<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'free, social' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/free/social/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'free, social' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'free, social' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/free/social/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheWorld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8af83e60f3d2d2cae30fd5b722d3c556_sq.jpg" title="The World Image" /> The World MORPG is a Multiplayer Online Roleplaying Game inspired by the popular .hack series.<br />
<br />
It shifts between a classic top-down view for exploration and a 2D-sidescrolling action mode similar to that of the &quot;Tales of&quot; series when in combat.<br />
<br />
It is currently under development.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 12:31:25</pubDate>		</item>		<item>			<title>Highway Encounter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HighwayEncounter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad1f961f65613a7e02729349b05a7808_sq.png" title="Highway Encounter Image" /> Highway Encounter was originally written for the ZX Spectrum by Costa Panayi in 1985.  At the time is was a smash hit, and I remember saving up to buy this game.  21 years later I had a good excuse to remake this game...  The Retro Remakes Competition 2006.  All entrants were given three months to remake an old classic (and some less well know classics).  This was my entry.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 01:07:33</pubDate>		</item>		<item>			<title>MultiMayhem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/multimayhem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/904bbaa9c8b66f3b7642a390b49802cf_sq.jpg" title="MultiMayhem Image" /> The goal of this arcade game is to score the most points by jumping on, or hovering over the other player's head, dealing damage to him and scoring points. The game includes levels like the Arcade, Fish tank and Forest Valley. You can play against the computer, friends or on a network.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 05:23:32</pubDate>		</item>		<item>			<title>Push-Push Penguin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ppp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/320bc634eea88c27f06648da276b5471_sq.gif" title="Push-Push Penguin Image" /> Guide Pen-Pen or his sweetheart Deda-Deda (or both in a multiplayer frenzy) around the mazes and try to crush all monsters on screen with the Ice Blocks scattered around. Use the Action button to push the ice block or crush it if it cannot be pushed.<br />
If you face the outer wall and press the Action button then you will start breathing the icy breath onto them which will make them freeze. If there are any monsters walking by the frozen wall they will get instantly stunned and you can use this ability to crush them with an ice block. Try to spell BONUS for surprise, and rack up combo scores by killing Snow Trolls in various imaginative ways.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:39:52</pubDate>		</item>		<item>			<title>The Sentinel Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesentinelremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e292cdff9bda925d47a4f4a3f7eb31db_sq.png" title="The Sentinel Remake Image" /> You are caught in a strange world. You can move through several dimensions. These are all guarded by a Sentinel. The Sentinel tries to even the energy level on a landscape. If it wasn't for you to disturb his work.<br />
<br />
The rules are simple: If you're above you rule. Caught in your body you have to try to utilise soul transfer and your power to create boxes to work your way upwards.<br />
<br />
Hint: Create a box, create a reploid on top and transfer your soul. That's the way up. Absorb as many trees as possible to refuel your energy. Once you're on top replace the Sentinel with a reploid and hyperjump from his former position to advance to one of the next floors!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:59:48</pubDate>		</item>		<item>			<title>Jet Set Willy Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jsw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a78b9bc39c7232bc1bef92d0fdd8268_sq.png" title="Jet Set Willy Online Image" /> Jet Set Willy Online is the worlds first Multiplayer Jet Set Willy game.<br />
<br />
Featuring original rooms from Jet Set Willy 1 and Jet Set Willy 2 as well as a whole glut of new rooms for you to explore.<br />
<br />
Supporting up to 16 players, Jet Set Willy Online is the ultimate retro experience for the 21st Century.<br />
<br />
Featuring multiple game modes including Willy Tag, Capture The Flag and Golden Willy (shush at the back!), a choice of over 40 individual Willy characters including Maria, the wicked housekeeper herself.<br />
<br />
An internet connection is required to play JSW Online online!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:25:26</pubDate>		</item>		<item>			<title>total eclipse remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totaleclipse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2359c9147f90bfca132b6e559913fbdb_sq.png" title="total eclipse remake Image" /> t is written that, in the heart of ancient Egypt hundreds on years ago, the High Priest of the day had become annoyed. His people were revolting and refused to continue the sacrifices to Re the God of Sun. His anger had erupted so he set an ominous curse as punishment to the people.<br />
<br />
A great pyramid was erected and at the topmost chamber a shrine was built for Re the Sun-God. The curse was set. Should anything ever block the sun's rays during daylight hours it would be destroyed.<br />
<br />
It is now 26th October, 1930 and in just 2 hours the moon will totally eclipse the sun, triggering the curse of Re, causing the offending moon to explode showering the Earth with colossal meteorites thus upsetting the ecological balance, and plunging civilisation into a dark age of starvation and conflict.<br />
<br />
YOUR MISSION<br />
<br />
It is 8 o'clock, you have just landed your bi-plane next to the great pyramid. Your mission is to reach and destroy the shrine of the Sun-God Re, which is located at the apex of the pyramid.<br />
<br />
TREASURE<br />
<br />
Collect as much as possible-you're gonna be rich! First day's target #125,000.<br />
YOUR EQUIPMENT<br />
<br />
    <li class="user_li">A revolver -plus an ample supply of bullets.<br /></li>    <li class="user_li">Your wrist watch -the eclipse is due just before 10 o'clock.<br /></li>    <li class="user_li">A water bottle -keep this topped up-it is very hot! It is not healthy to be without water for long periods.<br /></li>    <li class="user_li">Your trusty compass -an essential item for succesful orientation.<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:48:16</pubDate>		</item>		<item>			<title>A Day In The Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dayinthelife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae6faa9e38aee89eec64580709ae8722_sq.png" title="A Day In The Life Image" /> Jet Set Willy meets Little Computer People in this fusion of famous games, now with 100% more kitten.<br />
<br />
Written by Trevor &quot;Smila&quot; Storey, can you keep Willy happy and content in his giant mansion and help him in his lifes quest to build the ultimate machine?<br />
<br />
And don't forget the kitten, or the ghosts, or the aliens...<br />
<br />
Its nice to know the mansion hasn't got any less weird over time.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:54:36</pubDate>		</item>		<item>			<title>Shufl GBA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shuflgba/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d955b5734fc98a06fd3dc63202e6d7cc_sq.jpg" title="Shufl GBA Image" /> Fiendishly-difficult sliding-block GBA puzzler. Kiss your sanity goodbye.<br />
<br />
A version for the Nintendo DS is also being developed. Woo! Yay!<br />
<br />
Please note: This game is in Alpha testing, and therefore some levels are unsolvable. Suxs. Sorry about that. There'll be a skin designer and a level editor up shortly.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:33:52</pubDate>		</item>		<item>			<title>Trashman Anniversary</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trashmananniversary/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d13c8def8cf4ec8f17bc2d7e30b2f049_sq.jpg" title="Trashman Anniversary Image" /> Welcome to Trashman Anniversary, my remake of &quot;Trashman&quot; which was released on the Spectrum in 1984, by New Generation Software (the game is 20 years old). This game was created for the Retro Remakes Competition 2004.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Take control of your rookie trashman and lead him to the heady heights of head-trashman in a matter of days! You must guide trashman around various streets, locating and picking up the rubbish bins. These must be carried to the truck and emptied before being placed back where you found them.<br />
<br />
However, things aren't as easy as they seem! Cars try to run you down, kids on bikes will run over your feet and make you move more slowly. Worst of all, tread on someone's lawn and you may find their dog snapping at your heels!<br />
<br />
Each street must be completed within a set time limit, and extra care must be taken to stay off the grass and out of the bushes, as these will both drain your time limit incredibly quickly!<br />
<br />
As a bonus, if you empty a house's bins perfectly you may be invited in for a certain amount of bonus time - and you'll need every second on some of the later levels!<br />
<br />
Pull down to exit the house, but this can only be done after a couple of seconds inside.<br />
<br />
After you have emptied all the bins you must walk up to the very top of the street, to complete the day's work and go home to rest until the next shift.<br />
<br />
The game ends when you are run over and killed by a car, if you fail to complete your assigned task within the time limit three times, or if you complete all the assignments.<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys to move the player.<br />
<br />
Space Bar to start a game from the title screen.<br />
<br />
F12 on title screen to switch from windowed mode to full screen mode, and visa versa.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:42:26</pubDate>		</item>		<item>			<title>Anarchy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anarchy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177dd4394f809f36fc89e225890a2680_sq.png" title="Anarchy Image" /> Anarchy has broken out on the planet Sentinel 4 and rebels have taken over.<br />
<br />
You have been chosen for a mission: break into the rebels' ammunition depot and destroy the entire supply, thus dealing a crushing blow to the rebellion. You have been given an ACE Mk.2 Interceptor tank with which to carry out your mission.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Shoot the &quot;red boxes of ammo&quot; and the &quot;red pyramid warheads&quot; for points.<br />
<br />
You can only fire in the direction you are facing, and if there isn't a space between you and the ammo or warhead, there is no space to turn. Find a way of positioning yourself so that you can face them - they are all possible, but some may be puzzling.<br />
<br />
Destroy them all and a beacon will appear showing where to place your tank to be beamed to the next ammo-dump in the complex.<br />
<br />
The rebels are trying to destroy you before you accomplish your mission, with their orbital laser, but your jamming device can keep them from getting a lock for a while.<br />
<br />
Keep an eye on the timer, when it runs out the jammer will fail, and the laser will be able to destroy you.<br />
<br />
There are security droids and enemy tanks in the complex, which will try and tag you with and electronic marker - if you are touched and marked, the laser will be able to lock on despite your jamming-device!<br />
<br />
Extra lives are awarded every 50,000 points.<br />
<br />
This version (like the original game) has 16 levels. The original crashed after level 16, and didn't have an end sequence, the remake will take you back to level 1 to rack up a higher score.<br />
<br />
The top five scores are saved to disk, along with the level reached.<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys or joy-pad to move the tank.<br />
Control-Key or Fire Button 1 to shoot<br />
<br />
&quot;P&quot; to pause the game<br />
<br />
The game is full screen by default, but if you wish to play it in a window then use the switch &quot;/window&quot; on the command line.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:59:39</pubDate>		</item>		<item>			<title>Geordies Ale Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/geordiesaleadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87e4425d97abaf7bfdf32a861618a96f_sq.gif" title="Geordies Ale Adventure Image" /> <strong>Author:</strong> Smila<br />
<br />
<strong>The Game:</strong> Guide Geordie on his quest to get inebriated<br />
<br />
<strong>Features:</strong> 200 rooms of arcade adventure action, retro styled sprites, alcohol, the colour &quot;orange&quot;.<br />
<br />
<strong>Does not feature:</strong> Giraffes, crown green bowling, crayons, guns.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:38:37</pubDate>		</item>		<item>			<title>natural selection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/naturalselection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c350c88fb5e7126e2ebc609e0fa4f5c_sq.jpg" title="natural selection Image" /> Natural Selection blends first-person combat with real-time strategy. It features intense &quot;marines vs. aliens&quot; teamplay, where one marine can become Commander. The Commander plays from a top-down perspective and leads live players. Aliens, on the other hand, can mutate into more powerful or useful forms.<br />
<br />
NS has atmospheric indoor sci-fi environments full of steam and smoke, and features custom orchestral music from the award-winning Jeremy Soule.<br />
<br />
It is a freely-available Half-life modification, and since its release in October of 2002, has had over 2 million downloads, and has 10,000 unique players every day.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:33:14</pubDate>		</item>		<item>			<title>Driller Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/driller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/95ef0819d44845c9cf514d044cebfdf5_sq.png" title="Driller Remake Image" /> Pilot your excavation probe, through eighteen platforms that cover the moon of Mitral.  <br />
<br />
Find where to drill in each region to release a minimum of 60% of the gas trapped beneath.  Beware, all is not what it seems..<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:35:46</pubDate>		</item>		<item>			<title>Duck Dash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duckdash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/595dc18a95590e97c429cf4f4c71dd24_sq.png" title="Duck Dash Image" /> Original game and graphics by John Gymer of Kingfisher Software. This was a originally a Public Domain release for the Atari ST.<br />
<br />
Simply collect all the eggs on each level to progress to the next.<br />
<br />
When you walk on tiles they become cracked and cannot be used again.<br />
<br />
It is possible to scroll the lines/colums of tiles (CTRL+Cursors) so don't worry you cannot trap yourself surrounded by broken tiles.<br />
<br />
Careful you don't get caught in the spider's web or you will be stuck for a moment.<br />
<br />
Avoid the baddies or you will be a dead duck.<br />
<br />
This game is probably more suitable for children, but can give quite a challenge on later levels. <br />
<br />
Simple but effective gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:56:05</pubDate>		</item>		<item>			<title>Sopwith</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sopwith/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7be1ac4a9760224d759daff9376a8e3_sq.png" title="Sopwith Image" /> Sopwith is a sidescrolling shoot 'em up created by David L. Clark of BMB Compuscience. It runs on the IBM PC under DOS but there is also a port to the Atari 520ST. The game involves piloting a Sopwith biplane, attempting to bomb enemy buildings while avoiding fire from enemy planes and various other obstacles.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 10:18:00</pubDate>		</item>		<item>			<title>N.O.M.A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nomad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2f681b1980db0f74e7dab70f0811d75_sq.png" title="N.O.M.A.D. Image" /> <u>The Game</u><br />
<br />
Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross.<br />
<br />
<br />
A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice.<br />
<br />
In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D. 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed home world and destroy this vile despot once and for all.<br />
<br />
Your mission is to guide N.O.M.A.D. through the four sections of Capital City towards Gross's inner sanctum.<br />
<br />
You arrive at the spaceport and must then progress through the slums, into the city centre and penetrate the HQ; &quot;Dun Dentin', before you reach his personal quarters for the final deadly confrontation.<br />
<br />
Many dangers await you in all sections of Capital City. In true cowardly style, Gross has installed magnetrons, heat-seeking missiles,<br />
and an infinity of equally deadly obstacles, all of which must be confronted and conquered.<br />
<br />
<u>N.O.M.A.D. 471 Specifications</u><br />
<br />
Autonomous war-droid with high-intelligence, Infra-red visual receptors and high-frequency audio-receivers.<br />
Fitted with anti-gravity pods and twin thrusters functional in both forward and backward directions and capable of great speeds with a high degree of manoeuvrability.<br />
<br />
<u>Armament</u><br />
<br />
Titanium body shell ... Not totally impregnable. Two magnum 57 calibre blasters. The N.O.M.A.D. 471 series is as yet untested. This is his first and possibly deadliest mission. The chances of survival are slim ...<br />
<br />
The freedom of the Universe is in your hands.<br />
<br />
We salute you!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:07:40</pubDate>		</item>		<item>			<title>VECK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/veck/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba5d0abe8f8a99bdd237f2b19ef58875_sq.jpg" title="VECK Image" /> Veck is an entry for a vector minicompetition on the Retro Remakes forum. It won, with more than 50% of the vote! Yay!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 10:33:52</pubDate>		</item>		<item>			<title>Transversion EX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transversionex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d16c621f87536ab75cec64c4577ca352_sq.png" title="Transversion EX Image" /> <strong>PLAYING THE GAME</strong><br />
<br />
On each screen your ship begins in the centre, and you must move and collect all the 80s items that are placed around the grid.<br />
<br />
Most levels have holes which cannot be crossed, and must be moved around.<br />
<br />
On the four edges of the grid there are moving laser cannons, which will attempt to destroy you with their photon shots. If one of them is level with your ship, either vertically or horizontally, they will open fire. Keep moving!<br />
<br />
There is no ingame pause, but you may have a breather between levels, or before retrying a level you have failed.<br />
<br />
If you complete all the levels, then you will be returned to the first, but the game speed will increase.<br />
<br />
<strong>CONTROLS</strong><br />
<br />
On the title screen you can access the high-score boards using the cursor keys to move the tabs out from the sides of the screen, and to move up and down through the online scoreboard's four pages.<br />
<br />
Also on the title screen, you may press &quot;S&quot; to sync the online board with the scores on my site.<br />
<br />
PLEASE NOTE: Some firewalls may kick off or not allow you to post your scores - please make sure you have allowed the file access to the net connection. (you may have to ALT-TAB out of the game the first time you try to sync, in order to do this.)<br />
<br />
In game the ship is controlled via any of the following:- Cursor keys, QAOP or Joypad/Joystick.<br />
<br />
Spacebar or joystick fire button is used to start a game and also to retry a level, or move to the next level on collecting all the items on the screen.<br />
<br />
Please read the readme.txt for more info on scoring, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:37:28</pubDate>		</item>		<item>			<title>Koronis Rift Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/koronisrift-remake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30a128e93f5a7b40de2ea910557bbceb_sq.png" title="Koronis Rift Remake Image" /> On your way through the galaxy you stumble upon the legendary planet Koronis. This planet was used by the ancient people as experimenting ground for technology. These technological modules are incredibly valuable. And you seem to have found the main resort!<br />
<br />
At once you let Psytek prepare the rover and beam down onto the radioactive wasteland of Koronis. Too bad that the automatic defense system is still alive and active...<br />
<br />
Use your courage and wit, gather as many modules as possible, enhance your rover with them and destroy the defense system!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:20:49</pubDate>		</item>		<item>			<title>Impossaball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/impossaball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f45fd77bcdc9f79818c38db8ace8e114_sq.jpg" title="Impossaball Image" /> Dare you face the corridors of death?<br />
<br />
Avoid spikes, and spines and deadly cubes, while crushing all the cylinders contained in each level. When you have destroyed all the cylinders the exit will become open and you can cross the exit to the next corridor.<br />
<br />
Score points for distance travelled, and cylinders crushed.<br />
<br />
Watch your time, if it runs out then your game is over. More time can be acquired by pressing down the &quot;Green Timer Disks&quot;, but beware: Once you touch them and take the prize, they will become &quot;Red Disks of Death&quot; and cannot be touched again.<br />
<br />
Extra lives are awarded every 10,000 points.<br />
<br />
The original Spectrum game contained eight corridors, who knows what challenging courses could have been built since then!<br />
<br />
If you complete all the corridors, you will be returned to the first, but each time you loop around the level set, the time allowed will be reduced.<br />
<br />
The top five scores are saved to disk... How high can you score? How far can you get?<br />
<br />
<strong>Original game (c) John Phillips 1986, Music (c) Klaus Lunde, used with kind permission.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 11:14:42</pubDate>		</item>		<item>			<title>Over</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/over/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85583e09fe0571be5d095e975f898fae_sq.png" title="Over Image" /> Over is an MMORTS set in a sci-fi environment where, as the commander of your space fleet, you will lead it during missions against the antagonist factions dwelling the galaxy. As the game progresses, you will increase your commander skills and expand your fleet by trading the earned points with new units.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:02:06</pubDate>		</item>		<item>			<title>Tugapod</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tugapod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d275d52d4126e50108c8e7889539621b_sq.png" title="Tugapod Image" /> Tugapod is a MMORPG created by a portuguese team. Unlike other games from the same style, Tugapod is free, so you don't need to pay a monthly fee to play. You only need an account, which will have capacity to store one game character.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:20:41</pubDate>		</item>		<item>			<title>The Pits</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thepits/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24e6d130137642fa7693022a4783fc5a_sq.gif" title="The Pits Image" /> This was an entry for the gamedev.net 3 hour competition. The topic was &quot;The Pits&quot; and a requirement was to use ASCII.<br />
<br />
This game emulates ASCII to avoid flickering.<br />
<br />
You're the master of razors and you need to shave your customers. Apply foam and shave with a steady hand. If you cut the customers too much you're fired.<br />
<br />
20 customers await you with varying body parts in dire need of shaving.<br />
<br />
Caution: Some people might get offended. This game is not for them.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:58:27</pubDate>		</item>		<item>			<title>Love Me Do</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lovemedo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49a2e31b53711d41b00096a11650d9d5_sq.gif" title="Love Me Do Image" /> Love Me Do was created for a small ASCII programming contest. It's a jump and run and collect: Find all the new powers to be able to collect all 2000 hearts. For fairness' sake you're able to save the game at certain points.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 06:53:10</pubDate>		</item>		<item>			<title>Jet Boarder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetboarder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c27f71f1f8379818f2dc764856936c_sq.png" title="Jet Boarder Image" /> This is Jet Boarder, a freeware racing game with an interesting twist: it uses just one button for control. It was created for the One Switch Competition, a compo for one switch games by Retroremakes and One Switch UK. The idea is to make gaming more acessible for people with disabilities (this doesn't mean that Jet Boarder is easy). Press space to turn right, release to turn left. In menus, press space to change options and hold it to select. Try finishing the tracks in the least possible time and watch your energy that runs out when colliding with obstacles!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:37:30</pubDate>		</item>		<item>			<title>Gemini</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gemini/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a8b2b4cf4baa675b7b282e031d1ac6cb_sq.png" title="Gemini Image" /> Match-3 goodness for the GBA - written when Match 3's didn't suck, come on, give me a break! If you break level 20 in Time Trial, then you're a GOD.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:27:35</pubDate>		</item>		<item>			<title>Aztec Challenge Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aztecremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87c34caddeddb49488f29c85dff8024d_sq.png" title="Aztec Challenge Remake Image" /> 7 challenges await the brave warrior in Smila's remake of the Cosmi classic.<br />
<br />
Dodge spears, rocks, spikes and other things that will chafe your poor player and make your way to safety and freedom.<br />
<br />
Duck, jump and dodge your way through the levels. A Retro Remake that contains a muscular man running.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:43:50</pubDate>		</item>		<item>			<title>Moves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d692c2c878e1268c2d0ef4286dbf61d2_sq.png" title="Moves Image" /> This is a very simple board game for 2 players (or 1 player versus the computer). Both players get 7 pawns and 1 king on a 8x8 board. The goal is to get your opponent's king or 6 of his pawns. Each turn, the player may select 1 stone and move it straight or in an L-bow. You cannot jump over stones, but you can step onto your opponent's stone to take it. The numbers on your stones indicate the number of tiles they can move in a turn. When the Mastermind option is selected, the stones change in value when you move it. Pawns can get numbers 1-4, while the king only gets 1 or 2. A challenging game!<br />
<br />
Setting the Mastermind option (to change the alue of your stones each move) will show numbers on the board so you will know the number you will get when you move a stone there.<br />
<br />
This games comes with 5 imaginary friends of fine-tuned artificial intelligence to play offline against your computer.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 04:47:13</pubDate>		</item>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
<br />
Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>		<item>			<title>Cholo Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Cholo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f33008beeeb44f4059130ab8b7f24ea_sq.png" title="Cholo Remake Image" /> Welcome citizen. The information you are about to receive is classified and only available to the chosen few who pass the selection process.<br />
 <br />
<br />
Your skills with the RAT software are exceptional. Now it is time for you to put these skills to the test with the droids top side. The survival of the entire bunker is dependant upon your success.<br />
<br />
<br />
This is no longer a game.<br />
<br />
Use the Cholo archives to aid you in your task. You may find clues and information to help you in the city.<br />
<br />
Good luck Jared.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:02:43</pubDate>		</item>		<item>			<title>R Tronic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtronic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a82ef04922a7ea27104dae96ffb0ba7_sq.gif" title="R Tronic Image" /> R-Tronic is Trevor &quot;Smila&quot; Storey's homage to the Eugene Jarvis classic &quot;Robotron&quot;.<br />
<br />
R-Tronic, originally designed for the Retro Remakes 2003 Competition takes the basic premise of Robotron and expands it into an up to date, gorgeous looking all action shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 10:57:12</pubDate>		</item>		<item>			<title>The Endless Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EndlessForest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/935ca9ddd20c3fed4e546260d7da63d4_sq.jpg" title="The Endless Forest Image" /> The Endless Forest is a social screensaver, a virtual place where you can play with your friends. When your computer goes to sleep you appear as a deer in this magical place. There are no goals to achieve or rules to follow. You just steer your deer through the forest and see what happens.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:05:34</pubDate>		</item>		<item>			<title>GraviTron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GraviTron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa6eaaab548ef88b472161d04cc1792a_sq.jpg" title="GraviTron Image" /> Pilot your craft into dangerous caverns, rescue stranded space -men, destroy all reactors and return home in time for tea.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 06:03:41</pubDate>		</item>		<item>			<title>Aces High Over Verlor Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ahovi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d43b93f35e57cb1e87a3999ceef2a08_sq.jpg" title="Aces High Over Verlor Island Image" /> The airspace over Verlor Island is a hot spot for fantastic dogfights, and you're one of the pilots! Battle the computer or up to 7 other people online! Will you emerge from the fury of bullets and explosions as the best pilot in the sky?<br />
<br />
Featuring detailed 3D environments, fast and easy online play, and an assortment of special moves and different ways to score, Aces High Over Verlor Island has something for everyone.<br />
<br />
The final build features a tutorial mode, 3 single player modes, and online multiplayer for up to 8 players, so dust off your flight gloves and start practicing your maneuvers!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:47:06</pubDate>		</item>		<item>			<title>artifact</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/artifact/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c1009137e4873404ccbef2290c18812_sq.jpg" title="artifact Image" /> Build an empire from a single city. Form alliances with other players. Search the world for the Ancient Artifacts and claim them for your own. Use their powers to help you and your allies conquer the world!<br />
<br />
<br />
<br />
Compete against Live Opponents - Real, Live Players from all over the United States and the World come together to battle for control of the Artifacts. Not only do you compete with other players, but you can also create alliances with them to &quot;guard your back&quot; while you're offline. More than just a game, Artifact has been a thriving online community since 1999! <br />
<br />
<br />
The Thrill of Real-time Combat - All building, movement and combat are resolved in &quot;real time.&quot; Build your empire, scout your neighbors, and wage war on your enemies, all in real time. <br />
<br />
<br />
The Challenge of a Persistent World - Artifact is always running. When you log out, your empire is still there--your population is still growing, your workers are still working, your military is still there defending your holdings. Your enemies will still be there too, so make sure you have allies you can trust! <br />
<br />
<br />
Free to Play! - Artifact is FREE to play for as long as you like. Learn to play without paying a cent, or go for Full Access right from the start. It's your choice!<div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 08:48:15</pubDate>		</item>		<item>			<title>Halloween (Cauldron Edition)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halloween-cauldron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b23ce140eaed297d64e0fa093a91b8d_sq.gif" title="Halloween (Cauldron Edition) Image" /> Collect all candy, break the spells and find the party room! <br />
<br />
A little game made for Halloween featuring graphics from the C64 versions of Cauldron 1 and 2.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 06:56:29</pubDate>		</item>		<item>			<title>Bounty Bob rides again</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bountybobridesagain/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/229ed9f997737a623def0b4a46c95fdb_sq.png" title="Bounty Bob rides again Image" /> Bounty Bob rides again, a remake of the classic Bounty Bob strikes back! Refreshed graphic, new elements and a built in editor add the little something on top! <br />
<br />
Color all the platforms, but don't get caught by the mutants! Or one of the numerous obstacles. Or steep falls. Or moving pads. Or suction tubes. Ever tried to be a cannon ball? This game has it all and more!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 01:41:32</pubDate>		</item>		<item>			<title>KwonHo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kwonho/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/911bdee3d639641d765c81620f1f90ff_sq.jpg" title="KwonHo Image" /> KwonHo: The Hero of Fist is a Korean online fighting game developed by Radio Games and is currently hosted by Hangame but is in the process of being translated and serviced for North America by their American counterpart ijji (Both of them owned by NHN). In Kwonho, the player has the role of creating his own character, choosing a fighting style and buying (or acquiring) clothing and/or items (such as tatoos, guitars, teddy bears and other miscellaneous items). A player's goal is to gain experience by fighting other players in a variety of game modes, or by fighting computer-controlled opponents in the Mission Mode. By winning these fights, a player acquires credits, which he can use to buy new techniques or items, and train to become the best fighter there is. However, there are items in the game that can only be purchased with Hangame/Ijji coins. These coins are available for purchase in the My Account section of the Ijji website.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:09:58</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
<br />
The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
<br />
There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
<br />
It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>Gumball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gumball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f998d474cb982b0641381d64937c80c3_sq.jpg" title="Gumball Image" /> Guide the gumballs into their correct packaging trolleys with the flick of a switch or two.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:00:59</pubDate>		</item>		<item>			<title>Easter Avenger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EasterAvenger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09593085cb721d64a35303d446613a82_sq.jpg" title="Easter Avenger Image" /> The temible easter rabbit has chocolated your father, and you will have to help Pascual, an easter egg, to avenge his horrible fault. Easter Avenger is a platform game, when you will have to defeat the Easter Rabbit camarades through 3 diferent worlds composed by 12 stages. Awesome boss battles, power ups, many different weapons. A great challenge for the gamers. The game is completly freeware and it wons a lot of awards including the sony playstation artfutura &quot;best finnished&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 11:10:26</pubDate>		</item>		<item>			<title>Kingdom of Loathing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eeac3852771b0295f4944caaf97ca47d_sq.gif" title="Kingdom of Loathing Image" /> The Kingdom of Loathing (or KoL, as it has come to be known by its player base) is a free, comical RPG, brought to you by the folks at Asymmetric Publications.<br />
<br />
KoL is currently in open beta -- it's open to the public to play, but it's not quite finished. More features and things to do are being added on a nearly daily basis. Despite its unfinished state, it has already attracted a thriving community of interesting, intelligent, and helpful players.<br />
<br />
KoL is, and always will be, free to play, but donations are appreciated and rewarded.<br />
<br />
KoL is played from the comfort of your browser, and is adorned with a staggering array of stunning hand-drawn images. It is turn-based, which means you get a certain number of turns (Adventures) each day.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 01:26:21</pubDate>		</item>		<item>			<title>RaidenX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/raidenx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7837cb7954a91b8cf2b9524c6222534_sq.png" title="RaidenX Image" /> RaidenX follows the same formula of virtually every other shmup: Powerful weapons, lots of enemies, plenty of powerups. Collecting powerups of the same colour in a row will make your weapons more powerful!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:00:19</pubDate>		</item>		<item>			<title>Stack Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stackattack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14611311a4aeace1517ef5461dd3918d_sq.png" title="Stack Attack Image" /> This is a very simple concept game with minimilistic almost DOSlike graphics, but hopefully with a hook of playability to have you coming back again just for the ride.<br />
<br />
Click grouped blocks to make them disappear from the playfield - the number of blocks in the group (two or more) will determind the score given. More blocks together = higher group-clicking scores.<br />
<br />
clicking on a single block will cause a 1000 points pentalty to be taken from your score.<br />
<br />
If you remove an entire column then a free-column bonus will be awarded for the duration of the free state.<br />
<br />
More blocks are being pushed into the playfield from below, slowly at first but then faster as the game continues on, until it is very frantic indeed.<br />
<br />
If you need more blocks and the blocks are being pushed on to the screen to slowly then use mouse button two, or the space bar, to bring them on faster. You may want to do this at the start of the game, but once the speed is higher this will be the last thing on your mind!<br />
<br />
The game is over when a stack reaches the score-line at the top of the screen.<br />
<br />
STOP THOSE STACKS!<br />
<br />
<strong>**This game is 100% freeware and not to be sold!**</strong><div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:30:27</pubDate>		</item>		<item>			<title>Linked</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linked/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8ab6bfb5c9494c122a72e697aeab408_sq.jpg" title="Linked Image" /> Linked is a drawing tool that lets you work on solo projects and collaborations alike! The game combines a simple and intuitive drawing system with the power of the Reflect Account System to allow players from anywhere in the world to connect to each other and work on the same drawing, chat, and play games.<br />
<br />
Using this program, it is possible to play all sorts of games! Hangman, tic-tac-toe, and pictionary are only a few possibilities! The chat system allows players to view the image that is being drawn while chatting, and vice versa; the player who is drawing can see the chat unfold as he or she works. Linked also provides the hosting player with the ability to limit the amount of new players who can enter, as well as who can draw and who cannot.<br />
<br />
Linked began as an investigation into the power of Game Maker's surface capabilities, and wound up being much more. I truly hope some of you out there enjoy this game, and create some wonderful things with it, by yourself or with a group of friends.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 07:22:18</pubDate>		</item>		<item>			<title>Cookie Cruncher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cookiecruncher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3518effddd44f74847d904984db56a97_sq.jpg" title="Cookie Cruncher Image" /> Welcome to Cookie Cruncher, my remake of &quot;Yoshi's Cookie&quot; which was released on the SNES. This game was created for the Retro Remakes competition 2004.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Ten challengers await, each with ten cookie puzzles. Can you become the cookie eating king?<br />
<br />
On each level you will be given a set number of moves in which to remove all the cookies from the puzzle board. The puzzles range in size from 2x2 up to 8x8.<br />
<br />
To remove cookies you must make a complete row of column of the same type. This is done by scrolling them up, down, left and right.<br />
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The cookies are wrap-around - the one you move off the board will appear on the opposite side.<br />
<br />
If all cookies are removed, you will move onto the next puzzle, and if not then you lose a &quot;retry&quot; and must attempt the stage again, or press escape and go back to the title screen.<br />
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When the game begins you have ten &quot;retries&quot; and five more are earned for every opponent you defeat.<br />
<br />
There are passwords every ten stages, at the beginning of each new opponent.<br />
<br />
Sounds simple? Well it is to begin with... But it get a little tougher as the levels progress.<br />
<br />
But that's the way the cookie crumbles. Good luck!<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys to move the cursor.<br />
Space Bar (held down + cursors) to scroll a column or a row of cookies.<br />
<br />
F12 on title screen to switch from windowed mode to full screen mode, and visa versa.<br />
<br />
<strong>History</strong><br />
<br />
v1.0 - Initial release. Coded for the Retro Remakes Competition 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:32:28</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>Silent Hunter (48h)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/silenthunter48h/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2f596215c7c42e2b70b8d324b0ffe0f_sq.png" title="Silent Hunter (48h) Image" /> My entry for this years 48h Game Competition at http://www.ludumdare.com. The theme: Light and Darkness. <br />
<br />
Your name is not of importance. Your mission is simple:<br />
Top secret data has been separated and hidden in several countries. Break into the buildings and retrieve the secret data. The data is usually kept in a green cabinet. You must not be detected. Go inside unseen and find the cabinet. Once a guard sees something suspicious like a light which doesn't belong or hears a sound he will start the alarm. Once the alarm is on you cannot escape. We will have to deny any knowledge.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:26:57</pubDate>		</item>		<item>			<title>Planet Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planetwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9234166b33b2dcba46016d1f3133b150_sq.png" title="Planet Wars Image" /> &quot;Planet Wars&quot; is about domination of the galaxy. You win by killing all the other players. Each player controls a spaceship &Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;&oelig; the spaceship has no weapons itself but uses the weapons located on the planets in the galaxy. <br />
After landing on a planet it can be moved around just like the spaceship. A planets defense system is symbolized by an icon in the middle of the planet.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 03:48:20</pubDate>		</item>	</channel></rss>