<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'fast, fun' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/fast/fun/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'fast, fun' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'fast, fun' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/fast/fun/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Awesome!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/awesome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f50bc2605124724a4bf9acc97e303cc_sq.png" title="Awesome! Image" /> To take a break from one of my big projects, I decided to make a little side-project. I had no idea what to make though, so I looked back through my old creations, and decided to remake one of them. This is what I came up with.<br />
<br />
The objective is simply to survive for as long as possible, while attacking the enemy you circle around. That enemy has a few different attacks, which start off being quite harmless, but the longer you play the more deadly they get, until eventually you die.<br />
<br />
The graphics are, I'd say, a unique style. I've used this stlye a few times, mainly because I suck at making &quot;proper&quot; graphics. I think it looks quite cool.<br />
<br />
The controls are included in game. If you can't be bothered to read them, the simply put, use the arrow keys and z,x and c.<br />
<br />
I do warn you though, this game does flash quite a bit, and on several occasions I, and others, have got head aches and nausea from playing it, heh. =P<br />
<br />
A quote someone said about the game:<br />
&quot;A Wicked Extream Super Outstanding Magnificent Extravaganza &quot;<br />
<br />
I hope you enjoy it, I only spent 1 week creating it, but don't let that deter you from playing it. The music is by 8 Bit Weapon, not me.<br />
<br />
Have fun playing =D<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 07:32:21</pubDate>		</item>		<item>			<title>Fable: The Lost Chapters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0aa03208297074859d5bc6d192ec72_sq.jpg" title="Fable: The Lost Chapters Image" /> Once upon a time...<br />
<br />
Scratch that, this is no fairy tale.<br />
<br />
Imagine a world where every choice and action determines what you become. Where you evolve in real time based on every little thing you do. Fable is an RPG action adventure unlike any you've ever dreamed of. And now more than ever - with extra quests, additional customization, and extended content - your destiny is yours to choose!<br />
<br />
Evolve in Real Time - Your decisions make you a hero, villain, or anything in between. Your actions determine how you look and how others react to you.<br />
<br />
Expanded Content - Discover additional regions, storylines, and side quests as well as new optional missions.<br />
<br />
Fable is designed to offer pure, concentrated role-playing, with a primary emphasis on open character development and influential interaction with the game world. The game begins as the player's character enters the fantasy land of Albion, a growing, interactive environment that develops and changes with each new event. The character grows and changes as well, beginning the adventure as a youth but slowly aging as he or she lives life in Albion, gaining wrinkled skin, graying hair, and (hopefully) becoming quite elderly by the end of the story.<br />
<br />
The game is designed such that every choice and action the character makes can have an effect on his or her development. Physically active characters become more fit, while those who spend their time studying the arcane arts may develop receding hairlines. Characters who spend time working in the hot sun will get a tan and individual wounds heal into distinct, telling scars. Less tangible characteristics mature according to behavior as well. Players are free to commit nearly any conceivable action, but acts of cruelty will lead to vilification by NPC townsfolk, while noble and altruistic deeds may inspire loyalty and adulation from the masses.<br />
<br />
It is important to note that instead of focusing on a limited number of scripted &quot;good versus evil&quot; plot points, character development in this game occurs mostly through hundreds of minor day-to-day decisions that gradually come to define and refine the player's place in the game world. In short, !Xbox gamers are offered a virtual lifetime of choices to play through. Fable is developed by Big Blue Box, an affiliate of Lionhead Studios, whose popular Black White shares the theme of free-form, consequential character development over a broad span of time. (http://www.starpulse.com/Video_Games/Fable/Summary/)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 07:52:51</pubDate>		</item>		<item>			<title>Phantasia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d943dca46a3fb1b7ce4ae02688466bb6_sq.jpg" title="Phantasia Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/90dbc02550619698e47d29ad3b52fdb8/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/9/90dbc02550619698e47d29ad3b52fdb8_sq.jpg" /></a><strong>Phantasia</strong> combines a classic storybook inspired art design with casual, yet fast-paced gameplay to create a charming and addictive puzzle game. <br />
<br />
<strong>An evil wizard has trapped the elves of Phantasia</strong> inside of colorful orbs and banished them to his imposing tower. As the only remaining free elf, it's up to you to release your elfin allies using a variety of colorful and power charged orbs. Connect three like-colored orbs <a href="http://www.garagegames.com/products/torque/tgb/" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/7/7285412d35fe2e126bf44f3d60dbf9dd_sq.gif" /></a>together to destroy them, or use your power-ups - such as bombs or fireballs - to destroy even more orbs per shot. <br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/2a15d167b6680952afdea6a6ba0dcb91/"><img class="userImageS" align="left" src="http://www.greatgamesexperiment.com//userimages/2/2a15d167b6680952afdea6a6ba0dcb91_s.jpg" /></a><strong>Catch falling coins and elves</strong> to score major bonus points, but most all don't let the falling orbs reach you before you make your way through each are in the evil wizard's tower and free all the elves!<br />
<br />
<strong>Developer</strong>:300AD<br />
<strong>Release Date</strong>:December 2006<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 04:38:52</pubDate>		</item>		<item>			<title>Feeding Frenzy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/feedingfrenzy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68e6ff7b22799b9f451bfbf5e04d4d64_sq.png" title="Feeding Frenzy Image" /> The purpose of this game is simply to survive. <br />
To do this you have to eat the yellow dots, but the catch is, is that if you don't eat, you'll die!!<br />
Also there are red creatures, which will harm your creature if it eats them, so don't touch them.<br />
They won't make it easy though, becuase if they get close enough, the curious creatures will follow, but you can shake em' off  with a few slick moves.<br />
If that was bad, things just get worse. These little red creatures have infected some other creatures, and when these creatures die, they spread even more of these little blighters around!! <br />
But help is at hand! There are some other types of creatures: blue, green, and purple, and when you eat them, your creatures gain abilities which will help it survive.<br />
But these effects are only temporary! So keep your wits about you!<br />
<br />
I will update when I can, but for now:<br />
I hope you enjoy this game!<br />
<br />
CONTROLS:<br />
W= Accelerate, S= Reverse, A= Turn left, D= Turn right, and ESC= Shut down game!<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 02:23:51</pubDate>		</item>		<item>			<title>Bushwhack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bushwhack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96fe560e1d67ad5666fe3468b07c6cfa_sq.png" title="Bushwhack Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Apr 2008 11:27:48</pubDate>		</item>	</channel></rss>