<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'core, Mac, rts' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/core/Mac/rts/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'core, Mac, rts' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'core, Mac, rts' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/core/Mac/rts/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Starcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af8220b8031aa3a6ffc5108e92781b62_sq.jpg" title="Starcraft Image" /> An excellent RTS.  Control one of three races to battle and destroy the opponents.  The three races have different properties and abilities, but the balance in gameplay is superb.  <br />
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Made by Blizzard, creators of Warcraft.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:22:55</pubDate>		</item>		<item>			<title>Warcraft 3: Frozen Throne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wc3-tft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4bbddd0f2aeb866470582a6b04c3620_sq.jpg" title="Warcraft 3: Frozen Throne Image" /> Following in the tradition of previous Blizzard expansion sets, Warcraft III: The Frozen Throne provides gamers with a vast new chapter in the epic Warcraft saga! In the single-player campaign, players revisit the war-torn world of Azeroth. Several months have passed since Archimonde and the Burning Legion were defeated at the battle of Mount Hyjal, yet a new threat has arisen throughout the land.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:35:24</pubDate>		</item>		<item>			<title>Syndicate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syndicate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bcfe98467b4f5a6ca18f7c08d38cbbe_sq.jpg" title="Syndicate Image" /> Controversial at its time of release ('93), Syndicate is a violent, real-time tactical game with cyborg agents performing missions all over the world ranging from political assassinations to abductions and rescues.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:15:43</pubDate>		</item>		<item>			<title>StarCraft 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82784a52da64213ebaccab0034a0b46f_sq.jpg" title="StarCraft 2 Image" /> StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.<br />
<br />
Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 03:51:27</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>Command and Conquer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CnC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b20e3e90890b8e5ecbe6ca4599c2ecc9_sq.jpg" title="Command and Conquer Image" /> Command and Conquer. The very mention of this game sends shivers down the spine of any gamer born before 1995. The game that (while not inventing the genre) almost singlehandedly brought the RTS genre into the minds and harddrives of the general gaming public. <br />
<br />
In the game, you play as a lowly general fighting for either the (supposedly) good Global Defense Initiative, or the semi-terrorist Brotherhood of NOD. Both struggling to unlock and control the secrets of the mysterious new lifeform &quot;Tiberium&quot;. Eventually, as the plot thickens, you will learn just how  the Tiberium future really is.<br />
<br />
The gameplay is fairly simple by todays standards, being composed of the now-standard RTS mechanics, but in 1995 it revolutionized the gaming world. This game has a superb storyline, great gameplay, and really is a classic.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 07:27:31</pubDate>		</item>		<item>			<title>Warcraft III: Reign of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wc3-roc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767a2feb9188589cdcd2cf8b984c5c14_sq.gif" title="Warcraft III: Reign of Chaos Image" /> It has been nearly fifteen years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory - and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader. <br />
<br />
Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope. The drums of war play upon the winds once again - rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:50:23</pubDate>		</item>		<item>			<title>Darwinia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darwinia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74308b6ee91c5954d834174564616e85_sq.gif" title="Darwinia Image" /> The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:37:52</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Rise of Nations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riseofnations/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd791c972859100d0978f55f48e293cc_sq.jpg" title="Rise of Nations Image" /> In this historical RTS, like in other many RTS games, is to advance your technological levels and conquer your enemies using your army supplemented by your shrewd tactical prowess.<br />
<br />
This game combines the combat-heavy gamplay of the Age of Empires games with a elements of the more city and technology centric Civilization.<br />
<br />
Generally speaking, you start the &quot;ancient&quot; age and work your way all the way up to the information age and slightly beyond.<br />
<br />
Elements like managing the borders of your empire, exploring, keeping you resource production high, and building more cities are as important as any game of this kind. But features like the ability to build unique age-specific &quot;wonders&quot; which provide special bonuses to the player that manages to construct them first make this game a unique and fun experience to play.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 04:57:46</pubDate>		</item>		<item>			<title>Sacrifice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sacrifice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/349bf021066450e3d9d0794a089600e7_sq.jpg" title="Sacrifice Image" /> Sacrifice is a beautiful and innovative RTS played from the battlefield instead of above it; through an adventurous campaign, you, as a great mage, must decide which of the five elemental gods to serve, and thus the fate of the world as it approaches Armageddon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:03:24</pubDate>		</item>		<item>			<title>WarCraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bf1a6aba3569759b0a21f70bb50e497_sq.jpg" title="WarCraft Image" /> Warcraft: Orcs &amp; Humans is the real-time fantasy strategy game from Blizzard Entertainment that quickly became a best seller. Warcraft has not only become a classic, winning many awards, but it has set new standards for multiplayer games. Set in the mythic kingdom of Azeroth, players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.<br />
<br />
By playing either the Humans or the Orcs in this saga, two separate story lines evolve with 12 scenarios per side telling the tale of the battle for Azeroth. From swords to sorcery, all the elements of classic fantasy are here to explore: rich forests, dark dungeons and bubbling swamps await the stalwart troops amassed to fight for dominance. Command many unique armies and creatures including Knights, Archers, Clerics, Warlocks, Daemons, Elementals, and the Dead.<br />
<br />
The multiplayer aspects of the game bring Warcraft to a new level of excitement.Challenge another player on over 20 custom maps and determine who among you is the supreme warlord. Head to head play is supported over modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:13:54</pubDate>		</item>		<item>			<title>Giants: Citizen Kabuto</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/giants/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37c031a9c67456dac0039627f39c3829_sq.jpg" title="Giants: Citizen Kabuto Image" /> Everything about this game is strange.<br />
<br />
Your character choices are: a jetpack-loving British-ish alien, a semi-mermaid sorceress/archer, or an incredibly huge roaring monster that eats everything.  All of them are a lot of fun and you play as each during the game's campaign.<br />
<br />
Gameplay is usually third-person shooting, but there's also resource collection, base-building, and even some vehicle races.<br />
<br />
The most unusual thing about Giants is that it tries to be funny - and is funny!  Don't skip the cut-scenes on this one.<br />
<br />
Multiplayer supports large games with different modes.  The most common is base vs base where each team tries to collect the most resources (brainy smarties) and destroy the enemy teams's base before it can be rebuilt.  Resources are spent on buildings for weapon upgrades, base defense, and vehicle production.  One player can be the giant Kabuto who's almost impossible to take down.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:46:03</pubDate>		</item>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>Syndicate Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SyndicateWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee15c34e69b7aa601e7ffcda671687c5_sq.jpg" title="Syndicate Wars Image" /> Syndicate Wars presents a rough sequel to the events in Syndicate. At the game's opening, the player-controlled syndicate (called the Eurocorp Syndicate) is at the peak of its power (achieved in the previous game), an alliance of corporations controlling the world through a combination of military and economic power, and technological mind control. Corporate decisions are facilitated through a number of AI entities connected through a global communications network.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 11:14:12</pubDate>		</item>		<item>			<title>Age Of Mythology</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageofmyth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55ea95b092d43c17de8592258cb4e343_sq.jpg" title="Age Of Mythology Image" /> Age of Mythology (also known as AoM) is a mythology-based real-time strategy (RTS) computer game by Ensemble Studios. It was first released in November 2002, by Microsoft Game Studios. Following both good reviews and sales, Age of Mythology: The Titans expansion pack was released in 2003. Although it is a continuation of the Age of Empires series, Age of Mythology focuses less on historical accuracy, instead centering around the myths and legends of the Ancient Greeks, the Ancient Egyptians, and the Norse.<br />
<br />
Age of Mythology is different from other Ensemble Studios games because it takes place in a Pantheistic solipsistic universe. Unlike previous Age of Empires games, which followed the historical progress of various nations or cultures, &quot;Age of Mythology&quot; follows the exploits of a band of heroes, in an adventure that takes them through all three civilizations.<br />
<br />
 Taking on the role of one of nine ancient civilizations, players guide their people to greatness by commanding all aspects of their empire: gathering resources, raising massive armies, waging war against enemies, establishing profitable trade routes, building new settlements, enhancing production or military might with improvements, exploring new frontiers, and advancing through four distinct ages.<br />
<br />
 In their struggle for supremacy, players can use mythological creatures like Minotaurs and Cyclopses to bolster their armies' strength. Players may also call upon the gods for assistance in flattening enemy towns with meteors or scattering opposing troops with lightning storms.<br />
<br />
All of this is brought to life using a revolutionary 3D engine developed by Ensemble Studios. The engine is capable of providing the most realistic, beautiful, and immersive world ever seen in a real-time strategy game.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:36:17</pubDate>		</item>		<item>			<title>Command &amp; Conquer Generals Zero Hour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCGenZH/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b86a50d7b7241a84fe5ee59dc7572b01_sq.jpg" title="Command &amp; Conquer Generals Zero Hour Image" /> Command and Conquer: Generals - Zero Hour is the expansion pack for the computer game Command &amp; Conquer: Generals. It was released one year after the main game and is currently in version 1.04.<br />
<br />
Zero Hour added several new abilities to each side, and a new mode of play called Generals' Challenge. In Generals' Challenge the player takes on the identity of one of nine generals (three representing each faction) and does battle against most of the other generals, eventually confronting a powerful &quot;boss&quot; general. The expansion also introduces new characters (enemy Generals, and newscasters, who brief the player.)<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Generals_-_Zero_Hour" target="_blank" rel="nofollow">Source:  Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 11:34:47</pubDate>		</item>		<item>			<title>Close Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Close-Combat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8b828644ba6c64a97095b8bae4e8452_sq.jpg" title="Close Combat Image" /> <div class="user_quote"><blockquote class="user_quote">It's 4 a.m. Your men are dog-tired. They're desperately trying to take the bridge. They're under heavy fire.  Casualties are mounting. You order your armor to move up. Two platoons of infantry to follow. But some of your men won't budge. Some are even retreating. You've got to take that bridge and time's running out. What do you do?</blockquote></div>
<br />
Real Men. Real Consequences.<br />
<br />
In the award-winning Close Combat games, you must unify your men for one mission; to bring the enemy alliance to its knees.  In this, the first of the series, you fight six operations, each composed of several battles.  You begin with the U.S. 29th Infantry Division moving from Omaha beach into the Norman countryside.  Other operations include Across the Aure, Hedgerows!, Purple Heart Draw, Hill 192 and on to Saint-Lo where the German commander has dug in deep, forcing you to claim the ground in house-to-house fighting.  <br />
<br />
It's raining hellfire. Your squads are hungry and tires. You're in command. But will they follow your orders? To succeed, you must lead your men through WWII's bloodiest battlefronts based on the strengths, stamina and psychological profile of each soldier.<br />
<br />
Experience the heat of battle with continuous real-time action.  Keep your eyes open and your head down. Great graphics, animation, and sound effects help make the battlefield come alive as you command the Americans or the Germans.  Test yourself on the battlefield under authentic conditions.  <br />
<br />
See how well you command under the same conditions faced by World War II commanders as you fight through historically accurate battle situations. Deploy realistic weapons, vehicles, and troops that come with detailed information on each.<br />
<br />
Defeat the enemy in nonstop World War II battle action. Lead your men through the terror, fatigue, and hell of war on to victory. Only you can bring 'em back alive!<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Direct and indirect fire with limited ammunition.<br /></li><br />
<li class="user_li">Relive World War II with archival film footage and still photos.<br /></li><br />
<li class="user_li">Point-and-click control lets you execute commands and access information quickly and easily from a 2D top-down viewpoint.<br /></li><br />
<li class="user_li">Go head-to-head with other desktop commanders in two-player mode.<br /></li><br />
<li class="user_li">You deploy your forces before the battle begins. Your leadership and strategic skills make the difference between victory and defeat.<br /></li><br />
<li class="user_li">Modify the battlefield-blast holes in buildings and hedgerows, and dot the landscape with mortar craters.<br /></li><br />
<li class="user_li">Play as the Americans or the Germans.<br /></li><br />
<li class="user_li">4 combat game types include boot camp, maneuvers, campaigns and replays.  Replays can be created at the end of any maneuver or campaign battle.  Start the replay to review your battle and jump in at anytime you wish to achieve a new outcome!<br /></li><br />
<li class="user_li">Head-to-head play over LAN or by modem.<br /></li></ul>
<br />
Developer:  Atomic Games<br />
Publisher:  Microsoft<br />
Released:  July, 1996<br />
<br />
<span style="color: blue;">PC Minimum System Requirements</span><br />
<li class="user_li">Multimedia PC with a Pentium or higher processor, 8 MB RAM, 20 MB of HD space, 2X CD-ROM drive  <br /></li><li class="user_li">SuperVGA 256-color display (800x600 or higher resolution strongly recommended)<br /></li><li class="user_li">Windows 95<br /></li><li class="user_li">Windows 95 compatible sound board plus speakers or headphones required to hear audio<br /></li><li class="user_li">Head-to-head network or modem play requires a TCP/IP connection (9600 baud modem or higher)<br /></li><br />
<span style="color: blue;">Macintosh Minimum System Requirements</span><br />
<li class="user_li">Macintosh with PowerPC processor, 12MB RAM, 20MB of hd space, 2X CD-ROM Drive<br /></li><li class="user_li">13-inch monitor (15-inch or higher recommmended)<br /></li><li class="user_li">Sound Manager 3.1 <br /></li><li class="user_li">9600-baud modem and MacTCP 2.0.6 (for dial-up head-to-head play)<br /></li><br />
<span style="color: green;">The Close Combat game series is based  upon the Avalon Hill boardgame Advanced Squad Leader.</span><div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 09:56:20</pubDate>		</item>		<item>			<title>Gene Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GeneWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c2e3e68fd727e52abae3d8aed74e5d5_sq.jpg" title="Gene Wars Image" /> Gene Wars takes a page from some fairly obscure sci-fi strategy games like SimLife and gives us a battlefield where organic life forms, not tanks and planes, will sway the day. It seems that four galactic races, one of which is us humans, made a terrible mess of the Galaxy during one of our wacky interstellar wars. Between nukes and bio weapons, we were in danger of wiping out all life on the planets around us--but luckily for everybody, the saucer people were watching and waiting to spank us when things got out of hand. As is standard in real-time gaming these days, Gene Wars consists of base building and combat. For an added twist, players can extend their will across a planet through the use of Specialists. These nutty volunteers come in four varieties: the Engineer, who builds your structures; the Geneticist, who studies new life forms so you may reproduce them, and also heals anything that lives; the Botanist, whose job it is to gather rare seeds and plant them again at your discretion; and the Ranger, who tends your living animals, encouraging them to fight, feed, or fool around (reproduce).<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 03:53:43</pubDate>		</item>		<item>			<title>Command &amp; Conquer Generals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCGenereals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c427ac02c898255fab02a34899a6258f_sq.jpg" title="Command &amp; Conquer Generals Image" /> Command &amp; Conquer: Generals is one of the most recent real-time strategy games in the Command &amp; Conquer series. Generals utilizes the SAGE (Strategy Action Game Engine) engine. This proprietary engine is an extended version of the Command &amp; Conquer: Renegade 3D engine, and Electronic Arts has not made any announcements as to whether or not it will license the SAGE engine to other developers, however it has been used for other EA games such as The Lord of the Rings: The Battle for Middle-earth and Command &amp; Conquer 3: Tiberium Wars.<br />
<br />
Generals was released onto the Microsoft Windows platform in 2003, and a Mac OS version was released in 2004, marking the return of the Command &amp; Conquer series to that platform.<br />
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