<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'retro, classic' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/retro/classic/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'retro, classic' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'retro, classic' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/retro/classic/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Hamster Jam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hamster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e8ca154992ad1e53cb8549b80a60be2_sq.gif" title="Hamster Jam Image" /> HamsterJam is a Windows remake of a Commodore Vic20 game called Rockman, originally created by a company called Mastertronic in 1985.<br />
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The idea of the game is to collect all the rings from each room while avoiding monsters, skulls and the deadly boulders. Upon completing a room you can leave by any exits available to you to move on to the next.<br />
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Sniffles the HamsterYou play Sniffles in the HamsterJam remake, and the monsters are mice intent on stopping you from getting to their precious treasure. The original maps and rooms are still there, along with the unique boulder gameplay, but now with bright, colourful cartoon graphics to bring it into the modern age.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:16:56</pubDate>		</item>		<item>			<title>The Great Escape (Ocean)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheGreatEscape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6b76d75bd1be4784d11c4e6f89cf5f41_sq.gif" title="The Great Escape (Ocean) Image" /> The Great Escape is a video game which shares a title and similar plot to the movie The Great Escape. It was programmed by Denton Designs, who went on to produce the similarly acclaimed Where Time Stood Still. It was published by Ocean in 1986 for ZX Spectrum, Commodore 64 and Amstrad CPC.<br />
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This game is an isometric-viewed arcade adventure, and even now is still considered a classic, due to innovations such as your morale diminishing (represented by a decending flag on a pole) the more time you spent in solitary after each failed escape attempt, a 'default' mode whereby your character goes into autopilot and follows the routine of the camp when either left alone for a period of time, or the morale level became irreversably low, and like the game M.O.V.I.E, a genuinely interactive isometric environment.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 05:09:06</pubDate>		</item>		<item>			<title>Phase Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phasepong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93969c1cc8ac84ed8b86dd75cd1f49ab_sq.png" title="Phase Pong Image" /> <span style="color: red;"><h1><div style="text-align: center;">This game is currently under development</div></h1></span><span style="color: blue;"><div style="text-align: center;">Features C++, DirectX 9.0, XACT, AI, and BOIDS</div></span><br />
Phase Pong is a pong clone I am currently developing. It will Eventually have all of the gameplay you would expect from a pong clone, along with some special features that will take this classic game to the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 09:18:18</pubDate>		</item>		<item>			<title>LaserAge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/laserage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31fda2df115c76d17bcea13ad16db751_sq.jpg" title="LaserAge Image" /> LaserAge is a retro game similar to Galaxian and Galaga clones. This shooter features power-ups and is highly detailed, combining nostalgia with 24-bit color. Four levels have 100 waves of ships. Destroy 15 enemies with 13 power-ups. You can play in windowed and full-screen modes; then show off your skills to the world with Web-based high scores. Your ship can be controlled with the mouse, which comes in handy when you're trying to dodge enemy fire. The Gold version features a new interface and a massive list of bug fixes.<br />
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Genre: Arcade<br />
Developer: Ingava<br />
Version: 2.0A<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:46:07</pubDate>		</item>		<item>			<title>Hunchback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hinchback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7550061fb34a900fae439474f94cd6_sq.jpg" title="Hunchback Image" /> Remake of the arcade classic hunchback.<br />
Platform game where you must avoid hazards like fireballs, arrows and angry guards on your journey over the castle walls to save your love, Esmerelda.<br />
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Updated graphics and funky sound track gives the game a fresk lick of paint but the same game play that made it a &quot;one more go&quot; game remains.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 05:07:13</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>Trax</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e97b4ced722b8591e23910eca670d8f_sq.jpg" title="Trax Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2008 06:18:53</pubDate>		</item>	</channel></rss>