<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'shoot' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/shoot/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'shoot' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'shoot' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/shoot/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Raptor: Call of the Shadows</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/raptor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65642a379d6082829d0d3c7cc4c1667b_sq.jpg" title="Raptor: Call of the Shadows Image" /> Raptor: Call of the Shadows (often Raptor for short) is a 2D raster graphics vertical scrolling shoot 'em up single player game for the x86 PC written for MS-DOS, by Cygnus Studios (which has since changed its name to Mountain King Studios).<br />
<br />
Raptor: Call of the Shadows was originally released on April 1, 1994. There is a shareware version available for this game which includes the first sector, the Bravo Sector. The full version can still be bought today<br />
<br />
As in all shoot 'em up games of this genre, there is a vast number of enemies to kill, both on the ground and in the air. At the end of each wave, and often halfway through the more difficult waves, there is a &quot;boss&quot; which is a single enemy of great size and whom can take a lot of fire before succumbing.<br />
<br />
For each target destroyed the player earns credits, with the amount of credits earned per enemy destroyed is proportional to how tough the enemy ship is. Most of the ground objects (buildings, vehicles, turrets) can be destroyed as well. Between new waves and sectors the player can use credits to select among 16 different equipment upgrades (various weapons, &quot;shield-packs&quot;, bombs, etc) to be bought for his own aircraft.<br />
<br />
The game is divided into three &quot;sectors&quot;: Bravo Sector, Tango Sector, and Outer Regions, all of which have nine sub-missions called &quot;waves&quot;, making for a total of 27 levels.<br />
<br />
(Quoted from Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 11:15:52</pubDate>		</item>		<item>			<title>Tombclimber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TombClimber/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6d631ceeb167ca74c12574cc201b095f_sq.png" title="Tombclimber Image" /> TombClimber is a 2D Platform-Labyrinth Jump and Run Game. You have to find your way through labyrinths, fight monsters, avoid traps and colleact treasures. Discover completely unexplored, subterranean tombs of the old forgotten Pharaohs!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 02:44:18</pubDate>		</item>		<item>			<title>Modern Futuristic FPS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fpsgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7da66e0024e296e1abf7af078bd0b6f2_sq.jpg" title="Modern Futuristic FPS Image" /> You are a modern day soldier, battling to save your planet from the invasion of futuristic soldiers from another distant world that had been discovered by a probe that had been sent out to seek out new worlds just like ours, but now we are paying the price.  Most of your fellow troops are long gone, presumed dead from the ravages of battle with only small pockets of areas are free from destruction or deserted, can you save what is remaining of the planet from total destruction?  Only time will tell ...<div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2007 07:57:46</pubDate>		</item>		<item>			<title>Inverse Shoot Em Up</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/inverseshootemup/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7decfc137883771fdff6b0b64449cc0c_sq.png" title="Inverse Shoot Em Up Image" /> The game is a shoot em up, only with a difference. That difference being you are the defender.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 11:45:52</pubDate>		</item>		<item>			<title>HeliAttack2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heliattack2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e87842ceb196da3547936dc5c360eee7_sq.jpg" title="HeliAttack2 Image" /> Helicopters come at you in waves, your mission is to take as many choppers down as possible. Pick up weapons and upgrades being dropped by your allies.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:28:09</pubDate>		</item>		<item>			<title>Ahi Sling Shoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ahislingshoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c380a4d84c03f2f942fe1f2088676c82_sq.jpg" title="Ahi Sling Shoot Image" /> Ahi Sling Shoot is a casual action game in which players must shoot fish in a barrel with a sling shot. The game features an intuitive mouse control scheme which lets players grab, pull back, aim, and shoot with a real-time sling shot!<br />
Control - Mouse<br />
Press the left mouse button with the cursor on the rubber band and use the mouse to pull back. Release the mouse button when you're ready to shoot.<br />
Shoot all the fish as quick as possible!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 02:45:38</pubDate>		</item>		<item>			<title>Rambo Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ramboremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e4f3454bceb027259f79bdef85326cae_sq.jpg" title="Rambo Remake Image" /> I always wanted to see if I could make a WASD + Mouse shooter work in 2.5D. Some like it, some don't so I'll let you decide ;)<br />
Several objectives to complete, but lots of bullets and brawn will be required to blast through this.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:20:35</pubDate>		</item>		<item>			<title>Laser Assault 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LA3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec90599993945fbbe53b3b714a860c46_sq.png" title="Laser Assault 3 Image" /> Laser Assault 3 was entered into the Shmup-Dev competition. It is a 2D, one level game. The competition only required one level, and I do not intend to add any more levels. The one level has 4 sections/sectors. Each sector is a couple minutes long, so it is still kind of long. You use the arrow keys to move the ship, and control to shoot. Shift explodes a bomb. There is a help manual included in the game, so the help is not included here. It still contains a few small bugs, and the music doesn't work for all but the first section. The code was kind of messy, so I don't want to work any more on this. Have fun! 15MBs<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:19:43</pubDate>		</item>		<item>			<title>Laser Assault 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LA2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6aad473c2bce386c5387579e02a4b8fa_sq.jpg" title="Laser Assault 2 Image" /> Laser Assault 2 is the sequel to Laser Assault 1. This is my first large game, and the first one I had on the Dark Basic forum. It is a one level game with a boss at the end. Don't expect alot, because I had just started programming then, but it is still fun. Its worth the 1.8MB(small) download.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:14:29</pubDate>		</item>		<item>			<title>Just Shoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/justshoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5cd59199767a5c76d13eda7dab17e4a_sq.jpg" title="Just Shoot Image" /> MISSION:<br />
 An enemies armada is just ahead. Sneak up behind them, fly through and take down as many ships as possible.<br />
 After your mission has been completed we'll finish them. Good Luck!<br />
<br />
This is my first XNA game. Very simple, very easy. This was just to sink my teeth into XNA and hopefully, if a find a host, I can put it up for download. One interface bug, but minor and doesn't effect gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:50:28</pubDate>		</item>		<item>			<title>Desperate Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DesperateAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bf491e24b7fedf5dfc0d770c2bd5ad9_sq.jpg" title="Desperate Assault Image" /> This was made with Gamemaker. It is a 4-level action platformer. the enemies have soldiers, bunkers, and tanks. There are also mines and explosives that you can shoot. Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:23:25</pubDate>		</item>		<item>			<title>Bubble Tanks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubbletanks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2a534ddeada4e4523b20f8955de62e2_sq.jpg" title="Bubble Tanks Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 03:49:15</pubDate>		</item>		<item>			<title>Zombie Hord 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiehord3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5086af021518188491d2a4c02a2d13f_sq.jpg" title="Zombie Hord 3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 01:31:44</pubDate>		</item>		<item>			<title>Sofa Bash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sofabash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4aba000935efa1bf1839ad15c6392f9_sq.jpg" title="Sofa Bash Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2008 05:50:23</pubDate>		</item>		<item>			<title>Suzi Says</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/suzisays/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6f07d7536db59700fb77e9cc5a25764_sq.jpg" title="Suzi Says Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2007 12:29:05</pubDate>		</item>		<item>			<title>Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fortress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2dfaddae3af456e19df055d2e3cd26ba_sq.gif" title="Fortress Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2008 04:48:22</pubDate>		</item>		<item>			<title>Invaders!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1dcc6defcf68b668175e57a3a03433a9_sq.gif" title="Invaders! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2008 05:07:22</pubDate>		</item>		<item>			<title>Fair Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fairgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96f23cf088325238411bd57efec25e5b_sq.jpg" title="Fair Game Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2008 11:46:01</pubDate>		</item>		<item>			<title>Grid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d0a3bc60b33e390e9efe7eb4c4be94c_sq.jpg" title="Grid Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2008 10:42:30</pubDate>		</item>		<item>			<title>Affliction: One step to Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/affliction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c7a90fdb42f5eb345b4a54cc6d72550_sq.gif" title="Affliction: One step to Death Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Jun 2008 06:00:40</pubDate>		</item>	</channel></rss>