<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'mods' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/mods/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'mods' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'mods' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/mods/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Mario Kart Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariokartsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2648b242ceb3a2065317142b98aaaafc_sq.gif" title="Mario Kart Source Image" /> Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:18:38</pubDate>		</item>		<item>			<title>Team Fortress 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tf2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5878b9145bbedfd0c29b2587646e7110_sq.jpg" title="Team Fortress 2 Image" /> If you're ready for the challenge of true team-based online action, you'll find it in Team Fortress 2. With TF 2, you'll go into battle as part of a cohesive squad of fellow warriors all bent on the same goal - whether it's storming a beach, demolishing a bridge or escorting a VIP to safety. And you'll do it knowing your teammates are watching your back as carefully as you're watching theirs. Begin by assuming one of twelve roles, each with unique strengths and weaknesses. If you're looking for a straight-up fight, you'll choose Marine or Commando. Prefer the shadows? You'll make a cunning Spy or Sniper. Medics and Engineers support their teammates through bravery and ingenuity. Focus the raw force of your team's talents through communication and strategizing. <br />
<br />
Team Fortress 2 and Portal are included with all retail and Steam versions of Episode Two for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:22:16</pubDate>		</item>		<item>			<title>Company of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3c4a10cb097466a1fb1b57c19c51a6_sq.jpg" title="Company of Heroes Image" /> This RTS is set in WWII in the fight between the Axis and Allied forces. It is one of the most advanced RTS's to date, with a highly detailed, fully destructable world, and its own physics engine, and complete camera control, players of this game can feel involved like never before. The level of realism in the game means that unlike most other RTS's, the tactical use of your units is more important than simply outnumbering the enemy.<br />
<br />
The campaign mode follows the allies following the assault at Normandy. The missions are nicely varied in objectives and game style, with badges to collect as bonusses at each level.<br />
<br />
Online, you can play both tournament style and casually, with a max of 4v4. The maps are varied nicely, meaning players need to adapt their style of play to each one. Each map can be played as either annihilation, where the objective is the destroy the enemy, or as victory point, where players can also win by holding points for a length of time.<br />
<br />
The online section of the game also includes a community with news updates, chatrooms and a buddies system.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 07:09:59</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>Introspect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Introspect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298073fa4599bc2d760390b742e1bb6e_sq.jpg" title="Introspect Image" /> Introspect is a game that takes place in a surreal world. You take control of Gabriel Enasni, and journey through the world of his past, armed with only a paint brush and the ability to paint the world around you to save you from insanity!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:49:44</pubDate>		</item>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Half-Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/126d6099e457e9cef6be2c3a928f79be_sq.jpg" title="Half-Life Image" /> Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:10:36</pubDate>		</item>		<item>			<title>Battlefield 1942: Desert Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BF1942DC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/065b81c21b19b432d57346830014a8c8_sq.jpg" title="Battlefield 1942: Desert Combat Image" /> Battlefield 1942 Desert Combat was a mod created before Battlefield 2. It essentially did what BF2 did before it ever came out brining modern warfare to the fold.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:36:51</pubDate>		</item>		<item>			<title>Dystopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dystopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/375712f50239188194c13c1e8d72cf42_sq.jpg" title="Dystopia Image" /> <strong>Dystopia</strong> is a cyberpunk themed Half-Life2 total conversion. Action takes place in inter-linked environments of the <strong>realworld</strong> and <strong>cyberspace</strong>. Teams defends their decker while he hacks systems which control doors, lifts, turrets, force fields and more. Implants, big guns and hacking all add up to unique fast paced action game.<br />
<br />
source: Steam / Game Mods<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 07:55:45</pubDate>		</item>		<item>			<title>Escape Velocity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapevelocity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b4ee8e42eead888d8b9191af117b9d1_sq.jpg" title="Escape Velocity Image" /> The original game in the Escape Velocity series from Ambrosia Software. An open ended space trading, combat, adventure rpg. It's similar to Elite, but with all the fun distilled and purified into one big addictive lump of super fun.<br />
<br />
The following is the blurb from the official Ambrosia website:<br />
<br />
Check your calendar: It's 2246, and the galaxy just isn't what it used to be. Spacefaring pirates roam free, civil war rages, and simple traders cheat death to make a living. Welcome to life in the 23rd century!<br />
<br />
Ambrosia Software's Escape Velocity puts you smack-dab in the middle of that booming galaxy. As the captain of a shiny new spacecraft, you make your fortune and build your empire. If that sounds like a walk in the park, you're in for a surprise - dangers abound! Your lowly shuttle craft will need more than a little luck to make a profit... and survive.<br />
<br />
Escape Velocity offers a rich and open-ended environment that evolves as you play. Over a hundred worlds occupy the galaxy, each with its own technology, alliances, and commodities. As you earn credits and gain fame, Confederation peace keepers and Rebel patriots struggle for power, leaving you in the middle.<br />
<br />
Numerous sub-plots fill Escape Velocity's world; your choices affect the story's development, guaranteeing that each game will be different from the last. You'll have the opportunity to infiltrate hostile military bases, ferry emergency supplies to distant star systems, rescue passengers from stranded cruise ships, stop alien invaders, and more. In addition, Escape Velocity sports an open game engine. Future scenario designers will be able to create their own worlds for other players to explore...<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:32:58</pubDate>		</item>		<item>			<title>Team Aerial Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tac/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b2565fdd01d6e8ce088c0f5b25d5a3a_sq.png" title="Team Aerial Combat Image" /> A team oriented mod for the Tribes series<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 05:20:30</pubDate>		</item>		<item>			<title>Project Reality</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectreality/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/610d003dce360b0896fbeab1b94aa69f_sq.jpg" title="Project Reality Image" /> The Award-Winning Project Reality brings realism to the forefront in Battlefield 2, with new vehicles, new weapons, new armies, and entirely new gamemodes, and so much more.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 08:43:42</pubDate>		</item>		<item>			<title>Zombie Master (mod)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7a81db6f6e5b810a3a21c106289832_sq.gif" title="Zombie Master (mod) Image" /> Zombie Master is a multiplayer survival horror FPS/RTS mod for Half-Life 2. A team of FPS-playing humans attempts to complete map-specific objectives while an RTS player controls the zombie horde with only one goal: death to all humans.<br />
He is the Zombie Master.<br />
<br />
from official site<br />
<br />
<span style="font-weight: bold;color: #f0ff00;background-color: #ff4200;">NOTE: The mod is in BETA version!</span><div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 06:44:39</pubDate>		</item>		<item>			<title>Total Annihilation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totalannihilation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a75750654f7e425ac8327ecc85e33e7f_sq.jpg" title="Total Annihilation Image" /> A long time ago, the galaxy was ruled by a wise and benevolent central body known as the Core (named after their location, at the core of the galaxy, although some believe it is a portmanteau of &quot;Consciousness Repository&quot;). This organization pushed scientific progress and planetary colonization forward until the human race covered almost the entire galaxy. Ironically, it was the Core's final triumph against mortality that would prove to be its undoing, for when the Core mandated uploading all peoples' brain patterns into machines in a method known as &quot;patterning,&quot; there was a massive rebellion from the Arm (named after their location, an arm of the spiral galaxy), an organization which banded together from the edges of the galaxy and demanded to keep their physical bodies. A war like no other began, which has since raged on for four thousand years. The Core copy their finest warriors' brains into fighting robots, and the Arm respond with cloning and powerful manned units.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:43:04</pubDate>		</item>		<item>			<title>Source Forts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sourceforts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63cab997d0886cd2d888e518fb0a5d1d_sq.png" title="Source Forts Image" /> <strong>SourceForts</strong> is a Half Life 2: Deathmatch mod where <strong>Combine</strong> and <strong>Rebels</strong> face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the <strong>&quot;build phase&quot;</strong> to protect themselves and their team's flag (which is actually a ball), and then fight it out and try to capture the enemy's flag in the <strong>&quot;combat phase&quot;</strong>. Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.<br />
<br />
source: Steam / Game Mods<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 01:42:37</pubDate>		</item>		<item>			<title>Heroes of Might and Magic III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b451ad5ddfa1012c83b8bbd674c9f201_sq.jpg" title="Heroes of Might and Magic III Image" /> <div class="user_quote"><blockquote class="user_quote">Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999. An Apple Macintosh port was released by 3DO, and a Linux port was released by Loki Software, both later that year. It is the third installment of the Heroes of Might and Magic series.</blockquote></div>
<br />
Recommended to play with all expansions and the fan made mod &quot;<a href="http://wakeofthegods.strategyplanet.gamespy.com/" target="_blank" rel="nofollow">In the Wake of Gods</a>&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 07:33:26</pubDate>		</item>		<item>			<title>Unreal Tournament</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/UnrealT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/91e301b073b61d3ded349f8b1b074bc9_sq.gif" title="Unreal Tournament Image" /> Upon its release in early November 1999, Unreal Tournament surprised the gaming community with its rock-solid network code, challenging single-player bot play, unique gameplay modes, and polished presentation. The critics were equally impressed and UT was awarded with Game of The Year honors by a variety of publications, including GameSpy.com and Computer Gaming World. UT was later ported to the PS2, Dreamcast, Linux, and Mac.<br />
Years later, people are still making great modifications and add-ons for UT. One successful community spawned mod, Tactical Ops, was even recently released as an entire stand-alone commercial product.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 11:57:09</pubDate>		</item>		<item>			<title>natural selection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/naturalselection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c350c88fb5e7126e2ebc609e0fa4f5c_sq.jpg" title="natural selection Image" /> Natural Selection blends first-person combat with real-time strategy. It features intense &quot;marines vs. aliens&quot; teamplay, where one marine can become Commander. The Commander plays from a top-down perspective and leads live players. Aliens, on the other hand, can mutate into more powerful or useful forms.<br />
<br />
NS has atmospheric indoor sci-fi environments full of steam and smoke, and features custom orchestral music from the award-winning Jeremy Soule.<br />
<br />
It is a freely-available Half-life modification, and since its release in October of 2002, has had over 2 million downloads, and has 10,000 unique players every day.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:33:14</pubDate>		</item>		<item>			<title>The Hidden - Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thehiddensource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d3d94677c8362e00af368d9457d90f2_sq.gif" title="The Hidden - Source Image" /> In the early 1950s human genetics experimentation was taking its first, tentative steps. Amongst other black projects, a team of British scientists working at an Infinitum Research experimental station stumbled across some remarkable phenomena involving DNA manipulation. This led to deeper research with dangerously unpredictable results,  leading to human patients losing their lives in irresponsible and immoral experiments.<br />
<br />
By the 90s the failure rate was low enough for Infinitum to move onto the next stage: Biological Light Refraction. The  team were hoping to unravel the possibilities of light manipulation to create the perfect covert military agent. Due to a gross miscalculation, a series of tests on Subject 617 led to massive synaptic trauma leaving the patient with multiple genetic anomalies. Left in constant pain and with unstable DNA, 617 escaped captivity, killing anyone that got in his way. The I.R.I.S. (Infinitum Research Interception Squad) team have been deployed to return the subject to a maximum security Infinitum Research facility for further study and dissection. <br />
<br />
Subject 617, known as 'The Hidden', must turn the tables and become the hunter instead of the hunted, as the I.R.I.S. team close their net around him.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 04:56:10</pubDate>		</item>		<item>			<title>Max Payne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Max-Payne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f93aa8cfccd530d711a4e889df068dd4_sq.gif" title="Max Payne Image" /> <div class="user_quote"><span class="quote_from">PC Gamer said,</span><blockquote class="user_quote">Story is the bedrock of Max Payne.  Yeah, it's chock full of mind-blowing gunplay, but at every turn, a new and clever piece of noir storytelling will motivate you forward and illuminate the action.</blockquote></div>
<br />
Max Payne is a man with nothing to lose in the violent, cold urban night.  In the gritty bowels of New York during the century's worst blizzard Max is a fugitive undercover cop framed for murder, and now hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win.  Prepare for a new breed of deep action game.  Prepare for the pain...<br />
<br />
The game immerses us in a dark world, aptly propelled forward by a graphic novel complete with narration in the classic style of detective film noir.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">The first PC game with photo-digitized textures, radiosity lighting and hardwaret T&amp;L combined.<br /></li><br />
<li class="user_li">Another first in gaming is a unique utilization of &quot;bullet-time gameplay&quot; in which the player can briefly enter a slow motion world of quickened reflexes to get an edge in the fierce shootouts.<br /></li><br />
<li class="user_li">Auto-adjusting gameplay means the action will be challenging and intense without becoming unfair and frustrating.<br /></li><br />
<li class="user_li">Easiest-to-use game editor ever released, with WYSIWYG-style editing (PC version only).  Even recreate your house or workplace!<br /></li><br />
<li class="user_li">Painstaking attention to detail.  Bullets even modeled accurately resulting in realistic and cinematic gameplay.  Everything is destructible and comes apart realistically.<br /></li><br />
<li class="user_li">MAX-FX engine is built from the ground up to take full advantage of 3D acceleration. There is no software renderer in the game.  MAX-FX is fully optimized for PIII's SSE instruction set.<br /></li><br />
<li class="user_li">Single Player only. Game completion unlocks special modes.<br /></li></ul>
<br />
Developed by Remedy Entertainment &amp; Produced by 3DRealms, with Neo developing the Xbox version, Rockstar Canada developing the PS2 version, Rockstar Leeds for the GBA and MacSoft for the Mac.<br />
Publishers: Gathering of Developers for the PC, Rockstar Games for the console titles, and Take2 for European distribution, and MacSoft and Feral for the Mac editions.<br />
Released:  July 25, 2001 for the PC<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
450 MHz Intel/AMD Processor, 96 MB RAM, 16 MB Direct3D Compatible Graphics Card<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Remedy Entertainment, a Finnish game development company, was founded in August, 1995.  From the very start, the company's goal has been to create die-hard action games that are great fun to play.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 11:47:59</pubDate>		</item>		<item>			<title>The Battle Grounds 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlegrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6363ac0b2a27945717ec6b6d2aacc48e_sq.jpg" title="The Battle Grounds 2 Image" /> In 1775, the British colonies in the North American continent rose up in rebellion.  In 1776, these colonies issued a formal Declaration of Independence, and officially started a war between a fledging nation and an established monarchy.  The war would last until ended by the Treaty of Paris in 1783, and homes, lives, and entire notions of life were destroyed.<br />
<br />
The Battle Grounds 2 uses the Half-Life 2 (or HL2DM) engine and places you in the shoes of a soldier of the Continental or Royal British army.  You can carry a musket and bayonet as a Regular, a pistol and saber as an officer, or a rifle and short blade as a rifleman.  Your days in combat will have you spanning the east coast of North America, and you will meet interesting people, and kill them.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:47:51</pubDate>		</item>		<item>			<title>rFactor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rfactor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4aacd1e8e2c518a79cd9fc986da10682_sq.jpg" title="rFactor Image" /> Presenting rFactor, the new racing simulation series from Image Space Incorporated. After successfully creating over a dozen products in the past ten years, Image Space takes the next logical step, creating a completely new technology base and development process. This new isiMotor 2.0 environment will be the foundation on which to build exciting products for many years to come.<br />
<br />
The first installment in the rFactor series features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. This is the game you will want to play.<br />
<br />
rFactor provides unprecedented flexibility, allowing the series to grow and evolve with mod community involvement, race club formation, and feedback from users worldwide. We hope you enjoy the ride!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:24:27</pubDate>		</item>		<item>			<title>Project Unknown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/project-unknown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97687b149a1ac4ef4474bebb7faadc7c_sq.jpg" title="Project Unknown Image" /> The year is 2300 and supreme dominance of a single world government called the U.E.C (United Earth Council) exists, ruling over the entire globe. Through pollution and war the world's main populace survives in fortified mega-metropolises referred to as citadels scattered throughout uninhabitable wastelands. In 2200 when the U.E.C was first formed the decision was taken to only take those who were most important to society into the protection of the citadels.<br />
<br />
Although many live happy lives in the serenity of the citadels and with ignorance that over half the world's population lives in turmoil, outside life is a harsh experience, many have died in the inhospitable environment but for those that have survived so far evolution has &quot;gifted&quot; them with something special, unknown to the U.E.C those left outside were not the only life that survived. At different locations around the world life has re-emerged stronger than before with new species of plants and animals flourishing in independent eco-systems. These are a haven for those left outside and are their means of survival.<br />
<br />
The past is not easily forgotten though and inevitably the two divisions of humans would obviously not co-exist peacefully. The war is just about to begin, the U.E.C is unaware of what is about to unfold but tension is rising after transports between citadels have gone missing. The outcasts plan for revenge is in motion...<br />
<br />
The Sides:<br />
<br />
U.E.C Military/Security forces:<br />
<br />
The U.E.C seeks to finish off what they started and destroy what is left of any resistance to its rule. The U.E.C arsenal is composed of conventional ballistic weaponry with a few elite soldiers wielding the newly developed energy weapons.<br />
<br />
The Outcasts:<br />
<br />
The Outcasts seek revenge against their brethren; motivated by this they have spent many years planning for their revenge. They seek to change the earth to a world full of jungles and devoid of technology or cities with humanity living alongside nature. The Outcasts of course cannot wage a war with weapons made from wood and stone, instead they utilize the &quot;gifts&quot; given to them by evolution to destroy their foes, and so with a variety of hand to hand combat, enhanced reflexes and elemental forces to help them along they are a deadly adversary to any U.E.C force.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 12:07:11</pubDate>		</item>		<item>			<title>Call of Duty: Operation Market Garden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/codomg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6b7785d635941d58cb1c2f8aa0992441_sq.jpg" title="Call of Duty: Operation Market Garden Image" /> Call of Duty: Operation Market Garden mod.<br />
Quality-wise, this is probably the best total conversion mod you'll find for <a href="http://www.greatgamesexperiment.com/game/callofduty1" target="_blank" rel="nofollow">Call of Duty</a>, and quite a bit is included for you to check out! <br />
<br />
There are seven new multi-player maps for you and your buddies to battle it out on, and they're all excellently produced.<br />
<br />
Apart from that, CoD:OMG features a full singleplayer campaign, spanning several missions, featuring the characters from the original game, and is bound to keep you on the edge of your seat!<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 11:50:59</pubDate>		</item>		<item>			<title>Tofu hunt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tofuhunt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07a069276a1aff2cda9b61840174c24d_sq.png" title="Tofu hunt Image" /> Tofuhunt is a &quot;whats wrong with this picture?&quot; game. Two pictures come up and you are to find the differences or a tofu in the pictures. You can also make your own pictures.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 08:33:00</pubDate>		</item>		<item>			<title>Action Quake 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionquake2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c8dec3efe9013c57763dc42d5749761_sq.gif" title="Action Quake 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 02:49:39</pubDate>		</item>		<item>			<title>OpenTTD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openttd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c45dd1d8dac8ddfacb17c76157daef29_sq.png" title="OpenTTD Image" /> OpenTTD is a clone of the Microprose game <a href="/game/transporttycoondeluxe" class="game_link">Transport Tycoon Deluxe</a>, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. New features include buildables like new airports and canals, and also allows multiplayer matches over LAN or internet for up to ten players.<br />
<br />
<br />
<br />
Note that OpenTTD <em>requires the original version of Transport Tycoon Deluxe data files</em> in order to function.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:00:14</pubDate>		</item>		<item>			<title>Escape Velocity: Nova</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapevelocitynova/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe70efc9dcc8d900430c8316a1cbc39c_sq.jpg" title="Escape Velocity: Nova Image" /> EV Nova is the third game in the Escape Velocity series, and is by far the most ambitious installment to date. With a completely redesigned gaming engine, EV Nova thrusts you into a sprawling universe dominated by a myriad of warring factions, each sharing a common bond, but so philosophically different as to make conflict inevitable.<br />
<br />
The remnants of the Colonial Council's utopian vision of a united galaxy are littered about like so many discarded dreams. The eccentric genius in Omata Kane, whose Hypergate system brought distant stars within reach, has all but been forgotten. Like a wave in the darkness of space, colonization flowed outwards from Earth, until discord and dissent against a growingly corrupt central government caused it to come crashing down.<br />
<br />
Open rebellion caused the destruction of critical parts of the Hypergate system, severing entire systems from the umbilical cord of civilization. They were left adrift in the lonely void of space, forced to fend for themselves, truly strangers in strange lands. The collapse of a central government caused civilization to slide helplessly into a dark age of isolation. The few pockets of humanity that did survive developed in near solitude, clinging perilously to life like a tree desperately trying to gain root on a rocky cliff.<br />
<br />
Time marched on in its relentless journey toward the future, and each of these civilizations slowly reconstructed their humanity... but in their isolation, a strange thing happened. They each followed markedly different paths in their evolution. As rediscovered technology finally allowed contact between these far-flung children of the Colonial Council to tentatively resume, they found that they had little in common. Indeed, rather than reunited brothers, they were strangers... or worse, adversaries.<br />
<br />
It is into this maelstrom of territorial contention that you are thrust, like a pebble tumbling aimlessly between the tectonic fault lines that uncomfortably separate these divisions of humanity. Welcome to EV Nova. Will the pebble become an avalanche?<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 07:43:37</pubDate>		</item>		<item>			<title>Goldeneye Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ges/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe824f7aacd80acbdf06684a90a3c2b_sq.png" title="Goldeneye Source Image" /> A large group of dedicated fans has taken it upon them selves to recreate Goldeneye using the Half-Life 2 Source engine.<br />
<br />
Gameplay is aimed to recreate the feel of the original Goldeneye.  The levels are being remade in such away as to still have the correct feel as well, but have a major graphics overhaul.<br />
<br />
Recently Goldeneye Source won Bronze for the Mod Of The Year 2006 from ModDB, and then went on to also win the Editors Choice Award for Reinvention.<br />
<br />
Note: Half-Life 2 required.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:55:49</pubDate>		</item>		<item>			<title>Urban Terror</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/urbanterror/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/005b369c3b28ba6a4a9be3c7cbaec5f4_sq.gif" title="Urban Terror Image" /> This game is a stand-alone game or Quake III mod that is a total conversion game. This was designed by Frozen Sand. It introduces many elements of the tactical shooter genre &acirc;&euro;&rdquo; team-driven gaming in more realistic environments. The game's site is http://urbanterror.net It uses the ioquake3 engine (ioquake3.org) for the standalone version, and on that version it also uses Battleye (http://battleye.com)<br />
<br />
The game supports strafe jumping, ledge climbing, walljumps, power slides, and gooma stomp.<br />
<br />
In this game, Quake meets realty.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Apr 2007 02:28:54</pubDate>		</item>		<item>			<title>Tribes RPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribesrpg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ab18005fbeb0ca38b465bc90f0376ad_sq.gif" title="Tribes RPG Image" /> Tribes RPG is a total conversion mod for Starsiege: Tribes.<br />
<br />
Too much info to list here, so please visit: http://is.planettribes.gamespy.com/forums/viewtopic.php?t=2935<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 12:13:46</pubDate>		</item>		<item>			<title>Half-Left</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halfleft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9973ba4b42cc5fe53cb9988284ae5c09_sq.jpg" title="Half-Left Image" /> Half-Left is a modification for Half-Life 2. The story takes place after the ending of the original Half-Life 2.<br />
<br />
Half-Left is about a quest unique in a lifetime, which the player, Oliver MacDouglas, has to make in order to save the world. Oliver and Larry Hawk, his sidekick, must venture to the Citadel ruins and recover Gordon Freeman's remains, which in this case, are his legs. You get to venture to new, exotic places, use all-new weapons like the flamethrower and the Nexus Grenade as well as for the first time ever, do hand-to-hand melee combat. All-new maps along with the Free Roam mode, multiplayer games included and several new locations to visit makes this truly worth of playing.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 09:38:15</pubDate>		</item>		<item>			<title>The Hidden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-hidden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b35f52ecd86d72ce394e3f87aa36995a_sq.jpg" title="The Hidden Image" /> Infinitum Research Intercept Squad (I.R.I.S.) is on the hunt for a fugitive, the subject of a secret genetic experiment, who is known only as Subject 617. The Good News : The IRIS team is well trained, well armed and co-ordinated.<br />
<br />
The Bad News : The genetic manipulation has given Subject 617 enhanced speed, mobility and incredible strength - he can pounce like a tiger, cling to any surface and is known to pin victims up for feeding. Worst of all, the experiments have rendered him nearly invisible to the human eye. This is why he is simply known as ... The Hidden<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:26:54</pubDate>		</item>		<item>			<title>DotA All-Stars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dota/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4589e557df713b59c450f3ccca57147e_sq.gif" title="DotA All-Stars Image" /> DotA is a custom map for Warcraft 3 and is the most played game in Warcraft 3's Battle.net<br />
<br />
In DotA, you select a hero from over 70 different heroes. You and your team will battle your opponent's team. First one to destroy the other team's base, wins.<br />
<br />
The game has RPG elements and each heroes have their own skillset. You all start at level 1 and by defeating creeps (the mobs in this game), you can gain EXP and money. <br />
<br />
The gameplay is amazingly deep for an RPG with new strategies coming out almost daily. New patches also comes out regularly which addresses balance issues as well as adding new items and heroes.<br />
<br />
<a href="http://www.dota-allstars.com/" target="_blank" rel="nofollow">http://www.dota-allstars.com/</a><br />
<br />
_<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 09:44:37</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Neverwinter Nights</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nwn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39d71f071fbf3de527186990548fe3af_sq.jpg" title="Neverwinter Nights Image" /> According to wikipedia:<br />
&quot;<a href="http://en.wikipedia.org/wiki/Neverwinter_Nights" target="_blank" rel="nofollow">Neverwinter Nights (NWN)</a>, produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons &amp; Dragons and Forgotten Realms rules (with minor changes). It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Infogrames released Neverwinter Nights for Windows on June 18, 2002. BioWare released the freely downloadable Neverwinter Nights Linux Client in June 2003. MacSoft released a Mac OS X port in August 2003.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 08:21:17</pubDate>		</item>		<item>			<title>Freedom Force vs The Third Reich </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freedom-Force-vs-The-Third-Reich/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ef5c845c9f27c9440e4dd4f400ac21e_sq.jpg" title="Freedom Force vs The Third Reich  Image" /> <div class="user_quote"><blockquote class="user_quote">When Nuclear Winter returns with a plot to destroy Freedom Force and the free world, gaming's greatest heroes must team up with a flurry of fresh faces!  As the sinister soviet's plan unfurls, patriot city's finest find themselves flung through time into the greatest conflict the planet has ever seen:  World War 2!</blockquote></div>  <br />
<br />
The second of the series, Freedom Force vs. the Third Reich is a superhero tactical-rpg/strategy game with an extensive character customisation system.  As in the original Freedom Force game, the interface is intuitive and easy to use, the storyline is lighthearted and humorous, and there are excellent character development tools.  <br />
<br />
Missions are framed within stylish cutscenes that are highly reminiscent of the golden age of comics.  Nearly all of the action and movement in the game can be controlled by mouse, but shortcut keys are also functional. Gameplay is in real time by default, but with a turn based aspect, as with a tap of the spacebar you can pause the game and issue orders.  <br />
<br />
<br />
<span style="color: blue;">Additional game features</span><br />
<ul class="user_list"><br />
<li class="user_li">A brand new chapter in the ever-expanding Freedom Force universe.		<br /></li>		<br />
<li class="user_li">Six new playable heroes from two distinct eras of comic books.<br /></li>	    		<br />
<li class="user_li">A hoard of new villains bent on world domination.	<br /></li>		<br />
<li class="user_li">Radically enhanced graphics running on a brand new engine (Gamebryo).<br /></li>	<br />
<li class="user_li">Vastly improved multiplayer, including several completely new modes.<br /></li>	    <br />
<li class="user_li">For the first time in gaming, a trip to the Golden Age of comics.<br /></li><br />
<li class="user_li">Create your own comic battles with story-based multiplayer.<br /></li><br />
<li class="user_li">Fully destructable environments.<br /></li><br />
<li class="user_li">Real-time shadows, dynamic lights and more new rendering features.<br /></li><br />
<li class="user_li">Create your own hero with the hero editor.<br /></li><br />
<li class="user_li">Robust Modding tools.<br /></li></ul>
<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Computer Gaming World's Strategy Game of the Year 2002!</blockquote></div>
<br />
<br />
Developed by Irrational Games, and released in the U.S. on March 8, 2005 by publisher Vivendi Universal Games.<br />
<br />
<span style="color: blue;">System Requirements:</span><br />
733 MHz P3 or Athlon processor or equivalent.  128MB RAM, ATI Radeon 7000 or NVIDIA Geforce GTS or equivalent DirectX 9.0c compliant 32MB video card with hardware T&amp;L.  700MB hard disk space.  DirectX compatible sound card.  56K modem or broadband internet connection for online play.  Windows 98/ME/2000/XP<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:04:54</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/teamfortress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63026baf6b1519527c3c2a3d5e8208c8_sq.jpg" title="Team Fortress Image" /> One of the most popular online action games of all time, Team Fortress Classic features over nine character classes -- from Medic to Spy to Demolition Man -- enlisted in a unique style of online team warfare. Each character class possesses unique weapons, items, and abilities, as teams compete online in a variety of game play modes.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:09:14</pubDate>		</item>		<item>			<title>The Specialists</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thespecialists/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eae8b53ce8b595299ff08843d9b9e340_sq.jpg" title="The Specialists Image" /> Specialists mod for half-life.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:49:35</pubDate>		</item>		<item>			<title>Ultima V Lazarus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/u5lazarus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e56d9f012839543b7e0935ba4fe420c_sq.jpg" title="Ultima V Lazarus Image" /> Ultima V: Lazarus is an exceedingly ambitious project that greatly improves the graphics and sound of the PC version of Ultima V. However, that's not all. Rather than releasing an &quot;upgrade patch,&quot; as happened with Ultima IV, what we've done is a true from-the-ground-up remake of the gaming classic, Ultima V.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 11:44:10</pubDate>		</item>		<item>			<title>Victoria - Revolutions</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/revolutions/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f30fc7652f12fc21ead216412221d41f_sq.jpg" title="Victoria - Revolutions Image" /> <div class="user_quote"><blockquote class="user_quote">&quot;Victoria: An Empire Under the Sun&quot; was hailed by some critics as the ultimate World Domination and Empire-Building simulation. The new expansion is in a similar vein while offering several new and exciting features. Among other things, players can continue their Victoria: Revolutions games in HoI2 Doomsday, thus extending the gameplay for both games.</blockquote></div>
<br />
Expansion for <a href="http://www.greatgamesexperiment.com/game/victoria/" target="_blank" rel="nofollow">Victoria : an Empire under the Sun</a><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 05:53:54</pubDate>		</item>		<item>			<title>Meltdown 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/md3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c668dcf69f96c6cef5b09d3273340f2f_sq.jpg" title="Meltdown 3 Image" /> Meltdown 3 is the continuation and final implementation of the Meltdown series for the game Ascension. Meltdown 3 focuses more on the tactical and RTS aspects of gaming, to create a unique new way to play our favorite FPS games. A vast array of weapons, armors, and vehicles allow for an expanded tribes-esque FPS+Z combat experience.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 03:54:28</pubDate>		</item>		<item>			<title>Matrix Rayne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/matrixrayne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8dee09f907ecf31c3a231e491dd6d25c_sq.jpg" title="Matrix Rayne Image" /> Note: Graphics done by Djinn, Coding done by me, Djperegrine<br />
<br />
Matrix rayne is a modification of the madness interactive engine found at www.flecko.net<br />
<br />
it adds duel weld, all new art, pick up guys as shields and alot more.<br />
<br />
V.3.5 is up!<br />
<br />
<br />
here are the list of things I added:<br />
duel weld(two hands)<br />
parachoots<br />
every single sound changed<br />
all art is modded<br />
pick up guys as shields<br />
new way of dying<br />
weather/time of day/rain<br />
helicopter<br />
shields<br />
colliders<br />
slower bullets<br />
Woosh effect in BT<br />
custom bullet images<br />
ducking<br />
dodging bullets<br />
characters[with stats]<br />
map<br />
in construnt you can switch levels with the arrow keys<br />
new challenges<br />
<br />
and more I think&acirc;&euro;&brvbar;.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 12:53:52</pubDate>		</item>		<item>			<title>Enfo's Team Survival</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enfo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67f66daf60372528aaf48d8f016566c9_sq.jpg" title="Enfo's Team Survival Image" /> Enfo's Team Survival is a popular modification for Warcraft III: The Frozen Throne. It was originally developed by Enfo, but has since been released openly and is being continued by many modders. It is loosely based upon tower defense maps. Players are divided into two teams and choose their heroes at the start of the game. They cannot directly engage in combat with the other team. Instead, they fend off waves of monsters in order to survive for longer than their enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:55:09</pubDate>		</item>		<item>			<title>They Hunger: Lost Souls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theyhungerlostsouls/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b10feaf80d93921dbf68aa2838575b1a_sq.gif" title="They Hunger: Lost Souls Image" /> They Hunger: Lost Souls is a commercial first-person action game powered by the award-winning Half-Life 2 Source engine from Valve Software. Based upon the highly popular They Hunger mod series, the upcoming title features a completely new horror-survival adventure.<br />
<br />
In North-Eastern Europe during the early 1960's, strange anomalies culminate with dead corpses rising from their graves. As a tourist recovering from a tragic accident, you seek shelter in an ancient monastery overrun by bloodthirsty zombies, and become involved in an escalading cascade of calamities.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 12:36:30</pubDate>		</item>		<item>			<title>Doom3CC</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom3cc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/329748413c869b29d995a4a400990115_sq.jpg" title="Doom3CC Image" /> Doom3[CC] adds closed captioning so that hearing impaired, deaf and people who may not understand English well can read text of the spoken dialog and sound effects. It also features a Visual Sound Radar that shows the approximate distance and direction of a sounds origin. The captioning can be read in English, Spanish, Portuegese, French and German. Doom3[CC] was nominated for an award in the Independent Games Festival's Modding Competition of 2006. It has also been featured on the insert discs for PC Gamer UK and PC Zone UK.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 11:39:45</pubDate>		</item>		<item>			<title>Earth's Special Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/esforces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6165d94db21207cbe9a9d592aa37b64d_sq.jpg" title="Earth's Special Forces Image" /> Earth's Special Forces, also known as ESF is a very popular half-life modification based on the hit anime series, Dragonball Z. The mod includes nine of your favorite characters who are able to duke it out using numerous beam attacks as well as close hand to hand combat. ESF mixes both elements to bring players intense fast paced with a twist of strategy. Each character is geared towards a different style of play. Some are meant to mainly use energy attacks, while others have the advantage in melee fights.<br />
No matter what style of fighting you like to use, esf has a way to accomadate you. <br />
<br />
ESF has been in the making for the better part of three years. The team continuely tries to push the half-life engine to it's limits in order to produce the most playably accurate Dragonball Z game around.<br />
<br />
http://esforces.com/<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:26:53</pubDate>		</item>		<item>			<title>Wintermaul Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wmw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/692898c98d66a3eb0868e6f06f8115c0_sq.jpg" title="Wintermaul Wars Image" /> One of the most popular mods for Warcraft III, Wintermaul Wars hit its peak playing during summer 2006, when any game would immediatly fill up, and almost all you would see on the custom games list is &quot;WMW!!!!! or WINTERMAULWARZ!1!1!1&quot;. Wintermaul Wars is actually a spin off of the slightly less popular but more modded Wintermaul. <br />
<br />
In Wintermaul wars, you have a &quot;base&quot; unit, usually represented as a boat. You have 1-2 buildings (unit-creator, or UC) to create units at, and you can not control the units created. Instead, they are automatically sent to the enemy's base unit. If they are able to reach the enemy's base unit and touch it, the enemy looses one point off their score or 25 (which is changeable depending on the version of WMW in play). You must build towers from a huge selection to defend your base unit, while sending units to bypass and overwhelm your enemy's defences.<br />
<br />
Another crucial element of Wintermaul Wars is your income. Whenever you kill an enemy unit, you get gold to spend. There is 4 basic ways to spend that gold. If you buy a unit at your UC, 2 of that unit are sent to your enemy to attack him/her. You also add an ammount to your income when you buy a unit, so it looks like this:<br />
<br />
Unit A: Costs 5g: 1g per turn added, so you gain it back after 5 turns.<br />
<br />
Unit B: Costs 10g: 2g per turn added, so you gain it back after 5 turns<br />
<br />
Unit C: Costs 52 gold: 14g per turn added, so now when you buy this, you gain your gold back faster<br />
<br />
If you continued to buy unit C, you would eventually gain more money than someone who only bought Unit A and B, because the 1g you are investing if worth more in your income.<br />
<br />
You can also build a tower, or upgrade an existing tower. All towers in Wintermaul Wars take up 1 map square, so you can fit a lot of things in one space.<br />
<br />
With nearly 100 units to buy in some versions, and 600+ towers to build and upgrade, Wintermaul Wars takes a lot of micro to be successful at. You must select the correct race (this decides what your towers cost, their damage, speed, range, and any special abilities, plus what towers you can build and if they can be upgraded). The perfect blend of building, attacking, income-gaining, and picking the correct race for the situation at hand is needed for victory. Wintermaul Wars may be best thought of as a mix of chess and checkers without any turns. Your units must reach the opponent before his reach you, but there is a huge diversity in what units do.<br />
<br />
If all of this daunts you, don't be turned off from playing. Wintermaul Wars has a very gentle learning curve, and it's pretty hard to get worse once you're good at it, no matter how long you go without playing.<br />
<br />
Sadly, the player base for Wintermaul Wars is now less than before, due to a mass movement to the ever-so-popular World of Warcraft. However, the online service for Warcraft III and the Frozen Throne is free, so give it a try. Servers are rare, but they get filled up very quickly as veteran B.net players remember the good times they've had.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Feb 2007 09:22:21</pubDate>		</item>	</channel></rss>