<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'sandbox' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/sandbox/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'sandbox' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'sandbox' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/sandbox/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Garry's Mod</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/garrysmod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb003d9a1a38b8a36450139f2e940e34_sq.png" title="Garry's Mod Image" /> <h1>What is it?</h1>
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Garry's Mod is a <strong>sandbox mod</strong> for the <strong>Source</strong> Engine. Unlike normal games there <strong>aren't any predefined aims or goals</strong>. Players are given tools and are left to entertain themselves.<br />
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The player is in a world where objects can be created and destroyed on demand. Where people can be created and destroyed with the click of a mouse. A world made for him. A world he made.<br />
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<h1>So what do you do?</h1>
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There are a lot of things you can do with Garry's Mod, but here's a few of the more common uses.<br />
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<h1>Construction</h1>
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Garry's Mod provides tools to constrain objects together in various ways. Using these tools the player can <strong>create working contraptions</strong>.<br />
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The simplest example is a <strong>car</strong>. The player spawns an object to be used for the car's body then adds wheels by firing the <strong>tool gun</strong>at the object. Wheels are then <strong>controllable</strong> using the numpad on your keyboard.<br />
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You don't have to make moving contraptions though - want to <strong>build a fort out of wooden crates</strong> then <strong>set it on fire?</strong> Go for it! Want to <strong>build a house using fridges</strong> for the walls and mattresses for the ceiling then <strong>drive a jeep into it</strong> all? Go for it!<br />
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<br />
<h1>Posing and Comics</h1>
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One of the universal appeals of Garry's Mod has been the ability to place and pose ragdolls. This allows you to <strong>create your own comic books</strong> and share them online. One major comic spawned from this is <a href="http://www.hlcomic.com/" target="_blank" rel="nofollow">HLComic</a> - the story of Gordon Frohman's journey in City 17.<br />
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Garry's Mod gives you the ability to place ragdolls, manipulate their facial expressions and aim their eyes.<br />
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<h1>Gamemodes</h1>
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Garry's Mod gives the ability to program your own gamemodes (Don't worry - you don't need to be a programmer to play them). This allows the community to make new, often wacky, gamemodes such as melon racing, build to the top and so on.<br />
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It's often worth taking a look in the server list to see if any of the games prick your attention - there's often something weird there to try out.<br />
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<br />
<h1>User Created Content</h1>
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Garry's Mod benefits greatly from a thriving community which is constantly churning out new ideas, maps, models, gamemodes, weapons, Lua scripts and skins.<br />
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<small>Taken from <a href="http://www.garrysmod.com/about/" target="_blank" rel="nofollow">http://www.garrysmod.com/about/</a></small><div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 09:22:54</pubDate>		</item>		<item>			<title>Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blockland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f2615a157cfa76e855c7b211322eb065_sq.jpg" title="Blockland Image" /> The game where you build stuff.<br />
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An open-ended, non-competitive, multi-player construction game.  You build online with bricks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 01:38:19</pubDate>		</item>		<item>			<title>Stranded II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stranded2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abfad707c0a67ad154523b1032b5097e_sq.jpg" title="Stranded II Image" /> Stranded - once more!<br />
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In Stranded II you face up with the struggle for survival again. However there is much more to discover and to explore compared to Stranded I. Gather food, tinker your own tools and weapons, go hunting, construct buildings and vehicles, tame wild animals and ride them or find lengendary treasures!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 12:33:01</pubDate>		</item>		<item>			<title>LittleBigPlanet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/littlebigplanet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42170d5389f83cabddfa4a6b35515e4c_sq.png" title="LittleBigPlanet Image" /> The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve -- requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole community. <br />
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Characters have the power to move anything in this glued and stitched-together landscape; they have the power to design, shape and build both objects and entire locations for others to play. <br />
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There's no complicated level editor; all of these skills can be learnt by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. <br />
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When it's ready, they can invite anyone within the LittleBigWorld community to come and explore their patch -- or can go and explore everybody else's.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 04:29:47</pubDate>		</item>		<item>			<title>Crackdown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crackdown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2fb91898768e889fff15a1a74fae2261_sq.jpg" title="Crackdown Image" /> Crackdown pushes the action-driving hybrid genre into the next generation with the first ever truly 3-D playground. Gamers will enforce justice by any means necessary in Pacific City, a crime-ridden urban center built to encourage the exploration of the full width, depth and height of the city. Coupled with highly innovative co-op gameplay - a genre first - and an interactive world where nearly anything can be used as a weapon, gamers will be able to create a volatile cocktail of judicial oppression as they clean up the streets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:17:13</pubDate>		</item>		<item>			<title>Darklands</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darklands/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6c1adb9b4852aa1c24dea42c22bedb4_sq.jpg" title="Darklands Image" /> Darklands was a long and engaging role-playing game from 1992 where you guided a party of four adventurers around medieval Germany.  It was very open-ended, in that you could travel to any city and get quests from just about anyone (as long as your reputation was high enough).  There wasn't magic in the traditional sense, although characters with the right skills could conjure potions or pray to different saints to receive important blessings.  There was also a long main plot which took the party through numerous cities and dungeons, although you could keep playing even after defeating the final bad guy.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Apr 2007 09:36:32</pubDate>		</item>		<item>			<title>Mount &amp; Blade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mountandblade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4a6f5c5282f8c13e7a96fd551032ce6_sq.jpg" title="Mount &amp; Blade Image" /> Mount &amp; Blade is an indie game with a phenomenal combat model and a barebones, historical (no fantasy elements) world. In this world you can take on missions, trade goods, hire or recruit followers (and train them), join the army and gain rank, improve your combat skills with a variety of weapon and of course, fight. <br />
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There is no ultimate goal.<br />
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Mount &amp; Blade is created by the dynamic duo of Armagan and Ipek (and probably a few more people now that assets are becoming more work-intensive), better known as <a href="http://www.taleworlds.net" target="_blank" rel="nofollow">TaleWorlds</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 03:51:19</pubDate>		</item>		<item>			<title>Falling Sand Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fallingSand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7e430c48881ddfb6a36737691f2e9a1_sq.gif" title="Falling Sand Game Image" /> Falling Sand Game is the name of a series of Java applets created by Dofi Blog. The original version, named World of Sand was later enlarged and rehosted by Chirag Mehta. <br />
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Since its first appearance it has gained a following of fans who've created several versions based on World of Sand, and later iterations of the original game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2006 02:29:22</pubDate>		</item>		<item>			<title>Mercenaries 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mercs2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e03f1836b67f457d3e820c37110322ef_sq.gif" title="Mercenaries 2 Image" /> Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a warzone.<br />
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But for you, international crisis is all upside: You are a mercenary, and you profit from chaos.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 11:35:58</pubDate>		</item>		<item>			<title>Line Rider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linerider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8dbe49e81b4ca54b212dc5d7cae8eabf_sq.jpg" title="Line Rider Image" /> Line Rider is a very simple, yet super fun and addicting game, the player takes the role of lets say a god that has to draw lines for a little man to ride on, doing this the player can create any shape he wants, loops, backflips, nosegrinds, you decide!<br />
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Official website: http://www.official-linerider.com<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:40:29</pubDate>		</item>		<item>			<title>Return To Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e4f8e4916f6cf29e11faca70bf7855c_sq.png" title="Return To Blockland Image" /> Return To Blockland is a free expansion mod for Blockland, which is a popular TGE-based online Lego-style building game. <br />
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RTB adds more bricks, accessories, game modes, admin/player options, and a lot more. RTB's mission is to keep Blockland fresh and captivating. RTB is just an extension of the fun premise of the &quot;vanilla&quot; Blockland. There also lots of plans for RTB when Blockland goes &quot;retail&quot;. Until then, RTB will still be supported and developed for the public beta version 2, which has been enjoyed by the masses for nearly two years (and was featured on TechTV's &quot;The Screen Savers&quot;).<br />
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RTB was first released in June, 2005. The current version is 1.045. The next version will be version 1.05. When the final version of Blockland is available for purchase we will move development to RTB version 2.0.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2006 01:49:08</pubDate>		</item>		<item>			<title>Black And White 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blackandwhite2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbb38cbc4042bc6c61c48c33cdb93d2c_sq.jpg" title="Black And White 2 Image" /> Will you be an evil or benevolent deity?<br />
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That's the choice you must make upon returning to a warring land in Black &amp; White 2. Like its wildly successful predecessor, Black &amp; White, the sequel is all about moral choices.<br />
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The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?<br />
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Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black &amp; White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.<br />
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Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 04:40:38</pubDate>		</item>		<item>			<title>White Note Factory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitenotefactory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8ed494228375d34bc57efe8997cc02e_sq.jpg" title="White Note Factory Image" /> White Note Factory is a aural playground.  Using white notes that pulse out of generators you place in the gamespace, create funky beats and awesome rhythms with little to no effort!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:03:20</pubDate>		</item>		<item>			<title>Stunt Playground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stuntplayground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15dd2cc5203456b47fc48230166726f3_sq.jpg" title="Stunt Playground Image" /> Stunt Playground is a fully 3D stunt driving game. The game has to modes, the stunt mode and the editing mode.<br />
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In the editing mode you can add enormous amounts of props (or as few as you want) to an arena, you can add obstacles, ramps, loops, and so on until you are satisfied. <br />
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In the racing mode you can load your one of the pre-made arenas or one of your own, and race around it in one of the six different cars. While driving you can also record &quot;instant replays&quot; up to 15 seconds in length, and then playback your stunt from any angle. you can even save/load these replays, so your friends will believe you!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:01:46</pubDate>		</item>		<item>			<title>Infamous</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/infamous/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9648805d8e1dcca8d4b16e290081f93d_sq.jpg" title="Infamous Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Aug 2007 10:12:58</pubDate>		</item>		<item>			<title>OE-Cake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oe-cake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/76353b84a449bf99e12747bd6bb4a10e_sq.jpg" title="OE-Cake Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2008 06:26:19</pubDate>		</item>		<item>			<title>Ant Farmer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/antFarmer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65fa8483cdffbcee255331ce90766e46_sq.jpg" title="Ant Farmer Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Jul 2008 01:39:58</pubDate>		</item>	</channel></rss>