<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'build' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/build/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'build' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'build' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/build/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>LittleBigPlanet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/littlebigplanet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42170d5389f83cabddfa4a6b35515e4c_sq.png" title="LittleBigPlanet Image" /> The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve -- requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole community. <br />
<br />
Characters have the power to move anything in this glued and stitched-together landscape; they have the power to design, shape and build both objects and entire locations for others to play. <br />
<br />
There's no complicated level editor; all of these skills can be learnt by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. <br />
<br />
When it's ready, they can invite anyone within the LittleBigWorld community to come and explore their patch -- or can go and explore everybody else's.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 04:29:47</pubDate>		</item>		<item>			<title>Black &amp; White</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blackwhite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de1dc28c51c4c4503d33186717dd921e_sq.jpg" title="Black &amp; White Image" /> A boy and his parents are strolling along the beach of a little paradise-like island. A dark voice speaks to you: &quot;A land of innocence, has no need for Gods... until fate intervenes.&quot; The boy suddenly runs to the water. His parents start shouting that he should stay away from the water, but the boy is already swimming in the sea and sharks are going to eat him! Then the two desperate parents take action: they start praying to the gods. A dark voice suddenly takes over and the view zooms out, the whole island is now visible. The dark voice says: &quot;When people pray a God is always born. Able to change eternity, that God is you. Are you a blessing, or a curse? Good, or evil? Be what you will, you are destiny.&quot;<br />
<br />
Then this wonderful innovative game starts. You are a god and can do almost everything that a god can do. You can build up cities, kill hundreds and thousands of people, perform miracles and destroy the other gods. The ultimate goal is to be the only god and defeat your rival Nemesis. An important element in this game is that you can be an evil or good god. <br />
<br />
The innovative aspect of the game is the great amount of freedom that you have and the fact that you can't die, after all you are a god!<br />
<br />
Black &amp; White was released in 2001 and developed by Lionhead Studios.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:24:24</pubDate>		</item>		<item>			<title>Impossible Creatures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ImpossibleCreatures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c51b3856345a90e041cce58f1d795254_sq.jpg" title="Impossible Creatures Image" /> Set in the mid 1930s, Impossible Creatures takes place on a mysterious chain of islands in the South-Pacific. The island environments are far from drab and lifeless, forming rather an interactive wilderness that is as beautiful as it is harsh, challenging a player's creativity to build units with more than just combat abilities. The game will ship with a powerful yet easy to use set of tools, opening up MOD possibilities that will give users the ultimate freedom: from building their own custom islands to importing their own wild animals that can be used in creature combinations.<br />
<br />
Impossible Creatures was previously known as Sigma: The Adventures of Rex Chance.<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 10:48:40</pubDate>		</item>		<item>			<title>Sid Meier's Railroads!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/railroads/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/798042dde56ff16d0bade326210da4ec_sq.gif" title="Sid Meier's Railroads! Image" /> Sid Meier's Railroads! marks the return of the watershed title in simulation/strategy gaming that launched the popular tycoon series<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:18:34</pubDate>		</item>		<item>			<title>X3 - The Reunion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/x3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e76bd650bbd9b7514ac5c94546210d3_sq.jpg" title="X3 - The Reunion Image" /> The Sequel to the award winning X2: The Threat will introduce a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X3: Reunion will be more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates will behave far more realistically.<br />
<br />
The Technology<br />
Extensive development has gone into the X3 engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X3: REUNION will present players with an ever changing, evolving universe; where a player<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 03:38:49</pubDate>		</item>		<item>			<title>Civilization: Call to Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civ1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fd0bcf99a570a7713d430cb48dd5c81_sq.jpg" title="Civilization: Call to Power Image" /> In Civilization: Call to Power you start off as a lowly ruler in prehistorical times trying to gain power and defeat your enemies. You must build up and army to do this however. As you are building your town you must build/upgrade your structures. One item that will help alot is researching different fields off science. Once you have a certain level of understanding your can create unique &quot;wonders&quot; that no other player can construct. &quot;&quot;Warning&quot;&quot; your wonders can become obsolete along with different structures if your enemies build a new &quot;wonder&quot; thats properties cancel out those of your wonder. The more modern versions tend to hurt alot more than the older ones as far as your armies strength is concerned. There where to date 3 other PC versions released as well as several console versions. This game no matter how old still will interest people because of the in depth-ness with concern to the different cultures and historical correctness.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 03:14:42</pubDate>		</item>		<item>			<title>Furcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/furcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15a779bba6cfcf51008eac96e6353235_sq.gif" title="Furcadia Image" /> Furcadia is the magical world where the animals have learned to walk upon two legs and speak. Create your own customizable avatar and start exploring the friendly, graphical environment with rich, player-driven content. Our established online community grew over years and has become a second home to many. Furcadia invites you to an interactive experience unlike any other.<br />
<br />
There's many exciting things you can do here! Roleplay in an enchanting medieval setting, be yourself and socialize with other players, participate in games, make friends, join a guild, tell stories and meet interesting people from all over the world! You can even use our intuitive building tool to dream up your own world and make it real and accessible to other Furcadia members! <br />
<br />
Furcadia is a fully graphical, Massively Multiplayer Online Social Game (MMOSG) with an isometric perspective, making it easy to interact with others. The fantasy theme appeals to all ages and makes Furcadia an online experience for the whole family. Comparable low system requirements and an easy-to-use interface make Furcadia appealing to a large audience. Player-created content ensures that no Furcadia visit is like another, and new surprises await you whenever you dive into Furcadia, leaving the real world behind you.<div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 10:29:40</pubDate>		</item>	</channel></rss>