<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'free, in-development, FPS' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/free/in-development/FPS/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'free, in-development, FPS' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'free, in-development, FPS' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/free/in-development/FPS/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Robot Battle Arena Unlimited</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rbau/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d76fbf79a4ff786a80ce3f3c07790a2_sq.png" title="Robot Battle Arena Unlimited Image" /> RBAU is a big ambitious project, and aims to be one of the most successful Game Maker Games yet. It RBAU, you get to customize and pilot your own personal robot, join one of the four massive teams, and battle it out over the internet for fame and money (Not real money) with which you can upgrade and customize your robot. It's still early in development, despite the fact that this project first began roughly three years ago.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 05:00:25</pubDate>		</item>		<item>			<title>The Battle Grounds 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlegrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6363ac0b2a27945717ec6b6d2aacc48e_sq.jpg" title="The Battle Grounds 2 Image" /> In 1775, the British colonies in the North American continent rose up in rebellion.  In 1776, these colonies issued a formal Declaration of Independence, and officially started a war between a fledging nation and an established monarchy.  The war would last until ended by the Treaty of Paris in 1783, and homes, lives, and entire notions of life were destroyed.<br />
<br />
The Battle Grounds 2 uses the Half-Life 2 (or HL2DM) engine and places you in the shoes of a soldier of the Continental or Royal British army.  You can carry a musket and bayonet as a Regular, a pistol and saber as an officer, or a rifle and short blade as a rifleman.  Your days in combat will have you spanning the east coast of North America, and you will meet interesting people, and kill them.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:47:51</pubDate>		</item>		<item>			<title>Project Unknown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/project-unknown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97687b149a1ac4ef4474bebb7faadc7c_sq.jpg" title="Project Unknown Image" /> The year is 2300 and supreme dominance of a single world government called the U.E.C (United Earth Council) exists, ruling over the entire globe. Through pollution and war the world's main populace survives in fortified mega-metropolises referred to as citadels scattered throughout uninhabitable wastelands. In 2200 when the U.E.C was first formed the decision was taken to only take those who were most important to society into the protection of the citadels.<br />
<br />
Although many live happy lives in the serenity of the citadels and with ignorance that over half the world's population lives in turmoil, outside life is a harsh experience, many have died in the inhospitable environment but for those that have survived so far evolution has &quot;gifted&quot; them with something special, unknown to the U.E.C those left outside were not the only life that survived. At different locations around the world life has re-emerged stronger than before with new species of plants and animals flourishing in independent eco-systems. These are a haven for those left outside and are their means of survival.<br />
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The past is not easily forgotten though and inevitably the two divisions of humans would obviously not co-exist peacefully. The war is just about to begin, the U.E.C is unaware of what is about to unfold but tension is rising after transports between citadels have gone missing. The outcasts plan for revenge is in motion...<br />
<br />
The Sides:<br />
<br />
U.E.C Military/Security forces:<br />
<br />
The U.E.C seeks to finish off what they started and destroy what is left of any resistance to its rule. The U.E.C arsenal is composed of conventional ballistic weaponry with a few elite soldiers wielding the newly developed energy weapons.<br />
<br />
The Outcasts:<br />
<br />
The Outcasts seek revenge against their brethren; motivated by this they have spent many years planning for their revenge. They seek to change the earth to a world full of jungles and devoid of technology or cities with humanity living alongside nature. The Outcasts of course cannot wage a war with weapons made from wood and stone, instead they utilize the &quot;gifts&quot; given to them by evolution to destroy their foes, and so with a variety of hand to hand combat, enhanced reflexes and elemental forces to help them along they are a deadly adversary to any U.E.C force.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 12:07:11</pubDate>		</item>		<item>			<title>Goldeneye Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ges/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe824f7aacd80acbdf06684a90a3c2b_sq.png" title="Goldeneye Source Image" /> A large group of dedicated fans has taken it upon them selves to recreate Goldeneye using the Half-Life 2 Source engine.<br />
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Gameplay is aimed to recreate the feel of the original Goldeneye.  The levels are being remade in such away as to still have the correct feel as well, but have a major graphics overhaul.<br />
<br />
Recently Goldeneye Source won Bronze for the Mod Of The Year 2006 from ModDB, and then went on to also win the Editors Choice Award for Reinvention.<br />
<br />
Note: Half-Life 2 required.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:55:49</pubDate>		</item>		<item>			<title>BattleTech Simulator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddbed86542c66ff7fa8ce3c99ba284bd_sq.jpg" title="BattleTech Simulator Image" /> I am building a 3D Real-Time Simulator for the BattleTech/MechWarrior Universe. The rules will follow the role-playing rules and only vary in the conversion from a turn-based system to a real-time system. All conversions will be justified and will result in similar, if not identical behavior, if viewed in a turn-based time frame. <br />
<br />
Physics, scale, and interactions will be of highest importance, followed by accurate input/output (i.e external hardware, see MechWarrior Combat Simulator Cockpit for more explanation), and with visual impressiveness being of lowest importance (i.e. I'm not starting out with beautiful models that don't interact with their environment correctly). Network multi-player is not a priority. <br />
<br />
The initial project will cover the technology of 2550. It will start in the year 2550 and span to current time of 3070's. Since a game that size would be imposible to create in one shot, it will start with the range 2550 to 3025, a decline in technology. Each faction will be a separate add-on as will steps in time (3025-3050, 3050-3055, etc.). Clan will be an option, but only through participation in the Exodus. <br />
<br />
The primary focus is a single-player game, multi-player is a separate function with the possibility of tying the two together with Solaris VII. The game will be comprised of a multi-generational character (obvious given the time frame). The game will be a collection of campaigns, divided into battles. Progress through the game will present options to the user allowing them to shape their destiny. All element of the game can be either scripted (pre-determined), randomly generated, or a combination of the two.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:10:29</pubDate>		</item>		<item>			<title>Tactical Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TFO/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/953c62e07e3d051074495d47a0bf5740_sq.jpg" title="Tactical Force Image" /> - In Development Stage -<br />
Tactical Force is a futuristic multiplayer game that offers a fast paced game play that focuses on teamwork and the player&Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 11:51:55</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>The Universal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theuniversal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d838f180039f2e2f0b0d5d514063eec0_sq.jpg" title="The Universal Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 06:46:40</pubDate>		</item>		<item>			<title>Heart of the Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofthebattle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54e079c793fb4d5a53eb696dcd754396_sq.png" title="Heart of the Battle Image" /> It is a multiplayer WW2 first person shooter, based in the pacific and atlanic theaters. It is is using Torque Shader Engine. <br />
<br />
It is currently in development, and signups are being taken for the beta stage.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 04:11:06</pubDate>		</item>		<item>			<title>ioquake3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ioquake3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdf3c71b2294829145898f873cbfdf8f_sq.jpg" title="ioquake3 Image" /> ID's Website:<br />
Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:00:07</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Jad Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jadengine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3a528445c85d26d2a912453673f7bb3_sq.jpg" title="Jad Engine Image" /> Jad Engine is a Managed DirectX 3D Game Engine, made with C# 2.0 and opensource.<br />
<br />
It is quite simple to use, yet powerful. Features things like a complete AI system, Newton Physics, lots of 3D effects, advanced texture &amp; lighting techniques, adn exporter for 3D models from 3D Studio Max.<br />
<br />
In development are a scripting system, a full scene editor (separate project), and lots of other stuff.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 03:10:22</pubDate>		</item>		<item>			<title>Agent 26</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/agent26/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73fbf56144d0fd4332842b591be58612_sq.png" title="Agent 26 Image" /> You are Agent 26 - Secret Agent working for His Majesty's Government. Agent 26 is a Spy-based FPS Game that will incorporate your usual shoot and kill FPS style game, with secret agent &quot;abilities&quot; such as super-hearing, increased stamina and strength, enemy/trap detection, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 05:03:26</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Bad Fur Day</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bad-fur-day/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba788d4f86ff7b55044817a1b3e91693_sq.png" title="Bad Fur Day Image" /> Bad Fur Day Remake is a Remake of the Nintendo 64 Rareware classic Conker's Bad Fur Days Multiplayer mode. This game won't require and Emu's or special programs to run it, it works just like any other PC game. You will be able to make or join online games with up to 64 Players! The game will include all the original multiplayer Game modes and Maps plus more! In the First Release of the game we hope to get the Original Tediz vs Squirrels mode with Colors and Total War.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 11:22:56</pubDate>		</item>		<item>			<title>D.O.R.C</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dorc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87207a296b9c89b86c6ab50a996fe55a_sq.jpg" title="D.O.R.C Image" /> Drunk or Real Coalition (D.O.R.C) is an online multiplayer shooter in developement<div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2006 07:12:07</pubDate>		</item>	</channel></rss>