<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'indie, remake' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/indie/remake/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'indie, remake' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'indie, remake' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/indie/remake/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Streets of rage remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sorr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb59eb2a662c8a7c7d226d113ec68768_sq.png" title="Streets of rage remake Image" /> It's a Homage to the whole Sega Megadrive/Genesis saga. <br />
<br />
To remake the game the original sprites have been ripped adding new moves, new enemies and characters have been added respecting the game style. <br />
<br />
The stages, some new and some completely redesigned, have new effects, more colors and scroll layers than their originals. <br />
<br />
Regarding music, several musicians have helped remixing and improving the original soundtracks. <br />
<br />
The game keeps a similar gameplay and was done from scratch, having devoted programming to emulate every one of the main characteristics in the original game. <br />
<br />
<br />
Current version : <br />
8 characters<br />
43 locations having multi-path splits <br />
52 enemy types keeping all of their moves <br />
37 different remixes <br />
Options and modes not present in the original<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 01:12:59</pubDate>		</item>		<item>			<title>Axion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a1d3ada98eb7a71bb6a16727bd30a95_sq.png" title="Axion Image" /> <strong>This is a DEMO/Prototype!</strong><br />
It is very much unfinished. There is only one level and after you beat the boss it will go back to the title screen.<br />
<br />
Axion is a 4 colour (greyscale) shoot'em up made for the Retro Remakes 4-colour TI calculator style competition.<br />
<br />
<strong>Story</strong><br />
<br />
Thousands of years ago the Atlantians built a huge inter-dimensional portal with the intent of trapping a huge foe inside. The portal worked perfectly, but at the last minute the huge beast was able to pull their entire city in with it. Knowing the they were unable to save the city and that the beast would eventually be able to break free without anyone able to watch over it, they sent out their last hope, Axion.<br />
<br />
Axion was a specially designed craft known as a &quot;Dimension diver&quot; which made it the only man-made creation that was able to seemlesly escape the pull of the triangular portal.<br />
<br />
Thousands of years later after absorbing much of its surroundings including people, ships and planes, the beast was able to take control of its own prision, although it was still not quite powerful enough to escape entirely. Using all the energy it had absorbed over the many years, the beast took control of the portal and projected it into outer space using mankind's own orbiting satillites. The portal was now 50 times its original size, big enough to engulf the entire planet...and this was the plan. If the beast could absorb the entire planet, then it would have enough energy to break free from its Atlantian prision.<br />
<br />
After detecting the huge power surge, Axion emerged out of the ocean and blasted off into outer space to stop the beast before it was too late.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:16:24</pubDate>		</item>		<item>			<title>Super Obliteration</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superobliteration/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59a002e0145d08f92caf8a7676972a12_sq.png" title="Super Obliteration Image" /> <em>The original game is (c) 1993 David Papworth (appeared on an Amiga Power magazine cover disk)<br />
<br />
Music (c) 2007 o0Infamous0o</em><br />
<br />
<strong>Instructions</strong><br />
<br />
This is a simple game - destroy all the rocks (which split) on each level before the timer runs out. Collect powerups (or avoid bad ones) for different weapons, faster or slower shots, shield, etc.<br />
<br />
<strong>Scoring</strong><br />
<br />
Large Rock = 1,000 points<br />
Smaller Rock = 500 points<br />
Even Smaller Rock = 250 points<br />
Smallest Rock = 100 points<br />
Diamond = 250 points<br />
<br />
There are four control methods available so try to choose the one that works best for you. They are:-<br />
<br />
<br />
<li class="user_li">Mouse Aim and Keyboard<br /></li><li class="user_li">Keyboard Only (using aim lock)<br /></li><li class="user_li">Joypad Control (using aim lock)<br /></li><li class="user_li">Dual Analogue Joypad<br /></li><br />
<br />
To send your highscores to the online board, goto the high scores screen and click on the sync button. Please ensure that you allow the program access through any firewall you may have in place.<br />
<br />
<strong>Version Log</strong><br />
<br />
v1.02 - Dual Analogue deadzone adjustments.<br />
v1.01 - Extra Lives code fixed (Thanks STompy!)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 05:33:26</pubDate>		</item>		<item>			<title>R Tronic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtronic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a82ef04922a7ea27104dae96ffb0ba7_sq.gif" title="R Tronic Image" /> R-Tronic is Trevor &quot;Smila&quot; Storey's homage to the Eugene Jarvis classic &quot;Robotron&quot;.<br />
<br />
R-Tronic, originally designed for the Retro Remakes 2003 Competition takes the basic premise of Robotron and expands it into an up to date, gorgeous looking all action shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 10:57:12</pubDate>		</item>		<item>			<title>Super Mario: Blue Twilight DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Super-Mario-Blue-Twilight-DX/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cddfa9012203363823ceb6fac90f4ce6_sq.jpg" title="Super Mario: Blue Twilight DX Image" /> Blue Twilight combines elements from the 3D Mario titles with the classic 2D gameplay that fans have come to know over the years. Speech samples can also be heard throughout the game, along with a suitably, Halloween-themed soundtrack. The game is also set in Halloween-themed levels.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 05:06:19</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
<br />
In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
<br />
Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
<br />
This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>		<item>			<title>RoidRage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roidrage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0682d83853c79023d6030fec27436d17_sq.jpg" title="RoidRage Image" /> WIP Asteroids inspired vector style title.<br />
<br />
When learning a new system the first thing you do is remake a classic.  When I wanted to do hardware accelerated glowy vectors I turned to one of the greatest (and also most remade) games of them all asteroids.<br />
<br />
RoidRage isn't going to be a clone of asteroids but a game in the style of asteroids, with powerups and more enemy types for starters.<br />
<br />
Currently undergoing development.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 11:02:32</pubDate>		</item>		<item>			<title>Atic Atac</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aticatac/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35499624b3b433426c6762ca45c352bd_sq.gif" title="Atic Atac Image" /> This is a brand new version of Atic Atac. Gameplay wise, it's very close to the original, but with a few extra bells, whistles and that sort of thing. Graphics, sound and music have been enhanced in true remakes fashion.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 05:03:42</pubDate>		</item>		<item>			<title>Bruce Lee 2 - Return Of The Wizard</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brucelee2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73dff01d1daa840c8773ff2f1a79a14c_sq.png" title="Bruce Lee 2 - Return Of The Wizard Image" /> Trevor Smila Storeys tribute to the Data East classic see's Bruce Lee return once more to take on the evil wizard, the cunningly disguised Ninja and The Green Yamo.<br />
<br />
Although we're still not entirely sure what a Yamo is and why it should be green.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:28:35</pubDate>		</item>		<item>			<title>Star Wars Arcade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/www/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2259e1fc03ef5f90d56987cc2649cbb6_sq.gif" title="Star Wars Arcade Image" /> A remake of the classic 1984 Atari Vector game Star Wars<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 07:10:17</pubDate>		</item>		<item>			<title>Natto-Cat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/natto-cat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2a39c22e32d2cfd71d34e06741c607a_sq.jpg" title="Natto-Cat Image" /> Natto-Cat is a unique, cute but violent Boulderdash style arcade game.  You play as cyborg cat RB51, exploring underground caves and collecting cat snacks.  <br />
<br />
Dangers include falling dried plums and walking, exploding bowls of custard.  Furthermore, some cat snacks have been force-fed to cave rabbits, who also explode!  And keep an eye out for expanding green peas, which can quickly fill a cave or block the exit...<br />
<br />
When enemies explode, blood (or custard) splatters on nearby objects... so the game is a bit violent.<br />
<br />
A cave editor is also included so you can make your own caves.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 07:19:28</pubDate>		</item>		<item>			<title>Crush the Critters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crushthecritters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6d16cd28b1aaa855ed19a86327471da_sq.png" title="Crush the Critters Image" /> <small><em><li class="user_li">NOTE: This game is still in development. For news on what's going on, check out <a href="http://www.hedonismgames.com" target="_blank" rel="nofollow">the game's home page</a> or <a href="http://hedonismgames.blogspot.com" target="_blank" rel="nofollow">the official blog</a>.*</em></small><br /></li><br />
Crush the Critters is a game of whack-a-mole for your feet (using the dance pad), your mouse or your keyboard (you cheater!).<br />
<br />
<h1>The first beta is live!</h1>
The game has entered the first beta, which is just the Classic Mode. Some graphics still need polishing up, the sounds aren't complete, but that's what these early betas are for :) The game works, and will at least give you an idea of what's coming. Also please note that the game is more or less for kids, particularly at this stage without the humor of Adventure mode. <strong>Also please note that the game is shrunken quite a bit because of the size of the webpage!</strong> For full size play and to become an official beta tester, go to <a href="http://www.hedonismgames.com/beta/index.html" target="_blank" rel="nofollow">http://www.hedonismgames.com/beta/index.html</a><br />
<br />
<h1>Instructions</h1>
Click the critters as they come out before they can hide again! You can also use keyboard keys, although it makes the game much easier. They are (corresponding to the screen squares)<br />
<br />
Q     W      E<br />
A      ~       D  (there is no middle here)<br />
Z      X       C<br />
<br />
<h1>A Foot-Tastic Adventure!</h1>
As the resident Critter Stomper, your hometown has been overcome by the imminent threat of an onslaught of cute critters! It's up to you, moving from your own town, through numerous locales and ultimately into outer space to stop the critters!<br />
<br />
Using the typical dance pad 3x3 grid (with the exception of the middle square, of course), the player must stomp on critters as they appear on the screen. <br />
<br />
In classic RPG sense, collect equipment (shoes, socks, shoe laces and aglets - you know, those little things that cap the end of your shoe laces?), level up and collect money through bounties and successful missions crushing the cute-but-monstrous critters.<br />
<br />
Play is best with the dance pad, although the entire game can also be played with the mouse (great for <span style="font-size: 16px;">Wii players</span>) or the keyboard.<br />
<br />
<h1>Classic Mode</h1>
Classic mode is just like in the arcades! Play a quick round, choosing where to crush the critters, which ones to crush, how long to play and the difficulty. When done, collect your tickets, which can be used to purchase bonuses (cheats, artwork, etc.) or printable rewards!<br />
<br />
<h1>Awwwww... So Cute!</h1>
Crush the Critters has a fantastic artist - <a href="/user/Ariel" class="developer_link">Ariel Marsh</a> - who is handling all the great, cartoony style of the game.<br />
<br />
<h1>Printable Rewards</h1>
Printable Rewards are one of the greatest things about Crush the Critters! Why just let the game sit when you're done when you can print out all sorts of things, showing off your accomplishments? <br />
<br />
<h1>Other Features</h1>
Other great features of the game will include:<br />
<ul class="user_list"><br />
<li class="user_li">Unlockable locales (places) and critters for Classic Mode.<br /></li><li class="user_li">Playable on the Wii Opera Browser!<br /></li><li class="user_li">Cheat Modes and Challenges.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:28:46</pubDate>		</item>		<item>			<title>Montys Pesky Kids</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/montyspeskykids/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14e4a4e3b77091dad48c56e72b560c98_sq.png" title="Montys Pesky Kids Image" /> Oh no! Montys kids have done a legger and ran across town.<br />
<br />
Help Monty get them back before they get up to too much mischief. It looks like they've already wedged themselves into awkward places, so you're going to need to be nifty in your timing to get them back.<br />
<br />
Get them back in the pram before Mrs Mole notices they've gone.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:02:32</pubDate>		</item>		<item>			<title>Jet Set Willy: The Greatest Treasure Of Them All</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thegreatesttreasure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c204b87ddd3a1af737c6aaf504e2b402_sq.png" title="Jet Set Willy: The Greatest Treasure Of Them All Image" /> So, you're bored...what else is there to do but go and have a browse through your admittedly immense library and see if there's anything decent to read.<br />
<br />
How fortuitous then that as you open a copy of Big Juggy Monthly a scroll should fall out telling of treasures that no mortal man can appreciate.<br />
<br />
Well, there's nothing on the tele - so Willy gets his hat on and trots off to find the alleged treasure. <br />
<br />
Help guide him on his quest, just make sure you avoid those pesky nasties.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 09:43:33</pubDate>		</item>		<item>			<title>Bean Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beanmachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/10984e4f44f1ed746ba8b70a960a0f11_sq.jpg" title="Bean Machine Image" /> BeanMachine is a modern remake of <a href="/game/MeanBeanMachine" class="game_link">Dr Robotniks Mean Bean Machine</a> for Sega MegaDrive (or Genesis in the US). The gameplay roughly is the same but the game has modern visuals in full 3D using OpenGL.<br />
<br />
The game can be played alone, against time on a single scenario or as a story mode game where you advance through the different scenarios. <br />
<br />
A split-screen mode for two players is also includes which allows for some fun matches between two human players.<br />
<br />
The game comes with 6 different scenarios which are fully 3D : Ancient egypt, european middle ages, modern industrial setting, a prehistorical forest, a futuristic scenario and a greek colloseum.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 07:54:38</pubDate>		</item>		<item>			<title>Cavelon Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cavelonremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4d0c6d16f344740c9c4a4065ce47dae_sq.png" title="Cavelon Remake Image" /> Trevor Smila Storeys tribute to the little known Jettsoft arcade classic Cavelon see's you cast in the role of a noble knight attempting to rescue the love of his life from her prison on the top floor of a castle.<br />
<br />
Use all your cunning to negotiate the floors of the castle and reach the top to get your rumpy pumpy reward. (Last bit may not be even remotely true).<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:55:28</pubDate>		</item>		<item>			<title>Jetpak - Solar Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetpak/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/916fe031137194c118bc7aa5f4f6d7bc_sq.gif" title="Jetpak - Solar Crisis Image" /> A remake of the classic Ultimate Play The Game title, Jetpack.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 05:25:34</pubDate>		</item>		<item>			<title>Smaze</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smaze/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb584c35abc5aa5bcd63140a6e41d2b3_sq.png" title="Smaze Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Sep 2008 06:18:34</pubDate>		</item>	</channel></rss>