<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'core, classic' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/core/classic/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'core, classic' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'core, classic' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/core/classic/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Ultima IV - Quest of the Avatar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ultima4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/254f32e34a65741d9ece1b7656b4ccb9_sq.jpg" title="Ultima IV - Quest of the Avatar Image" /> From the Moby Games entry:<br />
<br />
<em>The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal.<br />
<br />
Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the &quot;eight virtues&quot; and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the &quot;right thing to do&quot;. The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.<br />
<br />
This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre.<br />
<br />
Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final &quot;Holy Grail&quot; type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.</em><br />
<br />
In 1996 Computer Gaming World named Ultima IV as #2 on its Best Games of All Time list on the PC.<br />
<br />
The game was released for free to the public. The original MS-DOS version is available on many sites, and a game engine recreation is now available for for Windows, Mac OSX, and Linux.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 01:59:25</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>The Bard's Tale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b57e482b132e10b7339c671b619e0a1_sq.jpg" title="The Bard's Tale Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale allows players to create characters, form parties and adventure through Skara Brae. Combat is turn based and players can choos ethe actions of every member of the party.<br />
<br />
From the box text:<br />
<br />
&quot;Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:08:39</pubDate>		</item>		<item>			<title>King's Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingsquestcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4102ff5b36c2ee3606af6d1df1b94e33_sq.jpg" title="King's Quest Collection Image" /> Celebrate the golden age of adventure games all over again with the return of King's Quest.<br />
<br />
The bravest knight in all of Daventry, Sir Graham, is appointed by the dying king to embark on a Quest for the Crown. By retrieving the three treasures of Daventry, he will not only save the land but become its king.<br />
<br />
Now the ruler of Daventry, King Graham sees a vision of a beautiful woman trapped in a tower. Romancing the Throne won't be easy with mermen and vampires separating him from his imprisoned bride.<br />
<br />
A young apprentice to an evil wizard must escape his captor or be faced with certain death. Upon the discovery that he is the long-lost son of the royal family, young prince Alexander learns that To Heir is Human.<br />
<br />
King Graham lies on the brink of death and only a magical fruit from a far off land can heal him. The Perils of Rosella pit evil fairies and fearsome foes against the brave princess as she fights to save her father.<br />
<br />
Returning home one day to find the castle missing, King Graham must don his famous adventurer's cap once more to find his family. Absence Makes the Heart Go Yonder and Graham must learn a little magic of his own to rescue his loved ones from an evil spell.<br />
<br />
Haunted by the memory of the kidnapped princess who helped his family escape the malevolent wizard Mordack, Alexander learns of a plot to force the beautiful Cassima to marry an evil Vizier. Sworn to protect the woman who saved his life, Alexander takes to the Green Isles in Heir Today, Gone Tomorrow.<br />
<br />
Rebellious Rosella is content to be The Princeless Bride, but her adventurous spirit may lead to a marriage to the King of the Trolls. With the help of her mother, Queen Valanice, Rosella must end a plot to destroy the land of Eldritch and find her own happy ending.<br />
<br />
from <a href="http://classics.sierra.com/us/kingsquest/" target="_blank" rel="nofollow">http://classics.sierra.com/us/kingsquest/</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 01:07:42</pubDate>		</item>		<item>			<title>Hyperspeed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hyperspeed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4b4aa26bbb3fc830f16a69944deee61_sq.jpg" title="Hyperspeed Image" /> There's no room for error when traveling at the speed of light, racing through star systems in a desperate search for a new world to house Mankind. But There are plenty of opportunities for mistakes. Alien races of every conceivable size, shape, temperament and sophistication seek to aid, use, corrupt or destroy you - and you don't know which. <br />
 <br />
Sure, your starship is 15,000 feet long and armed with remote-controlled fightercraft, kamikaze fighters, a devastating plasma gun and high-tech probes, but will all that firepower be enough against The Stentor, ruthless time-traveling space pirates, or the colossal energy beings known as The ZOR? <br />
 <br />
Alien Combat and Role-Playing Adventure Imaginative graphics and sounds remind you constantly of the wonders; mysteries, dangers and rewards of the strange, sometimes hostile, solar systems you travel among. <br />
 <br />
Perhaps diplomacy is the answer. The Cicisbeo are vain and arrogant - perhaps that ego can be worked to your advantage. The Broodmasters are sinister, manipulative and seek universal domination, but are they a little too eager? <br />
 <br />
Perhaps something can be gained from shrewd trading. But that will be tough against the. ever-seeking, ever-hungry Collectors, keepers of the Museum of Time; not to mention the supra-intelligent Jot, who control the minds of everyone nearby. <br />
 <br />
Whatever choices you make, make them quickly. You're moving at Hyperspeed - second thoughts could be fatal. Intricate role-playing opportunities with dozens of bizarre aliens, each responding according to their customs, hidden agendas and intergalactic relationships. <br />
 <br />
Four star clusters to explore, each with different alien races and unique challenges, each more difficult than the last. <br />
<br />
---<br />
<br />
Hyperspeed is a kind of an upgraded sequel to Lightspeed.<br />
Released in 1991.  Adding two new star clusters.<br />
<br />
<br />
<li class="user_li">Source:  <a href="http://www.planetmic.com/orbit/hyperspd/hspd01.htm" target="_blank" rel="nofollow">Hyperspeed Base</a><br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>08 Apr 2007 10:09:56</pubDate>		</item>		<item>			<title>Quake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbd81b4995dae4e3dc2ca6310f9365e7_sq.jpg" title="Quake Image" /> Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using letal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:48:39</pubDate>		</item>		<item>			<title>Mutant Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mutantstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7bfebf0ee29a26a1d11ab527426239c_sq.jpg" title="Mutant Storm Image" /> Inspired by RoboTron, Smash TV and Llamatron. Mutant Storm is a classic arcade game with a new age twist. One hand controls the firing the other controls the movement. Simple controls and addictive gameplay with decent graphics set Mutant Storm apart.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 01:27:17</pubDate>		</item>		<item>			<title>Blades of Steel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bladesofsteel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b9efcd0e6d79876f5ac4741437fcf0b_sq.jpg" title="Blades of Steel Image" /> Blades of Steel is an ice hockey video game released by Konami for the arcade in 1987, and ported to the Nintendo Entertainment System (NES) in 1988. All teams are fictional but based out of real Canadian and American cities. The game is known for its fast paced hockey action and especially for the fighting. It is a one or two player game. When playing against the computer, there are three difficulty levels to choose from: Junior, College, and Pro (with pro being the most difficult and Junior being the easiest). Each team consists of three forwards, two defencemen, and a goaltender.<br />
<br />
The Teams<br />
<br />
There are a total of eight teams, four from Canada and four from the United States. The four Canadian cities are Toronto, Vancouver, Montreal, and Edmonton. The four American teams are from New York, Chicago, Los Angeles and Minnesota. Each team sports a different coloured sweater, but some team colours are very similar making it difficult to distinguish between them. Presumably this is because of the limited capability of computer graphics in 1988.<br />
<br />
The game<br />
<br />
At the beginning of the game, the gamers can select either &quot;Exhibition&quot; or &quot;Tournament&quot; matches. An exhibition match is just one game played against either the computer or another player. Tournament matches are similar to the NHL playoffs. It starts out as one team of the player's choice going against other teams in a playoff style tournament. The team that is successful in beating all of the opposing teams is awarded the Konami Cup.<br />
<br />
Fighting in the game occurs whenever two players bump into each other three times in a row without hitting another player. The fight screen appears and the gamers take control of their players. The loser is given the penalty and sent to the penalty box. If a fight occurs close to one of the nets, the referee may break up the fight and call a &quot;penalty shot&quot;.<br />
<br />
During the second intermission, either a video game will appear for Player One to play or a Konami ad will appear featuring a bear shooting the puck into a net mouthing the words &quot;Nice Shot!&quot; The video game is modelled off an old arcade game, Gradius, in which a little spaceship is trying to destroy a much larger spaceship.<br />
<br />
If the score is tied at the end of the game, a shoot out (similar to a penalty shot) is used to determine the winner. Each team gets five shots. The team with the most goals after five shots is the winner. If, after that, the game is still tied, each team keeps getting one more shot until a winner is determined.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 01:47:22</pubDate>		</item>		<item>			<title>Sonic The Hedgehog</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicthehedgehog/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1785b83220d5cb377b9ac3b7ade1ce72_sq.gif" title="Sonic The Hedgehog Image" /> In 1991 Sonic the Hedgehog was released on the Master System, Mega Drive and Game Gear. Its fast pace and vivid environments  set it apart, and it went on to become a phenomenon, being by far the biggest-selling game on all three platforms. To date, Sonic games have sold in excess of 44 million copies worldwide, placing him ninth in the franchise sales table. (Source: <a href="http://en.wikipedia.org/wiki/List_of_best-selling_computer_and_video_games#Franchise" target="_blank" rel="nofollow">Wikipedia</a>)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:46:13</pubDate>		</item>		<item>			<title>Blood</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15729519bf4918c5b4e3c52e78f4d755_sq.jpg" title="Blood Image" /> Blood is a PC game developed by Monolith Productions and distributed by GT Interactive. Released on 31 May 1997, it utilized the first Build engine from Ken Silverman to feature voxels. The game falls in the first-person shooter category and, with its arsenal of curious weapons, numerous enemies and liberal amounts of gore, truly does justice to its name.<br />
<br />
Blood is set in an unspecified time period that resembles the American Old West, where science-fictional anachronisms coupled with real life technology abound. A sequel to Blood, titled Blood II: The Chosen, was released on 31 October 1998. In terms of copyrights and ownership, Monolith sold the rights for Blood to GT Interactive who published the games; the company was later purchased by Infogrames which has since been renamed to Atari.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 07:03:50</pubDate>		</item>		<item>			<title>The Great Escape (Ocean)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheGreatEscape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6b76d75bd1be4784d11c4e6f89cf5f41_sq.gif" title="The Great Escape (Ocean) Image" /> The Great Escape is a video game which shares a title and similar plot to the movie The Great Escape. It was programmed by Denton Designs, who went on to produce the similarly acclaimed Where Time Stood Still. It was published by Ocean in 1986 for ZX Spectrum, Commodore 64 and Amstrad CPC.<br />
<br />
This game is an isometric-viewed arcade adventure, and even now is still considered a classic, due to innovations such as your morale diminishing (represented by a decending flag on a pole) the more time you spent in solitary after each failed escape attempt, a 'default' mode whereby your character goes into autopilot and follows the routine of the camp when either left alone for a period of time, or the morale level became irreversably low, and like the game M.O.V.I.E, a genuinely interactive isometric environment.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 05:09:06</pubDate>		</item>		<item>			<title>Marathon Infinity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathoninfinity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/110590301911b0bb823de6a8ef218f5b_sq.jpg" title="Marathon Infinity Image" /> Final installment of the classic sci-fi shooter series.  Follows <a href="/game/marathon" class="game_link">Marathon</a> and <a href="/game/marathon2" class="game_link">Marathon 2: Durandal</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1996<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:50:33</pubDate>		</item>		<item>			<title>Wizardry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wizardry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a6d50bd6ff129b41c86f40e314694b2_sq.gif" title="Wizardry Image" /> <strong>Wizardry: Proving Grounds of the Mad Overlord</strong><br />
<br />
This maze-style <a href="/game/dungeonsanddragons" class="game_link">Dungeons and Dragons</a>-like game has you lead your party of six charaters into the dungeon below Trebor's castle to search out Werdna and retrieve a powerful magic amulet.<br />
<br />
This classic RPG led to several sequels and set the stage for future RPGs such as <a href="/game/thebardstale" class="game_link">The Bard's Tale</a> and <strong>Might and Magic</strong>.<br />
<br />
<strong>Developers:</strong> Andrew C. Greenberg &amp; Robert Woodhead<br />
<strong>Released:</strong> 1981<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 10:23:21</pubDate>		</item>		<item>			<title>Marathon 2: Durandal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6ec40140e1aeefaaa57e0b05a496b9e_sq.jpg" title="Marathon 2: Durandal Image" /> Marathon 2: Durandal is the second game in the classic sci-fi shooter trilogy.  It continues the story started in <a href="/game/marathon" class="game_link">Marathon</a> and is followed by <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1995 [Mac], 1996 [Windows]<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:38:19</pubDate>		</item>		<item>			<title>Yoshi's Island 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/yoshisisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b78f80afcb08a2f3efedd0a241ec0f06_sq.jpg" title="Yoshi's Island 2 Image" /> As Yoshi, transport the younger versions of classic mario characters across dangerous landscapes to save Baby Luigi and the other babies from evil. Use Yoshi's amazing abilities such as, eating your enemies, throwing eggs, hovering in the air, and stomping the ground.<br />
<br />
You can even use the babies to your advantage! Use Mario to make special blocks visible. Peach to use her umbrella to ride on the winds, Donkey Kong to swing on vines, and more!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 03:43:45</pubDate>		</item>		<item>			<title>Marathon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b66fcc4fa7f617aeff7443379dae28f0_sq.jpg" title="Marathon Image" /> Marathon is a classic sci-fi shooter created for MacOS.  It spawned two sequels - <a href="/game/marathon2" class="game_link">Marathon 2: Durandal</a> and <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1994<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 12:15:30</pubDate>		</item>		<item>			<title>Lost Vikings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LostVikings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22d68273ab99e5343e5f1addd7e57554_sq.jpg" title="Lost Vikings Image" /> <em>In The Lost Vikings, players must employ the skills of 3 unique Viking characters cooperatively to solve puzzles, conquer enemies, and navigate their treacherous voyage back home. The game provides hours of arcade-style action with over 35 levels, numerous enemies, and hundreds of mind-bending puzzles to solve.<br />
<br />
In order to advance through levels, players must learn to master the abilities of the powerful runner Erik the Swift, burly defender Olaf the Stout, and the unyielding swordsman Baleog the Fierce. As the adventure continues, players will encounter many different worlds to explore including Prehistoria, Egypt, The Great Factory and Wacky World. The Lost Vikings is currently available for Game Boy Advance in retail chains everywhere and from the Blizzard Online Store. </em><br />
From Blizzard.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 07:19:14</pubDate>		</item>		<item>			<title>Dig Dug</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digdug/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ff3e65a81feb3ae9ce6fa8ab14b4221_sq.jpg" title="Dig Dug Image" /> Dig Dug is an arcade game released by Namco in 1982. A popular game based on a simple concept, it was also available as a home video game available on many consoles, and had many arcade and home clones. Dig Dug runs on Namco Galaga hardware.<br />
<br />
The objective of Dig Dug is to eliminate underground-dwelling monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies in the game: Pookas are round red monsters who look like tomatoes wearing yellow goggles, and Fygars; green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue who can make tunnels. Dig Dug is killed if he is caught by a monster, burned by a Fygar's fire, or crushed by a rock.<br />
<br />
It takes four 'pumps' with the player's action button to inflate a monster to popping. If left partially inflated, the monster will deflate and recover after a few seconds, but half-inflating is a useful way to stun an enemy, especially to make sure it remains in the path of a falling rock.<br />
<br />
The monsters normally crawl through the tunnels in the dirt but they can turn into ghostly-eyes and travel slowly through the dirt.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 10:09:36</pubDate>		</item>		<item>			<title>Digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e16be58c1cb1dc63e0d3e054155871_sq.jpg" title="Digger Image" /> Digger was released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. Digger was resurrected by Andrew Jenner in 1998, when he reverse engineered it to run using VGA on fast Pentium based computers. The source code of the remastered version was released under the GPL with permission of the original author Rob Sleath.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 02:53:39</pubDate>		</item>		<item>			<title>Double Dragon II: The Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f58c3c5dfa89d234d3fbf7ba9386cf42_sq.jpg" title="Double Dragon II: The Revenge Image" /> Double Dragon II: The Revenge is the second game in Technos Japan's Double Dragon series of side-scrolling beat-em-ups. The original arcade version of the game was distributed in North America and Europe in 1988 and in Japan during the following year. The game was made specifically for the Western market, where the original [url=&quot;http://www.greatgamesexperiment.com/game/doubledragon&quot;]Double Dragon[/url] enjoyed tremendous success.<br />
<br />
Technos Japan developed a home version of the game for the Famicom/NES in 1989, which was drastically different from the arcade version. Other home versions were released for the Mega Drive and PC Engine.<br />
<br />
Plot<br />
<br />
Double Dragon II drops the rescue premise of the original game in favor of a revenge theme (hence the subtitle). Whereas in the original game, Marian was merely kidnapped, in the sequel she is shot to death by Black Warriors' leader Willy right in the very beginning of the game, giving the game a much darker tone than the original.<br />
<br />
[edit] Gameplay<br />
<br />
The arcade version of Double Dragon II was essentially a reworked version of the original Double Dragon, using the same engine and recycling most of the game's graphics. The main change in the game was the replacement of the original game's punch and kick buttons in favor of a two-way attacking system (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the direction the player is facing will perform the standard left/right punch combo, whereas pressing the opposite attack button will make the character perform a rear kick. Most of the techniques from the previous game are carried over, with the exception of the headbutt. Double Dragon II also marked the debut of the Whirlwind Kick, which would become the series' trademark special technique.<br />
<br />
Virtually all of the characters from the first game were brought back for the sequel. Most of them were given facelifts in order to represent the passing of time between the original game and the sequel, while a few kept their original appearance. The changes are more than superficial though, with some of the enemies being given new techniques to go along with their new looks. Each stage also features a new enemy who serves as the stage boss.<br />
<br />
The overall stage layout of the arcade version is almost exactly identical to the first game, comprised of four missions including the enemy's base at the end of the game. Mainly the scenery was changed, although new traps were added as well.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 02:49:58</pubDate>		</item>		<item>			<title>karateka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/karateka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fa83fa94b89924446421946051a9b94_sq.jpg" title="karateka Image" /> One of the first martial arts fighting games, Karateka set the standard for graphics and sound in the mid-80s.  The developer, Jordan Mechner, went on to develop <a href="/game/princeofpersia" class="game_link">Prince of Persia</a> and its sequels.<br />
<br />
In Karateka, Princess Mariko has been kidnapped by Akuma.  You play the hero, a karate master, who must fight your way into Akuma's fortess and save the princess.  Along the way, you'll have to defeat Akuma's henchmen and his eagle...<br />
<br />
<div class="user_quote"><blockquote class="user_quote">    High atop a craggy cliff, guarded by an army of fierce warriors, stands the fortress of the evil warlord Akuma. Deep in the darkest dungeon of the castle, Akuma gloats over his lovely captive, the princess Mariko. <br />
<br />
    You are one trained in the way of karate: a karateka. Alone and unarmed, you must defeat Akuma and rescue the beautiful Mariko. <br />
<br />
    Put fear and self-concern behind you. Focus your will on your objective, accepting death as a possibility. This is the way of the karateka. </blockquote></div>
<br />
<strong>Developer:</strong> Jordan Mechner<br />
<strong>Released:</strong> 1984<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 11:38:07</pubDate>		</item>		<item>			<title>Lightspeed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lightspeed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ff6fd07ad8f69a7f1d0792d0be8c874_sq.jpg" title="Lightspeed Image" /> It's finally happened.  Man dumped one too many barrels of toxic waste, and now the planet is an ecological wasteland.  The population has been forced into space on enormous Conestoga-class interstellar transports while the search goes on for a new planet to call hme.<br />
<br />
That's where you come in, with your simple task: fin humankind a new habitable world.  It all happens in &quot;Lightspeed&quot;, an interstellar simulation from MicroProse.<br />
<br />
&quot;Lightspeed&quot;'s actio nrevolves around your Trailblazer-class scouting ship.  No subcompact, this jewel sports a hull 3400 meters long and 2960 meters wide.  You can even tailer its configuration to your needs, rearranging components to enhance your defenses, armament, or drive.<br />
<br />
By:<br />
MICROPROSE SOFTWARE<br />
180 Lakefront Dr.<br />
Hunt Valley, MD 21030<br />
(800) 879-7529<br />
<li class="user_li">Old address and telephone number.<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>08 Apr 2007 09:56:01</pubDate>		</item>		<item>			<title>Balance of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8077efb3995c866283cc6627cbfd2e0e_sq.jpg" title="Balance of Power Image" /> Balance of Power allows you to take on the role of either the President of the United States or the General Secretary of the Soviet Union with the goal of increasing your nation's prestige without going to war.<br />
<br />
The interface is a simple map of the world showing the current level of influence the USSR and the US has on each nation.  Turns are based around crises which much be resolved through diplomacy.  This in turn affects the status of nations and the global threat level.  If the threat level [DEFCON] gets too high, the game ends.<br />
<br />
<strong>Developer:</strong> <a href="http://www.erasmatazz.com/" target="_blank" rel="nofollow">Chris Crawford</a><br />
<strong>Released:</strong> 1985<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:40:56</pubDate>		</item>		<item>			<title>Dragon Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonforce/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5febf66e51085b54cce66d2019b65788_sq.jpg" title="Dragon Force Image" /> <em>Dragon Force</em> is a rare and extremely sought-after role-playing strategy game, released for the Sega Saturn. It was created in Japan by Sega and translated into English by Working Designs in 1996. It has since been re-released on the PlayStation 2 as part of the Sega Ages series.<br />
<br />
<strong>Category:</strong> Strategy role-playing game<br />
<br />
<strong>Release Dates:</strong> March 29, 1996 (JP), November 30, 1996 (US), September 1997 (EU), August 18, 2005 (JP Sega Ages re-release)<br />
<br />
<strong>Developer:</strong> Sega<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:16:52</pubDate>		</item>		<item>			<title>Sonic The Hedgehog (XBL)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicxbl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0402870bbe5591503d017ea2751516b_sq.jpg" title="Sonic The Hedgehog (XBL) Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Aug 2007 11:26:29</pubDate>		</item>		<item>			<title>Police Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/policequestcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7dc6e423e2874462a8a0191547de4034_sq.jpg" title="Police Quest Collection Image" /> The closest experience to being a police officer without having a badge.<br />
<br />
Investigating what seems to be a simple car crash, rookie cop Sonny Bonds uncovers a homicide. In Pursuit of the Death Angel, Bonds must track down murderous drug lord Jessie Bains before he strikes again.<br />
<br />
It isn't long after Sonny Bonds is promoted to the homicide department that Jessie Bains escapes from prison seeking revenge on everyone who put him behind bars. Bonds must protect not only his own life, but his girlfriend Marie from The Vengeance of Bains.<br />
<br />
With vicious cult killings, a raving madman, and a new drug regime threatening Lytton, Bonds is faced with his greatest fear: his wife Marie is stabbed and lays in a coma. Will Bonds be able to keep his cool and solve the brutal mysteries of The Kindred?<br />
<br />
The action moves to Los Angeles, where Detective John Carey must find the link between the murder of his partner and a string of mutilation murders. It's Open Season when a serial killer is one step ahead of the investigation.<br />
<br />
from <a href="http://classics.sierra.com/us/policequest/" target="_blank" rel="nofollow">http://classics.sierra.com/us/policequest/</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 01:13:27</pubDate>		</item>		<item>			<title>Double Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b49dd5f0ca14fc25d3ac03d77e64225c_sq.png" title="Double Dragon Image" /> Billy Lee's girlfriend, Marian, has been kidnapped! Billy and his brother Jimmy must fight through legions of street toughs to win her freedom, and her heart.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:40:30</pubDate>		</item>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
<br />
The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Blaster Master</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blastermaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/674881f56c06f2eb38424f49fd570ba8_sq.jpg" title="Blaster Master Image" /> Developed by SunSoft in 1988, this game was one of the best games of its time.<br />
<br />
It had action, adventure, powerUps, a very clever world design, and some very cool innovative gameplay. The only thing missing was the story.<br />
 <br />
Boy has pet frog, pet frog runs away and mysteriously runs into radioactive material sitting on the back yard. Frog eats some radioactive material, grows into giant frog, digs a hole in the ground and runs away. Boy runs after frog, jumps into hole in the ground (and this is where it really gets weird) finds a state of the art high-powered military vehicle complete with matching full body suit, which happens to fit him just right. And so he begins a great adventure in search for his pet frog.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 01:14:50</pubDate>		</item>		<item>			<title>The Bard's Tale III: Thief of Fate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cac91d3c6821331da84fc738c0441e0b_sq.jpg" title="The Bard's Tale III: Thief of Fate Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale III: Thief of Fate allows players to create characters, form parties and adventure across different dimensions to defeat a mad god. Combat is turn based and players can choose the actions of every member of the party.<br />
<br />
From the box text:<br />
&quot;Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed.... Someone&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:37:21</pubDate>		</item>		<item>			<title>Leisure Suit Larry Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/leisuresuitlarrycollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f46862d1b351d1a9c8673472c5ee08ee_sq.gif" title="Leisure Suit Larry Collection Image" /> A decade of debauchery now on one CD.<br />
<br />
Larry Laffer is a loveable loser on the most desperate of quests: lose his virginity or die trying. Armed with his trademark leisure suit, breath spray the dream of true love (or at least fake love), he heads to the sinful Lost Wages, The Land of the Lounge Lizards.<br />
<br />
When the girl of his dreams has second thoughts, Larry finds himself on the street again, but this time in Los Angeles. Larry Goes Looking for Love (in Several Wrong Places) amidst KGB agents, island natives, and the evil Dr. Nonookee.<br />
<br />
Larry may finally have found The One on Nontoonyt Island, but a misunderstanding separates him from his lascivious lounge singer love. Explore the jungle with lovelorn Larry or aid Passionate Patti in Pursuit of the Pulsating Pectorals.<br />
<br />
After suffering amnesia induced by The Case of the Missing Floppies, Larry must find three hot women to appear on America's Sexiest Home Videos. Meanwhile, Passionate Patti Does a Little Undercover Work as an FBI agent investigating corruption in the music industry. Help the lost lovers take on organized crime and Larry regain his memory.<br />
<br />
Alone again, Larry finds himself at a spa resort as a consolation prize on a TV dating game. To try to win the hearts of the beautiful vacationers, Larry must Shape Up or Slip Out!<br />
<br />
Grab this spectacularly priced collection and help the original Leisure Suit Larry himself find his way in the series that spawned a lecherous legend. Be sure to visit the creator at www.allowe.com for great game hints, tips, and all-around good humor!<br />
<br />
from <a href="http://classics.sierra.com/us/larry/" target="_blank" rel="nofollow">http://classics.sierra.com/us/larry/</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 01:18:21</pubDate>		</item>		<item>			<title>Duke Nukem 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dukenukem2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9015d5185c2a73bb4eb441e3ebe8b966_sq.jpg" title="Duke Nukem 2 Image" /> [assembling]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 08:14:27</pubDate>		</item>		<item>			<title>Troll's Tale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trollstale/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cdf32bc3142a884b4f7c7393f118a84_sq.jpg" title="Troll's Tale Image" /> Troll's Tale is an adventure game created by Al Lowe (Leisure Suit Larry, The Black Cauldron).  An evil troll has hidden the treasures of the Dwarf King, and it is up to you to get them back!<br />
<br />
Each screen featured a graphic and a menu of decisions.  If you find the treasure, but the troll is on the screen at the same time, you would not be able to pick up the treasure.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 02:19:17</pubDate>		</item>		<item>			<title>The Bard's Tale II: The Destiny Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/729ce5f415cb59ea30bdbcc3ac547471_sq.jpg" title="The Bard's Tale II: The Destiny Knight Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale II: The Destiny Knight allows players to create characters, form parties and adventure throughout the lands. Combat is turn based and players can choose the actions of every member of the party.<br />
<br />
From the box text:<br />
<br />
&quot;Do you believe in legends? Legend states that, 'Unimaginable power is bestowed upon the one who reforges the Destiny Wand...' Regardless of whether or not you hold faith in the stuff of legend, you must defeat Lagoth Zanta, regain the seven fragments, and reforge the Destiny Wand &Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:27:38</pubDate>		</item>		<item>			<title>Paper Ball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/paperball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b31a9eb9ffd503167137dbeb2ea5f4db_sq.gif" title="Paper Ball Image" /> Paper Ball is a unique remake of the old classic Arkanoid. With new &quot;hand-drawn&quot; graphics and some new gameplay features Paper Ball is a fun addictive arcade game.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 04:14:30</pubDate>		</item>		<item>			<title>Space Quest IV: Roger Wilco and the Time Rippers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceQuest4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8df710ad1fd4d2a9036457a4f937fdf3_sq.jpg" title="Space Quest IV: Roger Wilco and the Time Rippers Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2008 04:27:40</pubDate>		</item>	</channel></rss>