<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'free, casual, core, Mac' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/free/casual/core/Mac/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'free, casual, core, Mac' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'free, casual, core, Mac' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/free/casual/core/Mac/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
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This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
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<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
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The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
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<strong>Category:</strong> Quiz<br />
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<strong>Release Date:</strong> Varied<br />
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<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Slouching Towards Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bedlam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25f93e3dee9d2f5ef110215628a89f50_sq.gif" title="Slouching Towards Bedlam Image" /> Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes.<br />
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And in the darkness - in the alleys and the side shops - hide secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:49:30</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e16be58c1cb1dc63e0d3e054155871_sq.jpg" title="Digger Image" /> Digger was released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. Digger was resurrected by Andrew Jenner in 1998, when he reverse engineered it to run using VGA on fast Pentium based computers. The source code of the remastered version was released under the GPL with permission of the original author Rob Sleath.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 02:53:39</pubDate>		</item>		<item>			<title>RoidRage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roidrage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0682d83853c79023d6030fec27436d17_sq.jpg" title="RoidRage Image" /> WIP Asteroids inspired vector style title.<br />
<br />
When learning a new system the first thing you do is remake a classic.  When I wanted to do hardware accelerated glowy vectors I turned to one of the greatest (and also most remade) games of them all asteroids.<br />
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RoidRage isn't going to be a clone of asteroids but a game in the style of asteroids, with powerups and more enemy types for starters.<br />
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Currently undergoing development.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 11:02:32</pubDate>		</item>		<item>			<title>Classic PuffBOMB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/classicpuffbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52fddd597729def3afad314769e4e369_sq.gif" title="Classic PuffBOMB Image" /> The original impulse based cute character blowing up puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 10:23:42</pubDate>		</item>		<item>			<title>Tapestry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tapestry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24c79c19b9fe4baa596963ba46479e6c_sq.jpg" title="Tapestry Image" /> It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple...<br />
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Faced with creatures beyond your ken, the fruition of whose inscrutible motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 01:42:23</pubDate>		</item>		<item>			<title>Whom The Telling Changed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whomthetellingchanged/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711a2cf2e8cff234d7e8e4beb1aefa5c_sq.jpg" title="Whom The Telling Changed Image" /> <div class="user_quote"><blockquote class="user_quote">The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:29:03</pubDate>		</item>		<item>			<title>Duck Hunt Remade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duckhuntremade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a234ab28548389f077fabe29df0529d_sq.jpg" title="Duck Hunt Remade Image" /> It's classic Duck Hunt, but now you can play it in your browser. There is also a new mode for added fun.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:45:15</pubDate>		</item>		<item>			<title>The Restaurant Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theRestaurantGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b9f7dddf11343f43c07618e4676b8ab_sq.jpg" title="The Restaurant Game Image" /> The Restaurant Game is a research project at the MIT Media Lab that will algorithmically combine the gameplay experiences of thousands of players to create a new game. In a few months, we will apply machine learning algorithms to data collected through the multiplayer Restaurant Game, and produce a new single-player game that we will enter into the 2008 Independent Games Festival. Everyone who plays The Restaurant Game will be credited as a Game Designer. It's never been easier to earn Game Designer credentials!<br />
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This game was created with Torque v1.5.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 01:33:16</pubDate>		</item>		<item>			<title>Bubblomania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblomania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d75c3365d0a73ada26c0a99f60b14ac_sq.jpg" title="Bubblomania Image" /> Bubblomania is the online remake of the cute and psychedelic bubble popping game.<br />
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<h2><a href="http://www.bubblomania.com" target="_blank" rel="nofollow">Play it now!</a></h2><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 05:43:53</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Adventure Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adventurequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c343cc709e029a7914d2cf8e6fb100d_sq.jpg" title="Adventure Quest Image" /> AdventureQuest is a fully Flash-animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. You need nothing more than your web browser and the latest Macromedia Flash plugin to play.<br />
<br />
Create a NEW Free Account today and enter the world of AdventureQuest! Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.<br />
<br />
Always changing!<br />
This game is in an ongoing development phase. We are always creating and adding new content to the game and updating the main game engine to improve the experience for everyone. New quests, areas, items or events show up every week in AdventureQuest!<br />
<br />
There are currently over 600 unique enemies to encounter, 400 unique weapons, over 150 unique armors and shields to use, and hundreds of spells and pets to aid you in battle, all found in dozens of quests, towns and areas through the world.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:43:52</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
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The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Zombie Hord 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiehord3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5086af021518188491d2a4c02a2d13f_sq.jpg" title="Zombie Hord 3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 01:31:44</pubDate>		</item>		<item>			<title>Pirates of the Caribbean Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/potco/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a219f33cf5e519dd136c3dc8e334f495_sq.jpg" title="Pirates of the Caribbean Online Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2008 05:08:07</pubDate>		</item>		<item>			<title>Poke'mon </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonWolrd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/avatars/0pirate_sq.jpg" title="Poke'mon  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Aug 2008 06:51:47</pubDate>		</item>	</channel></rss>