<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Windows, action, shooter' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/action/shooter/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Windows, action, shooter' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Windows, action, shooter' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/action/shooter/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ruff 'n' Tumble Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ruffntumbleremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5da612f5a726460be1245b950f6e2830_sq.png" title="Ruff 'n' Tumble Remake Image" /> A young Ruff Rogers was happily playing with his marbles (ooohey!) in his local park. When suddenly one happened to go a stray and fall down a nearby rabbit hole. Not knowing this hole was a teleport to another dimension, he reaches down to see if he can retrieve it. To his suprise, he suddenly gets sucked into the darkness.<br />
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Ruff now dazed and confused, finds himself on an alien planet which is run by Mr evil himself, Dr Destiny. He also discovers that this mad doctor controls a fearsome army of robots called the tinheads. Furthermore, he spots his marble collection is now lying scattered throughout the planet. As you can imagine, Ruff is a little displeased with his current predicament. So with this, he makes the decision to accumulate his marble collection once more and save the planet from the evil clutches of Dr Destiny and his Tinhead Army.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:02:33</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>Wing Commander II: Special Operations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIISpecialOperations/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60b39b1bc0bd40308e80fb3b1abaf9a1_sq.gif" title="Wing Commander II: Special Operations Image" /> <em>Wing Commander II: Special Operations is a continuation from the storyline told in Wing Commander II.</em><br />
<a href="http://www.priv.solsector.net/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3539697f74eadaa3f541777e02469069_m.png" /></a><br />
<span style="font-size: 16px;">&quot;If you thought you could snatch a few Zs after that victory at K'tithrak Mang, you'd better look for another line of work!<br />
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The cats are restless and rebellion is brewing throughout Kilrathi slave worlds. As a show of force, the Emperor plans a brutal assault on the rebel populations. Millions of lives are in jeopardy until you and the Special Operations team can blunt the attack.&quot;</span><br />
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<a href="http://www.fatman.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/1/1d44936cd1af7e0c0dc004f56eac05c3_m.png" /></a><br />
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Having had great success with the Secret Missions distribution model, two expansion packs were planned out for Wing Commander II. Blair, Paladin and Hobbes were engaged in covert operations when they became entangled in the mutiny aboard the TCS Gettysburg. They meet up with ace pilot Jason Bondarevsky and begin to learn about the rival factions that have developed among the mutineers. To make matters worse, the Gettysburg was testing an experimental new bomber. The special ops team must defeat ruthless Kilrath and bring the rogue members of the Gettysburg crew to justice. Bondarevsky later goes on to become one of the main characters in several Wing Commander novels.<br />
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<a href="http://www.google.com.au/search?source=ig&amp;hl=en&amp;q=wing+commander&amp;meta=" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c8e532fd4e9aaaa50db407594c200012_m.png" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 11:36:29</pubDate>		</item>		<item>			<title>Wing Commander II: Special Operations 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIISpecialOperations2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f5bc968f53728b0ba4d4361c982c2356_sq.gif" title="Wing Commander II: Special Operations 2 Image" /> <em>Wing Commander: Special Operations 2 is the second mission add-on pack for Wing Commander II.</em><a href="http://wedge009.net/wc/wc2" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/a/a24f3afb398526a7ab30644466cb948b_m.png" /></a><span style="font-size: 16px;">&quot;The Confederation's electronic grapevine is running amok with rumors that vital intelligence has been withheld from the High Command. Luckily, Special Operations has its own sources of information, and they say the waiting game just won't cut it any longer. Someone has to lead the way, and you're getting the call!&quot;</span><br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e729de470a32364d359b72593192b44e_m.gif" /></a><br />
Special Operations 2 brought Blair into contact with Maniac's Wild Eagles Squadron and their prototype Morningstar fighters. The special ops team had to also contend with mounting pressure from the traitorous Society of the Mandarins seeking to sell out the Confederation to the Kilrathi. Secrets were revealed and Blair engaged in a final showdown with Jazz Colson.<br />
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<a href="http://members.iconn.net/~whoward/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/47df7c9f8a4103e7885f2f2976adeef9_m.png" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 11:52:56</pubDate>		</item>		<item>			<title>The Chronicles of Riddick: Escape from Butcher Bay</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chronicles-of-Riddick-Escape-from-Butchers-Bay/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b8cb2fe067acc205ab95094b12c786a_sq.jpg" title="The Chronicles of Riddick: Escape from Butcher Bay Image" /> The Chronicles of Riddick: Escape from Butcher Bay was released in June, 2004 for Xbox, and in December, 2004 was released for Windows as the &quot;Developer's Cut&quot;, with the improved shading effects and higher resolution expected with the pc release, as well as added content.<br />
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Inspired by the Vin Diesel movie, the story begins with you captured by mercenaries and locked down in the toughest and bleakest prison in the galaxy.  Your obvious task is to make an unprecedented jail break, and will require intelligence, sharp wits, combat skill and sometimes stealth.<br />
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<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person shooter, but with some third person actions, and even some RPG aspects.<br /></li><br />
<li class="user_li">Over 30 levels, split into checkpoints.<br /></li><br />
<li class="user_li">High quality musical soundtrack befitting the movie tie-in.<br /></li><br />
<li class="user_li">Player eventually acquires &quot;eye shine&quot;, a vision enhancement that becomes very useful in the often dark environments.<br /></li><br />
<li class="user_li">Tied to the movie not only be relating to the story and atmosphere, but including movie star vocal talents such as Vin Diesel, Cole Hauser as Johns, Kirsten Lahman as Shirah, Willis Burks II as Pope Joe, and Ron Perlman as Jagger Vance.<br /></li><br />
<li class="user_li">Among the first games to use &quot;normal mapping&quot;.<br /></li><br />
<li class="user_li">Fight with melee weapons, special moves, pistols, rifles, shotguns, and more, although by default, guards weapons are DNA coded.<br /></li><br />
<li class="user_li">Single Player campaign only.<br /></li></ul>
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Developer:Starbreeze Studios <br />
Publisher:  Sierra/Vivendi Universal Games<br />
Released:  Xbox in June, 2004 followed by Windows release in December, 2004<br />
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<span style="color: blue;">Minimum System Requirements, PC Version</span><br />
CPU 1800MHz, 256MB RAM<br />
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ESRB Rating:  	Mature (17+) for Blood and Gore, Intense Violence, Strong Language<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 09:51:54</pubDate>		</item>		<item>			<title>Counterclockwise</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/counterclockwise/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c262b4c5beb789eb14c4fd790237bef_sq.jpg" title="Counterclockwise Image" /> Counterclockwise is a remake of 1983 Spectrum game &quot;Knot in 3D&quot;. Your goal is to navigate a mass-trail propulsion craft through zero-G space and survive as long as you can. There are other crafts (chasers) around, trying to cut you off with their trails. Avoid crashing into trails and showoff some fancy flying and shooting skills for extra score.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:37:48</pubDate>		</item>		<item>			<title>Tyrian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tyrian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d8a0967383a2056e54c7acabc0d181a_sq.jpg" title="Tyrian Image" /> Need we describe the best of all shmups?<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:25:39</pubDate>		</item>		<item>			<title>Wing Commander II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a4a60693d4403f4dccb64a4f94aa7f8_sq.gif" title="Wing Commander II Image" /> <em>Released in 1991, Wing Commander 2 is a sci-fi space simulation that is a continuation of the storyline that was told in the original Wing Commander.</em><br />
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<a href="http://www.fatman.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/1/1767d7f25452aa325b1dfd404fd6e2d2_m.png" /></a><br />
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<span style="font-size: 16px;">&quot;Ten years ago, you were the Hero of Vega Sector, idol of millions - the starfighter pilot who single-handedly turned the tide of a major Kilrathi invasion. Then something went wrong. <br />
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You were disgraced, court-martialed and transferred to a backwater outpost. For years, your lightning-quick reflexes and instinctive dogfighting tactics went to waste while the Kilrathi killed your closest friends on the front lines. <br />
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But Mankind still needs a hero, now more than ever before. And you're still the best pilot in the Galaxy. You've got just one chance to prove yourself, just one chance to keep the Terran homeworlds from falling to the massed armada of the Empire of Kilrah.&quot;</span><br />
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<span style="font-size: 16px;"><em>Think you can handle it, flyboy?&quot;</span></em><br />
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<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/491de1cef29805dfb12ee7702e603726_m.jpg" /></a><br />
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Again most of the game is spent flying missions in space for the Confederation in the continuing war effort against the fearsome Kilrathi Empire. When not flying missions, the player is also able to explore the &quot;TCS Concordia&quot; and talk to fellow crew-mates. A greater emphasis has been placed on storytelling, which gives the player a greater scope on the people fighting this war. The mood is darker than the original, mainly due to the fact that the Humans are in fact losing the war.<br />
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Wing Commander 2 bettered the original in every regard, from the updated graphics engine to the detailed script. It is considered an all-time classic within the gaming world.<br />
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<a href="http://www.wcnews.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/5e7938b5406970a52896612be83c09af_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 11:05:29</pubDate>		</item>		<item>			<title>Hurrican</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hurrican/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff5795d8a8cd1149f86cbad5511a37c7_sq.gif" title="Hurrican Image" /> Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 04:37:39</pubDate>		</item>		<item>			<title>White Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whiterock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01e1202a20c29fdd7d32e1b5e79e0a91_sq.jpg" title="White Rock Image" /> In the year 2320, war raged across the vast continent of Antarctica. Soldiers donning mechanized suits of nano armor now push across the frozen landscape to regain control of the most advanced scientific facility known to man. White Rock Research Facility(WWRF) is how the civilians recognize it but, to the soldiers it is the most heavily fortified location on Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:43:49</pubDate>		</item>		<item>			<title>Tombclimber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TombClimber/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6d631ceeb167ca74c12574cc201b095f_sq.png" title="Tombclimber Image" /> TombClimber is a 2D Platform-Labyrinth Jump and Run Game. You have to find your way through labyrinths, fight monsters, avoid traps and colleact treasures. Discover completely unexplored, subterranean tombs of the old forgotten Pharaohs!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 02:44:18</pubDate>		</item>		<item>			<title>Commando Xenidis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/commandoxenidis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bec1978182570509d7aba6f4c6cc3700_sq.gif" title="Commando Xenidis Image" /> Commando Xenidis is a Top-Down Action Spacegame for one up to 4 players featuring different worlds, lots of spaceships and monsters, lots of extra-weapons etc. with missions in space and on the planets, After all planets of the system 'Xenidis' were terraformed in 2525 a.d. contact to our interstellar settlers was lost. A last transmission let us suspect something horrible had happened. To find out what was going on there, a special force unit with the code name Commando Xenidis was ordered to find out anything about the lost settlers and to prevent any possible danger from earth. In this game you are flying a high-tech battle-ship through orbit of each planet to beam on the surface where you will destroy all enemies with your special-trooper.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 03:14:11</pubDate>		</item>		<item>			<title>Wing Commander I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f8fb8c4693aca62bd61f6189171313_sq.jpg" title="Wing Commander I Image" /> <em>Set in the year 2654, Wing Commander tells a tale of mankind's struggle for survival in a ferocious war between the Human Confederation and the warmongering Kilrathi Empire, a fierce bi-pedal feline race.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3281af8f3a17cb225a893d4fbecb7390_m.gif" /></a><br />
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<span style="font-size: 16px;">&quot;You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deep space dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly! <br />
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Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theatre. But in Wing Commander, you're the star!&quot; </span><br />
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<a href="http://web.mac.com/ptelep/iWeb/Site/Welcome.html." rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/2dce03208a7d622f5c3aa6d20f352d27_m.gif" /></a><br />
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The majority of the game takes place within the cockpit of various space fighters. Depending on how well one performs while in action, the player may find themselves on the winning or losing path thus altering the plot accordingly. Medals and the respect of your wingmen are gained if performance is exemplary, in turn leading to a more effective attack wing. In between space-flight missions the player is free to roam the legendary carrier &quot;TCS Tiger's Claw&quot; and have conversations with their fellow crew mates, learning more about the horrors and triumphs of the bloody war that is now being fought. <br />
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When Wing Commander was released in 1990, the in-game graphics and space-combat engine were a step above all other products during that period. The game was even one of the first to use the new Sound Blaster for PC's, adding to the already cinematic feel of the game.<br />
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The strong script and characters which has been a staple through out the series are the primary reason why the Wing Commander has gained such a strong following over the years. That combined with movie-like presentation and strong gameplay has made the venerable Wing Commander a classic among gamers and critics.<br />
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<a href="http://www.forstchen.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c11d4215c190d10d797cf7ca6ca937e1_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:47:45</pubDate>		</item>		<item>			<title>Wing Commander III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/792e0efa631df973807c1207706231f5_sq.jpg" title="Wing Commander III Image" /> <em>Wing Commander III: Heart of the Tiger is the second sequel in the Sci-Fi Space Simulation series created by Chris Roberts.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/ba9381d6b348d6551bd7a728feadd750_m.jpg" /></a><br />
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<span style="font-size: 16px;">&quot;Professionally scripted and filmed in Hollywood, ORIGIN's multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is a spectacular spaceflight adventure.<br />
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Adrenaline, romance, danger -- Wing Commander III has all this and more. This sequel completes the turbulent chronicles of the Terran-Kilrathi war. The final showdown takes place on one of the homeworlds -- Earth or Kilrah. But only you can write the ending...&quot;</span><br />
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<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e0a47937f43977cc40a5b5c5a190eed5_m.jpg" /></a><br />
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Released in 1994, Wing Commander III was the first game to be marketed as a true &quot;Interactive Movie&quot;. It was received with much critical-acclaim due to its high playability, state-of-the-art in-game graphics engine plus well scripted, produced and acted FMV sequences, all of which contributed to the games deep and absorbing atmosphere.<br />
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Wing Commander III was the first game in the series to use Full Motion Video as the primary story-telling device and is considered to be one of the best and successful examples of FMV use in a video game. The interactive element takes form during conversation cut-scenes where the player is asked to make a choice on how to proceed. This is done by either by giving a positive or negative response when prompted and this in turn affects the mood of the characters involved, altering theyre behaviour during missions and future conversations.<br />
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This was the final game in the Wing Commander series to deal with the Terran-Kilrathi conflict. As with the previous games, it is possible to play a winning or losing path, depending on the players performance during space-combat. The destruction of Earth or the Kilrathi's home planet of &quot;Kilrah&quot; is at the end of one of these two paths. However the series does continue with Wing Commander IV and Wing Commander: Prophecy.<br />
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<a href="http://forums.ea.com/mboards/category.jspa?sls=2&amp;categoryID=114" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/8ba96929f9b0f70a4a3a14377c543e4e_m.jpg" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 09:11:53</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
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Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
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This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
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I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
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The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
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Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Valkyrith: Sector Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/valkyrith/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c645627285fbf714c636b3c5ecbda359_sq.jpg" title="Valkyrith: Sector Strike Image" /> Valkyrith: Sector Strike is a fast paced, multiplayer, space combat simulator which focuses heavily on dog fighting skills, ship customization, and teamwork to succeed and win.<br />
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   The game is based in a universe where the majority of mankind has been wiped out by war, and those that have survived, are still at it. Living off of scraps, and with barely no new resources to work with, the remaining colonies fight among themselves to survive.<br />
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Game is currently being developed with TGE 1.5 with a goal of being released fall 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 09:50:00</pubDate>		</item>		<item>			<title>The Kilrathi Saga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheKilrathiSaga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a037444af9a6b07d601c1849db71171_sq.gif" title="The Kilrathi Saga Image" /> <em>The Kilrathi Saga is a compilation that contains the first three Wing Commander games in a package that is playable in Windows. It is extremely rare and valuable...</em><a href="http://www.wcrevival.de/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/437a42ea3b94589ec01694ad71f2e365_m.png" /></a>The Kilrathi Saga was a grand compilation of the initial Wing Commander trilogy and its four expansion packs. Dropaway cockpits, remastered audio and improved joystick options were among the list of improvements. The biggest selling point was native speed-limited support for Windows. Initial sales were low because many fans still readily had computers running DOS to play older Wing Commander games.<br />
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<a href="http://standoff.solsector.net/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/bd8049d39c8333c4e74a6c8bede60634_m.jpg" /></a><br />
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The game received a second printing in 1998, but many fans were still hesitant to rebuy games they already owned. By the turn of the century however, a huge shift from DOS to Windows had occurred and everyone was scrambling to get a copy. Although the July 2000 edition of PC Gamer included the Kilrathi Saga version of Wing Commander I on its cover disc, auction prices on eBay soared to well over $300 for the full set. Wing Commander fans struggled to find copies until 2005 and the improvement DOS emulation. Although Kilrathi Saga has exciting extras, minor glitches and the solid performance of the original Wing Commander games in DOSBox has relieved the intense price pressure on the game. <br />
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<a href="http://www.originmuseum.org/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/f/f3d9fb1cd5ba2cda117e5e2bcd63d18c_m.jpg" /></a><div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 09:26:51</pubDate>		</item>		<item>			<title>Halo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c89e10d8514da069a0c7c719158fc22_sq.jpg" title="Halo 2 Image" /> Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox game console on November 9, 2004, the game is a direct sequel to the critically acclaimed blockbuster Halo: Combat Evolved. From the day of its initial release, Halo 2 has been the most popular video game on Xbox Live, even after the release of the Xbox 360. On June 20, 2006, more than a half-billion games of Halo 2 had been played on Xbox Live since its debut, and by October 30, 2006, this number was raised to four billion. Halo 2 is compatible with the Xbox 360, including its Xbox Live functionality.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 02:18:15</pubDate>		</item>		<item>			<title>Wing Commander I: The Secret Missions 2: Crusade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderTheSecretMissionsII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3452db38227dc87bf04ba54af71e730d_sq.gif" title="Wing Commander I: The Secret Missions 2: Crusade Image" /> <em>Wing Commander I: The Secret Missions 2: Crusade is the second mission add-on pack for Wing Commander I.</em><br />
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<a href="http://www.wcsaga.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/f/f9300c00e1ec60e6e53534b45bb37652_m.gif" /></a><br />
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<span style="font-size: 16px;">&quot;The Secret Missions 2: Crusade, another exciting chapter in the saga of the Tiger's Claw! In this campaign, a huge Kilrathi fleet maneuvers toward a planet of peaceful, primitive natives. After a Kilrathi renegade defects with the crew of a small destroyer, you'll fly one of their fighterships in undercover missions.<br />
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In these new secret missions, you must discover the truth behind the Kilrathi &quot;holy war&quot; before the Warriors of Kilrah can destroy you and the Tiger's Claw!&quot; </span><br />
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<a href="http://users.nac.net/splat/wc/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/733f01aeaca454b622160f5d4329adb8_m.gif" /></a><br />
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Wing Commander I was a huge success and Wing Commander II was in development during 1991. Origin used their experience with The Secret Missions to craft a second expansion pack, The Secret Missions 2: Crusade. WC2 was shaping up to be a huge story driven adventure, so the developers took this opportunity to establish a backstory with SM2. Characters such as Tolwyn, Thrakhath, Hobbes, Jazz and Doomsday were introduced. The TCS Austin appeared as a method for characters such as Angel to survive the impending doom facing the Tiger's Claw in the WC2 intro. In each Wing Commander game the character must face the potential death of wingmates, but in SM2 the first major scripted loss occurred when Bossman died. The tension and emotions were ratcheted up another level for this expansion, and the game created a great environment for Wing Commander II to launch into.<br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/0/024fbb8dd92a6ee901a1b942cbafaa37_m.gif" /></a><br />
<br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 10:15:10</pubDate>		</item>		<item>			<title>Bloodmasters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fac2ff850ef55ec08a5601bc3fb63ac3_sq.jpg" title="Bloodmasters Image" /> Arcade, oldschool multiplayer and bloodshed.That's what the game Bloodmasters is about. Play with friends on your LAN or online and experience this oldschool top-down shooter. The game supports Deathmatch, Team Deathmatch, Capture The Flag and Scavenger game modes. The game is completely freeware and without ads, spyware or other unwanted garbage.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 05:09:31</pubDate>		</item>		<item>			<title>MechWarrior 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MW4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/287e0e70e0b5c51dd38a1c11e53f7544_sq.jpg" title="MechWarrior 4 Image" /> Packed with intense action, MechWarrior 4: Vengeance places you in command of a legion of BattleMechs in a heroic struggle to liberate an oppressed planet. If you survive, you will have saved the planet. If you die, you die a hero. You will feel fear, but your enemies will know terror!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 11:02:13</pubDate>		</item>		<item>			<title>Marathon 2: Durandal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6ec40140e1aeefaaa57e0b05a496b9e_sq.jpg" title="Marathon 2: Durandal Image" /> Marathon 2: Durandal is the second game in the classic sci-fi shooter trilogy.  It continues the story started in <a href="/game/marathon" class="game_link">Marathon</a> and is followed by <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
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<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1995 [Mac], 1996 [Windows]<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:38:19</pubDate>		</item>		<item>			<title>Crimsonland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crimsonland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af4bd6df83b9907e36c583d54244df03_sq.jpg" title="Crimsonland Image" /> Crimsonland is a fast paced 2D arcade shooter. Reminiscint of games like Smash TV, Crimsonland has you killing in 360 degrees. The graphics seem low tech at first but when you see things like the flamethrower they look great. The sound is entertaining and the controls are spot on and feel great.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 08:02:16</pubDate>		</item>		<item>			<title>Conflict: Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/conflict-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3efaed2d2f746e70fb18460a33554b27_sq.png" title="Conflict: Online Image" /> Conflict: Online is a 2D, top-down online shooter. The game is based on inspiration from game's such as America's Army, Soldat, Unreal Tournament, and Counter-Strike. The final version will allow account creation/management, experience/honour levels, training missions, a map editor, and many cool gameplay types (such as classics like Deathmatch and Capture the Flag, as well as unique game types like Give &amp; Take and Bully).<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 06:39:11</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>Maelstrom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maelstrom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/142de0736115502bbbec78b2ed7da955_sq.png" title="Maelstrom Image" /> You pilot your ship through the dreaded &quot;Maelstrom&quot; asteroid belt -- suddenly your best friend thrusts towards you and fires, directly at your cockpit. You raise your shields just in time, and the battle is joined. <br />
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The deadliest stretch of space known to mankind has just gotten deadlier. Everywhere massive asteroids jostle for a chance to crush your ship, and deadly shinobi fighter patrols pursue you across the asteroid belt. But the deadliest of them all is your sister ship, assigned to you on patrol. The pilot, trained by your own Navy, battle hardened by months in the Maelstrom, is equipped with a twin of your own ship and intimate knowledge of your tactics. <br />
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The lovely Stratocaster R&amp;R facility never sounded so good, but as you fire full thrusters to dodge the latest barrage you begin to think you'll never get home...<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:46:07</pubDate>		</item>		<item>			<title>Wing Commander - Armada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderArmada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71be00edf3fef9e14c661d39395c3d5b_sq.gif" title="Wing Commander - Armada Image" /> <em>Wing Commander: Armada is a multiplayer action-strategy game set in the Wing Commander universe.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/5591f998192d8aa1e85af7f87c98a62c_m.png" /></a><br />
<br />
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<span style="font-size: 16px;">&quot;The life of a seasoned starfighter pilot isn't all glory and adventure. After years of following orders and losing ships and friends, you are now the sole commander, responsible for heading up a momentous strike against your enemy's homeland - either the Empire of Kilrah or the heart of the Confederation. This war requires real strategy, not just hotshot piloting, and you have to determine where to fight, how to fight, and what ships to build to get the job done. In Wing Commander Armada, you have the freedom to construct your own universe, your own missions and your own campaign.&quot;</span><br />
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<a href="http://wcuniverse.sourceforge.net/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3f680668259e3e956eb0889f13a4fd8a_m.gif" /></a><br />
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Wing Commander Armada was at least half a decade ahead of its time. In the summer of 1994 it incorporated turn based strategy with 3D fighter combat. Armada was the testbed for the WC3 engine and therefore the first WC game to deploy fully three dimension ship models in flight. The strategic mode had eleven elaborate sectors to conquer, and the game could randomly generate sectors for unlimited gameplay options. Players mined ore, built shipyards and reinforced strategic systems. When clashes occured, the game could compute the possible results or pilots could pilot the fighters firsthand. All of this could be done over a modem or network with fellow fans. Hot seat and split screen options were also available. Players could even record taunts, send them to opponents and have their own voices key in during combat. The game had a fifteen mission storyline describing the TCS Lexington's desperate mission to circumvent the Kilrathi borders and destroy the Kilrathi homeworld. On top of all this, players could turn it around and play as the Kilrathi from start to finish. The narrated manual that was included describes the war from the Kilrathi perspective in some depth. Because of the immature state of the internet when it was released, Armada's multiplayer options don't yet live up to their full potential, but efforts are under way to discover ways to play online.<br />
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<a href="http://www.wcsaga.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/844389714591cc427e8a16362088fad7_m.jpg" /></a><br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 07:26:58</pubDate>		</item>		<item>			<title>Wing Commander Privateer: Righteous Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderPrivateerRF/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0998ad15ebe9a977cadcf6fb115a16fe_sq.gif" title="Wing Commander Privateer: Righteous Fire Image" /> <em>Wing Commander Privateer: Righteous Fire is an add-on pack for the original release of Privateer.</em><br />
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<a href="http://us.imdb.com/Title?0234524" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/d/d0f2f84f1e88af4e45b3e49cff7415ba_m.png" /></a><br />
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<span style="font-size: 16px;">&quot;So you think you're a hotshot pilot. A clever entrepreneur. A notorious pirate. You've destroyed the Steltek Drone, secured the alien artifact, and outfought and outsmarted everyone in your way. Now, you're taking a well-deserved break on one of Gemini's pleasure worlds. But relaxation will soon be the last thing on your mind... <br />
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In Rightous Fire, you're once again transported to the seamy side of the universe, where you discover a fiendish plot that threatens the order and prosperity of Gemini Sector. Whether you're a merchant, pirate or mercenary, plenty of action awaits if you're willing to risk all you earned in Privateer.&quot;</span><br />
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<a href="http://www.crackednuts.com/woo" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/ba6c5aeafdb354e1719558231de34ee8_m.png" /></a><br />
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Wing Commander Privateer: Righteous Fire continued with the protagonist Burrows on vacation. While away from his craft, cultists steal his prized Steltek gun to study and replicate it. The Church of Man cult used these replicas aboard ships supplied by the Kilrathi to mount a campaign against technology in the Gemini Sector. The player must make the rounds, check with all his various contacts and discover clues in order to bring the Retro plot down. <br />
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<br />
<a href="http://setiathome.ssl.berkeley.edu/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/9/9366c9a2fe0842faea35f549ccab523c_m.png" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 08:19:38</pubDate>		</item>		<item>			<title>Wing Commander Privateer 2: The Darkening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PrivateerIITheDarkening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7866e470c21ffa28442bae1318f84c2_sq.gif" title="Wing Commander Privateer 2: The Darkening Image" /> <em>Privateer 2: The Darkening is the sequel to the original Privateer. However it does not coninue from the original story. Privateer 2 is set in an all new and unseen part of the Wing Commander universe - The Tri-Systems.</em><br />
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<a href="http://killerwave.solsector.net/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/d/d12202a903e9fe982cf7eb27d93f5f60_m.jpg" /></a><br />
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<span style="font-size: 16px;">&quot;You regain consciousness, and the unfamiliar faces around you inform you that you've lost your ship in an accident. You're new to this cutthroat world of Tri-System privateers, and now your only order of business is survival. You've got just enough credits to afford a new ship, but it's going to need upgrades if you expect to live for long. The sector is full of people willing to do business, but who can be trusted? Legal or not, it's time to trade, travel and battle your way through a place where high risk means high yield and those with the brass reap the rewards. &quot;</span><br />
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<a href="http://wcmdf.solsector.net/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/7a90a5767b9f9aec2d575259585474f2_m.gif" /></a><br />
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Wing Commander Privateer 2 was created in the wake of Wing Commander III as the cinematic video step up for the Privateer subseries. Erin Roberts developed the game with a more modest budget in the UK. The main character, Ser Lev Arris, was played by Clive Owen. He was supported by Christopher Walken, David Warner, Jurgen Prochnow, Mathilda May and John Hurt. The game took place about 120 years after Wing Commander IV in an isolated pocket of space known as the Tri-System. Planet Anhur was been home to humans for some two thousand years, and the locals independently developed faster-than-light drives from the Confederation. The futuristic setting lets players utilize advanced jump gates, short-range time travel devices and massive cargo haulers. In addition to the traditional build-up phase and story portions of the game, Privateer 2 peppers the experience with random cinematic mini plot missions. Certain upgrades are only available once these subplots have been completed, and entire character arcs are explored with recorded video cutscenes separate from the main story.<br />
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<a href="http://hcl.wcrevival.de/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c162effa10c7e4fd211cc9409059fd84_m.jpg" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 09:59:46</pubDate>		</item>		<item>			<title>Wing Commander: Secret Ops</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderSecretOps/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba41f90dfc67d8470bcbd3a5366d54a0_sq.gif" title="Wing Commander: Secret Ops Image" /> <em>Wing Commander: Secret Ops was the first game to be distrubted in episodic form over the internet. It is a continuation from the storyline told in Wing Commander: Prophecy.</em><br />
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<a href="http://wcmdf.solsector.net/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/6/6f49140286e561e54b816304253e30e5_m.jpg" /></a><br />
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<span style="font-size: 16px;">&quot;<u><em>Intense Battle Scenarios:</em></u> Multi-stage capital strike missions create larger, more intense battles. <br />
New Weapon Technology: Command the galaxy with new rapid fire weapons such as the Dust Cannon, Cloud Burst and Mosquito Missiles. <br />
<br />
<br />
<u><em>Powerful New Starships:</em></u> Introducing Cerberus, Confed's first &quot;Quick-Strike&quot; Carrier, new Cruiser, Destroyers and civilian cruiseliners. <br />
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<u><em>More Intense Story:</em></u> Continuing where Prophecy left off, join the Confederation Intelligence Services and fight for mankind's very survival.&quot;</span><br />
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<a href="http://www.strategyplanet.com/homeworld/fleetaction/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e7b2a8b6e35092a8cda48019b2121127_m.jpg" /></a><br />
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<br />
Wing Commander Secret Ops was a bold experiment in episodic internet distribution. Beginning in August 1998, one episode was released each week for eight weeks. New fiction and backstory was released on Monday, Tuesday and Wednesday, and a corresponding mission pack came out on Thursday. Depending on their perfomance, players were given a password which would influence the fiction they read the following week. After the experiment was concluded, Secret Ops was bundled and sold in the Prophecy Gold collection. The story put Lance Casey and his squadron aboard the TCS Cerberus Quick Strike Cruiser. They fought the alien Nephilim menance once again, but this time the point of incursion was in the inner core of the Confederation. Along the way new revelations about the insectoid race were uncovered and Confed appeared resolved to take the fight to enemy in the near future. <br />
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<a href="http://guide.solsector.net/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/539cbeb70784c3bf6c12f870bbc10727_m.jpg" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 10:39:06</pubDate>		</item>		<item>			<title>Wing Commander I: The Secret Missions</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderITheSecretMissions/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3a11183e24cdd1687935c4878df8bf2_sq.gif" title="Wing Commander I: The Secret Missions Image" /> <em>Wing Commander I: The Secret missions is the first mission add-on pack for the hugely succesful Wing Commander I.</em><br />
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<br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/0/0e7612df47b1eee4ec27e9f4aeeaa6e3_m.gif" /></a><br />
<br />
<br />
<span style="font-size: 16px;">&quot;Wing Commander: The Secret Missions is another thrilling chapter in the continuing saga of the TCS Tiger's Claw. A human colony has been obliterated by the Kilrathi. Now they challenge the defenders of humanity to a deadly game of hide and go seek. You must cross into enemy space in pursuit of the Kilrathi strike fleet, only to face their latest secret weapon....a weapon capable of destroying an entire world.&quot;</span><br />
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<a href="http://www.amazon.com/Wing-Commander-Ken-Bones/dp/6305475822" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/22ee5f6f6639c8485170365f4d08c33d_m.gif" /></a><br />
<br />
<br />
With the incredible success of Wing Commander, Origin pioneered the concept of game expansions with the Secret Missions add-on disk. Fans of the first title in the series were treated to an intense campaign where the pilots of the Tiger's Claw were tasked with an important covert operation. A new Kilrathi superweapon was being tested aboard the Sivar Dreadnought. Although the Claw hurried in response to its distress call, the populous Goddard Colony was annihilated before help could arrive. The Claw was the only ship in position to penetrate deep behind enemy lines, pick apart the fleet that attacked Goddard and ultimately destroy the Kilrathi secret weapon.<br />
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<a href="http://www.mobygames.com/game/wing-commander-deluxe-edition" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/6/64c0223746dc1509d046bf259fd0bf1b_m.gif" /></a><br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 09:26:37</pubDate>		</item>		<item>			<title>Blastforce - Beyond Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blastforce-BD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92ac13f4c50efb8b82b6eca1d485ec8d_sq.jpg" title="Blastforce - Beyond Duty Image" /> <h2>Introduction</h2>
Blastforce is a freeware top-down shooter set in the year 2917. It is being developed with the Gamemaker 6.1 (but may be changed to GM 7.0 in the future). I have been working on the idea behind it for about 10 years (the story behind it was originally written by me as a hobby). Currently, the game is being developed by myself and a friend (with another helping me with my concept artwork). We still have quite a lot to do still!<br />
<br />
<h2>Features</h2>
In the game you will be able to fly a wide variety of aircraft- interceptors, bombers, space-helicopters, and even the odd go on the gun turret. There will also be a number of ground-based missions in the game. The game's graphics are (or will be) in a anime-ish, super nintendo kind of style. <br />
<br />
<h2>Situation</h2>
The game is still in early stages, and newcomers are welcome. At the moment we need:<br />
-Coders<br />
-Pixel artists<br />
-Manga artists<br />
<br />
There are also other jobs available. Please leave me a message if you are interested.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 07:23:30</pubDate>		</item>		<item>			<title>HyperSpace Invader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HyperSpaceInvader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/724c6b89b7935a4808779b4e6943aaf2_sq.jpg" title="HyperSpace Invader Image" /> Space Shooter in the vein of the old school top down classics. Collect upgrades, blast enemies with and out-maneuver laser blasts and enemy attacks with 2-D style twitch-based, adrenaline fueled gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 06:58:57</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
<br />
<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
<br />
<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
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<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
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<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>Tron 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tron2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08212bc19e9527cd1ad6ae14e1627a51_sq.jpg" title="Tron 2.0 Image" /> Twenty years have passed since Kevin Flynn defeated the MCP with the help of his Tron program.  In doing so, he also destroyed the technology he'd used to digitize himself.  He's long since left ENCOM in the hands of Alan Bradley, who is raising a family of his own.<br />
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Now ruthless global corporate powers want to send humans into the digital realm once more in order to control world finances, and only Alan knows the answer to perfecting their faulty code.  Alan encrypted his secrets in time to prevent their theft, but now he's been kidnapped, and the search for the code is on.<br />
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You enter the fray as Jet Bradley, Alan's brilliant but rebellious son, who finds himself enlisted by Ma3a to fight the now viral corporate security officer within the digital realm and prevent global domination.<br />
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The Tron series of games are based upon the 1982 Walt Disney movie of the same name, beginning with a Tron arcade game and arcade sequel.  Tron 2.0 is the first game of the series to be produced for the PC, and subsequently was released for Mac.  A related title, &quot;Tron 2: Killer App&quot; was later released for the Xbox, but with significantly altered content.<br />
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<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player campaign entirely in the digital realm (excepting some cutscenes) immersing you into story-driven, first-person action.  <br /></li><br />
<li class="user_li">As Jet Bradley you will combat digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc, gaining abilities and new weapons as you overcome various challenges to go deeper into the system. <br /></li><br />
<li class="user_li">Defrag and disinfect your inventory or live with the unpleasant consequences (You're in a computer after all!)<br /></li><br />
<li class="user_li">Intense action, intense and deadly battles, and the trademark high-speed light cycle races, featuring a new light cycle design by Syd Mead, who developed the cycles for the original film.<br /></li><br />
<li class="user_li">Musical score by Wendy Carlos, the composer of the original Tron film score.<br /></li><br />
<li class="user_li">Vocal performers include Bruce Boxleitner, Rebecca Romijn, Ken Boynton, Cindy Morgan and many more, and featuring Jason Cottle as the voice of Jet Bradley.<br /></li><br />
<li class="user_li">Multiplayer includes some campaign scenarios and light cycle mode.<br /></li><br />
<li class="user_li">Rendered with the Lithtech Triton engine (specially enhanced version of their Jupiter engine)<br /></li></ul>
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Developer:  Monolith Productions	<br />
Publisher:  Buena Vista Interactive<br />
Designer:  Frank Rooke<br />
Released:  August 26, 2003 for the PC, April 21, 2004 for the Mac.<br />
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<span style="color: blue;">Minimum System Requirements</span><br />
WIndows:  500 MHz CPU, 256 MB RAM, 2.4 GB hard disk space, 32 MB GPU<br />
Max:  700 MHz G4, Mac OS X 10.2.8, 256 MB RAM, 32 MB GPU, 2.5 GB disk space<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 11:33:32</pubDate>		</item>		<item>			<title>Spheres of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spheresofchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2adf437e0fbc8fe87e6d8d48ca3efbbc_sq.gif" title="Spheres of Chaos Image" /> Spheres of Chaos is a space shooter created by Iain McLeod, the basic gameplay being similar to the game Asteroids. The game uses very bright, psychedelic colours and patterns, with many enemies on screen at once. The audio is similar to that of Robotron: 2084 and Defender. The game was originally written for RISC OS on the Acorn Archimedes. Ports exist for Linux, Windows and PS2 Linux.<br />
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The player controls a small grey spaceship and levels are completed by eradicating all enemies from the screen. The difficulty and amount of enemies increase along with the level number. Enemies will typically split up into smaller versions when hit. Black holes also appear during gameplay and either attract or repel the spaceship. Many black holes at once can mean that space becomes unnavigatable.<br />
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Some enemies will provide power-ups when defeated. The colour of the power-up when found will affect the ability of the power-up.<br />
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There are various options which can be modified to change features such as the amount of enemies and power-ups as well as in-game visuals. The game can be played in single player or in multi-player with up to 8 players.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:54:22</pubDate>		</item>		<item>			<title>Alphasix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphasix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1393018dfc03ab43d26bf6ddd1e357e_sq.jpg" title="Alphasix Image" /> Alphasix is a 1 vs. 1 overhead shooter. It was made in Game Maker by RinkuHero and Orchard-L, and released on August 20th, 2006.<br />
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The game is a hybrid of several genres, it's best described as a mix of Street Fighter II, Shoot the Bullet, Spy vs. Spy, and Smash TV.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 09:09:43</pubDate>		</item>		<item>			<title>Stick Soldiers II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ss2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fab335fc7c61a4a79fd653acdc79c741_sq.jpg" title="Stick Soldiers II Image" /> Stick Soldiers II is a free flash-based game that has cought my attention ever since I played the first part and has eversince been one of my favourite flash games. I can only recommend this to anyone!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:57:43</pubDate>		</item>		<item>			<title>Wing Commander: Academy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderAcademy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c1adf4e1f9cd77537489da463ebfda1_sq.gif" title="Wing Commander: Academy Image" /> <em>Wing Commander: Acadamy is a mission builder based on the Wing Commander II engine. No major storyline was part of the game - it's a pure blast-fest.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/ef78658917463ff2189cda78eb7adb44_m.gif" /></a><br />
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<span style="font-size: 16px;">&quot;As a student at the TCSN Academy, you custom-design and fly unique combat, rescue, and search and retrieval missions from the CyberSchool's holographic simulator. In the Wing Commander tradition, the game features a dynamic musical score, improved bit-mapped graphics, and a dazzling array of customizing options. But Wing Commander Academy is not another cinematic extravaganza -- it's an intense dogfight marathon.&quot;</span><br />
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<a href="http://www.mobygames.com/game-group/wing-commander-series" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e547688e129c127fb84cb611d67693e1_m.gif" /></a><br />
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<br />
Wing Commander Academy was a mission simulator built on the Wing Commander II engine. Before there was a world wide web where modders created and shared tools to manipulate their favorite games, Academy let Wing Commander fans easily play around and create custom scenarios on their own. The game had an addictive high score gauntlet mode and introduced the fastest Confed fighter to date, the Wraith. Academy also gave people their first look at the insides of the Kilrathi cockpit since the Dralthi II in Secret Missions 2. Oddly enough, the Dralthi VIIs pictured on the box cover were not featured in this simulation or any of the games based upon the WC2 engine. <br />
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<a href="http://members.iconn.net/~whoward/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/f/f5fb86bf233d9c20d981fa5ee1d1eb57_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 12:14:55</pubDate>		</item>		<item>			<title>thing thing 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thingthing3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/53995d7effd7110179d2f37d66bdc837_sq.jpg" title="thing thing 3 Image" /> thing-thing3 is a shooter game where you take on zombies and other things in order to complet your goal and unlock bigger and badder guns i hope u like it!!! I did :)<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 10:02:46</pubDate>		</item>		<item>			<title>Nexuiz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nexuiz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe6ef94ef22c4c4a3a3ee50efd29dee0_sq.jpg" title="Nexuiz Image" /> Nexuiz is a fast-paced 3D deathmatch first-person shooter. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 05:17:20</pubDate>		</item>		<item>			<title>Orbital sniper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbitalsniper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d21c54d8163ebd29ad30715be152cac_sq.jpg" title="Orbital sniper Image" /> Welcome to utopia.<br />
The year is 2174, and you have been ordered to function as an<br />
orbital sniper. In your world there's just three kinds of people:<br />
VIPs, dissidents and normal citizens. VIPs run the world: they must<br />
not come to harm. Dissidents must die. If a commoner or two gets<br />
wasted in progress, it'll count against you when your post ends.<br />
<br />
You were a normal citizen only moments ago. If you manage to prove<br />
yourself and keep VIPs safe in your area, they might make you<br />
a VIP. Or do poorly enough and they might decide that you're the<br />
enemy.<br />
<br />
On screen, VIPs are designated blue, threats are designated red<br />
and the normal folk are white.<br />
<br />
You control the target with mouse; right-drag or use mouse wheel<br />
to zoom. Different zoom modes are useful for different things.<br />
Zoom full out to see the whole situation at a glance (with all<br />
that useless clutter removed), or zoom full in for better aiming.<br />
Several levels of zoom in between give different information.<br />
<br />
Left click fires your gun (which is based on some new physics laws<br />
that we haven't invented yet, as the target is destroyed instantly).<br />
The gun reloads for three seconds, so make sure you hit.<br />
<br />
A typical game round lasts for about 4 minutes. It starts out easy,<br />
but gets rather nasty later on.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 05:14:11</pubDate>		</item>		<item>			<title>Postal 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Postal2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f72cfd5663abcddecbe4ee9e2daec26_sq.jpg" title="Postal 2 Image" /> <span style="color: orange;">Notice:  Not suitable for children</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">It's always funny until someone gets hurt... and then it's absolutely friggin' hysterical!</blockquote></div>
<br />
In the second game of the series, you are &quot;the dude&quot;, living in a shabby trailer on the edge of the town of Paradise with a significant other whose nagging is just one of the many reasons you might just go over the edge.  <br />
<br />
Each day you leave home with a list of chores, and day one finds you heading to the office to pick up your check, but a pink slip awaits, as the game continues to urge you to cross the line.<br />
<br />
Unlike the 1997 Postal however, in this game you can choose not to let things push you over the edge, instead following a pacifistic route, though you are certain to witness mass carnage either way.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Walk a week in the Postal Dude's shoes.<br /></li><br />
<li class="user_li">Freely explore full 3-D open-ended environments. <br /></li><br />
<li class="user_li">Interact with over 100 unique NPC's including Gary Coleman, marching bands, dogs, cats and elephants, protesters, policemen and civilians, with or without weapons.<br /></li><br />
<li class="user_li">Accessible map of town shows all main locations.<br /></li><br />
<li class="user_li">HUD displays current weapon and available ammo, inventory button displaying current selected item, and health status.<br /></li><br />
<li class="user_li">Arsenal includes a pistol, shotgun, fully automatic rifle, gasoline can, Molotov cocktails, frag grenades, rockets and more.<br /></li><br />
<li class="user_li">POSTAL 2 is all about choice; experiment with everyone and everything.<br /></li><br />
<li class="user_li">Originally a complete single player game, various multiplayer modes were later added in the &quot;Share the Pain&quot; edition.<br /></li><br />
<li class="user_li">Powered by the Unreal 2.0 engine.<br /></li><br />
<li class="user_li">The &quot;1337&quot; patch reduced long load times, and added levels, such as &quot;Tora Bora Cave&quot; where the dude comes across Osama Bin Laden in the course of his search for weapons of mass destruction.<br /></li></ul>
<br />
Developer: Running With Scissors<br />
Publishers:	Windows edition by Whiptail Interactive , Linux version by Linux Game Publishing<br />
Released April 2003<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
<br />
733 MHz Pentium 3, 128 MB RAM, 8x CD-ROM, 32 MB GeForce2-class, DirectX 8.1 compatible video and sound card required.<br />
<br />
<span style="color: green;">Trivia:  Postal III is set to be released in 2008 on PC and Xbox 360. It is currently being developed by Running With Scissors and Akella, using Valve's Source engine.</span><div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 12:16:09</pubDate>		</item>		<item>			<title>Heavy Weapon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heavyweapon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce38e05301bfa66fcc2246b4db159f05_sq.jpg" title="Heavy Weapon Image" /> The communist forces are gaining ground worldwide, but there is one last line of defense; Atomic Tank!<br />
<br />
Playing as the Atomic Tank, it is your job to take the fight to the enemy in this side-scrolling shooter. This is a great game for casual players, and the classic 80's graphics and feel can be appreciated by even the most hardcore gamer.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 01:07:05</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Kingpin: Life of Crime</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Kingpin-Life-of-Crime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7700cccab02a63cc8c49ec7dda0d38ba_sq.jpg" title="Kingpin: Life of Crime Image" /> In Kingpin you start out with nothing but a bruising from the henchmen of the local crime boss. After that it's all about revenge, and surviving the roughest parts of a gritty urban environment that has elements of a historical past, but never quite existed.<br />
<br />
As you work your way up you win the respect of those you need to help you, as well as do what it takes to acquire the wealth needed to keep rising through the ranks until you're the top dog.  Among other things, cash is useful at the &quot;pawn-o-matic&quot; found in each chapter as a means to purchase weapons and ammunition.<br />
<br />
The game is bloody, vulgar and relentlessly violent, and has received criticism over this. When installing, you can opt for a reduced level of violence and swearing, although that seems contrary to the inevitable objectives of the game.<br />
<br />
<br />
<span style="color: blue;">The game features</span> nine deadly weapons ranging from lead pipes and pistols to grenade launchers, bazookas and flamethrowers. Multi-player support is provided for both LAN and Internet and offers customizable pre-game options such as time limits, flag limits (maximum death toll) and a cash limit. Up to 16 players can bully and bludgeon their way through an online game at any given time.<br />
<br />
Also featured are soundtrack music by Cypress Hill, clever level layouts, an intuitive and fully customizable gui, &quot;area specific damage&quot; to characters, blood, and a gritty, urban ghetto feel through carefully crafted and performed dialogue, sound effects and the artful use of haze and custom textures to achieve the best possible looks the Quake 2 engine could produce at that time.<br />
<br />
Developed by Xatrix Entertainment on the Quake II engine, Kingpin: Life of Crime was published on June 30, 1999 by Interplay.<br />
<br />
<span style="color: blue;">System requirements:</span> 233MHz Processor, 64Mb RAM, OpenGL 3D Graphics card<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 08:46:21</pubDate>		</item>		<item>			<title>Messiah</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Messiah/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4a087e8ee021471d55058e2513028f7_sq.jpg" title="Messiah Image" /> In a future earth full of gloom and despair, a cherub named Bob is sent by the almighty to purge evil and restore order.  As Bob you are small, weak, and without much skill save one;  you have the ability to possess any living creature.<br />
<br />
With the devil on his heels, Bob has his work cut out for him, but he can navigate sewers as a rat, battle as a thug, or find just the right human to get through a high security area.  Lots of puzzles are involved, as well as fighting to the music of Fear Factory.<br />
<br />
Messiah is a 3rd person, 3d, single player action shooter produced by Shiny Entertainment and published  in 2000 by Interplay.<br />
<br />
<span style="color: blue;">System requirements:</span><br />
Microsoft Windows 95 or higher, DirectX, Intel Pentium II 233, 3D Acelerator Card, 64MB RAM, 4X CD-ROM or faster, DirectSound compliant sound card, 250MB HDD space.<br />
<br />
ESRB rating of Mature (M)<br />
<br />
The retail version is on 2 cd's.  There is an OEM version on 1 cd that apparently lacks some of the musical content.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 02:41:02</pubDate>		</item>		<item>			<title>Invalid Tangram</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invalidtangram/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f702db889ed9dec1f348b6dd7a7979da_sq.png" title="Invalid Tangram Image" /> In Invalid Tangram you control a small ship shooting down alien crafts. When you shoot down an alien it will turn into a coloured block and fall down. Getting the blocks grouped and then absorbing them will give you a temporary boost of some sort, depending on the colour of the blocks.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Dec 2006 06:27:59</pubDate>		</item>	</channel></rss>