<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Windows, Amiga, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/Amiga/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Windows, Amiga, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Windows, Amiga, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/Amiga/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Sid Meier's Civilization</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad58fdcf85360fa9c452c5bd26972d5c_sq.jpg" title="Sid Meier's Civilization Image" /> Sid Meier's Civilization is a landmark turn-based strategy game. It is inspired by Avalon Hill' board game of the same name. <br />
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The game begins in 4000 BC, where the player gets a small tribe which have to be controlled and made great through the ages until modern and near-future times. The game is also known simply as Civilization, or abbreviated to Civ or Civ I.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:25:27</pubDate>		</item>		<item>			<title>Deluxe PocMon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deluxepocmon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4b8d8d5881a5025d8e9b7bed11ba05_sq.jpg" title="Deluxe PocMon Image" /> Deluxe PocMon is Edgar M Vigdals Deluxe Pacman remake for the PC and MAC. Deluxe Pacman was a very popular Amiga shareware game that garnered many many addicted fans. Now, on both the PC and MAC, it includes all the old bonuses like glue, extra time, guns and gems, but now it is bigger and better than ever. There are many new modes of play and skill levels. Over 100 levels including bonus rounds and even some secret levels too. There are also even more bonus pickups of course, and the graphics and eye-candy have had a nice boost. Profiles make the game even more addictive and we hope to add even more very very soon. This is a much more recent release from us and so is still in active development but it is already at a fully playable, stable and bugfree stage. I played a much larger part in this games development, doing the usual testing and QC, but i also recorded the entire voice set, created all the levels and many of the tilesets are my own. Of course being a part of this one from the start also made it easier to implement many of my own ideas for the game of which many are in :) One of the great bits is in duel mode where you can come back as a ghost and chase round your rivals for some revenge... Great fun. A must try, so grab the demo now !!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:23:23</pubDate>		</item>		<item>			<title>Wipeout XL</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wipeoutxl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b5a0df23b28fbd1254f7ddc042af81f_sq.jpg" title="Wipeout XL Image" /> Published by: Psygnosis Limited<br />
Developed by: Psygnosis Limited<br />
Released: Sep 30, 1996<br />
Genre: Action, Racing / Driving<br />
Perspective: 1st-Person, 3rd-Person<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:42:48</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
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Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
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The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
<br />
<br />
<br />
(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>Chip's Challenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chipschallenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/def04061cbb66d4a297f78bdf3721613_sq.png" title="Chip's Challenge Image" /> Chip is willing to do anything for Melinda the Mental Marvel, more than anything, because he wants to join melinda's exlusive computer club, the Bit Busters. Finally Melinda has offered him membership, but on one condition! Chip must find his way from one end of Melinda's magical clubhouse to the other, picking up cosmic computer chips along the way.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:49:36</pubDate>		</item>		<item>			<title>Diamond Caves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diamondcaves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18f9e6a59ba02b495023cf2f4641266e_sq.jpg" title="Diamond Caves Image" /> Diamond Caves is based on the idea of the Amiga game Emerald Mine (by Klaus Heinz and Volker Wertich). The main goal in this game is to get out of a cave using the blue exit. For the exit to open, you have to collect a specific amount o Emeralds. This can be quite tricky because you are not alone in the cave, there are a few different enemies as well as special items such as doors, keys, acid pools, bombs &amp; dynamite and much more...<br />
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<strong>Note, Diamond Caves 2 is no longer available since Diamond Caves 3 has been released.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 01:40:17</pubDate>		</item>		<item>			<title>Kastle Kumquat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kastlekumquat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4db338af37cc6592dfb586606a5e43ef_sq.png" title="Kastle Kumquat Image" /> Kastle Kumquat has always been a long standing favourite of mine from the Amiga days and for the 2006 Retro Remakes competition i helped develop this remake with my skilled partner (the code guru) Edgar M Vigdal. The gfx are by me, the sounds are by me (including the grunts and oofs) and we got some very nice music made for us by the talented &quot;infamous&quot;. The tough part is all by Edgar though, without him these games wouldn't happen.<br />
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Collect fruits, find keys, press switches and open doors to make your way through the kastle. Dodge the twizzly boxes of doom, jump the lava and watch out for the traps. The remake did ok in the competition but the game turned out as great as i hoped. Its a joy to play, in fact only yesterday i played it through once again.<br />
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We are now working on a version which includes the room editor for a collaborative project. A whole new set of user made rooms with some new twists and traps. Hopefully that'll be underway soon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:27:11</pubDate>		</item>		<item>			<title>Zool 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zool2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/10c6ed232e28b28d0c5a4cb858c46eae_sq.jpg" title="Zool 2 Image" /> Zool 2 is a fast, action-packed, platform game created in 1992 to rival Sonic the Hedgehog.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Apr 2007 03:25:33</pubDate>		</item>		<item>			<title>The Bard's Tale II: The Destiny Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/729ce5f415cb59ea30bdbcc3ac547471_sq.jpg" title="The Bard's Tale II: The Destiny Knight Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
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The Bard's Tale II: The Destiny Knight allows players to create characters, form parties and adventure throughout the lands. Combat is turn based and players can choose the actions of every member of the party.<br />
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From the box text:<br />
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&quot;Do you believe in legends? Legend states that, 'Unimaginable power is bestowed upon the one who reforges the Destiny Wand...' Regardless of whether or not you hold faith in the stuff of legend, you must defeat Lagoth Zanta, regain the seven fragments, and reforge the Destiny Wand &Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:27:38</pubDate>		</item>		<item>			<title>Space Quest IV: Roger Wilco and the Time Rippers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceQuest4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8df710ad1fd4d2a9036457a4f937fdf3_sq.jpg" title="Space Quest IV: Roger Wilco and the Time Rippers Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2008 04:27:40</pubDate>		</item>	</channel></rss>