<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'rpg, in-development' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/rpg/in-development/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'rpg, in-development' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'rpg, in-development' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/rpg/in-development/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Pirates of Port Royale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PoPR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c78ab5166bcd4b52e0c18f55e3d204a_sq.png" title="Pirates of Port Royale Image" /> Pirates of Port Royale is a game that is based in the 17th century Caribbean...the age of exploration...the age of the new world. Law is non-existant, danger is constant, life is uncertain. Live your life in the way of your choosing, whether it be a vicious pirate, a lowly blacksmith, a prestigious lawyer, or a respected commodore or captain. The choices are yours, the possibilities endless, it's your destiny, and you choose it.<br />
<br />
Pirates of Port Royale could be described as &quot;The Elder Scrolls: Pirates&quot;, having a similar open-ended and free-RPG style to it, but with a historical backdrop with the mainstream appeal of pirates.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 07:46:47</pubDate>		</item>		<item>			<title>Hellgate: London</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hellgate-London/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d9e7eb737fcf854e2c34dd58a537d4a_sq.jpg" title="Hellgate: London Image" /> <span style="color: orange;">Notice:  In production</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">London, 2038.  The once great city lies in ruins.  A massive, sinister gash in the fabric of our reality gnarls and churns, dominating the horizon as it blends into a permanently darkened sky.  The unspeakable cataclysm that befell London threatened to engulf the world as the shadow of the demons fell across the face of mankind.</blockquote></div>
<br />
<li class="user_li">Introduction<br /></li>    <br />
According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, ancient lore and rituals were lost to the antiquity of time.<br />
<br />
<li class="user_li">Classes<br /></li><br />
Mankind is a race of survivors. A rebellious few survive in the shadows of their former dominance, combining the holy, ancient, and arcane rites with the fringe sciences of the modern era.<br />
<br />
<li class="user_li">Demons<br /></li><br />
Emerging from the swirling chaos of the Hellgate, the demons overwhelmed humanity's defenses. The Hellgate writhes and seethes like a living thing, a tornado of eldritch energies through which the minions of the netherworld surge forth.<br />
<br />
<li class="user_li">Mods<br /></li><br />
Some equipment can be modified through the introduction of various technological and magical elements, commonly called Mods. These Mods are typically integrated into pre-defined slots or hard points on an item through a simple procedure that can be performed by any adventurer.<br />
<br />
<div class="user_quote"><span class="quote_from">Bill Roper said,</span><blockquote class="user_quote">Success should be based on skills, level, items, and so on. So it's really based on what makes you successful in an RPG. That being said, it certainly isn't going to hurt a guy if he's good at shooters.</blockquote></div>
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person perspective!<br /></li><br />
<li class="user_li">Dynamically generated content and levels including tons of weapon and item drops for scavenging.<br /></li><br />
<li class="user_li">PvP will be included, although it is likely that it will be for Elite members only. PvP modes may include duels and arena matches<br /></li><br />
<li class="user_li">Has some combat aspects of a shooter, but is first and foremost an action rpg.  Players will not need to scavenge for ammo.  The only mention of &quot;ammo&quot; refers to a type of modification.<br /></li><br />
<li class="user_li">Quest driven story, yet with a lot of freedom to adventure and treasure hunt in hopes of finding the best of the randomly generated goodies, as was so popular in the spiritual predecessor Diablo!<br /></li></ul>
<br />
<span style="color: blue;">Proposed Subscription Details (thanks Hellgate Guru!) These are just a few of the features discussed, visit the Hellgate Guru links for more info:</span><br />
<ul class="user_list"><br />
<li class="user_li">Free player accounts as well as &quot;elite&quot; optional subscription play options that are currently stated as $9.95 per month for U.S. players.<br /></li><br />
<li class="user_li">Free players can access all initial content and play with free or elite players, but elite accounts will receive regular content updates.<br /></li><br />
<li class="user_li">Elite players can access premier 24/7 customer support via phone and email, and will have priority in case of player ques.<br /></li><br />
<li class="user_li">Free players may create 3 characters, Elite players up to 12.  Elite players will have a 40 item &quot;swap stash&quot; versus 20 items for free players.<br /></li><br />
<li class="user_li">Elite accounts can access additional play modes.<br /></li><br />
<li class="user_li">Elite players will have enhanced graphical options for characters.<br /></li></ul>
<br />
<br />
Ex-Blizzard employees Bill Roper, Erich Schafer, Max Schafer, and Dave Brevik--the men behind Diablo, are the heart of the development of Hellgate: London.<br />
<br />
Developers:  Flagship Studios<br />
Co-publishers:  Namco Bandai Games &amp; Electronic Arts<br />
<br />
The game runs on a proprietary engine developed specifically for this game.  The only other component that Flagship has licensed is Havok for physics.<br />
<br />
<span style="color: blue;">System Requirements:</span> Pending!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 10:48:21</pubDate>		</item>		<item>			<title>Siege of Avalon : Open Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b52dc5d17fede88fa9aaa5ea801084_sq.jpg" title="Siege of Avalon : Open Source Image" /> Siege of Avalon takes place in the fictional land of Eurale. Within Eurale are seven kingdoms: Nisos, Aratoy, Oriam, Fornax, Elythria, Cathea, and Taberland. The seven kingdoms united into an uneasy alliance and built a citadel as a meeting place, which was named Avalon.<br />
<br />
Within the land is a civilization of nomads known as the Sha'ahoul. Their religion values very highly the earth and nature and therefore they are against farming, the building of permanent structures, and similar practices which they feel destroys the earth. After discovering the existence of Eurale, they declared war on the seven kingdoms to eradicate their way of life.<br />
<br />
Many refugees of the destruction caused by the Sha'ahoul took shelter in Avalon. The seven kingdoms sent military support to defend Avalon and the refugees. To the people of Eurale, Avalon is seen as the last hope at stopping the Sha'ahoul. The Sha'ahoul and their leader, Mithras, chose to overtake the citadel by setting up a siege around it.<br />
<br />
The game begins with an entry in the hero's journal. The siege has been going on for several years. His brother, Corvus, serves as part of the military in Avalon. When their father dies, the hero feels that it is his obligation to inform Corvus of the sad news, so he becomes part of the crew of a ship sailing from Elythria to Avalon to deliver supplies. The Sha'ahoul manage to sink all of the ships except the one the hero is on. The ship reaches Avalon, but has lost most of its supplies. It is not possible to make a return voyage to Elythria and so the hero decides to stay at Avalon, inform Corvus of their father's death, and help out Avalon in whatever manner he can. The player gains control at this point and begins by speaking to Corvus and informing him about his father's death.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 06:51:38</pubDate>		</item>		<item>			<title>Ragnarok TWILIGHT</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtwilight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a546538a010468236408dffd7d7a003_sq.jpg" title="Ragnarok TWILIGHT Image" /> What happens when you take Ragnarok Online, give it a slight facelift and, well, have it take  cheapshots at everything under the sun? Well, we're not quite sure but it would probably look something like Ragnarok TWILIGHT, a quirky single-player adventure about truth, justice and the search for the ultimate jellopy.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 02:47:19</pubDate>		</item>		<item>			<title>Fractured Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FracturedUniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a26a51ebfb8edfcbe356257cd1192b_sq.jpg" title="Fractured Universe Image" /> Ages ago, the universes were all connected through fantastic portals created, some say, by the gods themselves. These portals were used by royalty, travelers, merchants, peasants... anyone that had need to travel from one world to another could use them. <br />
<br />
Whomever, whatever, however they were created was lost through the ages. Everyone believed that since the portals had existed since the beginning of time then they would last until the end of time. But then things changed. <br />
<br />
Nobody knows exactly what happened. The disappearance of the portals are as much a mystery as their origins. The portals didn't all disappear at once. No, as my great-great grandfather tells it, it took about a year until the last known portal from this world to another was gone. The year was called the Year of Chaos. <br />
<br />
Today, everything changed...<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:57:43</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Valendera: Epoch of Shadows</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/valendera/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c54ba1741c0cd47d0729db92c15ca834_sq.jpg" title="Valendera: Epoch of Shadows Image" /> RPG based on the world of Valendera.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 08:44:37</pubDate>		</item>		<item>			<title>S.T.A.L.K.E.R.: Shadow of Chernobyl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stalker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a234224b1b6fabf12e35ae8089b1df4_sq.jpg" title="S.T.A.L.K.E.R.: Shadow of Chernobyl Image" /> <div class="user_quote"><blockquote class="user_quote"><span style="color: #dd4422;font-size: 16px;"><strong>Man made hell...</strong></span></blockquote></div>
<br />
S.T.A.L.K.E.R.: Shadow Of Chernobyl takes you into a near future where nuclear disaster has taken place. When a strange second explosion at the old Chernobyl site rocks the landscape, it leaves a vast &quot;Exclusion Zone&quot; plagued with deadly energy disturbances in its wake. The quarantined Exclusion Zone expanded over time, and by 2012, specially equipped poachers, known as S.T.A.L.K.E.R.s, venture into the Zone to claim radioactive artifacts for the black market. You are a new S.T.A.L.K.E.R. battling for survival among rivals, soldiers and mutant creatures while trying to discover the true nature of Chernobyl's dark past and horrific future.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 09:06:28</pubDate>		</item>		<item>			<title>Crackdown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crackdown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2fb91898768e889fff15a1a74fae2261_sq.jpg" title="Crackdown Image" /> Crackdown pushes the action-driving hybrid genre into the next generation with the first ever truly 3-D playground. Gamers will enforce justice by any means necessary in Pacific City, a crime-ridden urban center built to encourage the exploration of the full width, depth and height of the city. Coupled with highly innovative co-op gameplay - a genre first - and an interactive world where nearly anything can be used as a weapon, gamers will be able to create a volatile cocktail of judicial oppression as they clean up the streets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:17:13</pubDate>		</item>		<item>			<title>Mass Effect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/masseffect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92fbc3c15460c140ee199f3dd79d3b52_sq.jpg" title="Mass Effect Image" /> Mass Effect is a science-fiction action and role-playing game (RPG) created by BioWare, the commercially and critically acclaimed RPG developer of Jade Empire and Star Wars: Knights of the Old Republic. Mass Effect will deliver an immersive, story-driven gameplay experience with stunning visual fidelity. Published by Microsoft Game Studios, Mass Effect is an exclusive title for the Xbox 360 video game system.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 04:14:25</pubDate>		</item>		<item>			<title>The Witcher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thewitcher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b60581f96705bd4429095ad7ce380899_sq.jpg" title="The Witcher Image" /> The Witcher is a computer role-playing game in development for the PC by CD Projekt. Based on the book series of the same name by Polish author Andrzej Sapkowski,the game utilizes BioWare's proprietary Aurora Engine and is currently slated for release in 2007.<br />
<br />
The Witcher follows the story of Geralt, a man who becomes a &quot;witcher&quot; .<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 01:08:16</pubDate>		</item>		<item>			<title>Anima Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/animawars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6bfe7dca0d94a0d76d5a3bb95687a0c_sq.jpg" title="Anima Wars Image" /> Anima Wars is a game played on two levels. On one level it is a turn-based Strategy game reminiscent to the board game Risk. It allows the player to take control of a horde of warriors in a battle to capture the enemy's stronghold.  On another level it is a hack-and-slash game that allows the player to use champions to slay the enemy's grunts and/or go head-to-head with another champion.  It uses a stat-driven AI system that allows up to 4 players to cooperate, strategize, and fight 4 other players.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 09:41:22</pubDate>		</item>		<item>			<title>Element Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/element/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e1b6a5ff2457f857e88b863f22847f_sq.png" title="Element Online Image" /> Element is a platform MMORPG project. You start as a little white blob, and depending on how you play and what you buy, it changes.<br />
<br />
Most of the servers require a free program called Hamachi to play. It's included in the zip. For more info, go to:<br />
<br />
http://www.hamachi.cc<br />
<br />
Our Network is:<br />
Name: ElementOnline<br />
Pass: IM1337<br />
<br />
If you need help setting it up, let me know, I've helped a lot of people get this thing up and running, I know what I'm doing.<br />
<br />
Controls:<br />
Arrows: Move<br />
Click: Interact<br />
F4 Fullscreen<br />
<br />
To get in a battle, collide with an enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 03:55:41</pubDate>		</item>		<item>			<title>Fable 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fable2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a8177b65067912bb2292ee29502d49c_sq.png" title="Fable 2 Image" /> Fable 2 is an upcoming video game for the Xbox 360, in development by Lionhead Studios and will be published by Microsoft Game Studios. It is a sequel to Fable and Fable: The Lost Chapters. Announced in 2006, a 2008 release date is planned until further notice.[1] The game will take place in Albion, 500 years after Fable's setting, in a colonial era resembling the time of highwaymen, but guns are still primitive, although the entire area is more developed, with huge castles and cities in the place of towns. The release date is unknown, however, the official Lionhead site has announced a release during 2008.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Fable_2" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 01:34:42</pubDate>		</item>		<item>			<title>The Innominate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innominate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa29765fcb48754a76ccdf20a3df6139_sq.jpg" title="The Innominate Image" /> Medieval environment, you need to defend the village and save the villagers from the Innominate by setting obstacles and traps and fighting them with different weapons 3rd or 1st person view Action-RPG style<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:19:21</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
<br />
The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
<br />
Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
<br />
This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
<br />
However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>Pokemon Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a742daa8b8980dd71b4cce092b4d2c8_sq.jpg" title="Pokemon Online Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/2fa4ff9dee0de79b962d672bcbd84f87/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fa4ff9dee0de79b962d672bcbd84f87_sq.gif" /></a>Pokemon Online (POL) is a Massively Multiplayer Online Role-Playing Game (MMORPG) that involves quests, player personalisation, persistent NPCs, sparring and general exploration. Players will have the ability to train and catch pokemon while battling other trainers online in real-time. The POL game is closely based on the original Pokemon Gameboy games, with most of the traditional elements remaining intact. The POL enviroment is completely 2D and replicates the graphics used in the original games. The POL MMORPG has the ability to support hundreds and even thousands of simultaneously connected players. This means that you will interact in a vast virtual world, with many kingdoms and quests, with players from all over the world.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7114d87e1962606bdab1a9d521e681b5/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/7/7114d87e1962606bdab1a9d521e681b5_sq.jpg" /></a>The POL game has no end, it just keeps evolving. POL has many quests, events, tools for building new content and personalising your character, games within the game, chat, forums and much more. POL has been a prominent part of the Pokemon fandom since 1999. Beyond providing the fundamentals of any MMORPG - a dedicated team, a fantastic forum community, and professionalism, Pokemon Online has made for itself a mission. Pokemon Online seeks to involve the community wherever possible.<br />
<br />
Pokemon Online has proven itself to be innovative in its approaches to nearly everything - from being the first Pokemon MMORPG project to incorporating a community-driven spirit into the development of the game. This is a site where you aren''t just a fan - you''re a member. This is a community. This is where you can contribute on your own time, as much or as little as you want. This is the ultimate Pokemon MMORPG. This is Pokemon Online.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:43:39</pubDate>		</item>		<item>			<title>Granado Espada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/granadoespada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb891b67d80110d8ea32573c7716748b_sq.jpg" title="Granado Espada Image" /> Granado Espada, also known as Sword of the New World, is an Age of Exploration fantasy MMORPG (Massively Multiplayer Online Role Playing Game) developed by IMC Entertainment. Set in a detailed fictional gameworld that mirrors the 17th century and the European colonists' forays into the New World, the game allows players to explore the newfound continent of Granado Espada in a hunt for treasure, adventure, and fame.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:52:25</pubDate>		</item>		<item>			<title>Dungeon Crawler</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DungeonCrawler/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7aac008fea2599410270d49180e09f5f_sq.png" title="Dungeon Crawler Image" /> The age of chaos is at hand, you adventure through a seemly endless dungeon in search of the source to the ever increasing danger to the denezins of Partha. <br />
<br />
This game is a basic RPG style game where hack and slash along with magic rule. This game's uniqueness lies in its ability for dynamic dungeon growth.<br />
<br />
The game is currently under construction, only the main town is available to roam around.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:55:54</pubDate>		</item>		<item>			<title>Mount &amp; Blade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mountandblade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4a6f5c5282f8c13e7a96fd551032ce6_sq.jpg" title="Mount &amp; Blade Image" /> Mount &amp; Blade is an indie game with a phenomenal combat model and a barebones, historical (no fantasy elements) world. In this world you can take on missions, trade goods, hire or recruit followers (and train them), join the army and gain rank, improve your combat skills with a variety of weapon and of course, fight. <br />
<br />
There is no ultimate goal.<br />
<br />
Mount &amp; Blade is created by the dynamic duo of Armagan and Ipek (and probably a few more people now that assets are becoming more work-intensive), better known as <a href="http://www.taleworlds.net" target="_blank" rel="nofollow">TaleWorlds</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 03:51:19</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
<br />
In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
<br />
Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
<br />
This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>		<item>			<title>Blobbies Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blobbieswars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d656ad70e424742e8fd007368ab10512_sq.gif" title="Blobbies Wars Image" /> NEWS 14-03-07<br />
<br />
We are currently developing the game for PC in a more simplified version. No release date yet.<br />
<br />
+++<br />
<br />
Blobbies Wars is the 1st Tactical Party game, a mix of both party games and common T-RPG mechanisms. Blobbies Wars is represented by these key ideas:<br />
<br />
- Create a turn by turn tactical game, simple, fun and playable for everyone.<br />
<br />
- Bring dynamism between each turn to the tactical game with stress games asking the player reflexes and rhythm. In one sentence, you don't have to wait anymore for your opponent.<br />
<br />
- Keep an interesting replay value with various game modes including cooperative multi player mode and an epic solo adventure.<br />
<br />
Blobbies Wars creates new alternatives for theT-RPG genre. Blobbies Wars project has been developed on the Nintendo Game Boy. But the concept is broader and Blobbies Wars is suited for Nintendo DS and other platforms as well.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 03:52:19</pubDate>		</item>		<item>			<title>Unleashed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Unleashed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6517c110c4763d7322d53fe986dc42b9_sq.png" title="Unleashed Image" /> Unleashed is an RPG designed as a &quot;throwback&quot; game, to when RPG's were developed with solid storytelling and hours of gameplay over many of today's &quot;chrome&quot; ladden games. <br />
<br />
  The engine uses a mix of real-time and turn-based gameplay, and is based partly on the d20(tm) mechanics. The player will be able to create their own characters, and journey with up to five in their party at a time. This game will include roughly 100 hours of gameplay and characters can be advanced into levels well beyond the norm. <br />
<br />
 Unleashed starts in the town of Briskfield, which has been attacked by animals that have been augmented in the mysterious Blackforge. These half mechanical beasts have turned a once thriving community into a ghost town and the player has been called here by an old mentor, in hopes they will be able to set things right in the realm. The player will explore crypts and tombs, castles and keeps, mansions and ruins, as well as many other locations. <br />
<br />
  Unleashed is designed to appeal to people who enjoy solid storytelling, extended gameplay, and good old fashioned fun.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 05:08:49</pubDate>		</item>		<item>			<title>Dragon's Blood: The Rise of Vanir</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonsblood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17d979b0201fd3540ef76e5178c09d08_sq.png" title="Dragon's Blood: The Rise of Vanir Image" /> Dragon's Blood: The Rise if Vanir is a single player RPG in an island based world. You play Vanir, a dragon rider, and with your dragon counterpart, you journey on a quest to thwart evil.(cliche?) DB(for short) is the first game in development by Twilight Glow Studios, and is slated for release in 2008-2009.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 05:01:30</pubDate>		</item>		<item>			<title>Demon Heart</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/demonheart/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec795367371c3785385ab8d7289871ad_sq.jpg" title="Demon Heart Image" /> You start playing as a character in a futuristic world, and start playing through the game like normal, you know, collecting armor, fighting creatures, stuff like that. Eventually, you hear rumors about some ancient building in an enemy territory(there is a war in this world) but you risk going anyways, because there is supposed to be a great treasure there. While you there, you learn about ancient forces that where forced into a near permanent hibernation because of the expansion of buildings and such, making over half of the planet an entire city, the other half being a dark forest kind of place, hosting the creatures that the human race is at war with. Upon further exploration of the ruins, you find an ancient machine. The scriptures near it say that upon activation, it will end all conflict in the world, without using violence. You activate the machine, and the screen starts to white out. When you wake up, your in the middle of a village full of trees, stone buildings, and treehouses(actual houses, not clubhouses) You go through the game, choosing the path you want to take, like warrior, mage, maybe merchant, stuff like that. Anyways, if you start exploring the game world, you will hear more rumors spreading quickly throughout the world that the dragons and wolves are being possesed. When you pursue these rumors, you go to find one of the creatures, and find that they are true. After a short walkthrough, you go about to set its soul in its body, which is when the demon form leaves the dragons/wolves body, and a cutscene activates. It shows your character standing there struck with terror. The demon rips through the air, charging at you. You clench, preparing for impact, but as it hits you a flashback occurs, showing the old futuristic world. Depending on if your a dragonheart, wolfheart, or human, it will be different, but in the end, shows you the location of an old armor and weapon and then the flashback ends. Back in the real world, you start fighting the demon. After you try attacking it for a bit, your journal pops up, and says that you can't seem to be able to kill it, and that leaving is probably your best choice. You hunt down your races senteint armor, in one of the few groves that survived the world wipe, which pretty much reverted the world to its state of being before the humans declared war on all the other races. Once you get the sentient armor, you can defeat the demons. After you slay about half the demons, they evolve into more powerful creatures that can't be defeated by the ring, or even the whole set of armor. So you have to find different ways to kill them instead, which brings you to a prophet of some sort, who sensed youwhere coming, and set up a training zone that tests your patience, intelligence...<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 08:28:37</pubDate>		</item>		<item>			<title>Soul of the Ultimate Nation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d2a377e6c7c30e3d486273c0c1d7bb8_sq.jpg" title="Soul of the Ultimate Nation Image" /> Webzen introduces Soul of the Ultimate Nation, the first title to incorporate console-style game mechanics into a classic MMORPG.<br />
<br />
With action-packed intensity, stunning graphics, unique battle systems and a captivating cast of characters, Soul of the Ultimate Nation is an epic medieval tale in a world of emperors, armies, magicians and monsters set to an original soundtrack by Howard Shore, Academy Award winner and world-renowned composer of the theatrical score from the acclaimed &quot;The Lord of the Rings&quot; films.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:22:04</pubDate>		</item>		<item>			<title>Forbidden Memories: The Descendant Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fmthedescendanthero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b383e31ea06b197f68ac837d6258f4e_sq.png" title="Forbidden Memories: The Descendant Hero Image" /> ----------------------------------<br />
<br />
<span style="font-size: 16px;font-weight: bold;">This game is currently in-development. Only a technical demo, displaying some programming and basic gameplay.<br />
<br />
DOWNLOAD SIZE: 30mb</span><br />
<br />
<span style="font-size: 16px;font-weight: bold;color: blue;font-style: italic;">Note: You now do not need RM2K3 to play!!<br />
Font Error may occur, to fix this follow the instructions within the &quot;Fonts Fix For The Game&quot; folder.</span><br />
<br />
An RPG By LuckyLupinLiman, a.k.a. Li_Li<br />
<br />
----------------------------------<br />
<br />
<strong>Summary:</strong><br />
Take control of Amanda, a full fledged bowman with the power to change her appearance through a varied choice of life... With the power to wield destructive black magic and constructive white magic... With the power to control the life of others.<br />
<br />
----------------------------------<br />
<br />
<strong>Background Prologue:<br />
Forbidden Memories: The Descendant Hero<br />
Prologue Story<br />
LuckyLupinLiman Studios</strong><br />
<br />
&quot;We, the Musahsina beings - Masters of the elements, protectors of the world.<br />
No evil dwells deep within us.&quot;<br />
<br />
&quot;The humans are becoming aware of their existence. These people are not like us.<br />
Their souls twistable to their personal dark desires.<br />
Their souls susceptible to the torments of their world.&quot;<br />
<br />
&quot;The apex of our control; the forms of Light and Dark magic.<br />
Sealed within our most treasured relic.&quot;<br />
<br />
&quot;The Spiritbound Gem, in our hands can do nothing but good.<br />
It grants us our livelihood. Our own creation.&quot;<br />
<br />
&quot;We have spread to the farthest corners of Essina, our Spiritbound gem locked away.<br />
We are but Wise people in a disturbing world of men.<br />
The few that survived the corrupting of the gem are in hiding.<br />
Wherever they can hide from prying eyes.&quot;<br />
<br />
&quot;We know not what happens in the world today; nothing but humans being dominant.<br />
I fear if we expose ourselves to them, our very nature will change. Maybe even destroyed.&quot;<br />
<br />
----------------------------------<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:40:54</pubDate>		</item>		<item>			<title>Forgotten Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottenlegends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42982def958bef3b1faf3dfd2e50b34b_sq.jpg" title="Forgotten Legends Image" /> Forgotten Legends is a new MMORPG using the Multiverse engine.<br />
<br />
There are a vast number of design features in Forgotten Legends that make our game different to others. The main difference is the way players level and the way the combat system works. Players will be able to attain higher levels of skill and power without the grind that occurs in the majority of other MMOS. The combat system is very strategic with huge amounts of customisation for players who like the freedom to design the way their characters fight.<br />
 <br />
On top of this, we have based the game on 2 other concepts, freedom and variety. Players have more freedom that other games - whether it be being able to completely change your battle style, what faction you fight for, or where you go. When it comes to variety Forgotten Legends offers players more than they could imagine with numerous viable ways for players to advance in the game.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 08:42:11</pubDate>		</item>		<item>			<title>Elddem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elddem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0d0efed6b81f1632bae3c7d3df8410a_sq.png" title="Elddem Image" /> Elddem The MMORPG is a completely Free 3D MMO with many quests and items to find and do. Currently more information can be found at http://www.elddem.com. We will add more information here soon!<div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2007 07:41:00</pubDate>		</item>		<item>			<title>The Repopulation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/therepopulation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e400f349eeaa8b7e3a0b2494e27ef318_sq.jpg" title="The Repopulation Image" /> You awaken in unfamiliar surroundings to find that earth has been destroyed. You are part of a Repopulation effort on Novus Orsa, Alpha Centauri. This Post-Apocalyptic multiplayer RPG aims to break the boundaries of modern MMORPGs. <br />
<br />
Players can join or form societies in their effort to rebuild humanity. Innovative PVP systems will pit society vs. society while working together, and against one another at the common and conflicting goals. <br />
<br />
Unique features include a completely dynamic quest generation system that breaks the molds set in previous titles. Player created societal systems, tournaments and sporting events. We promise to show you things you have never seen before.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 08:46:24</pubDate>		</item>		<item>			<title>Fallout 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Fallout-3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8293cf39ed16f872e197013e63b48e0_sq.jpg" title="Fallout 3 Image" /> <span style="color: blue;">Numerous videos and screenshots are now available.  Visit the sites linked below for more.</span><br />
<br />
<div class="user_quote"><span class="quote_from">GAMESPOT said,</span><blockquote class="user_quote">After being canceled at Interplay, this sequel to the cult post-apocalyptic role-playing game was resurrected by Bethesda, where it is currently in development.</blockquote></div>
<br />
The Fallout series is in a way a descendant of Interplay's 1988 &quot;Wasteland&quot;, to which Electronic Arts retains the rights.  The Fallout series takes place in a fictional post-holocaust earth inhabited by the &quot;Vault Dwellers&quot; who survived the fallout of the brief but deadly nuclear war of 2077 in meticulously managed underground facilities, and a variety of others who met different fates, which include, of course, mutation.<br />
<br />
The series introduces the player to a quest of survival and adventure in an often harsh world of varied cultures, where not quite all that was good of mankind has perished, and the player may determine their own morality, skill and creativity.<br />
<br />
Bethesda Software announced in 2004 that they had acquired the rights to produce Fallout 3 and subsequent sequels, though Interplay retained the MMO rights (and in November of 2006 set in motion a process that might lead to the funding and creation of a Fallout MMORPG.)  <br />
<br />
As of April 12, 2007 Bethesda appears to have purchased the IP to the Fallout franchise outright, as development continues.<br />
<br />
<span style="color: blue;">Game Features (both known and speculated):</span><br />
<ul class="user_list"><br />
<li class="user_li">Bethesda is using the Gamebryo engine, with which they previously produced The Elder Scrolls IV: Oblivion.<br /></li><br />
<li class="user_li">Actor Liam Neeson has been cast for a major voice acting role.<br /></li><br />
<li class="user_li">RPG elements are at the heart of the Fallout series, and also a staple of Bethesda Software, so it is anticipated that this aspect will remain.<br /></li><br />
<li class="user_li">Open-ended non-linear gameplay is likely.<br /></li><br />
<li class="user_li">Three different perspectives: Isometric, behind the shoulder, and first person.<br /></li><br />
(New Details from Game Informer magazine)<br />
<li class="user_li">Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version was bad.<br /></li><br />
<li class="user_li">Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.<br /></li><br />
<li class="user_li">You grow up in the vault and as you grow you get your first book titled &quot;You're Special&quot; which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older and take tests to determine the initial layout of your skills and traits.<br /></li><br />
<li class="user_li">Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.<br /></li><br />
<li class="user_li">Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. &quot;While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure&quot;. Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.<br /></li><br />
<li class="user_li">Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.<br /></li><br />
<li class="user_li">More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.<br /></li><br />
<li class="user_li">Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.<br /></li><br />
<li class="user_li">Karma system returns.<br /></li><br />
<li class="user_li">The game does not scale like oblivion, so if you enter a high level area expect to be promptly murdered.<br /></li><br />
<li class="user_li">Level cap is 20.<br /></li><br />
<li class="user_li">Definite ending to the game, but there are 9 - 12 possible endings.<br /></li><br />
<li class="user_li">There are NPC's you can hire, but this is not a party based game.<br /></li></ul>
<br />
Developer:  Bethesda Software<br />
Publisher:  Bethesda Software<br />
Released:  TBA<br />
<br />
<span style="color: blue;">System Requirements</span><br />
TBA<br />
<a href="http://www.greatgamesexperiment.com/screenshot/70d1b78e370b71b7fde8bc7e3bec0be0/"><img class="userImageM" style="display: inline;" src="http://www.greatgamesexperiment.com//userimages/7/70d1b78e370b71b7fde8bc7e3bec0be0_m.jpg" /></a><div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 04:08:39</pubDate>		</item>		<item>			<title>The Universal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theuniversal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d838f180039f2e2f0b0d5d514063eec0_sq.jpg" title="The Universal Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 06:46:40</pubDate>		</item>		<item>			<title>Tunnels of Doom (Reboot)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tunnelsofdoomreboot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a2eab10a5b767ccd8e4e45eef6c0871_sq.png" title="Tunnels of Doom (Reboot) Image" /> A remake and updating of the fondly remembered TI-99/4A graphical RPG Tunnels of Doom. This game is being done with the blessing of the creator of the original ToD.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 08:30:52</pubDate>		</item>		<item>			<title>Tales of Hyrule</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/talesofhyrule/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ace0fc5e8e612b4183fa331646077de_sq.jpg" title="Tales of Hyrule Image" /> Tales of Hyrule is a 2D Zelda-themed MMORPG.<br />
Create your own destiny as you start off outside the small town of Finewood. It's up to you to save Hyrule.<br />
Based off the Mirage engine, ToH is a pretty advanced game, considering it's roots. It's constantly being updated by adding new playable areas, and coding new things.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 11:58:16</pubDate>		</item>		<item>			<title>UnEarthed Gods</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/unearthedgods/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73579f468d83277c3c6c373c105c4407_sq.jpg" title="UnEarthed Gods Image" /> Why have you disturbed us,<br />
What type of creature are you,<br />
Where are you searching with your life,<br />
Seeking power, lust, truth, nothing,<br />
<br />
These we can give,<br />
You who tread where forgotten gods sleep,<br />
We ask for but a trifle,<br />
<br />
Open the gate<br />
<br />
<br />
<br />
UnEarthed Gods is a PC Role Playing Game being developed by Clint Brewer. If you would like to know more about Unearthed Gods or UnEarthed Games, send questions to Clint, or comment here.<br />
<br />
To be notified when the game is available: Take a potato, cut it in half and insert a small piece of garlic in one half(it's important the piece is small...but not too small!), bind this in animal skin and bury it on an open hillock facing south. <br />
<br />
<strong>The down and dirty:</strong><br />
This has been in development in a while.  There is still a good deal of work to do to finish this and I'm reevaluating how I can best do this. Right now I'm planning on a more focused version. Focusing on the action of hand to hand weapons combat, and less on the magic casting and deep role playing aspect. There will still be magic but not the more complex type I have been planning for.  Any feedback you can give me about what you think given the little you've seen will help me direct the future development.  Your comments are most appreciated!<br />
<br />
Thanks for taking a look!<br />
<br />
-clint<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:16:26</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>Shattered Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShatteredEarth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9dfb52c78fe1b592c4ba054311ae127c_sq.png" title="Shattered Earth Image" /> Welcome to the Shattered Universe.  A universe on the verge of collapse and utter chaos.  Throughout the unfolding saga of the Shattered Series expect to meet interesting characters and strange creatures.  Expect to experience the freedom to roam and interact in an enormous world on foot or by vehicle.  Expect the ability to complete objectives and missions any way you choose.  With Shattered Earth expect to find a new level of playability and eventually re-playability.  As, you take to the streets and under-cities of the world of the Terran in multi-player.  Ultimately, we hope, you will find the game play refreshing as you experience co-operative multi-player with the added un-sureties of elemental psionics.  Shattered Earth will not be your typical &quot;run and gun&quot; fps, expect to be surprised.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 03:30:27</pubDate>		</item>		<item>			<title>Aion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Aion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d3d93283e134b0b0c352830ff085f732_sq.jpg" title="Aion Image" /> <strong>Believe in Angels. Believe in Demons. Believe in Aion.</strong><br />
<br />
Aion is the most visually stunning MMORPG (massively multiplayer online role-playing game) ever made. Cutting-edge graphics redefine your expectations of online role-playing and reveal a world where angels, demons and dragons wage a war that will determine the future of the world.<br />
<br />
Your role in this war is pivotal; every action and decision meaningful and important. Fate rests on your shoulders and you determine the evolution of Aion's story through brutal warfare, brilliant strategy and political power. <br />
<br />
<br />
Source: <a href="http://www.plaync.com/us/games/aion/" target="_blank" rel="nofollow">Click here</a><div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:05:38</pubDate>		</item>		<item>			<title>Final Fantasy Versus XIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffvxiii/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74b85748d30346f84e1e239d8bbd79e5_sq.jpg" title="Final Fantasy Versus XIII Image" /> Final Fantasy Versus XIII part of th Fabula Nova Crystallis series and will be an Action game for the Playstation 3 Console. In Latin, Versus means &quot;Change in direction&quot;.<br />
<br />
Final Fantasy Versus XIII was announced at Square Enix's E3 2006 Press Conference in Las Angeles on May 8.<br />
<br />
Not a merely a sequel, but a wholly independent story unfolding in a different world with different characters. This title will appear alongside FINAL FANTASY XIII on the PlayStation 3 system.<br />
<br />
Main Developers<br />
Director &amp; Character designer: Tetsuya Nomura <br />
(FINAL FANTASY V~VIII, FINAL FANTASY X, FINAL FANTASY VII ADVENT CHILDREN, KINGDOM HEARTS)<br />
<br />
Movie director: Takeshi Nozue <br />
(FINAL FANTASY IX, FINAL FANTASY X, FINAL FANTASY VII ADVENT CHILDREN, KINGDOM HEARTS)<br />
<br />
Composer: Yoko Shimomura <br />
(LEGEND OF MANA, Parasite EVE, KINGDOM HEARTS)<br />
<br />
Producer: Shinji Hashimoto<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 09:58:43</pubDate>		</item>		<item>			<title>Sovereign Symphony</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sovereignsymphony/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/beefb4c442e03dcd2698db5486037984_sq.jpg" title="Sovereign Symphony Image" /> Project 'Sovereign Symphony'<br />
<br />
The project &quot;Sovereign Symphony&quot;, with its basis and designs based on the Ceiron Alternative Reality fiction, is a pc game developed under the constitution of Ceidot Digital Game Design Studios. It can be characterised as a product devoted to the electronic entertainment industry.<br />
<br />
Sovereign Symphony (also named as &quot;Project 77&quot; code name) is our first PC based computer game project. It is planned to be a role-playing game; a game type that gives you a chance to enter a new world of a fiction/scenario and be a character of this world. Obviously, Sovereign Symphony is the Turkey's unique, potential, international game project and it is the first game to try to launch an advanced computer game to the worldwide market.<br />
<br />
Role playing games and strategy games are the most preferred types of electronic entertainment. For our fiction Ceiron, the most suitable game types are role playing games and then strategy games. So it is decided to create an alternative gaming style by blending two popular gaming styles. The uniqueness of the gaming style is aimed as it is purposed for its basic fiction (Ceiron)<br />
<br />
Sovereign Symphony game project is planned to be prepared also for Playstation 3 and XBOX360; but this issue is tied to the permissions of the developers of these consoles.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 09:06:14</pubDate>		</item>		<item>			<title>Odin's Castle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/odincastle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f94cefe1cd0291a5cf90382ebe6b3ee_sq.jpg" title="Odin's Castle Image" /> Odin's castle is a project I've just started in TGE, its a hack and slash mystery solving RPG based around a fantasy world as opposed to a real world, as any RPG would have it.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 04:10:01</pubDate>		</item>		<item>			<title>Secrets of the Domus Aurea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/domus-aurea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a4c06f0332bd9505f3f2ae77e216c1c_sq.png" title="Secrets of the Domus Aurea Image" /> Secrets of the Domus Aurea is Eon Clash's entry into the Pascal Game Development contest 2007. Keep an eye on the home page for more information and downloads as they become available.<br />
<br />
Storyline<br />
In the year 64AD (after the Great Fire of Rome) Nero built the Domus Aurea (or &quot;Golden House&quot;).  This is the story that is known.  The story that is not common is the secret that the Domus Aurea hides and of your adventures within.<br />
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It is now 5 September 476 AD and yesterday Romulus Augustus was deposed (history will show that he will not be replaced).  During Rome's fall stories of a powerful secret hidden within the catacombs of the Domus Aurea have surfaced, and being the curious type that you are, you have set out to find the truth or fiction of them.<br />
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Project Home Page: <a href="http://www.eonclash.com/JumpStart/v4/PGD07/" target="_blank" rel="nofollow">http://www.eonclash.com/JumpStart/v4/PGD07/</a><div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 08:58:43</pubDate>		</item>		<item>			<title>Freedroid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freedroid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/df0adebd7c40e829beace1b52ee66cc1_sq.jpg" title="Freedroid Image" /> Freedroid is a clone of the classic game<br />
&quot;Paradroid&quot; on Commodore 64 with some improvements and extensions to<br />
the classic version. <br />
<br />
In this game, you control a robot, depicted by a small white ball with<br />
a few numbers within an interstellar spaceship consisting of several<br />
decks connected by elevators. <br />
<br />
The aim of the game is to destroy all enemy robots, depicted by small<br />
black balls with a few numbers, by either shooting them or seizing<br />
control over them by creating connections in a short subgame of<br />
electric circuits.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:38:29</pubDate>		</item>		<item>			<title>Epic Frontiers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EpicFrontiers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15d3b4772c8d32cf8ab10bdf93c26807_sq.jpg" title="Epic Frontiers Image" /> Epic Frontiers is an advanced-feature science-fantasy persistent world that is aimed at an audience looking for more than the standard fare in online role-playing games. <br />
<br />
Set in a richly detailed universe with a skill-based system of advancement and detailed gameplay for all kinds of players, Epic Frontiers intends to bring role-playing back to the fore. Events, more natural NPC AI, and constant expansion and improvement of features are just some of the features that set this persistent world apart.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 03:09:48</pubDate>		</item>		<item>			<title>By Mine Own Hand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bmoh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9051e9d9a6511651e488250d18959b35_sq.png" title="By Mine Own Hand Image" /> By Mine Own Hand is an action packed game with a similar style to the classic Gauntlet series. Lose yourself in the deep and engaging story of a hero's fall into madness and the ultimate destruction of the land he once swore an oath to protect.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:40:22</pubDate>		</item>		<item>			<title>The Broken Hourglass</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokenhourglass/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3b02b97ce33b6c03d4b8773ce2513b7_sq.jpg" title="The Broken Hourglass Image" /> The Broken Hourglass is a single-player CRPG set in the Byzantine realm of the Tolmiran Empire. Your character must join forces to thwart an apocalyptic plot being hatched in Mal Nassrin, fading jewel of Tolmira's Narimir province.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 11:36:27</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Serenade of Apostasy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb46627977342993fda4345ae69a2fa5_sq.png" title="Serenade of Apostasy Image" /> Serenade of Apostasy was inspired by the excellent Legend of Zelda series, especially The Minish Cap and Ocarina of Time, and aims to be a game that builds upon the unique gameplay and story style that the series has. Serenade follows a young man from a small village in a world that is on the edge fo destruction. To keep balance in the world, an alternate dimension exists that provides the opposite of the happiness this world enjoys. But that world has been torn apart as, defying it's own properties, it's king has died. The king's daughter is sent to Terrana to seek a hero who can vanquish the darkness that is spreading over Terrana and unite the two worlds to create a world that is in itself balanced and equal.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:27:06</pubDate>		</item>		<item>			<title>Ragnarok Online 2: Gate of the World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragnarokonline2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/846be4bdfc8a3fa4c46a8fc61e482539_sq.gif" title="Ragnarok Online 2: Gate of the World Image" /> Ragnarok Online 2: Gate of the World, is the sequel to the smash hit Ragnarok Online, which was developed by Gravity. RO2 is now fully 3D and is now one of the most anticipated games in the world. It features a complex job change and quest system as well as three races that you can pick. You can be Normans, the human race that we fell in love with in RO. You can pick the Ellr, a more cute and adorable race that is reminicent of ROSE characters. Lastly, you can pick the Dimago, a more mature and vicous race.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Apr 2007 11:03:41</pubDate>		</item>		<item>			<title>Magisteral: The Creation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magisteral/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1756e2d0128b10ac8c8e6ed80c06c24_sq.png" title="Magisteral: The Creation Image" /> Magisteral is a traditional-style RPG that puts a big twist on the classic &quot;save the crystals!&quot; storyline. It follows six special Magisterals, or magic-users, who possess a power called the Illuminance. They'll face the perils of their world and a revived evil as they attempt to save their world from dying. The gameplay is similar to that of NES and SNES era Final Fantasy games, with similar difficulty, and will be enjoyed the most by people familiar with those games.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 07:28:22</pubDate>		</item>	</channel></rss>