<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'indie, action' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/indie/action/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'indie, action' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'indie, action' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/indie/action/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>Aquaria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aquaria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b8d4b0e9680d6315beb72e5c588faa9_sq.jpg" title="Aquaria Image" /> Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 05:49:13</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>Monkey on Your Back</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeyonyourback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8715e0b0e9a3ac5da29697e06ac64014_sq.gif" title="Monkey on Your Back Image" /> On a small, uncharted island a mysterious organization is breeding Bio-Enhanced Animal-Cyborgs at the bidding of the brilliant, albeit evil, Dr. Randolph Montague Krenwinkle. In a small cage down in the deepest level sits Nim, a rebellious test monkey who has acquired a secret and powerful ability. An experimental treatment has given Nim enhanced psychic powers that allow him to take control of any human simply by jumping on their backs! Now is his one chance to escape. Use Nim&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s ability to take control of scientists, soldiers and A-Bots! Blast and sneak your way through the Krenwinkle facility in a desperate attempt for freedom! Revel in the ironic justice of using your enemies against each other! Experience innovative action gameplay on your phone and with a monkey!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 12:23:01</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>SMABU: Earth Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smabu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a7e92bb454dd7ec67611f0df7cd4e10_sq.jpg" title="SMABU: Earth Wars Image" /> On a distant planet populated by Robots and Monkeys there is a new phenomenon known simply as S.M.A.B.U. - The ultimate combination of reality TV and maximum carnage!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 12:41:00</pubDate>		</item>		<item>			<title>NecroSPACE 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NecroSPACE2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/800c84592a12b969544d6b0136db42b9_sq.jpg" title="NecroSPACE 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Jul 2007 12:15:44</pubDate>		</item>		<item>			<title>Hurrican</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hurrican/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff5795d8a8cd1149f86cbad5511a37c7_sq.gif" title="Hurrican Image" /> Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 04:37:39</pubDate>		</item>		<item>			<title>White Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whiterock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01e1202a20c29fdd7d32e1b5e79e0a91_sq.jpg" title="White Rock Image" /> In the year 2320, war raged across the vast continent of Antarctica. Soldiers donning mechanized suits of nano armor now push across the frozen landscape to regain control of the most advanced scientific facility known to man. White Rock Research Facility(WWRF) is how the civilians recognize it but, to the soldiers it is the most heavily fortified location on Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:43:49</pubDate>		</item>		<item>			<title>The Innominate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innominate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa29765fcb48754a76ccdf20a3df6139_sq.jpg" title="The Innominate Image" /> Medieval environment, you need to defend the village and save the villagers from the Innominate by setting obstacles and traps and fighting them with different weapons 3rd or 1st person view Action-RPG style<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:19:21</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
<br />
The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
<br />
Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
<br />
This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
<br />
However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>Tombclimber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TombClimber/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6d631ceeb167ca74c12574cc201b095f_sq.png" title="Tombclimber Image" /> TombClimber is a 2D Platform-Labyrinth Jump and Run Game. You have to find your way through labyrinths, fight monsters, avoid traps and colleact treasures. Discover completely unexplored, subterranean tombs of the old forgotten Pharaohs!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 02:44:18</pubDate>		</item>		<item>			<title>Commando Xenidis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/commandoxenidis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bec1978182570509d7aba6f4c6cc3700_sq.gif" title="Commando Xenidis Image" /> Commando Xenidis is a Top-Down Action Spacegame for one up to 4 players featuring different worlds, lots of spaceships and monsters, lots of extra-weapons etc. with missions in space and on the planets, After all planets of the system 'Xenidis' were terraformed in 2525 a.d. contact to our interstellar settlers was lost. A last transmission let us suspect something horrible had happened. To find out what was going on there, a special force unit with the code name Commando Xenidis was ordered to find out anything about the lost settlers and to prevent any possible danger from earth. In this game you are flying a high-tech battle-ship through orbit of each planet to beam on the surface where you will destroy all enemies with your special-trooper.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 03:14:11</pubDate>		</item>		<item>			<title>Get that Sub!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/getthatsub/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b184d4aa767beabbb444a2bcc2671033_sq.png" title="Get that Sub! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 06:18:23</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
<br />
Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
<br />
This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
<br />
I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
<br />
The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
<br />
Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Mars Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarsMiner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b636c0743a9fd53a64f640f671c4e61_sq.jpg" title="Mars Miner Image" /> Have you ever dreamed to play Bomberman-like game with modern graphics and sound? Now you have a chance to do it with Mars Miner - a game that has all qualities of a classic time proved gameplay on a completely new level!<br />
<br />
The hero finds himself on Mars. Now his primary objective is to stay alive and find his way back to Earth through an abandoned Martian mine and a laboratory. A variety of hideous and crafty monsters are lurking on the way. Each of them is extremely dangerous, but when they hunt together, they are a real hazard, owing to the unique AI.<br />
<br />
Players who like dynamic games will enjoy playing Mars Miner. The game will be interesting to all categories of players, from beginners to experienced arcade players. Superior graphics together with excellent music background create a fascinating atmosphere. You'll want to get immersed in this world again and again.<br />
<br />
An excellent Story mode and an almost unlimited Survival won't let you get bored!<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 02:29:05</pubDate>		</item>		<item>			<title>Morning's Wrath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MorningsWrath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0699c6f0696cb5eddfa366c6af1e8bbc_sq.jpg" title="Morning's Wrath Image" /> Morning's Wrath is a Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat.<br />
<br />
Assume the role of Princess Morning of the Leowyn Kingdom and guide her on a quest to master the ways of magic and save her kingdom from invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:25:10</pubDate>		</item>		<item>			<title>Toblo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toblo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/015a382c248ef0eb7120740e72685a2e_sq.png" title="Toblo Image" /> Toblo is a free, fast-paced capture the flag game that has two teams using the world as weaponry, throwing bombs, and generally destroying things. During the course of a Toblo capture the flag match, the structures in the wild and wacky world full of colorful blocks are reduced to block rubble.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 06:41:34</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
<br />
The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
<br />
There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
<br />
It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>Bloodmasters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fac2ff850ef55ec08a5601bc3fb63ac3_sq.jpg" title="Bloodmasters Image" /> Arcade, oldschool multiplayer and bloodshed.That's what the game Bloodmasters is about. Play with friends on your LAN or online and experience this oldschool top-down shooter. The game supports Deathmatch, Team Deathmatch, Capture The Flag and Scavenger game modes. The game is completely freeware and without ads, spyware or other unwanted garbage.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 05:09:31</pubDate>		</item>		<item>			<title>Nikujin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nikujin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/debd31f56742700cc1b8b48930e7eb2b_sq.jpg" title="Nikujin Image" /> In Nikujin you play a ninja, who's goal is to progress through a ninja fortress of increasing difficulty, utilizing your ninja skills to ensure your survival.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 02:36:41</pubDate>		</item>		<item>			<title>Liero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/liero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b8a1214696fa561ecaad3a0ce2a2db3_sq.png" title="Liero Image" /> Liero battle game between two worms armed with heavy weapons of all kinds. It is capable of both single player action against the computer or against a friend in a hot seat game. The game was created in 1999 but still has a strong following by dedicated fans.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 03:57:10</pubDate>		</item>		<item>			<title>Digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e16be58c1cb1dc63e0d3e054155871_sq.jpg" title="Digger Image" /> Digger was released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. Digger was resurrected by Andrew Jenner in 1998, when he reverse engineered it to run using VGA on fast Pentium based computers. The source code of the remastered version was released under the GPL with permission of the original author Rob Sleath.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 02:53:39</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>Ikaponga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ikaponga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a909326c7530c04497e746f50b5268b_sq.png" title="Ikaponga Image" /> An amalgamation of Atari's Pong and Treasure's <a href="http://www.greatgamesexperiment.com/game/ikaruga" target="_blank" rel="nofollow">Ikaruga</a> gameplay elements.<br />
<br />
Basic version 1 available. Improved version 2 coming once I finish my current project and get my head around a new development environment.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 09:15:32</pubDate>		</item>		<item>			<title>Monochrome</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monochrome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ab2935b2819887839cb6fc443e65d54_sq.jpg" title="Monochrome Image" /> Monochrome is a top-down multiplayer game inspired by Tank Wars, Soldat and Crimsonlands. Players face off against each other in free-for-all mayhem. Gameplay is fast and furious with room for skill and tactical play, given the right group of players.<br />
<br />
The game links size directly to health: If you're healthy you're big and easy to hit; If you're low on health you're tiny and can squeeze through narrow areas to get out of danger.<br />
<br />
There are 5 weapons, each following a specific elemental theme, with a primary and secondary attack mode per weapon. They're designed to compliment each other and enable specific playstyles: A close-quarters fighter is going to enjoy the Flamer's high damage output and it's secondary ability to lay down globs of napalm to herd players and keep them from running away; Whereas a more timid player might prefer to stick to the Earth weapon's bouncing projectiles and grenades...<br />
<br />
WASD + Spacebar to leap, mouse-aiming with LMB and RMB to fire.<br />
<br />
Updated for Vista compatibilty. Please report any further bugs or issues...<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:11:13</pubDate>		</item>		<item>			<title>Diggers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diggers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e143bebd517759830cd52924d6841ad_sq.jpg" title="Diggers Image" /> Diggers is a unique and orginal game in which you control 5 different &quot;diggers&quot; from one out of four different alien races. The gameplay is about setting of the diggers in the different directions in the ground to search for differend diamonds. You compete against other diggers-teams, and will have to avoid them and different monsters in the caves you dig since you cant attack them yourself. Instead you buy items to overcome obstacles. Once a team reach a set amount of gold generated from selling diamonds, that team wins.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 12:57:14</pubDate>		</item>		<item>			<title>TANX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tanx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/163e8f122633c9db57304fa50cc14186_sq.png" title="TANX Image" /> My entry to the 2006 PGD Annual, which won the first price.<br />
<br />
I made this game last year during the annual competition of www.PascalGameDevelopment.com<br />
<br />
With this entry I &quot;finished&quot; my very first game. <br />
One of the competitions goals was to design and add bosses to the game. So in the end you have to fight the big boss (which was the theme of the competition).<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 09:10:56</pubDate>		</item>		<item>			<title>Iron Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/IronStrike/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e864f09a4f3c1c4040fefe28cc98c4c_sq.jpg" title="Iron Strike Image" /> By winning the 2006 PGD Annual contest with TANX, one of the won prizes was the entry fee to the IGF 2006.<br />
Since TANX itself cannot be considered a full featured game, I developed an enhanced version for the IGF.<br />
This is what Iron Strike is. A sequel to TANX.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:19:19</pubDate>		</item>		<item>			<title>Photon Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PhotonArena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9439e891c36cdc8a05ba14f1fcfb7e95_sq.jpg" title="Photon Arena Image" /> Fry your opponent by catching them in your high power laser beam. Reflect the laser off anything, but be careful not to be in it's path. Moveable barrels just add to the insanity.<br />
<br />
This game was made in about 3 days. It crashes for most people. I'm trying to get this fixed, but till then, you have been warned. EDIT: It's fixed. Have at it!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 11:14:09</pubDate>		</item>		<item>			<title>Uber Chess</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/UberChess/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e93f74c859a44d88f0c1543ffb332321_sq.jpg" title="Uber Chess Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Jul 2007 12:48:09</pubDate>		</item>		<item>			<title>Uber Zombie</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/UberZombie/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90d8560cb32092d4a51c7a5a4a861b7f_sq.jpg" title="Uber Zombie Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 10:18:00</pubDate>		</item>		<item>			<title>Sketchy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sketchy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ecc8063635836397da8e7a99ae9f0b37_sq.jpg" title="Sketchy Image" /> Sketchy is a &quot;metroidvania&quot; that I created in about six months during 2006. It was an attempt to make a commercial game entirely in Flash, but finally around October I realized that nobody would pay for a commercial game made entirely in Flash and abandoned it in favor of more potentially-lucrative projects.<br />
<br />
It features a featureless person, on his way to rescue a pencil from a sinister castle. Just watch the intro, it'll make sense then.<br />
<br />
Give it a whirl and let me know what you think.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:57:44</pubDate>		</item>		<item>			<title>Opera Slinger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/operaslinger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/185de23dc30b41753db7b50126440896_sq.jpg" title="Opera Slinger Image" /> Setting itself apart with its key mechanic of pitch detection, Opera Slinger combines the singing fun of karaoke with elements of classic action platforming.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Mar 2007 03:29:41</pubDate>		</item>		<item>			<title>MILA, O Resgate!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mila/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68ca3b0c6b78897b68e944a33f504725_sq.jpg" title="MILA, O Resgate! Image" /> Ajude MILA em uma emocionante aventura por um mundo colorido e animado em busca de seu caozinho perdido. Salte pelas plataformas, enfrente os mais estranhos inimigos e utilize veiculos nos mais variados cenarios, como cavernas escuras, selvas traicoeiras, navios, aguas turvas e ate o interior de um monstro enorme, entre outras fases ainda mais emocionantes.<br />
Sao mais de 100 telas totalmente interligadas divididas em 11 fases de pura acao! Reviva os bons tempos dos jogos de plataforma ajudando MILA nessa grande missao.<br />
Como jogar:<br />
- Andar para Direita - Pressionar a seta direcional para a Direita<br />
- Andar para Esquerda - Pressionar a seta direcional para a Esquerda<br />
- Pular - Pressionar a seta direcional para Cima<br />
- Abaixar - Pressionar a seta direcional para Baixo<br />
- Atirar - Pressionar a tecla &quot;Espaco&quot;<br />
<br />
PLAY ONLINE:<br />
http://www.orbemidia.com/d_game0005a.html<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 08:45:26</pubDate>		</item>		<item>			<title>Tropa Orbe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tropaorbe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86e30726af87f1dac88b126451a48ece_sq.jpg" title="Tropa Orbe Image" /> Simple action in a fast scroll game. Many levels and a history. Choose beetween 3 characters and go to the mission. Just play with mouse, good for casual gamers.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 06:41:32</pubDate>		</item>		<item>			<title>RocketBoy 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocketboy2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8f28516bca375a48e8f2f22654e8298_sq.png" title="RocketBoy 2 Image" /> Rocketboy is back in the fight against Prof. Evil! This time he has to collect diamonds while avoiding creatures and lasers.<br />
<br />
The unique OneThumb game hero is back. After the first RocketBoy adventures, you now play a more puzzle variation, collecting diamonds, avoiding the many traps and creatures. The game is again playable with only a single key, but it requires alot more skill and practice then the previous game.<div style="clear:both;"></div> ]]></description>			<pubDate>12 May 2007 06:04:36</pubDate>		</item>		<item>			<title>Nuts and Scrap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nutsandscrap/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3f26208370a0bd7e8ed08eb6984f0bc_sq.jpg" title="Nuts and Scrap Image" /> Nuts &amp; Scrap combines action, platform and a hint of adventure in one game that runs on Windows, Linux and Zeta OS computers. The main characters of the game are two fearless robots whose mission is to save the human race from the claws of an evil doctor trying to conquer the world. The game includes amusing pre-rendered 3D graphics and a spectacular sound track for the player to enjoy throughout the numerous locations of the story.<div style="clear:both;"></div> ]]></description>			<pubDate>31 May 2007 04:02:03</pubDate>		</item>		<item>			<title>HyperSpace Invader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HyperSpaceInvader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/724c6b89b7935a4808779b4e6943aaf2_sq.jpg" title="HyperSpace Invader Image" /> Space Shooter in the vein of the old school top down classics. Collect upgrades, blast enemies with and out-maneuver laser blasts and enemy attacks with 2-D style twitch-based, adrenaline fueled gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 06:58:57</pubDate>		</item>		<item>			<title>Uber Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uberfighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c27eba89756796e94995ebd9cd3610f4_sq.jpg" title="Uber Fighter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 07:20:56</pubDate>		</item>		<item>			<title>Bouldermouse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bouldermouse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f0e439fc49205e3e6c82da73cec17be_sq.png" title="Bouldermouse Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Aug 2007 07:44:15</pubDate>		</item>		<item>			<title>Dot-Maze Next-Gen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dotmazenextgen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4c07aa4c808a668cc2c74e6274e509_sq.png" title="Dot-Maze Next-Gen Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Sep 2007 02:33:35</pubDate>		</item>		<item>			<title>Last Dawn</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastDawn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56c0231584f9a8b68572d2cacf4d8a6_sq.png" title="Last Dawn Image" /> Last Dawn is a survival game about surviving in a zombie infested world. Taking place from a side-on perspective the game features many elements of both platform and action games. The game focuses around the day/night cycle, hence the name, where the player scavenges supplies during the day when zombies are less common, then returns to base at night to defend from the zombie hordes. This game was made for the 2007 Nullarbor game development competition.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jun 2007 10:32:07</pubDate>		</item>		<item>			<title>The New Satan Sam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/satansam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2138e6a71d6e8a6bdf087c37b6fd1d96_sq.jpg" title="The New Satan Sam Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 08:49:20</pubDate>		</item>		<item>			<title>Spheres of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spheresofchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2adf437e0fbc8fe87e6d8d48ca3efbbc_sq.gif" title="Spheres of Chaos Image" /> Spheres of Chaos is a space shooter created by Iain McLeod, the basic gameplay being similar to the game Asteroids. The game uses very bright, psychedelic colours and patterns, with many enemies on screen at once. The audio is similar to that of Robotron: 2084 and Defender. The game was originally written for RISC OS on the Acorn Archimedes. Ports exist for Linux, Windows and PS2 Linux.<br />
<br />
The player controls a small grey spaceship and levels are completed by eradicating all enemies from the screen. The difficulty and amount of enemies increase along with the level number. Enemies will typically split up into smaller versions when hit. Black holes also appear during gameplay and either attract or repel the spaceship. Many black holes at once can mean that space becomes unnavigatable.<br />
<br />
Some enemies will provide power-ups when defeated. The colour of the power-up when found will affect the ability of the power-up.<br />
<br />
There are various options which can be modified to change features such as the amount of enemies and power-ups as well as in-game visuals. The game can be played in single player or in multi-player with up to 8 players.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:54:22</pubDate>		</item>		<item>			<title>Alphasix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphasix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1393018dfc03ab43d26bf6ddd1e357e_sq.jpg" title="Alphasix Image" /> Alphasix is a 1 vs. 1 overhead shooter. It was made in Game Maker by RinkuHero and Orchard-L, and released on August 20th, 2006.<br />
<br />
The game is a hybrid of several genres, it's best described as a mix of Street Fighter II, Shoot the Bullet, Spy vs. Spy, and Smash TV.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 09:09:43</pubDate>		</item>		<item>			<title>Kleptocracy!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kleptocracy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/536cabd1389333531be24d146835378d_sq.jpg" title="Kleptocracy! Image" /> In Kleptocracy! you play as a thief involved in a competition with his peers to determine who the best thief in town is. A tournament has been arranged for the thieves to all enter the local acclaimed museum and obtain as many items as possible within the time limit. They will have to evade the many patrolling guards as well as the intricate security system. Luckily they're armed with several gadgets to help.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 07:12:21</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>	</channel></rss>