<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'indie, Linux, free, flash' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/indie/Linux/free/flash/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'indie, Linux, free, flash' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'indie, Linux, free, flash' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/indie/Linux/free/flash/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
<br />
Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>Peasant's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/peasantsquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38fb7c4b35c2e899a7e97dff5922e93d_sq.png" title="Peasant's Quest Image" /> &quot;Control a short-panted 'peasant' named Rather Dashing as he stumbles through Peasantry in his 'quest' to get revenge on a dragon thing.&quot; -Videlectrix<br />
<br />
A real long time ago, in the peasant kingdom of Peasantry, some people lived... in fear. You are Rather Dashing, a peasant wearing short pants, who returns from his vacation to find his thatched cottage BURNiNATED! You set out on a quest to get revenge on Trogdor once and for all. So will he stay alive and protect this peasant kingdom from burnination? YOU decide!!!<br />
<br />
This game was made by Mike and Matt Chapman of Homestar Runner fame, and by programmer Jonathan Howe.  There are several in-jokes in the game that also commonly appear on the Homestar Runner site.  It's clearly inspired by older adventure games like Sierra's King's Quest series.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 03:47:49</pubDate>		</item>		<item>			<title>Stinkoman 20X6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stinkoman20x6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ccae986cad36bedfa4ada3c44f443f_sq.png" title="Stinkoman 20X6 Image" /> &quot;Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!&quot; -Videlectrix<br />
<br />
Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman, an anime version of the popular Homestar Runner character Strong Bad. This game is based on the classic Capcom Mega Man series. It also parodies the poor Japanese to English translations common to video games of that era.<br />
<br />
This game was released in installments, beginning in March 2005 with the last update in September 2005.  Creators Mike and Matt Chapman have previously said that a tenth and final level would be released, but this has yet to happen.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 04:34:37</pubDate>		</item>		<item>			<title>Armor Blackjack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armor-blackjack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d43af25e5d5e5a79c0f8b4f5854cea3_sq.png" title="Armor Blackjack Image" /> Blackjack, popular casino card game.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 11:59:45</pubDate>		</item>		<item>			<title>Space Eggs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceeggs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bff8647f6e10eade3a14983ede9873e3_sq.jpg" title="Space Eggs Image" /> This is a pre-cursor to Retro Blaster.  Jeff just finished it off a few days ago.  The game is more like traditional Asteroids, but with progressive weapons.  This game loads much quicker than Retro Blaster, and it supports 100's of on-screen objects (mostly shots) with little or no slow-down.   Be sure to ramp your guns up to 3 + rapid fire, hold-down [Z] and blast everything back to pixels!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jul 2007 05:11:59</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>Proximity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/proximity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3656fcefc35e147bb5d2c3d61d5abd27_sq.png" title="Proximity Image" /> I made this game in 2005 as just a little thing to do in between projects, and it's spread to just about everywhere on the internet that has games and is my most popular game by far.<br />
<br />
It takes all the elements in common strategy game and distills them down to their core: competing for territory and having battles.  However, in this game, once a tile is placed, it can no longer be moved, only captured, so unlike most strategy games, a game of Proximity is usually over in about 10 minutes.  Also, since the rules are pretty simple, it appeals to a lot of people who aren't normally into the big, unwieldly, and complex strategy games out there.<br />
<br />
I'm currently working on a sequel, as well as looking for ways to get the game onto consoles, and hopefully a board game version eventually.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 03:59:23</pubDate>		</item>		<item>			<title>Chick Chick Boom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chickchick/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/193f4b943984992db6afc52fa00d2e63_sq.png" title="Chick Chick Boom Image" /> Developed by extra toxic and sponsored by Nintendo, Chick Chick Boom is a Worms-like Flash game that pits two teams of baby chickens against each other. Each side has a number of offensive and defensive moves to unleash by tracing their shape at the bottom of the screen. Launch bombs, poisonous mushrooms, and lightning bolts at your opponent, then use defensive moves such as a lightning rod or medicine to keep your own team safe. The goal is to stay alive as long as you can to unlock bonus downloads from the main menu.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 01:14:32</pubDate>		</item>		<item>			<title>Retro Blaster!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/retroblaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deecf358dc439b909eddedcc9befc2f9_sq.jpg" title="Retro Blaster! Image" /> Blast through 35 levels of pixelated, retroblasting goodness! Keep shooting, buy extra weapons, and prepare to fight the ultimate evil. Game design, game engine, game programming, audio, and music by Jeff Fulton. Art direction, character designer,and illustration by Marc Manalli. Additional programming by Steve Fulon.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 01:38:30</pubDate>		</item>		<item>			<title>Sexxes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sexxes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c5bee7d19cc8a68d8a218eb1acaba7c_sq.png" title="Sexxes Image" /> Remake of a classic russian board game. Your target is to shoot all of opponents checkers out of the board.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 11:43:10</pubDate>		</item>		<item>			<title>Heart</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heart/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc864ffd52ae2a687301c7a206d75f_sq.jpg" title="Heart Image" /> Use your mouse to connect hearts that match for super points.<br />
Basically this project was concieved and completed on Valentines Day as a gift to my girlfriend. (Game in a day, w00t).<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 03:38:46</pubDate>		</item>		<item>			<title>TROGDOR!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TROGDOR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/504fa2c610a3aa6181a19df87b0869fa_sq.png" title="TROGDOR! Image" /> &quot;The beefy armed dragon has had it up to here with those pesky peasants. Achieve burnination and watch the countryside go up in flames.&quot; -Videlectrix<br />
<br />
TROGDOR! is a game based on the character of Trogdor from the Homestar Runner website. You play as Trogdor, squishing peasants and burninating cottages, all while avoiding knights and archers.<br />
<br />
It was designed by Mike and Matt Chapman and programmed by Jonathan Howe.  It features several voice overs by Strong Bad and includes other references to Homestar Runner as well.<br />
<br />
On March 12, 2007, a new version of the game designed for use with the Nintendo Wii was released, joining five other games by the same team on Viidelectrix.com.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:15:56</pubDate>		</item>		<item>			<title>Nuts &amp; Scrap: Desert Race</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nutsdesertrace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/782a682a9cc16638484871ad4603f971_sq.jpg" title="Nuts &amp; Scrap: Desert Race Image" /> This is the flash version of one of the stages of the full version of Nuts &amp; Scrap, by the Spanish developer group Devilish Games.<br />
Drive your peeing robot through the burning desert and avoid being squashed!<br />
(DISCLAIMER: Peeing robot feature is only included in the full version of the game. Go buy the full version at devilishgames.com/nutsandscrap !)<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 06:26:45</pubDate>		</item>		<item>			<title>Transmigration</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transmigration/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5339d48d27969f9e3be542bf93a7f358_sq.png" title="Transmigration Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Aug 2007 10:01:47</pubDate>		</item>		<item>			<title>Delivery Boy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/delivery/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/393372cf5b19e5fc77d8f1b13d853148_sq.jpg" title="Delivery Boy Image" /> A game about Danny who sets out to deliver boxes, pizzas, hearts and livers to win the heart of the girl of his dreams, Sally.<br />
<br />
You start off in your underpowered car delivering pizzas for your local pizza place.  The next thing you know, you're delivering organs for the biggest hospital in the city.  Discover your neighbourhood's dark secrets as you pick up strangers on the highways.  Get your brother to school on time.  And last but not least, get enough money to rent a tux before prom night.<br />
<br />
The game is being coded in Flash and will be available free of charge when it's done.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 04:05:18</pubDate>		</item>		<item>			<title>Gojirama : The Typing of teh Rizard!!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gojirama/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3bd2c427dc72c569e3d6f5d2c155968b_sq.png" title="Gojirama : The Typing of teh Rizard!! Image" /> The Typing of teh Rizard!!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 12:33:52</pubDate>		</item>		<item>			<title>RomZom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/romzom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82722c7d41e1b8d3e9e7f80d657e1f87_sq.png" title="RomZom Image" /> One blistering night, when all seemed quiet;<br />
A meteor came crashing and caused a big riot!<br />
To edge closer or not? A question unanswered<br />
as we stumbled through the forest, this way that, we<br />
meandered.<br />
<br />
Oh look! The circus is here! The children exclaimed!<br />
And HULABOO-BUBBLE! of the juggling clown fame!<br />
<br />
We entered the tent, with hopes and promises<br />
of wonderous activities and sugar pop molasses.<br />
<br />
13 green cotton candies, not 4 or 5.<br />
Hung high from the ceiling, swaying here, swaying by.<br />
But what's this? It drips! Red, sticky, warm blood.<br />
A low humming voice whispers, and then a THUD!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:35:47</pubDate>		</item>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>Bubble Fun 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblefun2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5895dc464bc3a015a811897a5a17445_sq.gif" title="Bubble Fun 2 Image" /> Try to dominate the puzzle board by popping bubbles to infect the adjacent bubbles.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:59:50</pubDate>		</item>		<item>			<title>Hot Space Injection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projecthsi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54b94518c5cc20b8ff245996153afbd6_sq.gif" title="Hot Space Injection Image" /> This is a multiplayer Flash based 4X game which pretty much adheres to the style of Master of Orion 1 and 2.  Just trying to make a fun multiplayer version of those classics.<div style="clear:both;"></div> ]]></description>			<pubDate>06 May 2007 09:51:13</pubDate>		</item>		<item>			<title>Enigmatica</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigmatica/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bd50d895e7acf14868692163041e2c1_sq.jpg" title="Enigmatica Image" /> Tricky block-sliding puzzle, like a 2D Rubik's Cube. Line up the tiles in rows or columns, as fast as possible and using the least number of moves possible!<br />
TIP: carefully watch the instructions to understand the strategy to solve a board!<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 10:02:37</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>The Cowboy Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-cowboy-game/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bac025fcb388c467cfa36354ba65101_sq.jpg" title="The Cowboy Game Image" /> The Cowboy Game is a showcase of a platform game engine made in Flash 8. The game is meant to annoy you. Before you can fight the aliens you must equip your gun using the inventory screen, by dragging the gun into your hands. To fire the gun, you must reload it first by clicking the revolver icon on the lower-right side of the screen. Items you pick up along the way, must be equipped the same way before you can use it.<br />
<br />
Keys:<br />
Direction left/right: Move left/right<br />
Direction up: jump<br />
Spacebar: fire gun (if equipped)<br />
Run: equip your horse<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 12:08:06</pubDate>		</item>		<item>			<title>Zombie Hord 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiehord3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5086af021518188491d2a4c02a2d13f_sq.jpg" title="Zombie Hord 3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 01:31:44</pubDate>		</item>		<item>			<title>Orb 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2934e0218239638dfeb40bda7818dd9b_sq.jpg" title="Orb 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Oct 2007 06:04:41</pubDate>		</item>		<item>			<title>Seven Deadly Sins</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sevendeadlysins/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ae86c35d7182750f8a8f61aa15652d5_sq.jpg" title="Seven Deadly Sins Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 03:17:21</pubDate>		</item>		<item>			<title>Turkey Target</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turkeytarget/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9226c4cd36873146d1e554bba3b3f334_sq.jpg" title="Turkey Target Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2007 09:21:09</pubDate>		</item>		<item>			<title>Haxed by Megahurtz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/haxxx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66898b05cea7e583c41dfeb40cddba27_sq.gif" title="Haxed by Megahurtz Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2008 04:36:27</pubDate>		</item>		<item>			<title>Wild West Coinfest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coinfest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89c2fddbb801510e8992c68e088580c2_sq.jpg" title="Wild West Coinfest Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2008 06:35:24</pubDate>		</item>		<item>			<title>Muck about with Cupid and Fate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cupidandfate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/53f4f049383e991ea169355bbad6536c_sq.jpg" title="Muck about with Cupid and Fate Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2007 12:13:37</pubDate>		</item>		<item>			<title>Japanese anime girl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Animegirl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/129b6884a0baf003055bef1d8d87c1fa_sq.jpg" title="Japanese anime girl Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2008 05:02:47</pubDate>		</item>		<item>			<title>Sleight of Sight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sleight-of-sight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5c209d2a2764b0fb55c665406085db3_sq.png" title="Sleight of Sight Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Jul 2008 10:51:38</pubDate>		</item>		<item>			<title>Drunken Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drunkenmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a03644dda02415b211cbc32250308a3_sq.jpg" title="Drunken Masters Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Apr 2008 10:45:18</pubDate>		</item>		<item>			<title>Fair Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fairgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96f23cf088325238411bd57efec25e5b_sq.jpg" title="Fair Game Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2008 11:46:01</pubDate>		</item>		<item>			<title>Nimja Clanquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nimjaclanquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/513c2f84ad9e40f8b6fb0506cd5a2ade_sq.png" title="Nimja Clanquest Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Aug 2008 10:45:36</pubDate>		</item>		<item>			<title>Football Superstars - The Knowledge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theknowledge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/10817a8d8abc93a5159be32a2f712753_sq.jpg" title="Football Superstars - The Knowledge Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2008 10:28:45</pubDate>		</item>		<item>			<title>Let it Flow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Letitflow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4fb37cc070dbe7e211384e48c6f3469_sq.jpg" title="Let it Flow Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Oct 2008 11:40:41</pubDate>		</item>		<item>			<title>Pumpkin Face-Off</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pumpkinfaceoff/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6325b98c7ff243f28dc9d1133a961503_sq.gif" title="Pumpkin Face-Off Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Oct 2008 03:09:48</pubDate>		</item>	</channel></rss>