<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Windows, core, Mac, strategy' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/core/Mac/strategy/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Windows, core, Mac, strategy' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Windows, core, Mac, strategy' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/core/Mac/strategy/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Civilization II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4915c55b1bad396076631099b1b4944_sq.jpg" title="Civilization II Image" /> The design team at Microprose has managed to add a score of new play elements that help the aging strategy classic evolve - without sacrificing the game's addictive qualities.<br />
<br />
By: MicroProse, MPS Labs<br />
Genre: Historic Turn-Based Strategy<br />
Release Date: Feb 29, 1996<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:23:37</pubDate>		</item>		<item>			<title>Starcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af8220b8031aa3a6ffc5108e92781b62_sq.jpg" title="Starcraft Image" /> An excellent RTS.  Control one of three races to battle and destroy the opponents.  The three races have different properties and abilities, but the balance in gameplay is superb.  <br />
<br />
Made by Blizzard, creators of Warcraft.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:22:55</pubDate>		</item>		<item>			<title>Sid Meier's Civilization</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad58fdcf85360fa9c452c5bd26972d5c_sq.jpg" title="Sid Meier's Civilization Image" /> Sid Meier's Civilization is a landmark turn-based strategy game. It is inspired by Avalon Hill' board game of the same name. <br />
<br />
The game begins in 4000 BC, where the player gets a small tribe which have to be controlled and made great through the ages until modern and near-future times. The game is also known simply as Civilization, or abbreviated to Civ or Civ I.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:25:27</pubDate>		</item>		<item>			<title>Master of Orion II: Battle at Antares</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb7e6dab46d2bbb3d9182956a2137cb6_sq.jpg" title="Master of Orion II: Battle at Antares Image" /> Master of Orion II is like Civilization. Rather than take over the world, you focus on the galaxy, taking worlds instead of cities. Pick or create your own race, pursue technologies, employ strategic fleet deployments, and engage in extremely advanced diplomacy.<br />
<br />
Various paths to victory.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:54:21</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Total Annihilation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totalannihilation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a75750654f7e425ac8327ecc85e33e7f_sq.jpg" title="Total Annihilation Image" /> A long time ago, the galaxy was ruled by a wise and benevolent central body known as the Core (named after their location, at the core of the galaxy, although some believe it is a portmanteau of &quot;Consciousness Repository&quot;). This organization pushed scientific progress and planetary colonization forward until the human race covered almost the entire galaxy. Ironically, it was the Core's final triumph against mortality that would prove to be its undoing, for when the Core mandated uploading all peoples' brain patterns into machines in a method known as &quot;patterning,&quot; there was a massive rebellion from the Arm (named after their location, an arm of the spiral galaxy), an organization which banded together from the edges of the galaxy and demanded to keep their physical bodies. A war like no other began, which has since raged on for four thousand years. The Core copy their finest warriors' brains into fighting robots, and the Arm respond with cloning and powerful manned units.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:43:04</pubDate>		</item>		<item>			<title>The Settlers II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesettlers2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2223dcea4d0373dae61fd995a07cc326_sq.jpg" title="The Settlers II Image" /> This is the second game in the popular Settlers series. As in the first game, you start with just one main building from which you have to extend a network of roads and buildings. Resource management is important, and so planning your kingdom's infrastructure is an important part of the game.<br />
<br />
There are more than 30 different professions your men can have, and many different building types. Of course, there are other settlers in your area, too, so war is unavoidable.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 04:07:22</pubDate>		</item>		<item>			<title>Sid Meier's Alpha Centauri</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sid-Meiers-Alpha-Centauri/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f5689ee0da523cd253b0ed9166efe7be_sq.jpg" title="Sid Meier's Alpha Centauri Image" /> <div class="user_quote"><blockquote class="user_quote">Legendary designer Sid Meier presents the next evolution in strategy games, with the most addictive, compelling gameplay yet. Explore the alien planet that is your new home and uncover its myriad mysteries. Discover over 75 extraordinary technologies. Build over 60 base upgrades and large-scale secret projects for your empire. Conquer your enemies with a war machine that you design from over 32,000 possible unit types.</blockquote></div>
<br />
War and natural disaster have finally destroyed the Earth, and a UN starship bound for the earthlike planet &quot;Chiron&quot; remains as the last hope to further humanity. The ship is thought to be carrying the &quot;best and brightest&quot; of our race, but even before arriving at Alpha Centauri rival factions form, and the challenge to preserve civilization begins again.<br />
<br />
A landmark in turn-based strategy gaming, Alpha Centauri subtly introduces the player to a wealth of real historical, scientific and cultural information while engaging them in the challenging, and sometimes daunting, task of creating and maintaining a new civilization.<br />
<br />
Developed by Firaxis Games, Sid Meier's Alpha Centauri was published for Windows in 1999 by Electronic Arts, and for Mac in 2000 by Aspyr. A Linux version was published by Loki in 2001.<br />
<br />
<span style="color: blue;">System requirements:</span> Pentium 133 MHz CPU, 16MB RAM, 60 MB Hard drive<br />
<br />
A recommended expansion pack, &quot;Sid Meier's Alien Crossfire&quot; is also available.<br />
<br />
Gamespot's 1999 &quot;Turn-Based Game of the Year&quot; is just one of dozens of awards won by Sid Meier's Alpha Centauri!<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 05:18:14</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>Risk II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/risk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f095a0e75317ea7a573aacf4e1ea04_sq.jpg" title="Risk II Image" /> Risk II is the official computer and online version of the classic board game Risk. Risk II was developed by Microprose, designed by DeepRed and released by Hasbro-Interactive in 2000. The rich graphics and sound far surpassed previous computer versions of the game. In addition to the classic board game style of play, Risk II introduced new modes including a single-player tournament and a totally new concept called SameTime, in which turns are taken simultaneously by all players. Up to eight players can play, in any combination of human and computer opponents (as long as at least one player is human). Available computer opponents are an assortment of 17th and 18th century generals: Campbell, MacKenzie, Wellington, Bonaparte, Marmont, Barbacena, D'Erlon, Maransin, Solignac, Sherbrooke, Aubert, Spencer, Taupin, Freire, Vauban, and Baird. Each computer opponent has a different style of attack and a different reliability in honoring alliances.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:44:09</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Sacrifice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sacrifice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/349bf021066450e3d9d0794a089600e7_sq.jpg" title="Sacrifice Image" /> Sacrifice is a beautiful and innovative RTS played from the battlefield instead of above it; through an adventurous campaign, you, as a great mage, must decide which of the five elemental gods to serve, and thus the fate of the world as it approaches Armageddon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:03:24</pubDate>		</item>		<item>			<title>WarCraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bf1a6aba3569759b0a21f70bb50e497_sq.jpg" title="WarCraft Image" /> Warcraft: Orcs &amp; Humans is the real-time fantasy strategy game from Blizzard Entertainment that quickly became a best seller. Warcraft has not only become a classic, winning many awards, but it has set new standards for multiplayer games. Set in the mythic kingdom of Azeroth, players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.<br />
<br />
By playing either the Humans or the Orcs in this saga, two separate story lines evolve with 12 scenarios per side telling the tale of the battle for Azeroth. From swords to sorcery, all the elements of classic fantasy are here to explore: rich forests, dark dungeons and bubbling swamps await the stalwart troops amassed to fight for dominance. Command many unique armies and creatures including Knights, Archers, Clerics, Warlocks, Daemons, Elementals, and the Dead.<br />
<br />
The multiplayer aspects of the game bring Warcraft to a new level of excitement.Challenge another player on over 20 custom maps and determine who among you is the supreme warlord. Head to head play is supported over modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:13:54</pubDate>		</item>		<item>			<title>Black &amp; White</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blackwhite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de1dc28c51c4c4503d33186717dd921e_sq.jpg" title="Black &amp; White Image" /> A boy and his parents are strolling along the beach of a little paradise-like island. A dark voice speaks to you: &quot;A land of innocence, has no need for Gods... until fate intervenes.&quot; The boy suddenly runs to the water. His parents start shouting that he should stay away from the water, but the boy is already swimming in the sea and sharks are going to eat him! Then the two desperate parents take action: they start praying to the gods. A dark voice suddenly takes over and the view zooms out, the whole island is now visible. The dark voice says: &quot;When people pray a God is always born. Able to change eternity, that God is you. Are you a blessing, or a curse? Good, or evil? Be what you will, you are destiny.&quot;<br />
<br />
Then this wonderful innovative game starts. You are a god and can do almost everything that a god can do. You can build up cities, kill hundreds and thousands of people, perform miracles and destroy the other gods. The ultimate goal is to be the only god and defeat your rival Nemesis. An important element in this game is that you can be an evil or good god. <br />
<br />
The innovative aspect of the game is the great amount of freedom that you have and the fact that you can't die, after all you are a god!<br />
<br />
Black &amp; White was released in 2001 and developed by Lionhead Studios.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:24:24</pubDate>		</item>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>Dominions 3: The Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dom3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05431a97be17723d048b9de0c8c8d2be_sq.jpg" title="Dominions 3: The Awakening Image" /> The Dominions series are created by [user=Illwinter] studios (2 guys) out of Finland and published by [user=Shrapnel Games], one of the last online refuges of PC-based, independently produced war- and strategy-games. Dominions is a turn-based game of province conquest, income management, army customisation and management, combat tactics and management and ultra-light diplomacy (single player that is, multiplayer you can make diplomacy as intricate as you like). Finally, there's bit of stat-based hero management, as your units age, obtain experience and battle wounds, learn new spells and obtain power-up items (crafted by trained mages and based on supply of magic gems). It's a blend of <a href="/game/civilization" class="game_link">Sid Meier's Civilization</a>, <a href="/game/risk" class="game_link">Risk</a>, [game=Heroes of Might &amp; Magic], [game=Europa Universalis] and about 10 different mythologies, fictional and historical. Just for kicks, there is a dash of roguelike, <a href="/game/nethack" class="game_link">Nethack</a>ish randomness, in that in any particular battle any of your carefully groomed commanders may die a sudden, horrible death regardless of how well-protected you think they are.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 08:57:25</pubDate>		</item>		<item>			<title>Hearts of Iron 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hoi2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/df211911988b55088e5dc290c17c4206_sq.jpg" title="Hearts of Iron 2 Image" /> Hearts of Iron 2 is the sequel to the most appreciated World War II PC game of true Grand Strategic scope ever made. As in its forbear, the map spans the entire world and allows you to play one of over 175 countries during the course of World War II. The game is completely revised with an updated combat system, a new map, revised and easy-to-use interface, new technology tree and hundreds of other updates and improvements.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 12:54:59</pubDate>		</item>		<item>			<title>Ghost Master</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostmaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a910711489892a4f291c92d5c2a5a0bd_sq.jpg" title="Ghost Master Image" /> Grim spectres, howling banshees, and sly gremlins are yours to command as you unleash ghastly spirits on the town of Gravenville and scare the wits out of its citizens. In the world of the Ghost Master, spooks do your bidding, as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure, and resource management games.<br />
<br />
from: www.ghostmaster.net<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 01:08:25</pubDate>		</item>		<item>			<title>Afterlife</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Afterlife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/101a7ffa273945a241249e2aab6ed7e4_sq.jpg" title="Afterlife Image" /> As a Demiurge, your job is providing an afterlife for arriving souls.  Constructing and managing Heaven and Hell are at your disgression, including whether you even provide both options!  But in spite of your somewhat godlike powers, you are expected to make the whole thing profitable while providing services divine and infernal for the eternal residents of your &quot;planet&quot;.<br />
<br />
Only the most dedicated sim players are likely to keep up with the high management requirements, though the game's unique humor and barrage of puns makes the game fun for all (Guess which realm contains a prison called San Quentin Tarantino?).<br />
<br />
Your responsibilities are extensive, as you must train angels and demons, advance technologies, and plan and manage effective zones within your realms.  Your management expertise must include a &quot;feng shui&quot; sort of skill for balancing the &quot;vibe&quot; of adjacent structures for maximum efficiency. <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<br />
<ul class="user_list"><br />
<li class="user_li">Interface will seem familiar to Sim City 2000 players, though the excellent 3D isometric graphics, unique wit and outstanding soundtrack stand apart.<br /></li><br />
<li class="user_li">Soundtrack by Peter McConnell, whose extensive work for LucasArts included the many Star Wars titles of the 1990's, Grim Fandango, Sam &amp; Max Hit the Road, The Dig and so many others.<br /></li><br />
<li class="user_li">Single player only, featuring 3 difficulty levels.<br /></li><br />
<li class="user_li">Game doesn't actually end unless your management fails badly, causing the Four Surfers from Apocalypso pay a visit and you're back to square one!<br /></li></ul>
<br />
<br />
Developed and published by Lucasarts, June 1996<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<br />
MAC:  Requirements: MacOS version 7.1 or higher 33Mhz 68040 or higher, PowerPC recommended Double Speed CD-ROM drive or faster 8MB of RAM, 5 MB free; 16MB recommended 256 color 13&quot; or larger display required 8MB hard disk space<br />
<br />
PC:  486 DX2-66 MHz or higher, Min 8Mb memory,MS-DOS 6.00 or higher, Hard drive required with 1Mb free, Double speed CD-ROM drive or faster, MSCDEX version 2.2 or higher, 256 color VGA or SVGA display (PCI or VLB recommended), SoundBlaster 2.0, Sound Blaster Pro, Sound Blaster 16, AWE32, Pro Audio Spectrum, Gravis UltraSound, Ensoniq Soundscape, and 100% compatibles, Microsoft compatible mouse.<br />
<br />
<span style="color: green;">Trivia! Typing SAMNMAX three times while holding the shift key unleashes a hoard of bunnies (Maxes) which destroy your afterlife by their relentless hopping.</span><br />
<br />
MS-DOS/Windows 95 compatible.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:26:21</pubDate>		</item>		<item>			<title>Forte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8337623f9e5fc38debba733bbbe434a6_sq.png" title="Forte Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2008 12:34:41</pubDate>		</item>	</channel></rss>