
Originally created as entry for PGD Big Boss Competition 2006<br />
It ended up on the third place. Since then it has been upgraded.<br />
<br />
Current version is 0.80 Beta 2 from 19th June 2007. Game campaign<br />
consists of 9 missions connected by story.<br />
It is still beta so I would appreciate any comments or bug reports.<br />
<br />
More information about the game is in the Doc directory of the downloadable game archive  and on in-game help screens.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 12:24:54</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Star Cage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb8c843783c79d60e460bda57e6cb57_sq.jpg" title="Star Cage Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Jul 2007 05:53:18</pubDate>		</item>		<item>			<title>Neon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/078935452878aeb7138c98f88218407a_sq.jpg" title="Neon Image" /> Neon is a lot like asteroids in that you shoot objects with your ship and they break into two smaller object which you must shoot.  However, there are different neon shapes that do different things.  Some will float around while others will chase you.  There are also powerups you can collect such as shields and time-stoppers.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 03:50:35</pubDate>		</item>		<item>			<title>Red</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/red/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59c91ce670e8c00737157d164b7459cd_sq.jpg" title="Red Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 06:27:23</pubDate>		</item>		<item>			<title>Glatte2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a5263852fc172cba9133d589f5baddd_sq.png" title="Glatte2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 08:32:04</pubDate>		</item>		<item>			<title>Space 3000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Space30000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c610247de431c356de1a6b1a45e52f3_sq.jpg" title="Space 3000 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2008 12:38:12</pubDate>		</item>	</channel></rss>