<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'cyberpunk, scifi' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/cyberpunk/scifi/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'cyberpunk, scifi' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'cyberpunk, scifi' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/cyberpunk/scifi/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>System Shock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7012f2f478065814416acc86cca4a06_sq.jpg" title="System Shock Image" /> System Shock is one of the classics: a science fiction horror game that set nerves on edge as the player -- a cybernetically-augmented hacker -- tries to rein in a rampant AI on Citadel Station. Constantly taunted and hunted by the AI SHODAN, the player must counter SHODAN's attempts to destroy human life on Earth.<br />
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System Shock went on to receive critical acclaim and garnered awards in the adventure genre, despite its mediocre commercial performance. The game's legacy influences game development to this day.<br />
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<strong>Developer:</strong> Looking Glass Studios<br />
<strong>Release: </strong> 1994<br />
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<strong>Platform:</strong> PC, Macintosh<br />
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<strong>Producer:</strong> Origin Systems<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:43:10</pubDate>		</item>		<item>			<title>Glow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79279595124ffb180a3200230a90e009_sq.png" title="Glow Image" /> The player is charged with the task of retrieving data on a biological weapon from the site of a major test failure. Assisted by military allies, the player will adapt his character to survive the environment and upgrade with larger weapons and improved strategy.<br />
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It features a unique shader-driven art style and a streamlined play interface that will seem familiar to enthusiasts of Robotron and Tri-Stat-based game players.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 11:54:52</pubDate>		</item>	</channel></rss>