<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Windows, fighting' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/fighting/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Windows, fighting' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Windows, fighting' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/fighting/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Clans</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/clans/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/169d97726fe29cb54b73c1c832cad62f_sq.jpg" title="Clans Image" /> The year is 2839. Earth has been decimated by a near-by star explosion, two space colonies are all that survive. Six years pass and the groups become hostile against each other. They begin to build armies just in case things take a turn for the worst, and they do. The armies start to claim each nearby planet and use it as an empire. By now there are millions of people fighting on each side. Planets are surrounded  by their teams capital ships and on the ground, there are anti-orbital cannons ready to blast any possible attackers away. Once the whole galaxy has been occupied evenly by both teams, they strike.<br />
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You play as your own character with hundreds of people on your team at the same time as you. You go from planet to planet trying to take over the galaxy. There are two types of combat, ground combat, which is similar to the gameplay of <a href="http://www.greatgamesexperiment.com/game/tribes" target="_blank" rel="nofollow">Starsiege: Tribe's</a> &quot;Capture and Hold&quot; missions. Then there are Orbital Battles. Up to 5 capital ships on each team fight each other with mac guns and automatic AA guns. They can launch waves of bombers and fighters to take out the ships a little faster.<br />
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To take over a planet one must stay in the capture zone for up to 6 minutes. This is 3 minutes to remove the other team's influence of the planet, and 3 minutes to make it yours. If the planet is unoccupied, there is no need to take 6 minutes, 3 will do.<br />
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The galaxies fate is in your hands.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 08:04:44</pubDate>		</item>		<item>			<title>Determinance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/determinance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af659a789c1d8235dcfbde42cbab819a_sq.jpg" title="Determinance Image" /> A multiplayer sword-fighting game in development for three years.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:50:06</pubDate>		</item>		<item>			<title>Gwabs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gwabs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b38055be1ee0405582d3a2f45917f186_sq.jpg" title="Gwabs Image" /> Gwabs is the first desktop-to-desktop combat game where you can fight your friends in real-time over the Internet. Use your skills, weapons and intellect to survive this Gwab vs Gwab battle royale. The desktop is your arena: use the windows to gain the high ground, utilize icons in the battle for victory, break off a piece of the start bar to use as a deadly weapon!<br />
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Take on your friends or Gwab community members through the Battle Manager portal. Challenge opponents using a built-in messenger. There are three rounds in each match with three different fighting modes: a fun match (no stakes), a wager match (bet your gwablets), or a death match (pinks slips for your character). Gwablets (the game's currency) are used to resurrect dead characters, purchase new ones, weapons, and for entry into feeding tournaments. Climb to the top of the world wide leader board to become the ultimate feeder. Challenge anyone within the Gwabs worldwide network for immediate desktop to desktop battles.<br />
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This game concept is brought to you by Cory_Ross and _Matt_, Cambrian House community members, and is being developed by Cambrian House in partnership with Hothead Games, along with community members dubbed The Angry Mob.<br />
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<strong>This game contains mature content and has not yet been rated.</strong><br />
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For more information on this casual online multiplayer fighting game, visit our website at <a href="http://www.gwabs.com" target="_blank" rel="nofollow">http://www.gwabs.com</a><div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 09:55:48</pubDate>		</item>		<item>			<title>Kung Fu: Deadly Arts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kungfudeadlyarts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4cc71c25eb717763f1ea0bec6cf0ac4f_sq.jpg" title="Kung Fu: Deadly Arts Image" /> In the province of Hunan, in ancient China, a village has lost its leader and four brothers have lost their father. A tournament of hand to hand combat has been arranged to decide his successor. The four brothers, each deadly in their own style of fighting, must also compete against other Kung Fu artists who have also stepped up to claim the title of village elder. Now it is not only a fight to decide who rules, but a fight&acirc;&euro;&brvbar; to the death.<div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 06:43:22</pubDate>		</item>		<item>			<title>Ragdoll Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragdollmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f032b7c77162b607f0c8fbae96baa521_sq.png" title="Ragdoll Masters Image" /> Ragdoll Masters is an experiment in the world of 2D beat 'em' ups with the use of ragdoll physics. In this game you control a stylized martial arts master, making his way through stronger and stronger opponents with spectacular moves and impressive blows. It features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:40:12</pubDate>		</item>		<item>			<title>KwonHo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kwonho/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/911bdee3d639641d765c81620f1f90ff_sq.jpg" title="KwonHo Image" /> KwonHo: The Hero of Fist is a Korean online fighting game developed by Radio Games and is currently hosted by Hangame but is in the process of being translated and serviced for North America by their American counterpart ijji (Both of them owned by NHN). In Kwonho, the player has the role of creating his own character, choosing a fighting style and buying (or acquiring) clothing and/or items (such as tatoos, guitars, teddy bears and other miscellaneous items). A player's goal is to gain experience by fighting other players in a variety of game modes, or by fighting computer-controlled opponents in the Mission Mode. By winning these fights, a player acquires credits, which he can use to buy new techniques or items, and train to become the best fighter there is. However, there are items in the game that can only be purchased with Hangame/Ijji coins. These coins are available for purchase in the My Account section of the Ijji website.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:09:58</pubDate>		</item>		<item>			<title>Toribash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toribash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e304c8e9faa630139beb878bfa30ed9_sq.gif" title="Toribash Image" /> Toribash is a turn-based fighting game. Create your own martial arts movies in single player sandbox mode, or join the competition in the multi player modes. Focus is on tactics rather than reaction and button mashing. <br />
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The game features physics, full dismemberment, decapitation and comic style blood.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:55:41</pubDate>		</item>		<item>			<title>Rumble Box</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rumblebox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77b161aeb9f40228063e98e60b2cd2a5_sq.png" title="Rumble Box Image" /> Rumble Box is a fast paced 3D action beat-em-up with a unique premise: all of the characters are made of simple objects which stay around in the level even after the character is defeated. The objects pile up, changing the gameplay landscape and altering your combat tactics.<br />
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The game takes place inside a giant box, and the ultimate goal of the game is to pile up enough defeated enemies to get out of the box.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 01:17:32</pubDate>		</item>		<item>			<title>Uber Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uberfighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c27eba89756796e94995ebd9cd3610f4_sq.jpg" title="Uber Fighter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 07:20:56</pubDate>		</item>		<item>			<title>Star Wars Battlefront</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starwarsbattlefront/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa567add58e6d78ce797108248ab9927_sq.jpg" title="Star Wars Battlefront Image" /> Star Wars: Battlefront is a first-person shooter/third-person shooter (interchangeable) video game based around battles featured in the Star Wars films. It was developed by Pandemic Studios and LucasArts, and released on September 21, 2004 for Xbox, PlayStation 2, and Microsoft Windows, the same day as the release of the Star Wars Trilogy DVD set. Aspyr released a Mac port in July 2005. People can either play Battlefront online with up to 32 players on PC, Mac and Xbox, and 16 players on PS2, or offline with up to 2 players. The Xbox version is backwards compatible with the Xbox 360.<br />
<br />
A sequel, Star Wars: Battlefront II, was released on November 1, 2005 for Microsoft Windows, Xbox, PlayStation 2 and PlayStation Portable. In late 2004, LucasArts released the Star Wars Battlefront BFBuilder, an unsupported mod that allowed fans to create new battlefields for Battlefront.<br />
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A second sequel, Star Wars: Battlefront III, is in development for the Xbox 360 by the developer Free Radical.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 06:19:13</pubDate>		</item>		<item>			<title>Alphasix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphasix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1393018dfc03ab43d26bf6ddd1e357e_sq.jpg" title="Alphasix Image" /> Alphasix is a 1 vs. 1 overhead shooter. It was made in Game Maker by RinkuHero and Orchard-L, and released on August 20th, 2006.<br />
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The game is a hybrid of several genres, it's best described as a mix of Street Fighter II, Shoot the Bullet, Spy vs. Spy, and Smash TV.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 09:09:43</pubDate>		</item>		<item>			<title>Electricman 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/electricman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ca77f6013efc7d34a806331f6220fc_sq.jpg" title="Electricman 2 Image" /> Take control of Electricman in the quest to become the most powerful being the the stick man universe.  You have different martial arts skills and superhuman powers that you can use.  The normal fighting moves can be used as many times as needed, while the super moves require battery power to perform.  Also, some of the moves are context sensitive, and Electricman will perform a different move depending of if someone is behind or in front of him.  After every match, you are given a code that can be used to continue your progress after you decide to take a break.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:15:32</pubDate>		</item>		<item>			<title>Zombie Smashers X2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiesmashersx2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/baec2e79b9b51adbb96b424e7f306b95_sq.jpg" title="Zombie Smashers X2 Image" /> A side scrolling zombie fight fest. Take on the roll of one of the Zombie Smashers and find out why zombies are back in town. Lots of intense action with a great soundtrack.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 07:23:54</pubDate>		</item>		<item>			<title>M.U.G.E.N</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mugen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcebe46154e75794708b3f3e378701df_sq.png" title="M.U.G.E.N Image" /> M.U.G.E.N is a free 2D fighting game engine designed by Elecbyte, written in C with the Allegro library. The engine was originally released in July 17, 1999. Beta versions of it were made to work on DOS, Linux and Windows platforms, distributed through their website or to donators via email. With the existence of the Linux version, support for DOS ceased.<br />
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The engine allows for anyone to create characters, background stages and other game objects through interpreted text files, graphics, and sound compilations. It supports various types of audio formats such as MP3, ADX, OGG and MIDI as background music during gameplay or at other points such as an introduction or the select screen. The engine allows for most of the same type of functionality found in most any commercial 2D fighting game, up to and including recreation of those games' characters and gameplay (though due to some limitations, exact replication is rarely possible even in a full game for more complex fighting games). While the engine is setup primarily for fighting game development, several other game types have been developed using it, including shooter and platformer style games.<br />
(copied directly from the article at Wikipedia.org)<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 01:23:56</pubDate>		</item>		<item>			<title>Xeno Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac69aa7796778e10849cae141e980b21_sq.jpg" title="Xeno Fighter Image" /> MMO turn based fighting game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 02:10:33</pubDate>		</item>		<item>			<title>Animal Cruelty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AnimalCrueltyGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99df231e92eac67a48b90ffb1368724c_sq.jpg" title="Animal Cruelty Image" /> 3d-fighting game; developed for pc; used ogre engine.<br />
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http://www.animalcrueltygame.com<br />
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The levels in Animal Cruelty are very unique just like the animals that fight in them.  There are 10 levels in total and each one has its own unique characteristics which sets it aside from the rest.  Each character has its own unique moves as well as finishing moves that will be sure to rock the competition.   Animal Cruelty takes place in a world that used to be inhabited by humans.  <br />
    The US army developed a bomb that would destroy all human life but spare the lives of animals.  Little did they know that the animals would become mutated and take on human characteristics.  These mutated animals are very aggressive and are trying to prove their strength to one another, this is why they have to fight to the death.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 10:33:26</pubDate>		</item>		<item>			<title>Naruto: Ninja Way</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ninjaway/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14ee42d18aef1fa96fbdc560877aed71_sq.jpg" title="Naruto: Ninja Way Image" /> CURRENT VERSION: VERSION 3<br />
<br />
Naruto: Ninja Way is a fun, smash brothers-influenced fighting game featuring Naruto characters duking it out in a 2-4 fighter fest. Play as your favorite Naruto characters in several different modes against both players and A.I. Or if you feel like taking on challenging missions, play Adventure mode! This fighting game has a unique and appealing, giving countless hours of fun.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 04:33:24</pubDate>		</item>		<item>			<title>Mythic Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mythicblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c15a2a0a347a776950eab1588a5b322_sq.gif" title="Mythic Blades Image" /> Ares, the god of War, has challenged his father Zeus for control of Olympus, and now the war of the gods must be fought in the arenas of mortals. Heroes and monsters of Greek myth must come together in a clash of deadly combat to determine the fate of Olympus!<br />
<br />
Mythic Blades is a visually breathtaking 3D fighting game which places you in the role of a legendary hero or terrifying monster. It's a fast-action brawl across ten different arenas, with twelve different playable characters. While the gods may not be the ones fighting, you can invoke their powers through special Divine Attacks that cause devastating combos on your opponents.<br />
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In addition to four levels of difficulty to challenge you in single-player, you may also play against a friend in &quot;Versus&quot; mode, and you can unlock secret characters and special bonuses as you play.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 03:44:49</pubDate>		</item>		<item>			<title>TH07.5 - Touhou Suimusou - Immaterial and Missing Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/immaterialandmissingpower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e17acda8bb895ab1490e6b10367b8572_sq.jpg" title="TH07.5 - Touhou Suimusou - Immaterial and Missing Power Image" /> A collaborative effort between two doujin creators, Tasofro (Tasogare Frontier) and ZUN, this game puts the characters from ZUN's Touhou danmaku shmup in a fighting game.  As such, to carry the shmup feeling, most of the game's characters make heavy use of projectile attacks but can also graze enemy projectiles by dashing.  Also taken from the shmup games are spellcards.  Every round, each character can activate their spell card once which restores a large portion of their life (indicated in red on the life bars) as well as lets them use the spellcard specials.  In Story Mode, the computer players will also make use of infinite repeating spellcards that aren't available to the players, often using projectile patterns that look similar to what you might find in the shmup games.  The game also introduces a new character to the series, Suika Ibuki.<br />
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The game later included the character Hong Meiling against ZUN's wishes, and other fans added multiplayer functionality to the game as well.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 04:43:33</pubDate>		</item>		<item>			<title>Cyber Gladiators</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cybergladiators/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b093271c30880da88e86f55c5dd524f4_sq.jpg" title="Cyber Gladiators Image" /> Cyber Gladiators is a 3D fighting game similar to Virtua Fighter or Battle Arena Toshinden.  There are 8 characters to choose from that each have around 50 moves to execute.  There are a few features that make the game different from others, however.  The game will keep tack of your fighting styler, and computer opponents will change their style accordingly.  So if you repeatedly punch your enemies in the face, they will eventually learn your style and counter you in the future.  There are also certain weapons that you can use depending on what arena you are fighting in.  For example, in some of the levels there will be spears thrown into the ring that you can pick up and throw.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 05:43:08</pubDate>		</item>		<item>			<title>Under Gear (Project Bawlz)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectbawlz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6853cc68c5dc35ba5f2d22f6d93a7178_sq.jpg" title="Under Gear (Project Bawlz) Image" /> STORY:<br />
In Under Gear, you take the role of one of the many original characters and fight your way through other characters until you fight the evil Saar, A young boy who is the bother to both the striving protagonist, Pilet and ville antagonist Sigma. Both's teams must settle their differences to fight off this new menace.<br />
<br />
GAMEPLAY:<br />
This game plays like the all-time favorites: Super Smash Bros Melee. Although it has original and darker characters based in a futuristic setting. One option thats being considered is a multi-player adventure that puts they player in a side-scrolling quest to complete their goals. This mode would be similar to the &quot;arcade&quot; mode, but would only be available to the an and pro tagonist and would be filled with more sub-enemies and tasks.<br />
<br />
WTF ITS NOT OUT!?! ! WHY!!!!?:<br />
This game is still under construction due to lack of team members and uncertainty within the crew. This game is completely drawn using mouses and wacom tablets and only includes an animating team of 3, which cannot be on duty at all times. Coding is going smoothly but has to wait on animation during some steps and slows the progress down. Not one character is complete at the moment so animators are needed badly. The game is being made under a zero dollar budget so paying people has to be done through profit. And some of us are considering open-sourcing th game so we may not even earn anything from this.<br />
<br />
THIS IS TAKING TOO LONG, CAN I HELP YOU OUT?:<br />
Actually yes. If you want to help complete this beast feel free to PM Joshua Leonard with your request. We could really use it anyhow.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 05:05:49</pubDate>		</item>		<item>			<title>Batman Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batmanforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1242347b34903b3c8f9bd4625fe9e7c5_sq.jpg" title="Batman Forever Image" /> Batman Forever is a beat 'em up game based on the movie of the same name. The Super NES, Sega Mega Drive, and Game Boy versions were developed by Acclaim Studios London and published by Acclaim Entertainment the Sega Game Gear and PC versions were developed by Probe Entertainment. The player plays as either Batman or Robin. There is also a fighting game mode called &quot;training mode&quot; where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.<br />
<br />
Unlike most beat 'em up games, Batman Forever's controls are largely based on move lists and key sequences more common in fighting games. Some gadget moves involve moving away from the enemy right before pressing a punch or kick button, which creates problems since the game only keeps the players facing enemies if they're close enough to each other. Those moves would often just turn the player around and cause the move to not execute at all, and while most are close-range abilities anyway, this presents a more major problem with Robin's Heat Gun, which would appear to be intended as a long-range projectile attack to complement Batman's Electric Pellet.<br />
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The gadget list is selected by the player each level, with three standard gadgets for each character and two gadgets selected from a list. There are also four hidden &quot;blueprint&quot; gadgets.<br />
<br />
The Super NES and Genesis/Mega Drive versions of the game present very glaring differences. The two most prominent ones are the constant load screens (where the game will display &quot;HOLD ON&quot;) on the Super NES version, and the much more forgiving controls on the Genesis version. Many reviewers cite such difficulty with the Super NES controls that they couldn't even figure out how to use the gadgets, even with the move list in the manual. The PC version is the same as the SNES and Genesis versions but has superior graphics.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 04:25:01</pubDate>		</item>		<item>			<title>2D Knockout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/2dknockout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/015cc2ee79c025afcfabb66b684f1f52_sq.jpg" title="2D Knockout Image" /> Box competitors from around the world to become the greatest boxer.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:07:08</pubDate>		</item>		<item>			<title>Iji</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Iji/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccea15202b31333848f4e42f1c5c5145_sq.gif" title="Iji Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Sep 2008 05:06:43</pubDate>		</item>		<item>			<title>Super Hurtball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superhurtball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1390ee1b69bd5068645b656954684841_sq.jpg" title="Super Hurtball Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2008 10:08:01</pubDate>		</item>		<item>			<title>Card Sagas Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CardSagasWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/022b35b42eabac9dec83e084a09f0304_sq.gif" title="Card Sagas Wars Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 12:23:46</pubDate>		</item>		<item>			<title>Legends of Hope</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hope/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d660acdef760831da6b01faa83d3e68d_sq.png" title="Legends of Hope Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2008 04:42:24</pubDate>		</item>	</channel></rss>