<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'guns, FPS' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/guns/FPS/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'guns, FPS' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'guns, FPS' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/guns/FPS/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Perfect Dark</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/perfectdark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d3d013bc66b78c49fe2aaa3bcaf65d37_sq.jpg" title="Perfect Dark Image" /> Perfect Dark, the spiritual sequel to Rare's hit game Goldeneye, is a full featured shooter for the Nintendo 64. Building on the success of it's predecessor, Perfect Dark has a host of multiplayer, singleplayer, and training modes. The game's story follows Joanna Dark as she attempts to uncover the mystery of dataDyne, their dealings with an alien race known only as the Skedar, and the technology they are attempting to hide.<br />
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The game supported 8 bots with the ability to give each both a distinct personality, a wealth of multiplayer modes such as Hold the Briefcase, cleverly designed levels and a whole armory of new weapons to use. It is also the first and only Nintendo 64 game to make use of custom soundtracks for multiplayer.<br />
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In order to play the story mode or with more than two players in multiplayer, the game required the 4MB Expansion Pak to be plugged into the Nintendo 64.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:09:21</pubDate>		</item>		<item>			<title>Left 4 Dead</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/left4dead/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14da7e311bbad3a58cb322f0cafc5c5_sq.jpg" title="Left 4 Dead Image" /> I know what you're thinking, &quot;Not another zombie survival game!&quot; well, this game is different from all those other games. You play as either four survivors that try to go from Point A to Point B, or you have the choice to play as one of the many zombie bosses. Now you may think this will get repetitive in time, but that's not true. The gameplay is different every time you play. Now this game heavily depends on teamwork, if you stroll along by yourself, your going to most certainly die. Weapon choice is simple, you can use MP5's to Uzis. The story is that the in a city have been infected with a sort of rabies that have turned them into zombies. These zombies aren't slow, they're fast and have the ability to climb fences. Oh, I forgot friendly fire is always on, so don't be trigger happy, and also don't jump right in front of your teammates expecting you won't get hurt, because you will. Why is friendly fire always on? The fact is, it makes the game more challenging. If there was no friendly fire, the game would too easy and would be a breeze to finish.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Apr 2007 02:50:39</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
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<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
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<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
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<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
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<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>Civil Disturbance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civil-disturbance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b7329e77af72e6202c39de0a63c097d_sq.jpg" title="Civil Disturbance Image" /> By Masterdom Productions, &quot;Civil Disturbance&quot; is reality with a lemon twist. The story is as follows (quoted from the maker himself):<br />
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&quot;The year is 2035 and America has declared war on itself. Under the power of a would-be dictator and a weak president the United States has been absorbed into a global political community organized by the U.N... With our freedoms stripped and our individuality as a country on the brink America is split in two. Those who are fighting to preserve the past and those fighting for our country's future, only time, and YOU will decide the fate of America.<br />
In this first installment we will introduce you to the world of civil disturbance. Using the powerful Torque Game Engine, we have created a view of the United States that is both tattered and hopeful. You will have to decide the type of soldier you are then team up with other players to bring about the dawning of a new age in America, come and pick a fight. This is your call to arms. Choose from 8 different classes customize your characters gear and facial appearance pilot a variety of vehicles from jeeps to tanks seamless load times.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 06:09:01</pubDate>		</item>		<item>			<title>Combat Robotic Games</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CRG/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/420c0dab0f197c0b5f92077b4e0efdb0_sq.png" title="Combat Robotic Games Image" /> Robots with weapons compete against each other in stadium style arenas. Currently in prototype stage.<br />
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Game will evolve with each prototype release untill it reaches production quality.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 03:40:50</pubDate>		</item>		<item>			<title>WarScathed: Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warscathed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc06d731bc1afbd6ae8ea2ca9d5e5b44_sq.png" title="WarScathed: Revolution Image" /> WarScathed is a new FPS game being developed by Grizzly Productions. Its the year 2200, and World War IV has broken out. The Russian Revolution has started again. Japan, China and India are backing Russia in the attempt to control the entire of Europe. They already have control over Germany and the border onto France. It is up to a highly trained squad of European Commandoes to take back control of Germany and create peace in the world once again.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 12:19:16</pubDate>		</item>	</channel></rss>