<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Windows, in-development, Linux, space' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/in-development/Linux/space/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Windows, in-development, Linux, space' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Windows, in-development, Linux, space' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/in-development/Linux/space/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
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Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>Over</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/over/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85583e09fe0571be5d095e975f898fae_sq.png" title="Over Image" /> Over is an MMORTS set in a sci-fi environment where, as the commander of your space fleet, you will lead it during missions against the antagonist factions dwelling the galaxy. As the game progresses, you will increase your commander skills and expand your fleet by trading the earned points with new units.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:02:06</pubDate>		</item>		<item>			<title>Valkyrith: Sector Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/valkyrith/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c645627285fbf714c636b3c5ecbda359_sq.jpg" title="Valkyrith: Sector Strike Image" /> Valkyrith: Sector Strike is a fast paced, multiplayer, space combat simulator which focuses heavily on dog fighting skills, ship customization, and teamwork to succeed and win.<br />
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   The game is based in a universe where the majority of mankind has been wiped out by war, and those that have survived, are still at it. Living off of scraps, and with barely no new resources to work with, the remaining colonies fight among themselves to survive.<br />
<br />
Game is currently being developed with TGE 1.5 with a goal of being released fall 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 09:50:00</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Dark Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkskies/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4dd92903a8f000f1144b5e782486c519_sq.gif" title="Dark Skies Image" /> Dark Skies, is currently in development, and is a major departure from other planetarium programs. This simulation is to be used for beginning to advanced astronomers by immersing the player in an accurate simulation of a night sky. Here, they can learn where the constellations are and how to star hop to planets, galaxies, and nebulae.<br />
<br />
Ever since I joined my first Astronomy Club and went out under a dark desert sky, I was overwhelmed by how difficult it was to locate constellations since there were so many stars. In the city it is a lot easier to locate constellations since light pollution blocks out the fainter stars, but is also difficult because the lights block out objects I would be trying to find. The hardest thing about astronomy is that it takes practice to truly learn the sky and to take into account for weather conditions, light pollution, and general driving distances.<br />
<br />
We decided to create Dark Skies so that astronomers could explore the stars and other objects that they have been wanting to locate before they leave home and make the 60 mile journey to observe.<br />
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This is an online multi-player 3D simulator designed with TGE + AFX and is planned for release on Windows, Mac, and Linux. The simulation will create a simulated star party where up to 16 players can join and select one of 3 models of telescopes such as refractors, newtonians, or cassegrains. Players are able to use the telescopes to locate objects and can step away from the instrument without losing the location so that other players can look through the scope and learn where these astronomical gems are located.<br />
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Dark Skies is intended for instructing, and for learning experiences at your comfort. Bob, your friendly ranger, will work along side of you to assure your progress and understanding of the mysterious dark sky above.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 09:45:44</pubDate>		</item>		<item>			<title>Moon Base One</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mbo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cf442ab44be87bfdf7ba327530f00f5_sq.gif" title="Moon Base One Image" /> What is the game?<br />
The game is a persistent online world that will connect kids from around the country to participate in an educational experience.<br />
<br />
Why create this game?<br />
The purpose of creating the game is to infuse the younger generation with a passion for science and technology and to help give them knowledge of cutting edge science in a format that they are readily accustomed to and less resistant to like a text book.<br />
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Who is the game designed for, what is the target audience?<br />
The target audience for Moon Base One is students from middle school to early high school. The game, however will appeal to people of all ages who are interested in space exploration and scientific discovery, which will attract players from both younger and older age groups.<br />
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Where does the game take place?<br />
The game takes place on the first commercial moon base created on the moon in the near future. There will be planned expansions to the game taking players to different planets/moons such as Mars.<br />
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What do I control?<br />
Players will control a newly arrived worker to the base who will assist in many tasks in order to facilitate in the smooth operation of the base.<br />
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How many characters do I control?<br />
Players will initially control one character per account to save on storage space and allow for easier verification of accomplishments and medal awards.<br />
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What is the main focus?<br />
The players&acirc;&euro;&trade; goals will vary as the game matures and new content is added. Initially players will be able to solve missions gaining their avatar many customizations such as the ability to use various vehicles, and add cosmetic changes to their avatar such as external lights, different player skins, and additional equipment.<br />
<br />
What is Different?<br />
There are very few examples of persistent worlds that are used as an educational tool, in fact I cannot honestly think of any. There is a huge gap when it comes to educational software entertainment software. Its educational games are pretty much limited to games such as math blaster, which not only just appeals to a very young audience, but ceases to be marketed past its small target audience. Moon Base One will be revolutionary in that it will merge both real life and the virtual in that in game accomplishments can reward the player with certificates and medals. Players will also learn about cutting edge real world technology so that adults can feel comfortable with their kids playing the game and view it as educational software.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 06:41:15</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
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<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
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<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
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<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
<br />
<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>SlingStar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SlingStar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8da651bdbb3e902d717f9c4f11a07bb_sq.jpg" title="SlingStar Image" /> Sling your wingmen to destroy the enemy in this addictive, physics based game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:57:25</pubDate>		</item>		<item>			<title>Hot Space Injection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projecthsi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54b94518c5cc20b8ff245996153afbd6_sq.gif" title="Hot Space Injection Image" /> This is a multiplayer Flash based 4X game which pretty much adheres to the style of Master of Orion 1 and 2.  Just trying to make a fun multiplayer version of those classics.<div style="clear:both;"></div> ]]></description>			<pubDate>06 May 2007 09:51:13</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>Dark Skies Text MMORPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkskiesgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a339930ccf27de26af54a5210bbfdcc_sq.jpg" title="Dark Skies Text MMORPG Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2007 03:42:54</pubDate>		</item>	</channel></rss>