<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Windows, Mac, puzzle, casual' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/Mac/puzzle/casual/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Windows, Mac, puzzle, casual' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Windows, Mac, puzzle, casual' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/Mac/puzzle/casual/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>CrashBlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/793bb0f0b2441daf1b7f12a5418586c4_sq.png" title="CrashBlock Image" /> Crashblock is a platform puzzle game, mixing puzzle elements from Tetris and platform elements of Flashback.<br />
<br />
The aim of the game is to play a game of tetris from the inside, running around the arena, climbing over the fallen blocks,trying to complete a line whilst trying to collect enough stars to advance to the next level and collecting coins and other items to boost your score and help you along the way. There are hazards to overcome, Bombs are released from completed lines along with bonus items and stars, also captive creatures called meanies are released making your task so much more difficult.<br />
<br />
If the blocks pile up to the top of the arena, it's game over. If a falling block lands on you, it's squishy death, if you're caught in a bomb blast, it's goodnight and if you're caught by a meanie, it's so long and thanks for all the limbs.<br />
<br />
You have to control the crane holding the current shape by calling it over to you, rotating the shape to the correct position and then diving out of the way while it falls.. there is no controlled drop in this game, oh no! <br />
<br />
This game is currently under development for the Pascal Game Development 2007 Competition, The end deadline is the 3rd of June 2007. Check back often for updates.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 11:12:56</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Kachinko</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kachinko/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0502731a01a79c0e82acdaaa0fd386a_sq.jpg" title="Kachinko Image" /> In the style of traditional Pachinko machines, Kachinko features an onslaught of colored balls and only a few places to catch them. The name of the game is strategy and quick wits. Kachinko starts simply enough, requiring you to eliminate sets of three like-colored balls at a time. The challenge is significantly increased when you're forced to put together longer chains and set up massive combos in order to get a score worthy of completing a level.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 10:53:16</pubDate>		</item>		<item>			<title>Click Drag Type</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/clickdragtype/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a94238864babb80a1a47eb0ffdb215c8_sq.jpg" title="Click Drag Type Image" /> Click, drag, and type your way through 10 mind bending puzzles.  Use trial and error to see if you can figure out what is going on, and eventually solve the puzzle.  You can play the puzzles in any order, and you are timed to see how long it takes you to finish them all.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 01:22:02</pubDate>		</item>		<item>			<title>Wetdike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WetDike/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb3186ac26a9732ed638252c7a5ae06_sq.jpg" title="Wetdike Image" /> A version of klondike / patience / solitaire . Sort the cards into piles in the top right hand corner of the screen. Try and get the highest score whilst doing so.<br />
<br />
Music player is hidden in the top right hand of the screen, move the mouse over it to bring it up. It is an XSPF based player that streams from www.projectopus.com<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 05:08:37</pubDate>		</item>		<item>			<title>Spy Fox in 'Dry Cereal'</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyfox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d6acac9e96d9d1cc65b3c6d800f377c_sq.jpg" title="Spy Fox in 'Dry Cereal' Image" /> William the Kid is attempting to steal the whole world's milk supply, and it is Spy Fox's job to stop him. How will children eat their cereal if there is no milk to pour on it? SPY Corps has outfitted Spy Fox with the latest gadgets and he is ready to go. Spy Fox is a Junior Adventure for kids that have grown out of Freddi Fish and Pajama Sam. Like the other Junior Adventure games from Humongous, there are different puzzles for multiple plays through the game. Also, there are mini games for kids to play such as go fish, and Happy Fun Sub which can be played on Fox's spy watch.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:05:05</pubDate>		</item>		<item>			<title>Mutant Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mutantstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7bfebf0ee29a26a1d11ab527426239c_sq.jpg" title="Mutant Storm Image" /> Inspired by RoboTron, Smash TV and Llamatron. Mutant Storm is a classic arcade game with a new age twist. One hand controls the firing the other controls the movement. Simple controls and addictive gameplay with decent graphics set Mutant Storm apart.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 01:27:17</pubDate>		</item>		<item>			<title>Samorost 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/samorost2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b85c04174f333ec1c53721415d0533e6_sq.png" title="Samorost 2 Image" /> The inhabitant of an asteroid must rescue his dog from kidnapping aliens.  A simple yet elegant point-and-click game of puzzle solving. Winner of <br />
<br />
&quot;Best Web Browser Game&quot; - 2007 Independant Game Festival. <br />
<br />
&quot;Best Original Sound&quot; - Flashforward Film Festival 2006.<br />
<br />
&quot;Best Web Work&quot; - Seoul Net Festival 2006<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 11:14:04</pubDate>		</item>		<item>			<title>Puzzle Poker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PuzzlePoker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08f53d7e54ea089af01c90f93caa0fbc_sq.jpg" title="Puzzle Poker Image" /> Twenty five cards in five rows are dealt to you. You quickly spot the cards for a Full House and arrange them onto one line to form a hand. That was easy! Ch-ching! Five hundred chips. Now you spot four Kings! That's worth 1,000 chips. You start moving them onto a single line, but it messes up your Full House. OK, a little bit of finesse, and you are able to save both the Full House and the Four of a Kind. Now you notice the clock running down. Do you cash in or take a chance to get more points, maybe losing what you already have? You wonder what kind of scores your friends in your Club have. Will this hand be good enough to compete?<br />
<br />
Developed by <a href="/user/Top Meadow" class="developer_link">Top Meadow</a><div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:14:52</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Enigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e56e155b40203dd7e6f1caf148874e2_sq.png" title="Enigma Image" /> Enigma is a puzzle game inspired by <a href="/game/oxyd" class="game_link">Oxyd</a> on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:24:18</pubDate>		</item>		<item>			<title>Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/towerdefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7d0c58993ca21ecbdf9d058dde1969b_sq.jpg" title="Tower Defense Image" /> Developer: Roman Sanine<br />
<br />
Since WarCraft 3 I have had a strange fascination with tower defense games. I really like slow strategic games with virtually infinite possibilities. To a passive onlooker tower defenses may not seem very in depth. It appears that you simply are placing towers next to paths to kill creatures before they can get to the center. In truth these games can be quite complex. You need to decide what towers to build, where, when and at what stage they should be upgraded. (and to which degree)<br />
<br />
Building the right tower a square in the wrong direction or a round to late can mean the difference between a stonewall and a leaky defense. If you are playing a team tower defense you will certainly be called a noob if you leak before the later rounds.<br />
<br />
This tower defense lacks tower diversity in that all towers only have a range and damage rating. It is much more exciting when you have towers that have special effects even if its as simple as a set of land and air towers. The one thing this TD does have that seems to be unique is a never ending cycle. Basically each round monsters get progressively stronger until they breach walls. This is great but it would be much better with a leader board.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 02:04:07</pubDate>		</item>		<item>			<title>Zep's Dreamland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zepsdreamland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e672f7ad0f40bb32c20d55fa8b746f62_sq.jpg" title="Zep's Dreamland Image" /> The game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them. Zep has the ability to create special &quot;blocks&quot; by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems. Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zep's building ability. In addition to being able to create these special blocks, Zep can also destroy them.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 07:39:38</pubDate>		</item>		<item>			<title>Senha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/senha/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0907a1172559152aa78105c0f1addd2b_sq.jpg" title="Senha Image" /> Discover the password, by the tips offered.<br />
<br />
White tips = you hit the color, but wrong the position;<br />
Black tips = you hit the color and position.<br />
<br />
PS:<br />
Senha in portuguese is Password in English, or Se&Atilde;&plusmn;a in Spanish.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:09:09</pubDate>		</item>		<item>			<title> Nick Bounty: A Case of the Crabs </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nickbountycrabs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4607eb888101cf78044e890146e97133_sq.jpg" title=" Nick Bounty: A Case of the Crabs  Image" /> <div class="user_quote"><blockquote class="user_quote">Something stinks and it smells like crab, only there's something funny about these crustaceans. You play as Detective Nick Bounty, who despite his ability to solve the most tangled cases, has yet to work for a paying client. This time it's up to you to discover who knocked off a local seafood salesman and get to the bottom of a diabolical counterfeiting operation!</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 06:43:45</pubDate>		</item>		<item>			<title>Blitz Blox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blitzblox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b57b09a698aa5787c7b1c17c75108cc0_sq.jpg" title="Blitz Blox Image" /> A furious block-dropping game that pits you against your opponent on the same playing field. Defend your blocks, attack your enemy's blocks. Make use of special blocks to turn the tables. Play against calculating AI or against another player<br />
<br />
<strong>Developer:</strong> <a href="http://www.blade-edge.com" target="_blank" rel="nofollow">Blade Edge Software</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:02:43</pubDate>		</item>		<item>			<title>Phit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/222ab89f04a1afd14f153f261f009e8b_sq.jpg" title="Phit Image" /> This game is half tangram and half tetris in it's workings.  Use tetris-like groups of cubes to fill in a perfect rectangle at the bottom of the board using tangram methodology.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 05:52:06</pubDate>		</item>		<item>			<title>CornerChaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CornerChaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a134f8e0e301b0a883ff1bb82f0be301_sq.jpg" title="CornerChaos Image" /> CornerChaos is a new and unique puzzle game! It's very easy to learn and great fun to play! The object of the game is to drop the colored balls into the holes located near the four corners of the play area. The ball then rolls into the sloped arena and lays to rest towards the center. If four balls of the same color are touching, they're removed from the game!<br />
<br />
As the levels progress, the number of different balls increases making it more difficult to create color groups. With no time penalties you can play the game at your own pace. The controls are very easy to master; this is a most relaxing game for all ages!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 11:03:23</pubDate>		</item>		<item>			<title>Professor Fizzwizzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/professorfizzwizzle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4029b173dc7f1fea973f16e1d8dc34eb_sq.gif" title="Professor Fizzwizzle Image" /> Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. You must help the professor use his brains and his gadgets to solve each exciting level. Do you have what it takes to get past the Rage-Bots and bring the prof back to his lab?<br />
<br />
The game includes:<br />
<br />
- Over 230 exciting levels, with something for everyone!  &quot;Regular&quot; levels to help beginners learn the ropes, &quot;Advanced&quot; levels for the brainy among us, and even &quot;Kids&quot; and &quot;Alphabet&quot; levels for the young in years, or the young at heart!<br />
<br />
- A full featured level editor!  If solving puzzles isn't enough for you, make your own masterpiece with the easy-to-use level editor!<br />
<br />
- Exciting unlockables!  As you solve puzzles you'll earn photos to add to the professor's gallery.  You'll see the professor and his Friend-Bots in photos from all over the world!<br />
<br />
Professor Fizzwizzle has something for everyone to enjoy; download it for FREE, today!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:48:47</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>Classic PuffBOMB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/classicpuffbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52fddd597729def3afad314769e4e369_sq.gif" title="Classic PuffBOMB Image" /> The original impulse based cute character blowing up puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 10:23:42</pubDate>		</item>		<item>			<title>Bubble Fun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblefun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a76626d7c68e3f1ef50c4aa7b3ccfd3_sq.gif" title="Bubble Fun Image" /> In Bubble Fun you have to try to sweep the board by converting all of the bubbles to your color.  To do this you click on one bubble on your turn.  Bubbles will flash when they are close to popping, and when a bubble pops it infects the bubbles that surround it, changing them to its color.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 03:26:25</pubDate>		</item>		<item>			<title>Kiki The Nano Bot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Kikithenanobot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aa4438cde72ef7f2135a77e6fa4a85d_sq.jpg" title="Kiki The Nano Bot Image" /> To solve the game, you have to complete several levels.<br />
Every level has it's own task.<br />
<br />
Pressing ESC will display a menu with a 'help' item which explains what you have to do in order to fulfill this task.<br />
<br />
Once you managed to fulfill the task, the exit gate will be activated. If kiki moves through the activated exit gate, it will be 'beamed' to the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jul 2007 02:10:44</pubDate>		</item>		<item>			<title>The Dark Room</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thedarkroom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec7eb873dee0a664259c62c8559862f0_sq.jpg" title="The Dark Room Image" /> You are trapped in a room and have to solve the puzzles to get out.  You can change the room into seven different colors, and you have to solve a puzzle in each color.  Solve all of the puzzles to escape into the hall of fame.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 05:07:15</pubDate>		</item>		<item>			<title>Ball 4 Revamped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ball4r/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1125dbd47bb5f5b84849562e2294c8ac_sq.png" title="Ball 4 Revamped Image" /> Guide your ball through 100 small levels, attempting to make it through in the best time.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:51:59</pubDate>		</item>		<item>			<title>Tilt!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tilt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81956f27904f7e244bd5a1ef2becbbb7_sq.gif" title="Tilt! Image" /> A simple puzzle game that lets you tilt the board to the left or the right in order to group the critters in the play area.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 02:57:15</pubDate>		</item>		<item>			<title>Zoo Keeper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zookeeper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80d24a4f50e1551864e6ea173288d76b_sq.jpg" title="Zoo Keeper Image" /> Swap adjacent animals to line up 3 or more of the same kind to eliminate them.  Get the required amount of animals in the times given.  There is also a random animal square that, when clicked, will eliminate all of the animals on screen that it stops on.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 04:54:46</pubDate>		</item>		<item>			<title>Blue Rabbit's Climate Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/climatechaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9508f6481b012e8abf38f5437def16d_sq.jpg" title="Blue Rabbit's Climate Chaos Image" /> You are Blue Rabbit, and you are traveling to a small island chain to help the native chief find out what happened to his son.  Walk around and explore to solve the puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:32:37</pubDate>		</item>		<item>			<title>Gridlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gridlock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6594d38648b9551c3cdec2efcaaf81f2_sq.jpg" title="Gridlock Image" /> Move the gray blocks left, right, up or down in order to free the blue block through the opening on the right.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 12:38:44</pubDate>		</item>		<item>			<title>Myst IV: Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Myst4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78f64f1ed845c0a869e684793f64daad_sq.jpg" title="Myst IV: Revelation Image" /> <div class="user_quote"><blockquote class="user_quote">Within the visually awe-inspiring world of Myst, a gripping family drama will slowly unfold. In Myst IV Revelation, players finally learn the fate of Sirrus and Achenar, two villains first introduced in the original Myst. The brothers have remained trapped in separate prison worlds, abandoned by their father for crimes they had committed. Players are engaged in uncovering the mystery surrounding a little girl's disappearance, daring to venture deep inside the intense worlds of the villainous brothers. Understanding their motives is key to the success of the investigation and will be a true &quot;revelation.&quot;</blockquote></div>
<br />
Myst IV: Revelation uses the same 360 degree panorama view as Myst III: Exile, but with even more impressively rendered environments.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:42:19</pubDate>		</item>		<item>			<title>Blobbit Push</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blobbitpush/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2439df2d8d502825e279cbcd01457c20_sq.png" title="Blobbit Push Image" /> Poor old Blobbit, has only gone and collided with an asteroid, forcing him to crash land on a nearby moon, narrowly escaping a visit to Blobbit heaven.<br />
<br />
This in itself would be bad enough but his cargo of Baby Blobbits have been thrown from his ship and have been scattered all over the place. So unless he can rescue them , repair his ship and get off this rock things are going to get a whole lot worse! (pssst. Don't mention the Vernimbs!)<br />
<br />
Blobbit Push, 50 levels of Blobbitastic Puzzle Action complete with detailed graphics, and stupendous sound, from the team that brought you Blobbit Dash.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Mar 2007 02:50:14</pubDate>		</item>		<item>			<title>Hapland 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b21301955d8ff622885de22f0b3c5d_sq.jpg" title="Hapland 2 Image" /> <div class="user_quote"><span class="quote_from">Robin Allen said,</span><blockquote class="user_quote">Restore power to the portal in order to...save a princess or something.  Just light the damn torches</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 01:03:15</pubDate>		</item>		<item>			<title>Hapland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5091e8c8cc424ee39901da67ae74fe2e_sq.jpg" title="Hapland Image" /> Hapland is a point and click puzzle game.  You must find a way to light the two torches and activate the big portal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 12:49:37</pubDate>		</item>		<item>			<title>Brain Drop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/braindrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb5637b63b0a4667cb36b0b9c9213d1f_sq.jpg" title="Brain Drop Image" /> In Brain Drop, you have two types of colored balls.  The object of the game is to drop the gold ball off of the screen without having any silver balls fall out.  There are five puzzles, and you can replay them to try and finish them in the least number of moves.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:38:13</pubDate>		</item>		<item>			<title>Triptych</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/triptych/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7db72555a4fbaf1367ee267dee5d9ae_sq.gif" title="Triptych Image" /> Triptych is a fast-paced physics based block dropping game that will keep you coming back for more. Maneuver and rotate blocks as they fall so that 3 or more of a color are adjacent to each other. By achieving this, the blocks will be destroyed and the player will collect points. As blocks are destroyed, connected blocks are freed to move independently and blocks above will fall to fill the empty spaces. Unlike other puzzle games, the game board is a living entity where the blocks obey the laws of physics. Every game is a unique experience!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:14:29</pubDate>		</item>		<item>			<title>IQ Marathon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iqmarathon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1a28d2da3faaeceb1548ccf2f2efc3a_sq.jpg" title="IQ Marathon Image" /> Help the cow reach the goal.  The cow will only move in the direction it is facing, so you are given arrows to change where it goes.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:25:54</pubDate>		</item>		<item>			<title>Fatty Bear's Birthday Surprise</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fattybear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2889abce0082cb4259696b82e7700e71_sq.jpg" title="Fatty Bear's Birthday Surprise Image" /> It's Kayla's birthday tomorrow, and her stuffed animal Fatty Bear wants to throw a surprise party for her.  Guide Fatty Bear around the house to help him get everything ready.  He has to find ingredients for a cake to make it, get presents, and set up party decorations.  In addition to the adventure and puzzles, there are games to be played as well.  These games include bowling, piano playing, and dress up with Fatty Bear.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:13:00</pubDate>		</item>		<item>			<title>Zen Puzzle Garden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c30f435516d997aa409351a51844c4c6_sq.png" title="Zen Puzzle Garden Image" /> <div class="user_quote"><blockquote class="user_quote">If you thought that you could never reach enlightenment by playing a computer game.. well... you're probably right. You can, however, fry your brain by trying to solve seemingly impossible puzzles that take place in a relaxing zen garden.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 08:26:33</pubDate>		</item>		<item>			<title>Quad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c4a6c28259aab0c7e31c2252176df5e_sq.jpg" title="Quad Image" /> Using the Keyboard Arrows or the Mouse, it changes the color of squares passing on them, the objective is to change all squares for same color.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 10:18:39</pubDate>		</item>		<item>			<title>The House</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thehouse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccb6695059a14428f8aa43b29d712557_sq.jpg" title="The House Image" /> You wake up next to a pool after being at a house party.  You have lost your memory and have to find out why you are here.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 02:35:40</pubDate>		</item>		<item>			<title>Hotwheels Trackmod</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trackmod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/926a80392baffb4bb201b0d902fbc3f4_sq.jpg" title="Hotwheels Trackmod Image" /> A very simple yet addictive and popular game (over 10,000,000 plays so far).   Twist the tracks to get your 6 cars across the screen.  40 distinct levels.  This game was developed at Mattel by myself.  the graphics were designed by Dan Cady.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Apr 2007 10:27:42</pubDate>		</item>		<item>			<title>WebKinz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WebKinz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46206e8ad9d03076c3b2994565e1c0ee_sq.jpg" title="WebKinz Image" /> Webkinz pets are lovable plush pets that each come with a unique Secret Code. With it, you enter Webkinz World where you care for your virtual pet, answer trivia, earn KinzCash, and play the best kids games on the net!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 03:20:35</pubDate>		</item>		<item>			<title>Palantir</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/palantir/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cfb44fb87fd735d331f56961d0d3c604_sq.jpg" title="Palantir Image" /> There are multicolored balls coming out from the center, and you have to get rid of them.  Match three of the same color to eliminate them.  If you eliminate a ball the has others attached to it, they all disappear.  Don't let the cluster expand to the edge or you lose.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 03:05:32</pubDate>		</item>		<item>			<title>Panda Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pandaadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b44be7bb94283788dc3f0acaca667166_sq.jpg" title="Panda Adventure Image" /> You are a panda and you must get to the bamboo forest of the coast of the island you are on.  Point and click your way through the areas of the island.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 03:15:50</pubDate>		</item>		<item>			<title>Mystery Case Files: series</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MCF/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c4530a4469eb16cdcb3fd5c6efcb32_sq.jpg" title="Mystery Case Files: series Image" /> Somewhat of virtual rendition of the popular &quot;I spy&quot; books, the eqully renowned Mystery Case Files series makes up for a simplistic concept with great attention to detail and production values.  Clicking your mouse button to find hidden objects in locations littered with useless junk comprising the backround may sound tedious-and in some cases it really is-but MCF draws the player in with purpose, placing you in  the role of a British detective. Interestingly enough  each picture is actually part of a crime scene and the objects littering it are bits of evidence: find them all and you'll nab your suspect.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 11:52:57</pubDate>		</item>		<item>			<title>The 7th Guest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/7thguest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ccf1563ce842702ff01046c8be5cca_sq.jpg" title="The 7th Guest Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jul 2007 02:55:15</pubDate>		</item>		<item>			<title>Mezzo: Winter Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mezzo-winter-edition/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a20686bd7f87fbd76359ca1e4ffc35f8_sq.png" title="Mezzo: Winter Edition Image" /> Mezzo: Winter Edition is a puzzle game for Windows and Mac by ActionHead Studios. It's the company's first title and was released on February 15, 2007. The game makes unique use of combos to create a series of challenging yet enjoyable puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 10:45:34</pubDate>		</item>		<item>			<title>Fish Tycoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fishtycoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4f4cabc56844ad64702d2fc1c46099c_sq.jpg" title="Fish Tycoon Image" /> Fish Tycoon is a fish breeding sim game where you breed and care for exotic fish in a true real-time virtual aquarium. The object of this tycoon game is to discover the seven magic fish of Isola and solve the genetic puzzle.<br />
<br />
You start with a small selection of fish, some money and a tank. You must breed your fish, care for them, help them grow, and cure them if they get sick. Along the way you can buy supplies, medicine and special chemicals; you can research technologies or invest in advertisement. All of this will be financed by selling exotic hybrids in your shop.  The game runs in true real-time, so that if your computer is turned off or you exit the game, hours later small fish will have grown larger and new surprises await you.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:31:52</pubDate>		</item>		<item>			<title>Scrambled</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scrambled/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/844f53df3b1bd01dc9047b2ae82e5385_sq.jpg" title="Scrambled Image" /> Your time is running out.  Now try to figure out a word from a scrambled mess of letters.  Meet &quot;Scrambled,&quot; the game where you think fast and type faster.  Make at least 3-letter words from the flipping letters.  Make combos by finding words that or 4-letters or more.  The bigger the combo the bigger the score.  Test your wit and get the highest score -- just don't get scrambled!<br />
<br />
Features:<br />
- Fully featured demo<br />
- 3 gameplay modes<br />
- tournament word list of over 50,000 words<br />
- nostalgic graphical theme<div style="clear:both;"></div> ]]></description>			<pubDate>04 May 2007 02:40:09</pubDate>		</item>	</channel></rss>