<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'platform, Mac' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/platform/Mac/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'platform, Mac' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'platform, Mac' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/platform/Mac/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
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While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
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The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
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The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>CrashBlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/793bb0f0b2441daf1b7f12a5418586c4_sq.png" title="CrashBlock Image" /> Crashblock is a platform puzzle game, mixing puzzle elements from Tetris and platform elements of Flashback.<br />
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The aim of the game is to play a game of tetris from the inside, running around the arena, climbing over the fallen blocks,trying to complete a line whilst trying to collect enough stars to advance to the next level and collecting coins and other items to boost your score and help you along the way. There are hazards to overcome, Bombs are released from completed lines along with bonus items and stars, also captive creatures called meanies are released making your task so much more difficult.<br />
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If the blocks pile up to the top of the arena, it's game over. If a falling block lands on you, it's squishy death, if you're caught in a bomb blast, it's goodnight and if you're caught by a meanie, it's so long and thanks for all the limbs.<br />
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You have to control the crane holding the current shape by calling it over to you, rotating the shape to the correct position and then diving out of the way while it falls.. there is no controlled drop in this game, oh no! <br />
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This game is currently under development for the Pascal Game Development 2007 Competition, The end deadline is the 3rd of June 2007. Check back often for updates.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 11:12:56</pubDate>		</item>		<item>			<title>Prince of Persia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/princeofpersia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717d0e816e1df17adbb96f29d3fa5dfc_sq.jpg" title="Prince of Persia Image" /> The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br />
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Prince of Persia is a 2D action-adventure / platformer with run &amp; jump gameplay. Avoid deadly traps, solve some puzzles and engage in sword fights. The player has an infinite amount of lives but has to restart at the beginning of a level each time he dies and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br />
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from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/prince-of-persia" target="_blank" rel="nofollow">Price of Persia </a>page)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 08:39:15</pubDate>		</item>		<item>			<title>Maze Runner Advanced</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ac127c68f72c2955d2403ce7b309d4_sq.jpg" title="Maze Runner Advanced Image" /> This is a game which you can make while reading <a href="http://www.garagegames.com/products/87/" target="_blank" rel="nofollow">The Game Programmer's Guide To Torque</a>.<br />
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This is the alpha version of the game, containing polished art (by <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a> of <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>) as well as an editor so you can make your own levels.<br />
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This game is available for Windows and OSX.  Give it at try and if you enjoy playing it, consider checking out the book and other products make by me at the <a href="http://gamers.hallofworlds.com/products/" target="_blank" rel="nofollow">Hall Of Worlds Products Page.</a>  Also check out <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a>'s work over at <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>. They've got some great content packs for TGE and and upcoming game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:41:22</pubDate>		</item>		<item>			<title>Exolon DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exolondx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d9980703c9bcf6f721d464854c6bff8_sq.png" title="Exolon DX Image" /> This is a PC/Mac remake of the old ZX Spectrum game by Raffaele Cecco and Hugh Binns, written for Hewson Consultants Ltd and released in 1987.<br />
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Remake by Graham Goring, John Blythe &amp; Infamous.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 02:22:32</pubDate>		</item>		<item>			<title>Flashback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flashback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544709986914a6921d23aabd7b88cb46_sq.jpg" title="Flashback Image" /> The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from now on his quest for survival and his lost identity begins.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:49:44</pubDate>		</item>		<item>			<title>Lode Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/loderunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7326c2a66f3d7960148560cee24184e7_sq.jpg" title="Lode Runner Image" /> The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.<br />
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The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:28:37</pubDate>		</item>		<item>			<title>Abuse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/abuse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/702a40600f63381afe51b9a7efc1e924_sq.jpg" title="Abuse Image" /> The protagonist of the game, Nick Vrenna, has been falsely incarcerated in a prison where illegal experiments are taking place. A prison riot occurs and the experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - get infected with a substance called Abuse that transforms them into monsters. Nick takes a laser gun and goes on to single-handedly destroy all mutants, stop the substance from spreading further and escape from the prison complex.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:00:16</pubDate>		</item>		<item>			<title>Cyber-Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cyber-crisis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/03b2f51780a67fc4e01e05c4f23f401a_sq.jpg" title="Cyber-Crisis Image" /> My first platform game. I've developed an elaborate story behind our main character who is possibly the first sentient robot in human history. It's just too bad that the fallout of his coming brought a devastating war that rocked all of mankind and now about 4 decades years later once again threatens to finish the human race.<div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2007 12:22:58</pubDate>		</item>		<item>			<title>Professor Fizzwizzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/professorfizzwizzle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4029b173dc7f1fea973f16e1d8dc34eb_sq.gif" title="Professor Fizzwizzle Image" /> Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. You must help the professor use his brains and his gadgets to solve each exciting level. Do you have what it takes to get past the Rage-Bots and bring the prof back to his lab?<br />
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The game includes:<br />
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- Over 230 exciting levels, with something for everyone!  &quot;Regular&quot; levels to help beginners learn the ropes, &quot;Advanced&quot; levels for the brainy among us, and even &quot;Kids&quot; and &quot;Alphabet&quot; levels for the young in years, or the young at heart!<br />
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- A full featured level editor!  If solving puzzles isn't enough for you, make your own masterpiece with the easy-to-use level editor!<br />
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- Exciting unlockables!  As you solve puzzles you'll earn photos to add to the professor's gallery.  You'll see the professor and his Friend-Bots in photos from all over the world!<br />
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Professor Fizzwizzle has something for everyone to enjoy; download it for FREE, today!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:48:47</pubDate>		</item>		<item>			<title>Pogo Sticker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pogosticker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90c0478c9aaea6155aaad831ff4cf0d6_sq.png" title="Pogo Sticker Image" /> This is certainly not an average platformer! This is what you get when you make a &quot;Jump'n'Run&quot; game, but leave out the Run. It's all jumping from start to beginning, and you aren't allowed to stop bouncing around. <br />
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Funky physics, stylish graphics, catchy music and bunch of weird levels to say it short.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 10:00:40</pubDate>		</item>		<item>			<title>Sling</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sling/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef00bec261870fde1d12974609ffd165_sq.jpg" title="Sling Image" /> Sling is a 2D physics platformer with a twist. Get ready to fling, flick, snap, bounce, drop and shoot a springy ball of slime through 50 danger filled levels. Along the way you'll meet a crazy old kook - listen to his rantings as they may just provide the help you need to defeat the evil monsters and save the citizens of Oozeville!<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 09:45:02</pubDate>		</item>		<item>			<title>Batman and the Cobblebot Caper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Batmancobblebotcaper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2cbbd3715ad8bb4e14b7e7fe624aa207_sq.jpg" title="Batman and the Cobblebot Caper Image" /> Penguin is at it again, and you, Batman, must save him. Kick, punch, Batarang, and glide your way through levels trying to stop Penguin.<div style="clear:both;"></div> ]]></description>			<pubDate>02 May 2007 12:53:02</pubDate>		</item>		<item>			<title>Spy a Solution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyasolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db2440f03ab8f9b229081b22218a6665_sq.jpg" title="Spy a Solution Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 08:21:22</pubDate>		</item>		<item>			<title>The Cowboy Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-cowboy-game/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bac025fcb388c467cfa36354ba65101_sq.jpg" title="The Cowboy Game Image" /> The Cowboy Game is a showcase of a platform game engine made in Flash 8. The game is meant to annoy you. Before you can fight the aliens you must equip your gun using the inventory screen, by dragging the gun into your hands. To fire the gun, you must reload it first by clicking the revolver icon on the lower-right side of the screen. Items you pick up along the way, must be equipped the same way before you can use it.<br />
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Keys:<br />
Direction left/right: Move left/right<br />
Direction up: jump<br />
Spacebar: fire gun (if equipped)<br />
Run: equip your horse<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 12:08:06</pubDate>		</item>		<item>			<title>Avenue of Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenueofdeath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e1aee811c7e9d361c8bc755e0726db9_sq.jpg" title="Avenue of Death Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Sep 2007 01:28:36</pubDate>		</item>		<item>			<title>AllBinary SantasWorldWar Demo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/santasworldwardemo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e613cec8acc07cd7fd46612586582275_sq.png" title="AllBinary SantasWorldWar Demo Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2008 12:58:59</pubDate>		</item>	</channel></rss>