<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Playstation, adventure, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Playstation/adventure/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Playstation, adventure, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Playstation, adventure, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Playstation/adventure/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Clock Tower: The First Fear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Clock-Tower-The-First-Fear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2829010d136a1c993e886752ff2b147f_sq.jpg" title="Clock Tower: The First Fear Image" /> <div class="user_quote"><span class="quote_from">patente101 said,</span><blockquote class="user_quote">I thought a SNES game couldn't be scary. I was wrong. Really wrong. Clock Tower made me scream and made nightmares form in my mind. For almost a month, I checked behind each single door in my house...</blockquote></div>
<br />
<span style="color: green;">The true title of this game is simply &quot;Clock Tower&quot;.  It was released in Japan only, for the Super Famicom (Japanese market equivalent of the SNES).  It was later ported to the Playstation (also in Japan only), and Windows 95, but under the title &quot;Clock Tower: The First Fear&quot;.  Thus it was natural for the sequel to be titled &quot;Clock Tower 2&quot; in Japan, but the North American sequel was entitled &quot;Clock Tower&quot;, since the title had not yet been exploited here.  In keeping with the North American release title, it is the sequel that's listed as &quot;Clock Tower&quot; elsewhere here at GGE.</span><br />
<br />
<br />
We enter the story just as the 15 year old orphan Jennifer and three of her friends are adopted by the reclusive Mrs. Barrows.  Upon arriving at the imposing Barrows mansion in the mountains of Norway, Jennifer and her friends are left alone for a long while and finally the girl sets out after Mrs. Barrows, but runs back in search of her friends when she hears a scream.  The power has gone out, and Jennifer finds herself in the dark and alone.<br />
<br />
As Jennifer, you now must seek out your friends, and save them if you can as you discover the depth of evil at work, witnessing a murder at the hands of the Scissorman, leaving you terrified throughout your ordeal as you try to evade and hopefully, escape.<br />
<br />
Jennifer's adventure will unravel mysteries of the mansion, the murderous evil Barrows twins, and even her own past as she explores the eerie mansion and encountering it's evil inhabitants.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<br />
<li class="user_li">Simply point and click gameplay means you have to use your head and keep your wits.  Choices made throughout the game will sooner or later have consequences.<br /></li><br />
<li class="user_li">Keep an eye on Jennifer's avatar throughout the game.  Her current strength is indicated by the window color and must be managed wisely, and her reactions to what's going on may provide useful hints.<br /></li><br />
<li class="user_li">Sounds and music used sparsely and cleverly, adding to the overall tension and drama.<br /></li><br />
<li class="user_li">Explore the numerous rooms and levels of the Barrows Mansion.<br /></li><br />
<li class="user_li">Intricate story full of mystery and puzzles, with many alternate endings adding to the replay value.<br /></li></ul>
<br />
Developer:  Human Entertainment<br />
Publisher:  Human Entertainment<br />
Released:  Sep 14, 1995 (JP)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<span style="color: lime;">Windows 95 version information unverified.  Contributions welcome!</span><div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 06:53:43</pubDate>		</item>		<item>			<title>Oddworld: Abe's Exoddus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesExoddus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6de98576cdd6ece6a01048cad4d6f95_sq.gif" title="Oddworld: Abe's Exoddus Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
 <br />
<strong>Number of Players:</strong> 1-2<br />
<strong>Release Date:</strong> November 25, 1998<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:58:27</pubDate>		</item>		<item>			<title>Blood Omen: Legacy of Kain</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BloodOmen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c6f7ffa74d913f4983a216a5e404e72_sq.jpg" title="Blood Omen: Legacy of Kain Image" /> In this game you take the role of Kain, revived as a vampire by the Necromancer Mortanius to avenge himself by killing the bandits that murdered him. As a vampire Kain is easily able to kill the bandits. But after doing this Kain finds out from Mortanius and the spirit of the dead Ariel, one of the guardians of the pillars of Nosgoth that protect the world, that the other Guardians have gone insane because of Ariels death and the only way to save Nosgoth is by slaying the guardians.<br />
<br />
This is top down action adventure not completely unlike the top down Zelda games, but that's where the similarities end. As the player guides Kain through Nosgoth more and more of the history is revealed. But with every revelation, more questions rise, many of which are not answered until the later installments in the series.<br />
<br />
In his quest, Kain obtains many new weapons, special armor, items and tools. But as Kain becomes stronger as a vampire he also gains access to new magical spells and transformations. And through expanding Kains arsenal, the player is able to travel to more of Nosgoth in the quest for the truth that leads Kain not only through the darkest outskirts of Nosgoth, but also time.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:05:00</pubDate>		</item>		<item>			<title>Chrono Cross</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chrono-Cross/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a772f4ed3eebc647b548563b49228db7_sq.jpg" title="Chrono Cross Image" /> <div class="user_quote"><blockquote class="user_quote">Twenty years after the events in Chrono Trigger, a new set of adventurers are preparing for a battle that will surpass even space and time...</blockquote></div>
<br />
The life of the young boy Serge from a small, secluded fishing village takes an exciting turn for the worse when he is mysteriously transported to a parallel universe.  While exploring his new surroundings, he is attacked by unknown assailants, bur rescued by a beautiful girl.  Seeking to make sense of what is going on, Serge agress to join the young woman, Kid, on her quest for a hidden artifact.  <br />
<br />
Little did he know that an adventure of cosmic proportions awaits him on his journey.  With agents from a parallel universe searching for him, his life has been anything but dull.  Even more unsettling is his encounter with the mysterious demihuman, Lynx, who claims a familarity that Serge does not feel.  Hunted on all sides with nowhere to turn, he must puzzle out the motives of his pursuers, all the while trying to understand his own role in this similar yet vastly different world from his own.<br />
<br />
Featuring a story line developed by the creator of Chrono Trigger and Xenogears, Chrono Cross has been christened the &quot;Best RPG Creation&quot; by it's development team.  With multiple scenarios cast along a single story thread, and many different endings, each replay can result in an entirely new adventure.  <br />
<br />
In addition, a brand new battle system makes combat smooth and innovative by introducing an elemental field system and combo system that gives the player unparalleled flexibility in their fighting options.  The elimination of random battles also quickens the pace of the game, and places the choice of where to battle in the players hands, with character designs by a famed Japanese illustrator and music by the original Chrono Trigger composer, Chrono Cross features visuals and sounds that bring its magic to life.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Battle System:  Much more than the simple &quot;select a command and watch its effects&quot; system that has been a part of RPGs for so long, Chrono Cross takes the strategic element in battles to a whole new level.  A combo-system allows the player to choose between three levels of attacks, and string them together to form effective fighting patterns.  As characters increase in level, new techniques become available, letting two or more characters combine their attacks to form powerful combinations.  Random battles are also a thing of the past.  Now all enemies can be seen on screen, giving players the option to avoid or outrun unnecessary battles.<br /></li><br />
<li class="user_li">Magic Elements:  Much like the new battle system, the magic system in Chrono Cross introduces new strategies into the game that completely changes the scope of spell effects.  Magic in the Chrono Cross world is governed by the use of elements, or spells which are assigned a position on an element grid.  Depending upon its position in the grid, weak spells can have their strength boosted considerably at the cost of a slower casting time, while strong spells can be cast quicker, but at the cost of reduced effectiveness.  Additionally, each spell and character in the game has an elemental color, which alters its effectiveness against opposing and allied colors.  <br /></li><br />
<li class="user_li">Branching Story and Multiple Endings:  Despite being a sequel to the popular Chrono Trigger, the story of Chrono Cross stands on its own merits.  Developed by the same team responsible for Chrono Trigger and Xenogears, the epic tale spanning two parallel worlds features all of the elements that made the previous titles great, but adds its own brand of uniqueness.  Forty plus characters make for an enormous number of side quests, while a branching storyline and multiple endings insure that players won't be putting this game away anytime soon.<br /></li><br />
<li class="user_li">Hand-drawn graphics and dazzling CG sequences:  While gameplay and storyline are truly the elements that seperate a great RPG from a mediocre one, it takes well-developed visuals to tie them all together into an attractive package.  In addition to lush hand-drawn backgrounds and character designs by a famed Japanese Illustrator, Chrono Cross also features cutting-edge computer graphics.  Produced by the same team that developed the CG sequences from Final Fantasy VIII, the computer animation in this game represents some of Square's best work.<br /></li><br />
<li class="user_li">A multitude of playable characters and intertwining game scenarios.<br /></li></ul>
<br />
Developer:  Square Company<br />
Publisher:  Square Electronic Arts<br />
Released:   JP November 18, 1999 in Japan, August 15, 2000 in North America.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:05:30</pubDate>		</item>		<item>			<title>Ape Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/apeescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abe95389f896949b7fe4cb09370527a8_sq.jpg" title="Ape Escape Image" /> Ape Escape was the first game on Playstation to use both control sticks at the same time to move and attack.<br />
In this 3D anime-style adventure, the un-named Professor has created a machine called the Peak Point Helmet, which increases the wearer's knowledge when worn. Unfortunately, he still needs to work some glitches out and a monkey called Specter has got hold of the prototype. Immediately deciding Earth would be a much nicer place if monkeys were the dominant species, with his army of helmet-clad chimps he hijacks the Professor's new time machine and begins to wreak havoc across time. Fortunately, the Professor's young friends Spike and Buzz are also sucked into the time vortex. Armed with a constant supply of gadgets at his disposal Spike now has to fight his way home, capturing monkeys as he goes, deal with a brainwashed Buzz and ultimately catch the now hyper-intelligent Specter with help from the Professor and his granddaughter.<br />
As well as the main adventure there are also 3 mini-games to be unlocked including racing and boxing. The control sticks are used to move Spike around and operate his many gadgets and whatever useful devices he can get his hands on. The adventure sends Spike from the prehistoric era to the present day with over 100 monkeys to catch. Ape Escape proved to be so popular that it has spawned 2 sequels, 3 spin-offs (the Ape Academy series and the up-and coming racing game) a remake on PSP and even a brief cameo in the Metal Gear Solid series.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:48:40</pubDate>		</item>		<item>			<title>Megaman Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanlegends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e0a23d0d29e0e272529fc55f9a6d7ef3_sq.jpg" title="Megaman Legends Image" /> Megaman's first move into 3D, Megaman Legends, or Rockman Dash in its native Japan was a unusual spin on the franchise turning it from a side-scrolling fast-paced shooter to an RPG-esque almost cartoon-like adventure.<br />
Believed by fans to be set several centuries after the Megaman X series, Megaman Legends is set in 'a world covered by endless water.' In this world people must make a living on the tiny patches of land remaining above the sea, relying on Quantum Refractors to power their machines. These Refractors are located in ancient ruins underground and out at sea and tracked down by explorers called Diggers and their Spotters. One day after a successful dig, 14 year-old Digger Megaman Volnutt, his friend Roll, her grandfather Barrel Caskett and Megaman's robot monkey Data (don't ask, it's complicated) crash their ship, the Flutter, on a small island called Kattelox and soon have to contend with a band of sky pirates called the Bonne Brothers, Reaverbots (guardians of the ruins) activating of their own accord and the prophecy of a great disaster seeming to be coming to fruition. Now Megaman's left to deal with all thse problems, with help from his 'family' and the islanders and learn about his own mysterious past.<br />
As always, Megaman is equipped with his Mega Buster, which can be upgraded with the many upgrades scattered around the island and he can also use a variety of special weapons, such as a mine-laying device, a giant cannon, and a drill just to name a few. These weapons aren't found whole however. Several items must be found first so Roll can put them together. The same process goes for upgrades for Megaman himself. For example, to get the Zetsaber, Megaman must first find a Broken Sword and Pen Light in the ruins or scattered around the island.<br />
It looks a bit dated now, and some of the voice acting is pretty terrible but the story is enjoyable enough and the game is solid enough to have stood the test of time.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:43:29</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>		<item>			<title>Clock Tower</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Clock-Tower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dea26b6b68397df30e60f6e711c196b1_sq.jpg" title="Clock Tower Image" /> <span style="color: green;">Note:  This is the second of the Clock Tower series, and is called &quot;Clock Tower 2&quot; in Japan.    The first release was simply &quot;Clock Tower&quot; a Japanese-only realease for the SNES/Famicom, but was eventually renamed &quot;Clock Tower: The First Fear&quot; when  later ported to Playstation (also Japanese only) and Windows 95. <br />
<br />
Because the Japanese Famicom/SNES edition remained &quot;Clock Tower&quot;, this next installment became &quot;Clock Tower 2&quot; in Japan, but simply &quot;Clock Tower&quot; to North America.  These titles would be followed by Clock Tower 2: The Struggle Within (Clock Tower: Ghost Head in Japan), and then Clock Tower 3, the latest installment to date.</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">Playing Clock Tower is like watching an intense slasher film, with one heart-stopping sequence after the next.</blockquote></div>
 In the mountains of Romsdaaren, Norway, stands the Barrows Family Mansion, an unwholesome, brooding manor perched atop a large cliff. Home to the Barrows family for generations, locals grew to depend on the clock tower of this once peaceful family. They would tend their flocks of sheep in surrounding fields by the dependable tones of the great tower. It was for this reason that the local people began to call the mansion the Clock Tower.<br />
<br />
In 1986, however, the mistress of the Barrows Mansion gave birth to twins, and from the day they were born it was obvious the twins were not normal and were of evil nature.<br />
<br />
The twins were given the names Bobby and Dan. Their unwary parents knew that there was a foreboding evil about them, but who could have possibly known that the two were later to become the most feared and malicious murderers of our century - the infamous giant scissors with which their murders were committed became their namesake - they were called, simply, the Scissormen.<br />
<br />
In 1995, a young girl from the Granite Orphanage, her parents died when she was quite small, was lured into the Barrows Mansion where she was attacked by a monster wielding a giant pair of scissors - yet no one wanted to believe the orphan girl when she returned to town, terrified and alone, claiming to have been attacked by the infamous killer.<br />
<br />
That monster had, in fact, been Bobby Barrow, the Scissorman. She managed to escape from the terrible horrors, destroy the monster, and flee the mansion, yet she simply could not manage to convince anyone of authority of what had happened - in part because they could never find a body.<br />
<br />
For the next year, all of Norway was caught up with the sensationalized Scissorman Murderer. Everyone was enthralled and completely relieved that he was dead - though authorities denied his existence.<br />
<br />
That is, until the brutal murders started again...<br />
<br />
        (<em>from the original ASCII press release for Clock Tower</em>)<br />
<br />
<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Evade the insane psycho killer Bobby &quot;The Scissorman&quot; Barrows in the Barrows Family Mansion, solving a mystery while he continues to stalk you.<br /></li><br />
<li class="user_li">Navigate your way through the game's story and around Scissorman's blade in a direct continuation of the original story.<br /></li><br />
<li class="user_li">3 major scenarios follow a prologue in which main characters are selected, seperated by interludes in which you can explore the town and search for further clues.<br /></li><br />
<li class="user_li">Single player point and click horror-survival adventure in chilling 3D settings.<br /></li><br />
<li class="user_li">5 playable characters interact with a varied ensemble of other characters who might help you unravel the mystery. <br /></li><br />
<li class="user_li">When Bobby attacks find a hiding place or a useful object to fend him off.  If he directly confronts only the &quot;panic button&quot; can save you from death by scissors!<br /></li><br />
<li class="user_li">Player actions result in various outcomes and numerous endings.<br /></li></ul>
<br />
Developer:  Human Entertainment<br />
Publisher:  ASCII Entertainment Software, Inc.<br />
Released:  December 13, 1996 (Japan), September 30, 1997 (North America)<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 03:55:31</pubDate>		</item>		<item>			<title>Koudelka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Koudelka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0400c631c31650df3f27ecf6d31eb5d2_sq.jpg" title="Koudelka Image" /> Koudelka is a console role-playing game for the PlayStation. It is the first game in the series that would become Shadow Hearts.<br />
<br />
Hiroki Kikuta, most known for composing the music to Secret of Mana and Seiken Densetsu III (also known as Secret of Mana II) while working at Squaresoft, created Sacnoth in 1997 with funding from the video game company SNK. Unhappy with what he considered as the disjointed, juvenile, and stagnant nature of most RPGs, Kikuta had intended to take the genre in a whole new direction. Koudelka was to be his magnum opus, the game that would show the world just how far RPGs could go.<br />
<br />
The initial plot of the game centered around 3 investigators coming to Nemeton Monastery in Wales in the year 1899: Koudelka Iasant, a young girl with supernatural powers arrives at the Monastery after receiving troubling visions. She quickly runs into Edward Plunkett, an adventurer, and Father James O'Flaherty, a priest, who are also investigating the Monastery for various reasons. It is likely that Edward Plunkett in the game is modeled after the historical Edward Plunkett, 18th Baron Dunsany. The monastery was used as a prison in the 1700s, and more recently as the site of dark rituals.<br />
<br />
Now you play as the group of three people- Koudelka, Edward and James, as you are drawn further and further into the darkness of Nemeton monasterys old stories and secrets. Now find what lies beyond the hidden doors and all of Nemetons dark history.<br />
<br />
Source Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jun 2007 08:13:13</pubDate>		</item>		<item>			<title>Legacy of Kain: Soul Reaver</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulReaver/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/faaf02e53720bfd64d66c7e0a54b0cd4_sq.jpg" title="Legacy of Kain: Soul Reaver Image" /> Cast down to the material world, the mysterious entity 'Raziel' seeks vengeance for betrayal by his master: Kain. Cursed to stalk the dark realms of Nosgoth, he must slay his undead brethren; only then can he absorb their souls for the energy he craves. Moving between the spectral and material plane, Raziel must negotiate puzzles, overcome traps and defy blood-chilling enemies to reach his goal - the final battle with Kain!<br />
<br />
<span style="color: blue;">Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Feed on the souls of your enemies.<br /></li><br />
<li class="user_li">Explore the vast 3D worlds of Nosgoth packed with 60 hours of gameplay.<br /></li><br />
<li class="user_li">Shift real-time between the material and spectral planes.<br /></li><br />
<li class="user_li">Hunt 5 different tribes of murderous vampires with an arsenal of deadly hand-to-hand, projectile, and environmental weapons.<br /></li><br />
<li class="user_li">Third-person perspective, single player adventure.<br /></li></ul>
<br />
Developer:  Crystal Dynamics<br />
Publisher:  Eidos Interactive<br />
Released:  1999 for Playstation and Windows, 2000 for the Sega Dreamcast<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
P200 MHz MMX Processor (with 3D accelerator card, DirectX 6 compliant)<br />
P266 MHz Processor (without 3D accelerator card)<br />
Windows 95/98<br />
16 MB RAM<br />
4X CD-ROM drive<br />
DirectX 6 or higher required (included)<br />
100% DirectX 6 compliant Sound Card<br />
320 MB uncompressed hard drive space<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 04:29:22</pubDate>		</item>		<item>			<title>Resident Evil 3: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/resident-evil3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f15f79d84db0fd10c6ca1955d2cb714_sq.jpg" title="Resident Evil 3: Nemesis Image" /> <div class="user_quote"><span class="quote_from">Playstation World said,</span><blockquote class="user_quote">...the baddest, goriest, most hardcore action game on the PlayStation to date. Highly recommended to everyone bar the squeamish</blockquote></div>
<br />
Join Jill Valentine, the heroine and amazing survivor of the notorious disaster at the mansion, as her nightmare continues in the next terrifying drama from the blockbuster Resident Evil Series, and picks up just hours before the events from Resident Evil 2.<br />
<br />
After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City, but it's not going to be easy.  As events overtake her she suddenly finds herself trapped by hordes of flesh eating zombies, hideous mutants, and a relentless new Nemesis. Once again she must rely on cunning and brute force to escape. What she soon discovers is the evil created by the Umbrella Corporation is even more horrifying than she ever imagined. <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player 3D third person action adventure of the survival horror genre in a unique new drama which reveals more details of Umbrella Corporation's devious activities from the Resident Evil series. <br /></li><br />
<li class="user_li">More zombies, more terror and more evil.<br /></li><br />
<li class="user_li">More challenging enemies that come back to life at any time and face off against the most terrifying mutations stalking the streets of Raccoon City. <br /></li><br />
<li class="user_li">More detailed character actions, try the dodge move to avoid an enemy attack.<br /></li><br />
<li class="user_li">Interact with the environment like never before, use background objects defensively.<br /></li><br />
<li class="user_li">Contains &quot;Live Selection&quot; where players make decisions which effect the story outcome.  Act fast though, before the choice is made for you.<br /></li><br />
<li class="user_li">PC version includes 3 unique features:  a hidden mini game &quot;Mercenaries&quot;, costume changes via keybind, and mouse cursor desktop accessories.<br /></li><br />
<li class="user_li">Soundtrack music for Resident Evil 3 (available on a soundtrack CD) was composed by Masami Ueda &amp; Saori Maeda.<br /></li><br />
<li class="user_li">Ammo creation system lets you decide how to use your limited resources by choosing differing combinations of available gun powder and ammo in combination with a reloading tool to better supply your weapons of choice.<br /></li><br />
<li class="user_li">Supports gamepad (Microsoft Sidewinder recommended). <br /></li></ul>
<br />
Developer:  Capcom production studio 4<br />
Publishers:  Capcom, Eidos Interactive<br />
Released:  1999 release on PS, 2000 for PC and Dreamcast, 2003 for the Gamecube<br />
<br />
<span style="color: blue;">PC Minimum System Requirements</span><br />
Microsoft Windows 95 or Windows 98<br />
<br />
Pentium200MHz, 48MB RAM, 20MB Hard drive space minimum, 250 or more recommended, 640x480 or higher display, keyboard and <br />
<br />
gamepad, DirectX6.1,X7, Sound Card : Direct Sound supporting board, Video Card : DirectDraw supporting &amp; 3D<br />
<br />
List of the supportiing 3D video cards.<br />
<li class="user_li">3dfxVoodoo series<br /></li><li class="user_li">nVidiaRIVA series<br /></li><li class="user_li">ATI 3D RagePro<br /></li><li class="user_li">ATI 3D Rage128<br /></li><li class="user_li">Intel740<br /></li><li class="user_li">S3Savege4Pro<br /></li><li class="user_li">Matrox MilleniumG200 or MilleniumG400<br /></li><br />
<span style="color: green;">Trivia:  The storyline for this game was later adapted for the movie Resident Evil: Apocalypse.</span><div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 11:48:00</pubDate>		</item>		<item>			<title>Dino Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dino-Crisis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/447486197ab6bf61ef4b045473f34053_sq.jpg" title="Dino Crisis Image" /> <div class="user_quote"><span class="quote_from">IGN said,</span><blockquote class="user_quote">It's Resident Evil with dinosaurs.</blockquote></div>
<br />
In the near future scientific genius Professor Kirk was thought to have been killed in a lab accident on remote Ibis Island.  An operative of S.O.R.T. visits Ibis 3 years later in search of information about new weapons technologies, and discovers something quite different.  The young professor seems to have faked his death in order to proceed with secretly carrying out his research for a clean power source in isolation after his funding was cut off.   <br />
<br />
As top special forces operative Regina, you and your team of special forces agents are sent with a singular mission: recover Kirk and get out alive.  Things quickly take a turn for the worse when you realize the once lush paradise is now the home of creatures that have been absent from the earth for millenia.  <br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">A new adventure in survival horror from the creators of Resident Evil and Resident Evil 2.<br /></li><br />
<li class="user_li">Control the fate of special tactics agent, Regina, as she searches for the missing Dr. Kirk.<br /></li><br />
<li class="user_li">Puzzle-solving, mystery and dinosaur fighting action.<br /></li><br />
<li class="user_li">Completely realtime polygonal backgrounds, environments, and realtime lighting.<br /></li><br />
<li class="user_li">Advanced predatory AI turn the hunter into the hunted.<br /></li><br />
<li class="user_li">Enemies include the Tyrannosaurus, Velociraptor, Pteranodon, Compsognathus and Therizinosaurus.<br /></li><br />
<li class="user_li">3 unique endings.<br /></li><br />
<li class="user_li">Single Player adventure in the tradition of Resident Evil, but in 3D rendered environments.<br /></li></ul>
<a href="http://www.greatgamesexperiment.com/screenshot/efb397f96caece3cc487397f2d9541e1/"><img class="userImageM" style="display: inline;" src="http://www.greatgamesexperiment.com//userimages/e/efb397f96caece3cc487397f2d9541e1_m.jpg" /></a><br />
<br />
Developer:  Capcom Production Studio 4 <br />
Publisher:  Capcom<br />
Released:  September 23, 1999<br />
<br />
<span style="color: blue;">System Requirements</span><br />
Pentium-200 or equivalent, 32 MB RAM, 4X CD-ROM, 4 MB VRAM, DirectX 6.1<br />
<br />
<div class="user_quote"><span class="quote_from">Dale Weir of GameCritics.com said,</span><blockquote class="user_quote">...uses basic gameplay and ingenuitive pacing to put players on edge and accomplishes the rare feat of letting gamers scare themselves.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:40:45</pubDate>		</item>		<item>			<title>Fade to Black</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fadetoblack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fffe879a4a4b5273c5b9d79d1f2ca2da_sq.jpg" title="Fade to Black Image" /> Fade to Black is the sequel to <a href="/game/flashback" class="game_link">Flashback</a>, again letting the player control Conrad B., the hero from Flashback. Instead of the side view that Flashback had, Fade to Black features third person 3d gameplay, not unlike <a href="/game/tombraider" class="game_link">Tomb Raider</a> (and in fact, this game predated Tomb Raider by a year).<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:35:08</pubDate>		</item>		<item>			<title>Snatcher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Snatcher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d355e2d6898bd2ba5f181368c28a925_sq.jpg" title="Snatcher Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 May 2008 05:34:52</pubDate>		</item>	</channel></rss>