<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'maze' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/maze/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'maze' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'maze' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/maze/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Tombclimber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TombClimber/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6d631ceeb167ca74c12574cc201b095f_sq.png" title="Tombclimber Image" /> TombClimber is a 2D Platform-Labyrinth Jump and Run Game. You have to find your way through labyrinths, fight monsters, avoid traps and colleact treasures. Discover completely unexplored, subterranean tombs of the old forgotten Pharaohs!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 02:44:18</pubDate>		</item>		<item>			<title>Wizardry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wizardry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a6d50bd6ff129b41c86f40e314694b2_sq.gif" title="Wizardry Image" /> <strong>Wizardry: Proving Grounds of the Mad Overlord</strong><br />
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This maze-style <a href="/game/dungeonsanddragons" class="game_link">Dungeons and Dragons</a>-like game has you lead your party of six charaters into the dungeon below Trebor's castle to search out Werdna and retrieve a powerful magic amulet.<br />
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This classic RPG led to several sequels and set the stage for future RPGs such as <a href="/game/thebardstale" class="game_link">The Bard's Tale</a> and <strong>Might and Magic</strong>.<br />
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<strong>Developers:</strong> Andrew C. Greenberg &amp; Robert Woodhead<br />
<strong>Released:</strong> 1981<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 10:23:21</pubDate>		</item>		<item>			<title>Blobyrinth: Maze Island Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blobyrinth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/918e895ea257928d1aa21d4b949e05cc_sq.jpg" title="Blobyrinth: Maze Island Quest Image" /> Blobyrinth is a comedy arcade sokoban puzzler.  Deal with it.<br />
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You take control of Blobby in his quest to rescue his girl/friend Soozy from the Madness and mad antics of Madbeard! Will you be able to rescue her in time?<br />
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Along the way you'll be collecting coins and gems, pushing blocks into place to open doors and avoiding Madbeard's blob guards!<br />
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Your adventuring will take you through 7 zones: The Leafy Lowlands, Igneous Island, Ile de Spooky, The Puzzling Pyramids, The Isle of Industry, and Madbeard's Crazy Sky Castle.<br />
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It's almost Blobby time!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 02:47:53</pubDate>		</item>		<item>			<title>Lost in the Labyrinth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lostinthelabyrinth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13a052e04c405ab353cbc24aac6668fd_sq.png" title="Lost in the Labyrinth Image" /> &quot;It's a maddening game perfect for the casual genre: it's easy to play but difficult to master.&quot; - VH1 Game Break<br />
<br />
Inspired by the classic wooden toy, &quot;Lost in the Labyrinth&quot; has you guide your ball through the 3D maze from start to finish by tilting the playing surface.  Sounds simple, right?  Think again!  Watch where you roll.  Dodge holes and bumpers while trying to get to the goal as fast as you can.  With over 30 levels to play, race the clock and beat the computer's best time, then beat your best time.  When you're ready, challenge a friend to a head-to-head race.  Will you get lost in the Labyrinth?<div style="clear:both;"></div> ]]></description>			<pubDate>04 May 2007 04:20:06</pubDate>		</item>		<item>			<title>Scarab of RA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scarabofra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87d68e938c5f5d76f84cb38f6c22d773_sq.gif" title="Scarab of RA Image" /> Released in 1987 by Semicolon Software, this shareware adventure game for the Mac was an instant success.<br />
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You play the role of an archaeology student entering the newly-discovered Great Pyramid of RA the Sun-God.  Your objective is to explore the pyramid and devine its secrets.<br />
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The goal of the game is to gain prestige and, of course, to survive the creatures and puzzles the pyramid throws your way.<br />
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The interface is point-and-click, and is reminiscent of the original <a href="/game/wizardry" class="game_link">Wizardry</a>.<br />
<br />
<strong>Developer:</strong> Rick Holzgrafe<br />
<strong>Released:</strong> 1987<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 11:19:12</pubDate>		</item>		<item>			<title>Saturn Bomberman</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saturnbomberman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/caf86f670498826526424520f9e7c3de_sq.jpg" title="Saturn Bomberman Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 02:49:38</pubDate>		</item>		<item>			<title>Dot-Maze Next-Gen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dotmazenextgen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4c07aa4c808a668cc2c74e6274e509_sq.png" title="Dot-Maze Next-Gen Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Sep 2007 02:33:35</pubDate>		</item>		<item>			<title>MunchMates</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/munchmates/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3b1a5ae7674b1350a61eb00af94beaf_sq.png" title="MunchMates Image" /> The 25th anniversary remake of Munchman, the TI-99/4A maze game. Features the original board, a new board, and the prototype board for the original Munchman that was never used.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 08:40:47</pubDate>		</item>		<item>			<title>Rollin'</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rollin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/824421060bc4c4bbdf3cb1689e508870_sq.jpg" title="Rollin' Image" /> Guide your little red ball through all 15 challenging mazes!<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:41:19</pubDate>		</item>		<item>			<title>Ignition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ignition/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8de7840620af75a24632043d20f71bcb_sq.jpg" title="Ignition Image" /> Use the mouse to control your car through various tracks. You have 1  minute to complete all of the tracks before getting to the next level of even more difficult tracks. One minute goes by pretty fast when you are trying to work through a maze.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 06:09:59</pubDate>		</item>		<item>			<title>Hydrium</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hydrium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a1403dede369d630175cc0be138e831_sq.gif" title="Hydrium Image" /> Hydrium is freeware!!!<br />
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In Hydrium we take control of an Helium molecule and we have the mission of finding every blue gem in each galaxy of the game.<br />
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But our task won't be as easy. We will have to face several enemies and traps that want to extract all the air inside our molecule, and be careful because you loose air every time you move!!<br />
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Hydrium is proudly presented by Geardome Entertainment.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 02:41:24</pubDate>		</item>		<item>			<title>Secrets of the Domus Aurea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/domus-aurea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a4c06f0332bd9505f3f2ae77e216c1c_sq.png" title="Secrets of the Domus Aurea Image" /> Secrets of the Domus Aurea is Eon Clash's entry into the Pascal Game Development contest 2007. Keep an eye on the home page for more information and downloads as they become available.<br />
<br />
Storyline<br />
In the year 64AD (after the Great Fire of Rome) Nero built the Domus Aurea (or &quot;Golden House&quot;).  This is the story that is known.  The story that is not common is the secret that the Domus Aurea hides and of your adventures within.<br />
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It is now 5 September 476 AD and yesterday Romulus Augustus was deposed (history will show that he will not be replaced).  During Rome's fall stories of a powerful secret hidden within the catacombs of the Domus Aurea have surfaced, and being the curious type that you are, you have set out to find the truth or fiction of them.<br />
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Project Home Page: <a href="http://www.eonclash.com/JumpStart/v4/PGD07/" target="_blank" rel="nofollow">http://www.eonclash.com/JumpStart/v4/PGD07/</a><div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 08:58:43</pubDate>		</item>		<item>			<title>Bolt Brain Teasers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/boltbrainteasers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43084dfba005e8507deb0e9fbf37db21_sq.jpg" title="Bolt Brain Teasers Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Sep 2007 04:05:48</pubDate>		</item>		<item>			<title>The Game Of Disorientation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/disorientation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2ad788ae3ba81508a70baec701c479ad_sq.jpg" title="The Game Of Disorientation Image" /> Move the guy through the spike mazes to the finish.  It sounds easy, but it is made more difficult by the camera that spins around and zooms in and out.  Your controls don't move with the camera, so you have to remember which way you were facing originally.  Note: may cause motion sickness<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 02:27:03</pubDate>		</item>		<item>			<title>Drag the Dot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragthedot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ee09ed08db0829ca5d01ba59d302469_sq.jpg" title="Drag the Dot Image" /> Drag the dot through obstacle filled levels to reach the end. Most obstacles move when you move your mouse, so you have to be careful.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:36:12</pubDate>		</item>		<item>			<title>Toby Balloon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tobyballoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97fcd52771690f73693fd132a1557103_sq.jpg" title="Toby Balloon Image" /> The dog is hanging from a balloon and you have to fan him in the direction you want in order to get him to the goal.  Watch out for the walls and enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 02:51:08</pubDate>		</item>		<item>			<title>Blop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bde87a3ed075cb689d39af867b9b5069_sq.png" title="Blop Image" /> Blop is a simple maze game, about a green circle called Blop. You must collect all the stars in each maze and then get to the exit. There is a small plot, shown at the beginning and end.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 06:04:21</pubDate>		</item>		<item>			<title>Cavelon Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cavelonremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4d0c6d16f344740c9c4a4065ce47dae_sq.png" title="Cavelon Remake Image" /> Trevor Smila Storeys tribute to the little known Jettsoft arcade classic Cavelon see's you cast in the role of a noble knight attempting to rescue the love of his life from her prison on the top floor of a castle.<br />
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Use all your cunning to negotiate the floors of the castle and reach the top to get your rumpy pumpy reward. (Last bit may not be even remotely true).<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:55:28</pubDate>		</item>		<item>			<title>Maze Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mazegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87743cc57cdc2e003f7a264e91c4f089_sq.jpg" title="Maze Game Image" /> This is a 2d maze game me and my friend made.<br />
You don't just try to get to the finish you have to get there and not be killed.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 05:18:54</pubDate>		</item>		<item>			<title>Fire Ant Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fireantremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3ab40e16e2147645c132729fec4069b_sq.png" title="Fire Ant Remake Image" /> Fire Ant is a tricky maze puzzler game that originally appeared on the C16/C64 computers in the early eighties.<br />
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Eight challenging caverns await the adventurer in this quest to rescue the queen ant from the evil clutches of the scorpions.<br />
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Safe for all the family, unless you count the amount of cursing the puzzles may cause.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 09:33:32</pubDate>		</item>		<item>			<title>Digit Dungeon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digitdungeon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78a9b19da3ab4edeeb9ac50faa2c98a9_sq.png" title="Digit Dungeon Image" /> Guide Dag though Digit Dungeon and get him out alive if you can!  <br />
<br />
Digit Dungeon is a maze with a twist.  Instead of narrow halls to navigate, Dag must make his way to each room by advancing only the number of tiles indicated by the number of the tile he stands on.<br />
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If it seems easy, beware!  You must plot his path through each room carefully because there are pitfalls, monsters, and booby traps to contend with!  Give Dag a fighting chance by picking up weapons and power-ups along the way.  His life is in your hands, so make it count!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:41:01</pubDate>		</item>		<item>			<title>Subject 33</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subject33/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/efb3bd1f8cfe425ba98616bdb638386d_sq.gif" title="Subject 33 Image" /> A arcade-style maze game with robots and cool weapons. A few influences from FPS genres are added however. The premise of this game is pitting a human up against an evolving robot AI that learns from the player's actions. I am hoping to boast various types of AI techniques through development.<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 11:43:12</pubDate>		</item>		<item>			<title>slickball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Slickball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64bd101f4071618562ff55af5eb8fb8b_sq.jpg" title="slickball Image" /> Slickball is a game where the laws of physics and different 3D mazes determine the game play. The goal of this game is to drive a marble through different scenarios where gravity is used to solve various tasks. Many traps and other nefarious devices make for a fun and challenging game for both novices and experienced gamers alike!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 09:43:41</pubDate>		</item>		<item>			<title>Glint Basic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glintbasic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67ca3b0b8bdd9318e12d4a698b15ece2_sq.jpg" title="Glint Basic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2007 11:41:18</pubDate>		</item>		<item>			<title>SpiderTrap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spidertrap/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/543cd6b575c90ff9917f1708f608aa19_sq.png" title="SpiderTrap Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 01:32:17</pubDate>		</item>		<item>			<title>Gyroball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gyroball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29ca72a7e6d9eecc320f245ec40e2262_sq.gif" title="Gyroball Image" /> Navigate your gyroball to the glowing goal of each level without falling off the platforms.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 06:52:11</pubDate>		</item>		<item>			<title>this maze</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thismaze/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9255bb0d97aee806e7c5c286ff2dde96_sq.jpg" title="this maze Image" /> Move your house cursor to the end of the maze, but don't touch the edges.  If you touch a wall, you lose and have to go back to the begining.  There is no time limit, so take your time and be careful.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 01:01:51</pubDate>		</item>		<item>			<title>Invisibility</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invisibility/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63ba49baab5e2422be4c5db2b2246df0_sq.jpg" title="Invisibility Image" /> Move your mouse cursor to the goal without touching the walls.  Your cursor is invisible though, so you have to guess how far you have traveled and where you have moved to.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 01:11:52</pubDate>		</item>		<item>			<title>Orb 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2934e0218239638dfeb40bda7818dd9b_sq.jpg" title="Orb 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Oct 2007 06:04:41</pubDate>		</item>		<item>			<title>Mondo Medicals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MondoMedicals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fcce0f63d557600f4404a9406c10970_sq.png" title="Mondo Medicals Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Oct 2007 01:00:27</pubDate>		</item>		<item>			<title>LexVenture</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lexventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de237f4a2c3e44f849a21311d8f765eb_sq.jpg" title="LexVenture Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Oct 2007 02:45:11</pubDate>		</item>		<item>			<title>Gridblaster</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gridblaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/601eba3a7613ad25d86dedd1df742999_sq.png" title="Gridblaster Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Oct 2007 11:18:18</pubDate>		</item>	</channel></rss>