<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'core, Arcade, fighting' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/core/Arcade/fighting/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'core, Arcade, fighting' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'core, Arcade, fighting' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/core/Arcade/fighting/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Soul Calibur</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulcalibur/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3e390e07b57e36d4558864dd9b643b_sq.jpg" title="Soul Calibur Image" /> Soul Calibur is actually the second game in Namco's &quot;Soul&quot; series that began with the arcade game Soul Edge, later release as Soul Blade on the PlayStation.  It features 19 characters in all, including almost all of the characters found in Soul Blade, with the exceptions of nunchuck expert Li Long and the Korean fighter Seong Han Myong.  The Dreamcast port of the original arcade version is easily one of the best games ever made for that system, if not one of the best fighting games of all time.<br />
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The only thing this game lacks compared to others in the series is the popular feature of unlocking different weapons for each character.  It did, however, introduce the Mission Battle mode and several key story elements and characters that made subsequent games even more popular.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 12:17:57</pubDate>		</item>		<item>			<title>Double Dragon II: The Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f58c3c5dfa89d234d3fbf7ba9386cf42_sq.jpg" title="Double Dragon II: The Revenge Image" /> Double Dragon II: The Revenge is the second game in Technos Japan's Double Dragon series of side-scrolling beat-em-ups. The original arcade version of the game was distributed in North America and Europe in 1988 and in Japan during the following year. The game was made specifically for the Western market, where the original [url=&quot;http://www.greatgamesexperiment.com/game/doubledragon&quot;]Double Dragon[/url] enjoyed tremendous success.<br />
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Technos Japan developed a home version of the game for the Famicom/NES in 1989, which was drastically different from the arcade version. Other home versions were released for the Mega Drive and PC Engine.<br />
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Plot<br />
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Double Dragon II drops the rescue premise of the original game in favor of a revenge theme (hence the subtitle). Whereas in the original game, Marian was merely kidnapped, in the sequel she is shot to death by Black Warriors' leader Willy right in the very beginning of the game, giving the game a much darker tone than the original.<br />
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[edit] Gameplay<br />
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The arcade version of Double Dragon II was essentially a reworked version of the original Double Dragon, using the same engine and recycling most of the game's graphics. The main change in the game was the replacement of the original game's punch and kick buttons in favor of a two-way attacking system (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the direction the player is facing will perform the standard left/right punch combo, whereas pressing the opposite attack button will make the character perform a rear kick. Most of the techniques from the previous game are carried over, with the exception of the headbutt. Double Dragon II also marked the debut of the Whirlwind Kick, which would become the series' trademark special technique.<br />
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Virtually all of the characters from the first game were brought back for the sequel. Most of them were given facelifts in order to represent the passing of time between the original game and the sequel, while a few kept their original appearance. The changes are more than superficial though, with some of the enemies being given new techniques to go along with their new looks. Each stage also features a new enemy who serves as the stage boss.<br />
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The overall stage layout of the arcade version is almost exactly identical to the first game, comprised of four missions including the enemy's base at the end of the game. Mainly the scenery was changed, although new traps were added as well.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 02:49:58</pubDate>		</item>		<item>			<title>Virtua Fighter 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vf5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff494c233e85b0f380a72e18342a70ea_sq.jpg" title="Virtua Fighter 5 Image" /> It was released on July 12, 2006 into Japanese arcades. Virtua Fighter 5 is due for release on PlayStation 3 on February 20, 2007, and will be a launch title for the European release in March. The Xbox 360 version is due in the summer of 2007, as confirmed by Sega on December 21, 2006 [1] It is rumoured that the Xbox 360 version will benefit from the additions and refinements that will be made to the 'Version C' arcade revision, while the PlayStation 3 version will be based around the imminent Version B.<br />
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<strong>Story</strong><br />
All of the sought after invitations for the Fifth World Fighting Tournament have been sent and now the 17 best fighters in the world begin their final phases of preparation. They must learn from their prior mistakes and perfect every aspect of their mind, body, and soul - for there is no room for mistakes in this competition. Little do they know that J6, the organization funding the tournament, has sinister ulteriour motives for the contest and the company's top secret Dural program is already well underway. In the organization's quest for world domination, the scientists at J6 are creating the ultimate fighting machine with human features. Their first model was defeated in the Fourth World Fighting Tournament, which drove them to kidnap Vanessa. She was able to escape with the help of an insider, but not before they captured her combat data and transferred it to the new advanced Dural model named V-Dural.<br />
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J6 is determined to find out who the inside traitor is that released Vanessa and more importantly, if V-Dural is indeed ready to defeat the world's best fighters. The Fifth World Fighting Tournament will reveal both - let it begin.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 12:18:46</pubDate>		</item>		<item>			<title>Street Fighter Alpha 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sfa2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deebfe3c968ee40ee1628813b00b5bcc_sq.jpg" title="Street Fighter Alpha 2 Image" /> As the sequel to the successful Street Fighter Alpha, SFA 2 is mostly a cleanup of the original SFA, fixing the many balance issues that had plagued the game since its release.  It also introduced several incremental innovations, including the &quot;custom combo&quot; system and the Dramatic Battle, in which two characters could cooperate to attack a third.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:13:08</pubDate>		</item>		<item>			<title>Double Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b49dd5f0ca14fc25d3ac03d77e64225c_sq.png" title="Double Dragon Image" /> Billy Lee's girlfriend, Marian, has been kidnapped! Billy and his brother Jimmy must fight through legions of street toughs to win her freedom, and her heart.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:40:30</pubDate>		</item>		<item>			<title>Tekken 6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tekken6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c00e3bb53b882a37526474f145bb486_sq.jpg" title="Tekken 6 Image" /> Little is currently known about Tekken 6. It will Be released for the Playstation 3 and in the Arcades. It is published and Developed by Namco.<br />
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Release date: TBA 2008<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:17:43</pubDate>		</item>		<item>			<title>Vampire Savior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vsav/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/314fd3d785ec3a3cf8d39433fcc25b28_sq.png" title="Vampire Savior Image" /> Vampire Savior is a fighting game by CAPCOM. It is the sequel to Night Warriors and it is the third game in the DarkStalkers game series. It features characters based on famous myths and fantasy rather than standard martial arts fare. It also emphasizes on the use of special attacks.<br />
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Vampire Savior adds in new characters such as Q-Bee, B.B.Hood (Bulleta in Japan), Lilith and Jedah. <br />
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Due to space limitations of the CPS-2 (Capcom Play System 2), the arcade version does not include the entire 18 character cast (however the console ports do). As such, another version dubbed Vampire Savior 2 replaces two characters with Huitzil and Pyron. This version was only released in Japanese arcades.<div style="clear:both;"></div> ]]></description>			<pubDate>23 May 2007 02:06:30</pubDate>		</item>		<item>			<title>Street Fighter IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StreetFighterIV/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37f4231da2e3271a0f3d40bc8eba1175_sq.jpg" title="Street Fighter IV Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2007 07:16:45</pubDate>		</item>	</channel></rss>