<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'free, adventure' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/free/adventure/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'free, adventure' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'free, adventure' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/free/adventure/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>The Forgotten Element</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottenelement/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d353629cd50bdefcb964b6a04a187e8_sq.jpg" title="The Forgotten Element Image" /> <div style="text-align: center;"><h2>Lemmy &amp; Binky Present</h2></div>
<a href="http://www.cgempire.com/forgottenelement/images/Newspaper.jpg" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/80d5ad1459615b4c00e9af53a255901a_m.png" /></a><br />
<h2>From the Journals of Doctor Carter</h2>
<br />
&quot;Something is terribly wrong with Seahorse Island.<br />
<br />
It's about a thirty suns now since the crops and trees began to wither and die. It has been raining for what seems like an eternity, but the rain does nothing to nourish the soil. The leaves have been gone from the trees outside my office for many suns now. The trees look like twisted corpses. I don't recall ever seeing such a sight as I do now as I write this.<br />
<br />
Farmer Haywood has stockpiled the remaining grain, and has begun rationing it to the town. It should last us a while, but what then?<br />
<br />
Mr. Clancy came to visit me today. He is looking for a woman--an &quot;evil and manipulative creature&quot; is how he put it--a mainlander spy, incredibly dangerous, and should I see or hear word of her I should report to him immediately. <br />
<br />
It may be my imagination but I seem to be seeing a lot of people around town I don't recognise lately. Out of the corner of my eye, just stood in the shadows--watching. The townsfolk seem to pay them no heed, which I find odd given their inherent xenophobic nature -- or (dare I say it?) am I seeing things? Has the madness that is spreading across our fair island started to affect my mind also?&quot;<br />
<br />
<a href="http://www.cgempire.com/forgottenelement/images/Newspaper.jpg" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/73c32eddd8df16bcf803edb84a518699_m.jpg" /></a><br />
<br />
The Forgotten Element theme music can be heard by following <a href="http://www.nikolas-sideris.com/cgempire/TFE.mp3" target="_blank" rel="nofollow"><strong>this</strong></a> link.<br />
<br />
<a href="http://www.theforgottenelement.com" target="_blank" rel="nofollow"><strong>Visit the official The Forgotten Element website</strong></a><br />
<br />
<h2>Game Information</h2>
<br />
The Forgotten Element will be released completely free of charge. This is a labour of love and we have no intention of making money from it. The full game is split as such:<br />
<br />
Prologue<br />
Act I<br />
Act II<br />
Act III<br />
<br />
The complete three act game will be comparable in length to commercial point-and-clicks, with each part being released as and when they are completed. The prologue will feature approx 1 - 1.5 hours of gameplay.<br />
<br />
Once the game is finished, we will also be releasing all plug-ins and ALL art assets so people can use them as they wish in their own games. Our only limitation on their use is that they not be used in commercial games.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 09:32:28</pubDate>		</item>		<item>			<title>Stranded II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stranded2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abfad707c0a67ad154523b1032b5097e_sq.jpg" title="Stranded II Image" /> Stranded - once more!<br />
<br />
In Stranded II you face up with the struggle for survival again. However there is much more to discover and to explore compared to Stranded I. Gather food, tinker your own tools and weapons, go hunting, construct buildings and vehicles, tame wild animals and ride them or find lengendary treasures!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 12:33:01</pubDate>		</item>		<item>			<title>total eclipse remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totaleclipse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2359c9147f90bfca132b6e559913fbdb_sq.png" title="total eclipse remake Image" /> t is written that, in the heart of ancient Egypt hundreds on years ago, the High Priest of the day had become annoyed. His people were revolting and refused to continue the sacrifices to Re the God of Sun. His anger had erupted so he set an ominous curse as punishment to the people.<br />
<br />
A great pyramid was erected and at the topmost chamber a shrine was built for Re the Sun-God. The curse was set. Should anything ever block the sun's rays during daylight hours it would be destroyed.<br />
<br />
It is now 26th October, 1930 and in just 2 hours the moon will totally eclipse the sun, triggering the curse of Re, causing the offending moon to explode showering the Earth with colossal meteorites thus upsetting the ecological balance, and plunging civilisation into a dark age of starvation and conflict.<br />
<br />
YOUR MISSION<br />
<br />
It is 8 o'clock, you have just landed your bi-plane next to the great pyramid. Your mission is to reach and destroy the shrine of the Sun-God Re, which is located at the apex of the pyramid.<br />
<br />
TREASURE<br />
<br />
Collect as much as possible-you're gonna be rich! First day's target #125,000.<br />
YOUR EQUIPMENT<br />
<br />
    <li class="user_li">A revolver -plus an ample supply of bullets.<br /></li>    <li class="user_li">Your wrist watch -the eclipse is due just before 10 o'clock.<br /></li>    <li class="user_li">A water bottle -keep this topped up-it is very hot! It is not healthy to be without water for long periods.<br /></li>    <li class="user_li">Your trusty compass -an essential item for succesful orientation.<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:48:16</pubDate>		</item>		<item>			<title>Fedora Spade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fedoraspade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77c1483a16b3ff3c271f18f6b02e3a79_sq.png" title="Fedora Spade Image" /> Hello there, gumshoe. Fedora Spade's the name. I'm a dick. What? No, not figuratively. The lady across the street might argue otherwise, but I digress. Anyway, I'm a detective, a homicide detective to be exact. I didn't grow up wanting to be a detective, mind you. I hated the cops &amp; robbers game... the other kids always forced me to play the bad guy and gave me a good ass-kicking whenever I was caught. Not a very pleasant childhood memory, yeah? But that's beside the point. I wanted to be an astronaut. I just thought that it'd be neat to explore space, see? But it never happened, as you can probably tell. Math and physics... I can't say that they're my favorite subjects. Plus, watching the challenger explode into a big firework is pretty traumatizing.<br />
<br />
So why did I become a homicide detective, you ask? Well, apparently it's the only job that's available for me here. Crime's rampant here in Lawless City, and dead bodies continue to crowd the streets. They need people to combat crime, expendable people; preferably people that aren't too bright in the head. People with a diploma in sociology, or psychology, or some other I-just-want-to-graduate-quickly major. People from third-rate universities who can't seem to find a decent job. People like me. It's dangerous work, but it sure beats flipping burgers. Or is it? I don't know... it's too late for regret now.<br />
<br />
Anyway, gumshoe, I've had my fill of bourbon tonight, and I'm in the mood to talk. Why don't you sit tight and lend me a pair of listening ears, eh?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 09:37:15</pubDate>		</item>		<item>			<title>Teaminator: Brew Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brewisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e142c74528b599d1ddb11a8c4252f17a_sq.jpg" title="Teaminator: Brew Isles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 03:36:36</pubDate>		</item>		<item>			<title>A Mini Falafel Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falafel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c920989262eedfca80847602f950464_sq.gif" title="A Mini Falafel Adventure Image" /> Episode 1 of a Gameboy-style platform adventure game. Collect ingredients to gain abilities and become the ultimate falafel.<br />
<br />
Single screen, free-roaming gameplay, with an emphasis on exploration and gameplay progression.<br />
<br />
This first episode will take approximately 10 minutes to complete. 5-6 if you know where you're going. 3 episodes are planned, which will be compiled into one story.<br />
<br />
Originally this game was started as an entry for a Retro Remakes competition.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:33:45</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
<br />
The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
<br />
Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
<br />
This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
<br />
However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>Metal Burger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalburger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d343a88ab20b0d330e1cc2b3817bc892_sq.png" title="Metal Burger Image" /> You play as Metal Burger, a burger who absolutely loves Heavy Metal music. Sadly, he has lost all ten of his favorite metal CD's, and they've been scattered all over the (unusually small) world he lives in. To make matters worse, he only has 3 minutes to get them back (for no apparent reason)! You'll need to make him run and jump his way through the world in order to retrieve the CD's with as much time and health left as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:45:32</pubDate>		</item>		<item>			<title>Principles of Evil: Volume I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73e9939f1c594658ff65897c209cb40c_sq.jpg" title="Principles of Evil: Volume I Image" /> You play as Rogata (Rogi for short), a young taxidermist who dabbles in the dark arts. She's fed up with the daily grind and decides to set off on a mission to find her idol (and it ain't Clay Aiken). She sets off on a journey to find Babayaga: the world's most evil witch.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 06:33:04</pubDate>		</item>		<item>			<title>Knytt Stories</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KnyttStories/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a6ef0452a356f8714789cd863e04100_sq.png" title="Knytt Stories Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2007 08:35:48</pubDate>		</item>		<item>			<title>Rise of the Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rotd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73eddc754be579e9e65fe123f896a9f2_sq.jpg" title="Rise of the Dragon Image" /> A futuristic adventure game that borrows graphical elements from Blade Runner (in fact, the title character's name is &quot;Blade Hunter&quot;). You must find out what is killing--by horrible, spontaneous mutation--inhabitants of the city, before it's too late. An oriental cult, drugs, and street informants are among the places you find clues.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:52:59</pubDate>		</item>		<item>			<title>Seiklus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/seiklus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf7596856c2c29869c006cd9bd30d8db_sq.png" title="Seiklus Image" /> This is an strange endearing relaxing game. All about exploring the world. <br />
<br />
It has many nice touches that come out if you take the time to play.  Shows how much simple things and bare bones gameplay can still add up to an enjoyable experience. <br />
<br />
The environments are strange and unexpected.. Might be a bit challenging for some and frustrating at times, but I enjoyed it overall. <br />
<br />
This was made by a single guy using GameMaker, and given away for free! See developer's links below for more info<br />
<br />
<div class="user_quote"><span class="quote_from">clysm said,</span><blockquote class="user_quote"> Well, when I make any game, I make<br />
a game that Id like to see made by someone<br />
else; like partly as just an effort to inspire other people to make little games. I know a lot of people who are really talented, or who have some ambition, but they dont do anything, because they just think they cant....</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:33:25</pubDate>		</item>		<item>			<title>Nethack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nethack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1cffbbacddf90b88c44c518557a8a1f_sq.png" title="Nethack Image" /> After the Creation, the cruel god Moloch rebelled<br />
against the authority of Marduk the Creator.<br />
Moloch stole from Marduk the most powerful of all<br />
the artifacts of the gods, the Amulet of Yendor,<br />
and he hid it in the dark cavities of Gehennom, the<br />
Under World, where he now lurks, and bides his time.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:00:10</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
<br />
Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
<br />
This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
<br />
I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
<br />
The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
<br />
Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Progress Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/progressquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aaf6440f22ea53abe315d8f6d4031c2_sq.gif" title="Progress Quest Image" /> Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. <br />
<br />
Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:02:47</pubDate>		</item>		<item>			<title>Beneath a Steel Sky</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beneathasteelsky/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a5d96d399f1556cf3452ca01c84d1d6_sq.jpg" title="Beneath a Steel Sky Image" /> Beneath a Steel Sky is a science fiction adventure game released in 1994 by Revolution Games. It was released as freeware in 2003 and can be run on modern computers using <a href="http://www.scummvm.org/" target="_blank" rel="nofollow">ScummVM</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 04:51:55</pubDate>		</item>		<item>			<title>Ikachan</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ikachan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5435ba7c0a2f6e5f5521def9dbd1fc1_sq.png" title="Ikachan Image" /> Ikachan is a short side-scrolling adventure game from Pixel, the man that single handedly developed Cave Story. In Ikachan, you are a small squid-like creature which the game is named after, who has found himself in an unfamiliar area of the ocean and must work with its denizens to find a way out. Ikachan can swim around, and attack foes by thrusting and piercing them with his head.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 04:44:24</pubDate>		</item>		<item>			<title>Sprout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sprout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/380f9525059f15f45fee6588e82d8dff_sq.gif" title="Sprout Image" /> Sprout is a creative and original adventure puzzle game created by Jeff Nusz. From the moment you lay eyes on it you know it's something special. The unique artwork for a Flash game has a paper-cut appearance that lends a storybook atmosphere to the game. This environment perfectly suits the role you play as a young seedling trying to find its way home. Sprout has everything we love to see in a Flash game: originality, a simple design, and a beautiful presentation. (qtd. from Jayisgames.com)<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 03:49:32</pubDate>		</item>		<item>			<title> Nick Bounty: A Case of the Crabs </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nickbountycrabs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4607eb888101cf78044e890146e97133_sq.jpg" title=" Nick Bounty: A Case of the Crabs  Image" /> <div class="user_quote"><blockquote class="user_quote">Something stinks and it smells like crab, only there's something funny about these crustaceans. You play as Detective Nick Bounty, who despite his ability to solve the most tangled cases, has yet to work for a paying client. This time it's up to you to discover who knocked off a local seafood salesman and get to the bottom of a diabolical counterfeiting operation!</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 06:43:45</pubDate>		</item>		<item>			<title>What Linus Bruckman Sees When His Eyes Are Closed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbd028c48aeca6aa322f5d75a899b2e4_sq.png" title="What Linus Bruckman Sees When His Eyes Are Closed Image" /> A samurai is summoned to the land of the dead to rescue a fallen god.  A young sassy alien finds out that his father's gambling addiction has placed the family's fortune and fast food chain at risk.  In this unique adventure, you'll control both characters at once.  Your actions are mirrored in both worlds, so think carefully before you make each move!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:27:45</pubDate>		</item>		<item>			<title>Dead City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deadcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58e2fe53e5dca1c8fa346e4a0640774e_sq.gif" title="Dead City Image" /> &quot;I've spent like three months...like million years in the madhouse. A trillion suicide attempts. And all the time just bad dreams...dreams about her dead eyes, blood and despair.&quot; <br />
<br />
Short horror game written by NiHiLiS<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 04:47:03</pubDate>		</item>		<item>			<title>Duty and Beyond</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dutyandbeyond/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da30baefbf2a70b77b0d18703884ce8c_sq.gif" title="Duty and Beyond Image" /> Follow the adventures of Piet, a local pizza delivery guy, as he embarks on an epic journey to deliver a pizza to a mysterious customer. Will Piet find the mysterious customer? Will Piet walk away with the girl of his dreams? <br />
<br />
This is a freeware 2d adventure game with a 320x200 resolution. Made in Adventure Game Studio. It took three months to make.<br />
Winner of 2 AGS awards.  <br />
 Best puzzles 2006 <br />
 Best gameplay 2006<div style="clear:both;"></div> ]]></description>			<pubDate>16 May 2007 02:45:55</pubDate>		</item>		<item>			<title>Schiffbruch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Schiffbruch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4faf86f1c25ddc8f2718af55cc1d54ac_sq.gif" title="Schiffbruch Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2007 09:29:44</pubDate>		</item>		<item>			<title>Emily Enough</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/emilyenough/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4caa1df7a7de47f0ddbabbfe37df6023_sq.jpg" title="Emily Enough Image" /> <strong><span style="font-size: 16px;">Emily Enough is a fun, professional-quality &quot;black comedy&quot; adventure game by Logan Worsley that offers a unique setting, an interesting plot (not for the easily disturbed) and cast of characters, good writing, and logical (but easy) puzzles.</span></strong><br />
 <br />
<strong>Adventure Europe elaborated very well in their review of the game:</strong><br />
<br />
The Enough family has arranged a birthday party for little Emily in the Enough estate. Emily is a very demanding girl. When her parents fail to please her insane demands, Emily flips out, grabs a knife and stabs her whole family and their servants! Emily Enough became an instant phenomenon for the media and the journalists called her the kiddie killer. When asked why did she do it, Emily replied: 'I wanted to see what was inside mommy'. The court sentenced Emily to the Claxochem Center for mental wellness institute. This institute however is falling apart. The company that owns it had to go under several budget cuts, resulting in the layoffs of all the institute's personnel. To make things even worse Claxochem moved their offices in the institute!<br />
<br />
Emily of course would rather be free so as the game starts you take control of her and your goal is to set her free. There are quite a few characters in the game, many of them are mentally disturbed individuals. All of them are quite interesting to talk to - well...at least those that do talk. Because there are a couple of them that don't. But even they have something special about them. The game's length is short, but not too short. It took me about 4 hours to finish the game, which is quite enough for a freeware adventure game. The end was satisfying and quite funny too. It is quite remarkable how Logan kept a balance between the dark matter of the game and the humor in it. All in all the story is very satisfactory and definitely a couple of notches better than your ordinary freeware adventure game.<br />
<br />
<strong>Graphics:</strong> The graphics of the game although not state-of-the-art (not even for freeware adventure game standards) they do fit the story like a glove! Pale characters and moody-coloured backgrounds provide the player with a mixture that radiates melancholy and insanity at the same time. One thing that could have been improved would be the characters' animation. Most of them were quite stale throughout the game. Some variation on their movements would be a welcome addition to the game.<br />
<br />
<strong>Gameplay:</strong> The interface is similar to the ones used in the Sierra point and click adventures. With the right mouse button you scroll around the possible actions you can perform, which are WALK, LOOK, USE, TALK and Inventory item. The dialogues interface is more similar to the Lucasarts one, where you have a number of choices on the bottom part of the screen that you can choose from. The challenges are quite logical most of the time, although there will be a couple of times where you won't be sure what you have to do next. However, the game world is not that huge so if you explore your surroundings you will be very likely to finish the game without referring to a walkthrough.<br />
<br />
<br />
<div class="user_quote"><blockquote class="user_quote"><span style="font-size: 16px;"><strong>Overall:</strong> Emily Enough is one of the best freeware adventure games released this year. Due to the somewhat psychotic nature of the story, it is not for everyone, but then again which game is for everyone? If you enjoy black humor and odd stories you should definitely download this game and give it a try.</span></blockquote></div>
<br />
<strong><h2>Unfortunately, this title was never released inside a box.</h2></strong><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 07:52:18</pubDate>		</item>		<item>			<title>It's a Magical World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magicalworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba10acb41548165ba86fe4f22cbf2269_sq.png" title="It's a Magical World Image" /> I was walking in my back yard the other day and wishing I had a wonderland to explore like Calvin and Hobbes. It always seemed like they had miles and miles of forest and adventure waiting for them.<br />
If this game ever gets finished (and I'm going into this with no experience at all, only ambition), it will be an adventure platformer similar to Seiklus and Knytt - though slightly more linear.<br />
<br />
This game will be free as it is my tribute to Bill Watterson's work. I hope to have a working demo by June.<br />
<br />
&quot;It's a magical world, Hobbes, ol' buddy...Let's go exploring!&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 09:34:43</pubDate>		</item>		<item>			<title>The Fox and the Eight-Six</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefoxandtheeightsix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d522d54c37e99136eef3d0e07b55fa17_sq.jpg" title="The Fox and the Eight-Six Image" /> The Fox and the Eight-Six is an Ohrrpgce game by Charbile and Hachi-Roku, and it's based on the fables of Aesop. It's an overhead adventure game involving a series of puzzles. Solve the game!<br />
<br />
Special note: &quot;BE GENTLE on the menu script - holding down the up/down arrow keys floods the script beyond it's capabilities, and there's not much we can do about it. TAP the arrows and you should be fine.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 07:58:04</pubDate>		</item>		<item>			<title>Missing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/missing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9ccd4ff7eaafae216df7418bf20b3d8_sq.jpg" title="Missing Image" /> Guide an ex-cop in search of his missing wife and child in an old English inn through the mysteries in his way. Uses a point-and-click architecture recalling ICOM classics such as Shadowgate.<br />
<br />
Missing was designed by Orchard-L and made in the Ohrrpgce engine.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 03:32:32</pubDate>		</item>		<item>			<title>Boundless Ocean</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/boundlessocean/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc43f3d6a31676b15ef437a04fd888d5_sq.gif" title="Boundless Ocean Image" /> You can feel your knees weaken as you see two soldiers walking to your doorsteps. You watch them anxiously through the window as they grew closer, wishing that it is not as you imagined. You open the door before the soldiers got the chance to knock. You greet them with a nervous glance as if asking for confirmation of your suspicion. One of the soldier doffed his helmet, and your suspicion is confirmed. And then everything goes black.<br />
<br />
Boundless Ocean is a short (5-7 hours) console-style RPG with an emphasis on exploration. It was designed by Orchard-L and created in the Ohrrpgce.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:00:18</pubDate>		</item>		<item>			<title>NINJA nicky</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ninjanicky/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b12723947aa3ac3b355b7683fefc21ed_sq.gif" title="NINJA nicky Image" /> Specimen X-72 : EX-LARGE<br />
<br />
The culmination of years of goverment research into creating a genetically enhanced turkey that would provide the food of twenty average sized birds while consuming only eight times as much.  His intelligence increased thanks to gene manipulation, he became sentient to his plight and escaped, wrecking havoc over the country-side.<br />
<br />
A year ago, a young boy stopped his menace.  His name was Nicky.<br />
<br />
Now that unholy terror has returned and kidnapped Nicky's friend Tad, a tadpole who received similar genetic splicing as him.  Nicky will be forced to complete his ninjitsu training to find and defeat the fiend.<br />
<br />
The game uses ASCII graphics that should work on nearly any PC available.  The key repeat rate (see Windows -&gt; Control panel) will need to be set fairly high to complete the later portions of the game.  The game makes extensive use of the PC Speaker; be aware of this if on a system where such noise is immutable.<br />
<br />
Nick primarily moves through a primitive map system, where he will move in one of four directions assuming he is not blocked by a wall.  The &quot;Select&quot; button (space bar by default) will allow him to investigate specific areas.<br />
<br />
Some scenes involve fighting by moving and using the select button to attack.  Nick can hurt any character that is directly next to him.<br />
<br />
The end of the game is an RPG battle which was influenced by Final Fantasy and Chrono Trigger.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:56:34</pubDate>		</item>		<item>			<title>Forbidden Memories: The Descendant Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fmthedescendanthero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b383e31ea06b197f68ac837d6258f4e_sq.png" title="Forbidden Memories: The Descendant Hero Image" /> ----------------------------------<br />
<br />
<span style="font-size: 16px;font-weight: bold;">This game is currently in-development. Only a technical demo, displaying some programming and basic gameplay.<br />
<br />
DOWNLOAD SIZE: 30mb</span><br />
<br />
<span style="font-size: 16px;font-weight: bold;color: blue;font-style: italic;">Note: You now do not need RM2K3 to play!!<br />
Font Error may occur, to fix this follow the instructions within the &quot;Fonts Fix For The Game&quot; folder.</span><br />
<br />
An RPG By LuckyLupinLiman, a.k.a. Li_Li<br />
<br />
----------------------------------<br />
<br />
<strong>Summary:</strong><br />
Take control of Amanda, a full fledged bowman with the power to change her appearance through a varied choice of life... With the power to wield destructive black magic and constructive white magic... With the power to control the life of others.<br />
<br />
----------------------------------<br />
<br />
<strong>Background Prologue:<br />
Forbidden Memories: The Descendant Hero<br />
Prologue Story<br />
LuckyLupinLiman Studios</strong><br />
<br />
&quot;We, the Musahsina beings - Masters of the elements, protectors of the world.<br />
No evil dwells deep within us.&quot;<br />
<br />
&quot;The humans are becoming aware of their existence. These people are not like us.<br />
Their souls twistable to their personal dark desires.<br />
Their souls susceptible to the torments of their world.&quot;<br />
<br />
&quot;The apex of our control; the forms of Light and Dark magic.<br />
Sealed within our most treasured relic.&quot;<br />
<br />
&quot;The Spiritbound Gem, in our hands can do nothing but good.<br />
It grants us our livelihood. Our own creation.&quot;<br />
<br />
&quot;We have spread to the farthest corners of Essina, our Spiritbound gem locked away.<br />
We are but Wise people in a disturbing world of men.<br />
The few that survived the corrupting of the gem are in hiding.<br />
Wherever they can hide from prying eyes.&quot;<br />
<br />
&quot;We know not what happens in the world today; nothing but humans being dominant.<br />
I fear if we expose ourselves to them, our very nature will change. Maybe even destroyed.&quot;<br />
<br />
----------------------------------<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:40:54</pubDate>		</item>		<item>			<title>Interstellar Law</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/interstellarlaw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ff560574c376854b802ba1f128a62b2_sq.jpg" title="Interstellar Law Image" /> Adventure games? You mean those things in the 80s? Right. But this is different. You just happen to be a crazy lawsuit fresh from Interstellar Law School. It's up to you, wether you'll protect the innocent or issue the worst scum bags of the galaxy with one way tickets to jail.<br />
<br />
Get involved in two intriguing cases, playable from both the defense and prosecution. Creative and wacky piece of gaming bringing a twist to the now forgotten genre of adventure games.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 10:21:26</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>Dink Smallwood</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dinksmallwood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2ed99f0a9a37cd6a0b8bcfbaa08e950e_sq.jpg" title="Dink Smallwood Image" /> Dink Smallwood is a humorous zelda-like isometric adventure/RPG produced and published by Robinson Technologies in 1997.<br />
<br />
One of the unique features of Dink is its abilities to run Dink Modules (DMOD's) for unlimited adventure. Dink Edit is included with the game so you can make your own.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 03:38:57</pubDate>		</item>		<item>			<title>Hell of Fear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/helloffear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6665d66e7e997ee9937160dc24bf900c_sq.jpg" title="Hell of Fear Image" /> Hell of Fear is an Action/Role Playing game combining the atmosphere of Fallout and Doom!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:35:49</pubDate>		</item>		<item>			<title>Purgatory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/purgatory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13b0632876f706474fb9eee58b877a81_sq.gif" title="Purgatory Image" /> It happened during class. Everything started trembling and shaking. An earthquake? You think that's what it was. There wasn't even chance to panic; the floor collapsed, the darkness swallowing you and your classmates.<br />
<br />
Purgatory was designed by Orchard-L and made in the Ohrrpgce engine.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:16:24</pubDate>		</item>		<item>			<title>Flight of the Amazon Queen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fotaq/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ffa4d0a64eb7b547e3c15d08af381af_sq.jpg" title="Flight of the Amazon Queen Image" /> Flight of the Amazon Queen is a point-and-click adventure game released by Interactive Binary Illusions in 1995.<br />
<br />
It was released as freeware in 2004 and can be run on modern computers using <a href="http://www.scummvm.org/" target="_blank" rel="nofollow">ScummVM</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 05:07:18</pubDate>		</item>		<item>			<title>Blue Rabbit's Climate Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/climatechaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9508f6481b012e8abf38f5437def16d_sq.jpg" title="Blue Rabbit's Climate Chaos Image" /> You are Blue Rabbit, and you are traveling to a small island chain to help the native chief find out what happened to his son.  Walk around and explore to solve the puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:32:37</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
<br />
Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
<br />
It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>Lure of the Temptress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lureofthetemptress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec0c590b1f0d548eccdbc7f44203a7d1_sq.jpg" title="Lure of the Temptress Image" /> Lure of the Temptress is a fantasy point-and-click adventure game with comedic elements released in 1992 by Revolution Games. It was released as freeware in 2003.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 05:27:57</pubDate>		</item>		<item>			<title>Enric</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enric/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b1f1cc5384e3af14497ce9538784ef36_sq.jpg" title="Enric Image" /> <h1>Genre:</h1>
Comedy, Adventure, 3rd person perspective, Blood and Gore, Action, Singleplayer -Game.<br />
<br />
<h1>Story:</h1>
Enric is walking down a corridor, looking at his awesome new sword that he just recently recieved. not looking at where he walks he step in a pile of blood and slips. he falls down a stair and unfortunately the fall caused his armor to break!<br />
A gobling was watching the whole scenario and laughs hysterically. Enric, now wearing only his underwears with red hearts on them, is really angry! he picks up his sword and runs after the Goblin!<br />
<br />
<h1>Game Goal:</h1>
Kill the goblin! then search for a new armor!<br />
<br />
<h1>Other Info:</h1>
What i wrote above in the &quot;story&quot; tag, is hopefully going to be in a cutscene.<br />
when the cutscene is ended, the game begins.<br />
The first level is a simple level where you get used to the controls.<br />
After that the game starts, and you will be able to slice through monsters and what not!<br />
<br />
<h1>Shaders:</h1>
This game will be the first game I will create that uses Shaders. So it will be interesting to see how it turns out.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 03:54:19</pubDate>		</item>		<item>			<title>Harlock and Rinku's Game which Includes Bill's Never Go West</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nevergowest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5db0d5487538d165f7fa3d8814b016b_sq.gif" title="Harlock and Rinku's Game which Includes Bill's Never Go West Image" /> Who is Bill? And, why doesn't he want you to go west!? This game was created in less than 48 hours for a contest, and is based on a dream. It uses a multiple choice storytelling format, although there are a few limited RPG-style battles. There are five different discomforting endings.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:39:10</pubDate>		</item>		<item>			<title>1213</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/1213/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26e9fb5de98a72473003b5924dc0cdb9_sq.gif" title="1213 Image" /> A man lies in a darkened cell, consumed by pain and sickness. He does not know where he is. He does not know how he came to be there. He does not even know his own name. All he knows is that he is being tortured by a bizarre, bespectacled man, who addresses him only as a number - Twelve-Thirteen.<br />
<br />
Every day, Twelve-Thirteen is taken out of his cell and goaded into running a dangerous hazard course, apparently for the sole amusement of the bespectacled man. Today seems to be no different. But while Twelve-Thirteen sits brooding in his darkened prison, the door suddenly falls open with no apparent cause. To discover the answers to all of his questions, Twelve-Thirteen must adventure into the unknown world beyond the cell...<br />
<br />
It plays as an adventure game with a light mix of action thrown in. The health system is an interesting take on a typically HP-saturated market: as you take damage, the beating heart in the corner pumps faster, threatening death, and adding to the atmosphere. With a gripping storyline that far exceeds its meager graphical offerings, you'll find yourself entirely immersed in a game that alternates between terror, confusion, and an overarching ending that will haunt you.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:18:25</pubDate>		</item>		<item>			<title>Hapland 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b21301955d8ff622885de22f0b3c5d_sq.jpg" title="Hapland 2 Image" /> <div class="user_quote"><span class="quote_from">Robin Allen said,</span><blockquote class="user_quote">Restore power to the portal in order to...save a princess or something.  Just light the damn torches</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 01:03:15</pubDate>		</item>		<item>			<title>Hapland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5091e8c8cc424ee39901da67ae74fe2e_sq.jpg" title="Hapland Image" /> Hapland is a point and click puzzle game.  You must find a way to light the two torches and activate the big portal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 12:49:37</pubDate>		</item>		<item>			<title>Epics of Distant Realm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eodr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21d400482dc988a0f5bcfebbd7fc1767_sq.jpg" title="Epics of Distant Realm Image" /> It all begins when you open your eyes on Synta Nefeu, a planet very similar to Earth. The rest is totally up to you in this Role-playing/adventure game.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:02:50</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>Billy Bob Abduction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/billybobabduction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/391ee36ef7721d48734f7bf42b3a1370_sq.jpg" title="Billy Bob Abduction Image" /> Explore the town as Happy McGreed and gather evidence to prove that Billy Bob is lying.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 02:36:09</pubDate>		</item>	</channel></rss>