<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'MOH' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/MOH/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'MOH' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'MOH' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/MOH/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Medal of Honor Mods</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mohmods/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ade48a63a965d626074dd0a7bf2c00ac_sq.gif" title="Medal of Honor Mods Image" /> I didn't pay a lot attention on making Medal of Honor and Call of Duty mods, because the price of QuakeIII 3D engin is too expensive. <br />
<br />
Several months ago I got TGE, it can build a 3D world larger and more efficient than the other 3D engines. But it is a pity that the unsatisfactory TGE unicode support and the official brush builder hasn't released yet.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 04:59:59</pubDate>		</item>	</channel></rss>