<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Windows, indie, Mac' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/indie/Mac/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Windows, indie, Mac' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Windows, indie, Mac' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/indie/Mac/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Head over Heels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/headoverheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1eab8de7000ee7f105067179be0a71_sq.gif" title="Head over Heels Image" /> Control the two characters Head and Heels in this isometric arcade adventure/puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:02:02</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>King of Dragon Pass</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kodp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4196eb3f4ec5f10c6732cdab862416d_sq.jpg" title="King of Dragon Pass Image" /> King of Dragon Pass is the saga of the colonization of a magical land in Glorantha (RuneQuest/Hero Wars). Your ragged clan have been driven from their homeland and have settled in the land of Dragon Pass. Your decisions will shape their future, determining whether they are remembered as a great clan, or dissappear in the winds of time.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Feb 2007 04:53:20</pubDate>		</item>		<item>			<title>Siege of Avalon : Open Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b52dc5d17fede88fa9aaa5ea801084_sq.jpg" title="Siege of Avalon : Open Source Image" /> Siege of Avalon takes place in the fictional land of Eurale. Within Eurale are seven kingdoms: Nisos, Aratoy, Oriam, Fornax, Elythria, Cathea, and Taberland. The seven kingdoms united into an uneasy alliance and built a citadel as a meeting place, which was named Avalon.<br />
<br />
Within the land is a civilization of nomads known as the Sha'ahoul. Their religion values very highly the earth and nature and therefore they are against farming, the building of permanent structures, and similar practices which they feel destroys the earth. After discovering the existence of Eurale, they declared war on the seven kingdoms to eradicate their way of life.<br />
<br />
Many refugees of the destruction caused by the Sha'ahoul took shelter in Avalon. The seven kingdoms sent military support to defend Avalon and the refugees. To the people of Eurale, Avalon is seen as the last hope at stopping the Sha'ahoul. The Sha'ahoul and their leader, Mithras, chose to overtake the citadel by setting up a siege around it.<br />
<br />
The game begins with an entry in the hero's journal. The siege has been going on for several years. His brother, Corvus, serves as part of the military in Avalon. When their father dies, the hero feels that it is his obligation to inform Corvus of the sad news, so he becomes part of the crew of a ship sailing from Elythria to Avalon to deliver supplies. The Sha'ahoul manage to sink all of the ships except the one the hero is on. The ship reaches Avalon, but has lost most of its supplies. It is not possible to make a return voyage to Elythria and so the hero decides to stay at Avalon, inform Corvus of their father's death, and help out Avalon in whatever manner he can. The player gains control at this point and begins by speaking to Corvus and informing him about his father's death.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 06:51:38</pubDate>		</item>		<item>			<title>Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blockland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f2615a157cfa76e855c7b211322eb065_sq.jpg" title="Blockland Image" /> The game where you build stuff.<br />
<br />
An open-ended, non-competitive, multi-player construction game.  You build online with bricks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 01:38:19</pubDate>		</item>		<item>			<title>VoiD.net</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/voidnet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e812f631f231a2ca1fbf0dd6f9db0ed5_sq.jpg" title="VoiD.net Image" /> <h2>- <strong>What is it?</strong></h2>
VoiD.net is a 2D platformer that tries to take advantage of current technology for revisiting and expanding the platformer genre. It's being developed with <strong>Blitzmax</strong>.<br />
<br />
<h2>- <strong>What is it... not?</strong></h2>
<ul class="user_list"><br />
<li class="user_li">It's not <em>retro</em> or a <em>remake</em>. No &quot;classic&quot; control or feel.<br /></li><li class="user_li">It's not all about <em>jumping down on enemies</em> and <em>collecting coins</em> or rings. No random items floating around. It tries to make the player feel inside a (somewhat) coherent world.<br /></li><li class="user_li">The objective of the game is not <em>get to the end of the level</em> to find out <em>the princess is in another castle</em>. As the story develops, the player will have to adapt to each plot-driven situation.<br /></li><li class="user_li">There's no <em>destined all-good hero trying to save the world</em>. You control a group of characters that have their personalities, lives, and motivations.<br /></li></ul>
<br />
<small><em>Note: I love oldies like Mario Bros and Sonic! - It's not that they're not great games, but this game isn't aiming at that!</em></small><br />
<br />
<h2>- <strong>Features?</strong></h2>
At this point you'll have figured out VoiD.net has a big adventure component, and this heavily influences the gameplay. It has some RPG aspects (character levelling, skills / <em>&quot;magic&quot;</em>) and even tactical wargame or fighting games ones.<br />
Let's say I try to mix what I liked most of each (2D) genre into a platformer. This is the result:<br />
<br />
<ul class="user_list"><br />
<li class="user_li"><strong>High-res 32bit, hardware accelerated graphics</strong> (supporting <em>OpenGL &amp; DirectX</em> currently; probly DX support will be discontinued).<br /></li><li class="user_li"><strong>VoiD Engine scripting language</strong> for developing customizable <em>campaigns</em>.<br /></li><li class="user_li"><strong>Deep immersion</strong> in the sci-fi world of <em>Void</em> through <em>ingame narrative</em>, <em>playable cutscenes</em>, <em>&quot;alive&quot; game maps and npcs</em>...<br /></li><li class="user_li"><strong>Up to 5 selectable characters</strong> at the same time in the <em>player party</em>.<br /></li><li class="user_li"><strong>Fast paced control system</strong>, designed for heavy action scenes.<br /></li><li class="user_li"><strong>Vehicles</strong>, some controlable by the player.<br /></li><li class="user_li"><strong>Levelling system for characters</strong>. Character <em>classes</em> &amp; <em>subclasses</em>, <em>skills</em> (including some kind of <em>magic</em>), buyable <em>equipment</em>, <em>award system</em> a la <em>Tactics Ogre</em>...<br /></li><li class="user_li"><strong>Fluid character animation</strong>, thanks to <em>VoiD Engine 2D Skeletal Animation System</em>.<br /></li><li class="user_li"><strong>Ambient, weather and cinematic effects </strong>(graphic effects via shaders, when available).<br /></li><li class="user_li">Lots of developer love :)<br /></li></ul>
<br />
<h2>- <strong>Personal note</strong></h2>
I've been into development (on my own) for more than 2 years, and I know I still have long ways to go. The game has evolved a lot since its first form and has become somewhat complex. <br />
This may sound crazy for just one dev, but I have my reasons. It's a very personal project, because I see it as my &quot;ultimate freeware game&quot; before starting to think more... commercial.<br />
<br />
If you have any comment, ... well, just leave it, or mail me or whatever you want!<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Void does not forgive.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:38:40</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Jets 'N' Guns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetsnguns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bea5fd1385798c1ca3610daae35cdcb_sq.jpg" title="Jets 'N' Guns Image" /> Jets 'N' Guns is a space-shooter that truly distinguishes itself because of it's amazing gameplay, graphics and music. This action-filled game includes lots of graphical humor in various environments such as space, sea, jungle and lava. The ability to fully customize your spaceship is also very interesting. Additionally, it features an excellent rock soundtrack by Machinae Supremacy.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 01:11:51</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Torus Trooper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torustrooper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0651d8e29c0ad640b30c48bb430c2eb7_sq.png" title="Torus Trooper Image" /> Torus Trooper lets you control a speeding ship sailing through barrage.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:11:36</pubDate>		</item>		<item>			<title>Super Obliteration</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superobliteration/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59a002e0145d08f92caf8a7676972a12_sq.png" title="Super Obliteration Image" /> <em>The original game is (c) 1993 David Papworth (appeared on an Amiga Power magazine cover disk)<br />
<br />
Music (c) 2007 o0Infamous0o</em><br />
<br />
<strong>Instructions</strong><br />
<br />
This is a simple game - destroy all the rocks (which split) on each level before the timer runs out. Collect powerups (or avoid bad ones) for different weapons, faster or slower shots, shield, etc.<br />
<br />
<strong>Scoring</strong><br />
<br />
Large Rock = 1,000 points<br />
Smaller Rock = 500 points<br />
Even Smaller Rock = 250 points<br />
Smallest Rock = 100 points<br />
Diamond = 250 points<br />
<br />
There are four control methods available so try to choose the one that works best for you. They are:-<br />
<br />
<br />
<li class="user_li">Mouse Aim and Keyboard<br /></li><li class="user_li">Keyboard Only (using aim lock)<br /></li><li class="user_li">Joypad Control (using aim lock)<br /></li><li class="user_li">Dual Analogue Joypad<br /></li><br />
<br />
To send your highscores to the online board, goto the high scores screen and click on the sync button. Please ensure that you allow the program access through any firewall you may have in place.<br />
<br />
<strong>Version Log</strong><br />
<br />
v1.02 - Dual Analogue deadzone adjustments.<br />
v1.01 - Extra Lives code fixed (Thanks STompy!)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 05:33:26</pubDate>		</item>		<item>			<title>Thinkin'in</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thinkin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2ae5827127a7965e4c9c03af5c07dd3c_sq.png" title="Thinkin'in Image" /> Thinkin'in is a Logic , memory and hability game with two game modes (training and exam) with ten minigames, two Languages( English - Spanish ) and local Ranking.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Apr 2007 05:58:18</pubDate>		</item>		<item>			<title>Super Mario War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariowar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32da5a7085e1fab227a261c8ff17e1e5_sq.jpg" title="Super Mario War Image" /> Made with Microsoft's Game Studio Express by loving fans. This is basically a 2-D version of the 64's Smash Bros. game. The game supports up to 4 players going head to head and has various modes such as: capture the flag, race, deathmatch and more. The game also comes packaged with a level editor so you can make new levels to smash your friends! This game is tremendously fun and is definitely worth a download, especially because the full game is completely FREE!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 12:54:52</pubDate>		</item>		<item>			<title>Clonk Rage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/clonk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ffdb0dcef4ec7e2e1586c96d9c876fb_sq.jpg" title="Clonk Rage Image" /> Clonk is a highly traditional 2D game of action, strategy, tactics, and skill. It features multiplayer battles or cooperative settlement in random generated or predefined landscapes with unique physics.<br />
<br />
Build your base, mine for resources, develop technology, or simply knock your opponent on the head. You will have trouble finding a game with more variety in gameplay - download the <a href="http://www.clonkx.de/rage/cr_trailer_divx.avi" target="_blank" rel="nofollow">trailer video</a> to find out more.<br />
<br />
The game has been freshly ported from Windows to Linux and Mac and is currently in Beta. We would especially love feedback on the two new platforms.<br />
<br />
Prepare for an uncommon set of controls which will take a bit of time to master but which will then give you full control over all actions of your crew members in realtime.<br />
<br />
Clonk is fully editable. An integrated developer mode with a powerful and fully documented scripting language will leave nothing to be desired if you want to take things into your own and create your own game extensions as hundreds of community players have already done.<br />
<br />
The free demo will keep you playing for months. After that, register to get all addons and access the online league.<br />
<br />
Go to the Clonk Rage <a href="http://www.clonk.de/cr_en.html" target="_blank" rel="nofollow">homepage</a> for downloads and more information. Check out the forums to get in touch with the community and developers.<br />
<br />
Download <a href="http://www.clonkx.de/rage/cr_trailer_divx.avi" target="_blank" rel="nofollow">trailer video</a> (44 MB).<br />
<br />
Read more at <a href="http://www.clonk.de" target="_blank" rel="nofollow">http://www.clonk.de</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 11:04:14</pubDate>		</item>		<item>			<title>Vespers3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vespers3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53a55b21f96317b11234ec18f0af467_sq.jpg" title="Vespers3D Image" /> <strong>Vespers3D</strong> is Orange River Studio's first experiment into a new genre of computer gaming, <strong>3D Interactive Fiction</strong> (3D/if). It is adapted from the text-based interactive fiction game <em>Vespers</em>, by Jason Devlin.<br />
<br />
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and &quot;Best Game&quot; and &quot;Best Writing&quot; (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.<br />
<br />
<a href="http://www.digital-eel.com/if/adv63.htm" target="_blank" rel="nofollow">You can play the online Java version of Vespers here.</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 08:02:13</pubDate>		</item>		<item>			<title>Slouching Towards Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bedlam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25f93e3dee9d2f5ef110215628a89f50_sq.gif" title="Slouching Towards Bedlam Image" /> Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes.<br />
<br />
And in the darkness - in the alleys and the side shops - hide secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:49:30</pubDate>		</item>		<item>			<title>iKonquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ikonquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/775e1632244ade44d2eecf2484ca0fb1_sq.png" title="iKonquest Image" /> iKonquest is a simple turn-based strategy multiplayer game of galactic conquest. The object is to conquer the entire (2 dimensional) galaxy. Each planet produces a fixed number of ships every turn. The game currently can only be played with other players. No AI has been programmed yet. It's a simple game similar to risk without the border restrictions.<br />
<br />
The original game was created by Rick Raddatz in 1987. A second game for the K desktop environment called Konquest was developed initially prior to 1999? by Russell Steffen. Much of the concept was borrowed from the Konquest source repository.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 08:30:39</pubDate>		</item>		<item>			<title>White Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whiterock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01e1202a20c29fdd7d32e1b5e79e0a91_sq.jpg" title="White Rock Image" /> In the year 2320, war raged across the vast continent of Antarctica. Soldiers donning mechanized suits of nano armor now push across the frozen landscape to regain control of the most advanced scientific facility known to man. White Rock Research Facility(WWRF) is how the civilians recognize it but, to the soldiers it is the most heavily fortified location on Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:43:49</pubDate>		</item>		<item>			<title>Tofu hunt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tofuhunt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07a069276a1aff2cda9b61840174c24d_sq.png" title="Tofu hunt Image" /> Tofuhunt is a &quot;whats wrong with this picture?&quot; game. Two pictures come up and you are to find the differences or a tofu in the pictures. You can also make your own pictures.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 08:33:00</pubDate>		</item>		<item>			<title>Sphere Of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sphereofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0f56c6b4da96dd354c280aa97478f68_sq.jpg" title="Sphere Of War Image" /> Sphere of War is a FREE online multiplayer strategy game. The name of the game is world domination. Do you have what it takes to dominate the Sphere of War?<br />
<br />
Players have the ability to create their own unique characters and build those characters as they choose. Those with a penchant for war can train their character to use a variety of different weapon types and defend themselves against them as well. Team up with your clan mates by forming or joining a Militia and see if you can climb the Militia ladder to the top.<br />
<br />
Those who desire an economic challenge will find a host of challenging features as well. Start your own company, hire and fire employees, buy resources and produce items to sell on the player market. Buy and sell stock and build your own multi-millionair stock portfolio.<br />
<br />
Think you know how to run a country? Get yourself elected as president of one in Sphere of War and find out. Control taxation, natural resource commerce and country warfare as the president of a country and see if you can create the next world super power.<br />
<br />
Visit www.sphereofwar.com<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 04:24:22</pubDate>		</item>		<item>			<title>MiniOne Racing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MiniOne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/528febe098bc7bb1461c512f9dd6d9d9_sq.jpg" title="MiniOne Racing Image" /> MiniOne Racing is of course a racing game, where players drive colorful, humorous miniature cars over various landscapes, taking them to beaches, schoolyards... and even other planets !!!<br />
Spread over 15 tracks and arenas, you'll be racing fast and dangerously armed vehicles, using any of 6 Power Ups to vanquish your AI or human opponents.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 05:46:12</pubDate>		</item>		<item>			<title>N</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc3696ea247654cd9db0970bf9b943ad_sq.gif" title="N Image" /> N - 2005 by Metanet Software<br />
<br />
N has been described as reminiscent of lode runner -- you're a little dude running around in a puzzle-y world inhabited by enemies.<br />
<br />
But in N, there's a twist: the ninja is driven not only by a thirst for gold, but also by a physics simulation.<br />
<br />
Death, which happens often, is quite animated.<br />
<br />
<strong>note:</strong> death never felt so good -clint<br />
<br />
.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:26:59</pubDate>		</item>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
<br />
Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>OpenTTD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openttd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c45dd1d8dac8ddfacb17c76157daef29_sq.png" title="OpenTTD Image" /> OpenTTD is a clone of the Microprose game <a href="/game/transporttycoondeluxe" class="game_link">Transport Tycoon Deluxe</a>, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. New features include buildables like new airports and canals, and also allows multiplayer matches over LAN or internet for up to ten players.<br />
<br />
<br />
<br />
Note that OpenTTD <em>requires the original version of Transport Tycoon Deluxe data files</em> in order to function.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:00:14</pubDate>		</item>		<item>			<title>Peasant's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/peasantsquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38fb7c4b35c2e899a7e97dff5922e93d_sq.png" title="Peasant's Quest Image" /> &quot;Control a short-panted 'peasant' named Rather Dashing as he stumbles through Peasantry in his 'quest' to get revenge on a dragon thing.&quot; -Videlectrix<br />
<br />
A real long time ago, in the peasant kingdom of Peasantry, some people lived... in fear. You are Rather Dashing, a peasant wearing short pants, who returns from his vacation to find his thatched cottage BURNiNATED! You set out on a quest to get revenge on Trogdor once and for all. So will he stay alive and protect this peasant kingdom from burnination? YOU decide!!!<br />
<br />
This game was made by Mike and Matt Chapman of Homestar Runner fame, and by programmer Jonathan Howe.  There are several in-jokes in the game that also commonly appear on the Homestar Runner site.  It's clearly inspired by older adventure games like Sierra's King's Quest series.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 03:47:49</pubDate>		</item>		<item>			<title>MegaPixel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megapixel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf63c7235c9483e354aec3fb5cabae06_sq.jpg" title="MegaPixel Image" /> MegaPixel is a fast paced first person action game in an interesting abstract setting. It features exciting and challenging gameplay inspired by great games like Halo, crazy-awesome abstract graphics made out of particles and 8 bit type sound effects. My vision was a game of pure intense action where reflexes are essential and the player is rewarded for making difficult shots, being patient in the heat of battle and using skill and strategy to destroy many enemies at once.<br />
<br />
MegaPixel won first place in the <a href="http://www.idevgames.com/forum/showthread.php?t=13433" target="_blank" rel="nofollow">3DU Game Design Contest</a>.<br />
<br />
Megapixel has been picked up by Shockwave.com. It was released on shockwave 5/15/07<div style="clear:both;"></div> ]]></description>			<pubDate>28 Mar 2007 09:59:43</pubDate>		</item>		<item>			<title>Escape Velocity: Nova</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapevelocitynova/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe70efc9dcc8d900430c8316a1cbc39c_sq.jpg" title="Escape Velocity: Nova Image" /> EV Nova is the third game in the Escape Velocity series, and is by far the most ambitious installment to date. With a completely redesigned gaming engine, EV Nova thrusts you into a sprawling universe dominated by a myriad of warring factions, each sharing a common bond, but so philosophically different as to make conflict inevitable.<br />
<br />
The remnants of the Colonial Council's utopian vision of a united galaxy are littered about like so many discarded dreams. The eccentric genius in Omata Kane, whose Hypergate system brought distant stars within reach, has all but been forgotten. Like a wave in the darkness of space, colonization flowed outwards from Earth, until discord and dissent against a growingly corrupt central government caused it to come crashing down.<br />
<br />
Open rebellion caused the destruction of critical parts of the Hypergate system, severing entire systems from the umbilical cord of civilization. They were left adrift in the lonely void of space, forced to fend for themselves, truly strangers in strange lands. The collapse of a central government caused civilization to slide helplessly into a dark age of isolation. The few pockets of humanity that did survive developed in near solitude, clinging perilously to life like a tree desperately trying to gain root on a rocky cliff.<br />
<br />
Time marched on in its relentless journey toward the future, and each of these civilizations slowly reconstructed their humanity... but in their isolation, a strange thing happened. They each followed markedly different paths in their evolution. As rediscovered technology finally allowed contact between these far-flung children of the Colonial Council to tentatively resume, they found that they had little in common. Indeed, rather than reunited brothers, they were strangers... or worse, adversaries.<br />
<br />
It is into this maelstrom of territorial contention that you are thrust, like a pebble tumbling aimlessly between the tectonic fault lines that uncomfortably separate these divisions of humanity. Welcome to EV Nova. Will the pebble become an avalanche?<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 07:43:37</pubDate>		</item>		<item>			<title>Geneforge 4: Rebellion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/geneforge4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de3f26862b306228ac6739bf616a3a36_sq.jpg" title="Geneforge 4: Rebellion Image" /> From the game's description:<br />
&quot;The Shapers have the ability to create life, in any form they choose. They can make plants to grow in harsh wastelands, living tools that obey their commands, and powerful monsters to crush any who oppose them. They jealously guard their powers and destroy any who question their will.<br />
<br />
Or so they did. Then the revolution came.Your Army<br />
<br />
Some of their creations, tired of bondage, rose up. Jealous humans, wanting the powers of the Shapers for themselves, joined them. Now the lands of Terrestia are full of ruins, refugees, and maddened mutant beasts, hunting for prey. There is war. And the Shapers are winning.&quot;<br />
<br />
You play as an apprentice life crafter, a rebel in the war against the Shapers. Of course, like most Spiderweb games, you have a choice of allegiance.  Will you continue to fight against the tyranny of the Shapers, or will you help the Shapers restore order to the world?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:10:40</pubDate>		</item>		<item>			<title>Frets on Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fretsonfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/796d16f458e9988f5641a75f6eb443f6_sq.png" title="Frets on Fire Image" /> Frets on Fire is a game of musical skill and fast fingers. The aim of the game is to play guitar with the keyboard as accurately as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:17:44</pubDate>		</item>		<item>			<title>Stinkoman 20X6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stinkoman20x6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ccae986cad36bedfa4ada3c44f443f_sq.png" title="Stinkoman 20X6 Image" /> &quot;Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!&quot; -Videlectrix<br />
<br />
Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman, an anime version of the popular Homestar Runner character Strong Bad. This game is based on the classic Capcom Mega Man series. It also parodies the poor Japanese to English translations common to video games of that era.<br />
<br />
This game was released in installments, beginning in March 2005 with the last update in September 2005.  Creators Mike and Matt Chapman have previously said that a tenth and final level would be released, but this has yet to happen.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 04:34:37</pubDate>		</item>		<item>			<title>Everyday Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/everydayshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a33811e20ab7b97d7c1cfee9835f2d35_sq.gif" title="Everyday Shooter Image" /> Everyday Shooter is like a music album except instead of it being a collection of songs, it's a collection of shooters.<br />
<br />
<br />
Everyday Shooter is created by <a href="/user/Queasy Games" class="developer_link">Jonathan Mak</a> of Queasy Games, who also created <a href="/game/gate88" class="game_link">gate 88</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 08:30:50</pubDate>		</item>		<item>			<title>Iter Vehemens ad Necem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ivan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4500d596ee2f573bd6d5a0a5259b4700_sq.png" title="Iter Vehemens ad Necem Image" /> Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes. Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Don't say we didn't warn you.<br />
<br />
Iter Vehemens ad Necem (IVAN) is a free graphical roguelike game, which currently runs in Windows, DOS and Linux. Unlike most roguelikes, which use ASCII graphics, IVAN uses an SDL-based tile graphics engine. This allows much more information to be displayed in the level map. For example, when the player or some monsters wield a weapon or wear armor, it's normally visible on the map. Also, several types of fluids (such as acid, blood, vomit, etc.) are visible on the map. This makes it possible to track a wounded monster by following a trail of blood across the dungeon.<br />
<br />
IVAN employs an advanced bodypart handling system. In battle, one loses only if the head, torso, or groin is destroyed. If one's arms or legs take too much damage, they become severed, and the player will merely become disabled, and unable to wield a weapon with that hand, or have to bear greater burden. Many monsters can lose body parts as well. There are several ways to replace or reattach a lost limb, such as drinking healing potions or praying.<br />
<br />
Another unique feature is the handling of materials. Each item, including body parts, has a material associated with it. There are several ways to change materials, such as scrolls or praying. For example, a hardened leather body armour may become significantly stronger if transmuted into a meteoric iron one. As this applies to body parts, one could harden a severed limb into stone or metal before reattaching it, thereby gaining a massive strength boost of strength at the cost of dexterity.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:58:46</pubDate>		</item>		<item>			<title>Darwinia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darwinia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74308b6ee91c5954d834174564616e85_sq.gif" title="Darwinia Image" /> The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:37:52</pubDate>		</item>		<item>			<title>Ragdoll Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragdollmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f032b7c77162b607f0c8fbae96baa521_sq.png" title="Ragdoll Masters Image" /> Ragdoll Masters is an experiment in the world of 2D beat 'em' ups with the use of ragdoll physics. In this game you control a stylized martial arts master, making his way through stronger and stronger opponents with spectacular moves and impressive blows. It features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:40:12</pubDate>		</item>		<item>			<title>Uplink</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uplink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/630103b69714f705862358b34586a9dd_sq.png" title="Uplink Image" /> <h2>High tech computer crime and industrial espionage on the Internet of 2010.</h2>
<br />
You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people. <br />
<br />
You use the money you earn to upgrade your computer systems, and to buy new software and tools. As your experience level increases you find more dangerous and profitable missions become available. You can speculate on a fully working stock market (and even influence its outcome). You can modify peoples academic or criminal records. You can divert money from bank transfers into your own accounts. You can even take part in the construction of the most deadly computer virus ever designed.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:28:51</pubDate>		</item>		<item>			<title>The Strategist</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/strategist/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a30d60bfd8f4148ef573a11ad5cade95_sq.png" title="The Strategist Image" /> The Strategist is a turn-based strategy game were you control regions and Command Centers. Each turn you are given a limited number of actions that you use to defeat your opponents. The actions include attacking, building upgrades and special actions such as &quot;Propaganda&quot; and &quot;Blitz&quot;.<br />
<br />
In the main campaign you take the role as the &quot;Union's&quot; youngest Strategists. During one of your practise sessions the military base is attacked by gas missiles that brainwash your soldiers and turn them against you! Also, your friend &quot;Strategist Ricks&quot; is captured! During the campaign you attempt to find out who is leading the attack and where they have taken Ricks.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 04:46:03</pubDate>		</item>		<item>			<title>Tremulous</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tremulous/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3fcf0af5a6cd82f205d202d968b424c0_sq.jpg" title="Tremulous Image" /> What is Tremulous? A multiplayer online game, you might say.  Or an awesome FPS shooter.  Whatever it is, Tremulous is a sure game for hard-core gamers.  Choose between two species, alien or human.  They both have special weapons, modules, and construction abilites.  Or... choose to be a spectator and watch the game from a Tribes like style.  Defeating aliens or humans reward you an unique way.  Join or create servers, choose your map, and play!  Which should I play?... Tremulous.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 06:28:02</pubDate>		</item>		<item>			<title>FlightGear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flightgear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56b7ddff3664098e2260793afb21e6b_sq.jpg" title="FlightGear Image" /> The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 09:48:50</pubDate>		</item>		<item>			<title>Riders on the Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riders-on-the-storm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/313765a7e754a8262d020f9eeed41c7d_sq.png" title="Riders on the Storm Image" /> Riders on the Storm is an experimental shmup for the Autofire 2007 Shooter Competition at Shmup-Dev.<br />
<br />
It started off as a title, named after the classic song by The Doors. Inspirations also include Plasma Pong, and Real-Time Fluid Dynamics for Games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 02:19:59</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Freeciv</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freeciv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37682d35d34e0e2f9d8257fe0981b555_sq.png" title="Freeciv Image" /> Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: <br />
To become the greatest civilization.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 12:49:47</pubDate>		</item>		<item>			<title>gate 88</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gate88/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5d3a01598d830ee5a1ba70160beada_sq.png" title="gate 88 Image" /> Relive a childhood daydream of deep space intergalactic battle inspired by <a href="/game/herzogzwei" class="game_link">Herzog Zwei</a>, Star control, SubSpace, <a href="/game/homeworld" class="game_link">Homeworld</a>, and <a href="/game/parsec47" class="game_link">PARSEC47</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:42:12</pubDate>		</item>		<item>			<title>SuperTux</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supertux/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8872c2422fe1477108863e21fc964a3_sq.png" title="SuperTux Image" /> SuperTux is a classic 2D jump'n run sidescroller game featuring Tux the penguin. It currently features 9 enemies, 26 playable levels, software and OpenGL rendering modes, configurable joystick and keyboard input, music and graphics. It runs on numerous different platforms, including Linux, Windows, MacOSX, PSP and more.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:52:53</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Enigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e56e155b40203dd7e6f1caf148874e2_sq.png" title="Enigma Image" /> Enigma is a puzzle game inspired by <a href="/game/oxyd" class="game_link">Oxyd</a> on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:24:18</pubDate>		</item>		<item>			<title>BreakQuest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/breakquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/baa97336351f4879342cac7be9ed2020_sq.png" title="BreakQuest Image" /> What makes BreakQuest so special? In a word, physics! Balls of different sizes bounce off springs, dampers, and bumpers of every shape and size. Bricks hang, fall, grow, shrink, appear, vanish, interact with other bricks, and even shoot back at you!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 09:54:48</pubDate>		</item>		<item>			<title>The Battle for Wesnoth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wesnoth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74a68b975486b12870f55b13eba28d81_sq.jpg" title="The Battle for Wesnoth Image" /> The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 10:48:36</pubDate>		</item>	</channel></rss>