<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'physics, construction' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/physics/construction/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'physics, construction' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'physics, construction' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/physics/construction/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>LittleBigPlanet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/littlebigplanet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42170d5389f83cabddfa4a6b35515e4c_sq.png" title="LittleBigPlanet Image" /> The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve -- requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole community. <br />
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Characters have the power to move anything in this glued and stitched-together landscape; they have the power to design, shape and build both objects and entire locations for others to play. <br />
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There's no complicated level editor; all of these skills can be learnt by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. <br />
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When it's ready, they can invite anyone within the LittleBigWorld community to come and explore their patch -- or can go and explore everybody else's.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 04:29:47</pubDate>		</item>		<item>			<title>Building Brick Artillery</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BBA/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e6655f670486bff42dbc1ca3468602d_sq.png" title="Building Brick Artillery Image" /> My entry for this years &quot;2007 PGD Annual Multiplexity&quot; competition runnuing at www.pascalgamedevelopment.com<br />
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The whole game will take place in a kids playroom. <br />
Up to 4 players will be able to collect building bricks with their toy bulldozer, transport them to their construction area and build towers out of the bricks. The game uses Newton Game Dynamics to enable physical behaviour to the construction part.<br />
After a while the players are able to get cannons, catapults and other kind of offensive toys to destroy the towers of the other players. Even defense stuff will be able to be placed around the construction area.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 09:41:27</pubDate>		</item>	</channel></rss>